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View Full Version : Can we Please Fix Predators? I think this would be a great Idea!


Talathion
09-25-2008, 12:32 PM
- Make Assassin's Cloth Armor Only.- Make Ranger's Cloths Armor Only.- Enchance Ranger's Autoattack Damage by 20%.- Add a Ranged Stun to AA's.I think this change would be great to insure balance of Defence and DPS across all classes.

steelbadger
09-25-2008, 12:47 PM
<cite>InsaneChaosMarine wrote:</cite><blockquote>- Make Assassin's Cloth Armor Only.- Make Ranger's Cloths Armor Only.- Enchance Ranger's Autoattack Damage by 20%.- Add a Ranged Stun to AA's.I think this change would be great to insure balance of Defence and DPS across all classes.</blockquote>lol, nice troll.

Talathion
09-25-2008, 12:54 PM
Not a Troll, <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I really think Preds should be Cloth-Only!

steelbadger
09-25-2008, 01:16 PM
<cite>InsaneChaosMarine wrote:</cite><blockquote>Not a Troll, <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I really think Preds should be Cloth-Only!</blockquote>Why?  Just so that SOE is forced to itemize for another weight/stat type?  (I mean, we currently have caster cloth, healer leather, melee leather, healer chain, melee chain, healer plate and melee plate to itemize for, and it's not done well.  Why add melee cloth to that mix as well?  And the change would have to retrofit all earlier gear tiers to allow preds gear to use).And the reason you want it done?  To reduce assassin dps, obviously.  Surely you can think of a <i>more</i> work intensive way of achieving that! <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />Seriously, if you want to beat down assassins some why not suggest a reduction in the +pierce and +slash on the assassin off-stance?Changing their armour type is just stupid and over-complicated.Not that I agree assassin's should be nerfed in the first place.

Talathion
09-25-2008, 01:22 PM
Assassin's DPS Are fine, I just think there attacks need to either a) Reduce there Defences by -100 parry/defence for every stealth attack usedor b) Reduce There armor type to Leather.After An Assassin uses his Attacks, his Avoidence is reduced to 0% For 5 seconds.Assassin DPS Is Fine, however, they have way to many defences.

Lasai
09-25-2008, 01:29 PM
Im assuming you would issue every Predator a personal tank to hide behind as well?People who have never soloed an assassin shouldn't come up with idiotic ideas about Assassin defense, period.Its a whole game, not a limited scenario parse contest.

Spyderbite
09-25-2008, 01:32 PM
<cite>InsaneChaosMarine wrote:</cite><blockquote>Assassin DPS Is Fine, however, they have way to many defences.</blockquote>If you were on a PvP server, I could understand your point. However, if you're on a PvE server.. what does it matter what a class can or can't do better than you? If its jealousy while going over your ACT logs.. then just roll a scout. I don't get it.

Talathion
09-25-2008, 01:34 PM
Assassin's Shouldn't beable to Solo.Top DPS-Second Best Scout Defence-Top Scout Buffs-- Best Combat Art DamageThey Are a class almost required for raids. And groups soon maybe.I think They should remove assassin's soloability alltogether, so they should be cloth, or get a defencive penalty for using ANY CA"s from behind.I don't care about assassin's DPS, there DPS Is fine, but Im afraid they have WAY to much defences for how much DPS They can do, this needs fixed.I see most assassin's roll with 9,000 health, 40% mitigation, 42% avoidence. ((this is offence stance))This needs fixed, Assassin's should not have these kinds of defences.

Cica
09-25-2008, 01:37 PM
they should fix necro dps first  anyways <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

Talathion
09-25-2008, 01:41 PM
Necromancer's DPS Is fine, they just need to fix there pet's, there pets should have way more resistances then they currently do.Also there Tank pets should to beable to Absorb AOE's. ((And things like charm, and ect)), And they should be immune to charm as well since there pets are there true masters, which would balance it all out.

interstellarmatter
09-25-2008, 01:42 PM
<p>I don't get it.  Are you asking them to reitemize/rebalance 80 levels of gameplay for the Assassins/Rangers so they are restricted to cloth armor?  Wouldn't there be a simpler solution that wouldn't require..ohhh....many man hours?</p><p>And if you think that it's as simple as giving Assassins a simple stun to rebalance it out..all I can say is armchair programmers ftw...</p>

Rocc
09-25-2008, 01:43 PM
<p>I've been saying this since DoF. The shift from garbage bag wearing casters to scouts on the dps parse, does not justify them having more defensive abilities.</p><p><span style="color: #ff0000;"><b>Mage class - High Dps and Low mitigation</b></span></p><p><span style="color: #ff0000;"><b>Scout Class - Medium dps and Medium mitigation</b></span></p><p><span style="color: #ff0000;"><b>Tank class - Low dps and Hign mitigation</b></span></p><p>The above is a standard in almost every game to have created all three archtypes. I think the devs all play scouts! No game should EVER have any class out parsing a wizard or warlock. EVER!! </p>

Soulforged_Unre
09-25-2008, 01:46 PM
<cite>[email protected] wrote:</cite><blockquote><p>I've been saying this since DoF. The shift from garbage bag wearing casters to scouts on the dps parse, does not justify them having more defensive abilities.</p><p><span style="color: #ff0000;"><b>Mage class - High Dps and Low mitigation</b></span></p><p><span style="color: #ff0000;"><b>Scout Class - Medium dps and Medium mitigation</b></span></p><p><span style="color: #ff0000;"><b>Tank class - Low dps and Hign mitigation</b></span></p><p>The above is a standard in almost every game to have created all three archtypes. I think the devs all play scouts!</p></blockquote>Good job, except that against raid mobs of any consequence, low and medium mitigation only means one thing: how long the healers get into their cast before you die.

Lasai
09-25-2008, 01:46 PM
<cite>InsaneChaosMarine wrote:</cite><blockquote>Assassin's Shouldn't beable to Solo.Top DPS-Second Best Scout Defence-Top Scout Buffs-- Best Combat Art DamageThey Are a class almost required for raids. And groups soon maybe.I think They should remove assassin's soloability alltogether, so they should be cloth, or get a defencive penalty for using ANY CA"s from behind.I don't care about assassin's DPS, there DPS Is fine, but Im afraid they have WAY to much defences for how much DPS They can do, this needs fixed.I see most assassin's roll with 9,000 health, 40% mitigation, 42% avoidence. ((this is offence stance))This needs fixed, Assassin's should not have these kinds of defences.</blockquote>Remove Soloability from a class... um..yah, OK.Again, out of group, the fact that nearly anything worth killing both Sees Stealth AND blows off Cheapshot effectively destroys this much vaunted DPS you are crying about.  You haven't a clue about the class out of group, do you?Consider the whole game, and not your problems with Parsing Contests.   Take away an assassins group support, Tank, Buffs, Haste, et al, and we aren't the DPS monster you are having issues with.  A good group makes an assassin great..the DPS inherent to the class (solo) isn't enough to penalize the profession to the point of not being able to play without a group.Troll.

Aurumn
09-25-2008, 01:47 PM
<cite>InsaneChaosMarine wrote:</cite><blockquote>Assassin's Shouldn't beable to Solo....</blockquote><p><img src="http://forums.station.sony.com/eq2/images/smilies/385970365b8ed7503b4294502a458efa.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>What'd the assassins do, kick your dog? You're not calling for a nerf, you're asking for an entire class to be stifled to an illogical degree. I agree with a previous poster... nice troll. I suppose next you'll ask for sorcerers to have their cast times doubled. <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Talathion
09-25-2008, 01:58 PM
I don't get it, what are you guys saying?I dont care about how much DPS You can do, I just think one hit should probably kill you.<span class="postbody">_____Remove Soloability from a class... um..yah, OK.Again, out of group, the fact that nearly anything worth killing both Sees <span style="color: #ff0000;">Stealth AND blows off Cheapshot effectively</span> destroys this much vaunted DPS you are crying about.  You haven't a clue about the class out of group, do you?Consider the whole game, and not your problems with Parsing Contests.   Take away an assassins group support, Tank, Buffs, Haste, et al, and we aren't the DPS monster you are having issues with.  A good group makes an assassin great..the DPS inherent to the class (solo) isn't enough to penalize the profession to the point of not being able to play without a group.Troll.____They Also see necromancer's Stealth, and necromancer's (some) Cant even get a spell off before there dead when they solo, thanks to insane resists. I've seen an assassin kill a 82^^^ Alone, he got hit 1 time the entire fight, thanks to chain stuns//snares.</span>

Skwor
09-25-2008, 02:02 PM
<p>I just want to make it clear a sorcerer did not start this thread and I am the first to post as a sorcerer. Now we have other classes seeing the same thing, which is the current obviously unbalanced DPS pred's are getting. Can we please balance the other classes, pred's have had enough love from SOE. Just becuase the class is played by devs doesn't make it right to always favor them, in fact it is very unprofessional and as more notice this it will hurt the game overall.</p><p>Don't nerf preds just fix everyone else already.</p>

Ehryn
09-25-2008, 02:03 PM
<cite>[email protected] wrote:</cite><blockquote><p>I've been saying this since DoF. The shift from garbage bag wearing casters to scouts on the dps parse, does not justify them having more defensive abilities.</p><p><span style="color: #ff0000;"><b>Mage class - High Dps and Low mitigation</b></span></p><p><span style="color: #ff0000;"><b>Scout Class - Medium dps and Medium mitigation</b></span></p><p><span style="color: #ff0000;"><b>Tank class - Low dps and Hign mitigation</b></span></p><p>The above is a standard in almost every game to have created all three archtypes. I think the devs all play scouts! No game should EVER have any class out parsing a wizard or warlock. EVER!! </p></blockquote>Root doesn't provide a sort of "mitigation" from damage?  Stuns, stifles, spells that have a Ward-type effect, Nullmail/Stoneskin and other spells of the sort don't all give some type of mitigation?  Sure they don't always work and don't work for all situations...but how often can Sorcerers root and burn a mob without ever getting hit?  I think it's fair to give Preds just as often that mobs can go and pound on them while they kill it and take just a short breather before taking on the next one.  SOLO Predators die OFTEN if they aren't careful in how they do things too!

Talathion
09-25-2008, 02:09 PM
Are you Joking? in ROK ... All nameds in overland zones are big, so guess what...you can just snare/kite...You don't even need to get hit. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Lasai
09-25-2008, 02:13 PM
<cite>InsaneChaosMarine wrote:</cite><blockquote>I don't get it, what are you guys saying?I dont care about how much DPS You can do, I just think one hit should probably kill you.<span class="postbody">_____Remove Soloability from a class... um..yah, OK.Again, out of group, the fact that nearly anything worth killing both Sees <span style="color: #ff0000;">Stealth AND blows off Cheapshot effectively</span> destroys this much vaunted DPS you are crying about.  You haven't a clue about the class out of group, do you?Consider the whole game, and not your problems with Parsing Contests.   Take away an assassins group support, Tank, Buffs, Haste, et al, and we aren't the DPS monster you are having issues with.  A good group makes an assassin great..the DPS inherent to the class (solo) isn't enough to penalize the profession to the point of not being able to play without a group.Troll.____They Also see necromancer's Stealth, and necromancer's (some) Cant even get a spell off before there dead when they solo, thanks to insane resists. <span style="color: #ffcc00;">I've seen an assassin kill a 82^^^ Alone, he got hit 1 time the entire fight, thanks to chain stuns//snares.</span></span></blockquote>Really... and thier DPS was what, using ranged arts and no backstabs?  How long did it take to kite it?  You realize how limited this type of scenario is, to an assassin?  Of course not. God Tuor.. just stop.  Nothing is ever going to make Wood Elf Zerkers the premier class in the game, no matter how badly you want that.

Soulforged_Unre
09-25-2008, 02:16 PM
Sure, there is the Armor level <--> Dps equation to consider. But what you're neglecting is the soloability<--> raid desirability equation. As well as several other buff/debuff/etc equations to consider, in which wizards and warlocks beat assassins.Wizards and warlocks can solo yellow-orange heroic mobs without any worry, and in less than half a minute, while an assassin can only look on in amazement, and maybe be able to do the same in five minutes + of [email protected] Skwor : spend less time compaining on the forums about your class and learn how to play it.

Lasai
09-25-2008, 02:16 PM
<cite>InsaneChaosMarine wrote:</cite><blockquote>Are you Joking? in ROK ... All nameds in overland zones are big, so guess what...you can just snare/kite...You don't even need to get hit. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote>And there are no adds in Rok, none... um hmmm.  You are really making it clear you have ZERO clue about a class you are basically asking to be removed from game.

Talathion
09-25-2008, 02:21 PM
I really haven't ASKED them to nerf or remove anything.You guys are making all of this nerf stuff up, I just wanted to bring up the subject.Assassins:Top DPS.<span style="color: #ff0000;">Able to take Some blows__This seriously needs looked at!<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span>

Soulforged_Unre
09-25-2008, 02:24 PM
<cite>InsaneChaosMarine wrote:</cite><blockquote>I really haven't ASKED them to nerf or remove anything.<span style="color: #ff0000;"></span></blockquote>You really are blowing it out your *** huh?In case you can't remember to one page ago... <cite>InsaneChaosMarine wrote:</cite><blockquote>Assassin's Shouldn't beable to Solo.</blockquote>

Kiara
09-25-2008, 02:27 PM
Weird how this exact same thread is in the Assassin forum isn't it?Even weirder is how it's going to go away now because it's needlessly trolling and inviting flames.And all before my morning caffeine...

Talathion
09-25-2008, 02:27 PM
you really took that out of perportion, I just don't think they should be able to solo as well as warlocks/wizards/necros/conjs/other classes<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />