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View Full Version : /Report buged charm exploiters to GMs.


Izzypop
12-22-2007, 09:51 AM
<p>GMs are responding.</p><p>/Report any time someone is exploiting charmed pets.</p><p>Broadcast in shout & 70-79 chanel who's doing it.</p><p>Have your friends & guildies /report the guy along with you.</p><p>If we choke the GMs with an overload of reports maybe just maybe SOE will fix this bug before the next expansion is released.</p><p><b>Do not list or post the names of any coercers doing this on the boards.</b></p><p>Your post will just be deleted for blacklisting.</p><p>We don't need to blacklist, just band together to report exploiters to the GMs</p>

Krokous
12-22-2007, 12:59 PM
no dev stated here that its a bug,  its not an exploit (they use charm to charm mob what else you want?)

Josgar
12-22-2007, 01:02 PM
Well I can tell you why no GM's have responded./report sends the previous 10 lines of text. It does not send a notification to a GM that you have sent in a /report. Even if they happen to see this /report, there is no proof... it would be a bunch of people against one person's word. In an online world that is NOT solid enough.If you want a GM to actually look into you, you are going to want to do a /petition.

Psych
12-22-2007, 01:32 PM
also it would be fairly easy for the devs to change the damage of these pets master1 versions of their attacks that are doing the high damage to a lower damage.There has been the frostfell and the norrath card patches both since this issue was discovered which MIGHT tell you its NOT an "issue" to the devs.As in....workin' as intended. Maybe.I dissagree with it and I dissagree with other classes killing players in under 3 seconds but if others can do it why cant coercers? I mean really its about Monster Name > Monster CA > Change the Damage Numbers. DONE.They didnt. If all things suggest contrary to what you believe...maybe your belief is flawed?

Sightless
12-22-2007, 02:35 PM
<cite>Psych wrote:</cite><blockquote>also it would be fairly easy for the devs to change the damage of these pets master1 versions of their attacks that are doing the high damage to a lower damage.There has been the frostfell and the norrath card patches both since this issue was discovered which MIGHT tell you its NOT an "issue" to the devs.As in....workin' as intended. Maybe.I dissagree with it and I dissagree with other classes killing players in under 3 seconds but if others can do it why cant coercers? I mean really its about Monster Name > Monster CA > Change the Damage Numbers. DONE.They didnt. If all things suggest contrary to what you believe...maybe your belief is flawed?</blockquote>You can't possibly believe it's intended, can you?

Josgar
12-22-2007, 02:54 PM
Remember though, legends of norrath is produced in Denver, Colorado or was it Austin, Texas...  Any patches put up by that team do not affect EQ2 itself. So they could put out 209487932874 patches tomorrow and there would be no bug fixes for EQ2 in them.

Natthan
12-22-2007, 03:39 PM
You believe its possible the developers after trying to balance the PvP Aspect would honestly give a class that if Well Played has the ability to beat any class in the game a 1 shot pet. I highly doubt it, You just don't want to lose your exploited pet probally.

Sightless
12-22-2007, 03:53 PM
It's not as easy as Psych wants to claim. They have to evaluate several mobs in each zone.

Psych
12-22-2007, 04:51 PM
evaluate schmaluate. Actually I dont play the coercer anymore. I actually QUIT the coercer because of these pets.I played the coercer class because of its unpopularity. Now that it has this godlike pet its become the flavor of the week and since I cant stand seeing TONS of the class I'm playing I quit him.Now, since the bias is out of the way...Evaluating several mobs in several zones! OH NO!Listen, these spells are normally scaled by a formula that keeps them in check. The devs dont just toss out random numbers. If the creatures master1 version of that attack is 10,000 then SOME DEV WROTE 10,000 in that exact area of the skills damage then assigned that exact skill to that mob.Really everyone is acting like the  EQ2 devs are a bunch of newbs making HUGE mistakes.Also, look at server population. If the coercer was the god you say he wouldnt be so unpopular..well...til now.Also, no, several mobs do not need "evaluated" its mostly just a few CA's that need fixed. A mob isnt tied to a CA like they are 1 being. Theyre like a player, they have moves to select from and the AI chooses when they use them. All a dev has to do is go to THAT spell/ca in the database and tweek THAT spell/ca's damage and it will affect ALL mobs that use that Spell/CaWhen harm touch needs tweeked they dont go "evaluating several" classes in each tier.I am again NOT FOR these 1 shot pets.But I think its an insult to the devs to assume this was a mistake on their part. I do think its intended. It wouldnt be the first time that 1 class got something overpowered.Yes, all the complaints will probably get it nerfed eventually. No problem there. My issue is that people are basically saying the devs screwed up. I think they meant to do it. Stop assuming its an exploit, stop wasting GM time with reports/petitions of something that works normally./feedback issues like this so people dealing with immunity sploits and lag hacks can get real issues some attention.

Sightless
12-22-2007, 06:35 PM
<cite>Psych wrote:</cite><blockquote>evaluate schmaluate. Actually I dont play the coercer anymore. I actually QUIT the coercer because of these pets.I played the coercer class because of its unpopularity. Now that it has this godlike pet its become the flavor of the week and since I cant stand seeing TONS of the class I'm playing I quit him.Now, since the bias is out of the way...Evaluating several mobs in several zones! OH NO!Listen, these spells are normally scaled by a formula that keeps them in check. The devs dont just toss out random numbers. If the creatures master1 version of that attack is 10,000 then SOME DEV WROTE 10,000 in that exact area of the skills damage then assigned that exact skill to that mob.Really everyone is acting like the  EQ2 devs are a bunch of newbs making HUGE mistakes.Also, look at server population. If the coercer was the god you say he wouldnt be so unpopular..well...til now.Also, no, several mobs do not need "evaluated" its mostly just a few CA's that need fixed. A mob isnt tied to a CA like they are 1 being. Theyre like a player, they have moves to select from and the AI chooses when they use them. All a dev has to do is go to THAT spell/ca in the database and tweek THAT spell/ca's damage and it will affect ALL mobs that use that Spell/CaWhen harm touch needs tweeked they dont go "evaluating several" classes in each tier.I am again NOT FOR these 1 shot pets.But I think its an insult to the devs to assume this was a mistake on their part. I do think its intended. It wouldnt be the first time that 1 class got something overpowered.Yes, all the complaints will probably get it nerfed eventually. No problem there. My issue is that people are basically saying the devs screwed up. I think they meant to do it. Stop assuming its an exploit, stop wasting GM time with reports/petitions of something that works normally./feedback issues like this so people dealing with immunity sploits and lag hacks can get real issues some attention.</blockquote><p>Right, like people being permanent immune in all of the RoK zones, Qeynosians not being able to evac in Fens of Nathsar, the developers don't make mistakes. They're human like you and me. They are prone to mistakes. There is no insult to finding and confronting mistakes, and there is definately nothing wrong in admitting a mistake. RoK is full of annoying little bugs. There is also a spider in Kylong Plains that will put a 1k per tick DoT on you and in a group on group setting it can be devistating. There is also a few of these kinds of mobs in Jarsath Wastes that hit from 9k-13k damage.</p><p>When played well the coercor can beat any class in the game, and when played well they're something to be feared. Problem is the learning curve is too much for some.</p>

Blumfield
12-22-2007, 07:05 PM
<cite>Sightless wrote:</cite><blockquote><cite>Psych wrote:</cite><blockquote>evaluate schmaluate. Actually I dont play the coercer anymore. I actually QUIT the coercer because of these pets.I played the coercer class because of its unpopularity. Now that it has this godlike pet its become the flavor of the week and since I cant stand seeing TONS of the class I'm playing I quit him.Now, since the bias is out of the way...Evaluating several mobs in several zones! OH NO!Listen, these spells are normally scaled by a formula that keeps them in check. The devs dont just toss out random numbers. If the creatures master1 version of that attack is 10,000 then SOME DEV WROTE 10,000 in that exact area of the skills damage then assigned that exact skill to that mob.Really everyone is acting like the  EQ2 devs are a bunch of newbs making HUGE mistakes.Also, look at server population. If the coercer was the god you say he wouldnt be so unpopular..well...til now.Also, no, several mobs do not need "evaluated" its mostly just a few CA's that need fixed. A mob isnt tied to a CA like they are 1 being. Theyre like a player, they have moves to select from and the AI chooses when they use them. All a dev has to do is go to THAT spell/ca in the database and tweek THAT spell/ca's damage and it will affect ALL mobs that use that Spell/CaWhen harm touch needs tweeked they dont go "evaluating several" classes in each tier.I am again NOT FOR these 1 shot pets.But I think its an insult to the devs to assume this was a mistake on their part. I do think its intended. It wouldnt be the first time that 1 class got something overpowered.Yes, all the complaints will probably get it nerfed eventually. No problem there. My issue is that people are basically saying the devs screwed up. I think they meant to do it. Stop assuming its an exploit, stop wasting GM time with reports/petitions of something that works normally./feedback issues like this so people dealing with immunity sploits and lag hacks can get real issues some attention.</blockquote><p>Right, like people being permanent immune in all of the RoK zones, Qeynosians not being able to evac in Fens of Nathsar, the developers don't make mistakes. They're human like you and me. They are prone to mistakes. There is no insult to finding and confronting mistakes, and there is definately nothing wrong in admitting a mistake. RoK is full of annoying little bugs. There is also a spider in Kylong Plains that will put a 1k per tick DoT on you and in a group on group setting it can be devistating. There is also a few of these kinds of mobs in Jarsath Wastes that hit from 9k-13k damage.</p><p>When played well the coercor can beat any class in the game, and when played well they're something to be feared. Problem is the learning curve is too much for some.</p></blockquote>Given equal skill and gear?  Not even close.  Sure, a coercer can beat any class--but that same driver, playing another class with the same amount of skill, could do it more effectively.

Krokous
12-22-2007, 07:37 PM
why would they care about single thing tat makes coercers competitive in pvp?  insane "resisted" rates for casters and not a single miss from a scouts? 1000-tish hits from autotacks?

Psych
12-22-2007, 09:55 PM
<cite>Sightless wrote:</cite><blockquote><cite>Psych wrote:</cite><blockquote>evaluate schmaluate. Actually I dont play the coercer anymore. I actually QUIT the coercer because of these pets.I played the coercer class because of its unpopularity. Now that it has this godlike pet its become the flavor of the week and since I cant stand seeing TONS of the class I'm playing I quit him.Now, since the bias is out of the way...Evaluating several mobs in several zones! OH NO!Listen, these spells are normally scaled by a formula that keeps them in check. The devs dont just toss out random numbers. If the creatures master1 version of that attack is 10,000 then SOME DEV WROTE 10,000 in that exact area of the skills damage then assigned that exact skill to that mob.Really everyone is acting like the  EQ2 devs are a bunch of newbs making HUGE mistakes.Also, look at server population. If the coercer was the god you say he wouldnt be so unpopular..well...til now.Also, no, several mobs do not need "evaluated" its mostly just a few CA's that need fixed. A mob isnt tied to a CA like they are 1 being. Theyre like a player, they have moves to select from and the AI chooses when they use them. All a dev has to do is go to THAT spell/ca in the database and tweek THAT spell/ca's damage and it will affect ALL mobs that use that Spell/CaWhen harm touch needs tweeked they dont go "evaluating several" classes in each tier.I am again NOT FOR these 1 shot pets.But I think its an insult to the devs to assume this was a mistake on their part. I do think its intended. It wouldnt be the first time that 1 class got something overpowered.Yes, all the complaints will probably get it nerfed eventually. No problem there. My issue is that people are basically saying the devs screwed up. I think they meant to do it. Stop assuming its an exploit, stop wasting GM time with reports/petitions of something that works normally./feedback issues like this so people dealing with immunity sploits and lag hacks can get real issues some attention.</blockquote><p>Right, like people being permanent immune in all of the RoK zones, Qeynosians not being able to evac in Fens of Nathsar, the developers don't make mistakes. They're human like you and me. They are prone to mistakes. There is no insult to finding and confronting mistakes, and there is definately nothing wrong in admitting a mistake. RoK is full of annoying little bugs. There is also a spider in Kylong Plains that will put a 1k per tick DoT on you and in a group on group setting it can be devistating. There is also a few of these kinds of mobs in Jarsath Wastes that hit from 9k-13k damage.</p><p>When played well the coercor can beat any class in the game, and when played well they're something to be feared. Problem is the learning curve is too much for some.</p></blockquote>Yes, serious bugs like immunity iwhere it isnt supposed to be or not being able to evac when you should. These things are not obvious on/off switches.You claim its full of annoying little bugs. I claim that half the things you think are bugs are intended and wont be changed until a buttload of players whine and complain about them. Like the devastating spider you mention and the creatures that hit for 9 to 13k.Yes, I am saying that they intended on a mob to 1 shot a player. You can dissagree with me but they HAVE changed lots of things in ROK since release as far as I've heard. The coercer pets not being 1 of them. Take it for what it is. Maybe they just dont know how to fix it! Maybe they think its fine.I believe the second 1 is more likely, thats all. I'm not saying that devs never make mistakes but you gotta admit a mob 1 shotting people...I mean the mob hits for thousands more than it should. This isnt the kinda "woopsy! left that off/on switch toggled to On! HAHA!" kinda thing. This is a specific number that had to be put into the game under that CA's damage then that CA had to be assigned to that mob.Not just that CA but each level of that CA. As in that move it uses debilitating strike or whatever that CA has every level from app1 to master1 just like charm. See thats how charm works if your charm is app1 the CA and spells of your charmed pet are all app1. If your charm is master1 all the pets ca/spells are master1. This is why master1 charm is stronger than app1 charm.So, your not assuming there is some off switch or area immunity bug your assuming a dev not only scaled the CA damage incorrectly but then incorrectly assigned all these miscalculated CA's and Spells to monsters without noticing it did 555% more damage?I find that incredibly hard to believe. That AOE dot your talking about on some spider? I find it hard to believe the devs designed that spell from the ground up, every version of it from app1 to master1 then assigned it to a monster all without noticing it was so "devastating".If you believe otherwise, FINE. We both know these coercer pets are gonna get nerfed because of the complaints. WE KNOW THIS. But unless a dev actually states otherwise I'm gonna continue to believe they meant for coercers to wield these powerful pets and only changed them because of people saying it was overpowered.

Sightless
12-23-2007, 12:14 AM
<cite>Psych wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>Psych wrote:</cite><blockquote>evaluate schmaluate. Actually I dont play the coercer anymore. I actually QUIT the coercer because of these pets.I played the coercer class because of its unpopularity. Now that it has this godlike pet its become the flavor of the week and since I cant stand seeing TONS of the class I'm playing I quit him.Now, since the bias is out of the way...Evaluating several mobs in several zones! OH NO!Listen, these spells are normally scaled by a formula that keeps them in check. The devs dont just toss out random numbers. If the creatures master1 version of that attack is 10,000 then SOME DEV WROTE 10,000 in that exact area of the skills damage then assigned that exact skill to that mob.Really everyone is acting like the  EQ2 devs are a bunch of newbs making HUGE mistakes.Also, look at server population. If the coercer was the god you say he wouldnt be so unpopular..well...til now.Also, no, several mobs do not need "evaluated" its mostly just a few CA's that need fixed. A mob isnt tied to a CA like they are 1 being. Theyre like a player, they have moves to select from and the AI chooses when they use them. All a dev has to do is go to THAT spell/ca in the database and tweek THAT spell/ca's damage and it will affect ALL mobs that use that Spell/CaWhen harm touch needs tweeked they dont go "evaluating several" classes in each tier.I am again NOT FOR these 1 shot pets.But I think its an insult to the devs to assume this was a mistake on their part. I do think its intended. It wouldnt be the first time that 1 class got something overpowered.Yes, all the complaints will probably get it nerfed eventually. No problem there. My issue is that people are basically saying the devs screwed up. I think they meant to do it. Stop assuming its an exploit, stop wasting GM time with reports/petitions of something that works normally./feedback issues like this so people dealing with immunity sploits and lag hacks can get real issues some attention.</blockquote><p>Right, like people being permanent immune in all of the RoK zones, Qeynosians not being able to evac in Fens of Nathsar, the developers don't make mistakes. They're human like you and me. They are prone to mistakes. There is no insult to finding and confronting mistakes, and there is definately nothing wrong in admitting a mistake. RoK is full of annoying little bugs. There is also a spider in Kylong Plains that will put a 1k per tick DoT on you and in a group on group setting it can be devistating. There is also a few of these kinds of mobs in Jarsath Wastes that hit from 9k-13k damage.</p><p>When played well the coercor can beat any class in the game, and when played well they're something to be feared. Problem is the learning curve is too much for some.</p></blockquote>Yes, serious bugs like immunity iwhere it isnt supposed to be or not being able to evac when you should. These things are not obvious on/off switches.You claim its full of annoying little bugs. I claim that half the things you think are bugs are intended and wont be changed until a buttload of players whine and complain about them. Like the devastating spider you mention and the creatures that hit for 9 to 13k.Yes, I am saying that they intended on a mob to 1 shot a player. You can dissagree with me but they HAVE changed lots of things in ROK since release as far as I've heard. The coercer pets not being 1 of them. Take it for what it is. Maybe they just dont know how to fix it! Maybe they think its fine.I believe the second 1 is more likely, thats all. I'm not saying that devs never make mistakes but you gotta admit a mob 1 shotting people...I mean the mob hits for thousands more than it should. This isnt the kinda "woopsy! left that off/on switch toggled to On! HAHA!" kinda thing. This is a specific number that had to be put into the game under that CA's damage then that CA had to be assigned to that mob.Not just that CA but each level of that CA. As in that move it uses debilitating strike or whatever that CA has every level from app1 to master1 just like charm. See thats how charm works if your charm is app1 the CA and spells of your charmed pet are all app1. If your charm is master1 all the pets ca/spells are master1. This is why master1 charm is stronger than app1 charm.So, your not assuming there is some off switch or area immunity bug your assuming a dev not only scaled the CA damage incorrectly but then incorrectly assigned all these miscalculated CA's and Spells to monsters without noticing it did 555% more damage?I find that incredibly hard to believe. That AOE dot your talking about on some spider? I find it hard to believe the devs designed that spell from the ground up, every version of it from app1 to master1 then assigned it to a monster all without noticing it was so "devastating".If you believe otherwise, FINE. We both know these coercer pets are gonna get nerfed because of the complaints. WE KNOW THIS. But unless a dev actually states otherwise I'm gonna continue to believe they meant for coercers to wield these powerful pets and only changed them because of people saying it was overpowered.</blockquote>Do you really think they would put in one shot pets, in a game they've been trying to balance for months? Really? I guess there is nothing more I can say to that.

-Arctura-
12-23-2007, 02:50 AM
((pretty sure mass-rallying of others to 'report some guy you claim is doing a bad thing'counts as violation of the EULA.When one person says someone is abusing something, you are asking everyone to take your word on it.Im not saying anyone in particular is being untruthful, but you can immediately see why such actions would be forbidden.Witch hunt-phenomena, whether its true, or not.

gottasy
12-23-2007, 06:41 PM
<cite>Psych wrote:</cite><blockquote>evaluate schmaluate. Actually I dont play the coercer anymore. I actually QUIT the coercer because of these pets.<span style="color: #ff0000;">I played the coercer class because of its unpopularity. Now that it has this godlike pet its become the flavor of the week and since I cant stand seeing TONS of the class I'm playing I quit him.</span>Now, since the bias is out of the way...Evaluating several mobs in several zones! OH NO!Listen, these spells are normally scaled by a formula that keeps them in check. The devs dont just toss out random numbers. If the creatures master1 version of that attack is 10,000 then SOME DEV WROTE 10,000 in that exact area of the skills damage then assigned that exact skill to that mob.Really everyone is acting like the  EQ2 devs are a bunch of newbs making HUGE mistakes.Also, look at server population. If the coercer was the god you say he wouldnt be so unpopular..well...til now.Also, no, several mobs do not need "evaluated" its mostly just a few CA's that need fixed. A mob isnt tied to a CA like they are 1 being. Theyre like a player, they have moves to select from and the AI chooses when they use them. All a dev has to do is go to THAT spell/ca in the database and tweek THAT spell/ca's damage and it will affect ALL mobs that use that Spell/CaWhen harm touch needs tweeked they dont go "evaluating several" classes in each tier.I am again NOT FOR these 1 shot pets.But I think its an insult to the devs to assume this was a mistake on their part. I do think its intended. It wouldnt be the first time that 1 class got something overpowered.Yes, all the complaints will probably get it nerfed eventually. No problem there. My issue is that people are basically saying the devs screwed up. I think they meant to do it. Stop assuming its an exploit, stop wasting GM time with reports/petitions of something that works normally./feedback issues like this so people dealing with immunity sploits and lag hacks can get real issues some attention.</blockquote><p>Do you really think that because of these pets coercer t7-t8 population has gone up? It takes a good month at least to lvl up that high with a good amount of play time. People would be mad to do that just for a 1shot pet that will at any time be nerfed.</p><p>When i was a coercer there was loads of them(im now a illus) why? <b>Because they are great at pvp even without the 1 shot pets played right.</b></p><p>Immunity is another mistake along with the no evac in fens. The devs do make mistakes but they are slow to fix this one. It will be fixed just a matter of when. Also saying immunity is a "exploit" is going abit far. You dont chose when it happens it just does"from what im told" Most of the time unless someone tells you its possible to run around not even knowing you are immune. </p>

Blumfield
12-23-2007, 06:47 PM
<cite>Sightless wrote:</cite><blockquote><cite>Psych wrote:</cite><blockquote><cite>Sightless wrote:</cite><blockquote><cite>Psych wrote:</cite><blockquote>evaluate schmaluate. Actually I dont play the coercer anymore. I actually QUIT the coercer because of these pets.I played the coercer class because of its unpopularity. Now that it has this godlike pet its become the flavor of the week and since I cant stand seeing TONS of the class I'm playing I quit him.Now, since the bias is out of the way...Evaluating several mobs in several zones! OH NO!Listen, these spells are normally scaled by a formula that keeps them in check. The devs dont just toss out random numbers. If the creatures master1 version of that attack is 10,000 then SOME DEV WROTE 10,000 in that exact area of the skills damage then assigned that exact skill to that mob.Really everyone is acting like the  EQ2 devs are a bunch of newbs making HUGE mistakes.Also, look at server population. If the coercer was the god you say he wouldnt be so unpopular..well...til now.Also, no, several mobs do not need "evaluated" its mostly just a few CA's that need fixed. A mob isnt tied to a CA like they are 1 being. Theyre like a player, they have moves to select from and the AI chooses when they use them. All a dev has to do is go to THAT spell/ca in the database and tweek THAT spell/ca's damage and it will affect ALL mobs that use that Spell/CaWhen harm touch needs tweeked they dont go "evaluating several" classes in each tier.I am again NOT FOR these 1 shot pets.But I think its an insult to the devs to assume this was a mistake on their part. I do think its intended. It wouldnt be the first time that 1 class got something overpowered.Yes, all the complaints will probably get it nerfed eventually. No problem there. My issue is that people are basically saying the devs screwed up. I think they meant to do it. Stop assuming its an exploit, stop wasting GM time with reports/petitions of something that works normally./feedback issues like this so people dealing with immunity sploits and lag hacks can get real issues some attention.</blockquote><p>Right, like people being permanent immune in all of the RoK zones, Qeynosians not being able to evac in Fens of Nathsar, the developers don't make mistakes. They're human like you and me. They are prone to mistakes. There is no insult to finding and confronting mistakes, and there is definately nothing wrong in admitting a mistake. RoK is full of annoying little bugs. There is also a spider in Kylong Plains that will put a 1k per tick DoT on you and in a group on group setting it can be devistating. There is also a few of these kinds of mobs in Jarsath Wastes that hit from 9k-13k damage.</p><p>When played well the coercor can beat any class in the game, and when played well they're something to be feared. Problem is the learning curve is too much for some.</p></blockquote>Yes, serious bugs like immunity iwhere it isnt supposed to be or not being able to evac when you should. These things are not obvious on/off switches.You claim its full of annoying little bugs. I claim that half the things you think are bugs are intended and wont be changed until a buttload of players whine and complain about them. Like the devastating spider you mention and the creatures that hit for 9 to 13k.Yes, I am saying that they intended on a mob to 1 shot a player. You can dissagree with me but they HAVE changed lots of things in ROK since release as far as I've heard. The coercer pets not being 1 of them. Take it for what it is. Maybe they just dont know how to fix it! Maybe they think its fine.I believe the second 1 is more likely, thats all. I'm not saying that devs never make mistakes but you gotta admit a mob 1 shotting people...I mean the mob hits for thousands more than it should. This isnt the kinda "woopsy! left that off/on switch toggled to On! HAHA!" kinda thing. This is a specific number that had to be put into the game under that CA's damage then that CA had to be assigned to that mob.Not just that CA but each level of that CA. As in that move it uses debilitating strike or whatever that CA has every level from app1 to master1 just like charm. See thats how charm works if your charm is app1 the CA and spells of your charmed pet are all app1. If your charm is master1 all the pets ca/spells are master1. This is why master1 charm is stronger than app1 charm.So, your not assuming there is some off switch or area immunity bug your assuming a dev not only scaled the CA damage incorrectly but then incorrectly assigned all these miscalculated CA's and Spells to monsters without noticing it did 555% more damage?I find that incredibly hard to believe. That AOE dot your talking about on some spider? I find it hard to believe the devs designed that spell from the ground up, every version of it from app1 to master1 then assigned it to a monster all without noticing it was so "devastating".If you believe otherwise, FINE. We both know these coercer pets are gonna get nerfed because of the complaints. WE KNOW THIS. But unless a dev actually states otherwise I'm gonna continue to believe they meant for coercers to wield these powerful pets and only changed them because of people saying it was overpowered.</blockquote>Do you really think they would put in one shot pets, in a game they've been trying to balance for months? Really? I guess there is nothing more I can say to that.</blockquote>I love the coercer, even though I sold my main one due to frustration with the class (have another ready to level when they fix reactives).  I'm a big coercer cheerleader.  And even I have to say that a one-shot pet is completely unbalanced, no matter how much Coercers suck usually.  I had enough rangers one shot me from lvls 1-70 to know what that feels like -- it feels like a broken game that isn't worth playing.

Izzypop
12-23-2007, 11:01 PM
<p>1st off I was wrong about saying /report when it shoudl be /petition.</p><p>2nd Disabling strike from mobs in Kunzar is broken.</p><p><img src="http://i49.photobucket.com/albums/f255/LokiLaughs2much/graph.jpg" alt="" width="800" height="500" border="0" /></p><p>3rd GMs are warning coercers to stop using them.  Not all coercers are exploiting what is known to be a broken pet.  Those that are exploiting the bugged pets are being warned by gms that the pets are bugged and are being told not to use them.   Most coercers are not doing this.  When you go to kunzar it always seems to be the same faces there.  Petition them.  It's unkown if the gms will hand our suspensions for repeat offeneders who have been warned over and over and over again to stop before the devs fix the problem.  It's unknown how long the devs will take to fix this problem.</p><p>If you're not in the Q community you shouldn't try to understate the problem.  A huge chunk of the Q community refuses to playin KJ.  This hurts the rest of the Q population that does play there.  It's hard to form COM groups or find anybody who will want to work on quests with you there.  It's become a very big deal.</p>

Sightless
12-27-2007, 09:25 AM
I'd almost wager this will be fixed after the holidays.