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View Full Version : Are melees at any kind of disadvantage in EQ2?


Untruth
06-13-2008, 07:49 PM
<p>When i went to WoW for a while, and one thing that was glaring me in the face while playing WoW is that alot of bosses had AoE attacks that would only hit people in melee range. It used to be worse, since monsters used to have 360 degree AoEs that would OHKO melee dps classes a long time ago too.</p><p>Does this happen in EQ2 as well? Like, are melee DPS classes a burden to have in late game raids/groups or do boss AoE attacks affect everybody, not just melee characters?</p>

Margen
06-13-2008, 07:58 PM
<p>Some mobs do have 360 AOEs and others have frontals.  Right now scout classes are doing very good dps, but in some encounters specially in the raid enviroment they have aoes that can do serious damage.  </p><p>Reason why scouts wear chain and casters wear cloth, the casters can stand outside the aoes sometimes, although some mobs are raid wide, but the damage is dependent on how close you are.</p>

Kellin
06-13-2008, 08:39 PM
Meh, even in raids, it balances out.  Plus, if your raid can follow instructions and work out tactics, most AoEs can be avoided by all but the MT.There are mobs that have high AC.  There are mobs that have high resists.  There are mobs that switch between stoneskin and full magic resist.So no, I'd not say that melee classes are at any disadvantage.  Because they aren't as dependent on their power pool (auto attack costs nothing, after all), they are actually a bit more flexible.  Plus, I think all the melees get some kind of range attack, even if it's pretty wimpy.

Jai1
06-13-2008, 10:03 PM
<p>If this is your only character, don't play a plate tank unless you have a sugar <insert person here>  Leather wearers have an easy ride but they are not necessarily 'end game tanks'.  Else, two healers work whenever doing group content but it's twice as many healers.</p>

Odys
06-14-2008, 02:13 AM
<cite>Untruth wrote:</cite><blockquote><p>When i went to WoW for a while, and one thing that was glaring me in the face while playing WoW is that alot of bosses had AoE attacks that would only hit people in melee range. It used to be worse, since monsters used to have 360 degree AoEs that would OHKO melee dps classes a long time ago too.</p><p>Does this happen in EQ2 as well? Like, are melee DPS classes a burden to have in late game raids/groups or do boss AoE attacks affect everybody, not just melee characters?</p></blockquote>I think that in Wow they turned most Aoe to 180 degree ones.<div>I wonder in Eq2.</div><div></div><div>In ADD rogues had the possibility to completely avoid an Aoe when the succeed their savong throw,  I always wondered why MMO never use such a mecanism. Scouts should get anti Aoe</div><div>abilities either passive or actives .. </div>

Saev
06-14-2008, 11:43 AM
<cite>[email protected] wrote:</cite><blockquote><cite>Untruth wrote:</cite><blockquote><p>When i went to WoW for a while, and one thing that was glaring me in the face while playing WoW is that alot of bosses had AoE attacks that would only hit people in melee range. It used to be worse, since monsters used to have 360 degree AoEs that would OHKO melee dps classes a long time ago too.</p><p>Does this happen in EQ2 as well? Like, are melee DPS classes a burden to have in late game raids/groups or do boss AoE attacks affect everybody, not just melee characters?</p></blockquote>I think that in Wow they turned most Aoe to 180 degree ones. <div>I wonder in Eq2.</div><div></div><div>In ADD rogues had the possibility to completely avoid an Aoe when the succeed their savong throw,  I always wondered why MMO never use such a mecanism. Scouts should get anti Aoe</div><div>abilities either passive or actives .. </div></blockquote><p>Brigands do get a chance to avoid AoE's, via a self buff called Amazing Reflexes. It's just a chance, and avoids only indirect AoE's. I'm not sure if other scouts get something equivilent.</p>

Cusashorn
06-14-2008, 11:49 AM
<p>Every class has it's own risks and disadvantages it must take. As a tank, it's my duty to ensure that I'm protecting others in the party by taking the agro, and risk getting killed as such.</p><p>Scouts can avoid Frontal AoE's since they do most of thier DPS behind the mob, but this DPS is so great, that they easily risk pulling agro off the tank, and as such, gets killed easily.</p><p>Healers can sometimes overheal, and pull agro right off the bat before the tank can even grab agro.</p><p>Same can be said for Mages. They can't take a hit, but they easily risk over-agroing by chain nuking too fast too soon.</p>

Norrsken
06-14-2008, 03:19 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Untruth wrote:</cite><blockquote><p>When i went to WoW for a while, and one thing that was glaring me in the face while playing WoW is that alot of bosses had AoE attacks that would only hit people in melee range. It used to be worse, since monsters used to have 360 degree AoEs that would OHKO melee dps classes a long time ago too.</p><p>Does this happen in EQ2 as well? Like, are melee DPS classes a burden to have in late game raids/groups or do boss AoE attacks affect everybody, not just melee characters?</p></blockquote>I think that in Wow they turned most Aoe to 180 degree ones.<div>I wonder in Eq2.</div><div></div><div>In ADD rogues had the possibility to completely avoid an Aoe when the succeed their savong throw,  I always wondered why MMO never use such a mecanism. Scouts should get anti Aoe</div><div>abilities either passive or actives .. </div></blockquote>you have saving throws in eq2.What do you thing all those fancy resists and avoidance is for? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Odys
06-15-2008, 05:27 AM
<blockquote><blockquote><div>ve or actives .. </div></blockquote>you have saving throws in eq2.What do you thing all those fancy resists and avoidance is for? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /></blockquote>I know  <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  <div></div><div>In ADD rogues had a specific ability : avoding totally an AOE on a successfull saving throw<div>while others were getting full damage. This was ADD mecanism to deal with rogue vulnerability to AOE.</div><div></div><div></div><div>In ADD a saving throw against a fireball would have been affaected by agility </div><div>(good for rogue) in EQ2 it seems that saving throws are always adjusted according to the wisdom </div><div>a very silly way of doing. </div><div></div><div>Wisdom should affect spell affecting the mind, resistance would be for poison & disease , etc ....</div></div>

Norrsken
06-15-2008, 05:45 AM
<cite>[email protected] wrote:</cite><blockquote><blockquote><blockquote><div>ve or actives .. </div></blockquote>you have saving throws in eq2.What do you thing all those fancy resists and avoidance is for? <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></blockquote>I know  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" />  <div></div><div>In ADD rogues had a specific ability : avoding totally an AOE on a successfull saving throw<div>while others were getting full damage. This was ADD mecanism to deal with rogue vulnerability to AOE.</div><div></div><div></div><div>In ADD a saving throw against a fireball would have been affaected by agility </div><div>(good for rogue) in EQ2 it seems that saving throws are always adjusted according to the wisdom </div><div>a very silly way of doing. </div><div></div><div>Wisdom should affect spell affecting the mind, resistance would be for poison & disease , etc ....</div></div></blockquote>no, wisdom isnt involved in saving rolls in any direct way at all in eq2. the only thing that wisdom does for saving rolls is grant you a bit of resists for every point of wisdom. the only thing used when calculating saving rolls is avoidance and resistance.Avoidance is for melee, and resistance is for magic.Resistance is used for both mitigating magic damage and flat out resisting it (ie avoiding it). Wisdom is not involved in any such rolls at all.Also, there are melee classes with temporary AE immunities, when they dont even bother with saving rolls but just wont get hit. Brigands get a proc immunity I think. Its been changed back and forth so many times I've lost track of how its currently working.