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nerrollus
06-17-2008, 09:40 AM
Does fighting on horseback change combat stats any?  Like make it so you don't dodge attacks?  <div></div><div>Just bought my first horse and realized I could fight while still mounted.  Thought it was really cool and wondered if I was taking a beating because of it.</div>

Banditman
06-17-2008, 10:08 AM
Disclaimer:  I have zero data to back up my observations.I do feel like I get beat a lot harder when I'm on horseback.  I'm not sure why, but it definitely feels like I get rocked while on horse.

Dareena
06-17-2008, 10:39 AM
<p>To my understanding, there are no mechanical drawbacks to fighting while mounted.  Since many of the high end mounts grants combat bonuses to their riders, many people permanently fight while mounted.</p><p>Having said that, I never fight while mounted if I'm seriously hunting.  Playing a Brigand, the ability to maneuver around a mob is essential for me.  Since mounts have problems with backing up and making tight turns, they often prove to be more of a hinderance for me than a benefit.</p><p>Most often, the mounted combatants are casters and melee class who stand still while fighting.</p>

orchard54
06-20-2008, 08:19 AM
Fighting on a horse doesn't effect anything, unless you're talking about what ericsweeney said.I personally like to just travel on my horse, and get off when fighting/exploring a zone, like progressing through kunark. I don't know why, but I just do this lol. Maybe is the cloth animation physics when running around without a horse, versus the weird bunched up look when riding on one. Sometimes I'm picky about my visuals like that.

Zabjade
06-20-2008, 11:18 AM
<span style="color: #00cc00;">I would like them to add fighting animations for the mounts, when a kick is hit you mount rears up and stomps a mob or rear-kicks (carpets would do a wind attack and disks a steam attack, wargs claw, rhinos gore) when a combat spell is cast have an animation as well!</span>

Keff
06-20-2008, 12:44 PM
<p>The only difference in combat while mounted is it slows your backing and the bonuses the particular mount grants. The paladin AGI AA lines give additional benifits from being mounted. It takes a while to learn how to manuver on a horse in combat and many people dont like the feel of it.</p><p>I completely agree about the kick. Most kicks have a knock back associated with them and if mounted  think the knockback should be amplified and it would be sooo cool if the horse had an animation for it. Or a horse that would have a chance to automaticlly attack any mob/player that tries to flank you, most horses will kick when people startle them from behind.</p>

Mr. Dawki
06-20-2008, 12:58 PM
<p>I don't see why every mount, save the carpet, does not have some sort of small proc to them. Any horse could real up and kick a little, although a back kick would hurt more from a horse. A warg can bite and claw, a rhino....its a rhino its like a giant living tank, then there are the new armored ghost wargs. They have giant blood drenched spikes on their faces yet they never have attacked a thing, whered the blood come from? Maybe the ghostly versions could have some sort of caster etherial proc to them.</p>

Seidhkona
06-20-2008, 12:59 PM
Some horses add stats when you are mounted.  For any class, I recommend mounting before you enter a dungeon - you keep those stat boosts once inside even though the horse animation goes away. If you die, you can't resummon the horse while inside, of course.The worst combat drawback, as has already been mentioned, is that horses back up sl-o-o-w.  You have to learn to wheel and face away from whatever it is to "advance to the rear".

Seidhkona
06-20-2008, 01:08 PM
<cite>Mr. Dawkins wrote:</cite><blockquote><p>I don't see why every mount, save the carpet, does not have some sort of small proc to them. Any horse could real up and kick a little, although a back kick would hurt more from a horse.</p></blockquote>While I agree that a standing horse does tend to get more force into a back kick, as every horseman knows the trick to avoiding damage from these is to stay within arm's length of the animal. If you're that close you can get kicked but with very little force usually.  I've taken a LOT more damage from having a horse stand on my foot.  Although I did once have a horseshoe-shaped bruise on one thigh for a week when I was not paying attention in a stall.In motion, a horse rearing and coming down with its full body weight concentrated on the two hard points of its front hooves is a devastating amount of force.If you want to see a bunch of horse battle tactics, look at the Lippazaners. The oh-so-pretty dressage they do all evolved out of very deadly combat maneuvers.

Gilasil
06-20-2008, 02:58 PM
<p>If they gave most mounts some sort of combat advantage they'd have to rebalance stuff.</p><p>That said, I would LOVE for a more realistic treatment of mounted combat.  Historically, mounted combat was VERY important.  I've seen many accounts mention that a mounted soldier has a huge advantage over one on foot.  The classic historic character brought to fantasy -- the knight -- was first and foremost a mounted soldier.  I see they've done a little with the paladin fighting mounted and kudos to them for doing that.</p><p>Available attacks should be quick different while mounted.  I just can't see a character kicking much while mounted (the mount obviously could).  On the other hand, I'd love to see a lance charge mean something.  It would be very reasonable to require both character and mount to have training and/or necessary skills before doing effective mounted combat.</p>

Zabjade
06-20-2008, 05:11 PM
<span style="color: #00cc00;">Carpets being powered by wind and spirits could have a tornado effect. </span>

Seidhkona
06-20-2008, 09:54 PM
<cite>Gilasil wrote:</cite><blockquote><p>Historically, mounted combat was VERY important.  I've seen many accounts mention that a mounted soldier has a huge advantage over one on foot. </p></blockquote>This advantage started with the invention of the stirrup, but mounted warriors certainly weren't universal.  For example, as we see in the Old English poem <a href="http://www.vikinganswerlady.com/Maldon.shtml" rel="nofollow" target="_blank">The Battle of Maldon</a>, they all ride to the battlefield but then dismount to fight on foot.With a stirrup, a warrior on a mounted horse gains an enormous amount of leverage. A spear or lance hits with the added weight of the horse and the added speed of the charge, doing much more damage.  A mounted warrior is higher and able to see further. And able to cleave down on heads and shoulders of foot opponents.On the flip side, a foot warrior can attack a horse. The underbelly and legs are quite vulnerable. In historical examples, some cultures didn't because they wanted to sell or ransom the horse and its gear due to the value.  And pole weapons could be used to hook and drag a  mounted solider out of the saddle.The Arabs and Japanese and Scythians and Parthians had famous horse-mounted archers. They were light cavalry, and their battle valuue was running in fast, hitting a massed for with a volley of arrows, then racing away out of range before a heavier-armored troop could run them down.Because of all these complexities, I quite understand why SOE chose to limit the advantages a mount confers. It would be a big PITA to program in all the variables to account for the many scenarios possible. But they've started along this road with the mounted foes in Fens... you fight them for a while and eventually knock the rider off his mount, then for a bit you have both the mount and rider fighting afoot.

Sallaenie
06-27-2008, 05:51 PM
<p>Having your mount do combat motions during combat would be VERY cool!</p><p>But from a game mechanics standpoint, they would have to re-balance things if mounts offered more combat bonuses than they already do (that is, the mounts that give combat bonuses as is).</p><p>Now, what I would LOVE to see is a mount that could "break away" and fight as a separate pet, like the lieutenants and other Rilissian iksars up in Fens get (and some other "mounted" mobs).  You fight these mounted mobs and as soon as they hit 50% health, bang, you're fighting an unmounted mob and a separate raging rhino (or whatever).  Despite the annoyance factor of making the encounter harder, I think the idea is really cool.  I just wish that as players we could get something similar! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> What I'd also like to see is some of the character animations changing while mounted, or being translated into your mount.  For instance, it would be just lovely if your horse would do a neat little parade step when you did /dance while mounted, instead of it looking like your having an epileptic seisure on horseback.</p>

Zabjade
06-27-2008, 06:52 PM
<cite>[email protected] Bayle wrote:</cite><blockquote><p>Having your mount do combat motions during combat would be VERY cool!</p><p>But from a game mechanics standpoint, they would have to re-balance things if mounts offered more combat bonuses than they already do (that is, the mounts that give combat bonuses as is).</p><p>Now, what I would LOVE to see is a mount that could "break away" and fight as a separate pet, like the lieutenants and other Rilissian iksars up in Fens get (and some other "mounted" mobs).  You fight these mounted mobs and as soon as they hit 50% health, bang, you're fighting an unmounted mob and a separate raging rhino (or whatever).  Despite the annoyance factor of making the encounter harder, I think the idea is really cool.  I just wish that as players we could get something similar! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></p><p> What I'd also like to see is some of the character animations changing while mounted, or being translated into your mount.  For instance, it would be just lovely if your horse would do a neat little parade step when you did /dance while mounted, instead of it looking like your having an epileptic seisure on horseback.</p></blockquote><span style="color: #00cc00;">/dance = Lipizzaner Stallions </span>

Sunlei
06-29-2008, 09:36 AM
<cite>nerrollus wrote:</cite><blockquote>Does fighting on horseback change combat stats any?  Like make it so you don't dodge attacks?   <div></div><div>Just bought my first horse and realized I could fight while still mounted.  Thought it was really cool and wondered if I was taking a beating because of it.</div></blockquote><p> The horse mount gets stuck on pebbles so yes, you do take more hits mounted if you are trying to cross a tiny pebble or step. Its because the mounts don't have any kind of jump even close to what a real horse can do. So you get stuck for a extra hit or 3 lol.</p><p>  Back-up is snail speed, they put the slow back-up speed in about a year and a half ago for whatever reason.</p><p> Horses are just minor stats, the "look" and 24-52 % speed. </p><p>I don't like the graphics..if my horse was standing and rubbing it's nose on it's knee every 5 seconds..I'd call the Vet because there is some serious resperation problem going on. </p>

Valkybix
07-01-2008, 07:21 PM
<p>I've been thinking for the longest time that your mount should have more of an impact on the battle.i.e. charding Rhino anyone?I suppose that would be too hard to implement, but hey, I can dream... right?</p>