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BWLeeEllison
12-13-2007, 06:49 AM
Some idiot I had to put on ignore in 10 to 19 (which I watch for amusement at time much like tuning into adult swim when boredom sets in from time to time) was spamming the channel and laughing about "track totems" that he was saying were going to be put in?  Any information would be helpful to clarify this ugly rumor.

Vilesummon
12-13-2007, 12:10 PM
Heard nothing to that effect, but great idea...then I would only need to find a way to wear plate for my conj too.

Dreamo
12-13-2007, 12:14 PM
If it goes this direction maybe it is better to remove tracking from pvp altogether? Keep the ability to track npcs but remove the ability to track pcs.

Xzerius
12-13-2007, 12:30 PM
and if thats the case.............  I want a few HT totems and a couple Lay on Hands totems too while your at it !!!!!!!!!!!

Mr1Point5
12-14-2007, 04:01 AM
That would be a terrible idea. Totem for water breathing, + run speed,  + regen are ok, but not from class specific abilities. Prolly the biggest draw to being a swashy is track. That and stealth i guess. I really don't need every single class of freeps being able to track me down.

The_Real_Ohno
12-14-2007, 04:05 AM
Thought track was gettin disabled anyways?

ladyvengeance
12-14-2007, 04:20 AM
<cite>Xzerius wrote:</cite><blockquote>and if thats the case.............  I want a few HT totems and a couple Lay on Hands totems too while your at it !!!!!!!!!!!</blockquote>Hahaha --- don't forget the massive heal totems and root totems as well....

Amphibia
12-14-2007, 05:36 AM
<cite>[email protected] wrote:</cite><blockquote>Thought track was gettin disabled anyways?</blockquote>Where did you hear that?I doubt it. There are 2 PvP items in the game that decreases track range slightly, one for mages and one for priests. That's it, and it doesn't seem like any big deal. There has been some whining, and I'll admit I also took part in it to begin with. I just got killed unbelievably many times by gank squads and 2 second kill-scouts while trying to level (like once every 5 minutes), so I guess I didn't see much further than that then. I regret saying anything now, because it is not really <i>that</i> much of a problem. Removing track would be a huge mistake, I think. The new zones aren't little islands like in KoS, they're huge. Track makes it a lot easier to find PvP. I also think it might be a mistake to give it to everyone, since it is a class defining ability for the scouts. Just make the token system a little more group-friendly, and everything should be fine.(I still think evac needs to go, though.) 

Belaythien
12-14-2007, 06:11 AM
<cite>Amphibia wrote:</cite><blockquote><cite></cite>(I still think evac needs to go, though.)</blockquote>On the contrary: we need evac totems. In fact, use-any-ability-you-like totems for everybody <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" />.

Muraazi
12-14-2007, 06:29 AM
Oh Mana Shield totem ftw...

Vilesummon
12-14-2007, 09:41 AM
<cite>[email protected] wrote:</cite><blockquote>Thought track was gettin disabled anyways?</blockquote>Did not hear the track totem rumor...this one I did hear. I don't know if it is true, or if they will limit the range of track, but clearly they may be eyeing it up. /shrug. Take it as it develops I guess...and yes, I have a swash too so it would affect me, but I could live with it. Also, whoever wrote they play a swash mainly for track...are you insane? They are like little blenders with swords...great little killing machines, track is a bonus.

Pelda
12-14-2007, 10:23 AM
<p>Aerlick posted something about track in the future here: <a href="http://forums.station.sony.com/eq2/posts/list.m?start=105&topic_id=395997�" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...395997�</a></p><p>"I do have a neat little effect to counter tracking.  Maybe sometime in the future it will make it's appearance"</p>

BWLeeEllison
12-14-2007, 10:37 AM
<cite>Belaythien wrote:</cite><blockquote><cite>Amphibia wrote:</cite><blockquote><cite></cite>(I still think evac needs to go, though.)</blockquote>On the contrary: we need evac totems. In fact, use-any-ability-you-like totems for everybody <img src="/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" />.</blockquote><p>There are already "evac totems" in game.  It is available from the pvp vendors in the main cities.</p><p>In any case, I have heard the rumors that they are going to be adding track totems to the game, which is why I am trying to solidify from rumor to fact or disperse it to fiction.  Something like this would, yet again, totally screw scouts.  No, I take that back, it would totally throw the game out of whack.</p><p>I hear yet again people advocating the complete removal of evac in this thread as well.  I don't know if you have noticed but evac doesn't work at all, by and large, so what is the point in removing it completely?  Let me paint a scenario and see how many people have had this happen to them.  You are in a fight with a mob by yourself.  Your health is in yellow and dropping rapidly, but the mob is almost dead.  Enemy player steps up and hits you, triggering some defense or other that you have on, thus throwing you into pvp combat whether you turned to actively attack or not.  You can't evac.</p><p>Be that as it may, evac still has its uses.  I have noticed a big problem with one of my LoN loot cards.  That Stein of return or whatever, is supposed to return me to a bar in my hometown, which is Qeynos.  First dozen times or so I used it, >POOF< straight to Lion's Mane.  After RoK comes out, and I build my faction with Teren's Grasp, I used the blasted thing to return to Qeynos since my call was down (gotta get that loot back to the bank, especially given the way quests fill up your bags...not good to have money on you on a pvp server like that) but instead of dropping me in Lion's Mane in South Qeynos, it drops me in Teren's Grasp.  I figured this was because I was in a Kunark zone and /shrugged it off.  Later that week, I am in NQ and grab some money off my broker, couple of plat, and thought to get to Starcrest the lazy way by using the Stein then zoning in from SQ.  But NOOOOOOOOOO.  Same deal.  I wound up in Teren's Grasp again, this time with plat on me and an immunity timer dropping fast.  Don't touch my evac thanks.</p><p>Now I don't know if any of you have played EQ1 pvp at all, with a special eye on Sullon Zek pvp, but track totems, given the way things currently are on EQ2 pvp servers would be an absolutely terrible idea.  The ONLY way I could see allowing track totems is if they DID NOT pick up stealth and DID NOT pick up invis.  But even then, terrible idea.  I played a druid on Sullon Zek server, old game.  The druid class in the old game was no where NEAR as powerful as the ones in THIS GAME.  More mobile and more flexible, maybe, but not nearly as powerful.  The very notion of a warden or fury being able to track down a target, initiate pvp with then out heal their target's dps and perform their kill the way only a warden or fury can has me eyeing my credit card hard core.</p><p>If track totems go in, the game is over.  Personal opinion?  Maybe.  My personal opinion, however, dictates that the game was be over factually with a change like that.</p><p>My 2 cents.</p>

Kenikia
12-14-2007, 10:37 AM
That is the post I was remembering.  I am guessing it is going to appear as either a totem or chram item with some anti-tracking type stat....but who knows

Amphibia
12-14-2007, 12:14 PM
<cite>[email protected] wrote:</cite><blockquote><p>Aerlick posted something about track in the future here: <a rel="nofollow" href="http://forums.station.sony.com/eq2/posts/list.m?start=105&topic_id=395997�" target="_blank">http://forums.station.sony.com/eq2/...395997</a></p><p>"I do have a neat little effect to counter tracking.  Maybe sometime in the future it will make it's appearance"</p></blockquote>Yes, he did..... and then he remembered that the items were already in. You will find that post a little down at page 9: <a href="http://forums.station.sony.com/eq2/posts/list.m?start=120&topic_id=395997" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...topic_id=395997</a>

The_Real_Ohno
12-14-2007, 01:50 PM
Sorry just figured since I seen the Track thread past 10 pages.  Ya know how SoE works, if u get lots of pages of ppl complainin, it will get nerfed.  Just look at everythin else these last few months.

Raidyen
12-14-2007, 02:10 PM
<p>I think every class should have a way to track.  Rather then people being able to reduce the track radius, or be invisible to it all together, just give it to everyone.</p><p>While we are at it, i wouldnt mind Removing track from scouts.  I mean, why should they get track for free when the rest of us will have to buy totems to use it.  They get Pick Pocket after all, and have far more money then the rest of us because of that.</p>

darwood1
12-14-2007, 03:21 PM
I personally believe that if a scout is tracking then he/she should lose all speed buffs.  In the real world you have to stop and looks for clues to determine which way the prey went.  I have never seen anyone able to track at a full gallop on a horse.

Harbringer Doom
12-14-2007, 04:12 PM
<cite>[email protected] wrote:</cite><blockquote><p>I think every class should have a way to track.  Rather then people being able to reduce the track radius, or be invisible to it all together, just give it to everyone.</p><p>While we are at it, i wouldnt mind Removing track from scouts.  I mean, why should they get track for free when the rest of us will have to buy totems to use it.  They get Pick Pocket after all, and have far more money then the rest of us because of that.</p></blockquote>Yeah!But if they remove track, I'm gonna make 345 posts on the topic and hold my breath until they roll it back.  Because everyone saying removing track is a good thing is ignorant, and only my opinion matters.  Everyone else should grow up and get edumacated./remove tongue from cheek

Wraithstalker
12-14-2007, 04:34 PM
<cite>darwood1 wrote:</cite><blockquote>I personally believe that if a scout is tracking then he/she should lose all speed buffs.  In the real world you have to stop and looks for clues to determine which way the prey went.  I have never seen anyone able to track at a full gallop on a horse.</blockquote>This is the way it should work, it need to be put into game.

Raidyen
12-14-2007, 05:00 PM
<p>In all seriousness, i would actually be for a speed nerf while tracking.  I honestly probably wouldnt mind track totems either.  I would never play my swash with any kind of regularity ever again, but i wouldnt mind my wizard to have track.  I always wonder how many possible pvp fights i could have found if i only had track on my wizard.  Somebody get the PvE players on board with this, and it will get done within a week.</p>

Bloodfa
12-14-2007, 05:18 PM
<cite>Wraithstalker wrote:</cite><blockquote><cite>darwood1 wrote:</cite><blockquote>I personally believe that if a scout is tracking then he/she should lose all speed buffs.  In the real world you have to stop and looks for clues to determine which way the prey went.  I have never seen anyone able to track at a full gallop on a horse.</blockquote>This is the way it should work, it need to be put into game.</blockquote><p>Agreed.  A change like that would make things very interesting.</p><p>Dammit.  Does this mean I need to turn in my Swashy I.D. card?</p>

Wraithstalker
12-14-2007, 06:30 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Wraithstalker wrote:</cite><blockquote><cite>darwood1 wrote:</cite><blockquote>I personally believe that if a scout is tracking then he/she should lose all speed buffs.  In the real world you have to stop and looks for clues to determine which way the prey went.  I have never seen anyone able to track at a full gallop on a horse.</blockquote>This is the way it should work, it need to be put into game.</blockquote><p>Agreed.  A change like that would make things very interesting.</p><p>Dammit.  Does this mean I need to turn in my Swashy I.D. card?</p></blockquote>Not at all, it will just differentiate the ones with tracking skill as opposed to people with the bigger screen size and mount <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

ckl
12-14-2007, 06:37 PM
I'd be all for removing track and making stealth actually useful.

BWLeeEllison
12-14-2007, 06:58 PM
<cite>darwood1 wrote:</cite><blockquote>I personally believe that if a scout is tracking then he/she should lose all speed buffs.  In the real world you have to stop and looks for clues to determine which way the prey went.  I have never seen anyone able to track at a full gallop on a horse.</blockquote>BTDT.  Only the old school players will remember the days of sneaking along at 50% movement reduction.