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View Full Version : Explains alot, Fury lore!


caliburns
01-09-2008, 10:38 AM
<p>For millennia the Amazons have dwelt apart from the peoples of the World, their great empire hidden in the heart of the impenetrable jungles of the South. Through all that time, powerful Wise Women have protected them, acting as the keepers of ancient secrets and powerful magic. It is said that a millennium ago an Amazon sculptor named Lyestra discovered the energy locked within everything, energy that can be used for creation and transformation, but which can only be released through the destruction of the vessel that holds it. The Amazon witches named this force the Fury, and adopted its name as their own. Weather witches without equal, Furies call forth the destructive potential hidden within the sky, unleashing storms, gales, and floods upon their enemies. Legend has it that the ancient Furies could also call forth power from earth and fire, but that these ancient secrets have been lost. </p><p>Both loved and feared by the Amazons they protect, Furies live almost feral lives at the edges of Amazon settlements, living like hermits in caves or secluded huts. The power to channel and shape the Fury is born of pain and sacrifice, so the furies deprive themselves of all luxury and refinement. Fasting, meditation, and even self-mutilation are the keys to their power. Furies adorn themselves with dozens of fetishes, handmade talismans, and striking body paint. The Furies learned long ago how to work together to produce greater magical effects. Three Furies casting together are perilous indeed, and the High Circle of Furies can call up a storm so terrible that it can lay waste to an entire region. Though they look and act like primitive Healers or shamans, Furies do not worship the forces of weather and lightning - they command them, with as much detachment and scholastic discipline as any Wizard or Priest. Like all Amazons, Furies are masters of the bow and spear, and can be formidable warriors even without their powers. </p><p>From the very foundation of the Amazon Empire, the Furies have served as advisors to the Amazon Queens. Their cryptic words carry much weight within Amazon society, and over the centuries the Sisterhood of Furies became the power behind the Amazon throne, for no queen had the will or courage to dispute them. The jungles of the South vanished in the Turning, lost on a fragment of the World or perhaps destroyed altogether. The few Amazons who were left behind at the borders of their former Empire turned to the Furies for guidance, and now the weather witches are the overt rulers of the wandering Amazons who remain in the World, searching for their lost sisters. </p><p> gotten from <a href="http://www.mordkessel.com/wiki/mediawiki/index.php/Fury_Lore" rel="nofollow" target="_blank">http://www.mordkessel.com/wiki/medi...x.php/Fury_Lore</a></p><p> may not match up to Eq2 furys but it was interesting.</p><p>NOW when you get nuked by a fury 6000  followed by 4000 and have 3 stacking Dots hitting for 500 a tick and another 200 eery time the furys heals, you can think of this lore.</p>

Darkor
01-09-2008, 02:20 PM
<cite>caliburns wrote:</cite><blockquote><p>For millennia the Amazons have dwelt apart from the peoples of the World, their great empire hidden in the heart of the impenetrable jungles of the South. Through all that time, powerful Wise Women have protected them, acting as the keepers of ancient secrets and powerful magic. It is said that a millennium ago an Amazon sculptor named Lyestra discovered the energy locked within everything, energy that can be used for creation and transformation, but which can only be released through the destruction of the vessel that holds it. The Amazon witches named this force the Fury, and adopted its name as their own. Weather witches without equal, Furies call forth the destructive potential hidden within the sky, unleashing storms, gales, and floods upon their enemies. Legend has it that the ancient Furies could also call forth power from earth and fire, but that these ancient secrets have been lost. </p><p>Both loved and feared by the Amazons they protect, Furies live almost feral lives at the edges of Amazon settlements, living like hermits in caves or secluded huts. The power to channel and shape the Fury is born of pain and sacrifice, so the furies deprive themselves of all luxury and refinement. Fasting, meditation, and even self-mutilation are the keys to their power. Furies adorn themselves with dozens of fetishes, handmade talismans, and striking body paint. The Furies learned long ago how to work together to produce greater magical effects. Three Furies casting together are perilous indeed, and the High Circle of Furies can call up a storm so terrible that it can lay waste to an entire region. Though they look and act like primitive Healers or shamans, Furies do not worship the forces of weather and lightning - they command them, with as much detachment and scholastic discipline as any Wizard or Priest. Like all Amazons, Furies are masters of the bow and spear, and can be formidable warriors even without their powers. </p><p>From the very foundation of the Amazon Empire, the Furies have served as advisors to the Amazon Queens. Their cryptic words carry much weight within Amazon society, and over the centuries the Sisterhood of Furies became the power behind the Amazon throne, for no queen had the will or courage to dispute them. The jungles of the South vanished in the Turning, lost on a fragment of the World or perhaps destroyed altogether. The few Amazons who were left behind at the borders of their former Empire turned to the Furies for guidance, and now the weather witches are the overt rulers of the wandering Amazons who remain in the World, searching for their lost sisters. </p><p> gotten from <a rel="nofollow" href="http://www.mordkessel.com/wiki/mediawiki/index.php/Fury_Lore" target="_blank">http://www.mordkessel.com/wiki/medi...x.php/Fury_Lore</a></p><p> may not match up to Eq2 furys but it was interesting.</p><p>NOW when you get nuked by a fury 6000  followed by 4000 and have 3 stacking Dots hitting for 500 a tick and another 200 eery time the furys heals, you can think of this lore.</p></blockquote>I dunno, i kill furys with about 15 % power in less than 10 seconds before they even drop me below 75 % health.

Kram337
01-09-2008, 06:18 PM
Ajjantis, is that because you're a fury as well? I avoid fury's unless they con green. They're too hard to kill. Least with my gear.  =D

NocteBla
01-09-2008, 06:24 PM
There were also furies in Greek mythology that are very similar in comparison to your Amazon description.

Darkor
01-09-2008, 06:43 PM
<cite>Kram337 wrote:</cite><blockquote>Ajjantis, is that because you're a fury as well? I avoid fury's unless they con green. They're too hard to kill. Least with my gear.  =D</blockquote>Oh no, i meant on my brigand. I do kill furys on my fury too, but takes some time heh <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Gimet
01-09-2008, 07:02 PM
<cite>Ajjantis wrote:</cite><blockquote><cite>Kram337 wrote:</cite><blockquote>Ajjantis, is that because you're a fury as well? I avoid fury's unless they con green. They're too hard to kill. Least with my gear.  =D</blockquote>Oh no, i meant on my brigand. I do kill furys on my fury too, but takes some time heh <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>Furies are a piece of cake for my Conjuror. Many Furies are too hard headed to cast their HoT's before they go off to cast their big nukes...a wide amount of space to nuke them heavily. I use my 2 biggest nukes, which in the Evocations line for conjurors are now cast in 1.5 seconds....making it 3 seconds for them to be in yellow. They stop trying to cast their huge nuke and try to heal. Perfect oppurtunity to keep them on edge of helaing while you're slowly, but surely, ripping their health away. My pet is also attacking mind you, and as soon as I see his health get near 900-ish, I send in my swarm pets to ruin him even more. When it hits near the low-yellow upper red I make my pet Implode to kill him.</p><p>If a Conjuror can do this, why can't scouts? They cast in less than 1.5 seconds....AND can keep their life low more than I can. I feel sorry for other mages ad fighters who fight Furies however.</p><p>Now Warden...I'm still trying to figure out how to beat them. OP mo-fo's.</p>

Sightless
01-09-2008, 07:07 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Ajjantis wrote:</cite><blockquote><cite>Kram337 wrote:</cite><blockquote>Ajjantis, is that because you're a fury as well? I avoid fury's unless they con green. They're too hard to kill. Least with my gear.  =D</blockquote>Oh no, i meant on my brigand. I do kill furys on my fury too, but takes some time heh <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></blockquote><p>Furies are a piece of cake for my Conjuror. Many Furies are too hard headed to cast their HoT's before they go off to cast their big nukes...a wide amount of space to nuke them heavily. I use my 2 biggest nukes, which in the Evocations line for conjurors are now cast in 1.5 seconds....making it 3 seconds for them to be in yellow. They stop trying to cast their huge nuke and try to heal. Perfect oppurtunity to keep them on edge of helaing while you're slowly, but surely, ripping their health away. My pet is also attacking mind you, and as soon as I see his health get near 900-ish, I send in my swarm pets to ruin him even more. When it hits near the low-yellow upper red I make my pet Implode to kill him.</p><p>If a Conjuror can do this, why can't scouts? They cast in less than 1.5 seconds....AND can keep their life low more than I can. I feel sorry for other mages ad fighters who fight Furies however.</p><p>Now Warden...I'm still trying to figure out how to beat them. OP mo-fo's.</p></blockquote><p>The only time I've ever beat a druid, including Furies is when I got a lucky string of crits + procs + double attack all at once. If I miss even one shot, or don't get crits, and a double attack, I might as well snare and run off because I'm fighting a lost cause.</p><p>Assassins and Rangers do the big damage at the start of the fight, while Swashbucklers and Brigands can maintain a steady stream of damage. If you survive the Assassin and Rangers damage for six seconds, you've won the fight.</p>