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View Full Version : Kurn's Tower (group X2): Zone Feel


Reahov
05-26-2009, 02:42 PM
<p>Please express your thoughts and issues you find on the art, sound, population (distribution of mobs, pathing), and progression (puzzles, pacing) of the zone.</p>

Galithdor
05-27-2009, 03:04 AM
<p>The zone was...interesting, didnt look much like the old Kurns, but it still looks cool...didnt have sound on so i dunno how the sound is...overall, it has a pretty good feel to it</p>

Freliant
05-27-2009, 10:47 AM
<p>Zoned in to "take a look", so I was not in a group. The instance definately does not look like the old Kurns I am used to, but its not bad either... I am guessing that void anchor on it has something to do with the floors being the way they are...</p><p>Excellent graphics for the zone, and I love the look of the new skellies. The mobs are grouped in a way that you can just walk around them around the entire floor... seems ok, since you can't go up to the second floor without killing the first named.</p><p>As a wizard, I was interested to see what kind of attacks this named had... (wether it was root+killable), and was pleasantly surprized that I could get to the elevator and get a super clean root... He power-drained me (big plus in preventing him from being soloed), and I was quickly disposed of, not by him, but by all his minions on that floor which he called.</p><p>Nice blaze effect from the ovens... although I am unable to see how they burn as brightly as they do... Elemental dot is a +... if you are not engaged, you regen enough to survive it, its curable, and occurs infrequent enough that you can just hop accross them nicely. However, I don't know if this is intended or not, but if you go INTO the oven, you do not get affected by the blaze... Might want to fix that, or everyone will just go into the ovens to pull the named... unless... that is the intent <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>Overall, great first floor... will get a group to look at the rest.</p>

bryldan
06-01-2009, 01:59 PM
<p>What is the lockout for this zone btw?</p><p>I really really hope its not like WoE because 5 days is just too much especially with a zone like WoE where it is the staging ground for another x4 zone which makes it rather hard to have everyone flagged.</p>

timetravelling
06-01-2009, 04:39 PM
<p>should be 3 day min, 7 day max.</p>

bryldan
06-01-2009, 07:29 PM
<p><cite>timetravelling wrote:</cite></p><blockquote><p>should be 3 day min, 7 day max.</p></blockquote><p>Any chance of changing WoE to that????? Obviously ppl are clamoring for it as you can see there are threads dedicated to it.</p>

feldon30
06-02-2009, 11:27 AM
And yet you posted here.

bryldan
06-02-2009, 12:35 PM
<p><cite>feldon30 wrote:</cite></p><blockquote>And yet you posted here.</blockquote><p>And yet it has not been answered......</p>