StaboCA
08-08-2008, 03:55 PM
Of the 7 total pieces in the VP Templar set there are only 3 pieces that actually have bonuses that are remotely useful. And I'm not saying that the other items have OK effects and I have better gear already, instead I'm saying that 3 items are totally useless and the 4th is nearly useless.:<p>Hands: + Melee Crit (I've obviously missed my true raid calling: DPS)Legs: + Spell Crit (ditto)Head: + Health (I'm a f'n healer dammit)Shoulders: + Power Regen (not a proc, but regen - as a raider I have hearts, shards, potions and power regen classes for power)</p><p>Of the three useful pieces two are +heal crit and one is +heal. Those pieces are decent.</p><p>Given that this is a Raiding set, what the hell point is adding +Melee Crit or +Spell Crit on a Templar VP set? Or how about +health regen? The 5 piece set bonus is +15% to Aegolism (group hp buff) so I'd wear it when buffing up and then switch out the lame pieces. </p>Does Sony not understand the Templar class and it's role in raids? I'm just trying to understand what the heck Sony was thinking when they created this set.