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-Arctura-
01-07-2008, 02:40 AM
<b><span style="color: #ff0000;">The following are screenshot "Mock-ups", created for use as Proof-of-Concept only, and are NOT official.  (aka <span style="font-size: large;">FAKE</span>)</span></b>The mechanics decided upon for a viable bounty system were written up last September*, including full UI Modification requirements, NPC additions including full text script write-ups for NPC interactions, along with logic flow-charts and a full-features list detailing how Bounties can be possible in Everquest 2.The full write-up was never included with the original post with the intention of stimulating peoples minds, and testing the public to see if the interest was there, to determine if such an undertaking would be viable, and worth investing time and money into.Unfortunately, despite even the greatest efforts of any corporation, no creations are infallible, and everything becomes victim to exploitation, as would be the case if such a theoretical system as hinted at below, was introduced into the game.A bounty system IS possible, however as it stands, the requirements for re-working the game to point where it would run 'Un-Exploitable' are, assumedly, beyond the scope of the game, given that PVP makes up only a small minority of the Game-playing population as a whole.In other words, work required would more than likely outweigh the benefits of adding such a system. (The Risk vs. Reward model for example)Major game additions such as these require heavy duty work, and as such, for now anyways, must stay in the realm of imagination.But they cant stop me from imagining =P-S----The OP never actually made claims that bounties had been added in any form, or on any test server, merely hinted at, with the hopes that it would be found to be plausible, perhaps taken more seriously, and more passionately, as it seems to have.Additionally, the post began with 'this shouldn't be shared for another 3 months'... Which hints at April... --> April Fools! <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img mce_tsrc=" />" />----Someday perhaps....  someday...----<span style="font-size: x-small;">Placing a Bounty</span><img src="http://i53.photobucket.com/albums/g69/Arctura000/Placing_A_bounty.jpg" border="0" alt="" />Bounty Master Window, -- Bounties Claimed so far...Notice you can be both a Bounty Hunter, and have a bounty placed on your head at the same time.<img src="http://i53.photobucket.com/albums/g69/Arctura000/Bounties_Claimed-1.jpg" border="0" alt="" />A Fugitive checking the outstanding bounties currently on their head.<img src="http://i53.photobucket.com/albums/g69/Arctura000/BountyMaster-OMH-1.jpg" border="0" alt="" />Initial screenshot Mock-up showing a player receiving notice that a bounty has been placed on their head.<img src="http://i53.photobucket.com/albums/g69/Arctura000/BOUNTY-PLACED2.jpg" border="0" alt="" />The money shot, literally LOL<img src="http://i53.photobucket.com/albums/g69/Arctura000/BOUNTY-CLAIMED.jpg" border="0" alt="" />Skilled Bounty Hunters would earn not only Titles, but other rewards as well..This illusion is called a Spectral Stalker.<img src="http://i53.photobucket.com/albums/g69/Arctura000/SpectralStalker.jpg" border="0" alt="" /><span style="font-size: x-small;">*written up by a think-tank of personal friends, not anyone official or in any way employed or related to SOE or EQ2</span>

biffenbob
01-07-2008, 03:00 AM
/droooooooooooooooooooooooooooooooooooooooooooooool

Sightless
01-07-2008, 03:01 AM
Looks awesome. But when you have people with multiple accounts, who feel the need to cheat their way to general, will cheat their way to these titles. If that isn't bad enough, place a bounty on a Fury's head we all hate, and he just collects it with his other account. Just another bragging right for the wrong people, which can ruin an awesome idea.

-Arctura-
01-07-2008, 03:04 AM
(( Well, the bounty money is posted BY people, it doesnt just come from nowhere. So putting a bounty on your alt, then collecting it with another toon you own is just taking your own money... so its a complete circle, there is no money coming in from NPCs or whateverIt just seems to be a way for other players to reward eachother for killing people they hate.Re titles, right now Fugitive title gets applied to anyone who has a bounty on their head greater than 50 gold, i believe, last i checked.It might get replaced with an icon instead anyways, so no worries.The titles earned by bounty hunters (or Fugitives who kill their respective bounty hunters) take ALOT of kills to earn, and ALOT of bounties to claim.Think of it like the Arena titles, they are exploitable too, but only the most hardcore bored people with nothing better to do will bother getting that far.OHHHH and theres also a limit on how many times you can put a bounty (or raise it) on a single person in a week, or is it two weeks... ill have to check againBut suffice it to say, it would take about 2 years to get a title by farming your alt.

Spyderbite
01-07-2008, 03:10 AM
<cite>-Arctura- wrote:</cite><blockquote>So putting a bounty on your alt, then collecting it with another toon you own is just taking your own money... so its a complete circle, there is no money coming in from NPCs or whatever</blockquote>That is how the Bounty system in UO failed back in 98. Friends would just kill each other and place bounties on each other's heads. The only place it worked was Siege Perilous where you could only have one character per account.Great idea.. and I adore the intention. But this has "exploit" written all over it. I hope the GM's are going to get extra Krispy Kremes every morning for the overtime this is going to produce if it ever hits the live servers.

biffenbob
01-07-2008, 03:12 AM
<cite>Sightless wrote:</cite><blockquote>Looks awesome. But when you have people with multiple accounts, who feel the need to cheat their way to general, will cheat their way to these titles. If that isn't bad enough, place a bounty on a Fury's head we all hate, and he just collects it with his other account. Just another bragging right for the wrong people, which can ruin an awesome idea.</blockquote>Arctura I belive what he is saying is:   Player X places a bounty on one of his alts.  He watches other place there money into it.  He then collects it by killing his alt.

-Arctura-
01-07-2008, 03:15 AM
(( i have faith that it will be tested until the wheels fall off to make sure its exploit free before going live....I havent really tried to find a loophole in it yet, but im assuming its pretty sound.You cant place bounties on people until they kill you in pvp, as it stands... so getting your low level fury to make a huge bounty would require you killing alot of people on your fury first, then have them place a bounty on you.You cant just put a bounty on a random person you dont like...Its like an... added bonus for dying in PVP lol.Personally its pretty thrilling when you get a Bounty placed on your head, when it pops up, if they place it immediately, its hilarious, a good way of seeing JUST how badly that person hates you lol, and how much they are willing to pay to put you away.Put it this way, even if someone did figure out how to exploit it and collect the money with an alt... To get the money that player you hate has to die... so they still die, does it matter who kills them? o.O  Maybe more of a 'buyer-beware' sentiment towards bounty-placers... but who knowsWe shall see how it pans out

biffenbob
01-07-2008, 03:18 AM
<p>Good to hear!  And many many thanks for showing us this!!!</p>

Spyderbite
01-07-2008, 03:21 AM
<cite>-Arctura- wrote:</cite><blockquote>We shall see how it pans out</blockquote>Good luck with that.While I love the bounty idea... I don't see it happening. I only see 100 more threads here about how "so and so" made the "Top 10" on EQ2Players because they cheated.

-Arctura-
01-07-2008, 03:22 AM
<cite>biffenbob wrote:</cite><blockquote><p>Good to hear!  And many many thanks for showing us this!!!</p></blockquote>(( i.... might just scrap this thread and delete the OP, i think i might get in trouble soon... lol

Zimike
01-07-2008, 03:32 AM
Are they going to remove the fame titles as they are now? With a system in place like this, it would be nice to see them remove all titles, ether that or make them lose fame if killed with a bounty on their heads.

-Arctura-
01-07-2008, 03:36 AM
<cite>Zimike wrote:</cite><blockquote>Are they going to remove the fame titles as they are now? With a system in place like this, it would be nice to see them remove all titles, ether that or make them lose fame if killed with a bounty on their heads.</blockquote>(( Dont know what they are doing with fame titles, i haven't heard or seen any changes proposed regarding those, at least for now anyways...  I would assume they remain unchanged unless you hear different.

Aeg
01-07-2008, 05:00 AM
<p>The really effective way to do this would be to present certain penalties to a player for having fugitive on them. this is how i would do it.</p><p>at the 10 gold bounty marker, you are displayed in a zone by everyone regardless or team and can be tracked from anywhere in the zone by anyone, at the 50 gold maker, the person with the bounty on them would be unable to evac or be evaced, and it takes twice as long for them to leave pvp combat once they have entered it. at the 1 platnum marker, the player gains no permenent pvp immunity in any zone, at the 2 platnum marker, the player with the bountry on them gains absolutely no immunity in any zone and when they zone they appear on the other side in pvp combat, at the 5 platnum marker, a bounty hunter can enter the same instance that the fugitive is in and can only attack the person with fugitive (but can be attacked by anyone else). at the 10 platnum level, the target can be followed from zone to zone via the global bountry hunting screen showing what zone they are in, and finally, the 50 platnum bountry marker would broadcast in a special bountry channel when they change zone, who they get attacked by, who they kill, and when they are killed, as well as displaying who set up the bountry and who killed the person.</p><p>also, lets say the person who sets the bounty is subject to the same penelties as the person who fugitive on them, but if that person is killed by anyone else they gain no bountry, unless it is the fugitive who kills the bounty placer, and then the reward goes to the fugitive and the bountry is dropped. </p><p>if the fugitive with the bountry on them is killed, the bounty placer recieves 5 fame hits from them and credit towards additional rewards available to bounty placers only , </p><p>the bounty hunter who kills the fugitive recieves 3 fame hits from the fugitive as well as bounty hunter credit for bounty hunter rewards and ALL of the money on them as well his choice of 1 pvp dropable item from the corpse of the fugitive.</p><p>the fugitive, being the most vulnerable and powerless would recieve the most rewards for surviving, gaining double the fame hits of anyone who has accepted the bounty on them, all of their money, the choice of 1 dropable item from their corpse, the bounty hunters when killed will also reward fugitive credit so the fugitive recieves rewards if they are able to survive and kill. the fugitive gains the ability to track down the person who puts the bounty on them at all times and recieves the bounty as the reward for killing the person as well as 10 fame hits, all of the coin on them and massive fugitive credit to buy items with ect.</p><p>just the way id do it TBH.</p>

-Arctura-
01-07-2008, 05:15 AM
<cite>Aegiz wrote:</cite><blockquote><p>The really effective way to do this would be to present certain penalties to a player for having fugitive on them. this is how i would do it.</p><p>at the 10 gold bounty marker, you are displayed in a zone by everyone regardless or team and can be tracked from anywhere in the zone by anyone, at the 50 gold maker, the person with the bounty on them would be unable to evac or be evaced, and it takes twice as long for them to leave pvp combat once they have entered it. at the 1 platnum marker, the player gains no permenent pvp immunity in any zone, at the 2 platnum marker, the player with the bountry on them gains absolutely no immunity in any zone and when they zone they appear on the other side in pvp combat, at the 5 platnum marker, a bounty hunter can enter the same instance that the fugitive is in and can only attack the person with fugitive (but can be attacked by anyone else). at the 10 platnum level, the target can be followed from zone to zone via the global bountry hunting screen showing what zone they are in, and finally, the 50 platnum bountry marker would broadcast in a special bountry channel when they change zone, who they get attacked by, who they kill, and when they are killed, as well as displaying who set up the bountry and who killed the person.</p><p>also, lets say the person who sets the bounty is subject to the same penelties as the person who fugitive on them, but if that person is killed by anyone else they gain no bountry, unless it is the fugitive who kills the bounty placer, and then the reward goes to the fugitive and the bountry is dropped. </p><p>if the fugitive with the bountry on them is killed, the bounty placer recieves 5 fame hits from them and credit towards additional rewards available to bounty placers only , </p><p>the bounty hunter who kills the fugitive recieves 3 fame hits from the fugitive as well as bounty hunter credit for bounty hunter rewards and ALL of the money on them as well his choice of 1 pvp dropable item from the corpse of the fugitive.</p><p>the fugitive, being the most vulnerable and powerless would recieve the most rewards for surviving, gaining double the fame hits of anyone who has accepted the bounty on them, all of their money, the choice of 1 dropable item from their corpse, the bounty hunters when killed will also reward fugitive credit so the fugitive recieves rewards if they are able to survive and kill. the fugitive gains the ability to track down the person who puts the bounty on them at all times and recieves the bounty as the reward for killing the person as well as 10 fame hits, all of the coin on them and massive fugitive credit to buy items with ect.</p><p>just the way id do it TBH.</p></blockquote>(( So far as ive seen, the system is pretty much worked out, although im not sure its finished, so hearing other ideas is always cool.Some very extreme ideas here you mention lol, i like the sound of some of them anyways hehe <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Amphibia
01-07-2008, 05:20 AM
<cite>[email protected] wrote:</cite><blockquote><cite>-Arctura- wrote:</cite><blockquote>We shall see how it pans out</blockquote>Good luck with that.While I love the bounty idea... I don't see it happening. I only see 100 more threads here about how "so and so" made the "Top 10" on EQ2Players because they cheated.</blockquote>I was thinking that too. Let's just say I place a 1pp bounty on Player A. Player A is online, and immediately notified that there is a bounty on his head. He quickly logs in his alt on another account, and kills himself before anyone else can collect the reward. This is not him killing himself over his own money, it is actually <i>my</i> money. I placed the bounty, right? And if there is any sort of fame or other rewards, he will get that too..... for killing his own toon with an alt on another account. The idea would be cool if it worked and nobody had a real opportunity to exploit it.... but if it's<i> this </i>easy to cheat, a lot of people are going to do it. Especially if killing someone with a bounty on their head possibly involves big rewards.

-Arctura-
01-07-2008, 05:47 AM
(( point is, the joke is on them though, cos they killed their own character, and thats very, very sad lol.And their characted died lol.Btw you can only collect a bounty on the same person once per period of time, 1-2 weeks i forget which.Also keep in mind, you can take back your bounty at any time upon visiting the Bounty Master, atleast so far you can.As for the people exploiting it, as far as it is now, there is NO FAME involved in bounties.

Grayspirit
01-07-2008, 07:27 AM
This is going to be [Removed for Content] amazing. I'm putting a 5p bounty on my head as soon as I can.

BWLeeEllison
01-07-2008, 08:04 AM
<cite>-Arctura- wrote:</cite><blockquote>(( Well, the bounty money is posted BY people, it doesnt just come from nowhere. So putting a bounty on your alt, then collecting it with another toon you own is just taking your own money... so its a complete circle, there is no money coming in from NPCs or whateverIt just seems to be a way for other players to reward eachother for killing people they hate.Re titles, right now Fugitive title gets applied to anyone who has a bounty on their head greater than 50 gold, i believe, last i checked.It might get replaced with an icon instead anyways, so no worries.The titles earned by bounty hunters (or Fugitives who kill their respective bounty hunters) take ALOT of kills to earn, and ALOT of bounties to claim.Think of it like the Arena titles, they are exploitable too, but only the most hardcore bored people with nothing better to do will bother getting that far.OHHHH and theres also a limit on how many times you can put a bounty (or raise it) on a single person in a week, or is it two weeks... ill have to check againBut suffice it to say, it would take about 2 years to get a title by farming your alt.</blockquote><b><span style="font-size: small;color: #0099ff;font-family: comic sans ms,sand;">To minimize the chance of people repeatedly placing bouties on the toons on a secondary or teriary account, they could simply tack on a processing fee similar to the broker percentages.  Fifteen per cent should suffice I would think.  Therefor, if you placed a 1 plat bounty on someone, you have to fork over 1p15g when the bounty is placed.</span></b>

-Arctura-
01-07-2008, 08:05 AM
<cite>BWLeeEllison wrote:</cite><blockquote><cite>-Arctura- wrote:</cite><blockquote>(( Well, the bounty money is posted BY people, it doesnt just come from nowhere. So putting a bounty on your alt, then collecting it with another toon you own is just taking your own money... so its a complete circle, there is no money coming in from NPCs or whateverIt just seems to be a way for other players to reward eachother for killing people they hate.Re titles, right now Fugitive title gets applied to anyone who has a bounty on their head greater than 50 gold, i believe, last i checked.It might get replaced with an icon instead anyways, so no worries.The titles earned by bounty hunters (or Fugitives who kill their respective bounty hunters) take ALOT of kills to earn, and ALOT of bounties to claim.Think of it like the Arena titles, they are exploitable too, but only the most hardcore bored people with nothing better to do will bother getting that far.OHHHH and theres also a limit on how many times you can put a bounty (or raise it) on a single person in a week, or is it two weeks... ill have to check againBut suffice it to say, it would take about 2 years to get a title by farming your alt.</blockquote><b><span style="font-size: small;font-family: comic sans ms,sand;color: #0099ff;">To minimize the chance of people repeatedly placing bouties on the toons on a secondary or teriary account, they could simply tack on a processing fee similar to the broker percentages.  Fifteen per cent should suffice I would think.  Therefor, if you placed a 1 plat bounty on someone, you have to fork over 1p15g when the bounty is placed.</span></b></blockquote>(( Hey thats an AWESOME idea!!!Would (hopefully) deter people from paying for their alts bounties just to be at the top of the most wanted list... O.O

Leorange
01-07-2008, 08:24 AM
<p>Thanks for sharing this! With dwindling numbers of players due to sudden changes on our pvp system we can use news about light at the end of the tunnel.</p><p> Bounties..  cool. Tastes good. Sweet. I like em pure!</p><p><img src="http://www.dutchgroceries.nl/images/Bounty%20-%205%20pak.jpg" alt="" width="200" height="200" border="0" /></p><p>SOE definitely listened to our calls. </p><hr /><p>One question and a few remarks based on what you posted:</p><p><span style="color: #ffff00;">Q: Are bounties only placable in a city - as in your screen - or also in front of the oblivious opponent?</span></p><p>I see a 80 freep do a quickie on me in Kylong.. </p><p>in seconds</p><ol><li>the 80 sees me</li><li>opens bounty master</li><li>places bounty on me</li><li>closes window</li><li>targets my conjy</li><li>kills my conjy</li><li>collects bounty and reward</li></ol><p>oh well.. the fear for exploits has been noted already. "We shall see how it pans out"</p><p>Remarks:</p><ul><li>Pitty there's a 30g minimum, making it impossible for newbs to bounty mark their menace.</li><li>In your chatwindow I read "Your reward was transfered to your Bank Vault"  pff.. bounty hunters are carebears! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></li><li>Cancellation costs are 150%. I wonder where/to whom this money goes? </li></ul><p>I'll just w8 and C <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

XeroXs84
01-07-2008, 08:46 AM
This could be really good. I dont see much of a problem in PPL farming their alts, apart from 2 cases which i hope sony looks into very good:1.) Exiles... Like someone gets a bounty so his group drops him kills him bingo bounty collected... shouldnt possible to collect bounties within exile faction.. allow it that exiles can collect bountys from Q and FP but not from exile faction... easy fix.2.) PPL with multiple accounts in different factions.. this is the tough one. Doubt theres much sony can do here. Then again i dont think theres many of those.

Amphibia
01-07-2008, 08:53 AM
<cite>[email protected] wrote:</cite><blockquote><p>Remarks:</p><ul><li>Pitty there's a 30g minimum, making it impossible for newbs to bounty mark their menace.</li></ul></blockquote>Oh crap, there goes placing 1 copper bounties on people as an insult....  <img src="/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" />

Zimike
01-07-2008, 09:20 AM
<p>The only way to avoid any exploits to this system is to make it hurt the character that has the bounty on them. They should lose fame to whoever killed them no matter the rank and maybe increase the fameloss based on how high the bounty is.</p><p> Another idea is to reward fame to the person who placed the bounty once it has been collected too. In order for this to work, they MUST make it hurt the player with the bounty. They are not likely to exploit and kill their main with an alt if its going to hurt his alts fame or stats in some way.</p><p>I think this idea should be discussed and fine tuned for sure and then we may have a good fun system put in place. </p>

Izzypop
01-07-2008, 09:51 AM
<p>Fibs pointed out a big problem.</p><p>Player A is hated and gets bounties placed on him all the time.</p><p>Someone hates player A soo much he placesa 5 plat bounty on player A's head.</p><p>Every time Player A gets a bounty placed on his head he just logs on Player B from the opposite alignment and kills himself to take the Bounty money.</p><p>Hated Player A revives , kills Player B, and has just collected the bounty on his own head.</p><p>Perhaps as a starter a bounty should only be colleced if the other player recieves an infamy hit.</p><p>Or option B you always recieve an infamy hit if you have a large enough bounty on your head.</p><p>Now that would make life a real....I forgot I can't even reference a female dog on these forums <img src="http://forums.station.sony.com/eq2/images/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Balrok
01-07-2008, 10:57 AM
<p>wow, couldn't have suggested a better idea myself....... wait a minute!!  <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=377775�" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...75�</a></p><p> <cite><a rel="nofollow" href="mailto:[email protected]" target="_blank">[email protected]</a> wrote:  8/18/2007</cite></p><blockquote><p>Here is a better idea imho... add a Bounty Hunter NPC in each city.  You can do two things with this NPC.</p><p>1.  Purchase a Bounty for a Player of the oppiste faction or Exiled.  ie.. 50 gold for Borias' head.  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p><p>2.  Check for available Bounties and accept them like quests.  You can only have 1 active Bounty quest at a time.  </p><p>The Quest will update when you kill the Player needed.  Same pvp rules apply as gettin fame or infamy (must be over 50% health and within the pvp level range.. unless he/she attacks you first, like greys).  Then you return to the Bounty Hunter NPC to collect the reward (quest turn in).  Keep in mind, the first person to turn in the Bounty, gets the reward.  Otherwise the NPC will tellyou the bounty has already been rewarded to someone.</p><p> Seems like a cool idea to me and it's player funded</p></blockquote>Can't wait!

Bozidar
01-07-2008, 11:27 AM
<cite>[email protected] wrote:</cite><blockquote><p>wow, couldn't have suggested a better idea myself....... wait a minute!!  <img src="http://forums.station.sony.com/eq2/images/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p><a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=0&topic_id=377775�" target="_blank">http://forums.station.sony.com/eq2/...75�</a></p><p> <cite><a rel="nofollow" href="mailto:[email protected]" target="_blank">[email protected]</a> wrote:  8/18/2007</cite></p><blockquote><p>Here is a better idea imho... add a Bounty Hunter NPC in each city.  You can do two things with this NPC.</p><p>1.  Purchase a Bounty for a Player of the oppiste faction or Exiled.  ie.. 50 gold for Borias' head.  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p><p>2.  Check for available Bounties and accept them like quests.  You can only have 1 active Bounty quest at a time.  </p><p>The Quest will update when you kill the Player needed.  Same pvp rules apply as gettin fame or infamy (must be over 50% health and within the pvp level range.. unless he/she attacks you first, like greys).  Then you return to the Bounty Hunter NPC to collect the reward (quest turn in).  Keep in mind, the first person to turn in the Bounty, gets the reward.  Otherwise the NPC will tellyou the bounty has already been rewarded to someone.</p><p> Seems like a cool idea to me and it's player funded</p></blockquote>Can't wait!</blockquote>before you go and take any credit, realize that this is an old idea, one that was bounced around on the old forums way before '07.  i'm not claiming to be the originator of that idea (I might be.. i just dont' remember), but it's not a new one.

WasFycksir
01-07-2008, 12:02 PM
Sounds like a good way to transfer money to alts on other factions.

MaCloud1032
01-07-2008, 12:14 PM
<cite>-Arctura- wrote:</cite><blockquote>(( point is, the joke is on them though, cos they killed their own character, and thats very, very sad lol.And their characted died lol.Btw you can only collect a bounty on the same person once per period of time, 1-2 weeks i forget which.Also keep in mind, you can take back your bounty at any time upon visiting the Bounty Master, atleast so far you can.As for the people exploiting it, as far as it is now, there is NO FAME involved in bounties.</blockquote>Skree man they arnt doing it for the kill they are doing it to shaft the people who put the bounty up.  If they are going to "cheat" like this the deaths they recive wont realy bother them.And some people honestly dont care how much they die in pvp.  1300+ deaths here i could care less.  They are just pixles.As much as i would love to see a system like this.  It wouldnt work to many explots avalible and not enough devs to enforce there rules.  Like broncas said if it comes out iam putting a bounty on my head i might get more pvp!

-Arctura-
01-07-2008, 12:44 PM
<cite>[email protected] wrote:</cite><blockquote><p>Thanks for sharing this! With dwindling numbers of players due to sudden changes on our pvp system we can use news about light at the end of the tunnel.</p><p> Bounties..  cool. Tastes good. Sweet. I like em pure!</p><p><img src="http://www.dutchgroceries.nl/images/Bounty%20-%205%20pak.jpg" border="0" alt="" width="200" height="200" /></p><p>SOE definitely listened to our calls. </p><hr /><p>One question and a few remarks based on what you posted:</p><p><span style="color: #ffff00;">Q: Are bounties only placable in a city - as in your screen - or also in front of the oblivious opponent?</span></p><p>I see a 80 freep do a quickie on me in Kylong.. </p><p>in seconds</p><ol><li>the 80 sees me</li><li>opens bounty master</li><li>places bounty on me</li><li>closes window</li><li>targets my conjy</li><li>kills my conjy</li><li>collects bounty and reward</li></ol><p>oh well.. the fear for exploits has been noted already. "We shall see how it pans out"</p><p>Remarks:</p><ul><li>Pitty there's a 30g minimum, making it impossible for newbs to bounty mark their menace.</li><li>In your chatwindow I read "Your reward was transfered to your Bank Vault"  pff.. bounty hunters are carebears! <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></li><li>Cancellation costs are 150%. I wonder where/to whom this money goes? </li></ul><p>I'll just w8 and C <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" /></p></blockquote>(( The minimum price of a bounty is based on the level of the person you are placing the bounty on. 30g is only the minimum required to place a bounty on that particular character featured in the screenshot.And you cant place a bounty on someone unless they kill you. So for that guy in Kylong to put a bounty on you, you would have to kill him first.The Bounty Master window is available only at the Bounty Master NPCs, located at the moment in cities only. Im hoping they might put some on the docks in certain areas, would be nice <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />There is at present no 'in-the-field Bounty window to check your bounties on your head'. It makes sense though, you wouldnt know unless you visit a Bounty Master, how much your head is worth <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />A bit more about bounties:The Bounty cash reward is divided up among bounty hunters who share the kill, in the same way Status is divided up. This is to encourage bounty hunters to operate solo, like a bounty hunter does, but doesnt punish people who share a bounty kill, since its divided among them evenly.Bounty hunters are the only ones who can get the bounty, you have to register to become a bounty hunter at the Bounty Master NPC. There is a nominal fee for becoming a bounty hunter.

Darkor
01-07-2008, 12:52 PM
<cite>Sightless wrote:</cite><blockquote>Looks awesome. But when you have people with multiple accounts, who feel the need to cheat their way to general, will cheat their way to these titles. If that isn't bad enough, place a bounty on a Fury's head we all hate, and he just collects it with his other account. Just another bragging right for the wrong people, which can ruin an awesome idea.</blockquote><p>Cant wait for this new game feature!</p><p>to Demron:Jealousy is a pain i guess. Dont hate others jsut because you dont have success in this game.</p>

Path
01-07-2008, 01:08 PM
<p>Yeah I just got one thing to say about this.</p><p> You people complain about Brigands, Assassins, Swashys now.</p><p>In your face.  Support this if you want, but you'll be seeing 5x the scouts as ever before if this is implimented.  Even though I play a scout as my main, I am in favor of this never happening.</p>

Sightless
01-07-2008, 01:27 PM
<cite>Ajjantis wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote>Looks awesome. But when you have people with multiple accounts, who feel the need to cheat their way to general, will cheat their way to these titles. If that isn't bad enough, place a bounty on a Fury's head we all hate, and he just collects it with his other account. Just another bragging right for the wrong people, which can ruin an awesome idea.</blockquote><p>Cant wait for this new game feature!</p><p>to Demron:Jealousy is a pain i guess. Dont hate others jsut because you dont have success in this game.</p></blockquote>lol.. I was on my Defiler talking to Steal when I heard about it in low level chat, and your name came up on the freep side of all things in the 10-19 chat. They know you'd do the same for this, as you did for that General title. It's funny, and sad all the same you'd stoop so low, and drag others with you.

Darkor
01-07-2008, 01:34 PM
<cite>Sightless wrote:</cite><blockquote><cite>Ajjantis wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote>Looks awesome. But when you have people with multiple accounts, who feel the need to cheat their way to general, will cheat their way to these titles. If that isn't bad enough, place a bounty on a Fury's head we all hate, and he just collects it with his other account. Just another bragging right for the wrong people, which can ruin an awesome idea.</blockquote><p>Cant wait for this new game feature!</p><p>to Demron:Jealousy is a pain i guess. Dont hate others jsut because you dont have success in this game.</p></blockquote>lol.. I was on my Defiler talking to Steal when I heard about it in low level chat, and your name came up on the freep side of all things in the 10-19 chat. They know you'd do the same for this, as you did for that General title. It's funny, and sad all the same you'd stoop so low, and drag others with you.</blockquote>Can you explain me further how i got my general title, and since you said you have a fraps of it. Could you post it allready?

Bloodfa
01-07-2008, 01:44 PM
<p>Just make it so that the bounty is not collectable by the same person more than once per month.  Problem solved.  And yes, this will just make Scouts more appealing.  "WTS Bounty rights on Noobstalker, send tell for details!"  Too bad the game can't make it impossible for accounts on the same credit card but different accounts unable to interact, that would cut down on some exploiters right off the bat.</p><p>But, naysaying aside, [Removed for Content], I can't wait to get somebody's bounty! <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Darkor
01-07-2008, 01:47 PM
<cite>[email protected] wrote:</cite><blockquote><p>Just make it so that the bounty is not collectable by the same person more than once per month.  Problem solved.  And yes, this will just make Scouts more appealing.  "WTS Bounty rights on Noobstalker, send tell for details!"  Too bad the game can't make it impossible for accounts on the same credit card but different accounts unable to interact, that would cut down on some exploiters right off the bat.</p><p>But, naysaying aside, [I cannot control my vocabulary], I can't wait to get somebody's bounty! <img src="http://forums.station.sony.com/eq2/images/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" width="15" height="15" /></p></blockquote><p>It might make scouts more appealing, but on the other side those msot hated scouts will have the biggest bounty on their head! Making their own life more harder than cleric01.</p><p>And you should be able to set a minimum level or make it only guild members of guild xyz can get the bounty. Im sure there is a way to stop the cheating. We have to be creative,</p>

Norrsken
01-07-2008, 01:48 PM
Seriously. Thois is what people have been asking for forever. A purpose to pvp.And people complain?Of course its gonna get exploited one way or the other. Much like the current token system AND infamy system. I'd prefer this new system to the current one imho since Im willing to wager that as long as there are title systems or any kind of pvp systems there will be people exploiting them.

Darkor
01-07-2008, 02:01 PM
<p>You should be able to say he has to be a guildmember of guild1,2,3,4,5, he has to be minimum lvl 75, and you should be able to see who collected the reward. So you can avoid future cheating. I cant wait for this new system, it will bring some fresh pvp action in the game i hope.</p><p>edit: or maybe even add special player names, people you know you can trust.</p>

MuliganVanJurai
01-07-2008, 02:26 PM
That's just about the coolest thing i've ever seen... I am very excited about this feature being implemented into the game.

Expres
01-07-2008, 02:43 PM
If the new system can either: Be exploited to gain cool titles or exploited to keep others from collecting your bounty (aka: alt account killing yourself) then this will be the biggest joke and waste of time since the current infamy system.If it can't be exploited, it will be one of the coolest things yet for the PvP rule set.Spiderbyte made a good point on how to make it work, but I doubt they would do this, a 1 toon per account server.

Raidyen
01-07-2008, 02:47 PM
<p>A key thing missing here is motive.  What would motivate people to spend thier coin on a bounty?  I have seen people whine and moan about having to pay a crafter 10 gold for a combine, and you all think people are going to part with thier coin just to let thier enemy know that they got to them?  People don't want to pay others to do thier work for them, if they did they would be playing on a station exchange server.</p><p>Somebody greifs me, i get on a higher level alt to take care of them, if i don't have an alt, i call in friends, if no friends are around, i leave, mark the name, and go back later.  Im not going to put 50 gold up on them.  I would rather spend that 50 gold on a peice of gear or a spell upgrade that will help me win the next fight.</p><p>Also, if you thought people ran before, you wont beleive how many would run now. The last thing i want to do is give my enemy more money.</p><p>As far as exploits, they would be all over a system like this in EQ2.  Im sorry but i don't have the kind of faith in SoE that the rest of you do as far as catching and fixing exploits.  It took them over a month to fix some major exploits after RoK released, and there are still alot more out there.  If somebody put a 5plat bounty on my head, you can be sure im going to see what i can do to get that money in the hands of a friend, rather then an enemy.  Your a liar if you say otherwise.  So SoE will need to block every avenue that makes that possible.  People with mutliple accounts, and people with close friends on both sides would have all the advantage in the world to a system like this.</p><p>I would love to see a change in the titles and reward systems for pvp, but i don't think this will work in EQ2.</p>

Sightless
01-07-2008, 03:05 PM
<cite>Ajjantis wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>Ajjantis wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote>Looks awesome. But when you have people with multiple accounts, who feel the need to cheat their way to general, will cheat their way to these titles. If that isn't bad enough, place a bounty on a Fury's head we all hate, and he just collects it with his other account. Just another bragging right for the wrong people, which can ruin an awesome idea.</blockquote><p>Cant wait for this new game feature!</p><p>to Demron:Jealousy is a pain i guess. Dont hate others jsut because you dont have success in this game.</p></blockquote>lol.. I was on my Defiler talking to Steal when I heard about it in low level chat, and your name came up on the freep side of all things in the 10-19 chat. They know you'd do the same for this, as you did for that General title. It's funny, and sad all the same you'd stoop so low, and drag others with you.</blockquote>Can you explain me further how i got my general title, and since you said you have a fraps of it. Could you post it allready?</blockquote><p>I want you to see the irony in this. </p><p>You badgered me in the Qeynos (Good) chat to come reply to this, ON YOUR SPY! The low level character on your wifes account you leave in Kylong Plains to spy on Qs, so your level 80 group can go kill blues and greens when you see them come in by boat, or so you can stand at Teren's Grasp and kill people as they come in, one at a time since no one can jump off of Sokakars.</p><p>Think about the irony of you trying to unsoil your soiled name in Qeynos, with the very spy you use so you can gain the upper hand on them.</p>

Sightless
01-07-2008, 03:07 PM
<cite>Ajjantis wrote:</cite><blockquote><p>You should be able to say he has to be a guildmember of guild1,2,3,4,5, he has to be minimum lvl 75, and you should be able to see who collected the reward. So you can avoid future cheating. I cant wait for this new system, it will bring some fresh pvp action in the game i hope.</p><p>edit: or maybe even add special player names, people you know you can trust.</p></blockquote><p>Wow, what an awesome idea.</p><p>I do hope Sony see's this suggestion in its fullest. This would go a long way in allowing us players to control the system so we can prevent people from exploiting it.</p>

Aeralik
01-07-2008, 03:21 PM
This is a fake post folks.  There is no current bounty system in the works.  In the future, lets try and keep idea posts as ideas please and not trying to make it look like the real thing is coming soon.

liveja
01-07-2008, 03:26 PM
<cite>Aeralik wrote:</cite><blockquote>This is a fake post folks. There is no current bounty system in the works.</blockquote>Ownage!

Elephanton
01-07-2008, 03:27 PM
<cite>Aeralik wrote:</cite><blockquote>This is a fake post folks.  There is no current bounty system in the works.</blockquote>This sucks. Bounty system is something we've been asking you guys since PVP was first introduced.

Bozidar
01-07-2008, 03:34 PM
<cite>Aeralik wrote:</cite><blockquote>This is a fake post folks.  There is no current bounty system in the works.  In the future, lets try and keep idea posts as ideas please and not trying to make it look like the real thing is coming soon.</blockquote><p>With apologies to the OP, i'd suggest that fake posts like this are more harmful to the community than someone telling another forum member that they have their head up their arss.  At the very least, the latter has the benefit of most times being true.</p><p>As a member of the community who has been reprimanded with very little/no communication or explanation involved with that punishment, I'd suggest that something like this should merit at least <i>something</i>.  </p><p>I'm more than a little disappointed that a fake thread spawning rumors throughout the game has been up for 14 hours and instead of the thread being closed, removed, or at least edited to note that it's FAKE.. we get a single post from a developer, on the third page.</p><p>Thanks.</p>

Amphibia
01-07-2008, 03:54 PM
<cite>ElephantonRU wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>This is a fake post folks.  There is no current bounty system in the works.</blockquote>This sucks. Bounty system is something we've been asking you guys since PVP was first introduced.</blockquote>None of this made any sense to begin with, because the concept had more holes in it than a Swiss cheese. Something which is <i>that</i> easy to exploit would never enter the live servers. And this was not on the test server while it was still available, so how would some random person who's not a dev get information that nobody else had access to? Anyway, it is confirmed fake so there is no point in discussing this any further. He's good at editing screenshots though, I'll give him that.

Sightless
01-07-2008, 04:05 PM
<cite>Amphibia wrote:</cite><blockquote><cite>ElephantonRU wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>This is a fake post folks.  There is no current bounty system in the works.</blockquote>This sucks. Bounty system is something we've been asking you guys since PVP was first introduced.</blockquote>None of this made any sense to begin with, because the concept had more holes in it than a Swiss cheese. Something which is <i>that</i> easy to exploit would never enter the live servers. And this was not on the test server while it was still available, so how would some random person who get information that nobody else had access to? Anyway, it is confirmed fake so there is no point in discussing this any further. He's good at editing screenshots though, I'll give him that. </blockquote>That goes beyond good at editing screenshots.

Armironhead
01-07-2008, 04:08 PM
<cite>Aeralik wrote:</cite><blockquote>This is a fake post folks.  There is no current bounty system in the works.  In the future, lets try and keep idea posts as ideas please and not trying to make it look like the real thing is coming soon.</blockquote>Too bad.  Perhaps the op can be introduced to the devs?  They could use some good ideas.

Sightless
01-07-2008, 04:09 PM
If they did do a bounty system, there would have to be a pretty steep penalty for having a bounty on your head. For example, 10 plat could drop a person down one level of titles, i.e. Champion to Destroyer. Or say 20 plat could drop a person down two titles, and so on.

Norrsken
01-07-2008, 04:10 PM
<cite>Sightless wrote:</cite><blockquote>If they did do a bounty system, there would have to be a pretty steep penalty for having a bounty on your head. For example, 10 plat could drop a person down one level of titles, i.e. Champion to Destroyer. Or say 20 plat could drop a person down two titles, and so on.</blockquote>I'd say its the other way around. the more of a bounty you have, the more infamous you are.

Darkor
01-07-2008, 04:12 PM
<cite>Aeralik wrote:</cite><blockquote>This is a fake post folks.  There is no current bounty system in the works.  In the future, lets try and keep idea posts as ideas please and not trying to make it look like the real thing is coming soon.</blockquote>Omg, you should bann the person who posted this!

Sightless
01-07-2008, 04:13 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote>If they did do a bounty system, there would have to be a pretty steep penalty for having a bounty on your head. For example, 10 plat could drop a person down one level of titles, i.e. Champion to Destroyer. Or say 20 plat could drop a person down two titles, and so on.</blockquote>I'd say its the other way around. the more of a bounty you have, the more infamous you are. </blockquote>With the current system if there isn't a penalty to having a bounty on your head, it would be too easy to exploit.

Sightless
01-07-2008, 04:13 PM
<cite>Ajjantis wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>This is a fake post folks.  There is no current bounty system in the works.  In the future, lets try and keep idea posts as ideas please and not trying to make it look like the real thing is coming soon.</blockquote>Omg, you should bann the person who posted this!</blockquote>No, they should hire them for good ideas.

Vydar
01-07-2008, 04:15 PM
the easiest exploit...Qeynosian player A places bounty on Exile player B.  Exile Player C sends player B a tell and says, "Hey, there's a bounty on your head for 10p.  How about I kill you and we split it?"  Exile player B agrees of course.  Qeynosian Player A's 10p is now split up between Exile player B and C. 

Darkor
01-07-2008, 04:19 PM
<cite>Sightless wrote:</cite><blockquote><cite>Ajjantis wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>Ajjantis wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote>Looks awesome. But when you have people with multiple accounts, who feel the need to cheat their way to general, will cheat their way to these titles. If that isn't bad enough, place a bounty on a Fury's head we all hate, and he just collects it with his other account. Just another bragging right for the wrong people, which can ruin an awesome idea.</blockquote><p>Cant wait for this new game feature!</p><p>to Demron:Jealousy is a pain i guess. Dont hate others jsut because you dont have success in this game.</p></blockquote>lol.. I was on my Defiler talking to Steal when I heard about it in low level chat, and your name came up on the freep side of all things in the 10-19 chat. They know you'd do the same for this, as you did for that General title. It's funny, and sad all the same you'd stoop so low, and drag others with you.</blockquote>Can you explain me further how i got my general title, and since you said you have a fraps of it. Could you post it allready?</blockquote><p>I want you to see the irony in this. </p><p>You badgered me in the Qeynos (Good) chat to come reply to this, ON YOUR SPY! The low level character on your wifes account you leave in Kylong Plains to spy on Qs, so your level 80 group can go kill blues and greens when you see them come in by boat, or so you can stand at Teren's Grasp and kill people as they come in, one at a time since no one can jump off of Sokakars.</p><p>Think about the irony of you trying to unsoil your soiled name in Qeynos, with the very spy you use so you can gain the upper hand on them.</p></blockquote><p>Instead of changing once again the subject you could have just answered me that simple question. Since you had no answer for me i felt the need to ask you ingame, and you could not back up what you claimed. And that "Fraps" also doesnt exist. I hope this will open everyones eyes on the board so they dont listen to your lies. Im done with derailing this thread with this topic. </p><p>Edit: yes he is right, he did answer the question. He said i got all the precious fame of the lvl 51 untitled templar from my wife <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />. I leeched all that non existant fame to general!</p>

Sightless
01-07-2008, 04:28 PM
<p>Ajjantis</p><p>I answered your question "in game" while talking to your spy in the good chat channel. I'm not going to retype it all out here on the forums for you.</p>

Raidyen
01-07-2008, 04:30 PM
<cite>Ajjantis wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>Ajjantis wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>Ajjantis wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote>Looks awesome. But when you have people with multiple accounts, who feel the need to cheat their way to general, will cheat their way to these titles. If that isn't bad enough, place a bounty on a Fury's head we all hate, and he just collects it with his other account. Just another bragging right for the wrong people, which can ruin an awesome idea.</blockquote><p>Cant wait for this new game feature!</p><p>to Demron:Jealousy is a pain i guess. Dont hate others jsut because you dont have success in this game.</p></blockquote>lol.. I was on my Defiler talking to Steal when I heard about it in low level chat, and your name came up on the freep side of all things in the 10-19 chat. They know you'd do the same for this, as you did for that General title. It's funny, and sad all the same you'd stoop so low, and drag others with you.</blockquote>Can you explain me further how i got my general title, and since you said you have a fraps of it. Could you post it allready?</blockquote><p>I want you to see the irony in this. </p><p>You badgered me in the Qeynos (Good) chat to come reply to this, ON YOUR SPY! The low level character on your wifes account you leave in Kylong Plains to spy on Qs, so your level 80 group can go kill blues and greens when you see them come in by boat, or so you can stand at Teren's Grasp and kill people as they come in, one at a time since no one can jump off of Sokakars.</p><p>Think about the irony of you trying to unsoil your soiled name in Qeynos, with the very spy you use so you can gain the upper hand on them.</p></blockquote><p>Instead of changing once again the subject you could have just answered me that simple question. Since you had no answer for me i felt the need to ask you ingame, and you could not back up what you claimed. And that "Fraps" also doesnt exist. I hope this will open everyones eyes on the board so they dont listen to your lies. Im done with derailing this thread with this topic. </p></blockquote><p>Actually this is the perfect thread to derail since it should be locked/removed anyway.</p><p>No bounty systems should be placed into EQ2 pvp.</p>

Armironhead
01-07-2008, 04:35 PM
<cite>[email protected] wrote:</cite><blockquote>the easiest exploit...Qeynosian player A places bounty on Exile player B.  Exile Player C sends player B a tell and says, "Hey, there's a bounty on your head for 10p.  How about I kill you and we split it?"  Exile player B agrees of course.  Qeynosian Player A's 10p is now split up between Exile player B and C.  </blockquote>Not much of an exploit in this now unfortuantely purely hypothetical situation.  Player b would be running the risk of player C betraying him -- certainly a fairly reasonable deterant.  Also if they added a suffering a significant infamy hit to b for being the vicitm of a bounty, that would also deter that sort of cooperative behavoir.

Naughtesn
01-07-2008, 04:56 PM
<cite>Sightless wrote:</cite><blockquote><cite>Amphibia wrote:</cite><blockquote><cite>ElephantonRU wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>This is a fake post folks.  There is no current bounty system in the works.</blockquote>This sucks. Bounty system is something we've been asking you guys since PVP was first introduced.</blockquote>None of this made any sense to begin with, because the concept had more holes in it than a Swiss cheese. Something which is <i>that</i> easy to exploit would never enter the live servers. And this was not on the test server while it was still available, so how would some random person who get information that nobody else had access to? Anyway, it is confirmed fake so there is no point in discussing this any further. He's good at editing screenshots though, I'll give him that. </blockquote>That goes beyond good at editing screenshots.</blockquote>NFS. 

Expres
01-07-2008, 05:08 PM
/target Skree/thumbs

Elephanton
01-07-2008, 05:48 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>Amphibia wrote:</cite><blockquote><cite>ElephantonRU wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>This is a fake post folks.  There is no current bounty system in the works.</blockquote>This sucks. Bounty system is something we've been asking you guys since PVP was first introduced.</blockquote>None of this made any sense to begin with, because the concept had more holes in it than a Swiss cheese. Something which is <i>that</i> easy to exploit would never enter the live servers. And this was not on the test server while it was still available, so how would some random person who get information that nobody else had access to? Anyway, it is confirmed fake so there is no point in discussing this any further. He's good at editing screenshots though, I'll give him that. </blockquote>That goes beyond good at editing screenshots.</blockquote>NFS.  </blockquote>Personally I don't believe the screenshots are fake... too much work...Probably this existed on the test server at some point of time, but got cancelled later on maybe?

Roald
01-07-2008, 05:55 PM
<cite>Bozidar wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>This is a fake post folks.  There is no current bounty system in the works.  In the future, lets try and keep idea posts as ideas please and not trying to make it look like the real thing is coming soon.</blockquote><p>With apologies to the OP, i'd suggest that fake posts like this are more harmful to the community than someone telling another forum member that they have their head up their arss.  At the very least, the latter has the benefit of most times being true.</p><p>As a member of the community who has been reprimanded with very little/no communication or explanation involved with that punishment, I'd suggest that something like this should merit at least <i>something</i>.  </p><p>I'm more than a little disappointed that a fake thread spawning rumors throughout the game has been up for 14 hours and instead of the thread being closed, removed, or at least edited to note that it's FAKE.. we get a single post from a developer, on the third page.</p><p>Thanks.</p></blockquote><p>QTE</p><p>QTE</p><p>If the whole (( thing wasn't annoying enough, not to mention his (like so many other people who bless this forum) posts often being a load of rubbish, he also takes time to [Removed for Content] over the forums.</p><p>At the end of the day though, its not the OPs fault. Its our fault for thinking the devs actually give two [Removed for Content] about PvP.</p><p>Fact is, they don't.</p>

Harbringer Doom
01-07-2008, 05:57 PM
Look at the shading of the blue background on the very first "screen shot."How can you not think that is fake?

BWLeeEllison
01-07-2008, 06:11 PM
<cite>[email protected] wrote:</cite><blockquote>the easiest exploit...Qeynosian player A places bounty on Exile player B.  Exile Player C sends player B a tell and says, "Hey, there's a bounty on your head for 10p.  How about I kill you and we split it?"  Exile player B agrees of course.  Qeynosian Player A's 10p is now split up between Exile player B and C.  </blockquote><p><b><span style="font-size: small;color: #0099ff;font-family: Comic Sans MS;">The easiest solution:</span></b></p><p><b><span style="font-size: small;color: #0099ff;font-family: Comic Sans MS;">     Exile players should only be allowed to collect exile posted bounties.  Freeport players should only be allowed to collect Freeport placed bounties.  Qeynosian players should only be able to collect Qeynosian placed bounties.  That should just about fix that <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></span></b></p>

Norrsken
01-07-2008, 06:12 PM
<cite>[email protected] wrote:</cite><blockquote>Look at the shading of the blue background on the very first "screen shot."How can you not think that is fake?</blockquote>They say hope is the last thing to go.

Sightless
01-07-2008, 06:29 PM
<cite>[email protected] wrote:</cite><blockquote>Look at the shading of the blue background on the very first "screen shot."How can you not think that is fake?</blockquote>That's about how mine looks in-game. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Norrsken
01-07-2008, 06:40 PM
<cite>Sightless wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>Look at the shading of the blue background on the very first "screen shot."How can you not think that is fake?</blockquote>That's about how mine looks in-game. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></blockquote>check the alignemnt of "Bounty raised" and the money amounts on the "Bounty Master" screenie. I doubt that an actual ingame window would mess that up.However a rather neat job of presenting ones view, and stirring the pot on pvp.the devs are pretty much bound to know we want more for pvp now. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Armironhead
01-07-2008, 06:51 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>Look at the shading of the blue background on the very first "screen shot."How can you not think that is fake?</blockquote>That's about how mine looks in-game. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />"></blockquote>check the alignemnt of "Bounty raised" and the money amounts on the "Bounty Master" screenie. I doubt that an actual ingame window would mess that up.However a rather neat job of presenting ones view, and stirring the pot on pvp.the devs are pretty much bound to know we want more for pvp now. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>Let the conspiracy theories begin!  Did anyone else notice that domino was the one who collected the bounty in the screenshot?  Isnt that the TS Dev?  Hmmm.

Junaru
01-07-2008, 06:56 PM
Kind of odd that someone who has been a member since <span class="gensmall">Nov 13, 2004 and have over 2k posts would pull something like this.</span> I'd be shocked if he wasn't banned for at least a week or so.

Boyar
01-07-2008, 08:54 PM
<cite>BWLeeEllison wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>the easiest exploit...Qeynosian player A places bounty on Exile player B.  Exile Player C sends player B a tell and says, "Hey, there's a bounty on your head for 10p.  How about I kill you and we split it?"  Exile player B agrees of course.  Qeynosian Player A's 10p is now split up between Exile player B and C.  </blockquote><p><b><span style="font-size: small;color: #0099ff;font-family: Comic Sans MS;">The easiest solution:</span></b></p><p><b><span style="font-size: small;color: #0099ff;font-family: Comic Sans MS;">     Exile players should only be allowed to collect exile posted bounties.  Freeport players should only be allowed to collect Freeport placed bounties.  Qeynosian players should only be able to collect Qeynosian placed bounties.  That should just about fix that <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></span></b></p></blockquote><p>Still a gaping hole - Exile player B calls up RL buddy Qeynos D, arranges a time and place to get killed and buddy D picks up the 10p. At the end of the month, they count up the bounties they've earned for each other and rig a duel to balance the difference. Would be trivial to rook a system like this, just like back in UO before they ditched the bounty system. </p>

BWLeeEllison
01-08-2008, 03:30 AM
<cite>[email protected] wrote:</cite><blockquote><cite>BWLeeEllison wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>the easiest exploit...Qeynosian player A places bounty on Exile player B.  Exile Player C sends player B a tell and says, "Hey, there's a bounty on your head for 10p.  How about I kill you and we split it?"  Exile player B agrees of course.  Qeynosian Player A's 10p is now split up between Exile player B and C.  </blockquote><p><b><span style="font-size: small;color: #0099ff;font-family: Comic Sans MS;">The easiest solution:</span></b></p><p><b><span style="font-size: small;color: #0099ff;font-family: Comic Sans MS;">     Exile players should only be allowed to collect exile posted bounties.  Freeport players should only be allowed to collect Freeport placed bounties.  Qeynosian players should only be able to collect Qeynosian placed bounties.  That should just about fix that <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></span></b></p></blockquote><p>Still a gaping hole - Exile player B calls up RL buddy Qeynos D, arranges a time and place to get killed and buddy D picks up the 10p. At the end of the month, they count up the bounties they've earned for each other and rig a duel to balance the difference. Would be trivial to rook a system like this, just like back in UO before they ditched the bounty system. </p></blockquote><b><span style="font-size: small;color: #0066ff;font-family: comic sans ms,sand;">It is still possible for a timing snafu to cost them the kill and thus the exchange of money  Best thing to do now though is present all ideas one could possibly come up with as a means to exploit the proposed bounty system, so that the devs can address the possibilities before they turn into issues.</span></b>

Rattfa
01-08-2008, 07:04 AM
The only reason I didnt reply to this thread to say how awesome it looked, is because i found it quite odd that one only one person in the entire game seemed to know about this..had it been on test server, it would have been a bit more public, no?Which is a great shame, because this all looked pretty exciting.

Wytie
01-08-2008, 12:09 PM
<p>Well the bounty system sounds good on paper but would have to be far to complicated too avoid the player bases extremely creative mind at exploiting things.</p><p><i><u>Pvp simply just doesn't bring in that amount of cash flow to justify the time needed to perfect a complicated system that would be needed.</u></i></p><p>If a system were to work it would have to be kept anonymous so you couldn't exploit it, if you never knew you had a bounty on your head or on others there is no way you could know when to farm yourself for the cash. That alone would take away most of the fun, so why bother i personally would rather have the time and resources spent on fixing in game items and pvp before some new bounty system.</p>

Izzypop
01-08-2008, 01:32 PM
<p>I'm not worried about players trying to exploit a bounty hunter title or using the bounty system to circumvent the fence which you can get around easy as is.  </p><p>There is a big problem with the just giving bounties for killing players </p><p>I'm gonig to use a few names as an example of something.</p><p>Faabio, Dankshasta, Saleeen, and LFG are examples of very well known players on Nagafen.  </p><p>They all have Friends and Enemies on both factions.  If you're an enemy don't flame them on the official forums they are just good examples here.</p><p>If the bounty system were to go live as is right now their enemies would take out a multi plat bounty on them.</p><p>They would then just log onto an opposit alignment alt and tell a friend to killl them for the bounty.</p><p>The target of the bounty now just took his enemies Plat and is sharing it with his friend.</p><p><b>So by placing a bounty on an enemy all you do is Give them Your plat and let them share it with a friend.</b></p><p>There needs to be a couple of changes.</p><p>#1 Bounties should only be paid if there is an infamy hit.</p><p>#2 The entire bounty should no be paid out all at once.  Put a cap in for the max # of plat that can be collected per infamy hit.  If the pot becomes too large the target of the bounty will just take the infamy hit to collect it himself by having a friend gank him.</p>

Norrsken
01-08-2008, 02:12 PM
<cite>Wytie wrote:</cite><blockquote><p>Well the bounty system sounds good on paper but would have to be far to complicated too avoid the player bases extremely creative mind at exploiting things.</p><p><i><u>Pvp simply just doesn't bring in that amount of cash flow to justify the time needed to perfect a complicated system that would be needed.</u></i></p><p>If a system were to work it would have to be kept anonymous so you couldn't exploit it, if you never knew you had a bounty on your head or on others there is no way you could know when to farm yourself for the cash. That alone would take away most of the fun, so why bother i personally would rather have the time and resources spent on fixing in game items and pvp before some new bounty system.</p></blockquote>You dont avoid exploits by making a complicated system. thats the best way there is to open up humongous exploits.

Wytie
01-08-2008, 02:48 PM
<p>see below</p>

Wytie
01-08-2008, 02:48 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Wytie wrote:</cite><blockquote><p>Well the bounty system sounds good on paper but would have to be far to complicated too avoid the player bases extremely creative mind at exploiting things.</p><p><i><u>Pvp simply just doesn't bring in that amount of cash flow to justify the time needed to perfect a complicated system that would be needed.</u></i></p><p>If a system were to work it would have to be kept anonymous so you couldn't exploit it, if you never knew you had a bounty on your head or on others there is no way you could know when to farm yourself for the cash. That alone would take away most of the fun, so why bother i personally would rather have the time and resources spent on fixing in game items and pvp before some new bounty system.</p></blockquote>You dont avoid exploits by making a complicated system. thats the best way there is to open up humongous exploits. </blockquote><p>Your opinion doesnt make sense..</p><p>Give our token system for example, when it was first introduced it was pretty simple you kill your target, they drop chest you loot 1-3 tokens pretty simple eh.</p><p>Yea well it was explotied the crap out of so what did SOE do? They made it a bit more complicated. why? to help detur some of the common exploits. We now have a syatem that doesnt always grant you a token for a kill and even a less of a chance for a token if the person you have killed has been killed a number of other times in a row( example bots drop tokens least often). Another example our recent list it was introduced to curb faction farming ect these use to be basic and simple till they got exploited to no end, so SOE introduces a more complex system to curb that which is what we now know "a recent list"</p><p>So you have no bias for your conclusion, SOE always has made things more complicated to resolve exploits, they have been doing it from day one. It doesnt mean its free of exploits but does detur them. Which is why a bounty system wouldnt be sucessfull because in order for it to be successfull they wouldnt have the resorces to make it complicated enough to be exploited the least.</p><p>Simple systems are always beat first, this is true in game and RL</p>

Wytie
01-08-2008, 02:56 PM
<p>double post</p><p> this forum really sucks today</p>

BWLeeEllison
01-08-2008, 02:56 PM
<cite>Wytie wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Wytie wrote:</cite><blockquote><p>Well the bounty system sounds good on paper but would have to be far to complicated too avoid the player bases extremely creative mind at exploiting things.</p><p><i><u>Pvp simply just doesn't bring in that amount of cash flow to justify the time needed to perfect a complicated system that would be needed.</u></i></p><p>If a system were to work it would have to be kept anonymous so you couldn't exploit it, if you never knew you had a bounty on your head or on others there is no way you could know when to farm yourself for the cash. That alone would take away most of the fun, so why bother i personally would rather have the time and resources spent on fixing in game items and pvp before some new bounty system.</p></blockquote>You dont avoid exploits by making a complicated system. thats the best way there is to open up humongous exploits. </blockquote><p>Your opinion doesnt make sense..</p><p>Give our token system for example, when it was first introduced it was pretty simple you kill your target, they drop chest you loot 1-3 tokens pretty simple eh.</p><p>Yea well it was explotied the crap out of so what did SOE do? They made it a bit more complicated. why? to help detur some of the common exploits. We now have a syatem that doesnt always grant you a token for a kill and even a less of a chance for a token if the person you have killed has been killed a number of other times in a row( example bots drop tokens least often). Another example our recent list it was introduced to curb faction farming ect these use to be basic and simple till they got exploited to no end, so SOE introduces a more complex system to curb that which is what we now know "a recent list"</p><p>So you have no bias for your conclusion, <span style="font-size: medium;"><b>SOE always has made things more complicated to resolve exploits, they have been doing it from day one. It doesnt mean its free of exploits but does detur them</b></span>. Which is why a bounty system wouldnt be sucessfull because in order for it to be successfull they wouldnt have the resorces to make it complicated enough to be exploited the least.</p><p>Simple systems are always beat first, this is true in game and RL</p></blockquote><b><span style="font-size: medium;color: #0099ff;font-family: comic sans ms,sand;">The bounty system is a further complication to curb many of the rampant exploits you cited in your post.  I welcome it.</span></b>

Norrsken
01-08-2008, 03:27 PM
<cite>Wytie wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Wytie wrote:</cite><blockquote><p>Well the bounty system sounds good on paper but would have to be far to complicated too avoid the player bases extremely creative mind at exploiting things.</p><p><i><u>Pvp simply just doesn't bring in that amount of cash flow to justify the time needed to perfect a complicated system that would be needed.</u></i></p><p>If a system were to work it would have to be kept anonymous so you couldn't exploit it, if you never knew you had a bounty on your head or on others there is no way you could know when to farm yourself for the cash. That alone would take away most of the fun, so why bother i personally would rather have the time and resources spent on fixing in game items and pvp before some new bounty system.</p></blockquote>You dont avoid exploits by making a complicated system. thats the best way there is to open up humongous exploits. </blockquote><p>Your opinion doesnt make sense..</p><p>Give our token system for example, when it was first introduced it was pretty simple you kill your target, they drop chest you loot 1-3 tokens pretty simple eh.</p><p>Yea well it was explotied the crap out of so what did SOE do? They made it a bit more complicated. why? to help detur some of the common exploits. We now have a syatem that doesnt always grant you a token for a kill and even a less of a chance for a token if the person you have killed has been killed a number of other times in a row( example bots drop tokens least often). Another example our recent list it was introduced to curb faction farming ect these use to be basic and simple till they got exploited to no end, so SOE introduces a more complex system to curb that which is what we now know "a recent list"</p><p>So you have no bias for your conclusion, SOE always has made things more complicated to resolve exploits, they have been doing it from day one. It doesnt mean its free of exploits but does detur them. Which is why a bounty system wouldnt be sucessfull because in order for it to be successfull they wouldnt have the resorces to make it complicated enough to be exploited the least.</p><p>Simple systems are always beat first, this is true in game and RL</p></blockquote>Security though obscurity is the worst possible way to make something not exploited. And afaik, the token systems are still being exploited, as are the infamy systems? the more complex something is, the bigger the potential exploit becomes. Dont make something stupidly complex just to curb exploits, just put simple time barriers on the simple system instead.

Sightless
01-08-2008, 03:42 PM
<p>If you don't want them to exploit it, make them lose a title if they die. One or two title loses would make some of these guys whine. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>And it would give some of us players a chance to self control exploiters. See someone cheating to General, place a bounty on their head and have that General title removed. See people hugging carpets and zone walls to save their title, put a bounty on their head to have it removed.</p>

BWLeeEllison
01-08-2008, 08:19 PM
<cite>Sightless wrote:</cite><blockquote><p>If you don't want them to exploit it, make them lose a title if they die. One or two title loses would make some of these guys whine. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p><p>And it would give some of us players a chance to self control exploiters. See someone cheating to General, place a bounty on their head and have that General title removed. See people hugging carpets and zone walls to save their title, put a bounty on their head to have it removed.</p></blockquote><p><b><span style="font-size: small;color: #0099ff;font-family: comic sans ms,sand;">I couldn't agree more.  If Sony can't or won't do something about the cheaters, exploiters, and buttheads, the bounty system allows the players to do something about them.</span></b></p><p><b><span style="font-size: small;color: #0099ff;font-family: Comic Sans MS;">Before anyone says it, yes I am aware they can do something without the bounty system.  But guess what?  Sometimes, people need incentives.  Being someone's guildmate isn't always enough.  Being someone's RL friend isn't always enough.  Throw cold hard cash on the line and the deed will be done.  If you aren't strong enough to pay back that yellow or better con and can't get someone else to take them out by just asking, bounty.</span></b></p>

Vydar
01-08-2008, 08:57 PM
<cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>the easiest exploit...Qeynosian player A places bounty on Exile player B.  Exile Player C sends player B a tell and says, "Hey, there's a bounty on your head for 10p.  How about I kill you and we split it?"  Exile player B agrees of course.  Qeynosian Player A's 10p is now split up between Exile player B and C.  </blockquote>Not much of an exploit in this now unfortuantely purely hypothetical situation.  Player b would be running the risk of player C betraying him -- certainly a fairly reasonable deterant.  Also if they added a suffering a significant infamy hit to b for being the vicitm of a bounty, that would also deter that sort of cooperative behavoir.</blockquote>On Vox, what would stop this from happening?And a significant infamy hit for a bounty hit is silly imo.Take a  hated player on the server, who is hated because of his title.... Shook.  Emolad.They would have 5 hits on them immediately, and people would always be carrying said hits.Now these two don't come out of their cities.Less PvP.

Novusod
01-08-2008, 11:52 PM
Until I see a dev comment on this I am taking this as a hoax.

Quinath
01-09-2008, 12:13 AM
<cite>Novusod wrote:</cite><blockquote>Until I see a dev comment on this I am taking this as a hoax. </blockquote><cite>-Arctura- wrote:</cite><blockquote><b>The following are screenshot "Mock-ups", created for use as Proof-of-Concept only, and are NOT official.</b>*written up by a think-tank of personal friends, not anyone official or in any way employed or related to SOE or EQ2</blockquote><p>That's good advice!</p><p> imo, any system that starts tossing around in-game currency between players has to be bulletproof.  A bounty system would and could never come close to being bulletproof.  The forums, rather than in-game, are better for paying your respects to players you'd like to see dead.</p>

Taldier
01-09-2008, 12:39 AM
<cite>BWLeeEllison wrote:</cite> <blockquote><p><b><span style="font-size: small;color: #0099ff;font-family: comic sans ms,sand;">I couldn't agree more.  If Sony can't or won't do something about the cheaters, exploiters, and buttheads, the bounty system allows the players to do something about them.</span></b></p><p><b><span style="font-size: small;color: #0099ff;font-family: Comic Sans MS;">Before anyone says it, yes I am aware they can do something without the bounty system.  But guess what?  Sometimes, people need incentives.  Being someone's guildmate isn't always enough.  Being someone's RL friend isn't always enough.  Throw cold hard cash on the line and the deed will be done.  If you aren't strong enough to pay back that yellow or better con and can't get someone else to take them out by just asking, bounty.</span></b></p></blockquote><p>To everyone here who actually thinks bounties are a good idea:If you cant figure out how to exploit a bounty system, you are likely one of the idiots who would be putting bounties on people while the rest of us have our guildies help us rob you blind.</p><p>Personally I'd almost hope they implement something like this, but only because I need plat and know a few q's who are probably stupid enough to put a bounty on me.... (if you were all merely agreeing with this idea for this reason then Im sorry for blowing your cover) <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Just as a notice to anyone who hasnt bothered to read the whole thread and jumps to the last page:THIS IS FAKE, THE SCREENSHOTS ON THE FIRST PAGE ARE NOT REAL.</p>

BWLeeEllison
01-09-2008, 01:06 AM
<cite>Taldier wrote:</cite><blockquote><cite>BWLeeEllison wrote:</cite> <blockquote><p><b><span style="font-size: small;color: #0099ff;font-family: comic sans ms,sand;">I couldn't agree more.  If Sony can't or won't do something about the cheaters, exploiters, and buttheads, the bounty system allows the players to do something about them.</span></b></p><p><b><span style="font-size: small;color: #0099ff;font-family: Comic Sans MS;">Before anyone says it, yes I am aware they can do something without the bounty system.  But guess what?  Sometimes, people need incentives.  Being someone's guildmate isn't always enough.  Being someone's RL friend isn't always enough.  Throw cold hard cash on the line and the deed will be done.  If you aren't strong enough to pay back that yellow or better con and can't get someone else to take them out by just asking, bounty.</span></b></p></blockquote><p>To everyone here who actually thinks bounties are a good idea:If you cant figure out how to exploit a bounty system, you are likely one of the idiots who would be putting bounties on people while the rest of us have our guildies help us rob you blind.</p><p>Personally I'd almost hope they implement something like this, but only because I need plat and know a few q's who are probably stupid enough to put a bounty on me.... (if you were all merely agreeing with this idea for this reason then Im sorry for blowing your cover) <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Just as a notice to anyone who hasnt bothered to read the whole thread and jumps to the last page:<span style="color: #ff0000;">THIS IS FAKE, THE SCREENSHOTS ON THE FIRST PAGE ARE NOT REAL.</span></p></blockquote><b><span style="font-size: small;color: #0099ff;font-family: comic sans ms,sand;">1.  Some of us have enough integrity and self respect to not exploit just because it can be done (Anyone can jump off a cliff.  Most of us choose not to).2.  I would like to see something like this implemented just because it would have some seriously positive changes on PvP.3. The line in red was not put on the thread for quite some time after the thread was started, so some people who DID read the entire thread from day 1 may not have looked at the OP (due to checking the thread again via their email).</span></b>

Echgar
01-09-2008, 01:13 AM
Let's have a discussion without the namecalling please.  Disagree with each other if you wish, but when you insert words like "idiots", "buttheads", and similar it just leads to someone assuming that name was meant for them and a flame war erupts.  Keep your disagreements constructive and courteous please. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />

Armironhead
01-09-2008, 11:07 AM
<cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>the easiest exploit...Qeynosian player A places bounty on Exile player B.  Exile Player C sends player B a tell and says, "Hey, there's a bounty on your head for 10p.  How about I kill you and we split it?"  Exile player B agrees of course.  Qeynosian Player A's 10p is now split up between Exile player B and C.  </blockquote>Not much of an exploit in this now unfortuantely purely hypothetical situation.  Player b would be running the risk of player C betraying him -- certainly a fairly reasonable deterant.  Also if they added a suffering a significant infamy hit to b for being the vicitm of a bounty, that would also deter that sort of cooperative behavoir.</blockquote>On Vox, what would stop this from happening?And a significant infamy hit for a bounty hit is silly imo.Take a  hated player on the server, who is hated because of his title.... Shook.  Emolad.They would have 5 hits on them immediately, and people would always be carrying said hits.Now these two don't come out of their cities.Less PvP.</blockquote>any effective bounty system would have to also alter the way city kills are allowed in the game.  imo having a bounty on your head means your not safe anywhere.  so plp couldn't hide in cities etc.   The only way to avoid the bounty would be not to play.  So IMO an effective bounty system would create more oppotunities for pvp.  For instance if a player was truly hated by an opposing faction and a huge bounty was put on him and he stayed in city for safety -- reasonably we could expect bounty hunters to try and infiltrate the city looking for him.  Plp in the city would respond -- not necessarily out of a duty to protect the player but for the usual reasons -- target of opportunity, token, infamy, etc. . .  Hence, by bringing the opposing sides together SOE creates pvp.

Armironhead
01-09-2008, 11:17 AM
<cite>Taldier wrote:</cite><blockquote><cite>BWLeeEllison wrote:</cite> <blockquote><p><b><span style="font-size: small;color: #0099ff;font-family: comic sans ms,sand;">I couldn't agree more.  If Sony can't or won't do something about the cheaters, exploiters, and buttheads, the bounty system allows the players to do something about them.</span></b></p><p><b><span style="font-size: small;color: #0099ff;font-family: Comic Sans MS;">Before anyone says it, yes I am aware they can do something without the bounty system.  But guess what?  Sometimes, people need incentives.  Being someone's guildmate isn't always enough.  Being someone's RL friend isn't always enough.  Throw cold hard cash on the line and the deed will be done.  If you aren't strong enough to pay back that yellow or better con and can't get someone else to take them out by just asking, bounty.</span></b></p></blockquote><p>To everyone here who actually thinks bounties are a good idea:If you cant figure out how to exploit a bounty system, you are likely one of the idiots who would be putting bounties on people while the rest of us have our guildies help us rob you blind.</p><p>Personally I'd almost hope they implement something like this, but only because I need plat and know a few q's who are probably stupid enough to put a bounty on me.... (if you were all merely agreeing with this idea for this reason then Im sorry for blowing your cover) <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>Just as a notice to anyone who hasnt bothered to read the whole thread and jumps to the last page:THIS IS FAKE, THE SCREENSHOTS ON THE FIRST PAGE ARE NOT REAL.</p></blockquote>Just to start out, I know that the screenshots are "fake" and I am mightly disapointed that they are.  Doesn't mean that it is not a good idea.  The fact that a bounty system -- however hypothetical -- is potentially exploitable is not a legitimate argument against such a system.  Perfection is not a human trait.  No system can be "bullet proof," perfect in its implementation.  Sure there will be people that game the system -- there always are.  The question is -- and the only question relevant herein -- is whether if SOE created such a system they could limit the impact of those players against the players who don't seek such exploits.  Surely as time goes on SOE could patch exploits that become apparent if they are game impacting.  But if they don't ask yourself -- how do these "Exploits" effect you and your game play?  If you don't like the bounty system -- or believe you are merely giving your money to opposing players -- don't use it.

Izzypop
01-09-2008, 11:22 AM
<p><span style="color: #ffff00;"><b>A mod already responded to this post.  If it were Fake one would think he would say something about it.</b></span></p><p><span style="color: #ffff00;"></span></p><p><span style="color: #ffff00;"><b>The only big fix that this needs is away to prevent someone from collecting the bounty on their own head.</b></span></p>

Wytie
01-09-2008, 11:59 AM
<cite>Izzypop wrote:</cite> <blockquote><p><span style="color: #ffff00;"><b>The only big fix that this needs is away to prevent someone from collecting the bounty on their own head.</b></span></p></blockquote><p>The only way thats even close to possiable is if the person never knew they had a bounty on them in the first place.</p><p>Maybe if something else was used instead of cash, something like status. I mean why use cash as a bounty why dont we use status as the bounty currency. Sure its not fool proof but we get status off killing each other anyway why not use that as the means to seek revenge of your death.</p><p>I mean wouldnt you love 100k status and a guild anouncement that you  collected a huge status bounty. This would not effect the cash market and yet still give a reason to collect. I would have no problem placing a status bounty on every single person that kills me why not its just status. just would have to make it only effect personal status and not guild status or it would give folks a reason to explot for guild levels.</p>

RoXx
01-09-2008, 12:47 PM
<p>NICE! Finally they are doing something about PvP!! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Maybe I should start playing on my toon there again!!</p><p>When is this system going live?? Anyone knows?YAY! This made my day <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /><img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

Wytie
01-09-2008, 01:04 PM
<cite>RoXxer wrote:</cite><blockquote><p>NICE! Finally they are doing something about PvP!! <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /> Maybe I should start playing on my toon there again!!</p><p>When is this system going live?? Anyone knows?YAY! This made my day <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /><img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /><img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY<img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote>might want to read closer first heh    <img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /><img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" />

Kram337
01-09-2008, 06:23 PM
This would be soo freakin cool! Talk about adding a really nice flare to the pvp system. We could use some flare. Shenanigans requires 20 peices themselves!

Tae
01-12-2008, 09:39 PM
I'm really glad this turned out to be fake. As someone posted earlier in the thread, UO had this <i>exact</i> system in place other than the fugitive title, and it just meant people killed their buddies all day for the bounty money. It just plain doesn't work.

-Arctura-
01-12-2008, 10:24 PM
<cite>[email protected] wrote:</cite><blockquote>I'm really glad this turned out to be fake. As someone posted earlier in the thread, UO had this <i>exact</i> system in place other than the fugitive title, and it just meant people killed their buddies all day for the bounty money. It just plain doesn't work. </blockquote>(( actually, the official documented mechanics system we had designed for a propsed Bounty system was never publically released in full, only pieces of it were revealed here and there to correct peoples assumptions.What many people may have in their heads as the 'way this Bounty idea works' is most likely a small piece of the greater picture.A rough copy of the design was presented in person to a developer for SOE in vegas last year and its potential loop-holes were briefly discussed and remedied (in theory) to prevent exploitation, which is, unfortunately, quite inevitable anyways. But which system is perfect?The bounty system we worked on can be called 'similar' to UO's bounty system, but nowhere near 'exact'. In full, the system on paper is infallible, but realistically, EQ2 cannot be redesigned for a simple small pvp element such as this, so it isnt feasible; given the budget and time constraints of implementing such, as stated in the OP

Saintedone
01-13-2008, 05:22 AM
<p>How [Removed for Content] [Removed for Content]!!!!</p><p> Just another reason to role more scout classes out!!!</p><p> Another reason not to go out and PVP!!! </p><p>On the face I was like yay GOGOGO Bounty Hunting, but in reallity players will be able to check bounties on there heads from city to city. How many of you are really going to put a bounty out on a swashy or assassin when you know this is a major piece of crap. Can anyone say EXILE lol.</p><p> They should work on solo class balance instead of adding this fluff. With the time and effort they could put in Tinkered Crystal Balls mages can use to track with ( had to Im a mage lol). Fix the current completely outta wack resist/mitiGAYtion BS that hurts the pvp game. I was dropped in 4 sec for over 5kdam without even so much as a reacharound by a tallanted assASSin. His AA makes him untargetable and that didnt really matter because I can cast anything while stunned all to heck (/rant, sorry).</p><p> Anyhow my point is simple FIX the PVP servers for PVP =</p><p>1= PVP gear thats for PVP</p><p>2= AA lines for PVP</p><p>3= CA resist gears</p><p>Tracking for ALL yes ALL via totems and or tinkered items</p><p> The time and energy implimenting a system that the players will figure out how to EXPLOIT before it goes live is foolish at best.</p>

Kujino
01-13-2008, 05:41 AM
i know this has nothing at all to do with bounties but i really need some help.I'm having major problems with my computer (currently on a friends) and have not been able to play for a few months now, i have a guild on the Vox Server called Draconic Elite.I would appreciate it if someone could please tell them that i am coming back for i do not want it to fall apart....Thanks a ton...once again sorry for not having anything to do about bounties

Kujino
01-13-2008, 05:43 AM
my guild is on the Qeynos side FYI....thanks again

Norrsken
01-13-2008, 10:28 AM
<cite>[email protected] wrote:</cite><blockquote>i know this has nothing at all to do with bounties but i really need some help.I'm having major problems with my computer (currently on a friends) and have not been able to play for a few months now, i have a guild on the Vox Server called Draconic Elite.I would appreciate it if someone could please tell them that i am coming back for i do not want it to fall apart....Thanks a ton...once again sorry for not having anything to do about bounties</blockquote>You might wanna go post on the vox specific forums.