PDA

View Full Version : Warden vs. Fury for end-game group pvp


torbadx
12-20-2007, 05:51 AM
My group is trying to figure out if a Warden or a Fury would be better as one of the two support/healers in our group. The other healer in the group is a Defiler. Which do you think would be the better choice for the druid spot?From what I've gathered from the wiki and these boards, Wardens seem to have the advantage in healing/cc/buffs, while Furies win in the damage category but suffer in the support category. Is this the case?

Natthan
12-20-2007, 05:53 AM
Warden, and in PvP the defiler will be the support healer FYI.

Bozidar
12-20-2007, 11:18 AM
<p>There are enough classes at end game that turn out an absolutely ridiculous amount of dps.  Warden > Fury as a healer for any group that has their DPS handled.</p><p>If your group is low on DPS though, you should consider the fury first.</p>

Splintered
12-20-2007, 02:09 PM
warden if your looking for a healer. As a defilier, I team really well with wardens for keeping a group alive.

silentpsycho
12-24-2007, 02:16 AM
<cite>[email protected] wrote:</cite><blockquote>My group is trying to figure out if a Warden or a Fury would be better as one of the two support/healers in our group. The other healer in the group is a Defiler. Which do you think would be the better choice for the druid spot?From what I've gathered from the wiki and these boards, Wardens seem to have the advantage in healing/cc/buffs, while Furies win in the damage category but suffer in the support category. Is this the case?</blockquote>Boot the defiler and take the fury and warden out IMHO.

Splintered
12-24-2007, 04:20 AM
<cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>My group is trying to figure out if a Warden or a Fury would be better as one of the two support/healers in our group. The other healer in the group is a Defiler. Which do you think would be the better choice for the druid spot?From what I've gathered from the wiki and these boards, Wardens seem to have the advantage in healing/cc/buffs, while Furies win in the damage category but suffer in the support category. Is this the case?</blockquote>Boot the defiler and take the fury and warden out IMHO.</blockquote>no offense, but you have hardly pvp'ed with your defilier. (530 some kills is nothing at 73).. fury and warden direct HOT's do not stack. Granted, shamans are sucking right now in the healing department thanks to soe, but I still believe we have some invaluable abilities.

Norrsken
12-24-2007, 07:16 AM
<cite>Splintered wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>My group is trying to figure out if a Warden or a Fury would be better as one of the two support/healers in our group. The other healer in the group is a Defiler. Which do you think would be the better choice for the druid spot?From what I've gathered from the wiki and these boards, Wardens seem to have the advantage in healing/cc/buffs, while Furies win in the damage category but suffer in the support category. Is this the case?</blockquote>Boot the defiler and take the fury and warden out IMHO.</blockquote>no offense, but you have hardly pvp'ed with your defilier. (530 some kills is nothing at 73).. fury and warden direct HOT's do not stack. Granted, shamans are sucking right now in the healing department thanks to soe, but I still believe we have some invaluable abilities.</blockquote>Agreed. I prefer to mix two healer classes to two subclasses.

silentpsycho
12-24-2007, 03:37 PM
<cite>Splintered wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>My group is trying to figure out if a Warden or a Fury would be better as one of the two support/healers in our group. The other healer in the group is a Defiler. Which do you think would be the better choice for the druid spot?From what I've gathered from the wiki and these boards, Wardens seem to have the advantage in healing/cc/buffs, while Furies win in the damage category but suffer in the support category. Is this the case?</blockquote>Boot the defiler and take the fury and warden out IMHO.</blockquote>no offense, but you have hardly pvp'ed with your defilier. (530 some kills is nothing at 73).. fury and warden direct HOT's do not stack. Granted, shamans are sucking right now in the healing department thanks to soe, but I still believe we have some invaluable abilities.</blockquote><p>Sorry, I didn't lock him forever in T2 and T3 to wrack up tons of kills.  530 is about what you get if you just level and quest the "normal" route to the 70's without going out to explicitly gank.</p><p>You know what though, I'm going to see if I can't find a pvp group for the defiler today, to see if it goes just as badly as the last few times I've gone out with my guildees to pvp.  For the most part, it's been stun-stfile-knockback-knockback-knockback-dead group, and thats with getting a preward up that is chewed through in less than 2 seconds.  When people are autoattacking for 750+ a swing and averaging 1k+ per combat art, do the math on how long a 3.8k group ward lasts these days.  TBH, all things being equal, I think my fury does a better job at keeping a group up in pvp than my defiler, which is pretty sad.</p><p>*edit: and to the OP, if you are dead-set on the defiler, I'd take a warden over a fury as a primary group pvp healer any day.</p>

Bozidar
12-24-2007, 08:51 PM
<cite>[email protected] wrote:</cite><blockquote><p>You know what though, I'm going to see if I can't find a pvp group for the defiler today, to see if it goes just as badly as the last few times I've gone out with my guildees to pvp.  For the most part, it's been stun-stfile-knockback-knockback-knockback-dead group, and thats with getting a preward up that is chewed through in less than 2 seconds.  When people are autoattacking for 750+ a swing and averaging 1k+ per combat art, do the math on how long a 3.8k group ward lasts these days.  TBH, all things being equal, I think my fury does a better job at keeping a group up in pvp than my defiler, which is pretty sad.</p><p>*edit: and to the OP, if you are dead-set on the defiler, I'd take a warden over a fury as a primary group pvp healer any day.</p></blockquote><p>the problem you're having is a 4 letter word.. and you should know what it is by now</p><p>(T A N K)</p>

Izzypop
12-24-2007, 11:11 PM
<p>Warden is better in a pitched 6 on 6 fight.  So you will die less with a warden, but only on very close 6 on 6 fights.</p><p>Fury has cheetah.  </p><p>You will get more tokens & kills from chasing down runners with cheetah than you will from winning those rare pitched fights where having a warden over a fury was the thin margin of victory.</p><p>The warden advantage makes even less  of a difference if there is a cleric or shaman in the group.</p>

Krokous
12-25-2007, 01:49 AM
<cite>Izzypop wrote:</cite><blockquote><p>Warden is better in a pitched 6 on 6 fight.  So you will die less with a warden, but only on very close 6 on 6 fights.</p><p>Fury has cheetah.  </p><p>You will get more tokens & kills from chasing down runners with cheetah than you will from winning those rare pitched fights where having a warden over a fury was the thin margin of victory.</p><p>The warden advantage makes even less  of a difference if there is a cleric or shaman in the group.</p></blockquote>nothing can outweight tranquility, good death protections,  immune root, (maybe dststorm too) ...

Izzypop
12-25-2007, 01:02 PM
<cite>Krokous wrote:</cite><blockquote><cite>Izzypop wrote:</cite><blockquote><p>Warden is better in a pitched 6 on 6 fight.  So you will die less with a warden, but only on very close 6 on 6 fights.</p><p>Fury has cheetah.  </p><p>You will get more tokens & kills from chasing down runners with cheetah than you will from winning those rare pitched fights where having a warden over a fury was the thin margin of victory.</p><p>The warden advantage makes even less  of a difference if there is a cleric or shaman in the group.</p></blockquote>nothing can outweight tranquility, good death protections,  immune root, (maybe dststorm too) ...</blockquote><p>None of those will stop a runner.  Any scout with Cheetah on them can run down and snare a runner.</p><p>If you have a good cleric/shaman you don't need all the extra healing from the warden.</p><p>Even in the most pitched 6 on 6 pvp fights, the extra healing doesn't always decide the fight.</p><p>Example Group A) Warden, Shaman, Guardian, Bruiser, Preadator, Wizard.</p><p>Lets see how they do against</p><p>Groub B) Fury, Shaman, Zerker, Crusader, Bard, Warlock</p><p>This will be a long fight between 2 very defensive groups that will probably end in one side running oop. Groub B has better AOE dps and power regen.</p><p>Group C) Fury, Shaman, Guardian, Rogue, Warlock, Enchanter.</p><p>This is almost just like group A, but has a better dps setup for better AOE's and power drains.  Group C should come out on top.</p><p>Vhs Group D) Fury, Guardian, Illusionist,  Warlock, Warlock, Warlock, </p><p>The guard will pop his aoe death save while the Illusionist does Illuminate and 3 warlocks click focused casting.... </p><p>Sure Wardens are better healers than a Fury, but I still maintain that a Fury will get you more kills.  Being chased with a scout that's Cheetah'd is a death sentance for a runner, and that happens a lot more often than a battle so pitched having a fury over a warden turned the tide of the battle.</p><p>Personally I can care less what kind of druid I get when I form a PVP group.  </p><p>Give my a druid and a non druid healer and I'm a happy panda.  </p><p>Now if you're thinking of starting a new character as a druid...go warden.  Your heals are better.</p>

Norrsken
12-26-2007, 08:20 AM
<cite>Izzypop wrote:</cite><blockquote><cite>Krokous wrote:</cite><blockquote><cite>Izzypop wrote:</cite><blockquote><p>Warden is better in a pitched 6 on 6 fight.  So you will die less with a warden, but only on very close 6 on 6 fights.</p><p>Fury has cheetah.  </p><p>You will get more tokens & kills from chasing down runners with cheetah than you will from winning those rare pitched fights where having a warden over a fury was the thin margin of victory.</p><p>The warden advantage makes even less  of a difference if there is a cleric or shaman in the group.</p></blockquote>nothing can outweight tranquility, good death protections,  immune root, (maybe dststorm too) ...</blockquote><p>None of those will stop a runner.  Any scout with Cheetah on them can run down and snare a runner.</p><p>If you have a good cleric/shaman you don't need all the extra healing from the warden.</p><p>Even in the most pitched 6 on 6 pvp fights, the extra healing doesn't always decide the fight.</p><p>Example Group A) Warden, Shaman, Guardian, Bruiser, Preadator, Wizard.</p><p>Lets see how they do against</p><p>Groub B) Fury, Shaman, Zerker, Crusader, Bard, Warlock</p><p>This will be a long fight between 2 very defensive groups that will probably end in one side running oop. Groub B has better AOE dps and power regen.</p><p>Group C) Fury, Shaman, Guardian, Rogue, Warlock, Enchanter.</p><p>This is almost just like group A, but has a better dps setup for better AOE's and power drains.  Group C should come out on top.</p><p>Vhs Group D) Fury, Guardian, Illusionist,  Warlock, Warlock, Warlock, </p><p>The guard will pop his aoe death save while the Illusionist does Illuminate and 3 warlocks click focused casting.... </p><p>Sure Wardens are better healers than a Fury, but I still maintain that a Fury will get you more kills.  Being chased with a scout that's Cheetah'd is a death sentance for a runner, and that happens a lot more often than a battle so pitched having a fury over a warden turned the tide of the battle.</p><p>Personally I can care less what kind of druid I get when I form a PVP group.  </p><p>Give my a druid and a non druid healer and I'm a happy panda.  </p><p>Now if you're thinking of starting a new character as a druid...go warden.  Your heals are better.</p></blockquote><p>Otoh, you can normally stack up enough runspeed with SoW to get the same effect as a PotC scout. My groups really never had any problems catching runners without PotC. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p>

Fizlo
12-28-2007, 05:57 PM
Isn't cheetah disabled for pvp?

Tybr
12-29-2007, 05:39 AM
<cite>[email protected] wrote:</cite><blockquote><cite>Splintered wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>My group is trying to figure out if a Warden or a Fury would be better as one of the two support/healers in our group. The other healer in the group is a Defiler. Which do you think would be the better choice for the druid spot?From what I've gathered from the wiki and these boards, Wardens seem to have the advantage in healing/cc/buffs, while Furies win in the damage category but suffer in the support category. Is this the case?</blockquote>Boot the defiler and take the fury and warden out IMHO.</blockquote>no offense, but you have hardly pvp'ed with your defilier. (530 some kills is nothing at 73).. fury and warden direct HOT's do not stack. Granted, shamans are sucking right now in the healing department thanks to soe, but I still believe we have some invaluable abilities.</blockquote><p>Sorry, I didn't lock him forever in T2 and T3 to wrack up tons of kills.  530 is about what you get if you just level and quest the "normal" route to the 70's without going out to explicitly gank.</p><p><b>You know what though, I'm going to see if I can't find a pvp group for the defiler today, to see if it goes just as badly as the last few times I've gone out with my guildees to pvp.  For the most part, it's been stun-stfile-knockback-knockback-knockback-dead group, and thats with getting a preward up that is chewed through in less than 2 seconds.  When people are autoattacking for 750+ a swing and averaging 1k+ per combat art, do the math on how long a 3.8k group ward lasts these days.  TBH, all things being equal, I think my fury does a better job at keeping a group up in pvp than my defiler, which is pretty sad.</b></p><p>*edit: and to the OP, if you are dead-set on the defiler, I'd take a warden over a fury as a primary group pvp healer any day.</p></blockquote><p>Take a Guardian with you if you don't want to be hit...Me thinks you will have a entirely diffrent experiance. </p><p>Heaven forbid, should you already have one with you....either tell him to Taunt or kick him from the group and get one that will. </p>

Amphibia
12-29-2007, 06:00 AM
<cite>Fizloki wrote:</cite><blockquote>Isn't cheetah disabled for pvp?</blockquote>This is what you do: The guy is trying to run away, so you pop it and run ahead of him. That gives you at least a couple of chances to land stuff like root and snare.Can't use it to run away, though. It puts you into combat if you are hit by someone.