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View Full Version : Since you can't fix the Eye of Hoshkar...


TuinalOfTheNexus
08-12-2008, 11:14 AM
<p>...how about changing the proc to something remotely useful?</p><p>For anyone not up to speed on this item, it procs an AE deaggro on a successful healing spell. The problem(s) currently are:</p><p>- The 'deaggro' also aggros any non-engaged mob in the proc radius. This will wipe a raid or group, and makes equipping the item for stats alone impossible.</p><p>- Healers do not need deaggros in RoK. No encounters exist that would require a healer to work on getting their hate down.</p><p>- Any other class (e.g. mages) using the item cannot proc it, since they do not have heals.</p><p>The item is currently so broken that removing the effect would actually improve it, since it would become a mediocre stat/resist item, rather than a raid wiping accident waiting to happen.</p><p>But since it drops in VP, off the same mob that drops awesome melee and caster items (bandolier and robe), would it really hurt to give it a decent proc for healers? Either the vanillia +20% to next heal on ankexfen/claymore, or manawell, or displacement, or overloaded heal would all be decent candidates.</p><p>If you can spend the time to add ranged crits to the ring from there, is looking at this item really that unreasonable a request?</p>

thajo
08-12-2008, 11:28 AM
<cite>TuinalOfTheNexus wrote:</cite><blockquote><p>- Healers do not need deaggros in RoK. No encounters exist that would require a healer to work on getting their hate down.</p></blockquote>You willing to put money on it?Mages who own the Coil of Vile spawn probably have the same problem time to time, with unnecesary aggro.  Probably means it's a situational item.  A blue aoe period will aggro mobs, this is been nothing new for a long time. :O

Detor
08-12-2008, 12:38 PM
<cite>thajoka wrote:</cite><blockquote><cite>TuinalOfTheNexus wrote:</cite><blockquote><p>- Healers do not need deaggros in RoK. No encounters exist that would require a healer to work on getting their hate down.</p></blockquote>You willing to put money on it?Mages who own the Coil of Vile spawn probably have the same problem time to time, with unnecesary aggro.  Probably means it's a situational item.  A blue aoe period will aggro mobs, this is been nothing new for a long time. :O</blockquote>Yep, Coil of Vile Spawn, or any number of the items with the AoE DPS reduction (Fallout I believe?) or the Blurry Image series of procs does the same thing.  Probably biggest problem zone in RoK with any of those items is Sebilis.  You will pull entire rooms on the other side of walls when one of the items procs and somebody is too close to a wall.  I try to get people to swap out any of those type items with something else, heck, leave the slot open if you have to because when that AOE from <insert item> hits just one encounter in the next room over behind a wall he's going to get aggro on you, then either path right through the wall with whatever friends he had near him, OR take the long way around through a doorway pulling a multitude of additional encounters.

LardLord
08-12-2008, 04:56 PM
<p>It has always been a terrible item, and, at least before we got the RE2 blue shiny collection, there wasn't really much for T8 priest earrings.  Too bad they missed this item when they revamped VP loot.</p>

ke'la
08-12-2008, 05:13 PM
I would think the item would be fairly good, IF they turned the Proc into a Green AoE instead of a Blue one. IMO Weopon Procs should never be a Blue AoE.

de lori
08-12-2008, 07:19 PM
Conj stoneskin has an AoE deaggro component....and yes it used to aggro non aggro mobs when you cast it.....it was fixed to only effect mobs you were engaged with....So i would think it is quite feasible to have this item fixed for the same reasons.....<div></div><div>lol....the golems in ToK love that item atm <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></div>

Fyreflyte
08-12-2008, 10:00 PM
<cite>Detor wrote:</cite><blockquote><cite></cite>or any number of the items with the AoE DPS reduction (Fallout I believe?) or the Blurry Image series of procs does the same thing. </blockquote>Those were fixed over half a year ago, and I haven't heard any complaints since. If you do find effects that are still aggoring out of combat npcs, be sure to let me know.The reason this effect is not a green AE is because you aren't targetting an npc with it. You're healing a player, so the only way to actually target npcs with the effect is to AE it and hit whatever is around you.I've fixed this item internally. With luck, the change will make it into GU48.<i>Edit: Corrected the spelling of 'green'...</i>

TuinalOfTheNexus
08-12-2008, 11:31 PM
<cite>thajoka wrote:</cite><blockquote><cite>TuinalOfTheNexus wrote:</cite><blockquote><p>- Healers do not need deaggros in RoK. No encounters exist that would require a healer to work on getting their hate down.</p></blockquote>You willing to put money on it?Mages who own the Coil of Vile spawn probably have the same problem time to time, with unnecesary aggro.  Probably means it's a situational item.  A blue aoe period will aggro mobs, this is been nothing new for a long time. :O</blockquote><p>Perhaps I phrased it badly;</p><p>There are no encounters in RoK where the need for a healer to deaggro justifies using an ear slot which a (legendary) manawell or overloaded heal item could be in.</p><p>As long as Yha-Lei Bone Hoops (5 min quest) and the Siphoning Sapphire Earring (1pp on broker) are so easily obtainable the Eye of Hoshkar is useless. That's the itemisation problem in a nutshell.</p><p>Like Charlie Brown running up to kick the ball out of Lucy's hand, I'll believe Fyreflyte has fixed this item in the next LU, but healer earrings and their effects really need looking at. Of all the archetypes healers have by far the worst gear progression - you inspect a raid guild templar and you're likely to see such gems as the Arm of Erolissi, full Nem-Ankh set, Crimson Robe of Alendine, and a load of legendary manawell/overloaded heal items. This isn't because they don't have access to end-game drops, but because even some T7 legendary is, in many situations, better than T8 fabled.</p>

VengeanceX
08-13-2008, 12:16 AM
While on the subject of area effect procs, does anyone know if the Mutagenic Burst gear from Runnyeye: The Gathering (i.e. <a href="http://www.lootdb.com/eq2/item/-1247284535" rel="nofollow" target="_blank">Grunblig's Blackened Alloy Belt</a>) affects all mobs or just those that have been engaged?

Pitt Hammerfi
08-13-2008, 12:43 AM
<cite>VengeanceX wrote:</cite><blockquote>While on the subject of area effect procs, does anyone know if the Mutagenic Burst gear from Runnyeye: The Gathering (i.e. <a rel="nofollow" href="http://www.lootdb.com/eq2/item/-1247284535" target="_blank">Grunblig's Blackened Alloy Belt</a>) affects all mobs or just those that have been engaged?</blockquote>A freind of mine said the mutagenic burst belt wasnt proccing at all, is this true ?

Snarks
08-13-2008, 12:46 AM
there are a lot of stacking issues with mutagenic burst and "when dmged deal dmg back" procs. Pretty much any tier5 (detonation, fire pillar etc) proc will prevent mutagenic burst from proccing at all. ill test out the belt tomorrow

Wachita
03-02-2009, 12:50 PM
<p>I'm still waiting for a "fix" to this item.  As it stands, I have a VP earring that is useless for a healer.  Any more info on this?</p>

Hardain
03-02-2009, 01:07 PM
<p>VP has *****load of ****** items, this is just one of them. Ofcourse it sucks, but so do half of the items in that zone.</p>