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View Full Version : Force Target Immunity


Liavy
02-28-2010, 04:59 PM
<p>The "Battlegrounds Feedback" thread has derailed into a cryfest over the same thing, so I figured I'd make a new topic about this. A couple of days ago I went up against a group that had three Fighters, a Templar, and an Assassin. We went in with a pug, so us losing is pretty much a given, but we couldn't target anything BUT a tank. It was horrible. We had a poor class make-up and our players were mostly clueless and wearing PvE gear, but even then, I think even a 3-5 second immunity to Force Targetting should be applied to the Battlegrounds ruleset, especially in 6v6, because it's impossible to focus your DPS on that Warlock or that Templar when your target is being forcibly bounced between several different tanks. I'm mostly clueless to PvP in EQ2, so if anyone could share some insight as to how to counteract force-targetting, it is welcomed.</p>

asaron
02-28-2010, 09:58 PM
<p>there ar emany ways to go around thsi one being  furor for crusaders  this is soemthign we deal with on a daily basis on nagafen if all else fails get soem crowd control they cant taunt ya if they are mezzed</p>

aspit
02-28-2010, 10:45 PM
<p>That won't work. Their crusaders will have u fully debuffed. Both will have aura of the crusader to blow. Their healers will probably have a way to get out of mez every minute or so. Their mage can cure the mez. Bladedance and other immunities will protech them from ae mezzes. It's just not that simple to say... mez them, noob.</p><p>The bigger issue is why would the game let them have 3 tanks when you have 1? And why are taunts dam near unresistable. <strong>The more they taunt you the more you should resist those spells, so then there is skill involved and they use those spells when they need them... not just spamming them for 5 minutes straight. But why would you want to make the game take more skill?</strong></p>

Taldier
03-01-2010, 01:48 AM
<p>We've been playing group v group and raid v raid on pvp servers with force targets forever.</p><p>Make a next pvp target key (middle mouse button is my preference).  If you are going to be repeatedly fighting the exact same group of people for 10-15 min in a bg you can even open up your macro window and make /target key to spam in about 3 seconds.</p><p>Unless the tanks youre whining about are mythed sk's of course....may they all die in a fire.</p>

seahawk
03-01-2010, 02:12 AM
<p>Have your MA (main assist) be someone that can stay out of taunt range.  That helps also.</p>

Kimber
03-01-2010, 02:22 AM
<p>I think I know the group they are refering to and the group was</p><p>1 Guard</p><p>1 Zerk</p><p>1 SK</p><p>1 Temp</p><p>1 Troub</p><p>We run with this group because it works for us lol.  As for the target lock thing well taunts are there for a reason.  As for an imunity to them well here is the thing.  If they give an imunity to Taunts and Target locks in PvP it will effect PvE do you really want that 98 Epic X4 to have a 5 sec imunity to taunts when it runs out after the tank hits em with it and the OP DPS class rips aggro of the tank cause he target locked the mob and the mob turns after the lock is up and frontal AOE the raid for 20K per target or so.  I think that would be a very bad day for the PvE set.</p>

Notsovilepriest
03-01-2010, 02:51 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I think I know the group they are refering to and the group was</p><p>1 Guard</p><p>1 Zerk</p><p>1 SK</p><p>1 Temp</p><p>1 Troub</p><p>We run with this group because it works for us lol.  As for the target lock thing well taunts are there for a reason.  As for an imunity to them well here is the thing.  If they give an imunity to Taunts and Target locks in PvP it will effect PvE do you really want that 98 Epic X4 to have a 5 sec imunity to taunts when it runs out after the tank hits em with it and the OP DPS class rips aggro of the tank cause he target locked the mob and the mob turns after the lock is up and frontal AOE the raid for 20K per target or so.  I think that would be a very bad day for the PvE set.</p></blockquote><p>PvP and PvE are different....</p>

Kimber
03-01-2010, 03:29 AM
<p>Which is why every time they make a PvE change like buffing SK's or that Bane Warding proc on the Sham gear for PvE it totaly screws up PvP <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p>

Xisi
03-01-2010, 03:39 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Which is why every time they make a PvE change like buffing SK's or that Bane Warding proc on the Sham gear for PvE it totaly screws up PvP <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p></blockquote><p>what?  Do you know all enchanters' cc have immunity for PvP? </p><p>Why should taunt be exempt from same treatment?  Basically same thing: lock target.</p>

Kimber
03-01-2010, 03:55 AM
<p>Chanter CC immunity dont make me laugh.  Do you even know how a chanter fight goes in PvP.  Let me see if I can get it right here.</p><p>Step 1 Mezz</p><p>Step 2 load them up on Debuffs for 8 sec or so</p><p>Step 3 Break Mezz with Nuke watch target fall over as they try to heal and get close enough to hit ya while you hit em with a diff CC or root.</p><p>Or alternatly</p><p>Step 1 Mezz</p><p>Step 2 Start to load them up with debuffs Oh [Removed for Content] they hit a pot ( which gives em the immunity ) I better run [Removed for Content] that was close or [Removed for Content] I should have started to run sooner.</p><p>Now I will admit I do not have a Chanter or Coer or Troub or any class that has a Mezz or CC effect such as these so I will admit I dont know all that much about it.  What I have posted here is from my end of it being the one that got Mezzed and how it looks from my end.  All in all though I will still say no to target lock immunity and yes I have been target locked by Guards SK's Zerks Pallys Monks Bruisers and it sucks esp when the SK dies and you are target locked on a corps till the dot runs out.  To change it though and give immunity upon termination of the lock would adversly effect PvE for quite some time due to the difficulties in changing things for just PvP and PvE seperatly.</p>

Dorsan
03-01-2010, 12:15 PM
Either way, there are no safe ways to get out of taunt lock.. What does help though is if you get taunted, use that time while you are locked to cc the tank or just fire some AEs. What helps me a lot in PvP with taunts is the retargeting macro I have on all spells. I have one macro which i use to "target lock" on someone, and it goes like this: /alias retarget:target %t Then I have put a macro on every single spell on my hotbar and it goes like this: /retarget /useability [ability] Now what you need to understand, this will still use that ability on the tank but if you are able to change targets it will change the target and you can fire your next spell onto your intended target. Hope it helped anyone.

PeaSy1
03-01-2010, 12:19 PM
Kill the tank?

Thinwizzy
03-01-2010, 12:41 PM
<p>A tanks job is to make it hard to kill his healers and dps, and you want to take his job away from him?  How about instead of complaining when someone is doing his job and making yours harder, you learn to adapt?</p>

Liavy
03-01-2010, 11:35 PM
<p>Guess I'll respond to this to clear some things up for those that are unable to read.</p><p>1) When you have three fighters, two healers, and a heavy hitting DPS class on you, it is impossible to single down one tank when your target is bouncing all over the place. Epecially in the horrible pugs you end up in with no healers to at least keep you alive while you try to single a target out, which is an entirely different issue. Though having three or more fighters in the same group is usually a result of the poor matchmaking system, it's really horrible when a pre-built group of players can bring 3 Fighters into a 6v6 setting and frustrate the hell out of your target window.</p><p>2) I was not saying that a tank's job should be taken away from them, but even a diminishing effect on the duration of the force targets would be nice if they're being stacked on top of eachother. Tanks have many other forms of CC than just force targetting. Knockdown, stun, stifle, Harm Touch, it's all the same. But at least they can't usually be strung together in such a way that you're completely incapable of damaging a plate tank that's being spam healed by two healers that you can't target.</p><p>3) I clearly stated that this should be applied to a Battleground setting only, specifically in a 6v6 setting. It is more than likely possible for them to isolate this change to battlegrounds only, so try to at least reply in a constructive manner. Open world PvP is something completely different from battlegrounds, as is PvE.</p>

Kimber
03-02-2010, 12:41 AM
<p>Let me reply again also for those that cannot read <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>SOE has a habit of making changes to the game IE the buffing of Sk's, Bane Warding Proc, Elemental Blast and the list goes on.  They make these changes for PvE purposes which is all fine and dandy thing is they effect PvP in a big way.  What usually ends up happening is one of 2 things either</p><p>A) Nothing as a PvP player we adapt and work around it do what we can</p><p>B) Said abilty or class gets the big ol nerf bat</p><p>You are asking for the nerf bat thing is if you look at the Bane Ward Proc you will notice that it got nerfed in PvP and PvE is that what you really want for this cause that is what will happen, and what I describe above with an Epic encounter will happen allot more than it already does.  So please think before you ask for the nerf cause that is exactly what you are asking for.  As for your experiance in Gears I have a question did you learn from it?  Are you setting up a group of your own with at least 2 fighters 2 healers and 2 T1 DPS?  If not I think the problem is more you do not want to learn or adapt to how the PvP part of the game is played and works and just want easy mode carebear PvP which tbh this already is since there is no danger of losing any coin or anything in the BG's.  Just think if you zoned in with 100P and you could loose up to 60% of it cause you died, and possably a tot of the sabertooth or that adept for the next lv you are so close to dinging so you brought it with so you would not have to go back to the bank to update. </p><p>If I am wrong about some of my above statments directed at you I am sorry but that is how it looks from this side of the post, and they are not ment to be hurtfull just some constructive crit on my part.  Or at least thats how I see it.</p><p>Oh and BG uses the PvP rule set so you know just no loot option and some abilities have been negated all togather ie safe house on the CTF map and gears also I believe so from what I can tell its either taunts are all in our all out which would deffinatly take away the tanks job and you would end up faceing  4 T1 DPS with 2 healers or 3 T1 DPS 2 Healers and a DPS Fury which imo sounds like a fun group and we might try it some time soon.</p>