View Full Version : TSO and scaled down instances: Void Shards
Queen Alexandria
11-29-2008, 03:17 AM
<p>I was under the impression that I could start doing these instances daily and work my way up while collecting shards so when I hit level 80 I could make that armor. But I found out that the quests are only for level 70-80.</p><p>Why? Would be nice if I could start working on this right away and collect shards. The higher levels are able to, but why not us working our way up? Im going to have to redo these ten thousand times when I hit the appropriate level?</p><p>Im just depressed about the whole expansion when i realized this, theres not much to do with it for me right now, seems like I've got some leveling to do before I can make use of it.</p><p>Zen</p>
Dreyco
11-29-2008, 05:10 AM
<p>Honestly, i'd hope that they made the system so that the shards were tiered, and rewarded tiered armor right along with them instead of allowing previous players to just save up and have a great suit of 80 armor waiting for them.</p><p>Kind of a pipe dream tho.</p>
Apocroph
11-29-2008, 12:51 PM
<p><cite>Queen Alexandria wrote:</cite></p><blockquote><p>I was under the impression that I could start doing these instances daily and work my way up while collecting shards so when I hit level 80 I could make that armor. But I found out that the quests are only for level 70-80.</p><p>Why? Would be nice if I could start working on this right away and collect shards. The higher levels are able to, but why not us working our way up? Im going to have to redo these ten thousand times when I hit the appropriate level?</p><p>Im just depressed about the whole expansion when i realized this, theres not much to do with it for me right now, seems like I've got some leveling to do before I can make use of it.</p><p>Zen</p></blockquote><p>This is a symptom of an expansion-wide problem. All the quests and motivational tools are exclusive to level 80. There are no quests or incentives for lower tiers beyond the named drops that have to be there so people don't riot. They took all the time and made all the effort to make these zones scale to multiple tiers, but didn't bother to incentivize them after that.</p>
Queen Alexandria
11-30-2008, 10:27 PM
I'm affraid I am too small to be heard and too loud to be understood. I have a feeling there aren't enough people concerned with this issue.
Xalmat
11-30-2008, 11:20 PM
<p>Well, to be fair, they <em>did</em> say this is pretty much a high level expansion. Moors is level 77+, the tradeskill missions are level 65+, all of the Void, Guk, and Kunark zones are level 80 only, and the raid zones are several notches harder than Veeshan's Peak/Trakanon/Byzola. The only zones that scale down are Najena, Miragul's, Befallen, and Mistmoore (and Mistmoore only to 70).</p><p>Still I would like to see lower level void armor. But you will outlevel it extremely quickly (going from 50 to 80 doesn't take much time at all, not as much as it used to anyway), and grouping between 50 and 80 is sparse at best (it picks up at 80), so most of the gear would be realtively unused.</p>
Queen Alexandria
12-01-2008, 01:25 AM
<p>Thats why I think void shards could be saved up. I honestly don't plan on hitting level 80 ASAP and I do quite a fair amount of helping level 80s as they mentor me to do the instances and get their shard. To me an accomplishment would be to have all my shards set aside and ready so when I hit level 80 I could buy all the armor my shards can get. Now as far as the higher end armor, I don't expect the patterns to drop on scaled down instances, so i'd have to hunt for those at a higher level. But do you understand what I mean? Right now, I get to look at mediocre Legendary stuff that is not even comparable to MasterCrafted or any better than it. I grouped with my guildies the other night and did an instnace, there were three monks in the group. The group leader said... "Why is it Zenaide (me) is doing twice the damage of the other monks?" and the answer from one of the other monk was , "Cause were too cheap and using app1s." That to me is a clear realization of the differnece in player I am from a majority of the others. I have all Master I's, all master crafted gear (if there was better, id have it) that is fully adorned with fabled adornments, Level 80 Tailor with MC Epic, Savior Title, maxed faction with danak, riliss, bathezid, level 80 guild mount... with self run speed of 70% and 120AAs at level 54. Thats the kind of player I am, but not the kind of player I should be according to everyone else. I'm told to hit level 80 as soon as possible and skip all the obsolete content. That is why I did the /survey in EQ2 and chose the option to fix current content. Just my opinion on the matter... but with the situation at hand, i don't see how it will harm progression, with having so many things to work on, why not allow lower level characters to get shards as well and motivate progression? That is all.</p>
Queen Alexandria
12-08-2008, 11:32 AM
<p>With the crafting system in place, it is already possible to use void shards to commision a crafting session to make armor for other players that do not have shards. In theory, a level 72+ character that has the crafting tradeskill instance recipes can commission a crafting session with another player to create the level 80 armor for a player that does not have void shards.</p><p>I have not tried, but i'd definetly be willing to test this if anyone wants to try! This might be another design flaw, but why not allow lower level players to get shards as well so we can start saving ours for higher levels? I dont mind doing the instances for discovery and exp and loot but, neither of those I really can't get elsewhere. I'd be more inclined to run instances every day if I got shards... to either save up for level 80 or spend on armor that is better than master crafted.</p>
Nakaru-Nitepaw
01-16-2009, 06:34 AM
<p><cite>Dreyco wrote:</cite></p><blockquote><p>Honestly, i'd hope that they made the system so that the shards were tiered, and rewarded tiered armor right along with them instead of allowing previous players to just save up and have a great suit of 80 armor waiting for them.</p><p>Kind of a pipe dream tho.</p></blockquote><p>That is a good idea. It could be like how they set up Icy keep. Every MC level they had a teired set of armor and weapons that you pay for with tokens. The tokens came in a lot more often too. it made the instance worth doing IMO. I had a lot of fund in Icy Keep, and did several groups just for the tokens. The only mentoring we did, we stayed mentored and killed at that level. it was. gasp.. Fun!</p>
ShinGoku
02-08-2009, 02:32 PM
<p>I really enjoyed the icy keep, it beats the hell out of just about everything in tso imo.</p><p>Anyone could mentor to any level and it would scale and be fun and thats my issue with the new expac. It was balanced for people who were mythicaled and had killer instance/raid gear.</p>
Kendricke
02-10-2009, 02:37 PM
<p><cite>ShinGoku wrote:</cite></p><blockquote><p>It was balanced for people who were mythicaled and had killer instance/raid gear.</p></blockquote><p>Link please.</p>
Vulkan_NTooki
02-10-2009, 02:50 PM
<p>Aye.. its not scaled for raid geared ppl.. seriously... raid geared ppl just skip the progression and can do most of the hard ones right away, where as the rest of us will have to gain gear as we do the easier ones and work our way up to the harder ones.</p>
therodge
02-10-2009, 04:28 PM
<p>i disagree, they are scaled for raid geared people, i personally have completed every zone in tso (except ferzhul couldent get varsoon) and i have acually failed ferzual with a full mythicaled group (i have my myth also) with me being the least geared person pushing 72% avoidance and 62% mit group buffed cranking out 22k group dps honestly though their are only two options.</p><p>1. reduce difficulty but if you reduce difficulty you have to tune down loot at the loot fits the difficulty</p><p>2. keep it the same.</p><p>these zones are designed for raiders even if the entire group is in full teir 2 shard armor, with fabled peices scattered without, with the fabled epic, im seeing probobly a 90% fail rate in the harder guk zones and necrotic asylum, and no chance for a pickup in ferzual.</p>
Brinelan
02-10-2009, 04:33 PM
<p><cite>therodge wrote:</cite></p><blockquote><p>i disagree, <strong>they are scaled for raid geared people</strong>, i personally have completed every zone in tso (except ferzhul couldent get varsoon) and i have acually failed ferzual with a full mythicaled group (i have my myth also) with me being the least geared person pushing 72% avoidance and 62% mit group buffed cranking out 22k group dps honestly though their are only two options.</p><p>1. reduce difficulty but if you reduce difficulty you have to tune down loot at the loot fits the difficulty</p><p>2. keep it the same.</p><p>these zones are designed for raiders even if the entire group is in full teir 2 shard armor, with fabled peices scattered without, with the fabled epic, im seeing probobly a 90% fail rate in the harder guk zones and necrotic asylum, and no chance for a pickup in ferzual.</p></blockquote><p>Mythical is not the I WIn button you make it out to be.</p><p>And Link Please</p><p>I have not 1 Raid piece and I hold my own just fine.</p>
therodge
02-11-2009, 12:39 PM
<p><cite>Brinelan@Guk wrote:</cite></p><blockquote><p><cite>therodge wrote:</cite></p><blockquote><p>i disagree, <strong>they are scaled for raid geared people</strong>, i personally have completed every zone in tso (except ferzhul couldent get varsoon) and i have acually failed ferzual with a full mythicaled group (i have my myth also) with me being the least geared person pushing 72% avoidance and 62% mit group buffed cranking out 22k group dps honestly though their are only two options.</p><p>1. reduce difficulty but if you reduce difficulty you have to tune down loot at the loot fits the difficulty</p><p>2. keep it the same.</p><p>these zones are designed for raiders even if the entire group is in full teir 2 shard armor, with fabled peices scattered without, with the fabled epic, im seeing probobly a 90% fail rate in the harder guk zones and necrotic asylum, and no chance for a pickup in ferzual.</p></blockquote><p>Mythical is not the I WIn button you make it out to be.</p><p>And Link Please</p><p>I have not 1 Raid piece and I hold my own just fine.</p></blockquote><p>you arnt very specific what class do you play? are you a tank or healer? have you cleared ferzual? did anyone have their myth or were raid geared? (and btw i can honestly say a myth is more then just a crutch, it may not be an i win button but it will make a huge diffrence.) but i wasent calling a myth a i win button, if you re read my post i was the LEAST geared person in that zone, i dont have raid gear (minus hate pants which will be switched out for teir 2 set if i decide to finish it before i get holy warrior also) here is the thing honestly the situation your looking at simply wont happen in pickups these days since the start of this expantion i think i have been in one group that no one had a atleast raid gear.</p><p>edit: just looked at your sig and your profile, i have determined two things</p><p>1, you are a conjy which unless i am wrong (which is a possibility) and you truly are an exception to the rule you are probobly parsing no higher thn an average 2500 zws maybe 3k spike and honestly this guess may be high.</p><p>2. if one is correct your probobly being dragged through zones, which isnt your fault its soes fault for your class, but for some reason i doubt you have finished ferzual as a nonmythed conjy</p>
Elcarp
02-11-2009, 08:51 PM
<p>I just recently hit 80, and I thought it was very nice to be able to upgrade my armor from the 72 stuff right away. I have been earning the shards since I hit 75, and I now have the first tier of shard armor, so I can actually take more than 2 hits from mobs at my level. It's a system that allows people who don't have the time or groups for x4 raids to get halfway decent equipment. Otherwise, I'd still be running around in 72 mastercrafted.</p>
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