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View Full Version : What other direction EQ2 can go in story-line?


Odo-san
10-07-2008, 10:05 AM
<p>EQ2 is held really tight on keeping the fantasy line of races, transportation, and weapons.  By this I mean they couldn't really go into the space worlds and add spaceships or even gun/lazer weapons.  So they have to be held to the relm of spells and traditional weapons.  Porting and animal mounts would be the only mode for transportation.</p><p>If EQ2 can make a reasonalbe and convincing move into space travel and uses of guns/space weapons, this should allow for a whole new direction of expansion and perhaps EQ3 and EQ2 could be connected.</p><p>Frankly, I don't see the link for this to happen.  You can't take a game so steeped in the fantasy of everquest and change it that much.  So this is what I mean by EQ2 is locked into the fantasy story-line.  Thus continuing the cookie-cutter quests, exp-grinds, and character traits will continue.</p><p>Now it EQ2 can convince their subscribers that a whole new world is bent on taking over Norrath and the use of more modern weapons with space travel, then EQ2 can grow expotentially.  This could be the EQ3 that could be linked to EQ2 without a whole new release.</p><p>Okay enough of my ramblings... I will continue to play EQ2 becuase I love the game and the in-game friends I have met.</p><p> Enjoy</p>

DragonMaster2385
10-07-2008, 11:08 AM
What? I'm having a hard time understanding the point of your post. First, this is a fantasy themed game, not si-fi. Just like Matrix Online will never have dragon slaying with swords and weapons, this game will never have shotguns and assault rifles. The kind of story you are talking about is out of concept of EQ2 and, trust me, SOE would make a lot of Norrath loving people very angry from ruining lore. But, we are getting closer to the advancement you speak of. In the next expansion, there will be flight on a flying ship called the cloudskipper. In fact, I think the live event being released today is about it.

troodon
10-07-2008, 11:58 AM
<cite>Odowood@Oasis wrote:</cite><blockquote><p>If EQ2 can make a reasonalbe and convincing move into space travel and uses of guns/space weapons, this should allow for a whole new direction of expansion and perhaps EQ3 and EQ2 could be connected.</p></blockquote>No

Vyrance
10-07-2008, 12:28 PM
into the underfoot!  the underfoot empire and the kaladim dwarves are still down there up to something

Banditman
10-07-2008, 02:36 PM
If you want an MMO with guns and bombs and space stuff, give Tabula Rasa a try.  It's really not a bad game.  I just don't have the time to dedicate to it.

Nimeesha
10-07-2008, 03:58 PM
<cite>Odowood@Oasis wrote:</cite><blockquote><p>If EQ2 can make a reasonalbe and convincing move into space travel and uses of guns/space weapons, this should allow for a whole new direction of expansion and perhaps EQ3 and EQ2 could be connected.</p></blockquote>If there is anything that will make me quit EQ2 altogether this would be it.  For me, the "spaceship" in the Temple of Life is pushing it.

Zarador
10-07-2008, 04:10 PM
<cite>Nimeesha@Befallen wrote:</cite><blockquote><cite>Odowood@Oasis wrote:</cite><blockquote><p>If EQ2 can make a reasonalbe and convincing move into space travel and uses of guns/space weapons, this should allow for a whole new direction of expansion and perhaps EQ3 and EQ2 could be connected.</p></blockquote>If there is anything that will make me quit EQ2 altogether this would be it.  For me, the "spaceship" in the Temple of Life is pushing it. </blockquote>This draws me back to the world of the Erudites of Everquest Live where you were teleported from pod to pod in the cities.  Then you add in the advanced forms of translocation via magical properties and one has to wonder why anyone would wish to use "Si-Fi" type transportation. There are so many directions that this game can take in regards to alternate paths without resorting to becoming some space combat game.  Heck, I would rather see them add sea battles and air to air mounted battles take place. (Dragon Riders®)

Arcueid
10-07-2008, 04:14 PM
<p>FV makes a mysterious return?</p><p>The faction/City leaders's palace or stronghold is now visitable you can hail and speak to Lucan or Bayle!</p>

Nolrog
10-07-2008, 05:13 PM
<cite>Odowood@Oasis wrote:</cite><blockquote><p>EQ2 is held really tight on keeping the fantasy line of races, transportation, and weapons.  By this I mean they couldn't really go into the space worlds and add spaceships or even gun/lazer weapons.  So they have to be held to the relm of spells and traditional weapons.  Porting and animal mounts would be the only mode for transportation.</p><p>If EQ2 can make a reasonalbe and convincing move into space travel and uses of guns/space weapons, this should allow for a whole new direction of expansion and perhaps EQ3 and EQ2 could be connected.</p></blockquote><p>That would be a sure way to kill the game.  EQ2 isn't that kind of fantasy/sci fi based game, it's a traditional D&D fantasy game. </p>

cronar
10-07-2008, 07:46 PM
<cite>Nimeesha@Befallen wrote:</cite><blockquote><cite>Odowood@Oasis wrote:</cite><blockquote><p>If EQ2 can make a reasonalbe and convincing move into space travel and uses of guns/space weapons, this should allow for a whole new direction of expansion and perhaps EQ3 and EQ2 could be connected.</p></blockquote>If there is anything that will make me quit EQ2 altogether this would be it.  For me, the "spaceship" in the Temple of Life is pushing it. </blockquote><p>The spaceship has been there since eq1 actually. Rodcet is an alien.</p><p>Beyond that, i do not want to see guns or spacecraft either.</p><p>I am guessing that the next expansion will be a 1-80+, perhaps with the final new race. No new class. They still have Erudin and whats left of Vellious as well as those really awful expansion areas from late in eq1's life cycle to uncover.</p>

ke'la
10-08-2008, 05:29 AM
<cite>Danger@Guk wrote:</cite><blockquote><cite>Nimeesha@Befallen wrote:</cite><blockquote><cite>Odowood@Oasis wrote:</cite><blockquote><p>If EQ2 can make a reasonalbe and convincing move into space travel and uses of guns/space weapons, this should allow for a whole new direction of expansion and perhaps EQ3 and EQ2 could be connected.</p></blockquote>If there is anything that will make me quit EQ2 altogether this would be it.  For me, the "spaceship" in the Temple of Life is pushing it. </blockquote><p>The spaceship has been there since eq1 actually. Rodcet is an alien.</p><p>Beyond that, i do not want to see guns or spacecraft either.</p><p>I am guessing that the next expansion will be a 1-80+, perhaps with the final new race. No new class. They still have Erudin and whats left of Vellious as well as those really awful expansion areas from late in eq1's life cycle to uncover.</p></blockquote>I doupt the next one will be 1-80, it is more likly that it will fall into the RoK Mold and be 1-20(for new race) then 80-90, though hopefully with much better ballance of Solo to Group to Raid Content. I would love to see us head into the underfoot(but I think that is better suited to a non-cap raise expainsion). I am thinking the cap raise will accopany Odus, and possably one or two of the missing Shaddered Lands Islands for the 1-20 experiance.

dawy
10-08-2008, 05:47 AM
Well if guns come in to the game we may as well introduce land sharks and kittens in tanks as well..although that being said we do have the kerra here already <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

cronar
10-08-2008, 12:41 PM
<cite>dawy wrote:</cite><blockquote>Well if guns come in to the game we may as well introduce land sharks and kittens in tanks as well..although that being said we do have the kerra here already <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></blockquote>Hah, when the game first came out, we did infact have landsharks!

LordPazuzu
10-08-2008, 04:57 PM
<cite>Danger@Guk wrote:</cite><blockquote><cite>dawy wrote:</cite><blockquote>Well if guns come in to the game we may as well introduce land sharks and kittens in tanks as well..although that being said we do have the kerra here already <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></blockquote>Hah, when the game first came out, we did infact have landsharks!</blockquote><p>I remember being chased down the road in Nek Forest by a pack of pirhanas.</p><p>I think the next expansion after TSO should focus on Kerafyrm as the main antagonist with a return to Velious.  But that's just me.</p>

ke'la
10-08-2008, 07:00 PM
<cite>Sulan@Lucan DLere wrote:</cite><blockquote><cite>Danger@Guk wrote:</cite><blockquote><cite>dawy wrote:</cite><blockquote>Well if guns come in to the game we may as well introduce land sharks and kittens in tanks as well..although that being said we do have the kerra here already <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></blockquote>Hah, when the game first came out, we did infact have landsharks!</blockquote><p>I remember being chased down the road in Nek Forest by a pack of pirhanas.</p><p>I think the next expansion after TSO should focus on Kerafyrm as the main antagonist with a return to Velious.  But that's just me.</p></blockquote>That would work good as a level cap increasing one as well.

Illine
10-09-2008, 06:47 AM
<p>magic and Sci fi are sometimes very close.</p><p>is fantasy games, magic is science and great wizards can make very usefull use of magic. like portals. while in sci fi it would be the same portal but with a more scientific lore behind.</p><p>now maybe we'll get riffles, canon powder. why not? we see flying robots. could be fun if you had a mage using a gun <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />. or a crossbow. Could be nice so that mage could range fight mobs when not casting. you don't need a real training, not like bows.</p><p>but you won't see lazer sabers or laser guns or spaceships. magical weapons are the magic counterpart of laser weapons you could see. and if we had to travel in another world, it would be by magical means not by a spaceship. In a world filled with magic, you don't need the best technology to live and travel.</p>

Nolrog
10-09-2008, 10:20 AM
<cite>Sulan@Lucan DLere wrote:</cite><blockquote><cite>Danger@Guk wrote:</cite><blockquote><cite>dawy wrote:</cite><blockquote>Well if guns come in to the game we may as well introduce land sharks and kittens in tanks as well..although that being said we do have the kerra here already <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></blockquote>Hah, when the game first came out, we did infact have landsharks!</blockquote><p>I remember being chased down the road in Nek Forest by a pack of pirhanas.</p><p>I think the next expansion after TSO should focus on Kerafyrm as the main antagonist with a return to Velious.  But that's just me.</p></blockquote><p>In EQ lore, Kerafrym isn't in Velious anymore.  He left that area after he was awoken.  I think that's part of EQ2 lore too (timelines didn't diverge until PoTime right?)</p>

LordPazuzu
10-09-2008, 04:48 PM
<cite>Nolrog wrote:</cite><blockquote><cite>Sulan@Lucan DLere wrote:</cite><blockquote><cite>Danger@Guk wrote:</cite><blockquote><cite>dawy wrote:</cite><blockquote>Well if guns come in to the game we may as well introduce land sharks and kittens in tanks as well..although that being said we do have the kerra here already <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></blockquote>Hah, when the game first came out, we did infact have landsharks!</blockquote><p>I remember being chased down the road in Nek Forest by a pack of pirhanas.</p><p>I think the next expansion after TSO should focus on Kerafyrm as the main antagonist with a return to Velious.  But that's just me.</p></blockquote><p>In EQ lore, Kerafrym isn't in Velious anymore.  He left that area after he was awoken.  I think that's part of EQ2 lore too (timelines didn't diverge until PoTime right?)</p></blockquote>Actually, no one really knows where Kerafyrm is now.  In EQ1 he eventually resurfaced during the Secrets of Faydwer expansion, but that doens't apply here.  Kerafyrm was born, raised, defeated, and imprisoned on Velious.  It's the draconic homeland, as it were.  If Kerafyrm needed to be found and defeated, the logical place to being that search would be Velious.  The logical place to begin the search for a weapon or the knowledge to defeat Kerafyrm would be the Claws of Veeshan.  There's your basis for a whole expansion right there.

Meirril
10-09-2008, 06:44 PM
<p>The next logical step would be to continuing to rediscover Norrath. Either Velious or Odeus. Along with Odeus, exploring the underfoot would make sense as The Hole should still exist and be a natural entrance to the underfoot.</p><p>Evenually, like 5 or 6 expansions from now I'd like to see EQ2 release its own version of the planes of power. Except, this time we don't go (just) as plunderers to murder the gods. Instead we are given duties by our chosen dieties to oppose their enemies and further their own goals on Norrath and beyond. </p><p>Imagine Rallos Zek plotting the rise of the 3rd Rallosian Army in the remains of The Plane of Innovation, with agents of Quellious and Cazic Thule thwarting his plans of conquest. Mithanial Marr gathering a host to oppose Rallos, unaware of the agents of Innoruk causing striff amongst his servants. Choose who you serve carefully, as only loyalty should be rewarded.</p>

SageGaspar
10-09-2008, 07:10 PM
I'm on board for something non-Void related in Velious. We've had this void thing underwriting a ton of the lore forever and now this expansion appears to consumate it. Would be nice to have a change of pace.Odus would be cool too. I think it would be an awesome staging ground for revisiting a lot of the old planes.

Armawk
10-09-2008, 10:24 PM
Surely if you think fantasy games are boring and scifi games are fun, you might want to look for a good scifi game (though I would concede that a good scifi mmo is probably a fantasy right now)

ke'la
10-09-2008, 11:16 PM
<cite>Ragadagh@Antonia Bayle wrote:</cite><blockquote>I'm on board for something non-Void related in Velious. We've had this void thing underwriting a ton of the lore forever and now this expansion appears to consumate it. Would be nice to have a change of pace.Odus would be cool too. I think it would be an awesome staging ground for revisiting a lot of the old planes.</blockquote>Personally, I hope they begin another background arc, but not something going into the past, but someone attempting to exploite the weekness caused by the void invasion.::EDIT::Edit just to be clear the background arc woud be something that spans say 3 expainsions. The primary story should include exploring places Norathians may not have explored befor... like say the underfoot.

Illmarr
10-10-2008, 02:18 AM
Norrathians have explored the Underfoot, at least under Antonica. It was called Depths of Darkhollow (Monster Missions and experience exploits aside, a really good expansion IMO)

DrkVsr
10-10-2008, 04:45 AM
<cite>Earar wrote:</cite><blockquote>now maybe we'll get riffles, canon powder. why not? we see flying robots. could be fun if you had a mage using a gun <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />. or a crossbow. Could be nice so that mage could range fight mobs when not casting. you don't need a real training, not like bows.</blockquote><p><span style="font-size: medium;color: #993300;font-family: comic sans ms,sand;">You don't believe a crossbow requires real training? Would more likely see a mage using a simple bow than a complicated crossbow (not to mention the fact it takes more strength to "load" the 'bow)</span></p>

Illine
10-10-2008, 12:19 PM
<cite>DrkVsr wrote:</cite><blockquote><cite>Earar wrote:</cite><blockquote>now maybe we'll get riffles, canon powder. why not? we see flying robots. could be fun if you had a mage using a gun <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />. or a crossbow. Could be nice so that mage could range fight mobs when not casting. you don't need a real training, not like bows.</blockquote><p><span style="font-size: medium;color: #993300;font-family: comic sans ms,sand;">You don't believe a crossbow requires real training? Would more likely see a mage using a simple bow than a complicated crossbow (not to mention the fact it takes more strength to "load" the 'bow)</span></p></blockquote><p>there are different types of crossbows and it's easier to aim than with a bow. the crossbow is simple. you place the "arrow" in the slot, you aim and then you shot. a bit like a gun. A bow is harder and need more training. aiming while loving the string is harder.</p><p>a crossbow is more complicated for its use to be easiest. you just need to aim. the crossbow does everything else. A bow is more difficult to master coz you have to do everything to hit your enemy. But when you master it it can be more deadly coz it's faster to reload a bow than a crossbow.</p>

DragonMaster2385
10-10-2008, 02:43 PM
<cite>Illine@Storms wrote:</cite><blockquote><cite>DrkVsr wrote:</cite><blockquote><cite>Earar wrote:</cite><blockquote>now maybe we'll get riffles, canon powder. why not? we see flying robots. could be fun if you had a mage using a gun <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />. or a crossbow. Could be nice so that mage could range fight mobs when not casting. you don't need a real training, not like bows.</blockquote><p><span style="font-size: medium;font-family: comic sans ms,sand;color: #993300;">You don't believe a crossbow requires real training? Would more likely see a mage using a simple bow than a complicated crossbow (not to mention the fact it takes more strength to "load" the 'bow)</span></p></blockquote><p>there are different types of crossbows and it's easier to aim than with a bow. the crossbow is simple. you place the "arrow" in the slot, you aim and then you shot. a bit like a gun. A bow is harder and need more training. aiming while loving the string is harder.</p><p>a crossbow is more complicated for its use to be easiest. you just need to aim. the crossbow does everything else. A bow is more difficult to master coz you have to do everything to hit your enemy. But when you master it it can be more deadly coz it's faster to reload a bow than a crossbow.</p></blockquote>lol, you are talking about a very advanced crossbow.  When crossbows were used in midieval times, they had to be wound, which did take strength.

Illine
10-11-2008, 11:02 AM
well yes as I said there are different types of crossbows as there are different types of bows.You talk about one type,  I talk about another type and I was refering to a game like D&D where mages can use crossbows but can't use bows.then there are heavy crossbows which are really powerfull but longer to reload and later appeared lighter ones, that could be used with one hand.In a world where you find living robots, why would they still be using the most basic and hardest to use crossbow? they should be more advanced than that ...

Wyrmypops
10-11-2008, 06:29 PM
<p>Crossbows became well used because they're easier to use. Bowmen needed to train for years before the developed the specific muscle groups neccesary to pull a truly effectively weight of bow - it actually did odd things to them, lopsided muscle development and twisted bones. Whereas a crossbow is simpler to be proficent in, and with a stirrup or winch there's also no significant strength requirement.</p><p>There's an odd staple in fantasy. A slow social development. A setting can get to medaeval and stay there for far longer than we ever did. One argument for why is that with magic and gods actually existing to make for useful priests, the academics we had could have gravitated towards those fields of study instead. Why bother spending a lifetime inventing a lightbulb/fridge/car, when there's an easily learnt spell or common fantastic animal available for the task. </p><p>So we could not be seeing the crossbow advancement on the longbow for the same reasoning. Why bother inventing the improvement when it can just be imbued with some cheap and accessible magic. </p>

ke'la
10-11-2008, 08:34 PM
<cite>Ilmaaaaah@Lucan DLere wrote:</cite><blockquote>Norrathians have explored the Underfoot, at least under Antonica. It was called Depths of Darkhollow (Monster Missions and experience exploits aside, a really good expansion IMO)</blockquote>Depths of Darkhollow is post timesplit so did not neccicarally happen to the EQ2 Norrathians... and as the Antonica underfoot is no more(that is why we have the shaddered lands) we would be going to where Norrathians, even EQ1 Norathians have never been, as we can't go into the parts of the underfoot that they have been in.

ke'la
10-11-2008, 09:00 PM
The reason we don't have the Crossbow, or the gun is many do to the meodolagy of battle. The reason that armies went to the crossbow, and eventually to the gun is not because they where better weopons of war. It was because the methodolgy of warfare had changed. In the Middle Ages it was highly trained specalists fighting in close quarters fighting each other, as such weopons technology followed that path with weopons that required training, it is also why Defencive gear was at such a premium. As we got closer to the end of the Middle Ages, the Highly Trained(and very expencive) specalists fights were a) getting to costly, and b) most of the specalists where now part of the ruling class and did not want to fight, and Warfare moved to the cannon fodder era of warfare where the solders were not well trained(therefor needed weopons that where easier to use, such as the Crossbow and Gun), and not paid well, there where just alot of them, this is when we move into the Mass Fire Technices that made the gun so usful, and as they where cheep protection went down.As Norath is in the "Highly Trained" Specalist era of fighting we don't see the weopons designed for the ignorant. We see the weopons of the Specalist. Also, while the Crossbow was easier to aim, fire and load then the Bow(atleast in terms of training required) it was also about 3 to 4 times slower between shots, and unlike with the bow, where you could keep your eyes on the enemy reloading a crossbow required 100% of your attention, with many requiring you to even look at the ground to reset the string. As such I doupt it would be usful to mages who already have to give 100% consintration to spell casting... however they would be usful to Warriors(not the EQ2  class the type of figther) who only need 1 shot befor they close with the enemy.

Wyrmypops
10-16-2008, 08:45 PM
True that. There's been re-enactment experiments where a bunch of longbowmen peppered the poop out of a line of musket armed lads, due to rate of fire.

Pyrrhx
10-16-2008, 10:14 PM
<p>I'd be for the addition of guns (hand-cannons / arquebus') under 2 conditions: 1) Useable only by Gnome Tinkers, and 2) 60% chance of backfiring and 1-shotting the user.</p><p>I could see crossbows, simple slings, and pole-slings as viable ranged weapons however.</p>

Drewx
10-17-2008, 12:27 AM
<p>Honestly it is mindboggling to me that we don't have Crossbows at the moment. In EQoA we had Crossbows...so after 1000 years the world forgot about Crossbows?</p><p>Also I see no harm in adding Guns, imo it'd breath more life into Tinkering, Rifles, Handguns (with cool yet corny names (stupid Gnomes), and thats about all I can see making sense. No Bazookas, rocketlaunchers.I can see normal guns fitting in storywise perfectly. Now Laser Blasters, and etc...no!But we need Crossbows and Guns, technically the Clockworks have freaking missile launchers so is a normal handgun, pistol, and rifle that hard?Crossbows would have to be like 2-hand weapons. Slow...yet powerful. Ideal for fighters, and I'd even say Healers.</p><p>Guns would have to be right in the middle...have some power, some speed, but as a new technology...have the worse accuracy and unlike bows and etc...they should actually have a reload time like the current charge system.Every 5 shots you have to wait like 3 or 5 minutes till it's reloaded.</p>