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View Full Version : Can Inquisitors hold their own in PvP?


DarkSign
01-01-2008, 09:18 PM
I just started an Inquisitor and have just sat down to look at AAs and Master IIs to take.My plan is to make a cleric that uses nukes, armor, self-heals and debuff/damaging AAs to be a small group damage dealer and healer.Anyone think this will work? Of course a lot depends on my own skill, I know...but just looking for a little moral support that Im not totally going off the deep end.Thanks in advance.

MokiCh
01-01-2008, 09:29 PM
Screw the nukes and go melee spec with a nice 2h hammer and you'll do fine.

DarkSign
01-02-2008, 10:12 AM
Can you give me a bit more direction than that?How does one do what you're saying?

Elephanton
01-02-2008, 10:20 AM
Still, you just won't be able to overcome OOC health regen on Inq...Which means, you can't kill anyone if they don't want to fight ya.

DarkSign
01-02-2008, 11:53 AM
I didnt understand a word of that last post.OOC health regen?How can someone choose not to fight on a PvP server?

piquantheart
01-02-2008, 11:58 AM
I just made a lil inq as well, after having 2 lvl 70 wardens and a fury I kinda like the plate healer, i was killing 2 white con mobs when a blue attacked  me and i took them all out with only healing myself once, however im only lvl 11 right now so i shall see as i get higher lol

Elephanton
01-02-2008, 12:51 PM
<cite>DarkSign wrote:</cite><blockquote>How can someone choose not to fight on a PvP server?</blockquote><p>Easily... you are just walking away from an Inq.And there's nothing Inq can do about it.</p><p>For Inq to kill someone, it is absolutely required that his foe actually engages.</p><p>OOC = out of combat</p>

skidmark
01-02-2008, 12:52 PM
OOC=Out Of CombatIf you attack someone and they don't engage you in combat, they maintain resting HP and Power regen gained from food and drink. In other words, you can't deal out enough damage to hurt someone fast enough to be able to kill them. I have an assassin and even with that class it can be hard to overcome that OOC regen.I can tell you this much, as an assassin I hate fighting healers unless they are blue/green to me. Doesn't mean I won't do it, I just hate it. It takes forever to kill them and if they can dish out any damage, you can be toast. I ran up against a white Mystic and she had to have adept III or Master I on all of her spells, because she put out some very good DPS for a low 20's healer.

Roald
01-02-2008, 12:54 PM
<p>Personnaly, Id start of Caster specc'ed until I had at least enough AA to complete the Battle Cleric Line in EoF.</p><p>For KoS the STA line is a must when u have enough AA (max melee crit to 100%), and the INT line is pretty nice aswell.</p>

Bayler_x
01-02-2008, 01:16 PM
<p>Level 79 PVP inquisitor here.</p><p>Yes, inquisitors can hold their own.  And they're fun.  But they're not one of the top pvp classes - more middle of the list.</p><p>In solo pvp, it's true: you won't be able to kill anyone who chooses to run away.  You'll hit them or nuke them a couple times.  Maybe root, maybe fear.  But either of those will break quickly as you do damage.  You'll be considered "in combat" by the game, and all your movement speed improvements will be suspended.  Your enemy won't be "in combat" since he hasn't hit back; he'll ride off on his horse, or Spirit of Wolf, or whatever.  You can try to sprint after him, whacking him a few more times, but you'll quickly run out of power.</p><p>Solo pvp for inquisitors comes in two flavors: you run across an enemy who's fighting a mob and attack him, or someone stalks you and attacks you (probably while you're fighting a mob).</p><p>In solo pvp, inquisitors are strong against melees.  Reactive damage is great, through many most tiers.  Still, swashbuckler stuns, monk shoves, and ranger poisons can cause problems.  Wizards and warlocks are easy in the early tiers, but quite dangerous later on.  Illusionists are just plain nasty.  Don't fight healers; druids are nearly unbeatable, and anything else takes so long to fight that it's a matter of luck who gets reinforcements first.</p><p>In group pvp, we do all right.  Our job is to heal, mainly.  But if you have time to fear a member of the enemy team, or debuff them and cover them with reactives, you can help your team a lot.  Healing with an inquisitor takes a lot of guesswork about who will be taking damage next, so it's helpful to have a skilled tank in the group.</p><p>It's possible to build an inquisitor who's mostly a caster, but it's not common.  Most of our achievment push us in the direction of melee.  And the Inquisitor Battle line of achievements is very worthwhile for pvp.</p>

Norrsken
01-02-2008, 03:12 PM
As far as I can tell, the inqies fare pretty [Removed for Content] well in pvp. I dont know how people have any greater issues with runners as an inqy as a generic other class. I sure dont. I have pretty much no problems with other healers. the casters, save enchanters are also pretty easy fights. (I havent fought an enchanter in like 30 levels now). tanks and scouts are my bread and butter. But who knows, things might get turned on their end in t8. Atm, Im having no great issues though.I am a fully dps/melee specced inquisitor in nothing but mastercrafted.

Orthureon
01-02-2008, 05:37 PM
<p>Inquisitors can be brutal. Since I have hit level 45 and got harrowing inquest I haven't lost to another healer. Once you hit 50 get zealotry to Ad3 or master, get a nice 2-hander and a phantom adornment. </p><p>For fighting cast your reactives, debuff, hit em with your dots, stick on yaulp then zealotry and auto attack away. You will usually drain all their power, OR force them to heal, and when you see that they will heal cast Heresy, then unload with all your CAs. Just make sure whenever you are NOT gonna autoattack for a while to click of yaulp.This my best method for destroying healers, I haven't found a better one yet. Also, carry around a pumice stone, if you find the fight is getting difficult pumice and then unload with damage.</p><p>A melee specced healer will fall very quickly to you. All melee classes die fast. The only nemesis we really have is Sorcerors and Enchanters. Well played Brawlers and Rogues are tough aswell.</p>

Norrsken
01-02-2008, 05:43 PM
<cite>Orthureon wrote:</cite><blockquote><p>Inquisitors can be brutal. Since I have hit level 45 and got harrowing inquest I haven't lost to another healer. Once you hit 50 get zealotry to Ad3 or master, get a nice 2-hander and a phantom adornment. </p><p>For fighting cast your reactives, debuff, hit em with your dots, stick on yaulp then zealotry and auto attack away. You will usually drain all their power, OR force them to heal, and when you see that they will heal cast Heresy, then unload with all your CAs. Just make sure whenever you are NOT gonna autoattack for a while to click of yaulp.This my best method for destroying healers, I haven't found a better one yet. Also, carry around a pumice stone, if you find the fight is getting difficult pumice and then unload with damage.</p><p>A melee specced healer will fall very quickly to you. All melee classes die fast. The only nemesis we really have is Sorcerors and Enchanters. Well played Brawlers and Rogues are tough aswell.</p></blockquote>And if you spec for CAs and the str line, sorcerors arent much of an issue either. you'll be interrupting to much for sorcerors to get much mroe than 1 nuke off.

Gagla
01-02-2008, 06:03 PM
If you want to play a plate caster, you might consider trying a Templar.It is easier for them to spec for spell damage and if played/geared correctly they can hit like a truck(in the later tiers at least).

DarkSign
01-02-2008, 11:50 PM
At the risk of sounding like a newb, can someone pm me with how to implement this strategy?Thanks in advance.

Bayler_x
01-03-2008, 06:22 PM
<p>For a PVP inquisitor, I'd recommend choosing acheivements like this:</p><p> Inquisitor Battle line: Invocation Strike, Writhing Strike, Strike of Flames, Litany Circle, Enhance: Act of Belief, Strike of Corruption, and finally Battle Cleric.</p><p> Next comes the Cleric starter: Yaulp.</p><p> Then, Cleric Stamina line: Deacon's Stamina (4), Hammer Smite (4), Sever Judgement (<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />, and Inspired Renewal (<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />.  Maybe Divine Aura if you feel like it.</p><p>Next, I'd go with the Cleric Strength line: Bishop's Strength (4), Skull Crack (4), Bolt of Power (<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />, Unwavering Resolve (4), and then Steadfast.</p><p>At that point, you've got an excellent basis for a battle cleric.  You'll probably be ready to fine-tune the rest of your achievements from there.  You can fill in the Cleric Intelligence line for better casting, or the Agility line for better melee.  You can fill in the Inquisitor Punishments line for better reactive damage spells, or enhance your debuffs - it's really up to you.</p><p> No matter what, though, don't stress about it.  SOE gives us plenty of oportunities to respec cheaply.  So play around with different configurations, and see what suits you.</p>

DarkSign
01-05-2008, 11:25 PM
Great that helps a lot.A few more questions while I've gotcha <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Im trying to make a decision about which Master II to take:<ul><li>salutary diatribe</li><li>faithful ministration</li><li>or Vengeance</li></ul><b>Salutary Diatribe</b> would be a nice group heal ...and perhaps a good heal if I was in 1v1 or small group PvP<b>Faithful Ministration</b> would be a great burst heal for 1v1 or small group PvP<b>Vengeance</b> of course adds to the damageIm sure part of it comes down to playstyle, but any opinions based on experience?Another question - I'm looking at Character traits. Would it be wiser to take 2 cold or 1 cold and 1 heat. (I already chose 1 cold and all the Wis traits - which brings up another question...wis was better than Int, right?)Thanks in advance

Norrsken
01-05-2008, 11:32 PM
<cite>DarkSign wrote:</cite><blockquote>Great that helps a lot.A few more questions while I've gotcha <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" />Im trying to make a decision about which Master II to take:<ul><li>salutary diatribe</li><li>faithful ministration</li><li>or Vengeance</li></ul><b>Salutary Diatribe</b> would be a nice group heal ...and perhaps a good heal if I was in 1v1 or small group PvP<b>Faithful Ministration</b> would be a great burst heal for 1v1 or small group PvP<b>Vengeance</b> of course adds to the damageIm sure part of it comes down to playstyle, but any opinions based on experience?Another question - I'm looking at Character traits. Would it be wiser to take 2 cold or 1 cold and 1 heat. (I already chose 1 cold and all the Wis traits - which brings up another question...wis was better than Int, right?)Thanks in advance</blockquote>Id say int is better than wis if you plan on dpsing. And I myself rather seldom have issues with power so wis isnt really something I go for in gear.Well, it will be once I get to 80. Im gonna have 1 set for healing and 1 for dps. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />