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View Full Version : My PVP story, if anyone cares, I know most won't


WasFycksir
12-08-2007, 02:48 AM
<p>I started on Nagafen, from total scratch on 7/1/2006, with coercer named Cayman.  That was after I had played ALOT starting with my old main named Narral (retired lev 70 fury, lev 70 alchy) on Mistmoore, which I created on 11/11/2004.  I have been in the game a long time and seen alot.</p><p>I had NO friends on Naggy when I started there, no guild, and definately no idea how brutal PVP could be.  I think I died the first time to PVP within less than 10 minutes after dinging to lev 10.  And did you notice I said I STARTED on Naggy with a coercer.  Talk about pain and suffering.</p><p>But I fought on, only semi-retiring him at lev 47.  He became just too frustrating to play in PVP.  He is also a 50+ provie, which is where I started making my cash.  So now I knew a few things too.  I now knew to level-lock, I knew about resists and some strats on how to fight other player-classes, not just pre-programed mobs.</p><p>Then I started Ogizzard, and orge necro.  He was given some OK cash early on, but even with the head start, he still took a beating...often.  But now at least I was winning more.  And here is a key, even the losses were fun, because I just liked fighting.  He is now lev 43 and does pretty good (not great), if I may say so myself.</p><p>That all leads to Koercer, my lev 25 fury.  Heh, I know what's up now.  I know how to fight, I know how to win, I know where to fight, and it's a class that kicks @$$.  AND you know what it's fun to win, it's fun to win alot.  Why is everyone in the world today so against kicking @$$ and winning?!?!</p><p>No one handed me anything on Naggy.  I earned it all myself, I never have bought plat, though god knows we get plenty of chances to do so (ty for nothing SOE on that front too).</p><p>Uber toons are doable, but that doesn't mean it's not a bit of work.  But you have fun doing it.  It's called building a powerful toon, or "finishing" a toon for a given tier.</p><p>Know what, I take my kinda-uber fury out and I blast every lousy Q in my range I see.  I win some and I loose less.  It's because I worked hard to build him up that way.</p><p>I take my necro out, I win less than on my fury, but it's still a fight and I like it.</p><p>If this change goes live, if I still want to pvp, with the toons I have worked so hard to build, I will be FORCED to redo zones and playstyles I never wanted to see again.  That is t6++ and raiding.  It just makes me a sad-panda to even think about it.</p><p>SOE if you want to make this change, PLEASE START A NEW SERVER.  Don't force this on us.</p><p>I said it in another thread (the big one) I will be quitting if this goes in and a ton of others will too, there is no doubt on that.</p>

Spyderbite
12-08-2007, 02:58 AM
<cite>WasFycksir wrote:</cite><blockquote>SOE if you want to make this change, PLEASE START A NEW SERVER.  Don't force this on us.</blockquote>Now this is an idea I can live with. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Start a new PvP server just for level locking!! Free transfers included.Or.. did you really believe that more resources and money would be invested in to a server that 90% of the 3 servers could transfer to so you could have the remaining two all to yourselves?

mattmandude
12-08-2007, 07:09 AM
Why not put all your "hard work" back into your Coercer and twink him at 80 =)

Roald
12-08-2007, 09:40 AM
<p>Level up, experience the new T8 content, PvP and have a blast.</p><p>No one says you have to raid, you don't. Just play the game properly, and if you PvP, you will have access to some of the best gear in the game.</p>

Mr_Smith
12-08-2007, 10:30 AM
<p>I totally agree with <b><u>WasFycksir</u></b> and will <b>cancel </b>my account the day that this update takes <b>effect .</b></p>

Roald
12-08-2007, 10:41 AM
<cite>Mr_Smith wrote:</cite><blockquote><p>I totally agree with <b><u>WasFycksir</u></b> and will <b>cancel </b>my account the day that this update takes <b>effect .</b></p></blockquote>Bye Bye.

Captain Apple Darkberry
12-08-2007, 11:39 AM
I'm not sure that your story really has anything to do with the impending change on Test Server.Seems to me that your "success" had less to do with level locking than it did with rolling a Fury...There is however an important revelation in your post.  The fact that when you won, the game was more enjoyable for you.  That is the obvious reason people level lock and twink.  They want to have the best possible gear for the environment they play in.  That has been the mechanic in EQ2 that spanned all tiers long before PvP was implemented and therefor carried over into the EQ2 PvP game.The proposed change on Test does not keep people from doing that.  It merely keeps them from being able to permanently sit at one level, "end game equipped" even though they are not in an end game tier (T<img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />" />.  The change will mostly affect T2 and to some extent T3 as those are the levels where a fart of combat xp can make you level.  But that also seems to be where it is most needed, to keep new people to the game from being farmed for faction due to the crappy PvP reward system in this game.By the time you get to the mid 20s and 30s, the xp gained from each kill will not be that significant, and by T5 and beyond it will be meaningless.If this change goes live then yes, it will mean that level lockers will all be leveling up, but its not like they are being strapped to a rocket and shot into T8.

seahawk
12-08-2007, 12:32 PM
<cite>Captain Apple Darkberry wrote:</cite><blockquote>I'm not sure that your story really has anything to do with the impending change on Test Server.Seems to me that your "success" had less to do with level locking than it did with rolling a Fury...There is however an important revelation in your post.  The fact that when you won, the game was more enjoyable for you.  That is the obvious reason people level lock and twink.  They want to have the best possible gear for the environment they play in.  That has been the mechanic in EQ2 that spanned all tiers long before PvP was implemented and therefor carried over into the EQ2 PvP game.The proposed change on Test does not keep people from doing that.  It merely keeps them from being able to permanently sit at one level, "end game equipped" even though they are not in an end game tier (T<img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />">.  The change will mostly affect T2 and to some extent T3 as those are the levels where a fart of combat xp can make you level.  But that also seems to be where it is most needed, to keep new people to the game from being farmed for faction due to the crappy PvP reward system in this game.By the time you get to the mid 20s and 30s, the xp gained from each kill will not be that significant, and by T5 and beyond it will be meaningless.<b><span style="color: #990000;">If this change goes live then yes, it will mean that level lockers will all be leveling up, but its not like they are being strapped to a rocket and shot into T8.</span></b></blockquote><p>Well said.  This fix, in essence addresses t2 pvp for the most part.  High t3 and into t4 this really doesn't change much.  I think people are overreacting just a bit.</p><p>To the people "quitting" the day this thing goes live.. /shrug.  Personally, I think it is kind of lame to leave a game before you see how it actually impacts you.  JMO though.  Have fun!</p>

ckl
12-08-2007, 12:39 PM
<cite>Captain Apple Darkberry wrote:</cite><blockquote>I'm not sure that your story really has anything to do with the impending change on Test Server.Seems to me that your "success" had less to do with level locking than it did with rolling a Fury...There is however an important revelation in your post.  The fact that when you won, the game was more enjoyable for you.  That is the obvious reason people level lock and twink.  They want to have the best possible gear for the environment they play in.  That has been the mechanic in EQ2 that spanned all tiers long before PvP was implemented and therefor carried over into the EQ2 PvP game.The proposed change on Test does not keep people from doing that.  It merely keeps them from being able to permanently sit at one level, "end game equipped" even though they are not in an end game tier (T<img src="/eq2/images/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />">.  The change will mostly affect T2 and to some extent T3 as those are the levels where a fart of combat xp can make you level.  But that also seems to be where it is most needed, to keep new people to the game from being farmed for faction due to the crappy PvP reward system in this game.By the time you get to the mid 20s and 30s, the xp gained from each kill will not be that significant, and by T5 and beyond it will be meaningless.If this change goes live then yes, it will mean that level lockers will all be leveling up, but its not like they are being strapped to a rocket and shot into T8.</blockquote><p>Eventually we'd get to T8, though. I enjoy low level PVP, and I'm not sure I want to play a game where my gameplay is dictated to me in such a way. But... we'll see. It's just going to be annoying leveling the seven possible crafters I can have up to T5 to make adornments, armor and gear for myself, not to mention my transmuter who's sitting on the low end of T3.</p>

Roald
12-08-2007, 01:36 PM
<cite>cklab wrote:</cite><blockquote><cite>Captain Apple Darkberry wrote:</cite><blockquote>snip</blockquote><p>Eventually we'd get to T8, though. I enjoy low level PVP, and I'm not sure I want to play a game where my gameplay is dictated to me in such a way. But... we'll see. It's just going to be annoying leveling the seven possible crafters I can have up to T5 to make adornments, armor and gear for myself, not to mention my transmuter who's sitting on the low end of T3.</p></blockquote>Im level 64, and my highest and only crafter is level 19! Stop clutching around for other excuses.

Bloodfa
12-08-2007, 02:27 PM
<cite>[email protected] wrote:</cite><blockquote><cite>cklab wrote:</cite><blockquote><cite>Captain Apple Darkberry wrote:</cite><blockquote>snip</blockquote><p>Eventually we'd get to T8, though. I enjoy low level PVP, and I'm not sure I want to play a game where my gameplay is dictated to me in such a way. But... we'll see. It's just going to be annoying leveling the seven possible crafters I can have up to T5 to make adornments, armor and gear for myself, not to mention my transmuter who's sitting on the low end of T3.</p></blockquote>Im level 64, and my highest and only crafter is level 19! Stop clutching around for other excuses.</blockquote>Dammit, Milambers, if you're going to keep making sense like that, you're going to have to stop playing a freep!

dellaripa
12-08-2007, 02:55 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Mr_Smith wrote:</cite><blockquote><p>I totally agree with <b><u>WasFycksir</u></b> and will <b>cancel </b>my account the day that this update takes <b>effect .</b></p></blockquote>Bye Bye.</blockquote><p>You'll be the first to cry SERVER MERGE when the PVP populations plummet.</p><p>Remember people be very very careful what you wish for.</p>

Snosael
12-09-2007, 06:40 AM
<p>Here it is again.  More T7 players talking about how unrespectable it is for someone to want to 'endgame' their char anywhere other than the max lvl cap?  Don't they see they see the irony?  They "just want to sit around lvl locked (at 80) twinked from months of raiding, and gank all those poor newbies that wander into the unlimited lvl ranger pvp zones!"  </p><p> Endgameing a char is just as legit at any lvl.</p>