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View Full Version : Remove Legs from characters, its not fair!


-Arctura-
01-12-2008, 06:10 PM
((<i> I personally hate it when im JUST about to get a kill then they use their cheap walk or run maneuvers and get away.How far is that? I DESERVE to kill them because... well just because!!!  /pounds fist on tablePeople should just be torsos, sitting immobile with no chance of moving... that way I can get my well deserved kills!. Sheesh! Legs, whoever thought LEGS would ADD to pvp... it only allows people to stay out of it!</i>In all honesty, this thread is a sobering look at how silly people are getting these days with nerf calls.It was fine before, because people were being destroyed by One-shotting rangers or whatever.... thats all fixed, fine and dandy. People were being levelled by charmed pets in the jungle, well, that seems to be resolved too.Those were legit issues involving players having the edge over others in OFFENSIVE combat, eg. they are seeking to kill folks, and did, with unfair advantages.But JUST BECAUSE YOU CANT GET A KILL, doesnt Mean they should CHANGE THE GAME to suit you better!!!The problem with pvp isnt a scout evacing, or tracking things...its the odd vocal forum goer every now and again who assume they are speaking out on 'behalf of the voice of reason and the silent public majority'starting threads that snowball into something bigger than they really are, and getting the game dynamics drastically changed, punishing everyone.Legitimate issues that plague people and cause them to die should and always take priority. (does someone evacing make players die?)Not being able to kill someone because they lack the skills to adapt to their methods of escape, be they evacing or sprinting, leaping off cliffs, etc. ... please... go get a mez potion... or a snare bauble, or a volatile fluid... or a trinket that casts stun/snare and locks them downIts not like those items dont exist for a reason.PS. please go ahead and tell me im a ganking title hugging evacing running coward... get that out of the way so we can move on to discussing more relevant matters.PPS. Yes, im making this thread speaking out against nerf calls on scouts, because yes, im concerned that my class is threatened by all these posts asking for it to be reduced to a mere warrior.If MEZ's were in danger of being removed, and there would be multiple 4-page threads arguing their validity on pvp servers, all the Enchanters and Bards would be up in arms defending it.If Harm Touch was in danger of being removed, there would be tons of SKs here raging about how it has a purpose in pvp.If Root spells were removed.... well, you get the point.So please spare me the 'waaa waaa you are just crying because your evac is gonna be removed and you'll have to pvp like everyone else!'Well, you know what, I picked a class with track and evac on purpose.I didnt make a sorry decision to roll a blind class with a big can helmet on their heads and no way to see people coming (tank class), or a class with no offensive skills and only the ability to heal others... I made a scout, with track, evac, high damage, and the slipperyness to have the edge in pvp, IF PLAYED well. (which i choose to do)Not all scouts have the edge in pvp, ive seen TONS of NO-TITLED t8 rangers, assassins, troubs, dirges, brigs, swashies, etc (that werent bots).You non-scouts feel you made the wrong choice apparently when picking your class and dont want to re-roll, and want to punish us for that? Please. Make one for yourself and it will all become clear <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Have a good day! *waves*

HerbertWalker
01-12-2008, 06:13 PM
<p>If one class had legs, and none of the other classes had comparable appendages, I would be calling for leg nerfs.</p><p>But that is only because I want to fight against more of the legless ones.   Just a personal diverse play experience type of preference.</p>

Spyderbite
01-12-2008, 06:58 PM
<cite>-Arctura- wrote:</cite><blockquote>Not all scouts have the edge in pvp, ive seen TONS of NO-TITLED t8 rangers, assassins, troubs, dirges, brigs, swashies, etc (that werent bots).</blockquote>I resemble that remark! XDSrsly.. look at my KvD ratio. Its embarrassing.It isn't the ability to evac or track that makes rogues better than anyone else. Its their talent at playing their class. I believe if a truth serum were distributed to those calling for the nerfs we'd all find out that these players believe that equipment and class abilities determine whether somebody should win or lose a fight and that talent and knowledge of one's class and more importantly, their enemy's classes should be irrelevant.My Fury spanked 3 rangers today.. one of the fights was 2 vs 1.. how did these "overpowered" scouts manage to drop the ball?! Common.. they're overpowered after all! They tracked me down.. attacked me.. and I killed them with no less than 80% health left. Nerf Furys!!!! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />

HerbertWalker
01-12-2008, 07:06 PM
<p>Even the overpowered classes will be beaten, especially by another class towards the top of the food chain.</p><p>But not by guardians.</p>

Shadow_Viper
01-12-2008, 07:18 PM
<cite>-Arctura- wrote:</cite><blockquote>((<i> I personally hate it when im JUST about to get a kill then they use their cheap walk or run maneuvers and get away.How far is that? I DESERVE to kill them because... well just because!!!  /pounds fist on tablePeople should just be torsos, sitting immobile with no chance of moving... that way I can get my well deserved kills!. Sheesh! Legs, whoever thought LEGS would ADD to pvp... it only allows people to stay out of it!</i>In all honesty, this thread is a sobering look at how silly people are getting these days with nerf calls.It was fine before, because people were being destroyed by One-shotting rangers or whatever.... thats all fixed, fine and dandy. People were being levelled by charmed pets in the jungle, well, that seems to be resolved too.Those were legit issues involving players having the edge over others in OFFENSIVE combat, eg. they are seeking to kill folks, and did, with unfair advantages.But JUST BECAUSE YOU CANT GET A KILL, doesnt Mean they should CHANGE THE GAME to suit you better!!!The problem with pvp isnt a scout evacing, or tracking things...its the 1 or 2 vocal forum goers who think they are speaking out on 'behalf of the voice of reason and the silent public majority'starting threads that snowball into something bigger than they really are, and getting the game dynamics drastically changed, punishing everyone.Legitimate issues that plague people and cause them to die should and always take priority. (does someone evacing make players die?)Not being able to kill someone because they lack the skills to adapt to their methods of escape... please... go get a mez potion... or a snare bauble, or a volatile fluid... or a trinket that casts stun/snare and locks them downIts not like those items dont exist for a reason.PS. please go ahead and tell me im a ganking title hugging evacing running coward... get that out of the way so we can move on to discussing more relevant matters.PPS. Yes, im making this thread speaking out against nerf calls on scouts, because yes, im concerned that my class is threatened by all these posts asking for it to be reduced to a mere warrior.If MEZ's were in danger of being removed, and there would be multiple 4-page threads arguing their validity on pvp servers, all the Enchanters and Bards would be up in arms defending it.If Harm Touch was in danger of being removed, there would be tons of SKs here raging about how it has a purpose in pvp.If Root spells were removed.... well, you get the point.So please spare me the 'waaa waaa you are just crying because your evac is gonna be removed and you'll have to pvp like everyone else!'Well, you know what, I picked a class with track and evac on purpose.I didnt make a sorry decision to roll a blind class with a big can helmet on their heads and no way to see people coming (tank class), or a class with no offensive skills and only the ability to heal others... I made a scout, with track, evac, high damage, and the slipperyness to have the edge in pvp, IF PLAYED well. (which i choose to do)Not all scouts have the edge in pvp, ive seen TONS of NO-TITLED t8 rangers, assassins, troubs, dirges, brigs, swashies, etc (that werent bots).You non-scouts feel you made the wrong choice apparently when picking your class and dont want to re-roll, and want to punish us for that? Please.</blockquote><p>Great post! Definantly something people should pay close attention to.</p><p>Another problem also is, that SOE tends to listen to the vocal minority. X class defeats them in PVP, suddenly that class needs nerfed. Y class uses Z ability to escape from PVP, suddenly Z ability needs nerfed. Will people take the time to actually do some research on their class to become better players so they can more easily counter an enemy class' abilties and use their own class' abilties and advantages against the enemy class that's giving them some trouble? Nope, calling for nerfs is alot easier it seems.</p>

HerbertWalker
01-12-2008, 07:23 PM
I call for nerfs, not because some classes give me troubles, but because the vast majority of my battles are versus a select few classes.   We can call them, the OverPlayed (or OP.)   Any nerf that makes an OverPlayed class a less attractive choice when rolling on PvP can't be all that bad in my book.

Shadow_Viper
01-12-2008, 07:25 PM
<cite>HerbertWalker wrote:</cite><blockquote>I call for nerfs, not because some classes give me troubles, but because the vast majority of my battles are versus a select few classes.   We can call them, the OverPlayed (or OP.)   Any nerf that makes an OverPlayed class a less attractive choice when rolling on PvP can't be all that bad in my book.</blockquote>Which is pretty much saying you only want your PVP battles to be versus classes that you can easily defeat. <img src="http://forums.station.sony.com/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />

Kurindor_Mythecnea
01-12-2008, 09:54 PM
If you're a Scout and you suck at PvP, this just means your capacity to either: A. care about success, or B. deductively reason with aptitude, holds great impairment. Scouts have a ridiculous amount of utility and no counters to their capacity that Mages have. <span style="color: #ffff00;"><b>Scouts don't need uninterruptible evacuate, Mages do. </b></span>Mages get their spells resisted in ridiculous amounts. Items exist to either cure or nullify any of their utilities (the vessel for mesmerize, coupled with immunity potions for the same, as well as roots, stuns, and stifles). Nobody can stop a Scout from escaping with uninterruptible evacuate, but <i>like they even</i> <i>need such a thing</i> -- they can already track any incoming targets anyways.And you know what? Track is over-powered. What the heck is the point of stealthing/invisible totems, aside from PvE zone trekking, if Scouts can track someone who has such an effect on themselves? Butterfly and Owl totems need to only operate in a way where those who are invisible and stealthed appear at the length of your rendering and/or targeting distance. Maybe then there would be just a little bit more strategy to the dynamics of the game, if OTHER classes (aside from Scouts) could actually manage SOME means of controlling who and where they engage.

-Arctura-
01-12-2008, 10:12 PM
<cite>Kurindor_Mythecnea wrote:</cite><blockquote> Scouts have a ridiculous amount of utility and no counters to their capacity that Mages have.<b></b><span style="color: #3300ff;"><b>so scouts are unstoppable is what you are saying? How do they die in PVP then? o.OThere must be SOMETHING going on here <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></b></span> <span style="color: #ffff00;"><b>Scouts don't need uninterruptible evacuate, Mages do.<span style="color: #3300ff;">Scouts do NOT have uninterruptible evac. Roll a scout, you will see. Its an old wives tale but people still believe what they hear.</span> </b></span>Mages get their spells resisted in ridiculous amounts. Items exist to either cure or nullify any of their utilities (the vessel for mesmerize, coupled with immunity potions for the same, as well as roots, stuns, and stifles). <b><span style="color: #3300ff;">The 'utilities' you listed are OFFENSIVE abilities. Not utilities.</span></b>Nobody can stop a Scout from escaping with uninterruptible evacuate, but <i>like they even</i> <i>need such a thing</i> -- they can already track any incoming targets anyways.<b><span style="color: #3300ff;">Escaping via evac (WHICH >IS< INTERRUPTIBLE) is PASSIVE, and uncomparable to 'stun, dots, mez, root, snare, stifle, etc, which are OFFENSIVE spells.You dont go out and kill people by casting evac.</span></b>And you know what? Track is over-powered. <b><span style="color: #3300ff;">Maybe in 2006 this was true... but nay, not today.Roll a scout. You will see exactly how "powerful" track is. You cant even see players standing next to you at times. It only shows the players currently within your Ranged-weapon or spell-casting range.MEANING: By the time someone appears on track, they can already attack you = You are already too late = Not Overpowered <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></span></b>What the heck is the point of stealthing/invisible totems, aside from PvE zone trekking, if Scouts can track someone who has such an effect on themselves?<b><span style="color: #3300ff;">Out of the box Scouts cannot track stealth And invisible people, only one or the other, unless using totems ---> WHICH ARE AVAILABLE TO EVERY CLASS!</span></b> Butterfly and Owl totems need to only operate in a way where those who are invisible and stealthed appear at the length of your rendering and/or targeting distance. Thats how it works right now. You cant see people who are outside your rendering distance hehe.Rendering distance > Tracking distance, again, go roll a scout and you'll see. (Unless you have your draw distance set to -1.)Maybe then there would be just a little bit more strategy to the dynamics of the game, <b><span style="color: #3300ff;">Actually, removing aspects of a game does nothing but Dumb down the gameplay, removing more chances of a dynamic experience. Rock'em sock'em robots comes to mind, lots of dynamic there, or perhaps Foozeball... Tabletop hockey? </span></b>if OTHER classes (aside from Scouts) could actually manage SOME means of controlling who and where they engage.<b><span style="color: #3300ff;">More than just scouts can use See Stealth + Invis TotemsMore than just scouts can use Evac items / potions / lockets / signets / trinketsMore than just scouts GET evac as a natural class ability**** PLUS, TRACKING ITEMS FOR ANY CLASS ARE COMING SOON! ****---translation---More than just scouts CAN ALREADY control who and where they engage. Dont know how? ask around...People who have garnered relative successes in PVP didnt do so by pressing 'kill all players now' button... (not anymore anyways)... its about learning the system, adapt to its weaknesses, and utilize its strengths.The same is true for any class and any race.</span></b></blockquote>

-Arctura-
01-12-2008, 10:20 PM
<cite>Kurindor_Mythecnea wrote:</cite><blockquote><cite></cite>Issues held against Scouts are legitimate, no doubt. My prior post specifies how.</blockquote>((First of all, you listed nothing but OFFENSIVE abilities, and how they can be cured or prevented... then tried to compare them to a PASSIVE ability... Passive abilities need no cures because they do not interrupt normal non-combat gameplay. Nor do they need any kind of preventative measures to circumvent them. If Johnny the harvester is harvesting, why should he be FORCED to die, because you want him to die so bad, but fail to stop him from leaving, despite having ample opportunity. Welll, Kill him quickly then, if you can, or stifle / stun / block / interrupt / inhibit his evac. Evac is preventable AND stoppable, despite what you might hear. They already removed Evac when engaged in combat, which I agree was silly. But Evac when NOT engaged is over the line. There is no point to punish the innocent non-aggressive folks just trying to walk around.You might as well start arguing why you should be able to 'interrupt' or 'block' someone from /camping or /walking or /waving ...Really no comparison is possible...

Kurindor_Mythecnea
01-12-2008, 10:42 PM
<cite>-Arctura- wrote:</cite><blockquote><cite>Kurindor_Mythecnea wrote:</cite><blockquote> Scouts have a ridiculous amount of utility and no counters to their capacity that Mages have.<b></b><span style="color: #3300ff;"><b>so scouts are unstoppable is what you are saying? How do they die in PVP then? o.OThere must be SOMETHING going on here <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></b></span><span style="color: #ffcc00;">Where did your conception of construing come from? Do you know what the word assumption means? I know this proverb, it goes something like "when you assume, you make an "[Removed for Content]" out of "u" and "me". Intrstng stuff.</span> <span style="color: #ffff00;"><b>Scouts don't need uninterruptible evacuate, Mages do.<span style="color: #3300ff;">Scouts do NOT have uninterruptible evac. Roll a scout, you will see. Its an old wives tale but people still believe what they hear.</span></b><span style="color: #ffcc00;">Wow, way to spew [Removed for Content]. Only being impeded by mesmerize truly is, <b>essentially</b>, uninterruptible evacuate.</span><b><span style="color: #ffcc00;"></span> </b></span>Mages get their spells resisted in ridiculous amounts. Items exist to either cure or nullify any of their utilities (the vessel for mesmerize, coupled with immunity potions for the same, as well as roots, stuns, and stifles). <b><span style="color: #3300ff;">The 'utilities' you listed are OFFENSIVE abilities. Not utilities.</span></b><span style="color: #3300ff;"><span style="color: #ffcc00;">It <b>DOES NOT</b> matter whether they are "offensive" or "passive". Utility is such REGARDLESS of whatever category it falls within.</span></span>Nobody can stop a Scout from escaping with uninterruptible evacuate, but <i>like they even</i> <i>need such a thing</i> -- they can already track any incoming targets anyways.<b><span style="color: #3300ff;">Escaping via evac (WHICH >IS< INTERRUPTIBLE) is PASSIVE, and uncomparable to 'stun, dots, mez, root, snare, stifle, etc, which are OFFENSIVE spells.You dont go out and kill people by casting evac.</span></b><span style="color: #3300ff;"><span style="color: #ffcc00;">Your plane of reason is in ruin. That which is similar (<b>i.e. UTILLITY</b>) holds grounds for establishing correlation.</span></span><b><span style="color: #3300ff;"></span></b>And you know what? Track is over-powered. <b><span style="color: #3300ff;">Maybe in 2006 this was true... but nay, not today.Roll a scout. You will see exactly how "powerful" track is. You cant even see players standing next to you at times. It only shows the players currently within your Ranged-weapon or spell-casting range.MEANING: By the time someone appears on track, they can already attack you = You are already too late = Not Overpowered <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></span></b><span style="color: #ffcc00;">LOL. Wow. Now we know the reliability of Arctura as a resource has equivalency with that of an exclusively FPS gamer. Scouts can only track those in proximity for ranged attacks or spells? LMFAO. Talk about <b>MORE [Removed for Content].</b></span>What the heck is the point of stealthing/invisible totems, aside from PvE zone trekking, if Scouts can track someone who has such an effect on themselves?<b><span style="color: #3300ff;">Out of the box Scouts cannot track stealth And invisible people, only one or the other, unless using totems ---> WHICH ARE AVAILABLE TO EVERY CLASS!</span></b><span style="color: #3300ff;"><span style="color: #ffcc00;">Evidently enough, you were unable to evaluate the exposing expounded upon. Please, attend high school reading comprehension courses until proper cohesion with capability is collected as a personal characteristic. Try interpreting the sentence directly below the comment you made here for further familiarizing.</span></span><b><span style="color: #3300ff;"></span></b> Butterfly and Owl totems need to only operate in a way where those who are invisible and stealthed appear at the length of your rendering and/or targeting distance. Thats how it works right now. You cant see people who are outside your rendering distance hehe.Rendering distance > Tracking distance, again, go roll a scout and you'll see. (Unless you have your draw distance set to -1.)Maybe then there would be just a little bit more strategy to the dynamics of the game, <b><span style="color: #3300ff;">Actually, removing aspects of a game does nothing but Dumb down the gameplay, removing more chances of a dynamic experience. Rock'em sock'em robots comes to mind, lots of dynamic there, or perhaps Foozeball... Tabletop hockey? </span></b><span style="color: #3300ff;"><span style="color: #ffcc00;">No, generalizing that removal of certain features reduces an array of playability does nothing but dumb down the simple tool we all use: logic. You try to advocate maintaining similarity between <b>other's comparisons</b>, but you yourself are unable to identify such in a manner far more impeded than any whom you've tried to detract from. Table-top games are in no way relative to a virtual environment with thousands of variable aspects.</span></span><b><span style="color: #3300ff;"></span></b>if OTHER classes (aside from Scouts) could actually manage SOME means of controlling who and where they engage.<b><span style="color: #3300ff;">More than just scouts can use See Stealth + Invis TotemsMore than just scouts can use Evac items / potions / lockets / signets / trinketsMore than just scouts GET evac as a natural class ability**** PLUS, TRACKING ITEMS FOR ANY CLASS ARE COMING SOON! ****<span style="color: #ffcc00;">You're really trying to compare a Scout's uninterruptible encounter evacuate to that offered elsewhere. Get real. Where do you get the idea that tracking items for any class are incoming?</span>---translation---More than just scouts CAN ALREADY control who and where they engage. Dont know how? ask around...<span style="color: #ffcc00;">Don't know how? LOL. Dude, seriously, try making some sense in your synthesis of such easily scrutinized systems. No class can do so in a way even remotely relevant to the abilities of a Scout. Simply put, Scouts don't need uninterruptible evacuate -- Mages do. Minor fix to allot equity to two sets of DPS classes for more homogenous utility.</span>People who have garnered relative successes in PVP didnt do so by pressing 'kill all players now' button... (not anymore anyways)... its about learning the system, adapt to its weaknesses, and utilize its strengths.The same is true for any class and any race.<span style="color: #ffcc00;">Lol. And in your eyes, such vague overtones is even on-subject? Sorry bud, but to act as though I need lecturing from you on in-game aptitude reaks of utter irrationality.</span></span></b></blockquote></blockquote>

-Arctura-
01-12-2008, 11:08 PM
<cite><span style="color: #0099ff;">Replies are in Light Blue</span><span style="color: #cc0000;">Warnings against personal attacks and Forum Rule infringement are in RED</span>Kurindor_Mythecnea wrote:</cite><blockquote><cite>-Arctura- wrote:</cite><blockquote><cite>Kurindor_Mythecnea wrote:</cite><blockquote> Scouts have a ridiculous amount of utility and no counters to their capacity that Mages have.<b></b><span style="color: #3300ff;"><b>so scouts are unstoppable is what you are saying? How do they die in PVP then? o.OThere must be SOMETHING going on here <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></b></span><span style="color: #ffcc00;">Where did your conception of construing come from? Do you know what the word assumption means? I know this proverb, it goes something like "when you assume, you make an "[I cannot control my vocabulary]" out of "u" and "me". Intrstng stuff.<b><i><span style="color: #0099ff;">Claiming scouts have no counters to their capacity implies they cannot be countered... not stopped = unstoppable. Perhaps re-wording your original sentence may have prevented people from Deducing that you were saying they were such</span></i></b></span> <span style="color: #ffff00;"><b>Scouts don't need uninterruptible evacuate, Mages do.<span style="color: #3300ff;">Scouts do NOT have uninterruptible evac. Roll a scout, you will see. Its an old wives tale but people still believe what they hear.</span></b><span style="color: #ffcc00;">Wow, way to spew [I cannot control my vocabulary]. Only being impeded by mesmerize truly is, <b>essentially</b>, uninterruptible evacuate.<b><i><span style="color: #0099ff;">Again, roll a scout, you will soon see more than just mezmerize interferes with evacuate, which therefor truly is essentially, interruptible. I wont list all the ways here, lest people learn of them and use them more often to achieve said goal <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span></i></b></span><b> </b></span>Mages get their spells resisted in ridiculous amounts. Items exist to either cure or nullify any of their utilities (the vessel for mesmerize, coupled with immunity potions for the same, as well as roots, stuns, and stifles). <b><span style="color: #3300ff;">The 'utilities' you listed are OFFENSIVE abilities. Not utilities.</span></b><span style="color: #3300ff;"><span style="color: #ffcc00;">It <b>DOES NOT</b> matter whether they are "offensive" or "passive". <i><b><span style="color: #0099ff;">Perhaps not to some, but to those with the ability to see reason it may matter,...</span></b></i>Utility is such REGARDLESS of whatever category it falls within.<b><i><span style="color: #0099ff;">Stun/root/stifle/mez are combat abilities, used while engaged in combat, or to initiate combat. Thus, they are combat abilities, or 'control' abilities.IF you wish to discuss the semantics of what 'utility' means, I suppose one could argue that anything utilized by a player is a utility, but such point is moot.The reason for originally stating that a comparison between OFFENSIVE and PASSIVE abilities is that Passive abilities are not such that can hamper a players non-combat experience, where as OFFENSIVE abilities are.</span></i></b></span></span>Nobody can stop a Scout from escaping with uninterruptible evacuate, but <i>like they even</i> <i>need such a thing</i> -- they can already track any incoming targets anyways.<b><span style="color: #3300ff;">Escaping via evac (WHICH >IS< INTERRUPTIBLE) is PASSIVE, and uncomparable to 'stun, dots, mez, root, snare, stifle, etc, which are OFFENSIVE spells.You dont go out and kill people by casting evac.</span></b><span style="color: #3300ff;"><span style="color: #ffcc00;">Your plane of reason is in ruin. That which is similar (<b>i.e. UTILLITY</b>) holds grounds for establishing correlation.<b><i><span style="color: #0099ff;">Indeed, much to the contrary, comparing control abilities to passive travel abilities, and expecting the latter to receive punitive limitations for no reason other than 'so I can kill people more easily' is flawed reasoning.</span></i></b></span></span>And you know what? Track is over-powered. <b><span style="color: #3300ff;">Maybe in 2006 this was true... but nay, not today.Roll a scout. You will see exactly how "powerful" track is. You cant even see players standing next to you at times. It only shows the players currently within your Ranged-weapon or spell-casting range.MEANING: By the time someone appears on track, they can already attack you = You are already too late = Not Overpowered <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" /></span></b><span style="color: #ffcc00;">LOL. Wow. Now we know the reliability of Arctura as a resource has equivalency with that of an exclusively FPS gamer. Scouts can only track those in proximity for ranged attacks or spells? LMFAO. Talk about <b>MORE [I cannot control my vocabulary].</b></span><span style="color: #0099ff;"><i><b><span>Roll a scout. You will see it is a fairly accurate statement.  <span style="color: #cc0000;">(Personal attacks will be overlooked and any such replies will go un-noticed by the OP until the point atwhich a civilized reply can be made free of harassment and personal attacks.)</span></span></b></i></span>What the heck is the point of stealthing/invisible totems, aside from PvE zone trekking, if Scouts can track someone who has such an effect on themselves?<b><span style="color: #3300ff;">Out of the box Scouts cannot track stealth And invisible people, only one or the other, unless using totems ---> WHICH ARE AVAILABLE TO EVERY CLASS!</span></b><span style="color: #3300ff;"><span style="color: #ffcc00;">Evidently enough, you were unable to evaluate the exposing expounded upon. Please, attend high school reading comprehension courses until proper cohesion with capability is collected as a personal characteristic. Try interpreting the sentence directly below the comment you made here for further familiarizing.</span></span><span style="color: #0099ff;"><i><b><span>The use of complex vocabulary does not make inaccurate claims any more truthful.</span></b></i></span> Butterfly and Owl totems need to only operate in a way where those who are invisible and stealthed appear at the length of your rendering and/or targeting distance. Thats how it works right now. You cant see people who are outside your rendering distance hehe.Rendering distance > Tracking distance, again, go roll a scout and you'll see. (Unless you have your draw distance set to -1.)Maybe then there would be just a little bit more strategy to the dynamics of the game, <b><span style="color: #3300ff;">Actually, removing aspects of a game does nothing but Dumb down the gameplay, removing more chances of a dynamic experience. Rock'em sock'em robots comes to mind, lots of dynamic there, or perhaps Foozeball... Tabletop hockey? </span></b><span style="color: #3300ff;"><span style="color: #ffcc00;">No, generalizing that removal of certain features reduces an array of playability does nothing but dumb down the simple tool we all use: logic. You try to advocate maintaining similarity between <b>other's comparisons</b>, but you yourself are unable to identify such in a manner far more impeded than any whom you've tried to detract from. Table-top games are in no way relative to a virtual environment with thousands of variable aspects.<i><span style="color: #9999ff;"></span></i></span></span><span style="color: #3300ff;"><b><i><span style="color: #9999ff;">Removing content from anything is usually removing complexity. One seeking a more complex or dynamic experience should not be seeking for removal of content.<span style="color: #cc0000;">Again, personal attacks will not be tolerated, final (public) warning, despite ignored attempts to solve personal differences in PMs</span></span></i></b></span>if OTHER classes (aside from Scouts) could actually manage SOME means of controlling who and where they engage.<b><span style="color: #3300ff;">More than just scouts can use See Stealth + Invis TotemsMore than just scouts can use Evac items / potions / lockets / signets / trinketsMore than just scouts GET evac as a natural class ability**** PLUS, TRACKING ITEMS FOR ANY CLASS ARE COMING SOON! ****<span style="color: #ffcc00;">You're really trying to compare a Scout's uninterruptible encounter evacuate to that offered elsewhere. Get real. Where do you get the idea that tracking items for any class are incoming?<i><span style="color: #0099ff;">If scouts had an uninterruptible evac, it would be paradise <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Sadly, such is not the case. Also, please note that Deity Evacuate spells exist that are 0.1 casting time, and un-interruptible. (and come with 2 charges). <-- Quite the upgrade from Class evac actually.If one seeks more information on a topic, such as developer hints at upcoming content, it is advised that they use the Search feature in the forums, or ask around. </span></i></span>---translation---More than just scouts CAN ALREADY control who and where they engage. Dont know how? ask around...<span style="color: #ffcc00;">Don't know how? LOL. Dude, seriously, try making some sense in your synthesis of such easily scrutinized systems. No class can do so in a way even remotely relevant to the abilities of a Scout. Simply put, Scouts don't need uninterruptible evacuate -- Mages do. Minor fix to allot equity to two sets of DPS classes for more homogenous utility.</span><i><span style="color: #0099ff;">Scouts Evacuate is NOT un-interruptible. Field-tests will verify this as fact, further claims of such will simply receive 'canned responses' of 'Scout Evacuate is Not Un-intteruptible' Thankyou.</span></i>People who have garnered relative successes in PVP didnt do so by pressing 'kill all players now' button... (not anymore anyways)... its about learning the system, adapt to its weaknesses, and utilize its strengths.The same is true for any class and any race.<span style="color: #ffcc00;">Lol. And in your eyes, such vague overtones is even on-subject? Sorry bud, but to act as though I need lecturing from you on in-game aptitude reaks of utter irrationality.<i><span style="color: #0099ff;">Stating false claims that evacuate is un-interruptible and expecting public faith in such is irrational as well<span style="color: #cc0000;">Personal attacks are not permitted, as indicated by the Forum Rules. Please refer to them before posting again, and expecting a reply.</span></span></i></span></span></b></blockquote></blockquote></blockquote>

Echgar
01-12-2008, 11:38 PM
Whoa everyone!  You are welcome to disagree with each other, but please keep your disagreement on-topic (relevant to the original post in the thread), constructive, and courteous.As much as we appreciate the community self-moderating itself, please just use the "Report this post to a moderator" if you feel someone else is misbehaving and we will look into it.  Some of the posts here are getting a bit out of hand with referencing the forum rules and the forum rules aren't intended to be an attack tool for use in your posts.

Psych
01-13-2008, 12:17 AM
Evac doesnt kill players.Neither does my stifle, root, mez, or stun. They have ZERO damage attached. i could cast all 4 repeatedly 100 times on a level 10 toon and he would never die, EVER.now that we have established that neither kill players, lets work on the fact that mine are cured in 1 second by a potion made from common harvests and yours is nearly unstoppable.If you really want to get technical then fine give me a 1 second cast time pot that stops your evac but lets the timer slide as if it was casted. Just like when my root is cured.I mean since neither of these abilities kill players they should be equal in the world of potions right?The other avenue would be too remove root curing pots, stifle curing pots, fear curing pots, etc. I'm sure thats frowned upon...and much more work than just making 1 pot that stops evac!Please read what I've said here because scouts just seem to ignore it when they claim evac doesnt kill anyone. It only saves! Heals dont kill either but they place the priest in combat. Dont you see? There is no rule in the game that says things that dont kill other players are perfectly fine and never need changed. Fact is they do need changed and I honestly feel they will be changed.Regardless of legs or not.

keLston
01-13-2008, 12:33 AM
<cite>Psych wrote:</cite><blockquote>Evac doesnt kill players.Neither does my stifle, root, mez, or stun. They have ZERO damage attached. i could cast all 4 repeatedly 100 times on a level 10 toon and he would never die, EVER.now that we have established that neither kill players, lets work on the fact that mine are cured in 1 second by a potion made from common harvests and yours is nearly unstoppable.If you really want to get technical then fine give me a 1 second cast time pot that stops your evac but lets the timer slide as if it was casted. Just like when my root is cured.I mean since neither of these abilities kill players they should be equal in the world of potions right?The other avenue would be too remove root curing pots, stifle curing pots, fear curing pots, etc. I'm sure thats frowned upon...and much more work than just making 1 pot that stops evac!Please read what I've said here because scouts just seem to ignore it when they claim evac doesnt kill anyone. It only saves! Heals dont kill either but they place the priest in combat. Dont you see? There is no rule in the game that says things that dont kill other players are perfectly fine and never need changed. Fact is they do need changed and I honestly feel they will be changed.Regardless of legs or not.</blockquote>Evac doesn't kill nor does it directly aid in killing. Roots does. Your stifle does. So does your mez and stun. Want to try twisting that around? I mean, two can play the semantics game.

-Arctura-
01-13-2008, 01:00 AM
<cite>keLston wrote:</cite><blockquote><cite>Psych wrote:</cite><blockquote>Evac doesnt kill players.Neither does my stifle, root, mez, or stun. They have ZERO damage attached. i could cast all 4 repeatedly 100 times on a level 10 toon and he would never die, EVER.now that we have established that neither kill players, lets work on the fact that mine are cured in 1 second by a potion made from common harvests and yours is nearly unstoppable.If you really want to get technical then fine give me a 1 second cast time pot that stops your evac but lets the timer slide as if it was casted. Just like when my root is cured.I mean since neither of these abilities kill players they should be equal in the world of potions right?The other avenue would be too remove root curing pots, stifle curing pots, fear curing pots, etc. I'm sure thats frowned upon...and much more work than just making 1 pot that stops evac!Please read what I've said here because scouts just seem to ignore it when they claim evac doesnt kill anyone. It only saves! Heals dont kill either but they place the priest in combat. Dont you see? There is no rule in the game that says things that dont kill other players are perfectly fine and never need changed. Fact is they do need changed and I honestly feel they will be changed.Regardless of legs or not.</blockquote>Evac doesn't kill nor does it directly aid in killing. Roots does. Your stifle does. So does your mez and stun. Want to try twisting that around? I mean, two can play the semantics game.</blockquote>(( Well said, KeLston. I thought i was the only person who said semantics <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img mce_tsrc=" />" />To the above post-above poster's final comment, Healing damage that another player does is agreeing that you wish to engage them in combat, and not flee, by taking the decision into your own hands to un-do the damage they have done.Fleeing is completely separate, it is fleeing. You arent un-doing anyones damage, you arent damaging anyone, you arent inhibiting anything other than someone else from killing you, HOWEVER much different than wards, inwhich you are blocking and making ineffective an enemy players attacks, thus un-doing or preventing their incoming damage. Evac is removing yourself from the equation altogether, nothing more.To me, that is a passive ability, which is MUCH different than stuns, mez, root or stifle.Again, In-combat evac was removed, and for good reason. But Out of combat evac must stay. There is no point to remove it other than to give the Green-Light to gank squads, from which there will be no escape.

Spyderbite
01-13-2008, 01:37 AM
<cite>-Arctura- wrote:</cite><blockquote><cite></cite>There is no point to remove it other than to give the Green-Light to gank squads, from which there will be no escape.</blockquote>Exactly. And, that is exactly the audience we are entertaining. The groups that are throwing tantrums cause they're not making their quotas each night cause a scout or two manages to slip away. The irony in it all is that I bet each of these gank squads has a rogue in it tracking their targets. XD

Expres
01-13-2008, 02:46 AM
<cite>[email protected] wrote:</cite><blockquote><cite>-Arctura- wrote:</cite><blockquote><cite></cite>There is no point to remove it other than to give the Green-Light to gank squads, from which there will be no escape.</blockquote>Exactly. And, that is exactly the audience we are entertaining. The groups that are throwing tantrums cause they're not making their quotas each night cause a scout or two manages to slip away. The irony in it all is that I bet each of these gank squads has a rogue in it tracking their targets. XD</blockquote>Really?  Honestly?I figure that it is more likely the people upset that each time they try to kill the "gank squad" or "gank soloist" in anything resembling a fair fight the "gankers" evac.Leave evac in.  Take out the fact that <u>evac puts you into immunity with no timer.</u>  It should be just like zoning.  Its powerful enough without what seems to be an unintentional benefit.

Badaxe Ba
01-15-2008, 02:11 AM
<cite>-Arctura- wrote:</cite><blockquote>((<i> I personally hate it when im JUST about to get a kill then they use their cheap walk or run maneuvers and get away.How far is that? I DESERVE to kill them because... well just because!!!  /pounds fist on tablePeople should just be torsos, sitting immobile with no chance of moving... that way I can get my well deserved kills!. Sheesh! Legs, whoever thought LEGS would ADD to pvp... it only allows people to stay out of it!</i>In all honesty, this thread is a sobering look at how silly people are getting these days with nerf calls.It was fine before, because people were being destroyed by One-shotting rangers or whatever.... thats all fixed, fine and dandy. People were being levelled by charmed pets in the jungle, well, that seems to be resolved too.Those were legit issues involving players having the edge over others in OFFENSIVE combat, eg. they are seeking to kill folks, and did, with unfair advantages.But JUST BECAUSE YOU CANT GET A KILL, doesnt Mean they should CHANGE THE GAME to suit you better!!!The problem with pvp isnt a scout evacing, or tracking things...its the odd vocal forum goer every now and again who assume they are speaking out on 'behalf of the voice of reason and the silent public majority'starting threads that snowball into something bigger than they really are, and getting the game dynamics drastically changed, punishing everyone.Legitimate issues that plague people and cause them to die should and always take priority. (does someone evacing make players die?)Not being able to kill someone because they lack the skills to adapt to their methods of escape, be they evacing or sprinting, leaping off cliffs, etc. ... please... go get a mez potion... or a snare bauble, or a volatile fluid... or a trinket that casts stun/snare and locks them downIts not like those items dont exist for a reason.PS. please go ahead and tell me im a ganking title hugging evacing running coward... get that out of the way so we can move on to discussing more relevant matters.PPS. Yes, im making this thread speaking out against nerf calls on scouts, because yes, im concerned that my class is threatened by all these posts asking for it to be reduced to a mere warrior.If MEZ's were in danger of being removed, and there would be multiple 4-page threads arguing their validity on pvp servers, all the Enchanters and Bards would be up in arms defending it.If Harm Touch was in danger of being removed, there would be tons of SKs here raging about how it has a purpose in pvp.If Root spells were removed.... well, you get the point.So please spare me the 'waaa waaa you are just crying because your evac is gonna be removed and you'll have to pvp like everyone else!'Well, you know what, I picked a class with track and evac on purpose.I didnt make a sorry decision to roll a blind class with a big can helmet on their heads and no way to see people coming (tank class), or a class with no offensive skills and only the ability to heal others... I made a scout, with track, evac, high damage, and the slipperyness to have the edge in pvp, IF PLAYED well. (which i choose to do)Not all scouts have the edge in pvp, ive seen TONS of NO-TITLED t8 rangers, assassins, troubs, dirges, brigs, swashies, etc (that werent bots).You non-scouts feel you made the wrong choice apparently when picking your class and dont want to re-roll, and want to punish us for that? Please. Make one for yourself and it will all become clear <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />Have a good day! *waves*</blockquote><p>In the spirit of the OP's post, let me say it would be unfair to nerf legs.  I would settle for the ability added of being able to LOS anything above the feet!</p><p>In conclusion, just the feet need to be removed! <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Izzypop
01-15-2008, 01:18 PM
<p><span style="color: #ffff00;">In the spirit of the OP's 1st post.</span></p><p><span style="color: #ffff00;">Guardians, Dirges, Necromancers, & Conjies have no legs.</span></p><p><span style="color: #ffff00;">Everybody else throws us from our wheelchairs and pushes us down the stairs</span></p><p><img src="http://i49.photobucket.com/albums/f255/LokiLaughs2much/1aa5e13650f0cf4c2e0ccc91a58cc7bf.jpg" alt="" width="300" height="250" border="0" /></p><p><span style="color: #ffff00;">Maybe instead of making everybody as crippled as us you could you know...give us legs or at least build a handicapped ramp.</span></p>

Pavahac
01-16-2008, 01:07 PM
According to the OP we should not be able to expperiance the different classes there are and have fun doing it. Sooo everyone reroll as a scout! Wouldn't that be fun.

Marcula
01-16-2008, 04:07 PM
<p><span style="color: #00ccff;">My name is Bloodsplatter. I am a very sick little warlock. My mother is typing this for me, because I can't. </span></p><p><span style="color: #00ccff;">She is crying. The reason she is so sad is because I'm so sick. I was born without a body. </span></p><p><span style="color: #00ccff;">It doesn't hurt, except when I try to breathe.</span></p><p><span style="color: #00ccff;">A tinkerer gave me an artificial body. It is a burlap bag filled with leaves. The tinkerer said that was the best he could do on account of us having no Plat. I would like to have a body transplant, but we need more loot.</span></p><p><span style="color: #00ccff;">Mommy doesn't work because she said nobody hires crying Trolls. I said, "Don't cry, Mommy," and she hugged my burlap bag. Mommy always gives me hugs, even though she's allergic to burlap and it makes her sneeze and chafes her real bad.</span></p><p><span style="color: #00ccff;">I hope you will help me. You can help me if you forward my message to everyone you know. Forward it to Lucanites and Qeynosians you don't know too and send me and my mommy plat to help me get better.</span></p><p><span style="color: #00ccff;">Maybe one day I will be able to play Qeynosball. Right now I can only be third base.</span></p><p><span style="color: #00ccff;"> Mommy is so sad, and I want a body. I don't want my leaves to rot before I ding 80.</span></p><p><span style="color: #00ccff;">If you don't forward my message, that's okay. Mommy says you're a mean and heartless [Removed for Content] who doesn't care about a poorlittle warlock Troll with only a head. She says that if you don't stew in the raw pit of your own guilt-ridden stomach, she hopes you die a long slow, horrible death and then manaburn forever. What kind of cruel person (elf, troll, gnome, barbarian, ect ect)are you that you can't take five g-[Removed for Content]' minutes to go send me plat so I can get a body and maybe some master spells also? (Fabled things wold be nice also)</span></p><p><span style="color: #00ccff;">Please help me. I try to be happy, but it's hard. I wish I had a kitty. I wish I could hold a kitty. I wish I could hold a kitty that wouldn't chew on me and try to bury its turds in the leaves of my burlap body. I wish that very much.</span></p><p><span style="color: #00ccff;">Thank You, Bloodsplatter "<span style="color: #ccff00;">Smiles</span>" Headly</span></p>

-Arctura-
01-16-2008, 05:03 PM
<cite>Fantor wrote:</cite><blockquote>According to the OP we should not be able to expperiance the different classes there are and have fun doing it. Sooo everyone reroll as a scout! Wouldn't that be fun.</blockquote>(( Not quite, but very amusing to see the kinds of interesting and creative stuff people can come up with when left to their own devices <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Where does it say in the OP that nobody should play the different classes and experience them and/or have fun? o.O <cite>[email protected] wrote:</cite><blockquote><p><span style="color: #00ccff;">My name is Bloodsplatter. I am a very sick little warlock. My mother is typing this for me, because I can't. </span></p><p><span style="color: #00ccff;">She is crying. The reason she is so sad is because I'm so sick. I was born without a body. </span></p><p><span style="color: #00ccff;">It doesn't hurt, except when I try to breathe.</span></p><p><span style="color: #00ccff;">A tinkerer gave me an artificial body. It is a burlap bag filled with leaves. The tinkerer said that was the best he could do on account of us having no Plat. I would like to have a body transplant, but we need more loot.</span></p><p><span style="color: #00ccff;">Mommy doesn't work because she said nobody hires crying Trolls. I said, "Don't cry, Mommy," and she hugged my burlap bag. Mommy always gives me hugs, even though she's allergic to burlap and it makes her sneeze and chafes her real bad.</span></p><p><span style="color: #00ccff;">I hope you will help me. You can help me if you forward my message to everyone you know. Forward it to Lucanites and Qeynosians you don't know too and send me and my mommy plat to help me get better.</span></p><p><span style="color: #00ccff;">Maybe one day I will be able to play Qeynosball. Right now I can only be third base.</span></p><p><span style="color: #00ccff;"> Mommy is so sad, and I want a body. I don't want my leaves to rot before I ding 80.</span></p><p><span style="color: #00ccff;">If you don't forward my message, that's okay. Mommy says you're a mean and heartless [I cannot control my vocabulary] who doesn't care about a poorlittle warlock Troll with only a head. She says that if you don't stew in the raw pit of your own guilt-ridden stomach, she hopes you die a long slow, horrible death and then manaburn forever. What kind of cruel person (elf, troll, gnome, barbarian, ect ect)are you that you can't take five g-[I cannot control my vocabulary]' minutes to go send me plat so I can get a body and maybe some master spells also? (Fabled things wold be nice also)</span></p><p><span style="color: #00ccff;">Please help me. I try to be happy, but it's hard. I wish I had a kitty. I wish I could hold a kitty. I wish I could hold a kitty that wouldn't chew on me and try to bury its turds in the leaves of my burlap body. I wish that very much.</span></p><p><span style="color: #00ccff;">Thank You, Bloodsplatter "<span style="color: #ccff00;">Smiles</span>" Headly</span></p></blockquote>(( i have to say ROFL and what the heck to this one Willy LOL!!!<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Thankyou for making my day... ill get back to you when i stop laughing hehe

Bloodfa
01-16-2008, 05:27 PM
That is the funniest thing I've read here in a long time, thanks. <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />

Alycs
01-16-2008, 06:03 PM
To state that evac is un-interruptable is bull.  Both as a mage AND a scout.  Dejen's interrupted evacs before.  Period.  It's not hard to see the position the character is in and the blue colour all over it.  It's interesting to watch a scout that has been chained and nuked in that same position until Dejen's got them down into the red when they FINALLY get the escape spell off.Oh, and Dejenchri is a Wizard.  She uses her mezz ONLY in a group, ONLY as a last resort and NEVER in PvP.  It gets her dead in PvP...faster than anything else.Chai?  I've had Chai's escape get interrupted a lot.  Period.  Even after trying to play her again.  It's fun.  And you know, it doesn't always get off.  *shrugs* Oh well.And as for tracking?  Heck, I have better luck with both totems going and the players eyes than with track!  I've had the track window clear when suddenly she's getting attacked by 3 blues and a RED!  So, tell me she saw it coming?!?  Please.  'cause the only way she could have saw it coming was if she was psychic.  I keep telling people that she's not psychic, she's psychotic.'Nuff about the nerf of ANY class?Suck up the losses to a certain class, any class and just move on.

Kurindor_Mythecnea
01-17-2008, 12:38 PM
Lmfao. The moderators here are completely ridiculous and stifling in their censorship. I made a reply to Arctura's rebuttal 2 or 3 days ago and it got deleted. Very coolz. <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />

Artaguss
01-17-2008, 09:51 PM
This should be the thread of the month, even a sticky because its funny. I like funny...and I WANT TO KEEP MY LEGS!!<img src="/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" />

Vaeine
01-17-2008, 10:27 PM
<p>Calling for a change to evac should not be based on any comparison to other class abilities period. Evac has no place in a pvp game, especially one that people compete for titles and kill vs death ratio. It is not about this class blah blah blah and that class blah blah blah, it is about making a game fair to the person at the keyboard. Everrun2 developers are being snowed by all the crys by the scout community. Scouts do not have to have any skill to get away period. A matter of fact I had my 3 year old sit at my computer on my brigand and said " If you see this green line get shorter push this button" and low and behold my brigand never died!!!! I didnt have to worry about my title or kvd ratio one bit. Now all those in favor of evac are going to post this and that to say why evac is just a part of the game blah blah blah but the fact is evac is unfair!</p><p>evac is unfair in a game that people compete against each other in.</p><p>it is not a nerf but a fix to an exploit that the developers let happen.</p><p>Evac is an exploit.<the previous statement is based on logic it can not be disputed><try all you want but you know you are wrong></p><p>I don't know why SOE lets this cheat code stay in the game</p>

-Arctura-
01-18-2008, 06:13 AM
<cite>Vaeine wrote:</cite><blockquote><span class="postbody"></span><span style="font-size: xx-small;"><span class="postdetails">12/06/2006 04:19</span>  </span><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/preList.m?topic_id=267132&post_id=2949012" target="_blank">http://forums.station.sony.com/eq2/...post_id=2949012</a><span style="color: #ff0000;"></span><span style="color: #ff0000;"></span><span class="postbody"><span style="color: #ff0000;">Wow, the last 5 pages is why I dont come to the boards much because there is very little useful information that can be plucked out of all the <b>kiddo whinning.</b>..</span><span style="font-size: xx-small;"></span></span><span class="postdetails"><span style="font-size: xx-small;">11/12/2006 16:22   <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/preList.m?topic_id=192972&post_id=2130391" target="_blank">http://forums.station.sony.com/eq2/...post_id=2130391</a></span><span style="color: #cc0000;"></span></span><span class="postbody"><span style="color: #cc0000;">...have to <u><b>love the evac</b></u>...        </span><span style="color: #cc0000;">     </span>  </span></blockquote><span class="postbody">(( /agreed. </span>