PDA

View Full Version : EQ2's Fifth Expansion Officially Announced!


Savanja
08-15-2008, 11:09 PM
<span style="font-size: small;font-family: arial,helvetica,sans-serif;">As we hoped, SOE has made the official expansion announcement and have released all the awesome details to the public! Ten Ton Hammer has what we know YOU want to know along with screenshots.Introducing <a rel="nofollow" href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=1345" target="_blank">EverQuest II's The Shadow Odyssey</a>!Keep an eye out at <a rel="nofollow" href="http://tentonhammer.com/" target="_blank">Ten Ton Hammer</a> for future expansion coverage!</span>

Josgar
08-16-2008, 12:19 AM
Any wizards available to port me to vegas 3=?

RJO
08-16-2008, 12:32 AM
The mission system sounds awfully LDONish... and I'm O K with that!!!

SilkenKidden
08-16-2008, 01:13 AM
<cite>Savanja wrote:</cite><blockquote><span style="font-size: small;font-family: arial,helvetica,sans-serif;">As we hoped, SOE has made the official expansion announcement and have released all the awesome details to the public! Ten Ton Hammer has what we know YOU want to know along with screenshots.Introducing <a rel="nofollow" href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=1345" target="_blank">EverQuest II's The Shadow Odyssey</a>!Keep an eye out at <a rel="nofollow" href="www.tentonhammer.com" target="_blank">Ten Ton Hammer</a> for future expansion coverage!</span></blockquote><p>I couldn't find mention of level.  Did anyone?  Is level cap going to 90?  It does mention AA going to 200.  Hope that is not all.  I prefer level cap going up.  </p><p>Taas, what is LDON?  Hope you don't mean LON, the card game.  I'm not ok with that.  </p>

Wolphin
08-16-2008, 01:17 AM
there is nothing about a level increase on the eq2players article either... yea, I don't know how they are going to expect people that are at 80/140 now, to stick around for an entire year to just get 80/200.... i sure hope they release more tomorrow at the 2pm fan faire event.. something they are holding back till then....

Ashad
08-16-2008, 02:15 AM
If its like LDoN, you have PLENTY of work to do on your character nevermind the level increase. Remember, back in EQ1 when Velious was released people were already level 60 but still had plenty to do in the expansion BEFORE AAs and BEFORE the dungeon system of LDoN.LDoN (Lost Dungeons of Norrath) was a system where you grouped up to go into dungeons to complete missions, and each mission awarded points which you used to progress your character with socketed items and enhancements kinda like adornments now. I'm sure there'll be plenty to do in the expansion to keep soloers, groupers, and raiders busy.

Savanja
08-16-2008, 02:27 AM
I think it would be safe to assume that no new adventure and crafting levels are being added. It does seem we are getting new achievements to play with though which is pretty cool.

Giral
08-16-2008, 03:15 AM
<p>Achievement Point: An achievement level cap increase to 200 that  " offers new achievements for class-specific lines.  " </p><p>looks like sk's will finaly get a 4th endline ability , but other classes will get 2 or 3 more /ill bet money on it </p>

Zabjade
08-16-2008, 03:23 AM
<span style="color: #00cc00;">I hope that Monks will get a useful end-game strengthline along with the new AA's (I wonder if it will be alignment based lawful/neutral/chaotic) As for the level increase or lack thereof I half expected it, I remember hearing somewhere they they will only raise the cap every other expansion, usally if there was an ingame-threat that made it necessary. Edited for being awake and re-reading.</span>

dawy
08-16-2008, 05:05 AM
Interview with Bruce the producer on massivly,no level cap increase <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><a rel="nofollow" href="http://www.massively.com/2008/08/15/exploring-the-shadow-odyssey-with-eqii-senior-producer-bruce-fer/" target="_blank">http://www.massively.com/2008/08/15...ucer-bruce-fer/</a>

Josgar
08-16-2008, 05:27 AM
A video appeared on Youtube! <a href="http://www.youtube.com/watch?v=5KH3S8AD080" target="_blank" rel="nofollow">http://www.youtube.com/watch?v=5KH3S8AD080</a>

Cyberlink
08-16-2008, 05:54 AM
For a better video quality visit our forum:=> <a href="http://www.onlinegamer-portal.de/vB/showthread.php?p=12678#post12678" rel="nofollow" target="_blank">Onlinegamer-Portal - The Shadow Odyssey Preview Video</a>

nightwriter
08-16-2008, 06:05 AM
<cite>Cyberlink wrote:</cite><blockquote>For a better video quality visit our forum:=> <a href="http://www.onlinegamer-portal.de/vB/showthread.php?p=12678#post12678" rel="nofollow" target="_blank">Onlinegamer-Portal - The Shadow Odyssey Preview Video</a></blockquote> Yes that is a nice quality - thanks for that <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Goemoe
08-16-2008, 06:07 AM
*edited because I have been wrong*

Lilj
08-16-2008, 06:49 AM
<cite>Savanja wrote:</cite><blockquote>I think it would be safe to assume that no new adventure and crafting levels are being added. It does seem we are getting new achievements to play with though which is pretty cool.</blockquote>Not disagreeing with you Savanja, just using your post as a board to comment from <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Yeah it's cool if your class has AA trees that has anything interesting in it. Some classes could really need someone to take a look at their AA trees. Some trees are much more interesting than others. I don't mind the classes being different and some having some cool abilities others don't get. But I do mind that some classes sits with a tree where they can't find anything worthwhile to spend points on after the first 50. So I'm not complaining about getting more AA's, but I wish for a revision of the AA abilities so all classes have something wothwhile to spend the points on. I would actually like that I had so many interesting abilites, that I had to make a choice, a choice that felt like it mattered.

ke'la
08-16-2008, 06:53 AM
<cite>Wolphin wrote:</cite><blockquote>there is nothing about a level increase on the eq2players article either... yea, I don't know how they are going to expect people that are at 80/140 now, to stick around for an entire year to just get 80/200.... i sure hope they release more tomorrow at the 2pm fan faire event.. something they are holding back till then....</blockquote>They stuck around when they where 70/100 after EoF launched, and this one unlike EoF seems to be focusing it's content on the level capped people.

dawy
08-16-2008, 07:34 AM
Dont think you can compapre this expansion to EoF though at first glance anyway

Mordith
08-16-2008, 12:07 PM
I am confused. Don't we already have a Mistmoore? 

Zabjade
08-16-2008, 12:30 PM
<span style="color: #00cc00;">I just hope the new Monk AA's include some of Shackle Grandmaster Kaybal's abilities. Such as the ability to make "Shadowclones" (for lack of a better term/ even if weaker) and the ability to knock a plate tank 6 feet strait up in the air. </span>

ke'la
08-16-2008, 01:12 PM
<cite>dawy wrote:</cite><blockquote>Dont think you can compapre this expansion to EoF though at first glance anyway</blockquote>Your right this one will have FAR MORE for the people at the cap to do then EoF.That said, I brought up EoF because someone said "how do you expect to keep people playing with out a level cap increase for a year". I pointed to EoF because they did keep people for a year without a level cap increase already. Heck EQ1 is 10 years old this year, and has the same cap we do, and started at 50, that works out to increasing the level cap by 3 levels a year, and they don't seem to have a problem keeping players. Heck I hate to bring it up but WoW didn't even have an expaintion for 2 years let alone a cap increase and they kept alot of thier players. As long as there is something to do, people will play, it's when they get board with what there is to do thats the problem, and it is accually far easier to create LOTS of things to do, without raising the cap, then it is if you raise the cap. On top of that you don't make the old content 100% worthless, instead it becomes a steping stone to the newer content.

ke'la
08-16-2008, 01:12 PM
<cite>Mordith wrote:</cite><blockquote>I am confused. Don't we already have a Mistmoore?  </blockquote>I am thinking ether a Mistmoore instance, or a second harder Mistmoore castle.

Paddyo
08-16-2008, 01:37 PM
<p>CLASS AA's are like, Crusader, Rogue, Cleric trees....NOT SK, Swash, Templar trees, those are SUBCLASS.  Just think of it in terms of the respec cards/person.  When you want to respec your Rogue AA's (str, agi, int, wis, sta lines) you respec class.**Edit to add additional comment**In EQ1, when AA came out, there was alot of very generic AA's to choose from in addition to ones that were specifically aimed at what we call subclasses and their abilities/spells.  The generic ones would give you an increase in dexterity or what have you, but there was also AA that allowed a person to take a second tradeskill to max level.  So who knows what they are thinking with the AA changes...and what direction class AA changes will take.  I kinda had a feeling we might get ARCHETYPE AA's prior to the announcement; that they would let all mages, priests, fighters and scouts get AA that improved their archetype.  </p><p> I would still love to see Sub Sub class specialization through AA's.  And tradeskill AA's, with sub class specialization as well.  A Woodworker who specializes in bows, one who specializes in shields, and can make stuff (or improve upon existing legendary/fabled gear with specialized mods).  That would be neato.  </p>

Savanja
08-16-2008, 02:20 PM
Grinding out another 5-10 levels should never be the focus of an expansion.  Plenty of people at cap can manage that feat within days or weeks at the most.  Then what?As long as you have other goals and other ways of obtaining character progression, a level cap increase is not needed.  Hopefully this expansion will contain enough content, and enough interesting things to do, that you won't even care that you aren't getting another ding.I'm also hoping we see content across most level ranges.  I'd love to see some new mid level content too!

Ashad
08-16-2008, 02:27 PM
<cite>kela wrote:</cite><blockquote>{0}</blockquote>There was Mistmoore Castle back when the first LDoN was released in EQ1 as well, which introduced Mistmoore Catacombs to EQ1. I'm sure they'll find a way to introduce a new area to the story <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Galithdor
08-16-2008, 03:11 PM
<p>Looks interesting...it really does have that LDoN feel...which is nice...haha and being able to get what i want from collecting things again is fun...but can be annoying <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> All in all this expansion looks like it might be fun</p><p>on a side note...an expansion dosnt need to expand on levels to be good...look at eq1 and WoW <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Aeralik
08-16-2008, 04:46 PM
<cite>Giralus wrote:</cite><blockquote><p>Achievement Point: An achievement level cap increase to 200 that  " offers new achievements for class-specific lines.  " </p><p>looks like sk's will finaly get a 4th endline ability , but other classes will get 2 or 3 more /ill bet money on it </p></blockquote>All the trees are set up very similarly so an sk gets the same amount of end skills as a wizard, assassin or guardian.  I would suggest paying attention for the details when I demo some of them later today <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Zabjade
08-16-2008, 04:50 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Giralus wrote:</cite><blockquote><p>Achievement Point: An achievement level cap increase to 200 that " offers new achievements for class-specific lines. " </p><p>looks like sk's will finaly get a 4th endline ability , but other classes will get 2 or 3 more /ill bet money on it </p></blockquote>All the trees are set up very similarly so an sk gets the same amount of end skills as a wizard, assassin or guardian. I would suggest paying attention for the details when I demo some of them later today <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote><span style="color: #00cc00;">What time and where on the Web can I see it. Could not afford fanfaire.</span>

dawy
08-16-2008, 05:30 PM
<cite>kela wrote:</cite>dawy wrote:<p> Dont think you can compapre this expansion to EoF though at first glance anyway</p><p>Your right this one will have FAR MORE for the people at the cap to do then EoF.</p><p>That said, I brought up EoF because someone said "how do you expect to keep people playing with out a level cap increase for a year". I pointed to EoF because they did keep people for a year without a level cap increase already. Heck EQ1 is 10 years old this year, and has the same cap we do, and started at 50, that works out to increasing the level cap by 3 levels a year, and they don't seem to have a problem keeping players. Heck I hate to bring it up but WoW didn't even have an expaintion for 2 years let alone a cap increase and they kept alot of thier players. As long as there is something to do, people will play, it's when they get board with what there is to do thats the problem, and it is accually far easier to create LOTS of things to do, without raising the cap, then it is if you raise the cap. On top of that you don't make the old content 100% worthless, instead it becomes a steping stone to the newer content.</p>Hehe funny you say that about the level increase prior to the lanuch of EoF i was in SOS and 4 of the member of the group couldnt work out what they where going to do without the increase and were leaving the game i just sat it out and waited and was rewarded with the best expansion to date

dawy
08-16-2008, 05:32 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Giralus wrote:</cite><blockquote><p>Achievement Point: An achievement level cap increase to 200 that  " offers new achievements for class-specific lines.  " </p><p>looks like sk's will finaly get a 4th endline ability , but other classes will get 2 or 3 more /ill bet money on it </p></blockquote>All the trees are set up very similarly so an sk gets the same amount of end skills as a wizard, assassin or guardian.  I would suggest paying attention for the details when I demo some of them later today <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote>And you back to the coding cupboard <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Op
08-16-2008, 06:27 PM
Hopefully they put in enough to make the classes a little more varied. Right now it seems there isn't a whole lot of difference between classes, especially in the lower-mid levels. One thing that really made EQ1 stand out from the rest is the amount of variation between classes. Certain classes needed others to play with or they leveled slow, and others could solo well but not bring as much to a group. If you wanted to solo, you didn't roll a cleric. If you wanted to heal, you didn't roll a monk. Right now nothing is as defined, scouts and pets can tank some 6 mans, tanks can dps, healers can dps, and dps'ers can heal. Nobody seems to have a specific role, so hopefully these AA's will branch out to where people start having to pick a role and stick with it, but this is all just my opinion <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />I guess being able to basically multiclass helps on lower pop servers such as Bazaar when you can't find groups though /shrug

Katanalla
08-16-2008, 06:43 PM
Will the curve continue for achievements? I know like 130-140 was a pita, will 141-200 continue down that curve getting harder and harder to level it up?

Mask
08-16-2008, 10:11 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Giralus wrote:</cite><blockquote><p>Achievement Point: An achievement level cap increase to 200 that " offers new achievements for class-specific lines. " </p><p>looks like sk's will finaly get a 4th endline ability , but other classes will get 2 or 3 more /ill bet money on it </p></blockquote>All the trees are set up very similarly so an sk gets the same amount of end skills as a wizard, assassin or guardian. I would suggest paying attention for the details when I demo some of them later today <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote>Any word on this please?

Zabjade
08-16-2008, 10:13 PM
<span style="color: #00cc00;">I realize that Innathule/Moores of Yekesha is the big outdoor zone of this expansion, I'm wondering will there be at least a new player city? Perhaps Highkeep, or does the Far Seas Trading Company still want to keep therir home port from the riff raff?</span>

ke'la
08-16-2008, 10:59 PM
No new race, no new player city, BIG live event(think KoS Spires+) to launch it, and we will know how we are goint to get to Innathule(I would look at Dreadnever Crashsite for clues<img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />)Oh, also Gnomes will be the ones to get there first and set up the transportation system for that zone... just a fair warning. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

DMIstar
08-16-2008, 11:36 PM
<cite>Aeralik wrote:</cite><blockquote><cite>Giralus wrote:</cite><blockquote><p>Achievement Point: An achievement level cap increase to 200 that  " offers new achievements for class-specific lines.  " </p><p>looks like sk's will finaly get a 4th endline ability , but other classes will get 2 or 3 more /ill bet money on it </p></blockquote>All the trees are set up very similarly so an sk gets the same amount of end skills as a wizard, assassin or guardian.  I would suggest paying attention for the details when I demo some of them later today <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote>As an SK, I expect the worst outcome imaginable.. since thats what it usually is.. So anyone know the damage on us ? 

Galithdor
08-16-2008, 11:39 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote><cite>Giralus wrote:</cite><blockquote><p>Achievement Point: An achievement level cap increase to 200 that  " offers new achievements for class-specific lines.  " </p><p>looks like sk's will finaly get a 4th endline ability , but other classes will get 2 or 3 more /ill bet money on it </p></blockquote>All the trees are set up very similarly so an sk gets the same amount of end skills as a wizard, assassin or guardian.  I would suggest paying attention for the details when I demo some of them later today <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></blockquote>As an SK, I expect the worst outcome imaginable.. since thats what it usually is.. So anyone know the damage on us ? </blockquote>You can no longer tank, or dps...you are now a debuffer, but still suck at that (do SK's even debuff?) <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

DMIstar
08-16-2008, 11:50 PM
We have a strong wis debuff and a Mit debuff, prolly have to be nerfed along with our tanking and dps =P 

Galithdor
08-16-2008, 11:55 PM
Haha there we go! Pallies will be buffed up...and SKs will lose all skills...except for Intercede!

Mystan
08-17-2008, 12:12 AM
<p>This is a really cool expansion, i have been around since 1999 but been having alot going on in my life i didnt really get to settle really deeply into EQ2 and now since Shadow Odessey is going to be released i cant wait to take my Conjuror into the dungeons there, i just hope the dugeons wont be too bad where it would be lag city..  I have a question however</p><p>What is it going to be like for us Conjurors since the SK's might get nerffed completely?</p>

DMIstar
08-17-2008, 12:24 AM
<cite>Galithdor wrote:</cite><blockquote>Haha there we go! Pallies will be buffed up...and SKs will lose all skills...except for Intercede!</blockquote>Dude they already started this, what ya think they made demonguard for ? lol 

Giral
08-17-2008, 12:26 AM
<cite>Mystan wrote:</cite><blockquote><p>This is a really cool expansion, i have been around since 1999 but been having alot going on in my life i didnt really get to settle really deeply into EQ2 and now since Shadow Odessey is going to be released i cant wait to take my Conjuror into the dungeons there, i just hope the dugeons wont be too bad where it would be lag city..  I have a question however</p><p>What is it going to be like for us Conjurors since the SK's might get nerffed completely?</p></blockquote><p>Sk's are underpowered in rok , we was being sarcastic : ) well  actualy Sk's have been underpowered since release of game Rofl , but there are 3 or 4 of us left that are just stuborn as Fudge. </p><p>Conjurers just got some major love a few updates ago , have usualy been an underplayed class but very good solo/group and raid class ( if you know how to play ) and usualy easy to find a raid slot cuase they are underplayed ( or am i thinkin of coercer lol ? either way both are good for solo/group/raid and less played classes) </p>

Galithdor
08-17-2008, 12:30 AM
3 months 2 days way from TSO's release heh but...i was kidding about what i was saying thats for sure...now if only guardians would get the neft bat! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

attila
08-17-2008, 01:32 AM
I want to hear, about size and difficulty of new raid content, its basic information for more then half of population of servers and we didn't hear this. Avatar will be revamped or we will kill him in 2 group? Haw many named in  raid zone? difficulty of mobs compare to byzola?

Katanalla
08-17-2008, 01:53 AM
<p>I used to be the worldwide 6th best SK, but i had to delete that level 4 alt to make way for another iksar character!</p>

ke'la
08-17-2008, 04:38 AM
<cite>attila wrote:</cite><blockquote>I want to hear, about size and difficulty of new raid content, its basic information for more then half of population of servers and we didn't hear this. Avatar will be revamped or we will kill him in 2 group? Haw many named in  raid zone? difficulty of mobs compare to byzola?</blockquote>Well the devs did say with RoK's launch that they wanted to keep the Avatar's as the toughest MoBs in game, and I did not hear anything to contradict that, so they could be getting harder. They ARE getting thier loot completly replaced, so good luck finishing your Avatar Set befor Nov.

Calthine
08-17-2008, 04:43 AM
My plan (hahahhaha) is to write this up in the morning before I fly home.  But I warn you, I'm going back through my recording for every little tidbit and accuracy, so it won't be a quick process.(I was gonna do tradeskills first, but I'll go through the expansion panel notes instead)

ke'la
08-17-2008, 05:04 AM
<cite>Calthine wrote:</cite><blockquote>My plan (hahahhaha) is to write this up in the morning before I fly home.  But I warn you, I'm going back through my recording for every little tidbit and accuracy, so it won't be a quick process.(I was gonna do tradeskills first, but I'll go through the expansion panel notes instead)</blockquote>but the tradeskill forum was the most attended of them all <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> we all know that is the most popular part of the game <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> in fact in all of fan faire I think only the SoE Community Rep Forum had more attendies. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Polywogus
08-17-2008, 08:29 AM
Thanks for the link to the interview. I gleaned a lot of info w/out having too much given away, for once <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'm very excited about this expansion, looks like a good mix of 'original' themes, mixed w/ lots of new ideas & content.

Leko
08-17-2008, 10:09 AM
<p>All attendees to Receive Both Expansions for Free as Part of Living Legacy Program! </p><p>[Removed for Content]!!!!!!!!</p><p>So the long term players got screwed as part of the first Living Legacy program and now we get screwed becuase we could not make the trip to Vegas. </p><p>How about a little love for the rest of us SOE?  Is that to much to ask?</p>

Armawk
08-17-2008, 10:12 AM
<cite>[email protected] wrote:</cite><blockquote><p>All attendees to Receive Both Expansions for Free as Part of Living Legacy Program! </p></blockquote>They are buying a lot of positive reporting and blogs and the like for the modest cost of those copies. Just makes sense

Leko
08-17-2008, 10:29 AM
<p>They are going to get a lot of negative press as well.</p><p>This will not set well with the player base as a whole.  Just look at the backlash for the guild halls price.  Most of the backlash has been by SOE biggest chearleaders.  </p><p>SOE needs to step up and tell the long term players what SOE plans on doing for them and they need to do it now and not with their trademark SOON.  </p><p>For once SOE can you move at the pace of a company that cares? </p>

Lord Winter
08-17-2008, 01:07 PM
<cite>kela wrote:</cite><blockquote>{0}Your right this one will have FAR MORE for the people at the cap to do then EoF.That said, I brought up EoF because someone said "how do you expect to keep people playing with out a level cap increase for a year". I pointed to EoF because they did keep people for a year without a level cap increase already. Heck EQ1 is 10 years old this year, and has the same cap we do, and started at 50, that works out to increasing the level cap by 3 levels a year, and they don't seem to have a problem keeping players. Heck I hate to bring it up but WoW didn't even have an expaintion for 2 years let alone a cap increase and they kept alot of thier players. As long as there is something to do, people will play, it's when they get board with what there is to do thats the problem, and it is accually far easier to create LOTS of things to do, without raising the cap, then it is if you raise the cap. On top of that you don't make the old content 100% worthless, instead it becomes a steping stone to the newer content.</blockquote>  You seem to be missing a point. In EoF there was a new race, and brand new content from lvl 1 up. So the level 70 had a reason to stick around and level up a alt. This new expansion doesn't seem to have any of that. In fact while the shard system sounds interesting it might well be the death nell for many of a crafter player. No new recipes, no new resources, and perhaps no way to sell crafted gear anyway if everyones going for tailor made NPC delivered shard items. At least the adventures can look forward to alittle growth in AA, the crafters though seem to get nothing, and in fact possibly lose a bit.

Xanrn
08-17-2008, 02:53 PM
So New Class Trees.Yay, the KoS and EoF trees aren't even balanced but hell lets add another one!Can you actually remotely try and balance the AA tree this time and try not to screw certain classes (Monks and Zerkers) over again.

Katanalla
08-17-2008, 03:15 PM
<p>sarcastic remark removed! cleared up by Gnome ninja!</p>

Gnova
08-17-2008, 03:16 PM
<cite>[email protected] wrote:</cite><blockquote><p>All attendees to Receive Both Expansions for Free as Part of Living Legacy Program! </p><p>[Removed for Content]!!!!!!!!</p><p>So the long term players got screwed as part of the first Living Legacy program and now we get screwed becuase we could not make the trip to Vegas. </p><p>How about a little love for the rest of us SOE?  Is that to much to ask?</p></blockquote><p>Exactly how does it impact you that other people have managed to get a deal on something.  The people that went to the FF spent a pile of cash on registration, hotels, and airfare.  A lot of them provide really solid input to the company on what it's dedicated playerbase would like to see.  So they recieved a couple perks that mitigated the trip cost a bit.  Big deal.  Affects you not one iota.</p><p>As for the LL program, soe said in the opening address it increased the subscription base by 20%, that is a big plus to the dedicated playerbase imo.  I'll take the extra 20% playerbase and returning friends over a vanity pet and something to collect virtual dust in my bank or house.</p>

Titigabe
08-17-2008, 03:27 PM
<cite>Xanrn wrote:</cite><blockquote>So New Class Trees.Yay, the KoS and EoF trees aren't even balanced but hell lets add another one!Can you actually remotely try and balance the AA tree this time and try not to screw certain classes (Monks and Zerkers) over again.</blockquote>Hi,If you look closer to the annouced features, it says: "... to offer new achievements for class-specific lines." Imho, it sounds like it's not going to be a new AA tree, but just some more points to spend in the class-specific lines (the 2nd tree), not exlcuded the fact that maybe we'll see more AA's in this tree, who knows?

Galithdor
08-17-2008, 04:58 PM
<cite>Titigabe wrote:</cite><blockquote><cite>Xanrn wrote:</cite><blockquote>So New Class Trees.Yay, the KoS and EoF trees aren't even balanced but hell lets add another one!Can you actually remotely try and balance the AA tree this time and try not to screw certain classes (Monks and Zerkers) over again.</blockquote>Hi,If you look closer to the annouced features, it says: "... to offer new achievements for class-specific lines." Imho, it sounds like it's not going to be a new AA tree, but just some more points to spend in the class-specific lines (the 2nd tree), not exlcuded the fact that maybe we'll see more AA's in this tree, who knows?</blockquote><p>Well from what i understand they are gonna be different...or else there wouldnt need to be a preview thingie of em...which was mentioned to be coming earlier in this thread</p><p>/sigh people are never happy (to the one before the quoted quoter!</p>

ke'la
08-17-2008, 11:04 PM
<cite>Lord Winter wrote:</cite><blockquote><cite>kela wrote:</cite><blockquote>{0}Your right this one will have FAR MORE for the people at the cap to do then EoF.That said, I brought up EoF because someone said "how do you expect to keep people playing with out a level cap increase for a year". I pointed to EoF because they did keep people for a year without a level cap increase already. Heck EQ1 is 10 years old this year, and has the same cap we do, and started at 50, that works out to increasing the level cap by 3 levels a year, and they don't seem to have a problem keeping players. Heck I hate to bring it up but WoW didn't even have an expaintion for 2 years let alone a cap increase and they kept alot of thier players. As long as there is something to do, people will play, it's when they get board with what there is to do thats the problem, and it is accually far easier to create LOTS of things to do, without raising the cap, then it is if you raise the cap. On top of that you don't make the old content 100% worthless, instead it becomes a steping stone to the newer content.</blockquote> You seem to be missing a point. In EoF there was a new race, and brand new content from lvl 1 up. So the level 70 had a reason to stick around and level up a alt. This new expansion doesn't seem to have any of that. In fact while the shard system sounds interesting it might well be the death nell for many of a crafter player. No new recipes, no new resources, and perhaps no way to sell crafted gear anyway if everyones going for tailor made NPC delivered shard items. At least the adventures can look forward to alittle growth in AA, the crafters though seem to get nothing, and in fact possibly lose a bit.</blockquote>I guess crafting dungons, and Crafter only mounts, and new recipies are nothing, and Domino spent a full hour on saterday talking about Nothing. Or maybe you have not seen what is comming for crafters yet.

Galithdor
08-17-2008, 11:08 PM
<cite>kela wrote:</cite><blockquote>{0}</blockquote>crafting dungeons...crafter only mounts...niiiice hahah

meph
08-17-2008, 11:55 PM
I play a fury as my main and love it! And after having read the class balance/issues threads from the other healing classes, I think we're not so bad off as we (vocal majority/minority) think we have it. But still, as the embodiment of nature's wrath, I'd like to see some real wrath of nature type AAs. Like having Whirlwind crits have a chance to spawn a tornado that does more damage or stuns the mob or even does a different type of damage, like slashing... Just something cool for that spell. Right now I use it as more of a DD because the over time effect is almost negligible. Same with Deadly Swarm. It's hardly deadly at all. Maybe make a critical summon a swarm of bees to attack nearby creatures also. Just... more wrath of nature type effects.

Lord Winter
08-18-2008, 08:30 AM
<cite>kela wrote:</cite><blockquote>{0}I guess crafting dungons, and Crafter only mounts, and new recipies are nothing, and Domino spent a full hour on saterday talking about Nothing. Or maybe you have not seen what is comming for crafters yet. </blockquote><p> Interesting. Where was any of this posted? I must have missed it in SOE's post here or in the interview with Bruce. BTW who is Domino did he do a podcast or something or is that info only for those fortunate enough to be able to take off to Vegas whenever they want?  </p><p>  From the info that I had seen POSTed it "seem"ed there was nothing new for crafters. If you know otherwise please post a link. You still didn't respond to the main point that there seems (Note once again the word seem's) theres little reaason for level 80 players to stay on after maxing out the new AA's. ie no new races to play no low level new content to encourage one to play a new alt etc. This is of course just my opinion many people have different play styles. Flame if you want this not me hating just hoping theres a bit more to the expansion then what I've seen posted so far.</p>

ke'la
08-18-2008, 09:02 AM
<cite>Lord Winter wrote:</cite><blockquote><cite>kela wrote:</cite><blockquote>{0}I guess crafting dungons, and Crafter only mounts, and new recipies are nothing, and Domino spent a full hour on saterday talking about Nothing. Or maybe you have not seen what is comming for crafters yet. </blockquote><p> Interesting. Where was any of this posted? I must have missed it in SOE's post here or in the interview with Bruce. BTW who is Domino did he do a podcast or something or is that info only for those fortunate enough to be able to take off to Vegas whenever they want? </p><p> From the info that I had seen POSTed it "seem"ed there was nothing new for crafters. If you know otherwise please post a link. You still didn't respond to the main point that there seems (Note once again the word seem's) theres little reaason for level 80 players to stay on after maxing out the new AA's. ie no new races to play no low level new content to encourage one to play a new alt etc. This is of course just my opinion many people have different play styles. Flame if you want this not me hating just hoping theres a bit more to the expansion then what I've seen posted so far.</p></blockquote>You know as a crafter you should spend more time in the Tradeskill forums. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Domino just happens to be the best Dev for EQ2 handsdown, and <b>she</b> is incharge of Tradeskills. As far as it being posted, well there is <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=426949" target="_blank">Here</a> in the TS forums or on Bruce's Blog in the third paragraph down <a rel="nofollow" href="http://eq2dev.wordpress.com/2008/08/16/fan-faire-and-the-shadow-odyssey/" target="_blank">here</a> as far as talking for an hour about them I was refuring to the One Hour Tradeskill panel that was on the schedule following the TSO panel at Fan Faire, then finally there is <a rel="nofollow" href="http://eq2.eqtraders.com/articles/news_page.php?menustr=010000000000" target="_blank">eq2traders</a>, expaintion write up <a rel="nofollow" href="http://eq2.eqtraders.com/articles/article_page.php?article=g271&menustr=040000000000#faire" target="_blank">Here</a> that where Denmum talks about it in the final paragraph of the expansion panel report.As far as other things to do well I think 20 differant dungons to explore is something too do, then there are the quest lines that are available even after you hit 200 AA. Then there are zones like Befallen that "scale down to the zone they are connected to"(comminlands in this case). There will also be a Good and Evil Signiture Quests, that accually have an Evil or Good feel to them... unlike previous Sig quests.

valkry
08-18-2008, 10:29 AM
<p>Thanks Sony! I was concerned with the state of the economy, higher food and fuel prices, that I would not be able to justify purchasing the two copies of the expansion for my family's accounts. Thanks to you making a complete irrelivent expansion...I can save my money and not feel the least bit of desire to buy a single copy of Shadows.</p><p>Guild Houses... not for this girl. The chance to be not just an anti-raider as an adventurer, but as a crafter too? I'll be missing some fun there. AA trees up to 200, new zones (for 80th lvls I'm sure... why make something for people who don't work hard enough at the game to need end-game content). </p><p>Anyway, again thanks for the help with my finances. I appriciate you putting absolutely nothing of intrest to me as an 'extremely causual' long term player in the expansion.</p>

einar4
08-18-2008, 12:48 PM
<p>  I am hoping that the numerous issues that many of the players have expressed with their classes is not being addressed by way of new AA abilities; Instead, I would hope the designers are addressing player issues by looking at the basic profession abilities and game mechanics.   THe thing is, I like the idea of AA as a way to personalize your particular class, sort of a sub-sub class as it were.   To have AA's as a kind of bandaid patch kind of spoils the whole idea of AAs as a way to customize your character.   It would boil down to, "Ok, our class/subclass is ok now, as long as you take " </p><p> To me, AA would be more fun if it really were a way to achieve the same effectiveness with different paths, but read the forums.  Most classes have a very small subset of choices as to what is effective and what is not.   Kind of takes the whole point of customizing your character away. </p><p> I mean, if that's how you "fix" it, then why bother with adding said abilities as <i>alternate advancement points</i>?  Just make those abilities standard.    It's like selling a a car and saying, "you have the option of wheels or no-wheels, free of charge!"  I mean, who would bother with option b? </p><p> Just to change my own subject, I personally hope this is another expansion like EoF.   EoF, giving a new experience across the board to new players, new alts, and existing top-tiers breathed new life into a game that was stagnating.  I really fear that RoK is starting to spiral the game back into the doldrums again, and something to add to replayability as well as new stuff for top-tier is, IMHO, much needed. </p><p> But, it is August, what is done is done.  I imagine we'll just have to see what is what. </p>

Oakum
08-18-2008, 01:18 PM
<cite>kela wrote:</cite><blockquote>{0}</blockquote>Quoting didnt work, but on the crafting side. How close to the soon to be 200 AA  on the adventure side will this expansion get crafting AA's or will the gap just grow?

missdoomcookie
08-18-2008, 02:20 PM
<cite>valkry wrote:</cite><blockquote><p>Thanks Sony! I was concerned with the state of the economy, higher food and fuel prices, that I would not be able to justify purchasing the two copies of the expansion for my family's accounts. Thanks to you making a complete irrelivent expansion...I can save my money and not feel the least bit of desire to buy a single copy of Shadows.</p><p>Guild Houses... not for this girl. The chance to be not just an anti-raider as an adventurer, but as a crafter too? I'll be missing some fun there. AA trees up to 200, new zones (for 80th lvls I'm sure... why make something for people who don't work hard enough at the game to need end-game content). </p><p>Anyway, again thanks for the help with my finances. I appriciate you putting absolutely nothing of intrest to me as an 'extremely causual' long term player in the expansion.</p></blockquote>Many, in fact, most of the instances will actually scale to the level of the group with a minimum level that appropriately reflects the zone its attached to. So the only zones that will belong purely to level 70-80 players are those that are attached to level 70-80 overland zones, and the dungeons are going to be spread throughout Norrath.

Lilj
08-18-2008, 03:02 PM
I was wondering about these scaling dungeons. If they always scale to the party's level, will these dungeons also require an almost full group (5-6 people)?I ask because, I sometimes play in small groups (2-3 people) and we use dungeons that are below our level.If the dungeons in the xpack scale, I'm unsure if we will be able to do this anymore.Does anyone have some information about this?

Mynervia
08-18-2008, 04:01 PM
<cite>valkry wrote:</cite><blockquote><p>Thanks to you making a complete irrelivent expansion...I can save my money and not feel the least bit of desire to buy a single copy of Shadows.</p><p>Guild Houses... not for this girl. </p></blockquote>Guild houses aren't part of the expansion, they're a free update.(doesn't affect the rest of what you said, but did want to correct that one bullet point)

Thistleknot
08-18-2008, 05:08 PM
<cite>Liljna wrote:</cite><blockquote>I was wondering about these scaling dungeons. If they always scale to the party's level, will these dungeons also require an almost full group (5-6 people)?I ask because, I sometimes play in small groups (2-3 people) and we use dungeons that are below our level.If the dungeons in the xpack scale, I'm unsure if we will be able to do this anymore.Does anyone have some information about this?</blockquote>I was also wondering about this myself, along with the concept of making some zones "auto-mentor" you so you don't need someone to mentor that was mentioned... I actually go back and do some quests that are grey to me just to do them and run around... will I now be forced to group on those zones, or will there be an on/off switch for auto-mentor.

Jethal
08-18-2008, 05:36 PM
<cite>[email protected] wrote:</cite><blockquote>The mission system sounds awfully LDONish... and I'm O K with that!!!</blockquote>LNOD was the best expansion EQ1 ever had in my timeI'm good with it too

CorpseGoddess
08-18-2008, 06:07 PM
<cite>Liljna wrote:</cite><blockquote>I was wondering about these scaling dungeons. If they always scale to the party's level, will these dungeons also require an almost full group (5-6 people)?I ask because, I sometimes play in small groups (2-3 people) and we use dungeons that are below our level.If the dungeons in the xpack scale, I'm unsure if we will be able to do this anymore.Does anyone have some information about this?</blockquote>Iirc, LDoN in EQ I required you to have a full group of 6 in order to get the assignment.  And you needed a full group, believe me.Not sure if these will work under the same premise, but if they do, then I would say yes.That being said, I *never* had a problem getting a group together for LDoN---no matter what else was going on, at all times of the day somebody would be willing to do a dungeon run.  Or five.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" />

Syndic
08-18-2008, 07:49 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Liljna wrote:</cite><blockquote>I was wondering about these scaling dungeons. If they always scale to the party's level, will these dungeons also require an almost full group (5-6 people)?I ask because, I sometimes play in small groups (2-3 people) and we use dungeons that are below our level.If the dungeons in the xpack scale, I'm unsure if we will be able to do this anymore.Does anyone have some information about this?</blockquote>Iirc, LDoN in EQ I required you to have a full group of 6 in order to get the assignment. And you needed a full group, believe me.Not sure if these will work under the same premise, but if they do, then I would say yes.That being said, I *never* had a problem getting a group together for LDoN---no matter what else was going on, at all times of the day somebody would be willing to do a dungeon run. Or five. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>I believe it was 4 before you could get the mission.  Certainly hope they take into account the smaller groups.

dawy
08-18-2008, 08:29 PM
<cite>missdoomcookie wrote:</cite><blockquote><cite>valkry wrote:</cite><blockquote><p>Thanks Sony! I was concerned with the state of the economy, higher food and fuel prices, that I would not be able to justify purchasing the two copies of the expansion for my family's accounts. Thanks to you making a complete irrelivent expansion...I can save my money and not feel the least bit of desire to buy a single copy of Shadows.</p><p>Guild Houses... not for this girl. The chance to be not just an anti-raider as an adventurer, but as a crafter too? I'll be missing some fun there. AA trees up to 200, new zones (for 80th lvls I'm sure... why make something for people who don't work hard enough at the game to need end-game content). </p><p>Anyway, again thanks for the help with my finances. I appriciate you putting absolutely nothing of intrest to me as an 'extremely causual' long term player in the expansion.</p></blockquote>Many, in fact, most of the instances will actually scale to the level of the group with a minimum level that appropriately reflects the zone its attached to. So the only zones that will belong purely to level 70-80 players are those that are attached to level 70-80 overland zones, and the dungeons are going to be spread throughout Norrath.</blockquote>For me at least the scale of this one seems more akin to DoF and KoS than the last 2 huge ones there just seems to be very little real info on it though no doubt that will change.

CorpseGoddess
08-18-2008, 10:44 PM
<cite>Syndic wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Liljna wrote:</cite><blockquote>I was wondering about these scaling dungeons. If they always scale to the party's level, will these dungeons also require an almost full group (5-6 people)?I ask because, I sometimes play in small groups (2-3 people) and we use dungeons that are below our level.If the dungeons in the xpack scale, I'm unsure if we will be able to do this anymore.Does anyone have some information about this?</blockquote>Iirc, LDoN in EQ I required you to have a full group of 6 in order to get the assignment. And you needed a full group, believe me.Not sure if these will work under the same premise, but if they do, then I would say yes.That being said, I *never* had a problem getting a group together for LDoN---no matter what else was going on, at all times of the day somebody would be willing to do a dungeon run. Or five. <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>I believe it was 4 before you could get the mission.  Certainly hope they take into account the smaller groups.</blockquote>Could be.  It's been almost 3 years since I played EQ I (thanks, EQ II!).  I honestly don't remember.  But again, if they're anything like the LDoN instances, you're gonna want those two extra players.  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" />

Shimonji
08-18-2008, 10:54 PM
Why would I bother buying this waste of time? I can wait until just before the next expansion and buy it for 1/4 the price and finish the content in a month or so. I have worked hard to get to 80, and now I just have to sit there for another year and half waiting for the expansion? This is ridiculous.

Galithdor
08-18-2008, 11:09 PM
<cite>Shimonji wrote:</cite><blockquote>Why would I bother buying this waste of time? I can wait until just before the next expansion and buy it for 1/4 the price and finish the content in a month or so. I have worked hard to get to 80, and now I just have to sit there for another year and half waiting for the expansion? This is ridiculous.</blockquote>Do you even know whats in this expansion yet..except what is mentioned?

bleap
08-19-2008, 12:03 AM
YAY Only another 15 months at level 80 before I can gain EXP again!....Seriously...SOE are you trying to kill this game? LoN in EQ1 took about 4 weeks of moderately late nights to complete all of the instances and collec the lame loot that dropped in them. I assume these "missions will be group based...So who does SOE think will be joining these groups?  On Guk the population is so low it takes hours to form up a balanced group with any hope to complete a T8 instance. Most times tanks and/or healers are no show and the group breaks up without doing anything..Here's a clue SOE.....merger some servers or better yet off free transfers off of the low population servers so we might have a chance to actually find a group...On second thought, why should I care? After the end of this month My husband and I are probably gone anyway...we are sick and tired of sending our money to a company who doesn't listen and respond to their customer base...

bleap
08-19-2008, 12:09 AM
<cite>missdoomcookie wrote:</cite><blockquote><cite>valkry wrote:</cite><blockquote><p>Thanks Sony! I was concerned with the state of the economy, higher food and fuel prices, that I would not be able to justify purchasing the two copies of the expansion for my family's accounts. Thanks to you making a complete irrelivent expansion...I can save my money and not feel the least bit of desire to buy a single copy of Shadows.</p><p>Guild Houses... not for this girl. The chance to be not just an anti-raider as an adventurer, but as a crafter too? I'll be missing some fun there. AA trees up to 200, new zones (for 80th lvls I'm sure... why make something for people who don't work hard enough at the game to need end-game content). </p><p>Anyway, again thanks for the help with my finances. I appriciate you putting absolutely nothing of intrest to me as an 'extremely causual' long term player in the expansion.</p></blockquote>Many, in fact, most of the instances will actually scale to the level of the group with a minimum level that appropriately reflects the zone its attached to. So the only zones that will belong purely to level 70-80 players are those that are attached to level 70-80 overland zones, and the dungeons are going to be spread throughout Norrath.</blockquote>And just how do you expect us to be able to group in these new instances with teh server populations as low as they are? Sure some people will come back for a few weeks to check out the new content, but just like the last 3 expansion, after a month or so, they will have completed the new content and go back to their other game and EQ2 players will have trouble enjoying this new expansion...And what are we suppose to do after we see the new expansion, and collect our 30 new AAs along the way? Twidle our thumbs while we wait for the 2009 expansion that will increase the level cap? Here's a clue...people get bored with your little game....they leave they don't come back....these are the people that make your pay check possible....you do care about getting paid right? INCREASE THE LEVEL CAP!

blackdog1
08-19-2008, 12:27 AM
Man I tell you, if I were a developer for this game I would never look at these boards. All you people do is b.... moan and complain about every single thing they put into the game. I mean everything. This is wrong that is wrong. For crud sakes, wait till the game comes out. Who knows maybe you'll like it. But no, lets just complain about everything. If the game is so bad just go play something else so I don't have to see your whining about every new feature or lack of.

ke'la
08-19-2008, 05:05 AM
<cite>valkry wrote:</cite><blockquote><p>Thanks Sony! I was concerned with the state of the economy, higher food and fuel prices, that I would not be able to justify purchasing the two copies of the expansion for my family's accounts. Thanks to you making a complete irrelivent expansion...I can save my money and not feel the least bit of desire to buy a single copy of Shadows.</p><p>Guild Houses... not for this girl. <span style="color: #ffff00;">Not part of the expainsion you get to ignore this for free <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span>The chance to be not just an anti-raider as an adventurer, but as a crafter too? <span style="color: #ffff00;">But unlike as an adventurer you can be Anti-Group(only 6 crafters per zone max) and still do the content... it will just take a while(kinda like doing Frostfell recipies with a scholar)</span> I'll be missing some fun there. AA trees up to 200, new zones (for 80th lvls I'm sure... why make something for people who don't work hard enough at the game to need end-game content).</p><p><span style="color: #ffff00;">The Instanced Zones scale to the tier they are connected to upto 80, so in the case of Befallen(off Commonlands) this means it  starts at  level 20 and  scales to level 80(assuming it is an instance), and one zone that is confermed to be 50-80 is the new one off Lavastorm, then there is the one off EF as well. So it's not just for Level 80s but Level 80s can use these zones too... I think that is a great compremise between the adding middel level content and high level stuff. In fact if anyone is getting the shaft(in the expaintion itself) is raiders they only get 4 zones and 1 god(added to the timer all the other gods are on) and no contested.</span> </p><p>Anyway, again thanks for the help with my finances. I appriciate you putting absolutely nothing of intrest to me as an 'extremely causual' long term player in the expansion. <span style="color: #ffff00;">There is also one zone bigger then any zone in RoK that is for soloists.</span></p></blockquote>

Lauraliane
08-19-2008, 05:07 AM
<cite>blackdog1 wrote:</cite><blockquote>Man I tell you, if I were a developer for this game I would never look at these boards. All you people do is b.... moan and complain about every single thing they put into the game. I mean everything. This is wrong that is wrong. For crud sakes, wait till the game comes out. Who knows maybe you'll like it. But no, lets just complain about everything. If the game is so bad just go play something else so I don't have to see your whining about every new feature or lack of.</blockquote>Amen to that hehe, most people are a complete pain in the ... , childish and never happy, they want things that they don't even realize if you ll give them the balance of the game and its lifespan would fade away.It is like when you put "god mode" in a FPS Game, of course, no one is asking for a god mode here, but that's basically the same, you are asking to get more level, cheaper guild hall, easier content etc etc, you are completely NOT seeing the whole picture, not seeing that planning an expansion for an Massively Multiplayer Game (aka : Not just yourself !) that will and or at least is supposed to live for YEARS is not something easy and that you just can't give everything people want.Some compromise can be done, but pointless threat and insults like "omg I am gonna close the 15 accounts of my whole family and tell the whole world that your game is crap" won't get you anywhere.I am myself pretty  happy with what they announced for the expansion so far and will definitely enjoy it to the fullest. Whine less, play more.

ke'la
08-19-2008, 05:10 AM
<cite>Thistleknot wrote:</cite><blockquote><cite>Liljna wrote:</cite><blockquote>I was wondering about these scaling dungeons. If they always scale to the party's level, will these dungeons also require an almost full group (5-6 people)?I ask because, I sometimes play in small groups (2-3 people) and we use dungeons that are below our level.If the dungeons in the xpack scale, I'm unsure if we will be able to do this anymore.Does anyone have some information about this?</blockquote>I was also wondering about this myself, along with the concept of making some zones "auto-mentor" you so you don't need someone to mentor that was mentioned... I actually go back and do some quests that are grey to me just to do them and run around... will I now be forced to group on those zones, or will there be an on/off switch for auto-mentor.</blockquote>The "Auto-Mentor" thing if it is from where I think it was. Was sugjested by a player in one of the FF Forums and the devs did seem receptive to the idea, though conserned about the overpoweredness of mentoring in general. That said if it was implimented it would be something you do to yourself not something the zone does to you.

dawy
08-19-2008, 05:13 AM
<p>I've said before the level didnt need to be increased and i'm thankful that it hasnt been,now the expansion has been announced i just want full details on it,to knwo every nook and forth coming cranny of it.</p><p>First impressions is to me at least it feels a little small scale but hopefully that fear will be put aside </p>

ke'la
08-19-2008, 06:01 AM
<cite>dawy wrote:</cite><blockquote><p>I've said before the level didnt need to be increased and i'm thankful that it hasnt been,now the expansion has been announced i just want full details on it,to knwo every nook and forth coming cranny of it.</p><p>First impressions is to me at least it feels a little small scale but hopefully that fear will be put aside </p></blockquote>Well it's going to have more dungons then any expaintion to date, atleast Double infact, and an overland zone as big or bigger then overland zone in RoK... I don't think it will be lacking for size.

Savanja
08-19-2008, 02:11 PM
Hmm..well, IMO, it seems a bit premature to deem the expansion useless and a failure.  Thus far, most of us have only seen a list of features and that's not really enough to tell us a whole lot.As I said previously, adding levels isn't game-making.  Those can be ground out in days and you're left with another 11 months of no dings and nothing but armor hunting and content experiencing.  Of course, if the almighty level up is what you live for, you can always create an alt and covet those dings endlessly!

Doodar
08-19-2008, 02:32 PM
When is the preorder date?

ke'la
08-19-2008, 04:30 PM
<cite>Savanja wrote:</cite><blockquote>Hmm..well, IMO, it seems a bit premature to deem the expansion useless and a failure. Thus far, most of us have only seen a list of features and that's not really enough to tell us a whole lot.As I said previously, adding levels isn't game-making. Those can be ground out in days and you're left with another 11 months of no dings and nothing but armor hunting and content experiencing. Of course, if the almighty level up is what you live for, you can always create an alt and covet those dings endlessly!</blockquote>Everyone always deems the expainsion usless when the first features are anounced why would this time be any differant. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />As to adding levels not being game breaking, UM it took WoW 2 years to add levels, and it looks like it's taking them 2 more, to add even more levels. EQ1 is 9years old, started at lvl 50 and is currently level 80, that works out averaging just over 3 levels added per year, and they seem to be doing just fine. SWG has yet to add levels, same with CoH/V and many other MMOs.

Aneova
08-19-2008, 05:45 PM
I just want to know 1 thing.... When can I Preorder/Reserve a copy? I'm a gamer, I enjoy the MMO of my choice (EQ2) I will play it until I either A) can't afford it, or B) I die.  I don't have enough time to devote to trying every MMO but after playing EQ2 for 3 years, I am very happy with what the Dev's have done, do they make a [Removed for Content]? of course they are HUMAN just like we are, we all make mistakes. Be patient and let's see what all the verble details mean when we can try them out on their own... Now if i can just find some way to get a beta key*starts digging*

Galithdor
08-19-2008, 06:00 PM
<p>I find the above person's post entertaining (the one who was complaining about the cap not being raised and stuff) you think SoE will care if you and your husband quit...heh dont judge something before it comes out...that is wrong <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>The knowledge of this expansion is to small to be able to judge it, and some of these posts are making it seem like it will kill the game...do you know how many people said they wanted group zones when RoK came out...since it was nothing but solo content almost...with some group/raid</p>

dawy
08-19-2008, 06:41 PM
<cite>Savanja wrote:</cite><blockquote>Hmm..well, IMO, it seems a bit premature to deem the expansion useless and a failure.  Thus far, most of us have only seen a list of features and that's not really enough to tell us a whole lot.As I said previously, adding levels isn't game-making.  Those can be ground out in days and you're left with another 11 months of no dings and nothing but armor hunting and content experiencing.  Of course, if the almighty level up is what you live for, you can always create an alt and covet those dings endlessly!</blockquote>Couldnt agree more with you..it just to me from the list of features seem a little on the small size,when compared to EoF and RoK..we need details meat on the bone etcAnd as i said i'm glad theres no level increase it wasnt needed and now i'm just looking forward to it.

Zabjade
08-19-2008, 07:01 PM
<span style="color: #00cc00;">One Idea that might make players more interested in the game is a new player city off of the new Mega-zone. A Neural Good city much like Gorowyn is Neutral Evil. Maybe a Froglock City that isn't all tents and stuff: Walls and fortifications and heavy duty buildings needed to ward off the enemies, and being a semi-aquatic race more extensive waterways then Qeynos has. (With some walkways for land folks and wagons with good transport. )</span>

blackdog1
08-19-2008, 08:54 PM
Aneova, don't believe it has been announced yet. I know its not for everyone but did you ever consider digitaly downloading the game.? For me it's pretty painless. Usually takes about 2 hours and all you do is pre order it on line and that day log in and it installs. Whenever I have to reformat my hard drive I don't have to worry about installing all the disks any more either. But it does take like a day to install everything from scratch.

Savanja
08-20-2008, 01:32 PM
To update, Ten Ton Hammer has posted the teaser videos that go with this expansion.  You can find these by clicking <a href="http://www.tentonhammer.com/node/41432" rel="nofollow" target="_blank">here</a> and <a href="http://www.tentonhammer.com/node/41429" rel="nofollow" target="_blank">here</a>.  No dowloading needed, just hit play to stream!

Gaige
08-20-2008, 04:58 PM
<cite>Doodar wrote:</cite><blockquote>When is the preorder date?</blockquote>What is up with your "beta" forum title ><

Doodar
08-20-2008, 05:00 PM
I think when they were making the beta forum it was unlocked and i went in there and it auto flagged. I sent a PM to Board administrators to look into it.

Kiara
08-20-2008, 05:03 PM
No one is actually in beta yet.  There was a gnome in the works when the forums were set up.* waves her hand *These are not the forums you are looking for.  Move along.

ArivenGemini
08-20-2008, 06:14 PM
<cite>Kiara wrote:</cite><blockquote>No one is actually in beta yet.  There was a gnome in the works when the forums were set up.* waves her hand *These are not the forums you are looking for.  Move along.</blockquote>if you would only have those gnomes exterminated, there would no longer be problems like these..While you are at it, could you get rid of the frogs, rats and lizards too?

Lady Shai
08-20-2008, 06:28 PM
<cite>ArivenGemini wrote:</cite><blockquote><cite>Kiara wrote:</cite><blockquote>No one is actually in beta yet.  There was a gnome in the works when the forums were set up.* waves her hand *These are not the forums you are looking for.  Move along.</blockquote>if you would only have those gnomes exterminated, there would no longer be problems like these..While you are at it, could you get rid of the frogs, rats and lizards too?</blockquote><p><span style="font-size: small;color: #ffcc99;font-family: georgia,palatino;"><i>But, first and foremost....the gnomes. </i></span></p><p><span style="font-size: small;color: #ffcc99;font-family: georgia,palatino;"><i>They just keep multiplying...its like some evil icky plot to overrun Norrath with short, balding, wrinkly little einsteins.</i></span></p><p><span style="font-size: small;color: #ffcc99;font-family: georgia,palatino;"><i>I'll take my chances with the frogs, rats and lizards!!</i></span></p>

Gninja
08-20-2008, 06:33 PM
I don't know what you are talking about! <img src="/eq2/images/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" width="15" height="15" />p.s. Gnomes rule!

Galithdor
08-20-2008, 06:35 PM
<p>Haha beta title...</p><p>edit: oh crap im laughing at my own title!</p>

Sar
08-23-2008, 09:51 PM
I'm lost... although I never get beta picked so... nothing new here lol

Sar
08-23-2008, 10:05 PM
<cite>Gaige wrote:</cite><blockquote><cite>Doodar wrote:</cite><blockquote>When is the preorder date?</blockquote>What is up with your "beta" forum title ><</blockquote>where what? ... I don't see nuffin.