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View Full Version : Selling to Merchants in Guild Hall


DragonMaster2385
10-13-2008, 01:52 PM
Ok, so for some reason, none of my characters can sell to merchants in the guild hall.  I don't think it is a ranking issue, since no one else seems to have a problem.  Is this a bug?  Has anyone else had this problem?

Norrsken
10-13-2008, 02:13 PM
<cite>[email protected] wrote:</cite><blockquote>Ok, so for some reason, none of my characters can sell to merchants in the guild hall.  I don't think it is a ranking issue, since no one else seems to have a problem.  Is this a bug?  Has anyone else had this problem?</blockquote>There is a specific NPC to sell to for the GH and its the only one you can dump vendor trash on.

denmom
10-13-2008, 03:31 PM
<cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>Ok, so for some reason, none of my characters can sell to merchants in the guild hall.  I don't think it is a ranking issue, since no one else seems to have a problem.  Is this a bug?  Has anyone else had this problem?</blockquote>There is a specific NPC to sell to for the GH and its the only one you can dump vendor trash on.</blockquote>Commodities Exporter amenity.  You can sell your status loot as well as anything you want to vendor to it.The fuel merchant, unlike the ones in the city, won't buy, not even fuel.  That's annoying in itself, but we have the Exporter so it's a minor one.

Oh
10-13-2008, 04:43 PM
<cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>Ok, so for some reason, none of my characters can sell to merchants in the guild hall.  I don't think it is a ranking issue, since no one else seems to have a problem.  Is this a bug?  Has anyone else had this problem?</blockquote>There is a specific NPC to sell to for the GH and its the only one you can dump vendor trash on.</blockquote>Commodities Exporter amenity.  You can sell your status loot as well as anything you want to vendor to it.The fuel merchant, unlike the ones in the city, won't buy, not even fuel.  That's annoying in itself, but we have the Exporter so it's a minor one.</blockquote>Yea what he said. I just wanted to say I HATE THAT THE FUEL MERCHANT DOESN'T BUY THE SAME STUFF HE FREAKING SELLS!!! I understand there is probably a technical issue of it's just a flag either they buy everything buyable or not but still it is very anoying!! We were trying to put off the commodities exporter but that got bumped in because it was so anoying.

Rahatmattata
10-13-2008, 04:45 PM
<cite>Ohiv wrote:</cite><blockquote><cite></cite>I HATE THAT THE FUEL MERCHANT DOESN'T BUY THE SAME STUFF HE FREAKING SELLS!!!</blockquote>Sorry, no refunds!(Did you show him your reciept?)

Ama
10-13-2008, 06:20 PM
<p>It maybe necessary to have a Sellable function added to the fuel merchant in the guildhalls that will buy the fuel you purchase from him/her.  </p><p>Course if not it's not out of the question of...<b>zoning out</b> of the guildhall and selling it to a merchant or a tradeskill fuel vendor in the regular areas. <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Meirril
10-13-2008, 10:39 PM
<cite>Rahatmattata wrote:</cite><blockquote><cite>Ohiv wrote:</cite><blockquote><cite></cite>I HATE THAT THE FUEL MERCHANT DOESN'T BUY THE SAME STUFF HE FREAKING SELLS!!!</blockquote>Sorry, no refunds!(Did you show him your reciept?)</blockquote>Remember the rules of aquisition! Once you have their money NEVER GIVE IT BACK!

Qandor
10-14-2008, 03:56 AM
<p>In my opinion the fuel merchant should, of course, buy back fuel. They should also buy crafted goods. </p>

Snowdonia
10-14-2008, 09:02 AM
<cite>Qandor wrote:</cite><blockquote><p>In my opinion the fuel merchant should, of course, buy back fuel. They should also buy crafted goods. </p></blockquote>Buy back fuel, ok, I can see it, it IS a "fuel" merchant after all. But crafted goods? Nah. The whole point of having a commodities vendor, or junk dealer, is to buy back your unwanted junk which includes crafted good you happen to be leveling on that are filling up your inventory. Asking that crafted goods be purchasable by the fuel vendor is just trying to get around the necessity to purchase and upkeep another NPC. I honestly hope SOE don't cave in on that either because once they give people won't stop asking for them to give a bit more until they are asking to just give us one NPC that can do it all.So I can't get behind the buying back "crafted goods" idea <i>at all</i> but can get behind the fuel.

Flame
10-14-2008, 11:00 AM
Along these same lines..Is anyone having the issue that guildies can't buy or interact with the npc's (amenities) in the guild halls?  Some of my guildies can't buy or sell from the fuel merchant or the ts writ giver but can with the broker.  Any help is appreciated!

surepaw
10-14-2008, 11:55 AM
<cite>[email protected] Bazaar wrote:</cite><blockquote>Along these same lines..Is anyone having the issue that guildies can't buy or interact with the npc's (amenities) in the guild halls? Some of my guildies can't buy or sell from the fuel merchant or the ts writ giver but can with the broker. Any help is appreciated!</blockquote>Correct me if I am wrong here, but if you have any of your guildy's set up as visitors they will not be able to use all the amenities you have in the guild hall, they must be set as friend or higher.

DragonMaster2385
10-14-2008, 01:24 PM
ah, good to know.  I must have just been going to the wrong person.

Qandor
10-14-2008, 02:43 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Qandor wrote:</cite><blockquote><p>In my opinion the fuel merchant should, of course, buy back fuel. They should also buy crafted goods. </p></blockquote>Buy back fuel, ok, I can see it, it IS a "fuel" merchant after all. But crafted goods? Nah. The whole point of having a commodities vendor, or junk dealer, is to buy back your unwanted junk which includes crafted good you happen to be leveling on that are filling up your inventory. Asking that crafted goods be purchasable by the fuel vendor is just trying to get around the necessity to purchase and upkeep another NPC. I honestly hope SOE don't cave in on that either because once they give people won't stop asking for them to give a bit more until they are asking to just give us one NPC that can do it all.So I can't get behind the buying back "crafted goods" idea <i>at all</i> but can get behind the fuel.</blockquote>Um, ever level by making items? Ever make the wrong thing? Ever make too many of something by mistake? This has nothing to do with selling your old adventure gear. Has nothing to do with getting around anything. Has to do with providing useful functionality in a crafting area. No one is just going to buy a fuel merchant and scrap the commoidities guy since they cannnot sell drops or anything they might get while out adventuring to the fuel merchant under my proposal. Personally I couldn't care less about what you can get behind.

Flame
10-14-2008, 04:22 PM
<cite>surepaw wrote:</cite><blockquote><cite>[email protected] Bazaar wrote:</cite><blockquote>Along these same lines..Is anyone having the issue that guildies can't buy or interact with the npc's (amenities) in the guild halls? Some of my guildies can't buy or sell from the fuel merchant or the ts writ giver but can with the broker. Any help is appreciated!</blockquote>Correct me if I am wrong here, but if you have any of your guildy's set up as visitors they will not be able to use all the amenities you have in the guild hall, they must be set as friend or higher.</blockquote>Ty for your response.  So I need to list all of my guildies as friends in order for them to access amenities that the guild they belong to purchased from the guild hall?  I'm sure your correct on this, however, it sounds a little redundant. Obviously, they are friends they are guildies..lol..maybe I'm the only one who saw the humor in that situation.  Anyway, thank you again for replying and I will make them friends!

Oh
10-14-2008, 04:30 PM
<cite>Qandor wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Qandor wrote:</cite><blockquote><p>In my opinion the fuel merchant should, of course, buy back fuel. They should also buy crafted goods. </p></blockquote>Buy back fuel, ok, I can see it, it IS a "fuel" merchant after all. But crafted goods? Nah. The whole point of having a commodities vendor, or junk dealer, is to buy back your unwanted junk which includes crafted good you happen to be leveling on that are filling up your inventory. Asking that crafted goods be purchasable by the fuel vendor is just trying to get around the necessity to purchase and upkeep another NPC. I honestly hope SOE don't cave in on that either because once they give people won't stop asking for them to give a bit more until they are asking to just give us one NPC that can do it all.So I can't get behind the buying back "crafted goods" idea <i>at all</i> but can get behind the fuel.</blockquote>Um, ever level by making items? Ever make the wrong thing? Ever make too many of something by mistake? This has nothing to do with selling your old adventure gear. Has nothing to do with getting around anything. Has to do with providing useful functionality in a crafting area. No one is just going to buy a fuel merchant and scrap the commoidities guy since they cannnot sell drops or anything they might get while out adventuring to the fuel merchant under my proposal. Personally I couldn't care less about what you can get behind.</blockquote>The whole point of the commodiets person is just to have another amentity sink, this is why they disabled selling to things like fuel merchants etc. Yes it is anoying to have to go to a seporate vender to unload the "whatever's" but meh this is how they implented it. I suggest doing /feedback in game and artiqulating your point maybe they might change, i doubt it, but atleast you will be heard.

Snowdonia
10-14-2008, 06:39 PM
<cite>Qandor wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Qandor wrote:</cite><blockquote><p>In my opinion the fuel merchant should, of course, buy back fuel. They should also buy crafted goods. </p></blockquote>Buy back fuel, ok, I can see it, it IS a "fuel" merchant after all. But crafted goods? Nah. The whole point of having a commodities vendor, or junk dealer, is to buy back your unwanted junk which includes crafted good you happen to be leveling on that are filling up your inventory. Asking that crafted goods be purchasable by the fuel vendor is just trying to get around the necessity to purchase and upkeep another NPC. I honestly hope SOE don't cave in on that either because once they give people won't stop asking for them to give a bit more until they are asking to just give us one NPC that can do it all.So I can't get behind the buying back "crafted goods" idea <i>at all</i> but can get behind the fuel.</blockquote>Um, ever level by making items? Ever make the wrong thing? Ever make too many of something by mistake? This has nothing to do with selling your old adventure gear. Has nothing to do with getting around anything. Has to do with providing useful functionality in a crafting area. No one is just going to buy a fuel merchant and scrap the commoidities guy since they cannnot sell drops or anything they might get while out adventuring to the fuel merchant under my proposal. Personally I couldn't care less about what you can get behind.</blockquote>Oh, my apologies. I thought this was a discussion forum where we could put forth our opinions and debate them. My mistake. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />I have all 9 crafters, so yeah, I've done ALL those things. The point remains, your idea/opinion is still only a way of getting around the need to buy the appropriate NPC. The junk dealer provides your "useful functionality in a crafting area" which is why my guild bought one and not just because of the status loot and other junk we can sell to it. And, as you say, if you're buying the junk dealer anyhow, what's the purpose of having the fuel merchant buy back crafted goods anyways if you're already getting the facility to have EVERYTHING bought back? It's superfluous.

Qandor
10-15-2008, 04:46 AM
<cite>[email protected] wrote:</cite><blockquote><cite>Qandor wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Qandor wrote:</cite><blockquote><p>In my opinion the fuel merchant should, of course, buy back fuel. They should also buy crafted goods. </p></blockquote>Buy back fuel, ok, I can see it, it IS a "fuel" merchant after all. But crafted goods? Nah. The whole point of having a commodities vendor, or junk dealer, is to buy back your unwanted junk which includes crafted good you happen to be leveling on that are filling up your inventory. Asking that crafted goods be purchasable by the fuel vendor is just trying to get around the necessity to purchase and upkeep another NPC. I honestly hope SOE don't cave in on that either because once they give people won't stop asking for them to give a bit more until they are asking to just give us one NPC that can do it all.So I can't get behind the buying back "crafted goods" idea <i>at all</i> but can get behind the fuel.</blockquote>Um, ever level by making items? Ever make the wrong thing? Ever make too many of something by mistake? This has nothing to do with selling your old adventure gear. Has nothing to do with getting around anything. Has to do with providing useful functionality in a crafting area. No one is just going to buy a fuel merchant and scrap the commoidities guy since they cannnot sell drops or anything they might get while out adventuring to the fuel merchant under my proposal. Personally I couldn't care less about what you can get behind.</blockquote>Oh, my apologies. I thought this was a discussion forum where we could put forth our opinions and debate them. My mistake. <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />I have all 9 crafters, so yeah, I've done ALL those things. The point remains, your idea/opinion is still only a way of getting around the need to buy the appropriate NPC. The junk dealer provides your "useful functionality in a crafting area" which is why my guild bought one and not just because of the status loot and other junk we can sell to it. And, as you say, if you're buying the junk dealer anyhow, what's the purpose of having the fuel merchant buy back crafted goods anyways if you're already getting the facility to have EVERYTHING bought back? It's superfluous.</blockquote><p>Opinions are great but when you use arguments such as accusing someone of trying to get around something, or admonishing SoE not to "cave in" once again, you kind of step over the line. My proposal was not some evil plan to avoid paying for something. We are a level 62 guild with a T2 hall with 21 amenities currently. We could easily afford a T3 hall if we qualified for it without breaking a sweat The cost of one of these amenities is insignificant to us. </p><p>Great that you put your commodities vendor in your crafting area. Yep, that sure is a solution for crafters. Not that great a solution for adventurers. </p><p>There is no problem being against something for valid reasons. Unfortunately, you presented no valid argument against the proposal besides your desire to stop someone from "getting around" paying for an amenity which is something you just pulled out of the nether regions. A fuel merchant buying back fuel AND crafted items ONLY, in no way impacts the desirability of having the commodities NPC. It would just be a 2nd merchant tailored towards a segment of the playyerbase, namely crafters. I suppose if you were entirely a crafting guild and never left the building, you would not need both - big whoop. At least such a guild, if it did exist, would have some bit of useful functionality early on in the process when their level was low and money and status tight. Remember a level 30 guild only starts with 5 amenity slots. For them it is not a matter of trying to get around something but trying to garner as much functionality as they can out of 5 slots. </p>