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Jesdyr
10-01-2009, 03:30 AM
<p><span style="font-size: large;">You can download the new version from <a href="http://www.eq2designers.com/?page_id=7" target="_blank">here</a></span></p><p><span style="font-size: small;">You can Download the Eq2 House Organizer <a href="http://www.eq2designers.com/?page_id=256" target="_blank">here</a> (this is a separate program)</span></p><p>For those who like the old 1.6 version of the editor, I updated 1.6.6.5 to support Layout version 6 -</p><p><a href="http://www.eq2designers.com/install/Eq2LayoutEditor_setup_1_6_6_7.exe" target="_blank">http://www.eq2designers.com/install...tup_1_6_6_7.exe</a></p><p><span style="font-size: small;"><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=480991" target="_blank">Consolidated Layout Info Thread</a></span></p><p><a href="http://www.eq2designers.com/?page_id=31" target="_blank">Some guides are posted here</a></p><p><em>Special thanks to Aditu, author of <a href="http://advancedcombattracker.com/" target="_blank">ACT</a>, for her help on a more efficient way to parse the log.</em></p><p><strong>Version Up 6/22/12 (Version 1.7.2.14)</strong></p> <ul><li>add to group default to currently selected group.</li><li>Scale “Set to” now accepts +/- modifiers (example – using “-0.5″ will subtract .5 from the scale of the selected items)</li><li>Added code to help fix external group data corruption (will also create a backup of the previous file).</li><li>Added “Text Creator” with some initial fonts. Also added the Fontmaker program.</li><li>Fixed Typo on Circle/spirals window for start angle</li><li>Added ability to save variables on the Circle/Spiral tool (cannot delete them unless you edit the XML file in the assets folder)</li><li>fixed some issues with Mirroring</li></ul><p><strong>Version Up 6/1/12 (Version 1.7.2.12)</strong></p><ul><li> fixed axis label on Mirror window</li><li> Changed “Rem group” to “Del group”</li><li> Fixed issue with deleting a group and then attempting to rename another group.</li></ul><p><strong>Version Up 4/26/12 (Version 1.7.2.11)</strong></p><ul><li>Fixed a bug with Saving group data</li></ul><p><strong>Version Up 4/26/12 (Version 1.7.2.10)</strong></p><ul><li> Added Mirror across Axis</li><li> Added Radius Percent increase to Circle tool</li><li>Added Zone Offsets</li><li> Group Data now saved using Unique Zone ID</li><li>Added option under tools to import Old group data.</li><li> Added rename Group button</li><li>Diff now creates a new group instead of opening a new tab</li><li>Saving from the group tab now triggers GroupData/Notes save to external file if autosave is on in settings</li><li> Save Data on group tab will also save Notes data if Autosave notes data is on in settings</li><li> Save buttons should no longer clear row selection (full row select only)</li><li>Moving an item to the crate on the Group tab will no longer clear row selection (full row select only)</li><li> Added/changed Shortcut keys </li><li>Added “Reset Form Sizes” under Help</li></ul> <p><strong>Version Up 11/29/11 (Version 1.7.2.9)</strong></p><ul><li> Update to fix saving (The fix will cause saving to clear selection again)</li></ul><p><strong>Version Up 10/05/11 ( Version 1.7.2.8)</strong></p> <ul><li>Tile/circle windows will remember their locations</li><li>Save button should no longer clear row selection</li><li>Changed Move direction buttons to arrows</li><li>Added Ne/Nw/Se/Sw movements</li></ul><p><strong>Version Up 9/21/11 (Version 1.7.2.7)</strong></p> <ul><li>Update to Diff/NewfromDiff to resolve some errors</li></ul><p><strong>Version Up 9/20/11 (Version 1.7.2.6)</strong></p> <ul><li>Updated save partial files for Layout version 6</li></ul><p><strong>Version Up 9/20/11 (Version 1.7.2.5)</strong></p> <ul><li>fixed BuildFrom (roll was reversed)</li><li>Added option to leave old item in group when replacing ItemIDs using replace.</li><li>Added copy/paste location info to right click menu</li><li>Layout Version 6 Support (header 3 adds Unique ZoneID)</li></ul><p><strong>Version Up 9/07/11 (Version 1.7.2.4)</strong></p> <ul><li>Added BuildFrom (Solve problem of Building walls using pitch)</li><li>Use Double Buffer for Datagrids Option added to Settings</li><li>Fixed Tile Area tool so that pitch/roll are actually pitch/roll</li></ul><p><strong>Version Up 8/23/11 (Version 1.7.2.2)</strong></p> <ul><li>rewrote “merge in” to fix it and made it maintainable.</li><li>removed group dir from settings.</li><li>Find Directory will now have the 1st dir returned selected after a scan.</li><li>After using Diff you will be taken to the Diff tab.</li><li>Save and Save As are disabled till you open a layout.</li></ul><p>Version Up 8/18/11 (Version 1.7.2.1)</p> <ul><li>Major performance tweaks to loading files and compare code.</li><li> Hotkeys for many common menu items</li><li> Added “move to crate” to Rightclick menu</li><li> Main/Crate count move to tab text</li><li> comment support on groupsave</li><li> Color highlight on crate</li><li> Fixed a bug that could cause FakeUIDs in the crate by using duplicate and replace.</li><li> Opened file will no longer be saved while doing a group save.</li></ul><p>Version Up 8/01/11 (Version 1.7.1.14) -</p> <ul><li>Added Manifest button to Crate tab</li><li>Fixed scrollbars not showing up after loading a layout</li></ul><p>Version Up 7/27/11 (version 1.7.1.13) -</p><p>    * Added program Icon    * Fixed a bug using “New from Diff” that could cause the program to freeze</p><p>Version Up 7/22/11 (Version 1.7.1.11) -</p><p>    * fixed replace error when using new from diff    * optimization for Diff (massive speed improvement)Version 1.7.1.10 -    * fixed tooltip text    * fixed duplicate globalization bug</p><p>Version Up 7/15/11 (version 1.7.1.9) -</p> <ul><li>Added Tabs</li><li>Added right click menu to the data grids for quick access to common functions.</li><li>Added ability to save Notes and Group data to an external file (program can match this data to a new layout based on UIDs)</li><li>Added option to use items from the crate to the various features that create new lines (duplicate, spirals, and tiling)</li><li>Added options to the create (tiles/spirals) to automatically create a new group.</li><li>Changed the Fake UIDs to unique negative numbers so that they can be added to groups. The program will keep track of the fakeUIDs and count down from -1000 (value is persistent).</li><li>Made bottom save button contextual. This will save group/diff if on those tabs or save all from main or crate.</li><li>Added Color tagging to groups (not saved with group data yet).</li><li>Threaded Diff – Added Progress bar (disables form while processing)</li><li>Added layout directory finder</li></ul><p><strong>Version Up 3/25/11 (version 1.6.6.5) -</strong></p> <ul><li>Added a field to increment the Radius when creating circles/spirals</li><li>Bug fix to the function used to Replace Fake UIDs (1.6.6.4 which was never live)</li></ul><p>New Version Up 2/2/101 (version 1.6.6.3) -</p><ul><li>Function to replace Fake UIDs generated by the LayoutEditor with real UIDs from items in the storage crate of a source layout. </li></ul><p>New Version Up 12/23/10 (version 1.6.6.2) -</p><ul><li>Saving of column width (can be turned off in settings)</li><li>added an option to disable saving the main window's size/position</li><li>Fixed total item count not displaying correctly after new from diff</li><li>Fixed Delete crates bug that would cause an error.</li><li>still attempting to get group scaling to work right. <span style="color: #ff0000;"><-disabled in this build</span></li><li>New "replace" window that includes replaceing all X,Z,Y,Rotate,Pitch,Roll values (leaving them blank will keep the item's original value. This means you can change just the X and Y values or any combination of them).</li><li>Support for commenting out a line in layouts (this is supported by the server already using "//" at the start of any line you want to be a comment. The editor will now load in lines that are commented out but still contain valid item data. It will also save these lines out to the layout</li></ul><p>New Version up 12/05/10 (version 1.6.6.1)</p><ul><li>Added Mini Controls (helpfull for those running eq2 in windowed mode)</li><li>NewFromDiff should save your previously selected files</li><li>The Main window will save it's size and position when close the program</li><li>Removed the group move/rotate from the main window. </li><li>Added a button to open the group move window.</li><li>minor bug fixes</li></ul><p>New Version up 6/30/10 (version 1.6.5.5)</p><p>Fix for localization issues for EU users.</p><p>This file was pushed to the server on 5/19 and only linked to in this thread. I update the download page.</p><p>New version up 5/9/10 (version 1.6.5.2)</p><p>Added "New from Diff" feature (<a href="http://www.youtube.com/watch?v=xNL3G6gVh_M" target="_blank">tutorial</a> - Audio is very low <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /> )</p><p>Added duplicate and replace buttons.</p><p>Added in "standard items list" - This is not a completed feature.</p><p>Reworked sorting. It should no longer sort while you are working.</p><p>New version up 4/17/10 (version 1.6.5.2)</p><p>Fixed  North and south movement</p><p>Added "Check for updates" under the file menu</p><p>Fixed a bug with creating objects</p><p>(note creating circles/spirals on anything but XY plane is buggy and I am still working on this.)</p><p>New version up 2/23/10 (version 1.6.4.1)</p><p>Added support for Version 4 layouts, Version 3 will still work as well. To support this I have added a UID column to the dataview. This should effect the load order of items.</p><p>New version up 2/11/10</p><p>Added location parsing from EQ2logfiles and Helper buttons. (options in settings)</p><p>Fixed item rotation problem with circles/spirals.</p><p>New version up 2/6/10</p><p>Added creation of Circles/spirals and area tiling.  <em>Tools -> Create Objects </em></p>

Gzelle
10-01-2009, 09:12 AM
<p>Awesome Jes!!!  Thanks for the tool - I know you have worked very hard on it and it is appreciated.  I'll be playing around with it today.  I love the format you used.</p>

Valdaglerion
10-01-2009, 09:34 AM
<p>Looks great, really nice work. Cant wait til layout is working in game again to play with the new toys.</p>

Zindicatt
10-02-2009, 12:59 AM
<p>You have a really good start!  Most definitely beats editing in notepad.  Please continue the effort.  I can't wait to test it when layout is back also.  I had an error when I installed .Net framework, don't know why.  But I seem to be able to run your program.  The little graphic at the bottom was not working for me, by which I meant I could not actually drag it. </p><p>But the buttons are definitely working.  thank you for doing this!</p>

Jesdyr
10-02-2009, 02:37 AM
<p><cite>Zindicatt wrote:</cite></p><blockquote><p>  The little graphic at the bottom was not working for me, by which I meant I could not actually drag it. </p></blockquote><p>it shouldnt actually do anything other than display which axis is being rotated around when you put your mouse over the rotate/pitch/roll buttons above it. It was a quick thing I did just because I could.</p>

Barq Bandit
10-02-2009, 03:55 AM
<p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">This is fantastic, Jesdyr!  I really appreciate all the work you've put into this.  This will make editing the files a snap.  I really hope they work out the kinks and bring back layouts soon.  Combined with your excellent app, the feature has extraordinary possibilities for the creative folks here.  This is going to help SO much.</span></span></p><p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">Thank you muchly!</span></span></p>

Bratface
10-10-2009, 06:19 PM
<p>Hi Jesdyr,</p><p>I DL'd the tool today and tried a few things with it but I am stumped on something.</p><p>Maybe you or someone else can help me with this.</p><p>I managed to get a rug on the wall of our GH but I can't get it vertical instead of horizontal.</p><p><img src="http://i23.photobucket.com/albums/b359/Madmoxi/EQ2/SathRugonWall.jpg" width="799" height="480" /></p><p>Which axis do I need to change to get this rug to go vertical? It seems I have changed everything except the right thing and still can't get the rug vertical.</p><p>This is the line for that item: </p><p>3754462150,-0.32,5.81,22.83,-0.03,-89.97,0.00,2.50,False,"Sathirian Ornamental Rug"</p><p>Any help is appreciated =)</p>

Eyefon
10-11-2009, 09:47 AM
<p>Awesome, can't wait to give this a whirl once the layouts go live again. =)</p>

Bratface
10-11-2009, 06:01 PM
<p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Layouts are live now, but seem to still be buggy.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">That rug in the pic I posted (and a couple other rugs on walls) are sinking into the walls a few seconds after loading a layout.</span></span></p>

Eveningsong
10-11-2009, 08:37 PM
<p>What happens when you zone out and back in?  I find some houses items I place disappear, but they reappear when I zone out and back.</p>

Bratface
10-11-2009, 09:41 PM
<p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">I think they are not actually sinking in to the wall, I found out they are still there only flipped over.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">I can get between the rug and the wall and see the rug from there, but it flips to show its underside to the room, which has no graphic or geometry.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">I load the layout and the rugs go on the wall as they should, then the flip over to show the underneath side which is invisible.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Going to try it with some other rugs that have a graphic from underneath, just having trouble choosing a rug since only the sathirian ones are such a nice, solid color and suitable for walls.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Time to crack the whip on Hubby's Carpenter =p </span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">(Or might wait for the Grotto stuff since that's really nice flooring) </span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Decisions, decisions lol</span></span></p>

Imagikka
10-11-2009, 10:14 PM
<p><cite>Bratface wrote:</cite></p><blockquote><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">I think they are not actually sinking in to the wall, I found out they are still there only flipped over.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">I can get between the rug and the wall and see the rug from there, but it flips to show its underside to the room, which has no graphic or geometry.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">I load the layout and the rugs go on the wall as they should, then the flip over to show the underneath side which is invisible.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Going to try it with some other rugs that have a graphic from underneath, just having trouble choosing a rug since only the sathirian ones are such a nice, solid color and suitable for walls.</span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Time to crack the whip on Hubby's Carpenter =p </span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">(Or might wait for the Grotto stuff since that's really nice flooring) </span></span></p><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">Decisions, decisions lol</span></span></p></blockquote><p>Were you able to get it flipped vertically?  I've been playing with them myself and can only seem to get them to stand up horizontally as well <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Bratface
10-12-2009, 12:38 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Were you able to get it flipped vertically?  I've been playing with them myself and can only seem to get them to stand up horizontally as well <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p></blockquote><p><span style="font-family: tahoma, arial, helvetica, sans-serif;"><span style="font-size: medium;">No, they still only go on the wall horizontally, I can't get them vertical.</span></span></p>

Jesdyr
10-12-2009, 10:48 AM
<p>Yah ... my suggestion would be to try a different rotation so instead of 0,90,0 try 90,0,90.</p>

Whilhelmina
10-12-2009, 01:13 PM
Wow ! great work ! Thank you very much !

Jesdyr
10-12-2009, 02:20 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>Wow ! great work ! Thank you very much !</blockquote><p>Welcome <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>And please if anyone has feedback I am open to it (email/PM/post). While I am not sure how much more work I will be putting into this, I still have many things I want to do. Rightnow I am holding off to see how much actual interest there is in the project before I get too carried away.</p><p>Also need to make sure SOE can resolve some of the loading issues. As long as loading is unpredictable, I dont think people will use it much.</p><p>Edit -</p><p>I just uploaded a small revision of the util. There is an option to reorder the file so it builds "top down" (object with the highest Z value go in the file first). This may or may not help with some of the missing objects. I will play with this later but if anyone want to see if it helps and report back that would be great. Just replace the old version of my program with the new one (the site is not updated but the download file will be version 1.6.1.4) . Open a layout, then under the tools menu click on "ReOrder". Now save the file (suggest you save it as a new file). Now see if this new file improves things by packing everything into the crate and loading the layout.</p><p>This version also fixes some of the issue with the item count displaying as -1</p>

LivelyHound
10-13-2009, 10:15 AM
<p>Just a quick word on items flipping, once you have an item in the position and displaying properly save that line to a notepad file so you can reinput it again. Why you ask well, it seems that the /house save button rewrites your position coords when it saves. For example:</p><p>1035043880,3.60,7.00,11.00,0.00,90.00,0.00,3.00, false,"tapestry of the steam lord" (my line)</p><p>becomes</p><p>1035043880,3.60,7.00,11.00,180.00,90.00,-180.00,3.00, false,"tapestry of the steam lord" (save line)</p><p>on a house save. You'll note that it has two extra rotations that cancel each other out and it is this that is causing the item to spontaneously flip. Don't ask me why it just is. My original line never flips, but the other line will display the item correctly for maybe 3 secs and then it rotates into the wall, probably as my graphics card catches up. A little more info posted already in (well mainly it has screenies to help show what I mean) :</p><p><a href="http://forums.station.sony.com/eq2/...460368">http://forums.station.sony.com/eq2/...460368</a>?</p>

Jesdyr
10-13-2009, 11:07 AM
<p><cite>LivelyHound wrote:</cite></p><blockquote><p>Just a quick word on items flipping, once you have an item in the position and displaying properly save that line to a notepad file so you can reinput it again. Why you ask well, it seems that the /house save button rewrites your position coords when it saves. For example:</p><p>1035043880,3.60,7.00,11.00,0.00,90.00,0.00,3.00, false,"tapestry of the steam lord" (my line)</p><p>becomes</p><p>1035043880,3.60,7.00,11.00,180.00,90.00,-180.00,3.00, false,"tapestry of the steam lord" (save line)</p><p>on a house save. You'll note that it has two extra rotations that cancel each other out and it is this that is causing the item to spontaneously flip. Don't ask me why it just is. My original line never flips, but the other line will display the item correctly for maybe 3 secs and then it rotates into the wall, probably as my graphics card catches up. A little more info posted already in (well mainly it has screenies to help show what I mean) :</p><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=460368?" target="_blank">http://forums.station.sony.com/eq2/...460368?</a></p></blockquote><p>Interesting. I did not notice this while I was playing around and had the flipping issue.It should not matter but If this is the case I should be able to write a function to fix it in my program if SOE does not fix it first <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

LivelyHound
10-13-2009, 05:23 PM
Hope it helps Jesdyr, i can supply you with some more examples if you need. I know what you mean about it shouldn't matter but for some reason it is making a difference. Now I just need to download your program, save me editing by hand <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Jesdyr
10-13-2009, 05:36 PM
<p><cite>LivelyHound wrote:</cite></p><blockquote>Hope it helps Jesdyr, i can supply you with some more examples if you need. I know what you mean about it shouldn't matter but for some reason it is making a difference. Now I just need to download your program, save me editing by hand <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></blockquote><p>It does make things so much easier being able to filter and sort.</p><p>One thing I noted in your other thread is that it only works for as long as you are in the zone and will reset once that instance of the zone is closed. If this is the case then it is a poor fix.</p><p>One thing I think might help your case based on all the little bits of information I have floating around in my head about this... Try crafting a new divider that you are placing near the tapestry and use the new one inplace of the old. This may stop it from rotating. I suspect many of the issues are caused by a change in the item load order due to the way the layout feature picks the items it uses for each spot. If there is an item close to the rotated item when it is placed it may try to snap to the object causing weird rotations. If the rotated item is loaded first then it is fine.This is pure speculation at this time.. but it makes a weird sense to me.</p>

LivelyHound
10-13-2009, 06:16 PM
<p>That makes sense, but i have altered the load orders and stuff just during editing the files and it didn't make any difference. One thing I have noticed also, when you save via the /house it reorders the items in the save file, most frustrating. I have a feeling that when you zone out the house gets saved and that overwrites the lines as mentioned before. I'll see if I can check, but I don't think the save goes to your save file. I think it goes to the standard house layout file as a saved version of your layout file and that is what gets loaded each zone in, hence the alterations each time you zone in, just a guess, and if that is the case then I am not sure where to find the standard home save file.</p><p>Not really got enough information about how the interior coding works to make much but speculation about it al unfortunately.</p>

Jesdyr
10-14-2009, 06:15 PM
<p><cite>LivelyHound wrote:</cite></p><blockquote><p>Not really got enough information about how the interior coding works to make much but speculation about it al unfortunately.</p></blockquote><p>Only SOE can really know what is going on <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Based purely on observation .. It seems like the /load_layout feature moves items just like a player would (as far as the game is concerned). This is why you can often watch it rotating things around when you load a layout. I have a feeling this is all code on the client. This is not the same as what happens when the game builds a zone when the instance is created. This means if you use a trick to bypass normal placement rules, you are fine because the game doesnt check that the location is valid anymore. The problem is that the /load_layout feature does not violate placement rules. So if it attempts to build a group of items in the wrong order, it can cause some items to be in invalid locations. There seems to be weirdness with the snap code being somewhat used, but I really I am at a lose as to why items will snap after about 20 sec of the zone being loaded. The only thing I can think of is that the zone servers have some validation code for objects in the zone as well.</p>

LivelyHound
10-14-2009, 07:40 PM
<p>Yeah with the snapping its not fixed either. I have a few objects that load fine then as you say 20 secs later re-orientate, however if you then move around a bit, it goes back to the placement you gave, wait a bit move a bit have a coffee or something, and look back and its flipped again. This is making me think there might also be a graphics processing glitch not just a placement issue... as in depending on whats on screen, you get a different result. However Maevianiu seems to know whats up and sounds positive about a fix so /crosses fingers <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p><span style="color: #0000ff;"> The only thing I can think of is that the zone servers have some validation code for objects in the zone as well.</span></p><p>Ah but if that was true then the line I gave as an example of mine should not work? It would load and then flip as the game-saved version does because both lines produce a transformation that is invalid, and it doesn't. It only flips after a call to save, which rewrites the layout file, and I assume changes the object properties.</p><p><span style="color: #0000ff;">So if it attempts to build a group of items in the wrong order, it can cause some items to be in invalid locations</span>.</p><p>With regard to this I dunno, but anecdotally, I have a group of maybe 40 items that all overlap, are all rotated and to make matters worse some are part buried in walls. Now that layout took some time to make and get everything where I wanted it and so and I added items in, took some out and the structure grew. During that time I copied/cut and pasted and edited by hand the layout file. I can now swap the lines in the file at will and they never once glitch and flip or rotate, until I let the game save the file and overwrite my own rotations, with it's odd versions. Once I load a game saved version the items do crazy wierd movements. I then place my own codelines back in the layout file and no problem again. The reason I think the ordering didn't matter is because once I had the placement right, I reordered the layout lines in the file to group like objects, all chairs, then all plants and so on and the layout still doesn't glitch. Once I had the next room done I reordered both rooms so that all like objects are clustered in the layout file. I do this as for me it is easier to edit and to find items I am looking for.</p><p>I have yet to experience a problem with the ordering of items in the layout file making a difference unless you have a lack of items. If you have 5 layout lines for dividers and only 4 available stuff vanishes <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> Obvious, I know yet so easily done.</p><p>I should probably jump onto test and try some things, I just dont have a house there with anything much in it...</p>

Absinthia
10-15-2009, 02:21 AM
<p>I love this! I got a chance to <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=460686" target="_blank">play with it for a bit</a> the other day before they stealthily deactivated layouts. I know pretty much nothing about programming or whatever so some of these ideas may be completely impossible, but... here's a little wish list and a couple of issues I ran into. If you already know of these issues or if it's... umm... <em>user error</em>, just ignore me! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><ul><li>In a house with multiple identical items I have a hard time figuring out which specific item it is I want to move. If there was a way for me to give items nicknames that would be great. (Just a field next to the item name would be nice.)</li><li>The ability to center an item on myself would be handy. Then I'd know for sure I had the right item and I'd know where exactly I was putting it as a starting position.</li><li>It would be nice to be able to copy & paste entire rows of information.</li><li>The North and South buttons seemed to be inverted to me, but maybe I was just doing something wrong.</li></ul><p>Also just wanted to officially express interest in the utility in the hopes that you'll continue to work on it cause it's awesome! So THANK YOU for your hard work.</p>

Jesdyr
10-15-2009, 12:20 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I love this! I got a chance to <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=460686" target="_blank">play with it for a bit</a> the other day before they stealthily deactivated layouts. I know pretty much nothing about programming or whatever so some of these ideas may be completely impossible, but... here's a little wish list and a couple of issues I ran into. If you already know of these issues or if it's... umm... <em>user error</em>, just ignore me! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><ul><li>In a house with multiple identical items I have a hard time figuring out which specific item it is I want to move. If there was a way for me to give items nicknames that would be great. (Just a field next to the item name would be nice.)<span style="color: #ff0000;">No easy way to do this right now. But Maevianiu is looking into adding a notes field. This would most likely break my program until I updated it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </span> </li><li>The ability to center an item on myself would be handy. Then I'd know for sure I had the right item and I'd know where exactly I was putting it as a starting position.<span style="color: #ff0000;"> I didn't want to require ACT which is the only easy way I can think of to get character position (that SOE would approve). This is what "helper objects" are intended to do. However I don't know what I was thinking when I started them and they are not very intuitive so I plan on redoing the system. Basically instead of using your character, you would place an item down that is unique to the layout. You would then tell the program to use that item's location for various functions. </span></li><li>It would be nice to be able to copy & paste entire rows of information. <span style="color: #ff0000;">Thanks for the reminder. That was something I wanted to look into. At the very least I can make a button that can make x number of copies of a row or rows. </span></li><li>The North and South buttons seemed to be inverted to me, but maybe I was just doing something wrong. <span style="color: #ff0000;">Weird, I will take a look. Which house zone were you in ?</span> <span style="color: #ff0000;">Initially I did not have any N/S/E/W labels so maybe I messed that up and no one noticed.</span> </li></ul><p>Also just wanted to officially express interest in the utility in the hopes that you'll continue to work on it cause it's awesome! So THANK YOU for your hard work.</p></blockquote><p>I still have things I want to do with it that will get done. They are some things I personally want it to do for my own designs. One of them will let you create circles of an item (and if you want make a spiral with even vertical spacing). I keep thinking about making a tile feature but the input it would need would take longer to figure out than just placing the items while in the game.The problem is that I don't have the dimensions of the items, so this information would have to be manually figured out and entered in. This seems like way too much work for something that is easy to do by hand.</p><p>I have been busy with other things lately and have not had time to do much work on it. This is good because it gives time for some feedback. If I ever abandon it, I will most likely put the source code up someplace and maybe someone will pick up my mess <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Jesdyr
10-15-2009, 12:24 PM
<p><cite>LivelyHound wrote:</cite></p><blockquote><p>I should probably jump onto test and try some things, I just dont have a house there with anything much in it...</p></blockquote><p>That has been a problem for me as well . I wish my guildhall would have transfered over since freeport T1 halls are great to play with location data. The 0,0,0 point is in the entrance room in the exact center of the floor which is marked out with the floor's texture.</p><p>After more thought .. I have no idea what is going on <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Elquinjena
10-15-2009, 12:31 PM
<p>all I can say is</p><p> WOW</p><p>my mouth dropped open when I saw the screen shot!!</p><p>thank you for creating this !!! looking forward to using it !!</p>

Vonotar
10-28-2009, 09:18 AM
Bump, cos (a) this project deserves it and (b) I'm still holding back on doing some seriously fancy stuff with our guild hall until I'm certain that layouts will work correctly. A great pity that guild halls cannot be copied to test server, I guess I need to load-up some characters with items and do mass /testcopys...

Jesdyr
11-23-2009, 12:04 PM
<p>OK guys ..I am sure some of you have had a chance to play with the utility.I am hoping to put some more time into it soon.</p><p>Anyone want to give any feedback ?</p>

Bratface
11-23-2009, 01:11 PM
<p>The only thing I can think of off-hand is that airplane.</p><p>I know others probably get it and can relate it to the item they are trying to orient but it is lost on me and I cannot "see" the movement of that airplane in relation to the item I am rotating etc.</p><p>Maybe if it was a chair, table, divider etc I could relate to it, but for me it's just a thing there that I can't understand.</p><p>I "know" it is basically the same thing as any other object but it just does't work for my brain, might be a shortcoming of my brain but either way I can't use it to determine what I am doing to an object.</p><p>Maybe it just needs a point of reference, like a ground to give it a point to be relative to.... I don't know.</p>

Jesdyr
11-23-2009, 05:05 PM
<p><cite>Bratface wrote:</cite></p><blockquote><p>Maybe it just needs a point of reference, like a ground to give it a point to be relative to.... I don't know.</p></blockquote><p>I picked the airplanes because most people have a general idea of how airplanes move. Everyone knows which part is the front of an airplane which is why I used it. The ground does not matter since the rotation is fixed to the object not the XYZ grid. If you look at the picture while your cursor is over the rotate, pitch or roll button, the picture will change to tell you which axis the object will rotate around. Substitute Yaw for Rotate and you are using the <a href="http://en.wikipedia.org/wiki/Yaw,_pitch,_and_roll" target="_blank">proper terms</a> <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Donilla
11-23-2009, 05:31 PM
<p>silly question, but after reading all of this I had two thoughts. I can't wait to tilt and flip things. But I was wondering if I can also make something even smaller then its built-in lower end size?</p>

Jesdyr
11-23-2009, 06:09 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>even smaller then its built-in lower end size?</p></blockquote><p>No. if you go lower or higher than the item's min/max values then it uses the min/max value. </p>

Bratface
11-23-2009, 06:13 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Bratface wrote:</cite></p><blockquote><p>Maybe it just needs a point of reference, like a ground to give it a point to be relative to.... I don't know.</p></blockquote><p>I picked the airplanes because most people have a general idea of how airplanes move. Everyone knows which part is the front of an airplane which is why I used it. The ground does not matter since the rotation is fixed to the object not the XYZ grid. If you look at the picture while your cursor is over the rotate, pitch or roll button, the picture will change to tell you which axis the object will rotate around. Substitute Yaw for Rotate and you are using the <a href="http://en.wikipedia.org/wiki/Yaw,_pitch,_and_roll" target="_blank">proper terms</a> <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p></blockquote><p>Yeah the ground was a guess, but either way I have to ignore it because it doesn't translate for me. I am sure it is the way my brain works, we are not all the same, I swear to you, there is NO explaining that you can do that will change this.</p><p>Maybe if the plane moved along with the changes...</p><p>I don't know, you asked /shrug</p>

Leyton
12-09-2009, 01:31 PM
<p>I am coming late to the layout party but found your application.  This is an amazing tool. </p><p>Please drop me a forum message if you want some help on your webpage.  I can hook you up with a nice site so you can focus on growing the editor.  No charge or advertisement or anything like that just me trying to help you like you are trying to help all these fine crafters.</p><p>If I get your note I will send you my contact info etc.</p><p>Great work</p>

Winky
12-10-2009, 02:09 PM
<p>Hey Jesder! I finally got around to trying out your prog. I don't think i'll ever edit a layout without it ever again! This is the single greatest thing since I found out I could mod my ui in everquest 1. I used it to move my books in my guild hall. In a library with over 400 books I was really dreading it! But, my bottom shelf is done! I'm so excited. I'm gonna have to take a litle break for frostfell but I'm eagerly looking forward to attacking my 2nd shelf.</p><p>~Winky</p>

Xalmat
12-12-2009, 02:42 AM
<p>Any chance at //comments support? ;p</p>

Serian
12-13-2009, 04:43 PM
<p>I downloaded your editor a few days after you posted it, and havent had any time to play with it untill recently (RL was way too busy for game play lately sadly)  I have to say you've done a wonderful job on this, as a fellow programmer I must tip my hat to you <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  Keep up the good work,  I love the ease of access, the Excel like boxes for each item and value, and the layout of the screen you've created.</p><p>Thank you~</p><p>Seri~</p>

Jesdyr
12-14-2009, 12:42 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Any chance at //comments support? ;p</p></blockquote><p>Because of how the main grid is coded that is not possible at this time. I will however add a comments column I just dont know when I will get the next version up which takes into account some of the feedback I have received. </p><p><cite>Serianna wrote:</cite></p><blockquote><p>as a fellow programmer I must tip my hat to you <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />  Keep up the good work,  I love the ease of access, the Excel like boxes for each item and value, and the layout of the screen you've created.</p></blockquote><p>Thanks. I don't consider myself a programmer. This is the 2nd program I have written and the code is a complete mess. I used C# which has a very easy to implement datagrid which is what I used (using visual studio). It has been a great learning experience. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Whilhelmina
12-14-2009, 04:57 PM
<p>EDIT : I found how to run the program but I let the question here for the record</p><p>Hello, I have a problem : I can open the program but when I'm trying to open a file, it says : Error importing line - 3231112202,1.17,1.44,-21.50,0.00,0.00,0.00,1.00, true,"Un parchemin ancien d'Oggok" The error is always listing the first line of my layout, even if it's the only line in the file. I tried with Test Server files and with Storms Server files so it's not comming from the localised name of the items or wathever. If I click on "ok", the same message with same line appears and I have to use ctrl+alt+del to kill the program. I'm running windows xp pro, sp3 with microsoft .net framework 3.5 SP1. Any Idea of what could be the problem ?</p><p>One point that could help :</p><p>When I manualy enter an item, I have to type "0,00" and not "0.00" or I have the following message :(the following exception happened in the DataGridView:System.FormatException: the format of entry string is faulty (...)<img src="http://img51.imageshack.us/img51/3131/errorxk.jpg" /></p><p>EDIT: OK, hubby found the problem.. it's coming from the regionnal properties of windows. We use "," for decimals in France. If I change the decimal from "," to "." it works very well.</p>

madha
12-14-2009, 07:53 PM
<p>I cannot get this to work in my guild hall works fine in my house.  I have acces to move stuff in the hall.</p>

Jesdyr
12-14-2009, 08:00 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>EDIT: OK, hubby found the problem.. it's coming from the regionnal properties of windows. We use "," for decimals in France. If I change the decimal from "," to "." it works very well.</p></blockquote><p>I did not know that <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Yah that would mess things up....</p>

kierstin
12-20-2009, 02:28 PM
<p>using the editor.  How would I go about moving everything on the list by a given amount?  I tried to shift+click to highlight a list of items and use the buttons on the right.  But they don't seem to do anything.</p>

Jesdyr
12-21-2009, 01:10 PM
<p>To select everything click in the upper left corner of the grid (like Excel). You can shift + click to select multiple lines but you need to have a whole line(s) selected for the buttons to work. Click on the gray area to the left of a line to select the whole line. I had made it so that you could not select individual cells, but then you lose the ability to manually type in values.</p>

LivelyHound
12-21-2009, 04:09 PM
I just started using your app for large scale translations or rotations of item groups and its seriously useful. Got a question for you though, Jesdyr... are you thinking of adding a flip function as well as the rotations? I'd love to be able to do mirror image work, so to speak, quick and easy via you app.

Jesdyr
12-21-2009, 04:35 PM
<p>Flip vertically ? I didnt plan on it but it is the same formula as rotating around the Z axis.</p><p>I don't know if there will be an update anymore because SOE is [Removed for Content] me off. I just canceled 2 of my accounts and I am very very close to canceling the main.</p>

Donilla
12-21-2009, 04:55 PM
<p>I hope this doesn't come to pass, you would be missed.</p>

LivelyHound
12-21-2009, 05:54 PM
Indeed I hope you stay <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> as to flip ... i sort of meant mirror image over the horizontal axis, curved staris for example if you rotate 180 dont work out the same as a mirror image.

LivelyHound
12-21-2009, 05:57 PM
Heh, I just noticed youre on my server in a guild I know <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Small world /wave

fireriv
12-22-2009, 10:43 PM
<p>Ok guys I think Im havin a SOE bug when I use your program,</p><p> Im dropping 2 glacial room deviders to be the floor and roof of my crafting area in my guild hall. And everytime i zone or walk towards the area the walls flip facing the opositeway, so the floor and the roof are oposite where i placed them.  SO instead of 90degree to the right its 90 degree to the left.  Sometimes when I loadlayout it will fix it sometimes not. any ideas or is this a SOE thing?</p>

Winky
12-23-2009, 07:27 PM
<p>Oh please please don't leave. And if you do please let us know and pass along anything that might be needed to take up the reigns on your program. It's invaluable.</p><p>Provided that you're still with us I have a couple questions. I'm having trouble getting a group of object to move around properly in my guild hall. I've tried just using co-ordinates and I"ve also tried using a helper object but I just can't seem to get them to move to the spot I want them to. It moves but it's not even close by to where I want it to be. I'm not sure what I'm doing wrong. Could anyone by chance give me a little tutorial on the use of rotate and move groups of objects?</p>

Arbreth
01-01-2010, 09:03 PM
<p>Someone please sticky this!</p><p>And sticky Jesdyr too!!</p>

Arbreth
01-05-2010, 03:48 PM
<p>/pokes Kiara and tosses cookies</p>

Jesdyr
01-05-2010, 03:55 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Oh please please don't leave. And if you do please let us know and pass along anything that might be needed to take up the reigns on your program. It's invaluable.</p><p>Provided that you're still with us I have a couple questions. I'm having trouble getting a group of object to move around properly in my guild hall. I've tried just using co-ordinates and I"ve also tried using a helper object but I just can't seem to get them to move to the spot I want them to. It moves but it's not even close by to where I want it to be. I'm not sure what I'm doing wrong. Could anyone by chance give me a little tutorial on the use of rotate and move groups of objects?</p></blockquote><p>I am still around. Just not much. Only been logging in to raid twice a week. I just spent a little bit of time and put in Notes support and also added a save button where the "Apply edits" button was that will save to the loaded file. I changed the file - save  to "save as". I also added in support for Notes. I just need to do a quick test later tonight to make sure the notes still loaded by the servers (If anyone wants the new version now it is <a href="http://www.jesder.com/eq2/EQ2HouseEdit_test.zip" target="_blank">here</a>). I dont think there will be any issue.</p><p>Rotating a group will rotate the selected objects around whatever point you type in (positives angle will rotate clockwise).</p><p><img src="http://www.euclideanspace.com/maths/geometry/affine/isometry2_2.png" width="230" height="213" /></p><p>If A was the selected object and the green dot was the point entered to rotate around B would be the end result of a 90 degree rotation. (best pic I could find)</p><p>Moving a group just figures out the difference between the start and end points and applies that to every object selected. So if the difference was +5x -2y +8z it would apply that to every object selected.</p>

Donilla
01-11-2010, 08:43 PM
<p>Dont' think the problem I'm having is with the layout editor program, but perhaps someone may have a fix for the issue.  I built an eight shapped rooom in the middle of one of the 4 room gorowyn lofts.  I used 7 gold tinkered walls, rotated 90 degrees to be taller than wide.  No other rotations.  Whenever I spin my toon inside this room, or walk the path around the outside, the dividers disappear and pop back as I pass.  Possibly this is a computer setting issue, but I have the UI dialed up to top quality.  It makes it impossible to ever see the room as a whole, there is always at least one wall missing regardless of facing direction. I've tried changing some of the coordinates by 0.01 but it has no affect. Any ideas?</p>

Donilla
01-12-2010, 04:11 PM
<p>The problem seems to have resolved itself though I have no idea why. I wonder if the fact that the zone auto saves (mentioned elsewhere in relation to issues with rotating objects) might have come into play somehow. Though in this case it seems to have worked to my advantage.</p>

Winky
01-12-2010, 09:15 PM
<p>Thanks Jes! I tooled around with it some more and finally got the group where i wanted it. This will definatly help should I need to do it again.</p>

Barq Bandit
01-13-2010, 05:58 PM
<p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">I'm just now getting to muck about with this in earnest.  Great program!  I hope you stay on to continue developing and refining this, or offer the source so others can build upon what you've done so far.</span></span></p><p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">I'm a little confused as to the difference between the Save and Apply Edits buttons.  Don't they do the same thing?  I'm not able to discern the difference.  /confused</span></span></p>

Jesdyr
01-14-2010, 11:51 AM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">I'm a little confused as to the difference between the Save and Apply Edits buttons.  Don't they do the same thing?  I'm not able to discern the difference.  /confused</span></span></p></blockquote><p>Apply just saves any manual changes to memory (which should happen anyway when a cell loses focus). I only added it to try to force someone into clicking out of a cell before saving using file -> save(as). It basically does a lot of nothing. Save actually writes the changes to the file.</p><p>I really should just remove the apply button. I also have not pushed this version because I realized that my duplicate delete script (happens merging two files together) might clear notes and need to take a look at it but haven't had the time.</p>

Jesdyr
02-03-2010, 08:22 PM
<p>I just finished up the code for Circles/spirals (only works on x,y plane) ... going to test it tonight. Maybe write the tiling code (should be very easy).</p><p>This is the current interface for it .. I will make up a quick tutorial later.</p><p><img src="http://www.jesder.com/eq2/EQ2Editor_circles.jpg" width="309" height="312" /></p>

Jesdyr
02-04-2010, 01:03 PM
<p>It works well .. I had a bug with an extra line that would cause the layout to be broken. I am not sure where it came from but I am going to code against it on save which would prevent other possible ways of creating the problem.</p><p>Examples <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />  (the "per step" selection is ignored in the version I used below. It will not be when I put this up for download)</p><p><img src="http://www.jesder.com/eq2/Spiralexample1.jpg" width="600" height="600" /></p><p><img src="http://www.jesder.com/eq2/Spiralexample2.jpg" /></p>

LivelyHound
02-04-2010, 02:45 PM
<p>Nice work Jes, gonna make my life a ton easier doing rotations that way...</p><p>Here's one done by hand =) and why yes it did take forever, so I for one am very glad you are still with us and working on your program! keep up the awesome work and if you want any help send me a tell sometime.</p><p><img src="http://img203.imageshack.us/img203/2449/granddesign2.jpg" width="575" height="348" /></p><p>P.s. to the dev's working on this, keep up the good work too and thanks again, decorating is such a blast nowadays.</p>

Jesdyr
02-04-2010, 04:30 PM
<p><cite>LivelyHound wrote:</cite></p><blockquote><p>Here's one done by hand =) and why yes it did take forever,</p></blockquote><p>That was why I made it. Getting things perfect takes forever and anything less than (very close to) perfect is not acceptable to me. </p><p>On the "To Do list" is tiling on XY / ZX / ZY planes. This would also allow for straight steps to be made. I had toyed with making the code for geodesic domes but you can kinda do that with the circles function, it just takes a few more steps. I also am working on making an installer with version control (not sure how I want to do it yet and one of the guys I work with has offered to help). Also planning on making How To videos since Fraps can record the Windows desktop now. I figure this would also give me a reason to redecorate my guildhall.</p>

LivelyHound
02-04-2010, 05:54 PM
Heh , my current project is my guild's hall. They finally gave me the go ahead. Item limits are soo low though <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> 2 rooms down around 5 to go... You just gave me an idea though for part of one of the rooms...argh geodesic domes!

Jesdyr
02-04-2010, 06:44 PM
<p><cite>LivelyHound wrote:</cite></p><blockquote>You just gave me an idea though for part of one of the rooms...argh geodesic domes!</blockquote><p>I started figuring out the code to make domes but I didnt keep my notes and its more of a pain than it is worth <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> .. can use the circle code to cheat but it is not as versital.</p><p>I was just cleaning up some stuff and ran into a comment that made me laugh from when I was doing group rotations ..</p><p>a = a * Math.PI / 180; <span style="color: #339966;">//stupid radians</span></p><p>I wasted so much time attempting to figure out why my math was wrong</p>

Spyrit
02-04-2010, 10:14 PM
<p>Just wanted to post and say a HUGE thanks for the work you have done with this. We recently moved GHs so started playing around with the editor again.</p><p>How else would I get my Starry squares, Star charts and a Portal, 100's of metres (yards, depending where you live) in the air above my GH. <img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /> </p><p>If you have not done it, try it for fun. Name a GH portal "do not use", that way every guildie will use it (you know they will) and send it 100's of metres up in the air.</p><p>This program makes decorating soooooo easy. Again many thanks. </p>

tjhanson2001
02-08-2010, 03:34 AM
<p>Ya, HUUUGE!!! thank you!</p>

Mistal
02-08-2010, 08:21 AM
<p>This REALLY should be a sticky!!!!</p><p>It's awesome work honey, been a fan of this since your first release <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> keep up the good (and much needed) work <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>/hugs</p><p>Mistal x</p>

Jesdyr
02-08-2010, 12:30 PM
<p>Thanks all <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I have been playing with spirals a lot which also has caused a huge slowdown in redecorating my guildhall. I did find a bug that causes the first item to not rotate correctly. If it is what I think it is, it will be an easy fix. I just havent checked the code yet.</p><p>I might need some help in a little while with information gathering for some new features. I am really starting to focus on creation more than editting. This brings it's own set of problems but can be a huge time saver.</p>

Jesdyr
02-11-2010, 01:22 PM
<p>Update 1.6.3.1</p><p>Fixed a bug with circles/spirals where the 1st item could be at the wrong rotation (it was ignoring the starting angle).</p><p>Added in helpers that can parse a logfile for the last /loc command and automatically populate various location values.</p><p>Fixed a bug while importing a layout file with an error in it that would cause the program to hang.</p><p><span style="font-size: medium;"><strong>Helper</strong></span></p><p>Some location boxes now have a magnifying glass icon next to them with a white background. Clicking this will update the fields to the left of it with the location information from the last /Location information in the currently open logfile. I did find a small bug with it that can cause the update to be a little slow. If there is no additional lines added to the logfile after the /location command was made ingame, then it does not pickup the new location. Most of the time this should not be an issue due to normal chat text being logged. You can force the line to be written by saying anything in any chat channel ( example would be "/say x").  Special thanks to Aditu, author of <a href="http://advancedcombattracker.com/" target="_blank">ACT</a>, for his help on a more efficient way to parse the log.</p><p><img src="http://www.jesder.com/eq2/EQ2Editor_Helper.jpg" /></p><p><span style="font-size: small;"><strong><span style="font-size: medium;">Settings window</span> </strong></span></p><p><strong>Auto Detect Logfile</strong> - This does not work very well. It should detect changes to files in the log directory and set the current logfile to the most recently updated file. While testing this it would only do this if I manually refreshed the directory in an explorer window. No idea why at this time.</p><p><strong>EverQuest 2 Log Dir</strong> - Used by the autodetect.</p><p><strong>Current Logfile</strong> - Your character's logfile to be parsed.</p><p><img src="http://www.jesder.com/eq2/EQ2Editor_settings.jpg" /></p>

Barq Bandit
02-22-2010, 04:35 PM
<p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">There's now a new number in layout files, right after the item ID number.  The numbers seem sequential.  Any idea what that is, Jes?  Placement order, perhaps?  Unique identifiers?</span></span></p><p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">The app can't open the newly saved files as is, of course.  Eagerly looking forward to being able to use your fantastic app again soon!</span></span></p>

Jesdyr
02-22-2010, 08:24 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">There's now a new number in layout files, right after the item ID number.  The numbers seem sequential.  Any idea what that is, Jes?  Placement order, perhaps?  Unique identifiers?</span></span></p><p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">The app can't open the newly saved files as is, of course.  Eagerly looking forward to being able to use your fantastic app again soon!</span></span></p></blockquote><p>I have not noticed that and this is the first I have heard of it. I will take a look later and try to update the program tomorrow. If it is the load order that could prevent the missing items. It also means I have to redo a bit of code for adding and removing lines. I doubt it is the Unique Id since those would not be sequential </p><p><span style="color: green;">aITEM 331888107 <span style="color: #ff0000;">1494115178</span>:Shoulderpads of the Black Death/a  <span style="color: #ffffff;"><-- Red is a Unique item ID </span></span></p>

Jesdyr
02-23-2010, 02:10 PM
<p>New version up 1.6.4.1 - Supports both Version 4 and Version 3.</p><p>The new number seems to be the Item's ID used by the Zone server. This number is not persistent and will change whenever a zone is loaded by the server (you enter your house). If you save a layout, leave the house (with no one else in it) for 5 min and then go back in and save another layout, most of the time these numbers will not match.</p><p>I did not put a lot of time into testing it but this could help many of the loading problems people have been experiencing. I do not think it will fix all the disappearing item bugs, but it might fix some of them.</p><p>It may also fix the problem of teleport pads and player books switching positions. At this time I think this will be the case only as long as the zone remains open on the server. Once the IDs change the old problem may happen.</p>

Barq Bandit
02-23-2010, 02:19 PM
<p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">Very interesting!  Thanks for updating and the explanation.  Much appreciated!  /thank</span></span></p>

Jesdyr
02-23-2010, 02:30 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">Very interesting!  Thanks for updating and the explanation.  Much appreciated!  /thank</span></span></p></blockquote><p>NP ... I sent Maevianiu a PM (who rarely checks them) asking for an explanation of what the change was intended to fix.</p><p>I want to play with it more, but I didnt have the time lastnight. It does however give a little more insite into how the zone servers keep track of items <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Gzelle
02-23-2010, 05:39 PM
Thanks for the updated version!!! Seems as if every time I want to play with the layouts something changes hehe. This should make it easy again!

Xyzria
02-25-2010, 12:45 PM
<p>Looking forward to testing this when the server comes back up... Oooooo do I have some ideaS!!!!!</p>

Jesdyr
02-25-2010, 04:38 PM
<p>Just FYI .. I asked Rothgar about the recent changes and his reply was that it was done to fix the problem with like items such as teleport pads and player written books.</p><p>Personally I think this will fix that issue sometimes but not all (as I think I have said in previous posts). I replied with my concern and he forwarded it to the dev in charge of this feature.</p>

Maevianiu
02-25-2010, 10:57 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Just FYI .. I asked Rothgar about the recent changes and his reply was that it was done to fix the problem with like items such as teleport pads and player written books.</p><p>Personally I think this will fix that issue sometimes but not all (as I think I have said in previous posts). I replied with my concern and he forwarded it to the dev in charge of this feature.</p></blockquote><p>That is it! It is to try to prevent the jumbling of teleporter pads, player books etc.</p><p>It will work if you rearrange YOUR house but will jumble again if you try to load your layout in your friend's house.  The new number in the save files is the ID of that specific teleporter pad.</p>

Spyrit
02-25-2010, 11:09 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>New version up 1.6.4.1 - Supports both Version 4 and Version 3.</p><p>The new number seems to be the Item's ID used by the Zone server. This number is not persistent and will change whenever a zone is loaded by the server (you enter your house). If you save a layout, leave the house (with no one else in it) for 5 min and then go back in and save another layout, most of the time these numbers will not match.</p><p>I did not put a lot of time into testing it but this could help many of the loading problems people have been experiencing. I do not think it will fix all the disappearing item bugs, but it might fix some of them.</p><p>It may also fix the problem of teleport pads and player books switching positions. At this time I think this will be the case only as long as the zone remains open on the server. Once the IDs change the old problem may happen.</p></blockquote><p>Again, HUGE thanks for the effort you put into this.</p><p>I have stopped playing around with my GH because of the teleporter issue, looks like it's time to start again.</p>

Jesdyr
02-26-2010, 05:35 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I have stopped playing around with my GH because of the teleporter issue, looks like it's time to start again.</p></blockquote><p>For now make sure you keep the zone open when you are working with it. If the zone closes (everyone leaves) then the IDs can change (currently) which can cause the issue to happen again.</p>

Barq Bandit
02-26-2010, 01:21 PM
<p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">Would this also permit us to edit layouts down to the single object we're working with, even if there are other objects of the same type in the home or hall?  Currently, if we have, say twenty dividers of a certain kind in the layout already placed, maybe some in the moving crate, we have to include them in the edited down layout file we intend to load up to prevent spatial stacking of multiple objects in one spot.</span></span></p>

Jesdyr
02-27-2010, 03:37 AM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><span style="font-size: small;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">Would this also permit us to edit layouts down to the single object we're working with, even if there are other objects of the same type in the home or hall? </span></span></p></blockquote><p>It should.</p>

Amuli
03-05-2010, 07:47 PM
<p>I have to say that this version is awesome!</p><p>I love this program, I think I'm addicted LOL, thanks so much for updating and making it! It makes for so many new possibilities that would not be possible (for me) without it, since I am inept at computer stuff <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Jesdyr
03-05-2010, 08:26 PM
<p>thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I do have a new version that is the same as the old version but it uses Oneclick install. This means it will promt you to download the latest version if the one you are using is out of date. I am holding off putting it up for download for two reasons.</p><p>1 - I registared a new domain for hosting it where I plan on putting guides and such. I started the site design, but there is still much to do. Maybe I will just cheat and use some type of canned site or something. Either way I need to get this up and running for the version control to work.</p><p>2 - I want to actually put something new in. No reason to update the software if there isnt any actual update <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Sweetened
03-07-2010, 10:18 PM
<p>Does anyone have a tutorial for this?</p><p>For whatever reason I just cant manage to grasp how this stuff works.</p>

Gzelle
03-08-2010, 10:09 AM
<p>Mistal wrote up a great description of how all the numbers work</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=459510">http://forums.station.sony.com/eq2/...topic_id=459510</a></p>

Valdaglerion
03-09-2010, 08:31 PM
<p><cite>Maevianiu wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Just FYI .. I asked Rothgar about the recent changes and his reply was that it was done to fix the problem with like items such as teleport pads and player written books.</p><p>Personally I think this will fix that issue sometimes but not all (as I think I have said in previous posts). I replied with my concern and he forwarded it to the dev in charge of this feature.</p></blockquote><p>That is it! It is to try to prevent the jumbling of teleporter pads, player books etc.</p><p>It will work if you rearrange YOUR house but will jumble again if you try to load your layout in your friend's house.  The new number in the save files is the ID of that specific teleporter pad.</p></blockquote><p>Are these numbers changing each time the zone is opened and closed though?</p>

Jesdyr
03-09-2010, 08:44 PM
<p><cite>[email protected] Bazaar wrote:</cite></p><blockquote><p>Are these numbers changing each time the zone is opened and closed though?</p></blockquote><p>Yes</p>

Crymsyn
03-10-2010, 11:06 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] Bazaar wrote:</cite></p><blockquote><p>Are these numbers changing each time the zone is opened and closed though?</p></blockquote><p>Yes</p></blockquote><p>So essentially the ability to go to a neutral place, create your design, save the file and then go someplace else and load it is no longer an option? Or even just making a save file and loading it at a later date? That makes load / save pretty much useless for more than an oops removal. IF you remembered to make a save file that same time you entered the house.</p>

Jesdyr
03-10-2010, 01:49 PM
<p><cite>[email protected] DLere wrote:</cite></p><blockquote><p>So essentially the ability to go to a neutral place, create your design, save the file and then go someplace else and load it is no longer an option? Or even just making a save file and loading it at a later date? That makes load / save pretty much useless for more than an oops removal. IF you remembered to make a save file that same time you entered the house.</p></blockquote><p>No .. You can still load it like you use to. If a match is found it uses that item, if not it acts like it always did. You could set all those numbers to the same thing and I doubt it would care (didnt try that one).</p><p>I hope that the matching system make sure that the item is actually in that zone and not in another zone on that server, else there is a VERY SMALL chance that someone could steal someone else's item. I find it unlikely that the server would allow for this.</p>

moonlightbear
03-13-2010, 01:13 AM
I'm now having trouble with my saved layouts. THe ones i had before are still in the saved layout folder but not in game and any new ones are in game but not in the folder. Does anyone have any ideas?

ianilu
03-18-2010, 11:01 AM
<p>Im still hoping for the day that we will be able to edit in game as cool as the layout editor is it would be awesome if we could just click on an item and have an option to adjust things from there . Granted im sure its a complicated process to add such things to the game but if enough of us want it badly enough perhaps the Dev gods will appease us</p>

Jesdyr
03-18-2010, 12:38 PM
<p><cite>moonlightbear wrote:</cite></p><blockquote>I'm now having trouble with my saved layouts. THe ones i had before are still in the saved layout folder but not in game and any new ones are in game but not in the folder. Does anyone have any ideas?</blockquote><p>Sounds like your saved layout folder has changed somehow. IDK what the game looks at to tell it where to save them.</p><p><cite>ianilu wrote:</cite></p><blockquote><p>Im still hoping for the day that we will be able to edit in game as cool as the layout editor</p></blockquote><p>That would be nice .. but I would still use the editor. I have become addicted to exact placement..</p>

Jesdyr
03-26-2010, 12:41 PM
<p> .. hmm ... <a href="http://en.wikipedia.org/wiki/Ellipse" target="_blank">http://en.wikipedia.org/wiki/Ellipse</a></p><p>Will be putting up a new version soon .. Small bug fix for the create obj code (circles/tile). Also added the ability to make circles on XZ and YZ planes which is what I need to test before I put it up for download.</p>

Bratface
03-26-2010, 09:11 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>moonlightbear wrote:</cite></p><blockquote>I'm now having trouble with my saved layouts. THe ones i had before are still in the saved layout folder but not in game and any new ones are in game but not in the folder. Does anyone have any ideas?</blockquote><p>Sounds like your saved layout folder has changed somehow. IDK what the game looks at to tell it where to save them.</p></blockquote><p>Great program, thanks for making it better and better.</p><p>The location that EQ2 saves the files is in the EQ2 folder, the name of the folder is "saved_house_layouts" without the quotes.</p>

Jesdyr
03-27-2010, 02:04 AM
<p>And .. I forgot to put the files on a thumbdrive to bring home with me ... <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Aslita
03-27-2010, 02:19 AM
<p>Hi JesDer,</p><p>I love your program so thanks so much for making it and even more for sharing it.  I'm havign two issues with it though.  Occasionally items will vanish from being visable and I have to reload the layout to see it.  Also occasionally when saving the layout from within game, it adds a 180 setting to one of the axis which causes it to flicker between my setting and the new setting randomly while watching.  I was wondering if these are known bugs or if you know a way around them.</p><p>Thanks.</p>

Jesdyr
03-28-2010, 11:29 AM
<p>they are known bugs with the layout feature. The rotation problem can often be fixed by making the rotation values less than perfect (use 89.99 not 90). Sometimes that works.</p><p>Disappearing items is the biggest headache. It is often caused by the center point of the object being within the collision box of another item. Sometimes moving the item slightly will fix the issue.</p>

Sennyu
04-02-2010, 01:42 PM
I just started messing around with this today and I have to say I love having it. There is one small thing though that would be a nice change, I would love to have something saying that saving was sucessfull/complete/whatever. I was playing on a laggy computer and having some issues and that would have made a huge diffrence

Jesdyr
04-02-2010, 02:46 PM
<p>hmm .. it would be easy to make a popup. I will make it an option in the settings.</p><p>I am still working on some bugs with the current version. I have some weird error that is only happening on one machine I have test on and it is proving to be a major pain to track down. (also I think I got North and South mixed up again <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> )</p>

Sennyu
04-02-2010, 04:38 PM
for the love of god dont make it a pop up, just add a label over by the save button that shows a little message in red for like 5 seconds or something

Sennyu
04-02-2010, 04:40 PM
while im on the though, posible to add in a quick item filter by name sort of thing right on the main part of the program? often times I know what I am looking for by name and find it bothersome to have to open up the filters thing each time I want a diffrent item

Jesdyr
04-17-2010, 11:14 PM
<p>New version up ..</p><p><span ><p>New version up 4/17/10 (version 1.6.5.2)</p><p>Fixed  North and south movement</p><p>Added "Check for updates" under the file menu</p><p>Fixed a bug with creating objects</p><p>(note creating circles/spirals on anything but XY plane is buggy and I am still working on this.)</p></span></p>

Jesdyr
04-20-2010, 04:02 PM
<p>I am making a small change to the parsing script for future layout version support. The upcoming changes shared with me should work with the current version because of my laziness when adding in version 4 support.This means there will be no immediate need to update for GU56.</p><p>I wanted to see if anyone has any comments or suggestions before I finish up the current round of updates. Here is what I have planned so far -</p><p>1 - I am  adding in a "duplicate" button to the main UI that will make a copy of currently selected rows. (done)</p><p>2 - I am working on putting in a "show changes" function that will let you select two layouts and it will make a new layout that only contains items that have been moved / added to the 2nd layout. Once I get this working I will give more details about it at that time.</p><p>3 - Building an XML based item list for populating some fields. I do not know how I want to handle this yet. It will be mainly for squares and dividers.</p><p>4 - A way to replace item IDs (for changing like items). So you would make all your white marble into red marble and so on.</p><p>Also once I get this round done, I plan on finishing up writing guides about how to use all this stuff and put it up on the web. I am thinking a combination of video and just text + pics.</p>

Barq Bandit
04-21-2010, 12:33 AM
<p>One thing I keep wanting to see is a search field, so we can quickly find what it is we're looking for within the displayed layout file.  Not a filter, but just something that lets us quickly jump to something in particular.</p><p>Another feature I would really like to see is a way to easily crop layout files.  If I want to pare a layout file down to a single item type, I have to select all, and then Ctrl + deselect each instance of that particular item individually, sometimes numbering well over 100 lines, and then press Del to get rid of everything else left selected.  I'd like to be able to just range select what I want to remain, and then click a button to remove everything else.</p>

Jesdyr
04-21-2010, 01:43 AM
<p>I should be able to do that but it might have to wait till I redo the dataset.</p><p>Search should be easy.</p>

Kamimura
04-21-2010, 06:35 AM
<p>So, I ran into a strange problem tonight. Not sure if it's something with the editor, or a problem with layouts or what... I'd been working on a garden in my home. I saved the layout before getting to work on the area again. I added two items to the area without saving them to the layout, didn't like them so picked them up - and accidently picked up something I should not have. No problem, right? I put the item back down, and re-loaded the layout. All the items in the original layout were still in the house, everything else was in the moving crate. However, when I loaded  many of the original layout items were not in the correct location.changed sizes. As well, I somehow ended up with quite a few random objects from my moving crate mixed into the layout (pies, frozen goblins, tapestries), as well as items like chairs and such where there were no items ever placed in the house before. Any ideas on what went wrong? It's something I'd really like to avoid happening again...</p>

Barq Bandit
04-21-2010, 11:08 AM
<p>I've heard of this happening before, and it seemed to just be a matter of the system being confused temporarily.  The usual fix was to exit the zone for five or more minutes (to let the zone close properly due to being empty), going back in, and reloading the layout if needed.</p>

Kamimura
04-21-2010, 03:31 PM
<p>Thanks, I'll keep that in mind if I ever run into that problem again. It was pretty strange!</p>

Jesdyr
05-03-2010, 05:02 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>I've heard of this happening before, and it seemed to just be a matter of the system being confused temporarily.  The usual fix was to exit the zone for five or more minutes (to let the zone close properly due to being empty), going back in, and reloading the layout if needed.</p></blockquote><p>I think I now know what causes this. It seems to be an issue with the ZoneItemID with layout version 4. If an item in the zone matches the ID in the file, then it will use that item ignoring the ItemID. So it would be possible to get a totally different item in the same location.I did not test this theory (should be easy to do), but it wont matter for much longer. If this is the actual problem, it will be fixed with layout version 5 (gu56).</p><p>Edit -</p><p>I am hoping to get a new version of the editor up soon .. It fixes some things that have annoyed me for a long time. Also the big time saver is a way to create a layout file from a difference between two saved files. This means you can save a layout as "Original" and then move an item and save another file as "Difference". In the editor you select file -> "New file from Diff" which opens a window.</p><p><img src="http://www.jesder.com/images/HLE_diffs1.jpg" /></p><p>Select the files you made and hit Go. It then creates a layout that will have any items in the original file that are not in the difference file (or have been moved). This means you dont have to search an entire file for that one or two items you want to change. It has been a huge time saver for me so far. It is also making me think I need to go back and recode everything to actually used threading since it will seem to hang for a sec while it does the compare.</p>

Krinta
05-05-2010, 10:16 AM
<p>I dont get what happened, I used this and moved some walls around it worked fine. I then logged out a few hours, and relogged in and everthing in my guild hall was out of place. Tables next to the door, everthing was huge, teleporters under the world everthing all messed up!</p><p>I tried to load the 4-5 back up copies I had made of the guild hall befor I did anything and everone of them was the same thing. Is this a problem on my end or something?</p><p>Another guild member said he had been in the guild hall about an hour befor I logged back in and all was normal. Was only when I logged in things got messed up <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>

Jesdyr
05-09-2010, 02:23 AM
<p>I have no idea .. would need to see it.chances are it is something weird on the server side.</p><p>also- New version up <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Bratface
05-10-2010, 09:45 PM
<p>Hi Jesdyr,</p><p>I didn't know where else to post this.</p><p>I am using version 1652 and I noticed something.. Or maybe I am crazy....</p><p>I have issues with that plane, I just can't relate to it but I have been trying, problem is that when I hover over a button for *Pitch* it highlights the part of the plane that is the pitch... But it says Y-Pitch, but pitch is actually the X column.</p><p>Same with the *Roll* button, it says X-Roll but it is the Y column...Very confusing =/</p>

Jesdyr
05-11-2010, 11:56 AM
<p><cite>Bratface wrote:</cite></p><blockquote><p>Hi Jesdyr,</p><p>I didn't know where else to post this.</p><p>I am using version 1652 and I noticed something.. Or maybe I am crazy....</p><p>I have issues with that plane, I just can't relate to it but I have been trying, problem is that when I hover over a button for *Pitch* it highlights the part of the plane that is the pitch... But it says Y-Pitch, but pitch is actually the X column.</p><p>Same with the *Roll* button, it says X-Roll but it is the Y column...Very confusing =/</p></blockquote><p>Oops <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Will fix that next release.</p>

Bratface
05-11-2010, 05:25 PM
<p>I can't save groups of items either, I get this error:</p><p>See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.ArgumentException: Path cannot be the empty string or all whitespace.   at System.IO.Directory.CreateDirectory(String path, DirectorySecurity directorySecurity)   at PrettyHouses.Form1.savegBTN_Click(Object sender, EventArgs e) in C:UsersJesderDocumentsVisual Studio 2008ProjectsPrettyHousesPrettyHousesForm1.cs:line 1170   at System.Windows.Forms.Control.OnClick(EventArgs e)   at System.Windows.Forms.Button.OnMouseUp(MouseEventAr gs mevent)   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)   at System.Windows.Forms.Control.WndProc(Message& m)   at System.Windows.Forms.ButtonBase.WndProc(Message& m)   at System.Windows.Forms.Button.WndProc(Message& m)   at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)    CodeBase: <a href="file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll" target="_blank" rel="nofollow">file:///C:/Windows/Microsoft.NET/Fr...27/mscorlib.dll</a>----------------------------------------EQ2LayoutEditor    Assembly Version: 1.6.5.2    Win32 Version: 1.6.5.2    CodeBase: <a href="file:///C:/Program%20Files%20(x86" target="_blank" rel="nofollow">file:///C:/Program%20Files%20(x86</a>)/Eq2LayoutEditor/EQ2LayoutEditor.exe----------------------------------------System.Windows.Forms    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)    CodeBase: <a href="file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll" target="_blank" rel="nofollow">file:///C:/Windows/assembly/GAC_MSI...ndows.Forms.dll</a>----------------------------------------System    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)    CodeBase: <a href="file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll" target="_blank" rel="nofollow">file:///C:/Windows/assembly/GAC_MSI...e089/System.dll</a>----------------------------------------System.Drawing    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)    CodeBase: <a href="file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll" target="_blank" rel="nofollow">file:///C:/Windows/assembly/GAC_MSI...tem.Drawing.dll</a>----------------------------------------System.Data    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)    CodeBase: <a href="file:///C:/Windows/assembly/GAC_64/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll" target="_blank" rel="nofollow">file:///C:/Windows/assembly/GAC_64/...System.Data.dll</a>----------------------------------------System.Xml    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)    CodeBase: <a href="file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll" target="_blank" rel="nofollow">file:///C:/Windows/assembly/GAC_MSI.../System.Xml.dll</a>----------------------------------------System.Configuration    Assembly Version: 2.0.0.0    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)    CodeBase: <a href="file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll" target="_blank" rel="nofollow">file:///C:/Windows/assembly/GAC_MSI...nfiguration.dll</a>----------------------------------------System.Core    Assembly Version: 3.5.0.0    Win32 Version: 3.5.30729.4926 built by: NetFXw7    CodeBase: <a href="file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll" target="_blank" rel="nofollow">file:///C:/Windows/assembly/GAC_MSI...System.Core.dll</a>----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration>    <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.</p>

Jesdyr
05-11-2010, 05:33 PM
<p>Try the new version of the App .. I did make a change to this.</p>

MaeMoonsmile
05-18-2010, 05:07 AM
<p>Hi!</p><p>I found this program a few days ago and became so happy. What an awsome program. Unfortunatly I cant make it work. I get error when I try to import the saved files like it is done in the video. The error says "error importing 8 lines out of 8"</p><p>I reinstalled the program and updated .Net to the latest. I also emtied the rooms so I have only 8 items in there to play with (I put the rest of the things in the bank so they whont be in the housevault just to be on the safe side). I have Windows 7 on my computor and the latest LayoutEditor version 1.6.5.4</p><p>Please help me. Maybe I do something wrong or it is something with the computor. I have no idea.</p><p>Happy decorating! =)</p>

Xolita1
05-18-2010, 12:55 PM
<p>First of all I like to say... THANK you somuch for giving this the time and effort you do!</p><p>Now, if I could only get it to work.</p><p>I'm unsure what I am doing wrong here, I followed the tutorial, but for me when I load the changed (saved) layout just nothing happens.</p><p>Nothing happens when I load it from the door either, so it's not the macro I think.</p><p>To be sure, (since it's not very well readable for me from the tutorial movie you made) can you give the exact words you put in the macro's you use?</p><p>And if that would be correct, do you have ANY idea what else I should look at to get this working?</p><p>Thanks!!</p>

Gzelle
05-18-2010, 01:18 PM
<p>May have something to do with the version of the file you have saved.  I think it was explained further up in the post, but I thought it had been fixed.  </p>

Jesdyr
05-18-2010, 01:46 PM
<p><cite>Xolita1 wrote:</cite></p><blockquote><p>To be sure, (since it's not very well readable for me from the tutorial movie you made) can you give the exact words you put in the macro's you use?</p><p>And if that would be correct, do you have ANY idea what else I should look at to get this working?</p></blockquote><p>The commands are /load_layout <file> and /save_layout <file></p><p>Check the msg in game to see if the game loaded the layout.</p>

Xolita1
05-18-2010, 02:08 PM
<p>Yup, that is exactly what I used.</p><p>The game tells me it saved correctly (twice on both files)</p><p>Also after reloading (hitting hte 3rd macro) it sais:  Starting layout changes /  Loading house layout complete, but nothing actually changes.</p><p>Might be a problem actually saving the file after I changed it in the program, although I am 100% sure I klicked the "save" button...</p>

Jesdyr
05-18-2010, 02:26 PM
<p>If you are running windows 7 you might need to run the editor in admin mode. I would open the file , remove all but 1 line, save it and then open it in notepad to see if it wrote the file. If it had a problem it should have given you an error. </p>

channel
05-18-2010, 03:09 PM
<p>i downloaded it, didn't look at a single video or "how to" and it just WORKS!!!!  i found it very intuitive and user friendly</p><p>thank you SOOOO SOOOO much, saves my poor little eyes from searching the textpad version of the file</p><p>so far  - for me  - this is a BEAUTIFUL application <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Jesdyr
05-18-2010, 05:28 PM
<p>Xolita's problem seems to be a localization issue. I am working on resolving the problem with her help.</p><p>Should be in the next release.</p>

Xolita1
05-19-2010, 01:05 PM
<p>All who read this topic know it.. Jesder puts an insane amount of energy in this to aid ALL crafters to make this work.</p><p>What he did for me though, I would say goes beyond 'normal' helping!</p><p>He managed to find what caused the program not working for me, and made changes in his program so that it now DOES work.</p><p>Jesder, THANK you for all the time and effort you put into this!</p><p>now I'm off to play with it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Jesdyr
05-19-2010, 06:23 PM
<p>For anyone Non US people who are having problems <a href="http://www.eq2designers.com/install/Eq2LayoutEditor_setup1_6_5_5.exe" target="_blank">here is a new version</a>. If everything is fine now there is no reason to upgrade.</p>

Katz
05-23-2010, 09:56 AM
<p>I've not tried using layouts yet due to the bugs I've read about.   However, I've read that they found a problem with the decimal places and fixed it.</p><p>My questions are: </p><p>Has the fix gone live yet?</p><p>Does the layout program work with the new fix? </p><p>Is there a "latest" version of the program that I need to download?</p><p>I was wondering also, is there a way to share layouts with others? </p><p>It would be really cool if we had a way of showing just one little feature and providing both the lines to put into your layout and a separate list of items you need.  I may be naive and not know why this isn't feasible, however.  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /></p><p>Finally, thanks JesDer for all your work on the program and for troubleshooting layouts!</p>

Kahlef
05-23-2010, 11:03 AM
<p>I will answer the few questions I can.</p><p>- The fix hasn't gone live yet. It should go live with next Game Update, with New Halas.</p><p>- I believe the current version doesn't have support for the fix yet. But Jesdyr should update it quickly to reflect the changes.</p><p>- Latest version is on Jesdyr's site. However it might be better to wait until the fix goes live and Jesdyr updates the program to reflect the fix.</p><p>- Yes, there is. Layouts are saved as text files to your hard drive. You can find the file under the folder you installed EQ2. It is on a folder called "saved_house_layouts". If you installed everything on the default folders, I think it is C:Program FilesSOEEverquest IIsaved_house_layouts.</p>

Eritius
05-23-2010, 11:10 AM
<p>Whoa... there's a fix to the disappearing items coming?</p>

Bratface
05-23-2010, 12:49 PM
<p>Here is the thread about the decimal bug:</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=478305" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=478305</a></p><p>The program should work fine after the fix goes live, I know it's on test now but not sure if it will make the GU, it should but I just haven't heard officially.</p><p>You could always do /testcopy and try out the program with the new fix on the testcopy server if you want to check it out before it hits live.</p><p>Latest version can always be found in the OP of this thread, Jesdyr keeps it updated with every new version.</p>

Jesdyr
05-23-2010, 01:42 PM
<p><cite>Katz wrote:</cite></p><blockquote><p>It would be really cool if we had a way of showing just one little feature and providing both the lines to put into your layout and a separate list of items you need.  I may be naive and not know why this isn't feasible, however.</p></blockquote><p>One of the first things I did was make a way to view and export a manifest that lists what items are in the layout and how many it uses.</p><p>As far as support for higher precision decimals, there is only two spots in the layout editor that would have a problem with it and even them it would just be rounding them to 4 decimal places. I changed it to 8, but I doubt anyone would have had a problem because of it.</p><p>This reminds me that I did not check to see if the test layouts use a different version number or not. I dont think there is any reason for a version change since the format is the same, but you never know.</p><p>Also I did add a way to check for updates in the program itself under the File menu.</p>

Donilla
05-25-2010, 04:08 PM
<p>Seems like todays update does in fact change the version, so be sure to save the layout anew before you begin tweaking it.  Which means I'm not going to be able to go back use my backup layout directly.  Though I can always copy the loc numers and go back that way.  Anyway, I think I even read a note in the updates warning that old layouts are no longer compatible.</p>

Donilla
05-25-2010, 04:10 PM
<p>Found the relevent update note:</p><p><strong>HOUSE LAYOUTS</strong></p><ul><li>Layout files now have 8 decimal places of accuracy rather than just 2. </li><li>Fix for some items with identical names becoming jumbled when using /load_layout (like guild hall teleporters). <ul><li>NOTE: This fix upped the version number of house layout files from 4 to 5. So old layout files will not be able to be loaded. </li></ul></li></ul>

Jesdyr
05-25-2010, 04:45 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Seems like todays update does in fact change the version, so be sure to save the layout anew before you begin tweaking it.  Which means I'm not going to be able to go back use my backup layout directly.  Though I can always copy the loc numers and go back that way.  Anyway, I think I even read a note in the updates warning that old layouts are no longer compatible.</p></blockquote><p>They will still load .. you just need to change the version number to a 5  (first line in the file).</p>

Donilla
05-25-2010, 04:57 PM
<p>Fantastic to know. Didn't mean to usurp you in any way, just wanted a caution out there in case it did mess things up because folks don't think to change the file.</p>

Jesdyr
05-25-2010, 05:06 PM
<p>NP, I though about making the editor automatically upgrade the various versions, but I decided against it.</p>

Amphibia
05-29-2010, 02:36 PM
<p>I must be doing something wrong. I just cannot load files to save my life....</p><p>I have tried everything I can think of, but it refuses to load the files. I get error messages no matter what, it seems. I watched the tutorial, followed every instruction but still I cannot load anything. I tried running the editor as administrator, no change then either. So at this point I think I need some help, it's probably something silly easy that I just can't see....</p><p>I modify layouts with everything I do, and so far I have been doing this manually by opening the files and changing the numbers myself, sorting through the wall of text until my eyes got tired.... because everytime I tried this program, I got errors. Then they added 7 more decimals, which made the wall of text even worse....  so now I really want to give this awesome program another shot. But I need a little help to get started.... does anyone have any advise as to what I might be missing?</p>

Gzelle
05-29-2010, 03:06 PM
<p>Are you leaving open the /house?  Make sure /house save close this box - edit your files - then /house to load them.  I had that problem when I didnt close the /house.</p>

Kahlef
05-29-2010, 03:20 PM
<p>Or make a "/save_layout [insert-name-of-the-file-here]" and "/load_layout [insert-name-of-the-file-here]" macros.</p><p>That works pretty well for me and beats typing /house, clicking on a button and choosing the right file every time. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Middie
05-29-2010, 11:59 PM
<p>I am having the same issues... It seems to be working sometimes (like when I use the pitch option) but I can not move anything up or down as well as North south east or west. I have successfully used the layout editor in the past several times but now it is not working all of the sudden. Any ideas as to what I may be doing?</p><p>Thanks,</p><p>Middie</p>

Jesdyr
05-31-2010, 12:48 AM
<p>check and make sure it is saving the file (look at last mod datetime)</p><p>I have no idea why it would be having issues.</p>

Reality
06-01-2010, 10:37 AM
<p></p><p>I had great success using the editor last night with one of my characters in Halas. <span> </span>I followed Jesder’s Youtube walkthrough using the “New From Diff” <span> </span>Labeled my layouts as suggested and played around with it just fine. <span> </span>Saving, editing, loading.. all worked like a charm.</p> <p>That said, <span> </span>I switched characters and was apprehensive to use the same macros I made for toon1 – assuming that it would get confused between Toon1 and Toon2’s houses if I continued to use the /save_layout temp1, /save_layout temp 2, and /load_layout Tempout (was this correct?) so I changed the saved layout macros to include Toon2’s characters name. <span> </span>Once I did this, I was able to save a layout, but not load one after making any adjustments on items. <span> </span>I continued to get “error loading Layout”</p> <p>I did not have a ton of time to go back and check if Toon1’s macros still work.. are we able to use the program on different characters?<span>  </span>I noticed that in the saved layouts off my door that all layouts for all toons are listed there.. am I doing something wrong?</p> <p>I looked for some sort of walk-through or read me file for the basics of using the editor but didn’t find any. The help button on the program did not open anything up either..</p> <p>I am so excited to get working on my houses..any suggestions on what I may be doing wrong?<span>  </span>Or a point in the direction of a walkthrough with the basics?</p> <p>Thanks in Advance,</p> <p>~ L ~</p>

Lylith
06-01-2010, 11:03 AM
<p>I had this same problem last night.</p><p>/load_layout Tempout did not work, I contiually received the "error loading layout" msg</p>

Rhak
06-01-2010, 11:09 AM
<p>So, I finally got a chance to test this out on a non-designed home (but soon to be my home once I finish 'building it' on Test). The software is absolutely fantastic. Simple to use, easy to understand, and the possibilities are endless what you can do with it.</p><p>Thank you so very much for writing something like this so the players don't need to go poking around and doing this manually. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Alexandrea
06-01-2010, 11:51 AM
<p>I'm also having issues using the layout editor.  Is it something to do with Halas?  I know though you can break out of your Halas house, there is no world to build on and you fall through the world...is there something different about the Halas hous making the layout editor not work as well?</p><p>I've never tried it before, so not sure if it's working in the other types of homes.</p>

Jesdyr
06-01-2010, 11:56 AM
<p>Can someone who is having the problem that would be willing to Email me the layout that is giving them problems send me a PM ?</p>

Donilla
06-01-2010, 04:34 PM
<p>Assuming all the above recent issues have occured post update 56, is this occuring with new layouts or with pre-existing ones being modified? If the later, did yoiu remember to update the house version number in the layout text file before loading it?</p>

Reality
06-01-2010, 04:59 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Assuming all the above recent issues have occured post update 56, is this occuring with new layouts or with pre-existing ones being modified? If the later, did yoiu remember to update the house version number in the layout text file before loading it?</p></blockquote><p>For me it's brand new layouts - I had never used the program before and had great success in my first house.. and when I moved on to another I ran into the issue.</p><p>I'm sending my layout file to JEsder when I get home - perhaps there is something else going on that he'd be able to sort out.</p><p>~ L ~</p>

Rhak
06-02-2010, 11:00 PM
<p><cite>Alexandrea wrote:</cite></p><blockquote><p>I'm also having issues using the layout editor.  Is it something to do with Halas?  I know though you can break out of your Halas house, there is no world to build on and you fall through the world...is there something different about the Halas hous making the layout editor not work as well?</p><p>I've never tried it before, so not sure if it's working in the other types of homes.</p></blockquote><p>The layout editor works great in Halas housing. Just keep in mind that if you try to place an item in an 'invalid' location, when you reload the house the item in question simply won't move. AFAIK, if you zone out of your house at that point, the item would reset to the 'safe' point in the house.</p>

Tuppen
06-05-2010, 12:48 AM
<p>changing the version number on old layouts isn't working for me.  I am getting a loading error.  Any suggestions?</p>

auldiyen01
06-05-2010, 02:21 PM
<p>Oh dear i need help <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Its the first time i have tried the layout editor and im not that good with macro's etc /blush</p><p>this is what i have done</p><p>Created a macro's /save_layout temp1</p><p>and /save_layout temp2</p><p>and /load_layout tempout</p><p>I have saved a layout from the temp 1macro then placed a pillow and saved from temp2 macro.</p><p>In the editor gone to fime new from diff added temp1 layout and then temp2 layout .....but what am i supposed to put in destination ...i guessed it was /load_layout tempout macro but i dont seem to have any other files to load other than the two saved layouts ...............im guessing the fact that is isnt finding any differences (ie pillow not showing up to edit) is because im not doing the destination file correctly.</p><p>But as i said i dont seem to have any other files to add bar the layout temp1 & 2</p><p>Sorry if its not making sense but i am sooooooo confused</p>

Katz
06-06-2010, 10:33 AM
<p>*figured out what I was doing wrong*</p><p>I'm replacing my question with a huge thank you.  This program is great.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Also, can someone sticky this extremely useful thread?  Please. *hint, hint*</p>

Katz
06-06-2010, 01:08 PM
<p><cite>auldiyen01 wrote:</cite></p><blockquote><p>Oh dear i need help <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p><p>Its the first time i have tried the layout editor and im not that good with macro's etc /blush</p><p>this is what i have done</p><p>Created a macro's /save_layout temp1</p><p>and /save_layout temp2</p><p>and /load_layout tempout</p><p>I have saved a layout from the temp 1macro then placed a pillow and saved from temp2 macro.</p><p>In the editor gone to fime new from diff added temp1 layout and then temp2 layout .....but what am i supposed to put in destination ...i guessed it was /load_layout tempout macro but i dont seem to have any other files to load other than the two saved layouts ...............im guessing the fact that is isnt finding any differences (ie pillow not showing up to edit) is because im not doing the destination file correctly.</p><p>But as i said i dont seem to have any other files to add bar the layout temp1 & 2</p><p>Sorry if its not making sense but i am sooooooo confused</p></blockquote><p>the first time you use it you need to type in the name tempout because it hasn't been made yet.</p>

Euphoriate
06-07-2010, 12:05 AM
<p>I'm having the same error issue..followed tutorial perfectly but still have the problem that many others here are experiancing<img src="/eq2/images/smilies/c30b4198e0907b23b8246bdd52aa1c3c.gif" border="0" /></p>

Jesdyr
06-07-2010, 12:21 PM
<p>I still have no been able to duplicate this..</p>

Lylith
06-07-2010, 12:26 PM
<p>Operator Error on my part :/</p><p>I forgot to run the editor in admin mode <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Jesdyr
06-07-2010, 01:05 PM
<p>Hehe .. I was tryn to get ahold of you by bugging your guildmates, but I kept missing you <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Alexandrea
06-08-2010, 09:09 PM
<p>Here is what problem I am having.</p><p>I followed the tutorial:</p><p>Macro:</p><p>/save_layout Temp1</p><p>/save_layout Temp2</p><p>/load_layout Tempout</p><p>I have an empty house with all items in the moving box and place one item, I hit "Temp1", then I move the item and I hit the macro "Temp2". </p><p>I start the editor and go to the "new from diff" option, put in Temp1, Temp1, and last Tempout that I select from the "save_house_layout" folder. </p><p>I go ahead and tinker a bit with the numbers on the editor by using the "rotate" button, etc. and I then "save".  When I hit the "Tempout" macro, the item disappears.  Any suggestions on what I'm doing wrong?</p><p>Thanks in advance for any assistance.</p>

Jesdyr
06-09-2010, 12:37 AM
<p>Try just saving a layout and loading it in the editor, making changes, saving and then loading it in game.</p>

Euphoriate
06-09-2010, 06:15 PM
<p>The error I was having was operator created<img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" /></p><p>I have a qeynos 6 room that im using the editor on.  AWESOME program.. but im having issues with items flipping..</p><p>Somehow at different times it adds some -180's & such.. I read through the threads & found alot of these issues but there seems to be no fix.</p><p>Or is there ?</p><p>I do realize its not the editing program causing these issues, its great.</p><p> Thanks</p>

Alexandrea
06-10-2010, 02:46 AM
<p>Sorry, editing this message...think I got it.</p>

Masako
06-10-2010, 11:28 PM
<p><cite>[email protected] wrote:</cite></p><blockquote>AWESOME program.. but im having issues with items flipping..<p>Somehow at different times it adds some -180's & such.. I read through the threads & found alot of these issues but there seems to be no fix.</p><p>Or is there?</p></blockquote><p>I've been having the same issue as well. I'll flip an item to its side then somehow it becomes flipped 180 degrees. For instance I will make something like a steam tapestry or Erudite bookcases horizontal instead of vertical, but then they will flip around horizontally to the exact opposite angle when I go to use the editor again or leave the house/guild hall I'm working on.</p><p>When I manually rotate them they stay put until I use the editor again, but I'm not always able to rotate certain objects in areas, so this has been pretty problematic in some projects.</p><p>Other than that one issue this editor has been <em>absolutely fantastic</em>! I'm so, so glad to be able to use this tool because of the amazing things it can do.</p>

Bitsy
06-10-2010, 11:46 PM
<p>Item flipping is a problem with layouts, not with the editor.</p>

Masako
06-11-2010, 12:06 AM
<p>Ah, so it's the game itself and not the editor doing it? Any ways around this yet that anyone's found?</p>

Bitsy
06-11-2010, 12:19 AM
<p>If i am having an issue with items flipping i will use a layout to put them in the 'bad' position then zone out of the home / hall and usually it will fix it.  The only way to be certain it ends up in the good position is to zone out, zone out to let the home unload from server memory, and zone back in to check the item(s) position.</p>

kathyinc87
06-24-2010, 07:50 PM
<p>I am having issues with trying to flip items as well.  Can you tell me if the problem is with the game layouts and not with the editor.</p><p>thx</p>

Seitan
06-28-2010, 09:39 AM
<p>can we sticky this? so helpful im gonna have a try of this program tonight <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Jesdyr
06-28-2010, 04:08 PM
<p>there will be no sticky for this <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>RE - Items flipping</p><p>It is the game. Try to use different rotation values, it can sometimes help.</p>

Larassea
06-30-2010, 05:53 PM
<p><span ><p>I've created a macro's /save_layout LarasseaHaus</p><p>and /save_layout LarasseaDifference</p><p>and /load_layout LarasseaOutfile</p><p>when i save in EQ2 the lines in the log are like</p><p><span style="font-size: x-small; font-family: courier new,courier;">5,Version Number2751892007,exp03_rgn_gf_ph_4room 4136509408,6105654,5.03090954,-1.86729753,-8.93417645,0.00000000,0.00000000,0.00000000,1.0000 0000, false,"{nn}25600|(get)"4136509408,6105655,4.40011454,-1.86729765,-6.65644550,0.00000000,0.00000000,0.00000000,1.0000 0000, false,"{nn}25600|(get)"3676919660,25657,-0.55171251,-1.86729896,-6.54110765,173.18312073,0.00000000,0.00000000,1.00 000000, false,"{n,sx!=f}19333|(get)"</span></p><p>when i save in the Layout Editor, the output looks like this:</p><p><span style="font-size: x-small; font-family: courier new,courier;">5,Version Number2751892007,exp03_rgn_gf_ph_4room 4136509408,6105654,456407404,-186729836,100,0,0,0,100000000,False,"{nn}25600|(get)",</span></p><p>(this one is the teleporter pad)</p><p>And when i load this layout file into EQ2 there's no difference, because it's out of boundaries.</p><p>As you see, the eq2 layout editor doesnt accept the points, so that the numbers are not correct.</p><p>I am using German Win7 Professional <span >x64.</span></p><p><img src="http://www.abload.de/img/eq240o3.jpg" width="950" height="385" /></p></span></p>

Jesdyr
06-30-2010, 06:06 PM
<p>What version of the editor are you using ? This looks like a localization issue that I thought was fixed in 1.6.5.5</p><p>I just realized only pushed the 1.6.5.5 installed to the site but never updated the version control file or the download link.</p><p>I updated the download page to point to <a href="http://www.eq2designers.com/install/Eq2LayoutEditor_setup1_6_5_5.exe" target="_blank">1.6.5.5</a></p>

Larassea
06-30-2010, 06:23 PM
<p>oh that was a fast answer !</p><p>yes, i used 1.6.5.4 - i will install it tomorrow and test it, now it's 11:20pm here in Germany xD</p><p>Many thanks, and it's a great tool! Keep up the good work <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>edit: btw. what exactly is the "Item Group Dir" in the Settings for?</p>

Keroywn
07-04-2010, 05:15 AM
<p>Sorry if this is somewhere else in this post, but if anyone can help me so I don't get this message when I try to load a layout into the editor, that would be great.  Thanks!  Keroywn</p><p><a href="http://picasaweb.google.com/lh/photo/2TQTu1lztxV9kkQMQ3IYsQ?feat=directlink">http://picasaweb.google.com/lh/phot...feat=directlink</a> </p>

Larassea
07-04-2010, 02:37 PM
<p>@Kerowyn</p><p>Install .NET Framework 3.5 and this error will be gone <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

quiarrah
07-07-2010, 08:15 PM
<p>I have one question. . . .do you have to be outside the game to do this? Or is there a way that you can see what you are doing in the game?</p><p>I keep getting an error sayng that the file is not compatable. . . .no wnder I am not seeing any results. . .can anyone help me with this?</p>

Jesdyr
07-08-2010, 02:46 AM
<p><cite>quiarrah wrote:</cite></p><blockquote><p>I have one question. . . .do you have to be outside the game to do this? Or is there a way that you can see what you are doing in the game?</p><p><span style="color: #ff0000;">No. </span></p><p>I keep getting an error sayng that the file is not compatable. . . .no wnder I am not seeing any results. . .can anyone help me with this?</p><p><span style="color: #ff0000;">Is this a newly saved file? </span></p></blockquote>

Bratface
07-08-2010, 03:25 AM
<p>Yes the program is not part of the game, it runs seperately.</p><p>Easy to do when you run EQ2 in windowed mode, you can just flip back and forth between the two.</p><p>If your layout files are not working then I suggest you make new ones because they changes a few things with the files and the old versions were giving a few people trouble, I had to get rid of ll my old ones and start over again from the beginning.</p><p>Also make sure you have the latest version of the program.</p>

Wingers
07-20-2010, 06:16 PM
<p>Can anyone help me on how to expand outside of the guild hall?  I tried some of the notes I found in the forums, but they may be outdated.  I am running Windows 7.  Don't know if that has anything to do with it.</p><p>Thanks much!</p><p>~Wingers</p>

Bratface
07-20-2010, 06:56 PM
<p>What tier GH do you have?</p>

Wingers
07-21-2010, 03:26 PM
<p>The t3 one.  The largest one in Commonlands.</p>

Jesdyr
07-21-2010, 04:35 PM
<p>If the telporter you want to move is not already in the hall, place it now.</p><p>Save a layoutfile as temp1</p><p>Move the teleporter you want to move out to the commonlands (doesnt matter where, you just need to move it)</p><p>Save another layoutfile as temp2</p><p>Save another as tempout</p><p>Open the layout editor and click on File - New from Diff</p><p>for Original File put in temp1 (<em>c:program filesSony Online EntairtenamentEverQuest IIsaved_house_layoutstemp1)</em></p><p>For difference file put in temp2 (<em>c:program filesSony Online EntairtenamentEverQuest IIsaved_house_layoutstemp2)</em></p><p>For Destination file put tempout (<em>c:program filesSony Online EntairtenamentEverQuest IIsaved_house_layoutstempout)</em></p><p>click Go. you should see 1 line (if you have house pets they will likely show up as well since they tend to move).</p><p>Find the item "a teleportation portal" and change the x(w/e) value to -378  z(up/dn) to -46 and y(N/S) to -956.</p><p>click on "save" in the lower right.</p><p>go back into the game and load the layout "tempout".</p><p>You should not be able to teleprort to that pad.</p><p>I used the loc <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=459356" target="_blank">from this post</a> I dont know exactly where it goes but I cannot access a game client rightnow <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Wingers
07-22-2010, 05:00 PM
<p>Thank you Jesdry!!</p><p>I have been trying forever to do that.  I only took me a few minutes!  lol</p><p>You are the best!</p><p>~Wingers</p>

Mary the Prophetess
07-22-2010, 05:23 PM
<p>Why isn't this thread stickied?</p>

Jesdyr
07-22-2010, 05:27 PM
<p>well .. now that Kiara is gone .. maybe Amnerys will allow such a thing ... But there is a link to the consolidated thread I made in the Stickied Consolidated homeshow thread ...</p>

Senya
07-22-2010, 05:37 PM
<p>It really does deserve/need it's own sticky.  *offers up a package of dark chocolate jr mints*  /fingers crossed</p>

Barq Bandit
07-30-2010, 12:54 PM
<p><p>Just have to say, that New From Difference feature is a real time saver and great for making sure I don't inadvertantly ruin something elsewhere in the zone.</p><p>I've been using it both to manipulate objects I'm just now putting down, and to tweak or relocate arrangements I've already put together.  It's so simple and easy.</p><p>For new objects I'm just now placing down, I save a file as Without, place my objects down, save another file as With, and then another for the resulting file to save to.  I get exactly those objects in the resulting layout file and no others every time.</p><p>For arrangements I want to move but don't want to spend a half hour sorting out what is what in the full layout file, I save a file as With with everything as it should be.  And then I go and wreck whatever it is that I want to relocate by moving every piece a bit.  Then I save another file as Without, and another to for the results to save to.  The resulting difference file shows all the components exactly where they should be.  I save this, load it, everything snaps back into place, and now I have a layoutfile I can use the point-to-point move and rotate feature to move my complex aquarium or whatnot around as I wish!</p><p>FANTASTIC!</p><p>I'm also really amazed by the spiral and circles generator, and the tiling creator.  Both have been extremely useful and have enabled me to do more than I ever could have hoped to achieve with editing manually.</p><p>I owe the success of all my future build projects to this program!</p><p>/notworthy</p></p>

Jesdyr
07-30-2010, 01:13 PM
<p>Thanks Tock <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>I'm also really amazed by the spiral and circles generator, and the tiling creator.  Both have been extremely useful and have enabled me to do more than I ever could have hoped to achieve with editing manually</p></blockquote><p>Spirals work well on the X/Y plane (floor) .. it is buggy as hell for the "walls". I started working on an easier way to do tiling but I never finished it. I am kinda at a stand still on development at the moment. I am not sure exactly what else I want to add to the program.</p>

Cloudrat
08-11-2010, 03:37 PM
<p>Thanks this is super!   This should be a stickied thread <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Gulro
09-25-2010, 02:02 PM
<p>A question for all you house moving experts, if you have a second plese.</p><p>I've got a nice house in Bayle Court, SQ, for my Main, and spent a long time decorating it 'just so', including a most wonderful aquarium.  I had no intention of ever moving - until, that is, last week I got a "Rent Free 5 Bedroom House" card in my free monthly LoN packs.  5 Bedrooms!  Sounds wonderful!  However, I'm loath to lose my current layout.  Am I correct in thinking that as soon as I claim it, my stuff will vanish from one house, and appear in a heap in a crate in the other?  Is there a way, using this Editor, to save my settings (at least for the Aquarium) and 're-install' it in my nw home?</p><p>Help!!!</p>

Bratface
09-25-2010, 02:20 PM
<p>Have you looked inside your new house? I believe the free house in SQ mage tower is exactly like the 4 Bayle house, although I could be mistaken...</p><p>If it is the same you simply save your layout and reload it in the new house.</p><p>And yes, when you move all your items are placed in a moving crate inside your new house.</p>

Jesdyr
09-27-2010, 11:07 AM
<p>I dont have any Qeynos characters .. but if the zone layout is the same then it should be possible.</p><p>You might have to manually edit the zone in the layout file (replace the 2nd line).</p>

Koldriana
10-05-2010, 01:28 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>I'm also really amazed by the spiral and circles generator, and the tiling creator.  Both have been extremely useful and have enabled me to do more than I ever could have hoped to achieve with editing manually.</p></blockquote><p>Is there a tutorial or anything for this feature? I still don't even use the new from diff part but I may start looking at it now that I am doing a guild hall and others are also working on different rooms. Normally I just give warning or only use the editor when no one else is around. Most of my stuff I can do without too many modifications so the editor is only used very briefly.</p>

Jesdyr
10-07-2010, 05:30 PM
<p><cite>Koldriana wrote:</cite></p><blockquote><p>Is there a tutorial or anything for this feature? I still don't even use the new from diff part but I may start looking at it now that I am doing a guild hall and others are also working on different rooms. Normally I just give warning or only use the editor when no one else is around. Most of my stuff I can do without too many modifications so the editor is only used very briefly.</p></blockquote><p>I never finalized them so I never got around to writing a tutorial.</p><p>Select the 2d plane - Floor works but the wall planes can be buggy if the item is pitched or rolled.</p><p>Center Point - This is the center of the circle that the items will be built around</p><p>number of steps - This is the number of items that will be used</p><p>Total angle - The total angle of the arc to make. If you want a circle set it to 360 (for counterclockwise rotation make this negative)</p><p>Start Angle - If you want to offset the start angle</p><p>Radius - Radius of the circle.</p><p>Z Increase - Amount to add to the Z value (If you check "per step" otherwise it will be the total height to build)</p><p>Item Name - Can be whatever you want</p><p>Item ID - The ID of the item you want to use.</p><p>Item start rotations - The rotational values of the Item before it is rorated around the center.</p><p>Item Scale - Scale of the item.</p><p>As far as New from Diff ... It is one of the most handy feature I came up with by far. It is a HUGE time saver when working with a house that contains many items.</p>

Koldriana
10-13-2010, 10:54 AM
<p>Thanks for that explanation JesDer. I will play with it a bit if I can but I still cant seem to make the new from diff work so probably I'll just keep doing it as I have been and eyeballing spirals if I need to.</p>

Damanta
10-26-2010, 12:11 AM
Quick question, if I use the editor and work things around how I like them, do i have to load the layout everytime I enter my home or will it stay how I fix things?

Barq Bandit
10-26-2010, 02:05 AM
<p><cite>[email protected] DLere wrote:</cite></p><blockquote>Quick question, if I use the editor and work things around how I like them, do i have to load the layout everytime I enter my home or will it stay how I fix things?</blockquote><p>Ideally, it'll stay as you've arranged it.  Sometimes, however, things tilted at perfect angles can wobble about unpredictably.  If, for example, you have a tapestry positioned that it's horizontal and laying flat, and it flips around unexpectedly, adjusting it's orientation by a fraction of a degree will usually fix it.  89.5 is preferable to 90, etc.</p><p>Also, forcing an object's fulcrum, the point around which it rotates and pivots in any direction, into a wall or through a floor will often result in unexpected glitching.  Sometimes, the object will refuse to be moved in such a manner.  Other times, it will disappear, flicker, or kick into the moving crate.  This only happens with housing zones in which the space behind the wall or below the floor is not a valid space to place a house item in.  A zone like the airship given to Fanfaire attendees is an exception since it appears that the entire home is one big room effectively.  There might be other exceptions I'm not aware of.</p><p>You probably wouldn't want to load a layout for the entire house at once anyhow, since that can also produce odd results.  If you ever do have to reload an entire house, best to break up the layout into bite size bits and load it up a bit at a time.</p>

Damanta
10-27-2010, 02:56 PM
<p>Hmm, I've been having problems with 2 out of 3 tapestries, I've got them tilted at non perfect angles and when I come into the room, 2 of them are 180 from where they are supposed to be, and if I reload the layout, they face proper and the other one will be 180. Any thoughts?</p>

Jesdyr
10-27-2010, 03:03 PM
<p>Sometimes you have to just do a lot of trial and error. try 89.0 if that doesnt work try 88.0</p>

Eveningsong
10-27-2010, 03:07 PM
<p><cite>[email protected] DLere wrote:</cite></p><blockquote><p>Hmm, I've been having problems with 2 out of 3 tapestries, I've got them tilted at non perfect angles and when I come into the room, 2 of them are 180 from where they are supposed to be, and if I reload the layout, they face proper and the other one will be 180. Any thoughts?</p></blockquote><p>I had similar problems with my notd house.  I found that if I zoned out and back it usually fixed it.  Very annoying though to find my tiger lilies facing the wrong way everytime I reloaded my layout.</p>

Damanta
10-27-2010, 03:35 PM
Sorry if I for all the newbie questions, my first time using the editor, I've always decorated old school before, wanted to try something new

Jushara
10-29-2010, 12:50 AM
<p>First id like to say I LOOOOOOOOOVE this tool. its made my day decorating wise, it truly has. I have a few findings that id like to relay to the community here. just tips. that most people figure out by trial and error. and my method of decorating with the tool.</p><p>ive gotten quite skilled with the tool. since i just recently built my guild's hall this last weekend.and was essentialy the gopher.... ahem "tilt this rock,lower this tree.lay this chair on its back...line these sky tiles up so the mesh perfectly"</p><p><strong>Tip 1</strong> USE MACROS. they are increadably useful. i have 5 acctualy. they are</p><p>save_layout hallstartselection</p><p>save_layout hallfinishselection</p><p>for use with find difference</p><p>load_layout hallresult</p><p>the file where i change things</p><p>save_layout hall_backup1</p><p>save_layout hall_backup2</p><p>These have been invaluable :p allways alternating, every couple miniutes</p><p><strong>Tip 2</strong>. Housing files DONT like exact numbers.at all. when doing with rotations, try this. add .3 to everthing, it seems to help with the jittery stuttering issue. of objects flickering back and forth. so. 90 becomes 90.3 and 180 becomes 180.3</p><p><strong>tip 3</strong>. Load from difference is your BEST friend. learn to use it. its simple. and is basicly a selection tool. save your start selection file. tweak what you want to change. save your finish selection. and load them with loaddiff. now you have a file with JUST what you want to change in it. making decorating much less daunting</p>

Imol
10-30-2010, 01:24 AM
<p>Is there a guide or something that would help me use the tile area feature of the layout editor? every time i try to do something with it, it just puts all the squares in a pile.</p><p>Never mind. i had figured it out <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

KynnVea
10-31-2010, 09:59 AM
<p>Okay I'm half-convinced this is due to the wonky install I have on my computer for the game itself, but I figured I would ask first before I go through uninstalling everything and reinstalling so I have a normal directory.</p><p>But for whatever reason It appears that I am struggling with the loading portion of getting things working.</p><p>My files are in kind of a weird place (computer > c > Sony Online Entertainment > Installed Games > Everquest II > then the saved layouts folder) versus (computer > c Sony > Everquest II > and no saved layouts folder).I found them, and I know why my folders are all askew, but the game seems entirely functional even if I'm 90% sure I have two copies of the game on my machine..However, even when I move something, hit apply edits and then save... Then try to load it. Nothing happens, I know I've loaded it because I have the text in my chat box saying so, but my edits are not saving onto the files, even though they should be. After restarting the game and my computer I am seeing the same thing happening.I only noticed after I restarted that my changes weren't saved, but before when I loaded or saved, or closed out and then re-opened the program, they seemed to be. Something about the saving process or the loading process seems to be amiss and... I'm not sure what I'm doing wrong.</p><p>It seems to me like EQ2 and the editor/my folder aren't actually working.  I can save the file initially in game, but if I erase it, it still appears in the folder, and when I save it in the editor, it appears to be saved unless I restart, and when I load it in game nothing changes.</p><p>I've tried small movements, large movements..everything.</p><p>So I'm wondering if I'm missing something?</p>

Laenai
10-31-2010, 01:16 PM
<p>I'm having an issue with super latent disappearing acts with glacial walls in my CL T3 guildhall. I place them inside the guildhall wall and sink them a bit to cover that awful base. Just to make sure it'll stay, between each wall I log out and log back in...then I zone out and zone back in...then I log out and log back in again.</p><p>They're always still there.</p><p>But if I log out overnight and back in, they're screwed up and no amount of incremental changes to their position in the editor will fix it at all, meaning I have to start all over again.</p><p>Is this because the glacial walls are buggy? The guildhall is buggy? The editor hates me? The game hates me?</p><p>I'd like to try and get this sorted as I've had to redo it twice already. Is anyone else having this problem?</p><p>Edited to add:</p><p>I'm also having issues with moving items, them turning invisible but still being there (as in, I run against them and can't get by) and not being able to make them visible again unless I pick them up, place them again, and start over with moving them.</p><p>This thing is really frustrating.</p>

Jesdyr
11-01-2010, 12:25 PM
<p><cite>Karimonster wrote:</cite></p><blockquote><p>Just to make sure it'll stay, between each wall I log out and log back in...then I zone out and zone back in...then I log out and log back in again.</p></blockquote><p>The Zone needs to be unloaded from the server before the problem happens (about 5min with no one in there). The problems you are having are related to the mounting point of the items being sunk into zone geometry. This causes the rendering engine to think the item is not in view so it is not drawn to your screen. </p><p>The best way to hide the base of a divider is to flip the item upside down. This puts the mounting point in the air. (Just don't bury the mount point in the ceiling)</p>

Jesdyr
11-01-2010, 12:29 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>So I'm wondering if I'm missing something?</p></blockquote><p>Try running the editor as administrator.</p>

Jesdyr
11-01-2010, 12:37 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><strong>tip 3</strong>. Load from difference is your BEST friend. learn to use it. its simple. and is basicly a selection tool. save your start selection file. tweak what you want to change. save your finish selection. and load them with loaddiff. now you have a file with JUST what you want to change in it. making decorating much less daunting</p></blockquote><p>It is my favorite feature.</p><p>I would like to add -  <strong>Make backups of your house while working with it</strong>. While decorating I will periodically save a new layout to use as a backup in case I make a mistake (normally I name them bk001 and each time I add 1). This is a really good idea if you use the editor to enter new lines (duplicate,tile,circles) as they will not have real IDs and could potentially take items from other areas of the house.</p>

KynnVea
11-01-2010, 05:39 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>So I'm wondering if I'm missing something?</p></blockquote><p>Try running the editor as administrator.</p></blockquote><p>I'll do that in a few.</p><p>If that's it, I'm going to kick myself.</p>

Naurwen
11-11-2010, 12:24 PM
<p>Alright, I am new to the editor and to the whole concept of editing code or whatever to let the items in game be placed in different ways. I am an experienced decorator however, just more old school I guess. The problem I am having is that these briarwood dividers I have pitched 90.3 degrees keep spinning around. I have tried respinning them so something about a mounting point isn't the issue and so the point on which they rotate isnt in the wall, and I am also not using a whole number. It is still spinning though. Any suggestions?</p><p>Also, how do I manage to get the editor to let me pitch AND roll an item? I will first pitch an item and then try to go back and roll it, mostly for the purposes of making ramps, and the pitch will stay but the item will not roll at all.</p>

Masako
11-23-2010, 08:17 AM
<p>Oh dear. I forget, but if you have a certain teir guild hall and you want to move it to another city with the same looking hall, can you reload your layout from the old hall?</p><p>For instance, I've got an alt T1 hall in Kelethin. I think it'd be more convenient for it to be in a T1 in Halas, but can this be done without complete redecoration? Like I would save the layout file of the Kelethin hall, move, and then reload it in the Halas hall? Someone mentioned their file "titles" would have to match. The first two lines of my layout file reads as such:</p><p>"5,Version Number4288412081,qey_guildhall_tier1 "</p><p>I tried looking at Halas guild halls to see if I could save the layout and see if things matched up, but alas I couldn't. Anyone have the first two lines or so of the Halas hall in a layout file?</p>

Jesdyr
11-24-2010, 02:22 PM
<p><cite>[email protected] DLere wrote:</cite></p><blockquote><p>"5,Version Number4288412081,<span style="color: #ff0000;">qey</span>_guildhall_tier1 "</p><p>I tried looking at Halas guild halls to see if I could save the layout and see if things matched up, but alas I couldn't. Anyone have the first two lines or so of the Halas hall in a layout file?</p></blockquote><p>It will work .. That red part is short for Qeynos.</p>

Firecracker
11-25-2010, 06:10 AM
<p><span ><p>I am new to using your layout editor, and I am wanting to sink an item into the ground part way....</p><p>what and where can that be done? If you or someone who is familiar with the program could show me an example like what numbers effect that would be much appreciated for I fiddle around and seen only changes I was not wanting.</p></span></p>

Masako
11-26-2010, 02:16 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] DLere wrote:</cite></p><blockquote><p>"5,Version Number4288412081,<span style="color: #ff0000;">qey</span>_guildhall_tier1 "</p><p>I tried looking at Halas guild halls to see if I could save the layout and see if things matched up, but alas I couldn't. Anyone have the first two lines or so of the Halas hall in a layout file?</p></blockquote><p>It will work .. That red part is short for Qeynos.</p></blockquote><p>Right. But does the Halas T1 GH have the same "qey" code? I really want to know before I [Removed for Content] something, heh.</p>

Jesdyr
11-29-2010, 07:25 PM
<p><cite>[email protected] DLere wrote:</cite></p><blockquote><p>Right. But does the Halas T1 GH have the same "qey" code? I really want to know before I [Removed for Content] something, heh.</p></blockquote><p>idk ..But you can check by using the command "<strong>/show_map_style_name 1" </strong>in EQ2 and then zoning into that hall (it changes the zoning text to show the zone's "map style name" as the Eq2map guys likes to call it.</p>

Masako
12-02-2010, 01:19 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>idk ..But you can check by using the command "<strong>/show_map_style_name 1" </strong>in EQ2 and then zoning into that hall (it changes the zoning text to show the zone's "map style name" as the Eq2map guys likes to call it.</p></blockquote><p>Ah, thank you! That worked! After using that code on both Kelethin and Halas guild halls they both display "<span >qey_guildhall_tier1_" so I think it'll be safe to assume I can move safely.</span></p>

Jesdyr
12-03-2010, 01:40 PM
<p>ok .. I am working on changing the MAIN UI a little. This will get rid of the group move/rotate sections. They will be replaced with a Mod Group button that will open a window that has the group move / rotate / scale(If it works) sections.</p><p>I am working on the code for group scaling, but I dont know if it will work out like I think it will. </p><p>I still cannot find the scripts I used to make the installers .. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Barq Bandit
12-03-2010, 03:53 PM
<p>A couple of things occurred to me while using the editor lately.</p><p>I'd love it if the columns and window would remember how I've sized them between sessions.  I like to stretch the window across the screen so I can expand the width of every single column fully, but I have to do this every single time I open the program.  I have to reboot the PC quite a bit, sadly, so this is often.</p><p>I use the same files over and over for the New From Difference feature.  It would be great to have the option for my selections to be remembered between sessions.</p><p>Continues to be an unbelievably useful app.  I enjoy creating with it.  Now if only I could manage to focus on one project long enough to finish and show everybody!</p>

Jazabelle
12-03-2010, 03:57 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>I use the same files over and over for the New From Difference feature.  It would be great to have the option for my selections to be remembered between sessions.</p></blockquote><p>It already does. I don't remember which option you have to change, but my New From Difference never has to be input, because it remembers it for me!</p>

Barq Bandit
12-03-2010, 04:12 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>I use the same files over and over for the New From Difference feature.  It would be great to have the option for my selections to be remembered between sessions.</p></blockquote><p>It already does. I don't remember which option you have to change, but my New From Difference never has to be input, because it remembers it for me!</p></blockquote><p>Strange...  I always have to reselect each of the three files for each time I open the program.  I just took a careful look through the program, and I can't find any option to enable this.  I tried seeing if there were any updates, but it says there aren't...</p><p>I wonder why yours does it and mine doesn't.</p>

Jesdyr
12-03-2010, 04:42 PM
<p>Could be windows version or something. I know mine have always remembered the filenames. I will change how they are stored anyway. I will also make the main window remember it's size setting. These should be simple changes.</p><p>I think I got the Group Scale code working. But because I dont have my item database made yet the program has no idea what the min/max scale settings are for each item. I am going to need to do a bit of testing to make sure everything works like it should.</p><p>This update would also have the mini controls window.</p>

Kahlef
12-03-2010, 04:43 PM
<p>Jazabelle probably misread what you said Tock.</p><p>It does that if you leave the Layout Editor open and just keep using the "New from Diff" for creating new files. But if you close down the Layout Editor (as it is your case) then, yeah, you have to reselect the files all over again. I agree it would be an interesting feature.</p><p>Perhaps might be a good idea just to have a setting windows or something for stuff like that. So those who want it can have it and it won't confuse people who are just starting using the editor.</p>

Jesdyr
12-03-2010, 05:08 PM
<p><cite>Kahlef wrote:</cite></p><blockquote><p>It does that if you leave the Layout Editor open and just keep using the "New from Diff" for creating new files. But if you close down the Layout Editor (as it is your case) then, yeah, you have to reselect the files all over again. I agree it would be an interesting feature.</p></blockquote><p>It shouldn't. I dont know why it isnt for some people. What version of Windows are you using and are you running the app as administrator ?</p><p>I checked and I was writing it out to a setting so it should remember it even if you close the program. I was not however explicitly telling it to save the settings so maybe that will fix it.</p><p>The Main Window will now remember it's size and location. Also fixed the replace window so it works correctly when you check the "Always Top" in the settings window.</p>

Barq Bandit
12-03-2010, 05:32 PM
<p>I'm using Windows XP, and as far as I know, I'm running it as Admin.  I'm the only user on my PC.  I have to confess I'm not completely sure what running it as Admin entails.</p>

Kahlef
12-03-2010, 06:06 PM
<p>For me it is Windows 7, 64 bits version if that matters. Yes, I am running it under administrator mode.</p><p>Another thing I am not sure if it matters or not, but might be worth mentioning, is that the Layout Editor is not installed in a conventional folder like Program Files. I install my games (and related applications) in a folder all of their own. Partly due to habit, partly due to convenience.</p>

Jesdyr
12-03-2010, 06:11 PM
<p>The config file gets stored in the Application Data directory for the user.It is user.config (it is an XML). I have no idea how it could possibly have an issue writing to this.</p><p>For Win7 it would be something like -</p><p>C:Users<span style="color: #ff0000;"><user></span>AppDataLocalPrettyHousesEQ2LayoutEditor.exe_<span style="color: #ff0000;"><stuff></span>1.6.5.5</p><p>For XPit should look something like -</p><p>C:Documents and Settings <span style="color: #ff0000;"><user></span>Local SettingsApplication DataLocalPrettyHousesEQ2LayoutEditor.exe_<span style="color: #ff0000;"><stuff></span>1.6.5.5 (I think)</p>

Kahlef
12-03-2010, 06:32 PM
<p>I checked it and the only folder there is one for the 1.6.4.1 version. I did click on Help -> About on the Layout Editor and the version I am using is indeed the 1.6.5.5</p><p>So my guess is that it didn't make a new folder for the 1.6.5.5 when I installed a new version. Or something along those lines.</p><p>Here is the output of my user.config file, if it helps:</p><p><?xml version="1.0" encoding="utf-8"?><configuration>    <userSettings>        <PrettyHouses.Properties.Settings>            <setting name="TopMost" serializeAs="String">                <value>False</value>            </setting>            <setting name="AutoDetectLog" serializeAs="String">                <value>True</value>            </setting>            <setting name="EQ2LogDir" serializeAs="String">                <value>C:JogosEverquest IIlogsAntonia Bayle</value>            </setting>            <setting name="EQ2LogFile" serializeAs="String">                <value>C:JogosEverquest IIlogsAntonia Bayleeq2log_Ramalis.txt</value>            </setting>        </PrettyHouses.Properties.Settings>    </userSettings></configuration></p>

Jesdyr
12-03-2010, 06:48 PM
<p>well it obviously can write to it .. Maybe this new version will resolve the issue for you.</p><p>I should have it up tonight or tomorrow. Just need to test some things and find/remake the installer scripts ...</p><p>You could add in these setting manually as well. just change <span style="color: #ff0000;">path</span> to the files you want to use</p><p>            <setting name="DiffFile1" serializeAs="String">                <value><span style="color: #ff0000;">path</span></value>            </setting>            <setting name="DiffFile2" serializeAs="String">                <value><span style="color: #ff0000;">path</span></value>            </setting>            <setting name="DiffFileOut" serializeAs="String">                <value><span style="color: #ff0000;">path</span></value>            </setting></p>

Kahlef
12-03-2010, 06:51 PM
<p>Alright. From my part there is no hurry. Take the time you need to make a release you are happy with. Also, thanks once again for the program and for providing support for it. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Jesdyr
12-03-2010, 06:52 PM
<p>1.6.5.6 was done for a while .. I just never got around to releasing it because I was hoping to get the the ItemsList populated a bit more.</p>

Jazabelle
12-03-2010, 07:20 PM
<p>I didn't misread what Tock said, but mine didn't start saving the New From Diff between sessions until I specified that it should auto-detect the logfile and the related options.</p><p>Is it connected to that in any way?</p>

Jesdyr
12-03-2010, 07:36 PM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Is it connected to that in any way?</p></blockquote><p>... *checks code*</p><p>Kinda .. but that explains it. You had used the newfromdiff and then went into settings and clicked the apply button it would have saved them out. Otherwise it would not. The new version should save it.</p>

Barq Bandit
12-04-2010, 07:59 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Is it connected to that in any way?</p></blockquote><p>... *checks code*</p><p>Kinda .. but that explains it. You had used the newfromdiff and then went into settings and clicked the apply button it would have saved them out. Otherwise it would not. The new version should save it.</p></blockquote><p>Ah ha, that would explain it.  I shall test this now...</p><p>Yup, that was it exactly!  Huh, wish I'd known all this time.  A button on the New From Difference window that serves as an Apply button that said something like "Retain File Choices" would have been ideal there, but I'm sure that whatever you've come up with will do just as fine, if not better.</p><p>Will saved window resizing include the resizing of the columns of fields?  Most of the columns default to a size that doesn't show the complete numbers, which is fine for those who only work with things to two decimal places, but I tend to go beyond that sometimes, so I like seeing everything there is to see.</p>

Jesdyr
12-05-2010, 04:33 AM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>Will saved window resizing include the resizing of the columns of fields?</p></blockquote><p>No .. but I can do that for the next version.</p>

Jesdyr
12-08-2010, 03:54 PM
<p>1.6.6.2 will have the ability to save your column width setting. This is the new settings window.The default will be to save any modifications you make. I also added a button to reset the default sizes.</p><p><img src="http://www.eq2designers.com/images/SettingWindow1.jpg" /></p>

Barq Bandit
12-08-2010, 06:09 PM
<p>Excellent!  Thanks very much for doing that, Jesdyr.  It's much appreciated.</p>

Reality
12-16-2010, 12:35 PM
<p>Strange thing happened last night in a GH where someone else used the editor to manipulate furniture in one room.  I was working in another room trying to adjust a vampiric mirror..    I touched nothing in the other room but when I saved the layout so I had a copy in my folder (just in case) then moved the mirror.. the mirror "snapped" to a different location. </p><p>I originally thought nothing of it until I ran into the other room to use the broker.. and to my horror, all the sumac bookcases that were used as flooring, were shifted the same direction the mirror did when it popped into place...  one step to the north or east... we're talking the whole floor moved.  I made no adjustments to the bookcases in the editor.. and when I tried to move them back into place by hand.. they freaked out spun and flickered.. until they moved into position underneath or ontop of other tiles that were there..</p><p>Any suggestions on what happened? I feel horrible about it, but I know I did not do anything with the layout I tried to reload the layout that I saved and that was no help..</p><p>I want to be able to fix this mess - but cannot even fathom how as I dont know what happened in the first place.</p><p>~ L ~</p>

Jesdyr
12-16-2010, 04:56 PM
<p>All I can say is .. sometimes weird stuff happens.</p><p>This is why it is best to only work with layouts that contain the items you want to move.</p>

Reality
12-17-2010, 07:24 AM
<p>Yeah J - I know.. The odd thing is - I didnt even use the layout editor to move anything.. and I saved the layout from the door.   Doesnt matter now anyway - the person who's GH it was has locked me out thinking I'm a complete idiot /shrug.  Dont blame them really, but.. I was at least trying to make things right and figure out what went wrong.</p><p>~ L ~</p>

Barq Bandit
12-17-2010, 02:20 PM
<p>Having some trouble picturing exactly what happened there...</p><p>But, I'm thinking the most likely explanation was that either you accidentally loaded up a layout that you had saved, or someone else was fiddling in the guild hall at the time and didn't announce it.  Whether you change anything else in the layout file or not doesn't matter.  Some numbers <em>are changed</em> just a bit just by the act of saving the layout file.  Position and orientation are not saved perfectly.  When you save a layout, rounding errors occur, and when you load that layout, full of rounding errors, objects that are custom pitched or rolled very close to 180 or 90 degrees (such as those sumac bookcases you guys used for flooring) will flip around or even start spinning, not knowing quite which way to face.</p><p>The bookcases didn't move, but just turned around so they were all pointing in the opposite direction they had been, giving the appearance of having shifted in the direction you described them as having done.  Adjusting the bookcases to a slightly more off pitch/roll angle than they were set to will fix them.  89.94 usually works for me.</p>

Reality
12-17-2010, 09:34 PM
<p>The only way I can explain it is as if the floor or anything on it shifted a few degrees in the same direction.  So the mirror I placed snapped into a spot an inch or 2 (given the perspective of the view) to the left.. not where I put it. So it was somehow reading the coordinates differently than where I was putting it?? that make sense?  It was green and highlighted as if it was OK to place.. and then bam snapped to the new location.</p><p>Well the entire next room.. shifted the same 2 inches in the same direction.  Total glitch.... and when I tried to reset any of the pieces.. they freaked out, spun, flashed and snapped into an odd location.. again without using the editor.  I totally panicked and got new bookcases from the moving crate.. tried placing those, same thing IF I tried to place them in the spots where the other bookcases would have been.</p><p>Hopefully the person that designed that room in thier GH can just reload the layout.  I had asked the GH owner to connect me with the person who did it for them so I could figure out what might have gone wrong... would have been nice to compare what I saved vs what they have for them. </p><p>What's done is done - I feel so bad how things turned out and definately learned my lesson about touching a home or GH that someone else adjusted with the editor <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  I'll stick to my own home. </p><p>~ L ~   </p>

Jesdyr
12-23-2010, 02:42 PM
<p>The Next version of the editor will add Location to the Replace window (button is on the main UI). This was a request from lastnight on the ingame homeshow channel.</p><p><img src="http://www.eq2designers.com/images/ReplaceWindow2.jpg" /></p><p>This will allow you to move all selected items to one location, make them all have the same rotations or just adjust the height. Once again the magnifying glass will populate the X,Z,Y values with the last /loc information if you have Log parsing setup.</p><p>I should note that anything on this window that is left blank will not be replaced for the selected items. That means if you only want to change the Z value to 10 (height) then just put a 10 in Z and leave the rest of the boxes blank. If you are replacing an ItemID, it will also change the UID of the item automatically to a fake number.</p><p><span style="color: #ff0000;"><strong>Also New Feature - Commented Lines</strong></span></p><p>This will support commented out lines in layouts that contain valid Item Data (basically a line commented out with // ). The editor will now read these lines in as well as save them out. The EQ2 servers already support commented out lines so the layouts will load fine. <em>Just to clarify - Commented lines are ignored by the server.</em> (Requested by Serenitii)</p><p>The button was added under the crate button.</p><p><img src="http://www.eq2designers.com/images/CommentBTN.jpg" /></p><p>Commented Items will show up with a lightgray highlight. like so.</p><p><img src="http://www.eq2designers.com/images/CommentExample1.jpg" /></p>

KynnVea
01-09-2011, 06:22 PM
<p>I just want to belatedly thank you Jesdyr.  After a small break from the game I came back and tried what you suggested (running as admin) and it worked.  I feel incredibly stupid as a result! But I did ask a bunch of friends with no suggestions similiar to it.</p><p>I guess that's what I get for moving to a new computer that has vista <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Also, that is a cool new feature. I'm still getting used to everything, but now that it works for me It's coming much more easily.</p>

illaria
01-11-2011, 12:22 AM
<p>First of all, Jesdyr I love the layout editor. You have done amazing work.</p><p>I have a question that hopefully someone can answer for me.</p><p>I am working on my brothers house and I built several rooms in his house then I started on building the other rooms for his house at the same location in but in my alts house. I had already screwed up the breakout area I had designed a couple of times so I thought at the time this would lead to less major disasters in the future.</p><p>When it comes time to combine the two layouts I know how to merge the other rooms layout into the first on the editor side but here is my question.</p><p>After I place all the items for the new rooms (n a single pile)  should i save the layout like that first and then merge the two layouts and delete all the lines that are existing to remain and then load the item locations for the new rooms</p><p>OR</p><p>  can i place the items for the new rooms in a heap then load the merged layout editor files without first saving - i am worried if i do this it will pull items from my break out area instead of the new items i placed in the house.</p><p>Sorry if my question is confusing</p>

Jesdyr
01-11-2011, 11:41 AM
<p>I would do this. It should work.</p><ol><li>Save the layout of the house currently</li><li>place the items needed for the stuff you want to merge in</li><li>Load the recently saved layout</li><li>Use the delete crates function (I always do this). </li><li>Merge in the previously decorated stuff</li><li>Us "Save as" to save a new layout (so that you still have the original incase something goes wrong).</li><li>Load the new layout.</li></ol>

illaria
01-12-2011, 10:11 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>I would do this. It should work.</p><ol><li>Save the layout of the house currently</li><li>place the items needed for the stuff you want to merge in</li><li>Load the recently saved layout</li><li>Use the delete crates function (I always do this). </li><li>Merge in the previously decorated stuff</li><li>Us "Save as" to save a new layout (so that you still have the original incase something goes wrong).</li><li>Load the new layout.</li></ol></blockquote><p>Thanks Jesdyr You are the best</p>

Jesdyr
02-02-2011, 11:09 AM
<p><span ><p>New tool to make things a little easier when using the tile/circle tools or duplicate.</p><p>This is under "Tools" called "Replace tmp UIDs"</p><p><img src="http://www.eq2designers.com/images/ReplaceUIDs1.jpg" width="487" height="187" /></p><p>This will replace any UID that is set to "999999" (I changed everything to output this) with a UID that is the the selected layout. It will only use UIDs for items that are in the moving crate of the house and will not duplicate a UID that is already in the loaded layout (unless it in the crate).</p></span></p>

Jaremai
02-02-2011, 12:31 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><span><p>New tool to make things a little easier when using the tile/circle tools or duplicate.</p><p>This will replace any UID that is set to "999999" (I changed everything to output this) with a UID that is the the selected layout. It will only use UIDs for items that are in the moving crate of the house and will not duplicate a UID that is already in the loaded layout (unless it in the crate).</p></span></p></blockquote><p>Can I love you for this?</p><p>Also, can I request a modification to the mass rotation?  You can specify a point to rotate the group of objects around (defaults to 1, 1), but is it possible to calculate the current center-of-mass and use that as the point of rotation?  Or is there a way to do this that I haven't seen?</p>

Jesdyr
02-02-2011, 03:21 PM
<p>... there isnt a way to do it currently and it is unlikely something I would add.. It wouldnt be to hard, but IDK .. maybe</p>

Jesdyr
02-02-2011, 03:22 PM
<p>**lagged double post **</p>

Jaremai
02-02-2011, 03:38 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>... there isnt a way to do it currently and it is unlikely something I would add.. It wouldnt be to hard, but IDK .. maybe</p></blockquote><p>Pseudocode:</p><p style="padding-left: 30px;"><span style="color: #00ccff; font-family: courier new,courier;">int minX; int minY;int maxX; int maxY;for (i = 1 to # of selected items) {   if item[i].xposition > maxX then maxX = item[i].xposition;   if item[i].xposition < minX then minX = item[i].xposition;   if item[i].yposition > maxY then maxY = item[i].yposition;   if item[i].yposition < minY then minY = item[i].yposition;}</span></p><p style="padding-left: 30px;"><span style="color: #00ccff; font-family: courier new,courier;">UI.XTextbox.Text = (string)((minX + maxX)/2);UI.YTextbox.Text = (string)((minY + maxY)/2);</span></p><p>Sorry.. 14yr programmer.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p><p>If you don't want to add a button to do it, that's fine and I understand.. I don't do many group rotations so it's not a huge deal.</p>