View Full Version : Creature Summoner in Guild Halls

10-16-2008, 02:13 PM
You can move this thread if its the wrong spot....really wasn't dead sure where to put it as it kinda mixes a few topics ;p.  I noticed they seem to 'buff' these summoned creatures up a bit.  But for the sake of even trying out spells to getting things to proc they're a joke.  I get a better hit-rate against non debuffed VP orange con epics than I do these white con mobs.  I have all master 1's, and this is what I found.  Maybe umm, lower their chance to resist?  Seriously, take a look...this is a zonewide after blasting down a ton of those mobs.  Oh I did have a few deaths cause well, when a root resists 4 times in a row ya run out of tricks.  And no, the number 4 is not an exageration.<img src="http://i495.photobucket.com/albums/rr313/dakkotax/Untitled-1copy.jpg" border="0" alt="" />I'd say on the worst of worst nights in VP mages get like 90% hit rates.  Would be swell if someone who beefed these things up to resist like red con mobs could consider making them seem like actual white cons.  I know someone beefed them but, maybe they went a bit overboard.  Pretty sure I now need a brig just to use the creature summoner.

10-16-2008, 02:37 PM
<p>First, good post</p><p>Secondly, try the VP mobs unbuffed if you can swing a raid into doing it, you will see simliar results imo. This has been what casters who don't typically raid with a completly balanced raid force have been raising as an issue for some time now. Solo a bit of re2 and you also get the same results.</p><p>I don't think this is unique to the summoned mobs, doing Commander Ziz last night in a solo farming run of 8 named in jw I had no less than 7 root resists in a row just on him, group root is master 1 and single target is adpet 3. Thank heavens for dispersion gear! The other named were not much better, subjugation solo runs 430 ish. DPS spells fared better but still imo not well when disruption runs about 450 solo and resists are observed in almost EVERY fight</p><p>I don't care how the issue is addressed, gear, resists, AA's, whatever, just that in the end it is addressed (which I think it will be I feel fairly positive about SOE in this regard)</p>

10-16-2008, 07:19 PM
I used to solo chelsith.  These mobs resisted worst than lvl 83/84 heroics lol.  I also still sometimes farm Eldrig the young and hes a 83 heroic as well.  The resists on the summoned mobs are waaay more high powered than any resists I've seem to come accross yet.  Lol I love the creature summoner, i just wish I could hit it ;p  I only brought this up too cause the heroics used to hit like wimps, a clothy could tank them.  Then one day i summoned the heroic and got 3 shotted.  They definetly made them more heroic but, eek, they could have added the 3 shot ability in without making the resists this god awful. <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />Although with a healer, i've killed a couple chelsith trash mobs, and no joke had like a 60% hit rate.  Stuff like that is just screwy.  60% hit rate with a 2k elemental debuff on them.  Glad I have a debuff spell.