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View Full Version : Give Mages root on the move


Adjorr
01-04-2008, 03:03 AM
hey all, i have been away from the game for 9 months now (coming back tommorow yay!!!!) so i realize my opinion isnt as current, but from what i understand mage classes (my favorite class and only class i will play for extended periods in any game) are still ridiculously weak in pvp. now a lot of a mages weakness comes from having to stand completely still while someone is shanking u repativly with his knives. Solution allow mage classes to cast there root and possibly stun spells while moving, that way you wouldnt have to stand there casting a root while getting hit, then runnign for some distance to cast spells which jsut about consumes he time the root is good for, then trying to cast something while getting sliced and diced. If mages could root on the move they could run from battle root their oppent at the same time, then stand sill at a distance while opeing up with damage. Would greatly increase their viability in pvp. what do you all think?(70 wizard, 46 conjorer 48 warden, 38 ranger, btw)

Amphibia
01-04-2008, 03:09 AM
<cite>Adjorr wrote:</cite><blockquote>hey all, i have been away from the game for 9 months now (coming back tommorow yay!!!!) so i realize my opinion isnt as current, but from what i understand mage classes (my favorite class and only class i will play for extended periods in any game) are still ridiculously weak in pvp. now a lot of a mages weakness comes from having to stand completely still while someone is shanking u repativly with his knives. Solution allow mage classes to cast there root and possibly stun spells while moving, that way you wouldnt have to stand there casting a root while getting hit, then runnign for some distance to cast spells which jsut about consumes he time the root is good for, then trying to cast something while getting sliced and diced. If mages could root on the move they could run from battle root their oppent at the same time, then stand sill at a distance while opeing up with damage. Would greatly increase their viability in pvp. what do you all think?(70 wizard, 46 conjorer 48 warden, 38 ranger, btw)</blockquote>I think they could afford to give mages a little more versatility, and this is a decent suggestion. Let sorcerers and maybe also summoners have root on the run. Or give summoners something else they can cast on the run, but I have no idea what that could be then because I've never played one. And then let <b>all</b> mages have <b><u>self invis on the run</u></b> (not just sorcerers) with short casting time. These few things alone would make mages far less awkward to play.

Adjorr
01-04-2008, 03:47 AM
evac on the run would be a good one, but that would only effect sorcers as the other mage classes dont have evac at all.i would like all mage classes to get the root and stuns on the move, leave mezz's as they are now. (mage classes = summoners sorcerers and enchanters) most summoner and sorcerer stuns are mild nukes but i think honestly that casting them on the move would definatly add some life expectancy to those of use dressed in paper bags and bath robes

Dh
01-04-2008, 04:21 AM
<p>Root on the run would be nice. Scouts can root and snare on the run so should mages and priests. Everyone with an invis spell should be able to cast it on the run AND in combat like scout stealth.</p><p>Please don't make my evac work on the run. I would rather all of my scout's evacs got changed to be more like my wizard evac. This coming from mostly solo/duo player. </p>

Adjorr
01-04-2008, 04:52 AM
<p>im not sure that i would want to give root on the move to priests to, their strength comes from all the heals and having good dps, they can take a lot of hits and still survive. mages on the other hand cant take damage at all and winnign with them is usually reliant on having distance between you and your opponet.</p><p>i to would like scout evac to work like sorceer evac so it could be interupted and they would have to stand still. just running away while casting it at 40% or more run speed and uninteruptable is a little lame</p>

Oneira
01-04-2008, 10:48 AM
I have often thought of something like this too.  It's not right that mages have to stand still to cast every fracking spell while most CAs can be done while moving.  The one exception to this is the single target illusionist mezz.  And believe me, that really makes a difference.  I don't know how many times i've saved my tiny illy butt and actually had a chance to either get away or fight because of it.Casting roots on the run would be a very reasonable and balancing thing to do.But just you watch if SOE did it, the howls of OP would fill the air.

Adjorr
01-05-2008, 05:27 AM
hey lets get more discussion on this plz, good ideas liek this that a lot of people agree with never see the light of day because everyone agrees and theres no argument in the thread, then it falls away into oblivion where no one important ever sees it

Stinkybeagle
01-05-2008, 06:53 AM
Ya root/stun/snare on the run would be a fair perposal. Normally by the time root goes off your ussaly sitting around 2 bubs of life left if your lucky. Then by the time your out of CA range ,  comes the ranged weapons to finish casters off. Nukes and mez on the run would be a bit overpowered though. From a PVE stand point the devs might see it a bit exploitable being that mobs dont spam CA's like players do in such situations though.  Its most likely the main reason we have to stand still in the 1st place.

Adjorr
01-05-2008, 06:59 AM
well for every spell and ability there is a pvp version and pve version, im sure the dev's could make the pvp version or roots and stuns cast while movign while the pve version stay's the same. this would prevent overpowerdness in the pve area. nukes on the run i agree would be overpowered but surely root on the move wouldnt be.

zorros
01-05-2008, 11:22 AM
<p>Example player 1 sees mage one and know he has root,stun that he can cast on the move. Player one pops a anti root,stun potion and continues to attack him knowing that mages root,stun cant touch him.</p><p>Easy to solve and doesnt help the mage in anyway other than maybe a noob that doesnt use anti stun,root potions.</p>

Dh
01-05-2008, 12:12 PM
<p>How would casting spells on the run be overpowered in <b>PVE</b>? Mages can already root and nuke triple up heroic named a few levels higher than them...   </p><p>Yesterday I killed  68^^^ Corpuspasm in Loping Plains on my 61 ranger.  </p><p><img src="http://img528.imageshack.us/img528/1028/eq2000163wu1.jpg" alt="" width="1280" height="1024" border="0" /></p>

Roald
01-05-2008, 01:18 PM
<p>For mages it needs to be something that helps them stay alive, something that's on them. An extra root or damage spell can be resisted or cured, but a non-dispellable selfbuff would work.</p><p>My coercer is level 70, and in full RoK quest gear which is level 67-70. He's got 22% mit. I suggest a Mit bonus to Magi shielding, maybe a mit bonus of *5 your level. This sounds quite fair, seeing as +400 mit at 80 would be a good help, but by no means overpowered.</p>

yohann koldheart
01-05-2008, 02:06 PM
<p>i somewhat agree, but  only for mages that cant get manasheild  as aa line. a manashileded mage that can root on the run would make a already overpowered toon even more powerfull.</p>

Dh
01-05-2008, 04:20 PM
<cite>[email protected] wrote:</cite><blockquote><p>i somewhat agree, but  only for mages that cant get manasheild  as aa line. a manashileded mage that can root on the run would make a already overpowered toon even more powerfull.</p></blockquote>A ranger calling manashield overpowered just blows my mind.

Sightless
01-05-2008, 06:36 PM
<cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><p>i somewhat agree, but  only for mages that cant get manasheild  as aa line. a manashileded mage that can root on the run would make a already overpowered toon even more powerfull.</p></blockquote>A ranger calling manashield overpowered just blows my mind.</blockquote>Get to level 80 and fight Warlocks like Arcanias.. You couldn't possibly beat Arcanias.

Dh
01-05-2008, 07:22 PM
<cite>Sightless wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><p>i somewhat agree, but  only for mages that cant get manasheild  as aa line. a manashileded mage that can root on the run would make a already overpowered toon even more powerfull.</p></blockquote>A ranger calling manashield overpowered just blows my mind.</blockquote>Get to level 80 and fight Warlocks like Arcanias.. You couldn't possibly beat Arcanias.</blockquote><p>Just because you have trouble with someone doesn't mean he is invincible.  I played a 80 warlock for long time and I know exactly how to beat them everytime with a ranger.  You are one of the rangers that cried about focus aim removal. All of the good rangers could see this was needed. It was a problem and my ranger is now more fun since I kill people in 10 seconds instead of 2.</p><p>Back to topic</p>

Sightless
01-05-2008, 09:33 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><p>i somewhat agree, but  only for mages that cant get manasheild  as aa line. a manashileded mage that can root on the run would make a already overpowered toon even more powerfull.</p></blockquote>A ranger calling manashield overpowered just blows my mind.</blockquote>Get to level 80 and fight Warlocks like Arcanias.. You couldn't possibly beat Arcanias.</blockquote><p>Just because you have trouble with someone doesn't mean he is invincible.  I played a 80 warlock for long time and I know exactly how to beat them everytime with a ranger.  You are one of the rangers that cried about focus aim removal. All of the good rangers could see this was needed. It was a problem and my ranger is now more fun since I kill people in 10 seconds instead of 2.</p><p>Back to topic</p></blockquote><p>It didn't need removed, it needed reduced. I also have a 60 Warlock and there is no possible way a Ranger could beat him. Feel free to exile your Ranger so I can prove my point. And quit lying about your Ranger. You're not killing people in 10 seconds unless they're Necromancers or Bards. You couldn't take a Druid out of the green, nor any of the other healers, Brigands would kill you before you realized you had died, and Wizards are nearly one shotting anyone in T8 right now. So don't give me your lies.</p><p>But hey, prove me wrong, and bring me one of your token machine scouts, so my Warlock can shove your foot in your mouth. Most of the time I never use Manashield against a scout, well unless their are two of them. The fact you don't know the two reasons a Warlock is superior to scouts, WITHOUT MANASHIELD, speaks volumes.</p><p>I'm sure though if you're Ranger is level 80 with the new PvP bow and you're killing blues and greens who havn't put on any of the level 79 or level 80 gear you really think you're powerful. But you can really prove me wrong by providing a fraps of these kills.</p>

Stinkybeagle
01-05-2008, 10:07 PM
No offence but you guys should start another thread about rangers vs warlocks and measure you penises there becouse this is getting way off topic.....

Dh
01-06-2008, 03:31 AM
<cite>Stinkybeagle wrote:</cite><blockquote>No offence but you guys should start another thread about rangers vs warlocks and measure you penises there becouse this is getting way off topic.....</blockquote><p>You are the only one here talking about penises</p>

Taharn
01-06-2008, 05:19 AM
<p>Coercer's used to have a stun on the run, way way way back before pvp servers were out. Hard to remember that far back, but i think now its the encounter stun.</p><p>I like the idea of adding mit to Magi's Shielding... It'd also be great if our avoidance actually meant something in PvP... I mean, we get a high base avoidance for a reason, yet it counts for next to nothing in PvP. </p>

Roald
01-06-2008, 08:48 AM
<cite>Sightless wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><p>i somewhat agree, but  only for mages that cant get manasheild  as aa line. a manashileded mage that can root on the run would make a already overpowered toon even more powerfull.</p></blockquote>A ranger calling manashield overpowered just blows my mind.</blockquote>Get to level 80 and fight Warlocks like Arcanias.. You couldn't possibly beat Arcanias.</blockquote><p>Just because you have trouble with someone doesn't mean he is invincible.  I played a 80 warlock for long time and I know exactly how to beat them everytime with a ranger.  You are one of the rangers that cried about focus aim removal. All of the good rangers could see this was needed. It was a problem and my ranger is now more fun since I kill people in 10 seconds instead of 2.</p><p>Back to topic</p></blockquote><p>It didn't need removed, it needed reduced. I also have a 60 Warlock and there is no possible way a Ranger could beat him. Feel free to exile your Ranger so I can prove my point. And quit lying about your Ranger. You're not killing people in 10 seconds unless they're Necromancers or Bards. You couldn't take a Druid out of the green, nor any of the other healers, Brigands would kill you before you realized you had died, and Wizards are nearly one shotting anyone in T8 right now. So don't give me your lies.</p><p>But hey, prove me wrong, and bring me one of your token machine scouts, so my Warlock can shove your foot in your mouth. Most of the time I never use Manashield against a scout, well unless their are two of them. The fact you don't know the two reasons a Warlock is superior to scouts, WITHOUT MANASHIELD, speaks volumes.</p><p>I'm sure though if you're Ranger is level 80 with the new PvP bow and you're killing blues and greens who havn't put on any of the level 79 or level 80 gear you really think you're powerful. But you can really prove me wrong by providing a fraps of these kills.</p></blockquote><p>Im sorry, but all the rangers you have encountered must either be majorly undergeared or underskilled. When i played my ranger, I would kill any mage in maximum 8 seconds, and if it was a sorcerer with MS, i would either burn through it or simply kite until it was off.</p><p>Rangers can take druids easily out of the green, if your seeing rangers that can't, refer to my above statement. Same goes for brigs.</p>

Sightless
01-06-2008, 09:40 AM
<cite>[email protected] wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><p>i somewhat agree, but  only for mages that cant get manasheild  as aa line. a manashileded mage that can root on the run would make a already overpowered toon even more powerfull.</p></blockquote>A ranger calling manashield overpowered just blows my mind.</blockquote>Get to level 80 and fight Warlocks like Arcanias.. You couldn't possibly beat Arcanias.</blockquote><p>Just because you have trouble with someone doesn't mean he is invincible.  I played a 80 warlock for long time and I know exactly how to beat them everytime with a ranger.  You are one of the rangers that cried about focus aim removal. All of the good rangers could see this was needed. It was a problem and my ranger is now more fun since I kill people in 10 seconds instead of 2.</p><p>Back to topic</p></blockquote><p>It didn't need removed, it needed reduced. I also have a 60 Warlock and there is no possible way a Ranger could beat him. Feel free to exile your Ranger so I can prove my point. And quit lying about your Ranger. You're not killing people in 10 seconds unless they're Necromancers or Bards. You couldn't take a Druid out of the green, nor any of the other healers, Brigands would kill you before you realized you had died, and Wizards are nearly one shotting anyone in T8 right now. So don't give me your lies.</p><p>But hey, prove me wrong, and bring me one of your token machine scouts, so my Warlock can shove your foot in your mouth. Most of the time I never use Manashield against a scout, well unless their are two of them. The fact you don't know the two reasons a Warlock is superior to scouts, WITHOUT MANASHIELD, speaks volumes.</p><p>I'm sure though if you're Ranger is level 80 with the new PvP bow and you're killing blues and greens who havn't put on any of the level 79 or level 80 gear you really think you're powerful. But you can really prove me wrong by providing a fraps of these kills.</p></blockquote><p>Im sorry, but all the rangers you have encountered must either be majorly undergeared or underskilled. When i played my ranger, I would kill any mage in maximum 8 seconds, and if it was a sorcerer with MS, i would either burn through it or simply kite until it was off.</p><p>Rangers can take druids easily out of the green, if your seeing rangers that can't, refer to my above statement. Same goes for brigs.</p></blockquote><p>Is your Ranger T7/T8? Have you played a 70-80 Ranger since they removed Focus Aim?</p><p>The two exiled rangers I fought were NOT noobs, they were just like any other Ranger. But after playing a Ranger for 75 levels, I understand how to beat the class, and found them to be an easier fight than say a Brigand. And I was fighting both of the Champion Rangers at once of course, because my juicy Destroyer title brought them to me.</p><p>If you're having a problem killing Rangers, learn tactics on how to kill them. If a Ranger can kite you in most of the zones that don't have open plains, you're letting them do it.</p>

Roald
01-06-2008, 10:33 AM
<cite>Sightless wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><p>i somewhat agree, but  only for mages that cant get manasheild  as aa line. a manashileded mage that can root on the run would make a already overpowered toon even more powerfull.</p></blockquote>A ranger calling manashield overpowered just blows my mind.</blockquote>Get to level 80 and fight Warlocks like Arcanias.. You couldn't possibly beat Arcanias.</blockquote><p>Just because you have trouble with someone doesn't mean he is invincible.  I played a 80 warlock for long time and I know exactly how to beat them everytime with a ranger.  You are one of the rangers that cried about focus aim removal. All of the good rangers could see this was needed. It was a problem and my ranger is now more fun since I kill people in 10 seconds instead of 2.</p><p>Back to topic</p></blockquote><p>It didn't need removed, it needed reduced. I also have a 60 Warlock and there is no possible way a Ranger could beat him. Feel free to exile your Ranger so I can prove my point. And quit lying about your Ranger. You're not killing people in 10 seconds unless they're Necromancers or Bards. You couldn't take a Druid out of the green, nor any of the other healers, Brigands would kill you before you realized you had died, and Wizards are nearly one shotting anyone in T8 right now. So don't give me your lies.</p><p>But hey, prove me wrong, and bring me one of your token machine scouts, so my Warlock can shove your foot in your mouth. Most of the time I never use Manashield against a scout, well unless their are two of them. The fact you don't know the two reasons a Warlock is superior to scouts, WITHOUT MANASHIELD, speaks volumes.</p><p>I'm sure though if you're Ranger is level 80 with the new PvP bow and you're killing blues and greens who havn't put on any of the level 79 or level 80 gear you really think you're powerful. But you can really prove me wrong by providing a fraps of these kills.</p></blockquote><p>Im sorry, but all the rangers you have encountered must either be majorly undergeared or underskilled. When i played my ranger, I would kill any mage in maximum 8 seconds, and if it was a sorcerer with MS, i would either burn through it or simply kite until it was off.</p><p>Rangers can take druids easily out of the green, if your seeing rangers that can't, refer to my above statement. Same goes for brigs.</p></blockquote><p>Is your Ranger T7/T8? Have you played a 70-80 Ranger since they removed Focus Aim?</p><p>The two exiled rangers I fought were NOT noobs, they were just like any other Ranger. But after playing a Ranger for 75 levels, I understand how to beat the class, and found them to be an easier fight than say a Brigand. And I was fighting both of the Champion Rangers at once of course, because my juicy Destroyer title brought them to me.</p><p>If you're having a problem killing Rangers, learn tactics on how to kill them. If a Ranger can kite you in most of the zones that don't have open plains, you're letting them do it.</p></blockquote><p>Once again, there is no way 2 decently skilled rangers would ever die 2v1 to a warlock. Even if you rooted one and stayed in his melee range, the other one would have you dead in under 10 seconds. Champions? If 2 skilled rangers are running around together, they should be at least general if they act like 'any other ranger'.</p><p>As a side note, I have no trouble killing rangers. </p>