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View Full Version : PvP Writs comming soon (LU42)


Novusod
12-29-2007, 03:43 PM
At least according to Aeralik:The writs give out an appropriate amount of tokens for the quest. So if you group up and go out to do the writs then everyone in the group gets the same amount of tokens. Tokens will stop dropping as well so writs will become the only way to gain them.Anyway, I like the idea myself. It bring new life into pvp servers and get people out of hiding. So if a group of 6 go out and pvp then each of the six will get same progress in the writ rather then hopping to get lucky on rolling for tokens.

Winter12345
12-29-2007, 03:49 PM
<p>nice that would be awesome, however wouldn't that encourage people to attack lower levels even more to get the writ done faster? or will it be like "Kill 10 Red Freeps...Kill 10 Yellow"... like that?</p><p>But overall that is a nice idea where you can actually feel you are serving your city hehe <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Norrsken
12-29-2007, 04:09 PM
Will they give aa?

Simera
12-29-2007, 04:09 PM
<p>Encourage people to attack lower levels?? I honestly don't know a single player, good bad or indifferent, that won't kill a green when they see one. Anyone within range of you for a normal pvp kill would be a target, same as they were from day one. If a person is not inclined to kill a green for moralistic personal reasons of some sort, I doubt this would change in any way here, as you got a token off one either way?</p><p>I like it, I like the change and I think it's a good and fair solution for group classes.</p>

Csky
12-29-2007, 04:22 PM
<p>im not so sure i like the idea that would encourage more people to run around in full groups and could make the server pretty unplayable to the solo/duo people </p><p>which atm is  pretty playable</p>

Norrsken
12-29-2007, 04:29 PM
<cite>Csky wrote:</cite><blockquote><p>im not so sure i like the idea that would encourage more people to run around in full groups and could make the server pretty unplayable to the solo/duo people </p><p>which atm is  pretty playable</p></blockquote>Doesnt seem like that to me, but rather they remove the incentive for scouts to run about solo. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Tybr
12-29-2007, 10:01 PM
<cite>Novusod wrote:</cite><blockquote>At least according to Aeralik:The writs give out an appropriate amount of tokens for the quest. So if you group up and go out to do the writs then everyone in the group gets the same amount of tokens. Tokens will stop dropping as well so writs will become the only way to gain them.Anyway, I like the idea myself. It bring new life into pvp servers and get people out of hiding. So if a group of 6 go out and pvp then each of the six will get same progress in the writ rather then hopping to get lucky on rolling for tokens. </blockquote><p>I couldn't be happier!!!!</p><p>Holy crap that T8 PvP gear now seems in reach for this Guardian!!! </p><p>WOOT!!!!<img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Roald
12-29-2007, 10:09 PM
Can these writs be completed solo?

Csky
12-29-2007, 10:11 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Csky wrote:</cite><blockquote><p>im not so sure i like the idea that would encourage more people to run around in full groups and could make the server pretty unplayable to the solo/duo people </p><p>which atm is  pretty playable</p></blockquote>Doesnt seem like that to me, but rather they remove the incentive for scouts to run about solo. <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>rarely have a problem with a solo scout..its the ones that run around grouped,higher level and tracking lesser targets that have no idea they are in the area thats an issue :p</p>

Dh
12-29-2007, 11:32 PM
Tokens better continue to drop off of people in chests. Making it impossible to run around without a full group is the stupidest thing they could do. Some people don't have time to find a group or would rather run around solo even if they aren't a scout.  If tokens don't drop off of people, everyone will be in a full groups and raids and this game runs like crap for raid pvp. Learn to optimize your game code before making raid PVP the only PVP.

Spyderbite
12-29-2007, 11:48 PM
<cite>Csky wrote:</cite><blockquote><cite></cite><p>rarely have a problem with a solo scout..its the ones that run around grouped,higher level and tracking lesser targets that have no idea they are in the area thats an issue :p</p></blockquote>People who believe that scouts have it easy should really roll one some time. 80% of the time a group is on top of you before they even appear in your tracking window. Tracking ain't as helpful as many think. And, stealth is completely useless.I really like the idea of PvP Writs. I just hope they have the foresight to make sure the 30 minute timer still applies while completing a writ. Else, everyone will be camping the revive spots to complete them.

gottasy
12-30-2007, 06:22 AM
<cite>[email protected] wrote:</cite><blockquote>Tokens better continue to drop off of people in chests. Making it impossible to run around without a full group is the stupidest thing they could do. Some people don't have time to find a group or would rather run around solo even if they aren't a scout.  If tokens don't drop off of people, everyone will be in a full groups and raids and this game runs like crap for raid pvp. Learn to optimize your game code before making raid PVP the only PVP.</blockquote><p>Did you not read the first post?</p><p> The writs give out an appropriate amount of tokens for the quest. So if you group up and go out to do the writs then everyone in the group gets the same amount of tokens. <u><b><span style="font-size: x-small;">Tokens will stop dropping as well so writs will become the only way to gain them.</span></b></u></p><p><span style="font-size: x-small;">I would say you will still be able to do the writs solo and get tokens its just it will make it alot fairer for the classes that cant solo well to get a token for their kills instead of having to rely on /ran rolls.</span></p><p><span style="font-size: x-small;">Ive been in pvp groups that have killed 100 people in a session and come away with 7 tokens. This new system will be a great and welcomed change. </span></p><p><span style="font-size: x-small;">Edit most quests dont work if you run around in a raid. I would think this will be no different.</span></p><p><b></b></p>

Norrsken
12-30-2007, 07:43 AM
<cite>[email protected] wrote:</cite><blockquote>Tokens better continue to drop off of people in chests. Making it impossible to run around without a full group is the stupidest thing they could do. Some people don't have time to find a group or would rather run around solo even if they aren't a scout.  If tokens don't drop off of people, everyone will be in a full groups and raids and this game runs like crap for raid pvp. Learn to optimize your game code before making raid PVP the only PVP.</blockquote>Dont see the problem here. Do the writs solo?Shouldnt be any different from opening chests solo really.

Microbolt
12-30-2007, 10:43 AM
<cite>[email protected] wrote:</cite><blockquote>Can these writs be completed solo?</blockquote>My Guess is they will be very similar to the Blackmarket PvP quest.  Kill Freeps until you get an uncommon update.

Dimgl
12-30-2007, 01:31 PM
<cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>Can these writs be completed solo?</blockquote>My Guess is they will be very similar to the Blackmarket PvP quest.  Kill Freeps until you get an uncommon update.</blockquote><span style="color: #00cc99;">I sure hope not. They have a chance to add substantial content to PVP. It would be a waste to see such a weak attempt.</span>

XeroXs84
12-30-2007, 01:36 PM
<cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>Can these writs be completed solo?</blockquote>My Guess is they will be very similar to the Blackmarket PvP quest.  Kill Freeps until you get an uncommon update.</blockquote>In the fence quest there is no uncommon update, you get it from the first kill.My guess would be its like kill x scouts x mages x fighters.. Or maybe different ones like kill x hunter or better for 10 tokens, kill x slayer or better for 15 tokens and so on.

Tae
12-30-2007, 02:50 PM
<cite>[email protected] wrote:</cite><blockquote><cite></cite>My guess would be its like kill x scouts x mages x fighters.. Or maybe different ones like kill x hunter or better for 10 tokens, kill x slayer or better for 15 tokens and so on.</blockquote>I hope it isn't either of these things and it's just based on raw numbers. It's not possible to pick and choose targets like this on Venekor. Killing 10 Slayers in a day isn't something that's likely to happen. People tend to be either untitled or champions without that many people in between.

Vydar
12-30-2007, 08:47 PM
Yeah, it should be just raw numbers.The ONLY differentiation that would make sense, writ wise, is to have several different kinds of writs available.  One says "kill 50 Qeynosians" one says "Kill 50 exiles."  You can pick up both at the same time.  Now, if they had a PvP arena, which people have been asking for since PvP came out, then they could make writs for the arena as well.  It would be [Removed for Content] if the writs that award tokens were given for anything but PvP kills, such as "Complete 10 tradeskill writs, receive 20 tokens."  As long as they are based off raw kills, the system is exactly what we've been asking for in terms of balancing PvP gear for classes who can't run around solo ganking (defilers, clerics) can get their writs updated in groups, and people who could run around solo ganking (rogues, predators, sorcerors, few other classes) now won't feel like they are hurting their token progress by grouping.  Previously, I would be very reluctant to join groups.  I dual box and can easily handle several opponents at one time.  So if I can get these tokens solo, and get a good 30 tokens a night, why would I join a group, and donate these tokens to someone else, kill the same amount of people, and then only have say, 5 tokens to show for it?  This is a great change imo. 

Taldier
12-30-2007, 08:58 PM
<p>Raw numbers is probably the best way to go.  I really hope they either place the writ givers all over or make the writs be for a large number of kills that would then give a large number of tokens.</p><p>Running back to town everytime I get 10 kills does not sound entertaining.  Something like 50-75 or so sounds more appealing.</p>

Amphibia
12-30-2007, 09:19 PM
<cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite></cite>My guess would be its like kill x scouts x mages x fighters.. Or maybe different ones like kill x hunter or better for 10 tokens, kill x slayer or better for 15 tokens and so on.</blockquote>I hope it isn't either of these things and it's just based on raw numbers. It's not possible to pick and choose targets like this on Venekor. Killing 10 Slayers in a day isn't something that's likely to happen. People tend to be either untitled or champions without that many people in between.</blockquote>QFEReally hope this is just based on numbers (kill x amount of FPs or Qs and exiles), otherwise people will be <b>forced</b> to group up. While more group friendly token system is a great thing, there should also be a decent alternative for soloists. Not all classes are very well suited to kill all other archetypes, so this new writ system really needs to be based on numbers - not classes. And to base anything on the title system is just ridiculous, everyone knows how screwed up that is.

Dh
12-30-2007, 09:46 PM
<p>Token need to keep dropping in chests.</p><p>What if you are grouped with someone and they just finished their writ while everyone else is half way through?  That person isnt going to want to stick around until everyone else is done if they can't get tokens for their kills. If tokens don't continue to drop in addition to a writ system, people are going to disrupt the group to go back to town for another writ or just log out.</p><p>PVP writs are a very good idea as long as they don't remove token drops in chests.</p>

BWLeeEllison
12-31-2007, 02:39 AM
<cite>[email protected] wrote:</cite><blockquote><p>Token need to keep dropping in chests.</p><p>What if you are grouped with someone and they just finished their writ while everyone else is half way through?  That person isnt going to want to stick around until everyone else is done if they can't get tokens for their kills. If tokens don't continue to drop in addition to a writ system, people are going to disrupt the group to go back to town for another writ or just log out.</p><p>PVP writs are a very good idea as long as they don't remove token drops in chests.</p></blockquote><p><b><span style="font-size: small;color: #0099ff;font-family: comic sans ms,sand;">Trudat.  However, if they make both solo and group writs for PvP, THEN there will be no need to keep tokens dropping from chests.</span></b></p><p><b><span style="font-size: small;color: #0099ff;font-family: Comic Sans MS;">Nice to see Sony pickin up one of my ideas <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></span></b></p>

Alycs
12-31-2007, 06:42 AM
Writs would be nice.However, can we have an actual Dev or GM comment on this?  Or a link to where one said this?Until then, I'll take this thread with a few grains of salt.*shrugs*Call me a cynic - 'cause in reality, I am.  Some of my chars aren't...player is.

Amphibia
12-31-2007, 07:25 AM
<cite>[email protected] wrote:</cite><blockquote>Writs would be nice.However, can we have an actual Dev or GM comment on this?  Or a link to where one said this?Until then, I'll take this thread with a few grains of salt.*shrugs*Call me a cynic - 'cause in reality, I am.  Some of my chars aren't...player is.</blockquote><a href="http://www.eq2flames.com/player-vs-player-issues/17442-token-system.html" rel="nofollow" target="_blank">http://www.eq2flames.com/player-vs-...ken-system.html</a>

Armironhead
12-31-2007, 11:33 AM
<cite>Novusod wrote:</cite><blockquote>At least according to Aeralik:The writs give out an appropriate amount of tokens for the quest. So if you group up and go out to do the writs then everyone in the group gets the same amount of tokens. Tokens will stop dropping as well so writs will become the only way to gain them.Anyway, I like the idea myself. It bring new life into pvp servers and get people out of hiding. So if a group of 6 go out and pvp then each of the six will get same progress in the writ rather then hopping to get lucky on rolling for tokens. </blockquote><p>I like the idea of pvp writs and have advocated them for awhile -- but making them the only way to get tokens strikes me as plain stupid.  Tokens right now are half the motivation to conduct pvp.  Its the reward for engaging in a fight and getting a kill.  So if they remove them -- why bother fighting?  Sure there is some intrinstic value in the pvp by itself -- but it gets old -- especially at lvl cap and when you soloing -- so its nice to have some reward out there as motivation.</p><p>What I would have liked to have seen for writs would have been place specific writs -- for instance kill ten qs in a q city.  Or kill the epic guards in the q city.  Writs like that would promote more pvp as they would drive players together in populated areas.</p>

Kode Black
12-31-2007, 12:05 PM
I love the idea, and hope they don't put the numbers on the writs too high.Good job Sony.

Csky
01-30-2008, 12:45 AM
<p>i hope if they have group writs they involve something like a zone that requires grouping to get the writ completed so groups arent buzzing around griefing solo and duo people while they are PVEing</p><p>i hope group writs give only credit for fighting other groups otherwise any quality pvp just went down the toilet</p>

-Arctura-
01-30-2008, 01:22 AM
(( Make it like FALLEN DYNASTY MONK INSTANCES!!!Tokens are rare chest drops (just like Terracotta shards).You still get Tokens for completing a quest (writ) (Just like Terracotta shard rewards for the quests).So you still have a CHANCE at a token off a corpse <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Just to make everyon ehappiez  spoelling ftw, keyboard dyings?

Tae
01-30-2008, 06:41 AM
It really needs to be <i>just</i> raw kills. Yes at the moment Venekor does have an exile guild but honestly if the tokens are based off killing 5 of a 12 man guild and killing 5 of anyone in Qeynos it's going to make it very hard to get them on days that our exiles aren't out. It really sucks that no matter what they do, the writs can't be balanced between Venekor, Vox and Nagafen. If you balance it for nagafen we're buggered, if you balance it for Venekor everyone on nagafen will have tokens falling out of their pockets after a week.

Bloodfa
01-30-2008, 01:49 PM
<p>/prays for balance according to Venekor</p><p>$40 says everybody will both ease off on calling tracking overpowered (/roll) <i>and</i> invite scouts to every group.  Until everybody has a set of PvP gear.  Then it'll be back to 15 threads a day seeking to get it removed.  <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I thought that according to Aeralik, tokens would be writ drops only.  Has that changed? <a href="http://www.eq2flames.com/player-vs-player-issues/17442-token-system.html#post388168" rel="nofollow" target="_blank">http://www.eq2flames.com/player-vs-...html#post388168</a></p>

Xantinya
01-30-2008, 02:14 PM
<cite>[email protected] wrote:</cite><blockquote>It really needs to be <i>just</i> raw kills. Yes at the moment Venekor does have an exile guild but honestly if the tokens are based off killing 5 of a 12 man guild and killing 5 of anyone in Qeynos it's going to make it very hard to get them on days that our exiles aren't out.It really sucks that no matter what they do, the writs can't be balanced between Venekor, Vox and Nagafen. If you balance it for nagafen we're buggered, if you balance it for Venekor everyone on nagafen will have tokens falling out of their pockets after a week.</blockquote>Anyone knows the details about the writs?  Right now I don't like the idea at all, first I don't always have time to group, and 2nd I think it will encourage gankers even more.   However I don't have any information on the writs so I will wait and see.

Radigazt
01-31-2008, 01:08 AM
<p>I am very excited about it.  This idea sounds excellent.  Too many times I've been in a group and we've killed like 30 people and I don't even get a single token.  I guess some of us just don't have any luck.  Well, I don't have track and I cannot solo, so group PvP is pretty much all I can do to get tokens, and this solution REALLY evens the playing field.  </p><p>Let's just speculate for a minute.  If the writs are something like "kill x amount of the opposite faction" then it wouldn't matter whether you were a rogue soloing or a guardian in a group, you'd still get credit for the kills.  If someone wanted to solo, they still could, and they could improve their token count as they'd be progressing on their own writ.  But, they'd probably progress their own writ even faster if they had a group, because they could take on more grouped targets, and have to evac less often.  So, it encourages grouping, which IMHO is the way it should be.  </p><p>Everyone knows the solo classes, Swashy, Brig, Ranger and Assassin.  Everything else is looking for a mismatch and always running the risk of getting destroyed by groups.  This PvP Writ system sounds as though it will be an excellent way to re-energize the PvP community.  Finally people who play the other 20 classes will be able to PvP, and people who play the "big 4" PvP classes will have an incentive to actually join a group.  </p><p>Kudos to Aeralik and the Devs for designing a PvP Writ system and taking away the randomized chest drops (and fame-leeches) in one fell swoop.  Now, I hope the PvP Writ system is implemented soon.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Edavi
01-31-2008, 02:51 AM
Jus a couple problems i COULD see, and i hope they find a way against them.First... I hope it doesnt become raid vs raid fights... maybe make the quest not update if you are in a raid?Second... What about groups of 6 that are together but un raided (same as raid unless exiled, but they dont care since no tokens for them anyway)... I dont know how to rememdy this... does everyone who hit the person get the writ update?  Does only the first grp that engages get the update?  that seems like a tough one to remedy.I feel like the only disadvantage NOW of groups is that you have to share ur tokens... take that disadvantage away, it seems to become a numbers war... which can be okay i supose, if that is what they are aiming for... but I can really see it getting out of hand.  Personally, i enjoy a 6v6 over a 1v1, but Im curious to see how they plan to make this work with a kill = a quest update.  The way mobs work, is the first one to hit it is engaged and no one else gets anything, but PVP targets work differntly.

Saluzas
01-31-2008, 12:42 PM
I hope this does come into the game, would definately add a new twist to PvP servers.

Aeralik
01-31-2008, 05:36 PM
<cite>[email protected] wrote:</cite><blockquote><p>/prays for balance according to Venekor</p><p>$40 says everybody will both ease off on calling tracking overpowered (/roll) <i>and</i> invite scouts to every group.  Until everybody has a set of PvP gear.  Then it'll be back to 15 threads a day seeking to get it removed.  <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I thought that according to Aeralik, tokens would be writ drops only.  Has that changed?</p></blockquote>They will be writ only starting with gu42 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />

Ridyen
01-31-2008, 05:52 PM
<cite>Aeralik wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><p>/prays for balance according to Venekor</p><p>$40 says everybody will both ease off on calling tracking overpowered (/roll) <i>and</i> invite scouts to every group.  Until everybody has a set of PvP gear.  Then it'll be back to 15 threads a day seeking to get it removed.  <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I thought that according to Aeralik, tokens would be writ drops only.  Has that changed?</p></blockquote>They will be writ only starting with gu42 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Can you point me to where this information is posted? 

Bloodfa
01-31-2008, 06:06 PM
<p>Holy crap, I got something right!!??!?!?!?!?!?!</p><p>And I don't see any downside to this, except for the "you know it's gonna happen" raids camping the writ givers.  Meaning it's going to be mayhem, since there will have to be periodic surges to tip the scales.  I can't wait to see how it's going to be implemented.  Should be fun. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Belgue
01-31-2008, 06:28 PM
<cite>Ridyen65 wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><p>/prays for balance according to Venekor</p><p>$40 says everybody will both ease off on calling tracking overpowered (/roll) <i>and</i> invite scouts to every group.  Until everybody has a set of PvP gear.  Then it'll be back to 15 threads a day seeking to get it removed.  <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I thought that according to Aeralik, tokens would be writ drops only.  Has that changed?</p></blockquote>They will be writ only starting with gu42 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Can you point me to where this information is posted?  </blockquote>He IS the info, just look who answer that.

Csky
01-31-2008, 07:39 PM
<p>yeah because having to have a stealther strapped to our butt is really a balanced way to play eh???</p><p>id quit first btw</p>

HerbertWalker
01-31-2008, 08:36 PM
<cite>[email protected] wrote:</cite><blockquote><p>And I don't see any downside to this, except for the "you know it's gonna happen" raids camping the writ givers.</p></blockquote>Writs and quests exist today, and no one camps the writ/quest givers.   Why?   Because the world is chock full of immune areas, which is sickening but a different topic.

crumpledmonkey
01-31-2008, 09:48 PM
<p>just so i have this right. a kill is an update for everybody in a group.</p><p>so when i go out and harvest to help my crafters and get ganked by a group i will now give up six tokens instead of 1, 2, or 3.</p><p>when i pvp i am usually duo or trio but when i harvest i am solo, expect gank groups everywhere and the cost of crafted goods to go skyhigh. and anybody that says to group up to harvest please note i will take your name and put u on my list of people that will help protect me when i go out to harvest thanks for giving me a hand.</p><p>on the other hand when your grp trys to kill me to get your six kills, if i kill 2 of you before you kill me do i get six updates for each kill?</p><p>the pvp servers have alot of smart people that play this game this is going to cause way more problems than it will solve just wait and see.</p>

Csky
01-31-2008, 10:05 PM
<p>i agree</p><p>i see the game turning more into a gankfest/farmfest instead of pvp but i guess we'll see</p><p>and tokens and titles are a joke in a game where people are rewarded for killing low levels AND for outnumbering people</p><p>SOE shoulda done away with all the reward/penalty instead of trying to turn PVP into an epeeen contest and just let us kill each other and have our fun for the sake of killing the enemy</p>

Krokous
01-31-2008, 10:05 PM
<span style="font-size: medium;color: #66ffff;">ok, writs - donenow fix:  spell resists, melee damage, brigands debuffs,  and remove pumice stones from game kkthx</span>

Amphibia
01-31-2008, 10:18 PM
<cite>crumpledmonkey wrote:</cite><blockquote><p>just so i have this right. a kill is an update for everybody in a group.</p><p>so when i go out and harvest to help my crafters and get ganked by a group i will now give up six tokens instead of 1, 2, or 3.</p><p>when i pvp i am usually duo or trio but when i harvest i am solo, expect gank groups everywhere and the cost of crafted goods to go skyhigh. and anybody that says to group up to harvest please note i will take your name and put u on my list of people that will help protect me when i go out to harvest thanks for giving me a hand.</p><p>on the other hand when your grp trys to kill me to get your six kills, if i kill 2 of you before you kill me do i get six updates for each kill?</p><p>the pvp servers have alot of smart people that play this game this is going to cause way more problems than it will solve just wait and see.</p></blockquote>No sympathy. I also solo (mainly on a monk), and I get ganked by groups unless I can somehow manage to escape. That's how it is supposed to be. A soloist can't expect to run around alone and only get fair fights. What's so terrible about getting killed anyways? Unless you are all about the fame (which is a ridiculously stupid system btw), a PvP death means little more than reviving and rebuffing before you continue with whatever it was you were doing. This game has been way too focused around solo play, which is actually a bad thing because there the balance between the classes is so poor. I'm glad to see that might change a little now. Nobody have even seen these writs yet, but assuming they're based on killing X number of hostile players, there is nothing stopping you from doing them solo. You will just not be able to gain tokens 10 times faster than people who group up anymore. PS: How about waiting until next week, and <i>then</i> let us know if the sky starts falling?

Csky
02-01-2008, 01:25 AM
<p>groups should not be rewarded for kiling solo/duo players and lesser targets</p><p>you guys that want rewards for unfair PVP are the same ones that cry "WAAAAAAAAAAAA please cluster/merge servers us we cant find anyone to kill!" when people get tired of being farmed by numbers at thier expense</p><p> groups should be rewarded for killing groups and should have thier own zones for that purpose</p>

Radigazt
02-01-2008, 02:11 AM
<cite>Aeralik wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><p>/prays for balance according to Venekor</p><p>$40 says everybody will both ease off on calling tracking overpowered (/roll) <i>and</i> invite scouts to every group.  Until everybody has a set of PvP gear.  Then it'll be back to 15 threads a day seeking to get it removed.  <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I thought that according to Aeralik, tokens would be writ drops only.  Has that changed?</p></blockquote>They will be writ only starting with gu42 <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>Thank you Aeralik.  That means we're definitely getting the Writ system in GU42, which is music to my ears.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Tae
02-01-2008, 06:01 AM
<cite>Csky wrote:</cite><blockquote><p>groups should not be rewarded for kiling solo/duo players and lesser targets</p><p> groups should be rewarded for killing groups and should have thier own zones for that purpose</p></blockquote>Yes they should. If groups aren't rewarded for killing soloers, then nobody will ever group up. It's pretty much that way now in that all groups get from soloers is infamy.

Amphibia
02-01-2008, 06:02 AM
<cite>Csky wrote:</cite><blockquote><p>groups should not be rewarded for kiling solo/duo players and lesser targets</p><p>you guys that want rewards for unfair PVP are the same ones that cry "WAAAAAAAAAAAA please cluster/merge servers us we cant find anyone to kill!" when people get tired of being farmed by numbers at thier expense</p><p> groups should be rewarded for killing groups and should have thier own zones for that purpose</p></blockquote>Excuse me, but since when was PvP supposed to be "fair"? I don't have track and evac either, so I also get swat like a little bug when a group finds me alone. So what if they get a writ update for it? They killed me, so they <i>should</i> get that writ update, to be honest. My goodness this game would be boring if I could run around all the time and fear nothing, I could might as well go back to the blue servers then... <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />Also, more people will probably group up now so there will probably be more of the fun group vs group fights, instead of just group vs soloer-who-can't-get-away scenarios. That said, soloing is supposed to be more risky and if you choose to run alone, the groups will sometimes find you and kill you. What do you do when that happens? You just say a couple of bad words, revive, rebuff and run back out again. Now if they could only get rid of that stupid title system too, then there would be no reason to whine and cry about dying unfairly,  and maybe then everyone wouldn't run and evac like screaming schoolgirls at the slightest sight of PvP.... <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" />

-Arctura-
02-01-2008, 06:42 AM
<cite>Amphibia wrote:</cite><blockquote><cite>Csky wrote:</cite><blockquote><p>groups should not be rewarded for kiling solo/duo players and lesser targets</p><p>you guys that want rewards for unfair PVP are the same ones that cry "WAAAAAAAAAAAA please cluster/merge servers us we cant find anyone to kill!" when people get tired of being farmed by numbers at thier expense</p><p> groups should be rewarded for killing groups and should have thier own zones for that purpose</p></blockquote>Excuse me, but since when was PvP supposed to be "fair"? I don't have track and evac either, so I also get swat like a little bug when a group finds me alone. So what if they get a writ update for it? They killed me, so they <i>should</i> get that writ update, to be honest. My goodness this game would be boring if I could run around all the time and fear nothing, I could might as well go back to the blue servers then... <img src="/eq2/images/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" width="15" height="15" />Also, more people will probably group up now so there will probably be more of the fun group vs group fights, instead of just group vs soloer-who-can't-get-away scenarios. That said, soloing is supposed to be more risky and if you choose to run alone, the groups will sometimes find you and kill you. What do you do when that happens? You just say a couple of bad words, revive, rebuff and run back out again. Now if they could only get rid of that stupid title system too, then there would be no reason to whine and cry about dying unfairly,  and maybe then everyone wouldn't run and evac like screaming schoolgirls at the slightest sight of PvP.... <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>(( *makes a face at Amphibia*Dont make the froggy mad, froggies get dangerous when annoyed!*ducks* Hehe I agree with your entire post!!  (except the last bit about titles hehe)It is true: Soloists take risks and put themselves knowingly into danger, Its our choice, and as much as I'd LOVE to see a 'no groups get tokens from soloists' rule appear, I dont think it would be a good thing, nor a helpful thing (to anyone other than soloists hehe). But we shall see how it goes <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" />Maybe they will allow us to choose what kind of writ, Heroic, Solo etc, just like regular writs. Heroic writs require elimination of targets with (heroic) tag, or something...That would be neet.

Csky
02-01-2008, 12:50 PM
<p>yeah heroic for groups is a good idea</p><p>instead of people that run around treating people like they are some kind of a raid mob that really should go back to a PVE server</p>

BWLeeEllison
02-01-2008, 01:16 PM
<cite>Csky wrote:</cite><blockquote><p>groups should not be rewarded for kiling solo/duo players and lesser targets</p><p>you guys that want rewards for unfair PVP are the same ones that cry "WAAAAAAAAAAAA please cluster/merge servers us we cant find anyone to kill!" when people get tired of being farmed by numbers at thier expense</p><p> groups should be rewarded for killing groups and should have thier own zones for that purpose</p></blockquote><b><span style="font-size: small;color: #0099ff;font-family: comic sans ms,sand;">I hear WoW does that.  Maybe you should try that out, since it follows in line with your philosophy.  The path of least resistance is the path with fewer ulcers. <img src="http://forums.station.sony.com/eq2/images/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" width="15" height="15" /></span></b>

Gnobrin
02-01-2008, 04:32 PM
<p><b><a href="http://eq2.allakhazam.com/db/guides.html?guide=1125" rel="nofollow" target="_blank">*cough*</a></b></p><p>~Gnobrin!</p>

Belgue
02-01-2008, 05:45 PM
<p>To prevent insta full gear from a bunch of scouts, make  the "new" token from wrists do not stack with the old tokens. New tokens you can buy armor and previus pvp gear, but if you have like 1500 tokens sitting in your bags waiting for pvp armor, you should be forced to use it only on weapons and jewelry.</p>

Spacezzz
02-02-2008, 02:51 PM
<cite>[email protected] wrote:</cite><blockquote><p>/prays for balance according to Venekor</p><p>$40 says everybody will both ease off on calling tracking overpowered (/roll) <i>and</i> invite scouts to every group.  Until everybody has a set of PvP gear.  Then it'll be back to 15 threads a day seeking to get it removed.  <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>I thought that according to Aeralik, tokens would be writ drops only.  Has that changed? <a rel="nofollow" href="http://www.eq2flames.com/player-vs-player-issues/17442-token-system.html#post388168" target="_blank">http://www.eq2flames.com/player-vs-...html#post388168</a></p></blockquote>Scouts never had trouble getting into pvp groups just most them refused so people got sick asking.  Maybe now they get same reward grouped or solo they will hit /accept little more often <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Radigazt
02-02-2008, 11:36 PM
<cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite></cite>My guess would be its like kill x scouts x mages x fighters.. Or maybe different ones like kill x hunter or better for 10 tokens, kill x slayer or better for 15 tokens and so on.</blockquote>I hope it isn't either of these things and it's just based on raw numbers. It's not possible to pick and choose targets like this on Venekor. Killing 10 Slayers in a day isn't something that's likely to happen. People tend to be either untitled or champions without that many people in between.</blockquote><p>That's not a problem on Nagafen, at least not for the Q's.  I've barely been in Jarsath Wastes, and I've died to x2's (usually unraided but 2 full groups) or x3's 6 times already.  In the other zones I die so many times to the groups of 80's--or the inevitable solo Swashy who is so overpowered it's ridiculous--that it's not even worth mentioning.  Heck, I dropped 2 titles in one day questing this week.  Not to mention that every time I managed to beat anything even remotely resembling a fair fight, I'll die to a gank group of 6 80's and lose it right back.  And for the record, I usually get killed by 3 separate gank groups an hour in even the least trafficked zones.  The one thing I cannot wait for is for Writs to incentivize the solo Freeport scouts to finally want to group up.  The scouts are whining about how track is nerfed and less effective yadda yadda yadda, but WITH track you can avoid most fights, and WITHOUT track you're just gonna get rolled over and over and over and over and over again on Nagafen.  These PvP writs can't come fast enough for my liking.  I don't even really enjoy the PvE, I just wanna PvP, but I need to quest to get the XP to hit 80 and to get AA's, and I really am tired of SoloQuest2 just being a token vending machine to full groups or raids of level 80 Q's.  </p><p>Let's get those Writs in here ASAP, then maybe I can get a PvP group and start enjoying the game again.  </p>