View Full Version : 'Revamped' PvP gear...
Paikis
08-28-2009, 08:26 AM
<p>You can find the links yourself on the test server. This is not a complete list.</p><p><span style="text-decoration: line-through;">Overall Im pretty disappointed. Some nice upgrades on the jewelery, but the armor is generally worse than it was before. The shoulders got upgraded, but everything else was either reduced or just 'changed'.</span> OK, so upon closer inspection, the gear is actually pretty nice. Its just a few set bonuses and focus effects that are complete garbage.</p><p>There are a few things which are incredibly annoying:</p><p>1. Melee focuses still on the Troubador set. Even after stating explicitly that they don't get used very often.<span style="text-decoration: line-through;">2. Bonuses to warden nukes still on gear. Wardens use CAs now, come on.</span>3. Set bonuses for Templars are now inferior to every other set of T8 gear, instead of just most of them.</p><p>Looks like its raid gear or dont bother.</p><p>RoK jewelery:</p><p><img src="http://i281.photobucket.com/albums/kk202/Paikis/Stuff.jpg" /></p><p>Brigand:</p><p><img src="http://i281.photobucket.com/albums/kk202/Paikis/Brig1.jpg" /><img src="http://i281.photobucket.com/albums/kk202/Paikis/Brig2.jpg" /></p><p>Defiler<img src="http://i281.photobucket.com/albums/kk202/Paikis/Defiler1.jpg" /><img src="http://i281.photobucket.com/albums/kk202/Paikis/Defiler2.jpg" /></p><p>Necromancer<img src="http://i281.photobucket.com/albums/kk202/Paikis/Necro1.jpg" /><img src="http://i281.photobucket.com/albums/kk202/Paikis/Necro2.jpg" /></p><p>Troubador<img src="http://i281.photobucket.com/albums/kk202/Paikis/Troub1.jpg" /><img src="http://i281.photobucket.com/albums/kk202/Paikis/Troub2.jpg" />Wizard</p><p><img src="http://i281.photobucket.com/albums/kk202/Paikis/Wiz1.jpg" /></p><p><img src="http://i281.photobucket.com/albums/kk202/Paikis/Wiz2.jpg" /></p>
Piccolo
08-28-2009, 08:44 AM
<p><em><span style="font-size: xx-small;">/tapfoot</span></em></p>
patrck17
08-28-2009, 09:01 AM
<p>Try to squeeze the fury pvp gears in there as well.</p>
Kendayar
08-28-2009, 09:51 AM
<p>Actually, the pvp gear looks better at the cost of crit mit, and they have a lot of health bonuses, but some of these stats won't matter with critical mitigation the way it is.</p>
patrck17
08-28-2009, 10:05 AM
<p>Looking foward to seeing more sets. Trying not to be too demanding here but could you scroll down on the shifting buckler and read what the "purge pain" proc does. Was that there before? I don't recall, and am not sure what it does. </p>
Paikis
08-28-2009, 10:14 AM
<p>Purge Pain gives a 5% chance to heal for 500ish when you are damaged.</p>
patrck17
08-28-2009, 10:16 AM
<p>Thanks Paikis, maybe that was there before.</p>
Seems like they have changed mitigation on these pieces as well (on Wizard ones at least)
Paikis
08-28-2009, 10:18 AM
<p>Wasn't there before. Overall the jewelery/shields are nicely done, the armor is a wash. Not even close to the raid sets.</p><p>Would prefer for that Purge Pain proc to be a self-cure instead of the heal though.</p>
fostr
08-28-2009, 11:18 AM
<p>Can you check the lower level pvp gear on Test?</p>
Guld_Ulrish
08-28-2009, 12:06 PM
<p>I cant find where to make a test char on pvp server...</p>
Sprin
08-28-2009, 12:10 PM
<p><cite>Guld_Ulrish wrote:</cite></p><blockquote><p>I cant find where to make a test char on pvp server...</p></blockquote><p>just type "/testcopy add" or "/test add"</p>
Guld_Ulrish
08-28-2009, 12:16 PM
<p>Btw how can I find links to the pvp gear so I can paste it to the testserver?</p>
Brimestar
08-28-2009, 12:26 PM
<p>There is no reason for them to be messing with the crit mit for the pvp armor...i originally had the impression that they made things better with the pvp pieces, but to me it just seems worse. And I'm not impressed with what they did to the other blue stats...In this cats opinion this is fail.</p>
Kendayar
08-28-2009, 01:50 PM
<p>I wouldn't say all that. Put it this way, if I had a t4 pattern. I would wear that. If not, this gear is the next best thing, assuming you don't raid.</p>
<p>"Hey I know what will make the wizards happy... lets remove the +7% cast speed from the pvp legs" <strong><span style="font-size: xx-large;">FAIL!</span></strong></p>
Notsovileprie
08-28-2009, 04:01 PM
<p>Keep in mind too, At the same time, They are upping the crit mit on lower teir raid drops, Lowering avatar pieces crit mit, and all of that, Its not like the PvP gear is the only bit getting nerfed, at least its getting stuff too.</p>
Wytie
08-28-2009, 04:30 PM
<p><cite>Dhye@Nagafen wrote:</cite></p><blockquote><p>"Hey I know what will make the wizards happy... lets remove the +7% cast speed from the pvp legs" <strong><span style="font-size: xx-large;">FAIL!</span></strong></p></blockquote><p>ummm the new focus is much better.</p><p>Doesnt matter how fast you cast, resist will own a sorc every time.</p>
<p><cite>Notsovilepriest wrote:</cite></p><blockquote><p>Keep in mind too, At the same time, They are upping the crit mit on lower teir raid drops, Lowering avatar pieces crit mit, and all of that, Its not like the PvP gear is the only bit getting nerfed, at least its getting stuff too.</p></blockquote><p>I agree with Notso.</p><p>The Avatar gear had to be reduced because they had no growth for T9 so it only makes sense they reduce the PvP gear as well.</p><p>All and all, I love the changes and look forward to them.</p>
Raidyen
08-28-2009, 04:34 PM
<p>Like the TSO armor changes. The only reason for 30 crit mit on a BP was for TSO raid mobs, and i dont want to pvp to get gear i will use in a raid. It is better then the T3 set, but not as good as the raid armor, which is exactly where it should be.</p><p>However some of that jewelry needs fixed. waiting for my test patcher to finish so i can look at all of it before i put in my 2cp, but based on the screens here, some of that is going to be stronger then avatar loot for pvp. Will need to see if the other classes get as big of a gear boost as those 3 healer peices.</p>
Scotti
08-28-2009, 05:22 PM
<p>Why is it that none of you are ever satisfied? It is a big step in the right direction simply by Sony creating a pvp dev in the first place and yet you guys continually spit in his face when he tries to implement anything (i.e. level locking). This server is going to rot if the only feedback they get from our community is the same bitter and selfish responses that flood the pvp boards all day long. Do a little research and figure out why they are doing what they are doing and if you don't like it go to a new game. There is no perfect strategy in existence to please the pvp community to the extent that we'd all like so don't make it any more difficult.</p>
fostr
08-28-2009, 05:27 PM
<p><cite>Scottish@Nagafen wrote:</cite></p><blockquote><p>Why is it that none of you are ever satisfied?</p></blockquote><p>because forums are usually there for people to complain about stuff.</p>
<p><cite>Paill@Nagafen wrote:</cite></p><blockquote><p><span><cite><a href="mailto<img src="></a> <a href="mailto<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />hye@Nagafen"><span style="text-decoration: underline;">Dhye@Nagafen</span></a><span style="text-decoration: underline;"> wrote:</span></cite></span><p>ummm the new focus is much better.</p><p>Doesnt matter how fast you cast, resist will own a sorc every time.</p></p><blockquote><p>"Hey I know what will make the wizards happy... lets remove the +7% cast speed from the pvp legs" FAIL!</p></blockquote></blockquote><p>Its not new... was there be4</p>
Scotti
08-28-2009, 05:43 PM
<p><cite>fostro1 wrote:</cite></p><blockquote><p><cite>Scottish@Nagafen wrote:</cite></p><blockquote><p>Why is it that none of you are ever satisfied?</p></blockquote><p>because forums are usually there for people to complain about stuff.</p></blockquote><p>This is the type of response that killed the level locking proposition.</p>
Brimestar
08-28-2009, 05:56 PM
<p>You bring up some good points Scottish...Have to think about it thou that anytime you take away 50% of anything, its going to raise some eyebrows. (in terms of crit mit).</p>
Greggthegrmreapr
08-28-2009, 06:28 PM
<p>I'm pretty much speechless. I look at that Defiler PvP gear and wonder why did they even waste their time. Every single piece adds +spell damage (meh. This is ok, but I'm a healer first, dps second) and +combat art damage. Really? Defilers get 1, count them, ONE combat art, and that is if they go down the AGI line. it is a weak hitting melee attack that is an 8 second root. Why even waste the data base room putting that on all the pieces.</p><p>Defilers and Mystics on all the PvP servers have been asking for pretty much one thing. Some way to help with casting speed. That is why kills us in PvP more than anything is that our primary abilities take forever to cast and we are constantly interupted. I asked Olihin about making RoA usable on ourselves to counter this, and his reply was that he can't get Aeralik to do it, because it would be a huge headache on PvE. He said in a PM:</p><p>"I have made changes to the PVP armor that will greatly help the shaman classes with their casting. "</p><p>The new Defiler PvP armor has 2 pieces that decrease casting speed. The Boots, which is Benevolent Alacrity IV, which is the exact same thing our TSO boots have, and the gloves which have a +5 ability casting time, which our TSO gloves have +6.</p><p>That is why people complain. Because they tell us they will make things better, and then we get this kind of thing over and over. I know Olihin is trying, but we are getting the same things that we did 2 years ago when they wanted to "fix" the pvp gear.</p>
Orthureon
08-28-2009, 06:45 PM
<p><cite>Deekin@Venekor wrote:</cite></p><blockquote><p><span style="color: #ff9900;">Like the TSO armor changes. The only reason for 30 crit mit on a BP was for TSO raid mobs, and i dont want to pvp to get gear i will use in a raid. It is better then the T3 set, but not as good as the raid armor, which is exactly where it should be.</span></p><p><span style="color: #ff9900;">However some of that jewelry needs fixed. waiting for my test patcher to finish so i can look at all of it before i put in my 2cp, but based on the screens here, some of that is going to be stronger then avatar loot for pvp. Will need to see if the other classes get as big of a gear boost as those 3 healer peices.</span></p></blockquote><p>Next time before you even "pre-complain" look at all of the enhanced DPS loot, that stuff got a huge boost aswell. I have 7 pieces in queue for my Paladin now. I also love your mentality</p><p><em><span style="color: #ff9900;">" but based on the screens here, some of that is going to be stronger then avatar loot for pvp. Will need to see if the other classes get as big of a gear boost as those 3 healer peices."</span></em></p><p>So you state in a nutshell that the 3 healer pieces are OP basically (saying it should be changed). Yet when it comes to the loot that your class(es) can use, if it is on par with this "broken OP gear" that would somehow make everything fine... I had this crazy idea once. I imagined that PVP gear that you get from PVPing would be better for PVP. Rather than avatar/raid loot that is attained via PVE. Who would have ever thought that PVP gear, attained by you guessed it PVPING woulld be the best gear to PVP in, silly concept.</p><p><em><span style="color: #ff9900;">"The only reason for 30 crit mit on a BP was for TSO raid mobs, <strong>and i dont want to pvp to get gear i will use in a raid</strong>."</span></em></p><p>- Interesting, so you like the fact that currently on live people <strong><em><span style="text-decoration: underline;">are required to PVE</span></em></strong> to be successful in PVP? I think you would enjoy the Antonia Bayle server very much.</p><p>I think the PVP armor is a huge improvement over the old set, not sure what people are complaining about. All I can recommend is /feedback and do it on test aswell.</p>
Orthureon
08-28-2009, 07:06 PM
<p><cite>Survival@Nagafen wrote:</cite></p><blockquote><p>Why is it that none of you are ever satisfied? It is a big step in the right direction simply by Sony creating a pvp dev in the first place and yet you guys continually spit in his face when he tries to implement anything (i.e. level locking). This server is going to rot if the only feedback they get from our community is the same bitter and selfish responses that flood the pvp boards all day long. Do a little research and figure out why they are doing what they are doing and if you don't like it go to a new game. There is no perfect strategy in existence to please the pvp community to the extent that we'd all like so don't make it any more difficult.</p></blockquote><p>I couldn't have said it any better. This, "I want it my way" Burger King mentality is starting to run rampant in all facets of life.</p>
In fact I liked whe way new gear looks (for a Wizard at any case), so it's a work in right direction. Thank you! Bring on the jewellery!
<p>FYI, I tried some mystic PVP armour once and the effects which increased the damage of specific spells applied to the combat art version too. When PVP test goes live, as Olihin says it will soon, I suggest you buy some warden pieces and check your tooltips.</p>
Cloakentuna
08-28-2009, 11:26 PM
<p>Was the Polaris orb changed at all? And if so, how.</p>
<p><cite>Froggleg@Nagafen wrote:</cite></p><blockquote><p>Was the Polaris orb changed at all? And if so, how.</p></blockquote><p>It gets an additional +5 Melee crit (I never realized Paladins and SKs could use it) and a 5% reduction to resistibility of all spels.</p>
<p><cite>Cyst@Venekor wrote:</cite></p><blockquote><p>5% reduction to resistibility of all spells.</p></blockquote><p>Great news! Time to wield it again!</p>
Darkor
08-29-2009, 07:38 AM
<p>Very very nice changes guys, this is about perfect. Here are some more items:</p><p><img src="http://ajjantis.de/loot/EQ2_000000.jpg" width="1920" height="1140" /></p><p><img src="http://ajjantis.de/loot/EQ2_000001.jpg" /></p>
MalkorGodchyld
08-29-2009, 07:38 AM
<p><cite>Survival@Nagafen wrote:</cite></p><blockquote><p>Why is it that none of you are ever satisfied? It is a big step in the right direction simply by Sony creating a pvp dev in the first place and yet you guys continually spit in his face when he tries to implement anything (i.e. level locking). This server is going to rot if the only feedback they get from our community is the same bitter and selfish responses that flood the pvp boards all day long. Do a little research and figure out why they are doing what they are doing and if you don't like it go to a new game. There is no perfect strategy in existence to please the pvp community to the extent that we'd all like so don't make it any more difficult.</p></blockquote><p>Solid enough point but give Olihin more credit...he knew what to expect when getting the job,in terms of the "community reception". Im not saying it makes it right...im just saying its a normal variant of community relations to have a sometimes hostile environment. Is it over the top a lot of time? Sure, as well as misinformed, but thats why the forums are here...to help clear up misinformation. </p><p> As far as the whole level locking arguement? I dont buy it personally...i think if it was gonna go through it would have gone through regardless of the feedback. Saying thats what stopped it is a cop out. But who cares, the thread is about the PvP armor so yeah...i think its pretty solid in terms of being better than what it was. </p><p> I agree with Denna though about the Defiler set... its very similar to the raid armor so i can understand why it was thought to be OK, but the main problem with being a Defiler on a PvP server is CAST SPEED...simply cant stress that enough. So a lot of those effects may as well not be there because the lack of cast speed negates ever being able to really put the armor to use. Sadly. </p><p> So it would have been nice to have that or to have a combination of knockback/stun immunity as a 2 set bonus & atleast a focus to our group ward cast time as a 4 set bonus. I'll likely never even get to wear it myself but after this long i just wanna see Defilers get a little luv tbh. All in all though...good job on the upgrades imo. </p><p> </p><p>/high five Survival !</p><p>Mariusx </p>
Fluffypaws
08-29-2009, 12:13 PM
<p><cite>Darkor@Venekor wrote:</cite></p><blockquote><p>Very very nice changes guys, this is about perfect. Here are some more items:</p><p><img src="http://ajjantis.de/loot/EQ2_000000.jpg" width="1920" height="1140" /></p><p><img src="http://ajjantis.de/loot/EQ2_000001.jpg" /></p></blockquote><p>Purifier+admirals chian=drool....lol myth = 120.9 damage rating..purifier=126.4 damage rating o.O</p>
<p>if its not a problem can someone link SK and guardian armor and new shifting band if it exist?</p>
YasikoSetsu
08-29-2009, 04:50 PM
<p>Cant find a link for it at the moment, but the new shifting band is:</p><p>+3 melee crit, +3 spell crit, +3 ranged crit</p><p>+75 CA damage, +75 Taunt amount</p><p>Also has a slightly larger proc than before (like 340-450 now, was 110-160) when taking damage, and still has the 20% chance to detarget.</p>
MokiCh
08-30-2009, 05:28 AM
<p>I'd be interested in some screens of the Ranger and Coercer gear, if possible.</p>
Eboncross
08-30-2009, 06:52 AM
<p>Im trying to undertand why the TSO Paladin armor has +5 stats on some of the items. May as well been left off +5 is nothing in T8. Was this a typo when it was put on? I didnt see the scout armor have any +5 stats on them. Other then that I see the blue stats and the DEF/PARRY/AGG basically mirror the Zealous armor with half the crit mit per piece. Other then the +5 stats on the armor I like it. I couldnt find a link for the gloves so not sure how they look.</p><p>Gussets +5 STR</p><p>Greaves +5 WIS</p><p>Pauldrons +5 STA</p><p>I looked at everything but the gloves (couldnt find them anywhere to link on test) and the basic stats were reduced quite a bit for STR. Total amounts of green stats below. I wanted to post the pieces to show but I'm at work (don't hate)and security on the pc wont let me post the pics.</p><p>STR lost 100 points.....this loss is too much without gains in INT</p><p>AGI gained 20 points</p><p>STA gained 5 points</p><p>WIS lost 15 points</p><p>INT stayed the same</p>
<p>This just a huge copy and paste from the TSO SET raid gear to the TSO set pvp gear, what a complete waste of time you put into this sony.</p><p>I guess killing anasthi sul and gynok moltor now mean nothing since you can zerg the docks/the new writ giver in TG and get the same quality of gear.</p><p>dumbing down the game ftw</p>
Faenril
08-31-2009, 06:05 AM
ROK jewelry and weapons sound pretty OP now.
BlueEternal
08-31-2009, 06:46 AM
<p><cite>Aeeron@Nagafen wrote:</cite></p><blockquote><p>This just a huge copy and paste from the TSO SET raid gear to the TSO set pvp gear, what a complete waste of time you put into this sony.</p><p>I guess killing anasthi sul and gynok moltor now mean nothing since you can zerg the docks/the new writ giver in TG and get the same quality of gear.</p><p>dumbing down the game ftw</p></blockquote><p>QFE</p>
Darkor
08-31-2009, 07:19 AM
<p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p><cite>Aeeron@Nagafen wrote:</cite></p><blockquote><p>This just a huge copy and paste from the TSO SET raid gear to the TSO set pvp gear, what a complete waste of time you put into this sony.</p><p>I guess killing anasthi sul and gynok moltor now mean nothing since you can zerg the docks/the new writ giver in TG and get the same quality of gear.</p><p>dumbing down the game ftw</p></blockquote><p>QFE</p></blockquote><p>Not at all, the pvp is exactly where it should be. Its still not better than current high end raid gear but it has a real meaning now.</p><p>The gloves had no haste, the shoulders had no +base dmg, the set bonuses were completely junk. Did you two seriously expect the armor to stay like that? total crap?</p><p>I fail to see how someone waste their time if they actually copy and paste something.</p>
<p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p><cite>Aeeron@Nagafen wrote:</cite></p><blockquote><p>This just a huge copy and paste from the TSO SET raid gear to the TSO set pvp gear, what a complete waste of time you put into this sony.</p><p>I guess killing anasthi sul and gynok moltor now mean nothing since you can zerg the docks/the new writ giver in TG and get the same quality of gear.</p><p>dumbing down the game ftw</p></blockquote><p>QFE</p></blockquote><p>There is a multitude of reasons to still raid, and a lot of the jewelry pieces from raiding is far, far superior.</p><p>But hey, this is a PvP server, you should be rewarded greatly for PvP.</p>
max.power
08-31-2009, 08:55 AM
<p><cite>Aeeron@Nagafen wrote:</cite></p><blockquote><p>This just a huge copy and paste from the TSO SET raid gear to the TSO set pvp gear, what a complete waste of time you put into this sony.</p><p>I guess killing anasthi sul and gynok moltor now mean nothing since you can zerg the docks/the new writ giver in TG and get the same quality of gear.</p><p>dumbing down the game ftw</p></blockquote><p>That's exactly what this revamp should bring us: No need to raid to stand a chance in PvP; Gear earned through PvP, not PvE.</p><p>Don't worry, PvE raids will still have it's place and use since many items from epic zones will be very good in PvP too.</p>
Faenril
08-31-2009, 09:32 AM
<p><cite>Brain@Venekor wrote:</cite></p><blockquote><p><cite>Aeeron@Nagafen wrote:</cite></p><blockquote><p>This just a huge copy and paste from the TSO SET raid gear to the TSO set pvp gear, what a complete waste of time you put into this sony.</p><p>I guess killing anasthi sul and gynok moltor now mean nothing since you can zerg the docks/the new writ giver in TG and get the same quality of gear.</p><p>dumbing down the game ftw</p></blockquote><p>That's exactly what this revamp should bring us: No need to raid to stand a chance in PvP; Gear earned through PvP, not PvE.</p><p>Don't worry, PvE raids will still have it's place and use since many items from epic zones will be very good in PvP too.</p></blockquote><p>The problem is they apparently get it wrong one more time: by copy - pasting the pvp set from the raid set and nerfing the crit mit, they boost the pvp set potential dps while decreasing its survivability.</p><p>So while not fixing the original issue ( raid set being superior, and still superior ) they make another issue worse (pvp survivability and duration of fights).</p><p>And to those who said raid gear is getting nerfed too ... This is only partially true. While avatar gear is getting nerfed hardcore, instance raid gear is apparently getting a crit mit boost soon.</p>
Armironhead
08-31-2009, 10:50 AM
<p><cite>Faenril@Nagafen wrote:</cite></p><blockquote><p><cite>Brain@Venekor wrote:</cite></p><blockquote><p><cite>Aeeron@Nagafen wrote:</cite></p><blockquote><p>This just a huge copy and paste from the TSO SET raid gear to the TSO set pvp gear, what a complete waste of time you put into this sony.</p><p>I guess killing anasthi sul and gynok moltor now mean nothing since you can zerg the docks/the new writ giver in TG and get the same quality of gear.</p><p>dumbing down the game ftw</p></blockquote><p>That's exactly what this revamp should bring us: No need to raid to stand a chance in PvP; Gear earned through PvP, not PvE.</p><p>Don't worry, PvE raids will still have it's place and use since many items from epic zones will be very good in PvP too.</p></blockquote><p>The problem is they apparently get it wrong one more time: by copy - pasting the pvp set from the raid set and nerfing the crit mit, they boost the pvp set potential dps while decreasing its survivability.</p><p>So while not fixing the original issue ( raid set being superior, and still superior ) they make another issue worse (pvp survivability and duration of fights).</p><p>And to those who said raid gear is getting nerfed too ... This is only partially true. While avatar gear is getting nerfed hardcore, instance raid gear is apparently getting a crit mit boost soon.</p></blockquote><p>The best part about this is that it does not appear to be being tested. Unless i'm looking in the wrong place i cant find any of it on test anymore.</p>
Borias
08-31-2009, 11:52 AM
<p>Aside from discussing how good/bad it is, and if procs work, what needs to be tested? Granted, there should be a guy with a sign that says "GET YOUR PVP GEAR HERE AND TEST IT OVER THERE." And then, of course, have an area you can pvp in.</p>
Armironhead
08-31-2009, 12:41 PM
<p><cite>Borias@Nagafen wrote:</cite></p><blockquote><p>Aside from discussing how good/bad it is, and if procs work, what needs to be tested? Granted, there should be a guy with a sign that says "GET YOUR PVP GEAR HERE AND TEST IT OVER THERE." And then, of course, have an area you can pvp in.</p></blockquote><p>Please - -what needs to be tested is surviability vs raiders and length of fights overall. The pvp dev seems to be claiming that these arent going to be impacted by the changes -- many folk seem to think he's wrong.</p>
ChaoticVisions
08-31-2009, 05:01 PM
<p>A few repeats here with the jewelry/misc but I added a few that weren't shown previously. Also shown are the <strong>Assassin</strong> and <strong>Berserker</strong> sets.</p><p><img src="http://www.freewebs.com/mf2dd/EQ2_000523.jpg" /></p><p><img src="http://www.freewebs.com/mf2dd/EQ2_000522.jpg" /></p><p><img src="http://www.freewebs.com/mf2dd/EQ2_000521.jpg" width="800" height="472" /></p><p><img src="http://www.freewebs.com/mf2dd/EQ2_000520.jpg" width="800" height="472" /></p>
ChaoticVisions
08-31-2009, 05:19 PM
<p>Still no Round Shield for scouts, either. How about upping Venril's Guard to a round shield and increasing the shield protection factor a bit. Who even uses this currently? Certainly no fighters would even give it a 2nd glance. Even in it's upgrade state, it's still not worth it.</p><p><img src="http://www.freewebs.com/mf2dd/venrils.jpg" width="603" height="650" /></p><p>Old version on left, soon to be updated version on right. Even with this upgrade, is this something that is going to be used? Turn this into a round shield so that scouts can finally have a PvP shield option. Also, what's with the "on a successful deflection" mod? Brawlers can't equip this anyway. <strong>Fix</strong> and <strong>boost</strong> this item please.</p>
ThomasCH
08-31-2009, 08:08 PM
<p>Would anyone mind showing the Warlock's PvP TSO set?</p><p>I cant log into the Test Server for whatever reasons.</p>
Borias
08-31-2009, 08:39 PM
<p><cite>Armironhead@Vox wrote:</cite></p><blockquote><p><cite>Borias@Nagafen wrote:</cite></p><blockquote><p>Aside from discussing how good/bad it is, and if procs work, what needs to be tested? Granted, there should be a guy with a sign that says "GET YOUR PVP GEAR HERE AND TEST IT OVER THERE." And then, of course, have an area you can pvp in.</p></blockquote><p>Please - -what needs to be tested is surviability vs raiders and length of fights overall. The pvp dev seems to be claiming that these arent going to be impacted by the changes -- many folk seem to think he's wrong.</p></blockquote><p>You can't like, just tell how much they will probbaly impact? A 750 ward on a successful block/deflect will be the same ward amount as the living wall from CL3 (i think thats the name). Or 2/3 of the trak neck. It should be easy enough to look at a parse from how those items do now, and a little bit of quick maths. Or the one that has the same proc has the xebnoks band, except like 2/3 or whatever.</p><p>There are no new effects on most the stuff, just added wards. Just requires a little legwork to figure out theoretical surivability.</p>
Paikis
09-01-2009, 01:38 AM
<p>Next expansion, can we just scrap this whole 'seperate gear' thing and give us the raid set through pvp?</p><p>Something like this:</p><p>Go get a writ, to kill 300 players. When you turn in, you get a 25% chance of getting your gloves. If you didn't get your gear, do the writ again.Go get another writ. 400 player kills. When you turn in, 25% chance of getting your boots. etc etc.</p><p>Make the writs in an order, so you have to get gloves first, then wrists, then boots or whatever order you want.</p><p>That way no one can complain that pvp gear isnt on par with raid gear. And you only have to design one set of gear. Problems all solved, more dev time to fix mechanics stuff.</p><p>EDIT: The 25% chance thing is to somewhat simulate the randomness of pattern drops. We'll just ignore the fact that 300 kills is going to take a while, whereas you can go x2 the wrists pattern guy in 10-15 minutes.</p>
BrainCandy
09-01-2009, 09:36 AM
<p>Can anyone link some pics of the lower level pvp gear? The 20-70 stuff you buy in the cities. Curious to see if it would be fun/worthwhile to create a new pvp toon to level up. </p><p>-BC</p>
Azekah1
09-01-2009, 10:17 AM
<p><cite>BrainCandy wrote:</cite></p><blockquote><p>Can anyone link some pics of the lower level pvp gear? The 20-70 stuff you buy in the cities. Curious to see if it would be fun/worthwhile to create a new pvp toon to level up. </p><p>-BC</p></blockquote><p>Samsies</p>
Neskonlith
09-01-2009, 01:44 PM
<p><cite>Paikis wrote:</cite></p><blockquote><p>We'll just ignore the fact that 300 kills is going to take a while, whereas you can go x2 the wrists pattern guy in 10-15 minutes.</p></blockquote><p><span style="color: #ff0000;">Yet a consensual Lavazerg AE update party will likely give you 300 updates in a very short amount of time - which means it should only take around a couple of days to get a full Fabled PvP suit. </span></p><p><span style="color: #ff0000;">I actually like that idea, as less time would be wasted lagging the server with AE lameness and far more time would be spent in open world PvP and fun other stuff like not logging off to preserve titles!</span></p><p><img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p><p><span style="color: #ff0000;">Alternatively, SOE could use a Recruiting Officer (the Priest of Discord) npc to sign you up and send you to "Basic Training" before you get your Fabled - t</span><span style="color: #ff0000;">he first uniform would be issued for free, but then you'd have to pay for the extra gear for any alts you want to equip later on... such as after they are posted to the far reaches of Everfrost while being issued a Sinking Sands Desert Survival kit. </span></p><p><span style="color: #ff0000;">PVE might possibly get upset over how PvP would get an immediate gear advantage "for free", but they also really have no clue what "open world PvP" actually means in terms of getting characters to end-game, as our "Risk vs Reward" is drastically different</span><span style="color: #ff0000;">.</span></p>
Brutal
09-01-2009, 02:55 PM
<p>Are they ever gonna make lower pvp sets from level 20-60 </p><p>not all of us have the time to get to level 80 cap on aa ect, some of use just wanna be able to pvp lower levels </p>
ChaoticVisions
09-01-2009, 08:25 PM
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><cite>Paikis wrote:</cite></p><blockquote><p>We'll just ignore the fact that 300 kills is going to take a while, whereas you can go x2 the wrists pattern guy in 10-15 minutes.</p></blockquote><p><span style="color: #ff0000;">Yet a consensual Lavazerg AE update party will likely give you 300 updates in a very short amount of time - which means it should only take around a couple of days to get a full Fabled PvP suit. </span></p><p><span style="color: #ff0000;">I actually like that idea, as less time would be wasted lagging the server with AE lameness and far more time would be spent in open world PvP and fun other stuff like not logging off to preserve titles!</span></p><p><img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p><p><span style="color: #ff0000;">Alternatively, SOE could use a Recruiting Officer (the Priest of Discord) npc to sign you up and send you to "Basic Training" before you get your Fabled - t</span><span style="color: #ff0000;">he first uniform would be issued for free, but then you'd have to pay for the extra gear for any alts you want to equip later on... such as after they are posted to the far reaches of Everfrost while being issued a Sinking Sands Desert Survival kit. </span></p><p><span style="color: #ff0000;">PVE might possibly get upset over how PvP would get an immediate gear advantage "for free", but they also really have no clue what "open world PvP" actually means in terms of getting characters to end-game, as our "Risk vs Reward" is drastically different</span><span style="color: #ff0000;">.</span></p></blockquote><p>A couple days to get a full fabled PvP outfit? Alright. Allow me to do the math for you.</p><p>If you were to play 16 hours a day and amazingly were able to complete a writ every 10 minutes, you would net a total of 96 void tokens. So say you miraculously were able to pull that off, it would still take you up to three weeks to get a full PvP suit, jewelry, and misc.</p><p>Now let's be more realistic here. Let's say you play 5 hours a day, and you're able to complete about 4 writs an hour (which is still pretty good), you're looking at 20 tokens a day. So roughly 5 days per piece of gear. To get full suited up in PvP (jewelry and all), you'd be looking at months of time invested. And that's considering you played <strong>every</strong> day for <strong>at least </strong>5 hours and were able to complete 4 writs an hour. In other words, not likely.</p><p>Yes, some of the more hardcore players who live on Everquest might suit up quicker than others, but if players were spending that much time doing PvE, I'd imagine they'd progress pretty quickly, too.</p><p>There is no immediate gear advantage. I finalized my PvP set, meaning every piece of jewelry and misc available, including the total TSO PvP armor in about a year and a half of playing. A lot. That's a big time investment and surely the gear should be made worth that effort.</p><p>In all honesty, most people were lucky to walk away from Lavastorm with a piece or two of gear. I don't know one person that walked away from there fully suited up, unless they were [Removed for Content] close already.</p>
<p><cite>Neskonlith wrote:</cite></p><blockquote><p><cite>Paikis wrote:</cite></p><blockquote><p>We'll just ignore the fact that 300 kills is going to take a while, whereas you can go x2 the wrists pattern guy in 10-15 minutes.</p></blockquote><p><span style="color: #ff0000;">Yet a consensual Lavazerg AE update party will likely give you 300 updates in a very short amount of time - which means it should only take around a couple of days to get a full Fabled PvP suit. </span></p><p><span style="color: #ff0000;">I actually like that idea, as less time would be wasted lagging the server with AE lameness and far more time would be spent in open world PvP and fun other stuff like not logging off to preserve titles!</span></p><p><img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" /></p><p><span style="color: #ff0000;">Alternatively, SOE could use a Recruiting Officer (the Priest of Discord) npc to sign you up and send you to "Basic Training" before you get your Fabled - t</span><span style="color: #ff0000;">he first uniform would be issued for free, but then you'd have to pay for the extra gear for any alts you want to equip later on... such as after they are posted to the far reaches of Everfrost while being issued a Sinking Sands Desert Survival kit. </span></p><p><span style="color: #ff0000;">PVE might possibly get upset over how PvP would get an immediate gear advantage "for free", but they also really have no clue what "open world PvP" actually means in terms of getting characters to end-game, as our "Risk vs Reward" is drastically different</span><span style="color: #ff0000;">.</span></p></blockquote><p>lol.. You act like there is risk in any part of this game. This is a time based game. Some of us just choose to PvP, instead of sitting inside of instances for half of our lives.</p>
Neskonlith
09-01-2009, 09:52 PM
<p><cite>Trilli@Nagafen wrote:</cite></p><blockquote><p>A couple days to get a full fabled PvP outfit? Alright. Allow me to do the math for you.</p><p>...<em>mathy stuff</em>...</p><p>In all honesty, most people were lucky to walk away from Lavastorm with a piece or two of gear. I don't know one person that walked away from there fully suited up, unless they were [Removed for Content] close already.</p></blockquote><p><span style="color: #ff0000;">I was told there would be no math! That being said, it does look like you must have missed the earlier memos, so let me go ahead and help you catch up on the importance of using the new coversheets:</span></p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=447329" target="_blank"><span style="font-size: small;"><span ><strong><span style="color: #92bab9;">Dear Qeynos and Freeport - Token farming</span></strong></span> </span></a></p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=447448" target="_blank"><span style="font-size: small;"><span ><strong><span style="color: #92bab9;">Perhaps time to save us?...</span></strong></span> </span></a></p><p><span style="color: #ff0000;">Even people on <em>Venekor</em> were openly bragging in chat that they were "earning hundreds of Tokens for nothing" - this sometimes involved rotating alts on cooldowns when AE sharing in Lavazerg - get writ, AE die and turnin update. Next, they /camp over to alt, get writ, AE die and turnin update. Next they /camp to another alt, get writ AE die and turnin update, rinse and repeat with as many eligible alts before rotating back to first toon as cooldowns cleared... seems that some people had many alts that were able to "participate".</span></p><p><span style="color: #ff0000;">It was incredibly lame how easy it was to earn hundreds of Tokens in a laughably short amount of time. More than a few players also crowed in chat they they were "stockpiling" many of the tokens to save for when SOE finally made PvP armor worth buying... and it looks like Happy! Happy! Joy! Joy! days are nigh for them! </span></p><p><span style="color: #ff0000;">With Heirloom tagging, a lot of those stockpiled Tokens on their alts can now be consolidated prior to conversion to make it easier for a chosen PvP toon to be geared up with the NEW! PHAT! BLING! when the revamped stuff hits Live.</span></p><p><img src="http://i207.photobucket.com/albums/bb310/Bitter_Coffee/screenies/SilentisLavazergMedium.jpg" /></p><p><span style="color: #ff0000;">I really liked this screenie from Silentis in that one thread - it helps to show how easy it was to update a writ with AEs... and does anyone doubt that Sentinels Fate will introduce Lavazerg 2.0 with T9 PvP?</span></p><p><span style="color: #ff0000;">If Lavazerg managed to work out so well for a dead server like Venekor, it will certainly do wonders for merged Naggy.</span></p><p><img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" /></p>
Neskonlith
09-01-2009, 10:00 PM
<p><cite>Cyst@Venekor wrote:</cite></p><blockquote><p>lol.. You act like there is risk in any part of this game. This is a time based game. Some of us just choose to PvP, instead of sitting inside of instances for half of our lives.</p></blockquote><p><span style="color: #ff0000;">Thanks for reading!</span></p><p><span style="color: #ff0000;">Use the SOE forum search feature and type in "risk vs reward" as keywords, and it'll give you an idea of what was being referenced - in that respect, the blue server ideal of in-game "risk" is nothing compared to red server "risk".</span></p><p><img src="/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" /></p>
Borias
09-01-2009, 11:46 PM
<p>The thing about the 'lavazerg' is that will happen anywhere they implement new content. It's a crazy concept, everyone doing the new stuff at the same time!</p><p>Any group of people that wanted to do this with tokens could go anywhere with close revive spots, and do the same thing. This is no secret. If a large group of people wanted to, they could take their mains, alts, friends, and do the same thing, in a set up manner. The fact that it happens with new content just means it happens in predictable places.</p>
Notsovileprie
09-02-2009, 11:57 PM
<p>Can't believe these stupid OP items have slipped you all for this long. 6.7k ward...Really?!</p><p><img src="http://img7.imageshack.us/img7/8020/eq2000009a.jpg" width="1440" height="850" /></p>
Borias
09-03-2009, 12:13 AM
<p>Well, people wanted longer pvp fights, that's a good way to make em longer.</p>
<p>Nesko</p><p>Go to a faction already and quit with the crying, PLEASE! This is a PvP server and the best and fastest rewards should be through PvP. The changes barely make up for the year and half Venekor has been without PvP.</p><p>Notsovilepriest</p><p>Come on man, you're better than that. YOU KNOW there is a check box for PvP, click it and you'll find out it isn't a 6k ward, but a 4k ward for healers, and 3k for virtually every other class. FURTHERMORE if you actually tested the items you'd know they are ALL ON THE SAME reuse timer. Use one and you can't use any of them for five minutes.</p>
Notsovileprie
09-03-2009, 01:33 AM
<p>My bad, But your wrong on numbers</p><p><img src="http://img7.imageshack.us/img7/1455/eq2000000l.jpg" width="1440" height="850" /></p>
<p>Of course my numbers are wrong. I wasn't trying to be precise.</p>
Faenril
09-03-2009, 04:04 AM
mischief maker on 5 minutes reuse ? sweet...
Faenril
09-03-2009, 04:08 AM
<p><cite>Cyst@Venekor wrote:</cite></p><blockquote><p>The changes barely make up for the year and half Venekor has been without PvP.</p></blockquote><p>What do those changes have to do with lack of pvp on venekor?</p>
BlueEternal
09-03-2009, 04:56 AM
<p><cite>Faenril@Nagafen wrote:</cite></p><blockquote>mischief maker on 5 minutes reuse ? sweet...</blockquote><p>Yay...im so excited...</p><p>/sarcasmoff</p>
<p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p><cite>Faenril@Nagafen wrote:</cite></p><blockquote>mischief maker on 5 minutes reuse ? sweet...</blockquote><p>Yay...im so excited...</p><p>/sarcasmoff</p></blockquote><p>It will get pretty old calling back, picking up a new one, and going to look for that ONE, or TWO enchanters / troubs who rely on crowd control / charm.</p>
Faenril
09-03-2009, 05:30 AM
<p><cite>Cyst@Venekor wrote:</cite></p><blockquote><p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p><cite>Faenril@Nagafen wrote:</cite></p><blockquote>mischief maker on 5 minutes reuse ? sweet...</blockquote><p>Yay...im so excited...</p><p>/sarcasmoff</p></blockquote><p>It will get pretty old calling back, picking up a new one, and going to look for that ONE, or TWO enchanters / troubs who rely on crowd control / charm.</p></blockquote><p>And what should you rely on as a crowd control class, if not crowd control ?</p>
<p><cite>Faenril@Nagafen wrote:</cite></p><blockquote><p><cite>Cyst@Venekor wrote:</cite></p><blockquote><p><cite>Naroc@Nagafen wrote:</cite></p><blockquote><p><cite>Faenril@Nagafen wrote:</cite></p><blockquote>mischief maker on 5 minutes reuse ? sweet...</blockquote><p>Yay...im so excited...</p><p>/sarcasmoff</p></blockquote><p>It will get pretty old calling back, picking up a new one, and going to look for that ONE, or TWO enchanters / troubs who rely on crowd control / charm.</p></blockquote><p>And what should you rely on as a crowd control class, if not crowd control ?</p></blockquote><p>I don't know, Amnesia, detarget spells, blink type spells and/or racial abilities, use terrain to your advantage while the item is up for only 15 seconds. Recognize when the immunity to mez and stuff is up, and snare them, they can't be immune to both at the same time. Tinkered Feign Death.... Basically anything to buy you 15 seconds.</p>
MokiCh
09-03-2009, 06:54 AM
<p>That snare immunity item scares me. Unless they give Rangers some kind of boost to melee survivability, it looks like it's lights out for us. Maybe if they made our root last longer in pvp or something.</p>
Kurindor_Mythecnea
09-03-2009, 07:28 AM
<p><cite>Brutalis@Nagafen wrote:</cite></p><blockquote><p>Are they ever gonna make lower pvp sets from level 20-60 </p><p>not all of us have the time to get to level 80 cap on aa ect, some of use just wanna be able to pvp lower levels </p></blockquote><p><span style="color: #ffff00;">QFE. This player has valid concerns.</span></p>
Darkor
09-03-2009, 08:11 AM
<p><cite>MokiChan wrote:</cite></p><blockquote><p>That snare immunity item scares me. Unless they give Rangers some kind of boost to melee survivability, it looks like it's lights out for us. Maybe if they made our root last longer in pvp or something.</p></blockquote><p>Are you kidding? It has a CHANCE to proc on a melee attack for whole 4 (!) seconds. That thing is going to make the difference in 1 out of 50 fights maybe. Before i even get to the ranger i'll be at 50 % health with 5 debuffs running massively snared.</p>
Faenril
09-03-2009, 08:48 AM
<p><cite>Darkor@Venekor wrote:</cite></p><blockquote><p><cite>MokiChan wrote:</cite></p><blockquote><p>That snare immunity item scares me. Unless they give Rangers some kind of boost to melee survivability, it looks like it's lights out for us. Maybe if they made our root last longer in pvp or something.</p></blockquote><p>Are you kidding? It has a CHANCE to proc on a melee attack for whole 4 (!) seconds. That thing is going to make the difference in 1 out of 50 fights maybe. Before i even get to the ranger i'll be at 50 % health with 5 debuffs running massively snared.</p></blockquote><p>Think he meant the "Shield of Discord" potion.</p>
MokiCh
09-03-2009, 08:53 AM
<p>Where are you getting this % chance to proc for 4 seconds on a melee attack from? What I see is this:</p><p>Shield of Discord</p><ul><li>Applies shield of discord when activated. Lasts for 15.0 seconds</li><li>Caster is immune to taunt effects.</li><li>Caster is immune to slow effects.</li><li>Makes caster immune to charm effects.</li><li>Must be engaged in PvP combat.</li></ul><p>Nothing about any % chance to proc an effect for 4 seconds. Kindly elaborate on what you're on about before raging this early in the morning.</p>
Faenril
09-03-2009, 09:03 AM
<p><cite>MokiChan wrote:</cite></p><blockquote><p>Where are you getting this % chance to proc for 4 seconds on a melee attack from? What I see is this:</p><p>Shield of Discord</p><ul><li>Applies shield of discord when activated. Lasts for 15.0 seconds</li><li>Caster is immune to taunt effects.</li><li>Caster is immune to slow effects.</li><li>Makes caster immune to charm effects.</li><li>Must be engaged in PvP combat.</li></ul><p>Nothing about any % chance to proc an effect for 4 seconds. Kindly elaborate on what you're on about before raging this early in the morning.</p></blockquote><p>lol he meant "Pursuing Strike", the proc from the pvp weapon "Parting Silk".</p>
MokiCh
09-03-2009, 09:10 AM
<p>Yes I just noticed that by reading back four pages. How silly of me not to realise that someone might think I was referring to a pvp item posted four pages back, instead of the one posted last night.</p>
Darkor
09-03-2009, 09:24 AM
<p><cite>MokiChan wrote:</cite></p><blockquote><p>Yes I just noticed that by reading back four pages. How silly of me not to realise that someone might think I was referring to a pvp item posted four pages back, instead of the one posted last night.</p></blockquote><p>I fail to see how an item, that has a casttime, can get interrupted, cant be casted while stunned, cannot be casted BEFORE the pvp fight starts is going to make a difference in a fight vs a ranger ? Guess how much seconds you actually have before you are dead?</p>
Efrath
09-03-2009, 03:49 PM
<p>Because anything that makes it harder to play as ranger is BAAAAAAD</p><p>GOD FORBID THE USE OF SPRINT BUTTON.</p><p>Srsly, just use the FREAKING SPRINT BUTTON if someone gets TOO CLOSE. I do it as a WARLOCK at a few PVP fights and WIN. Why shouldn't a ranger, that is not in much need of high amount of power, use sprint if it's needed?</p><p>Stop relying on snares and slows to avoid any form of close combat and use yer BRAIN.</p>
Rhodan
09-03-2009, 05:06 PM
<p><cite>Efrath@Nagafen wrote:</cite></p><blockquote><p>Because anything that makes it harder to play as ranger is BAAAAAAD</p><p>GOD FORBID THE USE OF SPRINT BUTTON.</p><p>Srsly, just use the FREAKING SPRINT BUTTON if someone gets TOO CLOSE. I do it as a WARLOCK at a few PVP fights and WIN. Why shouldn't a ranger, that is not in much need of high amount of power, use sprint if it's needed?</p><p>Stop relying on snares and slows to avoid any form of close combat and use yer BRAIN.</p></blockquote><p>L2P ranger please.</p><p>Rangers Rely on snares</p><p>Illys and Coercers rely on mezzes</p><p>Brigands rely on their stuns, roots, other stunlocking things, etc.</p><p>Tanks rely on taunts</p><p>the world keeps on spinning.</p><p>If you want everyone to use "sprint" as an alternative then might as well take away every CC in pvp</p>
MokiCh
09-03-2009, 06:28 PM
<p><cite>Efrath@Nagafen wrote:</cite></p><blockquote><p>Because anything that makes it harder to play as ranger is BAAAAAAD</p><p>GOD FORBID THE USE OF SPRINT BUTTON.</p><p>Srsly, just use the FREAKING SPRINT BUTTON if someone gets TOO CLOSE. I do it as a WARLOCK at a few PVP fights and WIN. Why shouldn't a ranger, that is not in much need of high amount of power, use sprint if it's needed?</p><p>Stop relying on snares and slows to avoid any form of close combat and use yer BRAIN.</p></blockquote><p>You say that as if Sprint was something that is unique to Rangers. So I hit sprint, then the other guy hits sprint, and once we're both out of power I haven't really widened the gap at all. So what else could I do to get some range? I got two short duration stuns and a short melee range root. Beyond that, it's all snares. Take away my snares and what do I have left?</p>
<p>Moki it is only a 15 second duration.</p><ul><li>Point Blank Shot - Buys you 2 seconds</li><li>Detaunt - Buys you 2 seconds</li><li>Our Root - Buys you 2 seconds **about this time you can apply your other stun</li><li>Stun - Buys you 2 seconds</li></ul><p>Now if you run in between all of those (without using sprint), buying yourself another 2-5 seconds in between each you could easily counter this immunity item.</p>
Borias
09-03-2009, 10:08 PM
<p><cite>Rhodan@Nagafen wrote:</cite></p><blockquote><p><cite>Efrath@Nagafen wrote:</cite></p><blockquote><p>Because anything that makes it harder to play as ranger is BAAAAAAD</p><p>GOD FORBID THE USE OF SPRINT BUTTON.</p><p>Srsly, just use the FREAKING SPRINT BUTTON if someone gets TOO CLOSE. I do it as a WARLOCK at a few PVP fights and WIN. Why shouldn't a ranger, that is not in much need of high amount of power, use sprint if it's needed?</p><p>Stop relying on snares and slows to avoid any form of close combat and use yer BRAIN.</p></blockquote><p>L2P ranger please.</p><p>Rangers Rely on snares</p><p>Illys and Coercers rely on mezzes</p><p>Brigands rely on their stuns, roots, other stunlocking things, etc.</p><p>Tanks rely on taunts</p><p>the world keeps on spinning.</p><p>If you want everyone to use "sprint" as an alternative then might as well take away every CC in pvp</p></blockquote><p>All this time I thought rangers relied on bowshots. Huh.</p>
Efrath
09-04-2009, 03:32 AM
<p><cite>MokiChan wrote:</cite></p><blockquote><p><cite>Efrath@Nagafen wrote:</cite></p><blockquote><p>Because anything that makes it harder to play as ranger is BAAAAAAD</p><p>GOD FORBID THE USE OF SPRINT BUTTON.</p><p>Srsly, just use the FREAKING SPRINT BUTTON if someone gets TOO CLOSE. I do it as a WARLOCK at a few PVP fights and WIN. Why shouldn't a ranger, that is not in much need of high amount of power, use sprint if it's needed?</p><p>Stop relying on snares and slows to avoid any form of close combat and use yer BRAIN.</p></blockquote><p>You say that as if Sprint was something that is unique to Rangers. So I hit sprint, then the other guy hits sprint, and once we're both out of power I haven't really widened the gap at all. So what else could I do to get some range? I got two short duration stuns and a short melee range root. Beyond that, it's all snares. Take away my snares and what do I have left?</p></blockquote><p>And us mages uses roots because believe me, we rely on it to keep the enemy away. Yet we can still win and survive when they use potions to quickly cure and remove it.</p><p>BUT OH, GUESS WHAT; YOU CAN ROOT TOO. So ummmmm, why not... You know, use roots and such to keep them away? Root them in place, WALK some distance and when they use sprint (If they do that) you do it too. With enough distance between you and some use of yer brain, you can use this to your advantage to get the enemy fully out of power while still having some left yourself (Provided the distance between the 2 of you is great enough).</p><p>And if both of you have no power left? Mana potions? Or perhaps try and simply KITE him to death? It's not that hard I think.</p>
ValleyKing
09-15-2009, 10:49 AM
<p>Guys, got a question from one of the fellow players - is there any information regarding the new price for TSO PvP gear and ROK jewellery? Will it be changed or the same number of tokens will be required? If that's been discussed elsewhere pls post a link here. Thanks a ton.</p>
<p>Just thought I would say that...Venrils Guard is now a RS woooo scout win!</p>
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