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Alvane
08-28-2009, 11:06 AM
<p>Run - don't walk to Equestrian Prep's guild hall in commonlands - unrest server. Razieh, one of the guild leaders is the decorator and designer.</p><p>It is the most fantastic, unbelievable gh I've ever seen. No, it isn't finished but it is an experience you will not believe. Just entering the gh is an adventure in itself!</p><p>Enough said - go experience it yourself. And no, I am not an Equestrian Prep member, nor pretend to be one!! Just want to spread the word on what peeps can do with a lot of imagination, and game knowledge. And no, I do not know how Razieh did it, either!</p><p>from the gals of the 'hood</p><p>eldra, celestina, slizz, alvane, nelida</p>

Zindicatt
08-29-2009, 12:41 PM
<p><span style="color: #ff0000; font-size: medium;">O.M.G.! </span></p><p>You are not joking!!! I visited this GH this morning and I almost fainted in over-excitement!  Now I am going back to see how it is done.</p>

Zindicatt
08-29-2009, 01:28 PM
<p>OK my investigation produces many leads but there is a missing link: Just how the heck does one get there?  I know I am talking in cryptic language, but I don't want to spill the beans.  You have to experience this.  Please go take a look.  You really do not want to miss it.</p>

Elorah
08-29-2009, 01:38 PM
<p>I was hoping for screenie's since I have no room for an alt... </p><p>But now I am too curious....   so hubbies account it is!</p>

Elorah
08-29-2009, 01:47 PM
<p>ummm...  Ok...  I can't figure this one out!  Zindi is correct, it has to be seen to believe it!.. lol</p><p>OM Goodness! I think that I know how it was done....  Brilliant! absolutely brilliant!</p>

CraigH
08-29-2009, 02:19 PM
<p>The entry of the zone isn't very friendly for short races.  You get stuck if you run past that first teleporter, unless I missed something.</p><p>Ok...after getting back in my first thougth was "What the?!?"</p><p>How in the heck did they do this?</p>

Flurryous
08-29-2009, 02:58 PM
<p>I really thought this wouldnt be possible but after seeing it i am intrigued. My first thought was...too bad someone let the cat out of the bag in the first place...but im glad i went to look at it.</p>

Xalmat
08-29-2009, 03:11 PM
<p>Screenies or it doesn't exist.</p>

Gaige
08-29-2009, 03:14 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Screenies or it doesn't exist.</p></blockquote><p>You need to see it for yourself however:</p><p>[Sorry guys.  Can't link to flames.  Language issues.  The thread can be found on Flames under tradeskills and home decor.  Enjoy! - K]</p>

Khiara
08-29-2009, 03:46 PM
<p><span style="font-size: medium;">omg...it's...how...they're....I got nothin...GO SEE IT!!!!</span></p>

Haohmaru
08-29-2009, 03:48 PM
<p>HA! Great work! Sneaky too <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I'll hop back in this thread in a few days to share some fun facts about this, but don't want to say much and spoil any surprises new visitors will certainly feast on.</p><p>Lawl. Good stuff!</p>

Aedowyn
08-29-2009, 03:52 PM
The Equestrian Prep Guild Hall... It breaks the rules. It's something that you'd never imagine. It can be described, but the initial experience requires you to go in without any preconceptions. You wouldn't want to know the ending of "The Sixth Sense" before going to see the movie...you won't want to know any more about this GH before going to see it. Go see it now...it may not last. And take the teleporter to the city...don't jump down into the grassy area. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Alvane
08-29-2009, 03:54 PM
<p><cite>Xalmat wrote:</cite></p><blockquote><p>Screenies or it doesn't exist.</p></blockquote><p>Screenies just don't work in this gh decoration since it is very interactive from entering and experiencing. It does exist - but only if you visit yourself. Make an alt on unrest - go to CL dock and visit Equestrian Prep. Razieh should receive the guild hall decorator of the decade award if there is such a thing. It is just no contest.</p><p>However, I think once EQ's top decorators can figure out how Razieh did this, then the sky is the limit! heh If you so desire - visit eq2flames.com. You don't have to join up to read the messages - just go to the tradeskill section and read about Equestrian Prep! Just like Gage said.....</p><p>All I can say is - it's absolutely amazing and mind-boggling!</p><p>with luv from</p><p>the gals of the 'hood</p><p>alvane, slizz, celestina, nelida, eldra</p>

Kamimura
08-29-2009, 04:21 PM
<p>What in the.. this really is amazing. I can't figure out how in the world this was done.. <img src="/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" /> I mean, I have a feeling I know <em>what</em> was done.. but it's the <em>how</em> I just can't figure out.. hmm..</p>

Minoko
08-29-2009, 05:08 PM
<p>I think I get what they did for the most part. It truly is amazing and it makes me wish sooooo bad I could play in a t3 guildhall too! They deserve every award possibly imaginable for the awesomeness that is their guildhall.</p>

samejima
08-29-2009, 05:36 PM
<p>I can not take all the credit for this, Euron and I both worked on the guild hall.</p>

Josgar
08-29-2009, 05:43 PM
<p>This makes me want to join your guild haha :p</p><p>This is awesome.</p>

Eveningsong
08-29-2009, 06:40 PM
<p>Wow... I'm pretty shocked its even possible, but big kudos on a cool idea well executed <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</p><p>Hmm... how many writs will it take to get from 51 to 70....</p>

CraigH
08-29-2009, 08:37 PM
<p><cite>Eveningsong wrote:</cite></p><blockquote><p>Wow... I'm pretty shocked its even possible, but big kudos on a cool idea well executed <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" />.</p><p>Hmm... how many writs will it take to get from 51 to 70....</p></blockquote><p>My poor guild is stuck at 51 too.  After seeing there guild hall this morning, I wish I had a T3 hall!</p>

Katanalla
08-29-2009, 09:37 PM
<p>I only got trustee in one guild hall atm <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> used to do it in old guild. . .</p><p>Everything you see is easy as pie to do, just a bit time consuming is all.</p>

Gzelle
08-30-2009, 12:21 AM
<p>Well.... it may be easy but the impact is something else.  /boggles</p><p>How did you.... what did you... hmmmm /mouth drops open.</p>

Kalria
08-30-2009, 12:35 AM
<p><img src="http://antoirair.com/images2/eq2ghoops/EQ2_000008.jpg" width="718" height="699" /></p><p>and</p><p><img src="http://antoirair.com/images2/eq2ghoops/EQ2_000009.jpg" width="500" height="375" /></p>

CraigH
08-30-2009, 12:40 AM
<p>Awwww...you shouldn't have spoiled the thread w. poor quality screenshots.  <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" /></p>

Casta
08-30-2009, 12:53 AM
<p><span style="font-family: book antiqua,palatino; color: #ff00ff; font-size: medium;">I have always made it a point to support all decorators on this forum and to encourage them to keep up the hard work. That being said, if it is as incredible as the posts lead me to believe then screenies should be posted. I do not have an open slot to create an alt just to look at something, no matter how great it is, and even if I did I would not do so on prinicpal. </span></p>

Imagikka
08-30-2009, 12:56 AM
<p>WOW- I didn't think it was possible.  I died so any times trying when the halls first came out.  I had given up - guess now I know its possible its time for me to try again <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Kamimura
08-30-2009, 01:09 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="font-size: medium; font-family: book antiqua,palatino; color: #ff00ff;">I have always made it a point to support all decorators on this forum and to encourage them to keep up the hard work. That being said, if it is as incredible as the posts lead me to believe then screenies should be posted. I do not have an open slot to create an alt just to look at something, no matter how great it is, and even if I did I would not do so on prinicpal. </span></p></blockquote><p>I was also wondering why no one just posted some screenshots, that is, until I went. There are just some things which screenshots would not really do justice, and I think this is definietly one of them. That said, there are two pictures above your post now.. they may help show what we're all amazed with.</p>

Juni
08-30-2009, 02:11 AM
<p>it's a great hall. However the peopel in the zone at the time i was. they could use a few classes in Manners. Every question i had was turned in to a joke. I understand not sharing the secreat. But they were rather rude about it. So if you go to look. Be warned.</p>

Aurel
08-30-2009, 02:22 AM
<p>Since it looks like the original intent was to not give away the surprise, highlight from here</p><p><span style="color: #0f151c;">*snaps fingers*  Darn you Commonlands Guild Hall!!  My guild has an Antonican one and every time I broke out of it from different directions, it teleported me right back to the doors of my guild hall.  Confounded by wrong alignment... hehehe.</span></p><p>to here to see my spoiler comment regarding this...</p><p>[EDIT:  I always forget that these forums eat my HTML code...]</p>

samejima
08-30-2009, 03:12 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>it's a great hall. However the peopel in the zone at the time i was. they could use a few classes in Manners. Every question i had was turned in to a joke. I understand not sharing the secreat. But they were rather rude about it. So if you go to look. Be warned.</p></blockquote><p>Who was so rude to you?</p>

Juni
08-30-2009, 04:04 AM
<p><cite>samejima wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>it's a great hall. However the peopel in the zone at the time i was. they could use a few classes in Manners. Every question i had was turned in to a joke. I understand not sharing the secreat. But they were rather rude about it. So if you go to look. Be warned.</p></blockquote><p>Who was so rude to you?</p></blockquote><p>I recive two tells from people. One had a really long name that didn't seem to make any sense whatso ever and was a lvl 1 so I had assumed that was a troll that made the toon for the sole reason of being rude. Antoher one was Cerabale, or somthign like that. the Person with the long name said several degrading things to me about my " Messing with the code " comment but i shruged them off. Cerabale ( or however you spelt it ) said that if i ( beep ) couldnt figure it out then to shut the ( beep ) up and that it was my own stupid ( beep ) fault. and to ( beep )stop trying to steal antoher person's ( beep ) idea.  I was Very shocked. When i did a /who i found the peson was anon. Alot in the zone were from that guild but in OOC they wern't that bad. A few craked some Matrix jokes about my " messing with the code " comment but that wasn't THAT rude. So I camped out. I really don't know if it was just me that got that. or if someone else had it happen. I really couldnt care either. I just know that my First time on Unrest was not a plesent one. I do not by anymeans wish to say that the guild it self is rude. Simply that there are people on there that need to have a few lessons tought to them. I did however /report both people that were rude to me. as both had cuss words.</p>

Xalmat
08-30-2009, 05:18 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><span style="font-size: medium; font-family: book antiqua,palatino; color: #ff00ff;">I do not have an open slot to create an alt just to look at something, no matter how great it is</span></p></blockquote><p>Ditto.</p><p>From the few screenshots that people are posting, looks like an impressive project in turning the leftover Commonlands geometry into a fully functional zone/city. But at the same time it's kind of cheating...</p><p>Maybe if they stayed within the confines of the guild hall I would be more impressed...</p>

samejima
08-30-2009, 05:19 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>samejima wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>it's a great hall. However the peopel in the zone at the time i was. they could use a few classes in Manners. Every question i had was turned in to a joke. I understand not sharing the secreat. But they were rather rude about it. So if you go to look. Be warned.</p></blockquote><p>Who was so rude to you?</p></blockquote><p>I recive two tells from people. One had a really long name that didn't seem to make any sense whatso ever and was a lvl 1 so I had assumed that was a troll that made the toon for the sole reason of being rude. Antoher one was Cerabale, or somthign like that. the Person with the long name said several degrading things to me about my " Messing with the code " comment but i shruged them off. Cerabale ( or however you spelt it ) said that if i ( beep ) couldnt figure it out then to shut the ( beep ) up and that it was my own stupid ( beep ) fault. and to ( beep )stop trying to steal antoher person's ( beep ) idea.  I was Very shocked. When i did a /who i found the peson was anon. Alot in the zone were from that guild but in OOC they wern't that bad. A few craked some Matrix jokes about my " messing with the code " comment but that wasn't THAT rude. So I camped out. I really don't know if it was just me that got that. or if someone else had it happen. I really couldnt care either. I just know that my First time on Unrest was not a plesent one. I do not by anymeans wish to say that the guild it self is rude. Simply that there are people on there that need to have a few lessons tought to them. I did however /report both people that were rude to me. as both had cuss words.</p></blockquote><p>The way you word your "warning" is to say it will always be this way, that the people who are in this guild hall (Thus the members.) are very rude. Neither of those people are affiliated with Equestrian Prep, Euron or I.</p>

ianilu
08-30-2009, 10:05 AM
<p>Been there ,seen it , loved it .....now wed all like to know how it was done . everyone else seems willing to share their tips,tricks and secrets when it comes to decorating and this should be no exception ..if i was the one who figured it out id be more than willing to let others know how so we could all share in wowing each other with what they might do with the information.. </p>

Karrane1
08-30-2009, 10:30 AM
That was just...... Stunning!!!! I want one!!! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Te'ana
08-30-2009, 10:40 AM
<p><span style="color: #00ffff; font-size: large;">Fabulous!  </span></p>

Seidhkona
08-30-2009, 11:15 AM
<p>My best guess is using the transporter pads to gradually work their way waaaayyyyy up in the air, then jump and float across?</p><p>Once you escaped the guildhall walls, then it's just a matter of placing transporter pads and going wild with the building.</p><p>I don't care so much about the "great escape" as I do about the absolutely perfect feel of the forest -- an effect that others could easily emulate.</p><p>Equestrian Prep folks, what is your item count like?</p><p>EDIT: I almost forgot, as I sit here in slack-jawed amazement. OM Freaking G, that is amazing! Great work!</p>

ianilu
08-30-2009, 11:32 AM
<p><cite>[email protected] DLere wrote:</cite></p><blockquote><p>My best guess is using the transporter pads to gradually work their way waaaayyyyy up in the air, then jump and float across?</p><p>Once you escaped the guildhall walls, then it's just a matter of placing transporter pads and going wild with the building.</p><p>I don't care so much about the "great escape" as I do about the absolutely perfect feel of the forest -- an effect that others could easily emulate.</p><p>Equestrian Prep folks, what is your item count like?</p><p>EDIT: I almost forgot, as I sit here in slack-jawed amazement. OM Freaking G, that is amazing! Great work!</p></blockquote><p>Well ive tried using carpets to raise myself way up in the air but ive never been able to place anything outside the walls or jump past the invisible barrier up on the walls so there must be something else im missing i went and toured a commonlands t3 hall and found a few spots on the wall where i jumped or walked and it boots me back to the entrance. So if anyone truly knows how this was done send me a PM before i go crazy trying to figure it out heh</p>

Kaian
08-30-2009, 11:32 AM
<p>That is pretty amazing - as said above, the feel of the forest is just right, and I love the style of the created buildings, too.  Much kudos on having the patience to ... think outside the box, as it were  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>Though I spent too much time running around looking for any more ASOIAF references really.  I should have known when I saw the name 'Euron'.  One small niggle ... it's Jon Snow, not Jon Stark ... <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Kenban
08-30-2009, 11:33 AM
<p>Since I am on unrest I figured I would run out there and take a look.  The guild hall really is very well done.  Having said that I am surprised so few people seem to know whats going on since this is far from the first guild hall to have used Ant or CL.  I remember a very well done maze a few months ago which I believe was on unrest which was also out in commonlands.First whats going on (Highlight below)<span style="color: #000000;"><span style="color: #0f151c;">Your just zoning in at the regular location.  The designers just wall you in so you can't see the regular area of the guild hall.  Then they have a teleport pad which only has one other spot which just happens to be the city out in commonlands.  If you head up to the upper sections of a Tier 3 guild hall and look out at commonlands or antonica you can see the city, tons of land, even some trees etc.  In most zones this is all fake just a gaphic to make it look like there is something out there but not in the guild halls.  About 50% of the actual land is out there.  The real challenge is getting there to build on it.</span></span>End what the guild hall really is...How to get to ant or CL so you can do it to your T3 guild hall.... (although I do think the journey is half the fun here so it might be worth trying a few times on your own before you read this)<span style="color: #0f151c;">First a little background I know I was not the first to get to the land mass.  A guild with an guild hall off of commonlands was the first.  It used to just be easier and I assume it still is.  But I believe I was the first to make it in a guild hall to make it to Antonica.  Just a warning before you start this.  Objects outside of the guild hall may disappear depending on where you are its not easy to stop and start again sometimes.  Also they can disappear the second they are placed in other areas.  These objects are all still there but your client will not show them on screen.  Only use objects which are not placed somewhere else in the guild hall so that its as easy as typing /house and just picking all these invisible objects later on.  Otherwise when it gets to be time to clean up you might ruin some of your decorating.First getting out of the guild hall, there is a solid but invisible wall around the guild hall preventing you from just jumping out or even building up.  But that does not prevent objects from going into this wall.  Rugs, tables, or just any object really can be placed so that it goes into this area then you can put a teleporter on that object to port into the wall.  I basically used tables to go through the roof porting my self upwards a little at a time and through the ceiling.  One fun way to get to the ceiling and to abuse the invisible wall is to use shelves scale them as large as they come, and rotate them to be placed at an angle they will become very nice ramps (and you need these in the good guild halls later on).After your out of the guild hall if your in commonlands I understand you can just use rugs to build a bridge out to the main land and just remember to place a porter when your out there and your done.  In Antonica it is not that simple.  There is a teleport field outside of the guild hall which ports you back to the zone in.  I tried to go up and over but it seems pretty tall.  So I ended up going under instead.  Using the shelf ramps I tried to build down but its a long way down at this point and very easy to screw up.  Turns out the torches outside of the door at zone in are solid.  You can just jump down there and build from there down under the water and teleport field then use carpets to get out to ant and just pop up using tables or something similar when you get out there.</span>End How to get to ant or CLSomeone might know of an easier or better method to use but thats how I did it.  If you don't understand something I might be able to explain in more detail but frankly I thought half of the fun was figuring it out for myself.  That and when I got out to antonica noticed that I forgot a port and was trying to ask people in guild to come to the guild hall and Call of the Tinker to me with a porter.  Not even thinking of the fact that I just need to use /house pick one up and place it we can fix the other porters easily later...</p>

Mystfit
08-30-2009, 12:21 PM
<p>So, is it something they make take away as an exploit, making all the work moot or is to something they will /wink at.</p>

Alvane
08-30-2009, 04:13 PM
<p><cite>[email protected] DLere wrote:</cite></p><blockquote><p>Once you escaped the guildhall walls, then it's just a matter of placing transporter pads and going wild with the building.</p><p>I don't care so much about the "great escape" as I do about the absolutely perfect feel of the forest -- an effect that others could easily emulate.</p><p>Equestrian Prep folks, what is your item count like?</p><p>EDIT: I almost forgot, as I sit here in slack-jawed amazement. OM Freaking G, that is amazing! Great work!</p></blockquote><p>I've been there a few times since, like most of us - I am awestruck. I even took a hike around the perimeter to see how far the "world" went. Looks to be the northern half of CL and this was confirmed to me. Their item count is limited to T-3 GH - no more than anyone else. The city in the woods appearance can be replicated easily in the courtyard of either T-3GH, or even on a smaller scale in T-1 & T-2 GH or for that matter in any housing; but the scenery is amazing since it is build on the CL model.</p><p>As to "how it is done" I pondered and pondered - I luv challenges! And it slowly dawned on me - you have the idea of how one can escape the walls...... question is - where do you escape the walls! heh - I finally figured out the where even though I do not have trustee access to our T-3GH in CL (Ascendant) to test out my theory. My other GH is T-1 (The Soul Society) and does have an area where you can escape but it's not reliable, nor do you go anywhere other than top of the world of the roof between the bottom & main floors - no scenery, neither - just black surrounds.</p><p>It isn't done by "cheating" which is ghosting or pulling your eithernet cord when zoning or going through walls/doors to get into areas of instances and avoid mobs, yada yada; but simply done because of certain parimeters in the system of laying down the worlds. I'm not a geek so I can't really explain it... and I really don't consider it an exploit because Equestrian Prep doesn't really gain anything in the process. They don't farm masters, shinies, etc without killing mobs. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> All it does is change the scenery. Their GH count remains the same.</p><p>Decorators change the scenery of their houses and rooms all the time. Heck, some of them - you can't even tell which type of housing it is..... that is changing the scenery - just in a different manner.</p><p>Cudos to Equestrian Prep!!</p><p>with luv from the gals of the 'hood</p><p>celestina, eldra, slizz, nelida, alvane</p>

Katanalla
08-30-2009, 05:26 PM
<p>Well I won't say how to get out, but I will tell you how to lay perfectly level foundations through terrain out there.</p><p>Find a hole in the landscape. Put a divider by it. Next use azure tapestry to put it down beneath the terrain. Put up a second azure tapestry against the first one, to make a floor area down there (repeat if yo uneed to keep getting lower). Next use large rugs (sath red ones for example). Lay out a large, level foundation to base top side off of. Next, raise items uniformly off this foundation to create the desired effect above the terrain - for example the rock paths. Once you finish, remove rugs and now you have a mystery as to how it was done. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>One way to notice this kind of technique is that items up above ground rarely line up properly. This is why when you look at it, you see sloppy edges between two items, or cracks through inbetween em (like with their dock area). Matter of time versus quality, and doing that much, hell I'd take a few sloppy edges hehe.</p><p>back in RoK in old guild I was making a castle out in CL <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> it woulda been epic, but o well.</p>

Meatmonster
08-30-2009, 06:28 PM
<p><cite>Mystfit wrote:</cite></p><blockquote><p>So, is it something they make take away as an exploit, making all the work moot or is to something they will /wink at.</p></blockquote><p> I would tend to think/hope not, especially given a Dev replied earlier in the thread and seemed amused and approved of it to some degree. I can't see why it wouldn't be allowed. It's not intended to be, but it's not going to break or hurt anything related to normal gameplay.</p><p> Even in that case, how hard could it be to attach a little bit of land to the guild hall behind it?</p>

samejima
08-30-2009, 06:29 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>One way to notice this kind of technique is that items up above ground rarely line up properly. This is why when you look at it, you see sloppy edges between two items, or cracks through inbetween em (like with their dock area). Matter of time versus quality, and doing that much, hell I'd take a few sloppy edges hehe.</p></blockquote><p>The tradeskill area is not so much being level as it was not being able to see from under the world. Although I could have spent more time on it, after a day or two frustation kicks in! <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Anestacia
08-31-2009, 03:56 AM
<p>I had ONE character that I had made as a placeholder for a certain themed house I was planning on doing but after hearing the praises here I decided to delete her and see this for myself.  I have got to say, after visiting your hall it was worth deleting that character lol.  The decorating itself was very good but I have seen quite a few other projects on the same level.  However, what sets this apart from anything else that I have seen is its location!!  I had no idea this was possible and it REALLY makes you feel like a true city instead of just simulated ones I have seen made within the confines of the guild hall walls.  Very good work and thanks for inviting the public to your city!  I hope Lucan doesnt evict you. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Galldora
08-31-2009, 07:01 AM
<p>What a fantastic job you've done!   I spent about an hour just wandering around taking in the sites, and I really enjoyed my stay.  I'm very impressed by your sense of design.  You've created such an appealing natural environment that my character really didn't want to leave.  </p><p>This is exactly the sort of "housing" space I've been begging for, for quite some time.  (Except, of course, I never dared dream of being able to have a space nearly half the size of The Commonlands! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" /> )  I'll bet large "empty land" instances would be a huge hit with individuals as well as with guilds.</p>

Loolee
08-31-2009, 09:13 AM
<p>Lovely work!  Very impressively done!</p>

Aerfen
08-31-2009, 02:00 PM
<p>Bravo Equestrian Prep!  Truly amazing!!</p><p><cite>Haohmaru wrote:</cite></p><blockquote><p>HA! Great work! Sneaky too <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>I'll hop back in this thread in a few days to share some fun facts about this, but don't want to say much and spoil any surprises new visitors will certainly feast on.</p><p>Lawl. Good stuff!</p></blockquote><p>*patiently awaits Haohmaru's next post*</p>

Autenil
08-31-2009, 02:55 PM
<p>Wow, that was amazing.</p><p>Kudos to Equestrian Prep for an amazing decorating job!</p>

Jesdyr
08-31-2009, 03:32 PM
<p><cite>Autenil wrote:</cite></p><blockquote><p>Wow, that was amazing.</p><p>Kudos to Equestrian Prep for an amazing decorating job!</p></blockquote><p>So does this mean it is OK to build in the commonlands?</p>

Aerfen
08-31-2009, 04:05 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Autenil wrote:</cite></p><blockquote><p>Wow, that was amazing.</p><p>Kudos to Equestrian Prep for an amazing decorating job!</p></blockquote><p>So does this mean it is OK to build in the commonlands?</p></blockquote><p>And Antonica?  *offers cookies* <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p>

Alvane
08-31-2009, 04:12 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>Autenil wrote:</cite></p><blockquote><p>Wow, that was amazing.</p><p>Kudos to Equestrian Prep for an amazing decorating job!</p></blockquote><p>So does this mean it is OK to build in the commonlands?</p></blockquote><p>Y not? You are building in an alt world that is part of T-3GH, not in addition, so all the parimeters of T-3GH will apply, ie item count, limit number of accessories, etc. Only the scenery is different!</p><p>Besides if you couldn't do it, the two SoE folks (dev & techie) would have mentioned it... I'm sure the bosses know about it, too, by now since it has been on EQ2 Flames since the 20th of Aug. It's just a rendering glich that doesn't exploit nothing except having different scenery for your T-3 gh!</p><p>BTW, this was done before EP posted about their GH... just not as extensive nor as awesome!</p><p>On Flames it was posted by Azigon about doing it on the ANT side "since I zoned in and splatted on the ground in Antonica when I tried looking at the zone in EQ2Emulator."</p><p>The reply from Nardaak of EP was that "Antonina side is very glitchy and not as finished." U can find the thread under the Tradeskill forum of flames.</p><p>luv from the gals of the 'hood</p><p>celestina, alvane, nelida, eldra, slizz</p>

Jesdyr
08-31-2009, 04:14 PM
<p><cite>[email protected] DLere wrote:</cite></p><blockquote><p>And Antonica?  *offers cookies* <img src="/eq2/images/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" /></p></blockquote><p>from what I hear Antonica is a bit buggy compared to commonlands. Never actually went out into Ant but I have been in CL. I had heard that the teleport pads were getting reset on some guilds that were doing this, which hinted that the GMs didnt like it.</p><p>If SoE is going to allow it, then they should remove the methods they had made to prevent people from getting out there to begin with since they obviously dont do their job.</p>

Jesdyr
08-31-2009, 04:18 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p>Y not? You are building in an alt world that is part of T-3GH, not in addition, so all the parimeters of T-3GH will apply, ie item count, limit number of accessories, etc. Only the scenery is different!</p></blockquote><p>But they did put in things to prevent people from getting out there else it would be as easy as jumping off the wall or opening the front gate.</p><p>And Yes guilds have been doing this since the first week of the halls being in the game. I would not doubt if someone did this in the first day. Eprep has some people from Confirmed who use to have a nice 2 story maze out in CL.</p>

samejima
08-31-2009, 05:02 PM
<p><cite>[email protected] wrote:</cite></p><blockquote><p><cite>[email protected] wrote:</cite></p><blockquote><p>Y not? You are building in an alt world that is part of T-3GH, not in addition, so all the parimeters of T-3GH will apply, ie item count, limit number of accessories, etc. Only the scenery is different!</p></blockquote><p>But they did put in things to prevent people from getting out there else it would be as easy as jumping off the wall or opening the front gate.</p><p>And Yes guilds have been doing this since the first week of the halls being in the game. I would not doubt if someone did this in the first day. Eprep has some people from Confirmed who use to have a nice 2 story maze out in CL.</p></blockquote><p>That was also my creation, Confirmed was in the Commonlands within hours of them coming out.</p>

Jesdyr
08-31-2009, 05:07 PM
<p><cite>samejima wrote:</cite></p><blockquote><p>That was also my creation, Confirmed was in the Commonlands within hours of them coming out.</p></blockquote><p>I wasnt sure who had done that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>I will have to stop in tonight to see what you have done with Eprep.</p>

Katanalla
08-31-2009, 05:11 PM
<p>I figured ANT / CL on my own. Anyways, Remove the [Removed for Content] invis block that ports people to the zone in please!</p>

Haohmaru
08-31-2009, 05:50 PM
<p>Hey all</p><p>First off, while we did make attempts to confine people to the guildhalls (mostly for the safety of the players), it wasn't a total surprise when we found out people got beyond those precautions anyway. Through various means, people have been doing it all over the world since launch. Crafty players have been getting out of the world, and inflating my Bug queue, for a long time. I'm the exploring type (hello Quake level exploration via rocket jumps :) and I'm positive I would have tried the exact same thing on day one.</p><p>So what's our stance? Well - it's certainly not supported in the least (clearly people are circumventing our barriers), but it's been going on since GuildHalls launched. We won't be nerfing it, nor will we ever gracefully allow people to do this either (please do not ask). Nothing will be changing for now. If this ever causes an eruption of issues, we will have to take some course of action I'm sure but for now, we'll let it be.</p><p>Now for some factoids - originally, we didn't cap the collision on the top of the Guildhalls. We did make the walls high as we knew people would want to float balconies, etc but then we realized what else players would do if there was no cap. We then added the teleport volumes as a second barrier when we stumbled across the creative uses of some items. But even still, y'all didn't disappoint and wiggled around that too!</p><p>Though, for a minute, I was cynically thinking about removing collision out there for a day or two and then spectate as people teleported over and fell straight down! Oh yes, that would have been grand! And so very, very mean >:)</p>

samejima
08-31-2009, 06:04 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p>Hey all</p><p>First off, while we did make attempts to confine people to the guildhalls (mostly for the safety of the players), it wasn't a total surprise when we found out people got beyond those precautions anyway. Through various means, people have been doing it all over the world since launch. Crafty players have been getting out of the world, and inflating my Bug queue, for a long time. I'm the exploring type (hello Quake level exploration via rocket jumps <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> and I'm positive I would have tried the exact same thing on day one.</p><p>So what's our stance? Well - it's certainly not supported in the least (clearly people are circumventing our barriers), but it's been going on since GuildHalls launched. We won't be nerfing it, nor will we ever gracefully allow people to do this either (please do not ask). Nothing will be changing for now. If this ever causes an eruption of issues, we will have to take some course of action I'm sure but for now, we'll let it be.</p><p>Now for some factoids - originally, we didn't cap the collision on the top of the Guildhalls. We did make the walls high as we knew people would want to float balconies, etc but then we realized what else players would do if there was no cap. We then added the teleport volumes as a second barrier when we stumbled across the creative uses of some items. But even still, y'all didn't disappoint and wiggled around that too!</p><p>Though, for a minute, I was cynically thinking about removing collision out there for a day or two and then spectate as people teleported over and fell straight down! Oh yes, that would have been grand! And so very, very mean ><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote><p>I would have enjoyed that!</p>

Jesdyr
08-31-2009, 06:06 PM
<p><cite>Haohmaru wrote:</cite></p><blockquote><p>people teleported over and fell straight down! Oh yes, that would have been grand! And so very, very mean ><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote><p>way to spoil it   <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

miggmann
08-31-2009, 07:43 PM
<p><strong><em><span style="font-size: x-small;">Haohmaru</span></em></strong></p><p>Anyone that was a Quake 1 player normally are the coolest of people <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>Speaking of which... i probly knew you in Quake1 if you were a big player from Heat.net Mplayer.net etc. etc.</p>

Blitzg
08-31-2009, 08:30 PM
<p>Thank goodness!  Being one of those who spent hours falling through the world, teleporting back to the entrance (go straight to Go!  Do not collect $200!), stacking items, and trying to get over my irrational fear when I would get near enough to the surface again that water started appearing over my head, I would have been heartbroken if devs removed this entirely.  When I first read this post, it actually caused me some worry that everything might be reset. </p><p>I have a room built in the Antonica lighthouse, and actually a secret room up behind the Qeynos Castle rose window (though you have to jump through the world and teleport to get out since the portal won't work for returning).  Since all other restrictions of the guild halls apply, I don't see how there's an issue.  And I frequently have to deal with my items vanishing on the buggy Antonican landscape. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>-Blitz, Aftershock on Crushbone</p>

Mystfit
08-31-2009, 11:13 PM
<p>Heh.</p><p>I wish I had known of this feature before the contest for summer geeks was over. I could made me a mean landscape shot to pose in!</p>

HarmonastixEQ
08-31-2009, 11:14 PM
<p>Very nice guild hall <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /></p><p>Now that the cat is out of the bag, I'll gladly post some screenies of my outdoor guild hall once I get home from work. There is a nice forest area in Antonica that isn't buggy at all. It's perfect for a little village!</p>

Caliphar
08-31-2009, 11:26 PM
<p>That is really impressive. Wow!</p>

Theblackrabbit
08-31-2009, 11:33 PM
<p>I was blown away when I saw this hall!  Logged in and got my butt to the commonlands area, but for the life of me I can not figure out how to move amenities over there.  Slowly... and surely... going... insane... *twitches*  Beautiful work though!</p>

AvalonSpirit
09-01-2009, 11:36 AM
<p>truely amazing.  i'm so glad i went to see this in person. </p><p>my own problem on the qeynos side is getting the bridge from the lighthouse to the mainland to stop disappearing hehe.</p>

Alvane
09-01-2009, 12:40 PM
<p>This was posted in Flames under Tradeskills forum by Razieh on 08-31-09</p> <p>"Well I had a GM contact me yesterday about how I got out there, I explained to him and he said everything is okay. However he said that he expects it might be putting extra strain on their servers, (Which I personally doubt) if that is the case the developers will likely make it impossible to get out there, thus we might lose our items. He said that the customer service team has no plans to take it down, he also complimented on how good it was. So that left us with the developer stance on it.</p> <p>Quote:</p> <p>So I guess I am in the clear all around, at least for now.</p> <p><strong>Originally Posted by Official Forums </strong></p> <p><strong><span style="color: #000000;"><</span>Hey all</strong></p> <p><strong>First off, while we did make attempts to confine people to the guildhalls (mostly for the safety of the players), it wasn't a total surprise when we found out people got beyond those precautions anyway. Through various means, people have been doing it all over the world since launch. Crafty players have been getting out of the world, and inflating my Bug queue, for a long time. I'm the exploring type (hello Quake level exploration via rocket jumps and I'm positive I would have tried the exact same thing on day one.</strong></p> <p><strong>So what's our stance? Well - it's certainly not supported in the least (clearly people are circumventing our barriers), but it's been going on since GuildHalls launched. We won't be nerfing it, nor will we ever gracefully allow people to do this either (please do not ask). Nothing will be changing for now. If this ever causes an eruption of issues, we will have to take some course of action I'm sure but for now, we'll let it be.</strong></p> <p><strong>Now for some factoids - originally, we didn't cap the collision on the top of the Guildhalls. We did make the walls high as we knew people would want to float balconies, etc but then we realized what else players would do if there was no cap. We then added the teleport volumes as a second barrier when we stumbled across the creative uses of some items. But even still, y'all didn't disappoint and wiggled around that too!</strong></p> <p><strong>Though, for a minute, I was cynically thinking about removing collision out there for a day or two and then spectate as people teleported over and fell straight down! Oh yes, that would have been grand! And so very, very mean ></strong></p><p><strong> </strong> I will say this for people saying it is an exploit. Technically it is an exploit, as I got past their barriars which are obviously there to stop me. (As the customer service person told me, this act is the exploit, not how I did it.) However no actual exploits, third party programs or UI mods were used to achieve this."</p>

Origin_Elloyn
09-01-2009, 12:43 PM
<p>This makes me wish my alt guild was level 80 : (</p><p>So many great things about it, and you guys gave me so many ideas! I love making something else inside a structured setting, but you guys blew me out of the water!</p><p>woohoo!</p>

Jonaroth
09-01-2009, 02:26 PM
<p>wow most amazing guild hall ever, this was truly an amazing sight to see. made a lvl 1 toon on your server just for this!</p><p>thanks</p>

Foolsfolly
09-04-2009, 08:45 AM
<p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>I was blown away when I saw this hall! Logged in and got my butt to the commonlands area, but for the life of me I can not figure out how to move amenities over there. Slowly... and surely... going... insane... *twitches* Beautiful work though!</p></blockquote><p>I spent some time trying...but was ultimately forced to do it the hard way. Ferry them across the same way you got there the first time.</p><p>I spent about 4 hours last night making 3 trips...the first trip I didn't bring any of the amenities. Then the second trip, one of the amenities vanished just before I got to the island...I had to reset it to default position and make a third trip.</p><p>This has completely solved lag issues for many of my guildmates. We have overenthusiastic decorators, and for many months people have been crashing when trying to log in to the guildhall, or just move around during raid time with 24+ people there.</p><p>Now we've got our merchants on a peaceful little island off of antonica, so guildmates can conduct business in a lag-free area while decorators can overload the main hall to their hearts content!</p>

Mystfit
09-04-2009, 10:16 AM
<p>Alas (andno this isn't a plea to the devs to make it easier, I read the message in the thread  /giggle), I've given up on this for now. I'm completely stupid I guess (even after having been given some tips) on how to get over there and I sure wanna get over there!</p>

Theblackrabbit
09-04-2009, 11:15 AM
<p><cite>Foolsfolly wrote:</cite></p><blockquote><p><cite>[email protected] Bayle wrote:</cite></p><blockquote><p>I was blown away when I saw this hall! Logged in and got my butt to the commonlands area, but for the life of me I can not figure out how to move amenities over there. Slowly... and surely... going... insane... *twitches* Beautiful work though!</p></blockquote><p>I spent some time trying...but was ultimately forced to do it the hard way. Ferry them across the same way you got there the first time.</p><p>I spent about 4 hours last night making 3 trips...the first trip I didn't bring any of the amenities. Then the second trip, one of the amenities vanished just before I got to the island...I had to reset it to default position and make a third trip.</p><p>This has completely solved lag issues for many of my guildmates. We have overenthusiastic decorators, and for many months people have been crashing when trying to log in to the guildhall, or just move around during raid time with 24+ people there.</p><p>Now we've got our merchants on a peaceful little island off of antonica, so guildmates can conduct business in a lag-free area while decorators can overload the main hall to their hearts content!</p></blockquote><p>Yeah I did the old carpet bridge and that was a nightmare in a half!  However, like you guys by moving them, I was able to fix the lag issues we were having in that area of the hall where our travel ports orginally sat.  That and the outside area is so pretty!</p>

HarmonastixEQ
09-04-2009, 12:14 PM
<p>Can we get a huge rainbow like the one in the frostfell zone as a house item to make the ferrying of amenities much easier? LOL <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p>

Alvane
09-05-2009, 04:36 PM
<p><cite>HarmonastixEQ wrote:</cite></p><blockquote><p>Can we get a huge rainbow like the one in the frostfell zone as a house item to make the ferrying of amenities much easier? LOL <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" /></p></blockquote><p>Considering GH decorators/designed solved SoE's GH lag problem, I should think they can reward us with a rainbow bridge! Hint Hint! <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p><p>gals of the 'hood</p><p>celestina, eldra, nelida, slizz, alvane and baby ultrani</p>

Quesera
09-06-2009, 03:06 PM
<p>Mind boggling and amazing. Nice work <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Cocapez
09-08-2009, 01:08 AM
<p>Ok so I just made a toon over there.</p><p>First off the decorating job is amazing I will say that.</p><p>Now as for where this is all done....I really don't find it all that exciting, honestly this could have been done inside a Qeynos guild hall and been even more amazing having worked it around the hall itself.</p><p>Do not get me wrong, the decorating work done is brilliant, I love that, but having it placed where it is I am more in the mind of so what, so you got somewhere that few have gotten....that's not what makes the decorating so amazing....but this is just me and my thoughts.</p>

SHIMMERSKY
09-14-2009, 05:56 PM
<p><span style="color: #800000;">Mind is Boggling over the possibilities!</span></p>

Bruji
09-18-2009, 02:10 AM
Well since Im really not very bright....and have not been able to figure out how to leave the gh....water or otherwise...will some kind soul let me know how its done? Ok I know you are not supposed to...but pretty please?!

Meatmonster
09-18-2009, 07:53 PM
<p><cite>Bruji wrote:</cite></p><blockquote>Well since Im really not very bright....and have not been able to figure out how to leave the gh....water or otherwise...will some kind soul let me know how its done? Ok I know you are not supposed to...but pretty please?!</blockquote><p> Well, it's a two-part deal, and I've only gotten past the first wall- At least, it is for Qeynos. There is both an invisible wall that keeps you frop simply hopping over the walls, and there is a second wall, a couple of "meters" past it which teleports you back to the entrance.</p><p> Basically, inside the guild hall, you are constrained by a maximum height ceiling, and the invisible wall encircling the guild hall. However, there's a space between the top of the wall encircling the walls, and the "ceiling".</p><p> I "hovered" a teleporter on the edge of the invisible wall surrounding the hall at the top of the battlements, and then elevated it a bunch, placed it, then teleported up to it. I would place a big carpet on top of the teleporter as kind of a fallback, move the camera angle until I was looking undeath the carpet so I could pick up the teleporter under it. Then I'd rinse and repeated, placing the teleporter on the same spot, but on top of the carpet instead of the hall. Eventually, I reached a ceiling, could edge forward, and jump on the invisible wall, and jump over.</p><p> Here's the problem, though- There's a second invisible wall, and instead of stopping you, it teleports you to the zone in. And when you hop over the first wall, outside of the torches and some of the wall outside of the front part, there's no where you can stand or place an object- The dock out front, the rocks, the water you all fall through the world and get reset to the zone in on.</p><p> So basically, you've got to find a way around the second wall, with very limited area to place stuff.</p>

DukeOccam
09-20-2009, 01:12 AM
<p>I made an alt and just (and I mean *just*) zoned in...I see Guard Lannister, Guard Stark, and Guard Tyrell. You've won me over already! Yay ASoIaF! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Bruji
09-20-2009, 10:23 AM
<p>Thanks so much...Ive spent two days going crazy with this.  Since the gh is in Antonica your instructions are perfect.  I some how pushed a teleporter under the door and went to the other side to fall thru the platform and rocks ...hehe. I have built up trying to find this hole to no avail... So THANKS so much, now knowing its near the top its going to be easier...i went all around the perimeter of the wall with rugs going out of my mind and driving all guildies crazy....Thanks so very much.</p>

Llieam
09-20-2009, 07:02 PM
<p>Great job on the decor here, took alot of time and planning went into this for sure! I am on the fence on how I feel about using a glitch to get this done however. On the one hand, its a new look for the guild hall as I see it. On the other hand, what if it all gets nuked someday - even tho the devs do not really say they will do this. I can not help but think, what if you could glitch adventure zones somehow to get a reward or something like that, how would the community or the devs react on that? Perhaps we should make this a more legitimate option so that everyone can use the space somehow, or purchase a gate to the outside zones so we can all have the option to utilize the oustide zones for the guild halls. The main issue is, how far do the devs let the players go with this sort of thing.</p>

Cypernicus
09-21-2009, 12:17 AM
<p>I wonder if the new layout command in gu53 will make this easier? Just edit the file to place a teleporter outside the walls.</p>

Bruji
09-25-2009, 12:09 AM
Can someone tell me how to get the NPCs on to the other side? Thanks <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Katanalla
09-25-2009, 12:12 AM
<p><cite>Bruji wrote:</cite></p><blockquote>Can someone tell me how to get the NPCs on to the other side? Thanks <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" /> </blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=459356" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=459356</a></p>

freel
09-25-2009, 03:01 AM
<p>Amazing job. The open feel of a real zone made it really special. That must have taken hours. To all the designers, assistants and guildies, you should be very proud. Thanks for letting us all visit!</p>