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View Full Version : SOE hates caster's !!!! ROK just making CA classes stronger


Saintedone
12-06-2007, 05:51 AM
<p> Hi all, once again SOE gets my money once again they show there hate for the caster classes.</p><p> Seriuosly they had an entire new tier and a wonderful new continent to improve the class balance issues. I love my wiz but Im finding that I am being killed in less than 3 sec's.</p><p> Situation is simple. Scout class sneeks up - reaction time 1 sec, hmm i dont have anything to defend in a second so guess I just eat that first shot. OOOps Im stunned and poisoned - hmm guess Im not gonna last to long - revive!!!</p><p> I feel there is a complete lack of intrest via EQ2 devs to do anything to help us out. I use totums to see stealth, I have a see invis buff, and still these guys can come right up behind us, O'ya and they have track, what is the chance of me getting to them.</p><p>I group as much as possable but I end up solo at least once or twice a day. Even when grouped though the CA classes in T8 are smart enough to take out the casters first, so please refer to the above gank fest sinerio.</p><p>If I could get the manna shield off I might stand a chance but by the time poison, stuns and stiffle effects drop Im outta power and might as well have not gotten it off in the first place. Just something Im wondering about but are the devs all scouts??? And Freeport??? Lets see some classes SK's, Necro's, Assassins, Brig's, Coursier's all doing a special attack that Q's can only dream of (getting off topic).</p><p>O'ya please give us some <b>REAL CA RESIST PVP GEAR</b> and please make <b>AA LINES FOR PVP</b> servers for casters. </p><p>I know the flame is coming because these forums are corrupted by the scout classes but please ask yourself something. </p><p>A- Do I enjoy token farming when Im suppose to be player vrs player. Your skill vrs mine. (I know thats gonna be hit outta the park lol.) By this I mean how fun can it possably be when you know you have an 80%+ chance of beating a caster class all the time.</p><p>B- Do you think the PVP servers should be nothing but CA based classes, no healers no casters?</p><p>C- How do you like how the game is progressing on the class balance aspect on the pvp servers?</p><p>So much for my ranting, I would love to play EQ2 on a pvp server wich is what I pay for but until they can do something on the dev side I'll keep drinking the cool-aid and handing out tokens like candy.</p><p>Be well all</p><p>Saintz/ Vox /75 Wiz</p>

Omgidomms
12-06-2007, 06:06 AM
Your a wizard, and you mention necromancer as a spesial class???:pFor pvp, get all that ward gear that you can, there are 4 items you can get that can block attacks.

Saintedone
12-06-2007, 06:18 AM
<p>Brother Im already ordering the adorn's but the CA classes get even more elemental resist gear now that ever before, there AA lines are making them VERY strong even with the PVP nerfs they hit just as hard as ever.</p><p>So just my Oppinion but nothing has changed from T7-T8. New effects on gear is awsome but we still need CA resist gear.</p>

Dreamo
12-06-2007, 06:27 AM
<p>I would disagree with what you said. There are sucky casters (aka summoners) but not sorcerers for sure. Sorcerers have a fair chance against almost every class and scouts too. Check your gear and how well you know your class.</p><p>Change your strategy. If you are starting off with huge nukes as your first spell this is a lame strategy against scouts. Take your time. Snare them, stun, use all your dots. It's way more efficient than trying to cast off a nuke.</p>

Saintedone
12-06-2007, 06:34 AM
<p>Nice try Im a 75 wiz been pvp since they opened Im still 1/2 kill ratio, so I know how to play my class. Leading with nukes in PVP is a death sentance for sure. The simple fact that the CA classes are getting stronger and stronger - gear is more elemental resistant than ever, and you get the added bonus of the new poisons more CA - AA lines and more proc gear - the gap between caster --------- CA keeps getting wider. If you say its not then you my friend have blinders on.</p>

Taharn
12-06-2007, 06:41 AM
There is a definete problem with avoidance. On my coercer, even with 40%+ avoidance I VERY rarely avoid anything..and when i say anything I mean that. Scouts seem to have a 100% hit rate against me (Im sure thats exaggerated, but certainly not a lot)

Saintedone
12-06-2007, 06:47 AM
Only reason I posted this is because im counting consistantly 8 of 10 hits from CA classes vrs 4-6 of 10 vrs cast. This includes blues even and yellow cons pvp players green and orange and reds I havent been looking at.

Izzypop
12-06-2007, 07:52 AM
<p>With the new dispatch a brigand can chew through my Guardians entire 10.5k self buffed hit point pool before the 1st stun expires.</p><p>Yes I know I can pop a freedom of mind potion, and then pop a cure trauma to rid myself of the dispatch, but by that time I'm so near death I will loose the fight anyways.  It's a hopeless going up against a brig if they get their short terms and dispatch off.</p>

Necodem
12-06-2007, 10:17 AM
<p>Sorcerers don't have any problem with pvp if well played, perhaps time to review your tactics and AA !</p><p>And items with stoneskins are really OVERPOWERED ! ( get as max as possible of those items and you're immortal... )</p>

Dh
12-06-2007, 11:39 AM
 

Spyderbite
12-06-2007, 11:57 AM
SOE has nothing to do with it. They're simply complying to the whines and cries of your peers. In my opinion, the developers (in any MMO for that matter) should be banned from the official forums. Input should be accepted only  through an exclusive channel such as a form on eq2players website.That way all the self-serving and ridiculous demands can be filtered out, never to be seen by a single trigger happy developer or producer. Ideas are evaluated and then either assigned to a development team or discarded completely never to be spoken about again. Or for those Too many games have been ruined by player feedback. What is good for you, may not be good for the game as a whole. Bioware had a similar idea which was the opposite end of the spectrum. Their developers were not limited to the RoC on the forums and thus could respond with "That's an absolutely horrible idea and I'm seriously considering banning you for even mentioning it! Now shut the [you know what] up!" And, that's an actual quote from 2000. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />But I prefer the more professional method of taking suggestions for changes to the game. Although, both are equally effective. XD

Mwahaha
12-06-2007, 11:58 AM
<p><b>"REAL CA RESIST PVP GEAR"</b></p><p>Isn't mitigation and avoidance considered "CA resist?"  Or are you looking for gear that has stuff like +100 vs decap?  <img src="http://forums.station.sony.com/eq2/images/smilies/97ada74b88049a6d50a6ed40898a03d7.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

seejester
12-06-2007, 12:08 PM
<cite>[email protected] wrote:</cite><blockquote>There is a definete problem with avoidance. On my coercer, even with 40%+ avoidance I VERY rarely avoid anything..and when i say anything I mean that. Scouts seem to have a 100% hit rate against me (Im sure thats exaggerated, but certainly not a lot)</blockquote><span style="font-size: x-small;color: #00ff00;">LOL, sorry, I don't mean to laugh at this, but on my Bruiser (i.e. best avoidance in the game) with defensive stance and some sweet gear I'm pushing 75% avoidance... and I've seen blue scouts hit me with 20+ attacks, not one missing. IMO, avoidance is next to worthless in PvP. I very rarely avoid anything in PvP, so certainly I can buy that your avoidance at 40% does squat. Against greys, on the other hand, avoidance is king =P</span>

Dh
12-06-2007, 12:22 PM
<p>I must point out Mage spells will go from 21% (Master I) to 16% (Adept III) "harder to resist" when they upgrade their new spells. CA classes like scouts and fighters <b>Apprentice I</b> - <b>Master I</b> has the <b>SAME HIT CHANCE. WHAT GIVES</b>?  My rift upgrade does a max of 300 more damage (<b>t7 Master I to t8 Adept III</b>).  So mages get a very crappy boost in DPS and lose 5% harder to resist on their spells and melee can upgrade with adept3 or even adept1 to get more damage and same hit chance which is usually 40% harder to 100% harder. This makes NO sense at all and should be fixed IMO.</p>

Derrickr
12-06-2007, 12:42 PM
<p>Though I'm not playing a caster, I think they could be better defensively.  I understand the tradeoff between defense and attack power but it seems to be a little off.  In most cases if you get within melee range of them their as good as dead; the problem being that it's much too easy for scouts to get within melee range unseen.</p><p>Mages should have some kind of knockback power or something to put distance between them and their attacker.  It gives them an increased chance at survivability and the attacker still has a chance to resist the knockback.</p>

Roald
12-06-2007, 01:10 PM
<cite>Saintedone wrote:</cite><blockquote><p>If I could get the manna shield off I might stand a chance but by the time poison, stuns and stiffle effects drop Im outta power and might as well have not gotten it off in the first place. Just something Im wondering about but are the devs all scouts??? And Freeport??? Lets see some classes SK's, Necro's, Assassins, Brig's, <span style="font-size: large;"><b>Coursier's </b></span>all doing a special attack that Q's can only dream of (getting off topic).</p></blockquote><p>1) Rofl, that is possiby the worst I've ever seen Coercer spelt.</p><p>2) Qeynos classes are probably better for PvP:</p><p>Conj > Necro</p><p>Ranger > assassin</p><p>Swashie > brigand</p><p>illy > coercer (allegedly)</p><p>3) Sorcerers have it a ton easier than the other mages. Hell, Iv seen a wizard win in 2v1's in T8. Iv seen them stun the scouts, cast fission and 1-shot him and his friend.</p>

icemini
12-06-2007, 01:17 PM
As a sorcerer you got at least a theoretical chance to survive long enough to kill that scout/fighter with your manashield. Try play a coercer... Not enough that scouts oneshot you, now prety much every figher class oneshots you too... 3-4k autoattack damage with a 2hander... very funy when you have 6k hps... And now calculate the damage from a doubleattack...Gargammel

Kiintac
12-06-2007, 11:13 PM
Yeah, I'm having issues myself even logging at lvl 76 Coercer.   How fast I die is just stupid.   Scouts destroy me before I can cast anything.  If I do by chance get something off, I have no health left for my reactives to use when I get hit.The funniest thing, is that rangers and swashies can kill me in 1-3 hits which seems instantaneously, but they cry nerf over my pets.  Are the pets not doing the same thing they do?The biggest frustration is the insane amount of magic mitigation everyone is getting now, and how little I can absorb melee damage.Don't even get me started on the resist rate, it is absurd.   I have done /feedback a ton of times on this.Would love to see all those melee classes screaming if their CAs missed 80% of time.So to sum up, I try to cast, get resisted.... I have low health, low melee mitigation, avoidance does squat    vs    high health scouts, instant(or near) cast CAs, tracking, high mitigation.

Notsovilepriest
12-06-2007, 11:25 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Saintedone wrote:</cite><blockquote><p>If I could get the manna shield off I might stand a chance but by the time poison, stuns and stiffle effects drop Im outta power and might as well have not gotten it off in the first place. Just something Im wondering about but are the devs all scouts??? And Freeport??? Lets see some classes SK's, Necro's, Assassins, Brig's, <span style="font-size: large;"><b>Coursier's </b></span>all doing a special attack that Q's can only dream of (getting off topic).</p></blockquote><p>1) Rofl, that is possiby the worst I've ever seen Coercer spelt.</p><p>2) Qeynos classes are probably better for PvP:</p><p>Conj > Necro</p><p>Ranger > assassin</p><p>Swashie > brigand</p><p>illy > coercer (allegedly)</p><p>3) Sorcerers have it a ton easier than the other mages. Hell, Iv seen a wizard win in 2v1's in T8. Iv seen them stun the scouts, cast fission and 1-shot him and his friend.</p></blockquote>SK>PallyInq>Templar at soloing at leastBrig > Swash IMO Since they can debuff even plate tanks to crap anymore

Psych
12-06-2007, 11:49 PM
Yes, resist rate is dumb not just at tier 8.I still get resisted about 1 out of every 3 spells I cast even after landing my gloom line and my psyche line.Oh, and every single spell is adept3 atleast...others being master1...I'm level 32 and even blue cons resist me to a degree that if I am attacked by anyone and they have the surprise advantage I immediately mes and run because that 1 second of surprise from them puts me at half health. I mez, run, try to lose them and cast invis then keep running.Worse, at level 32 in Nektulos forest the best pet I can get is maybe Draxil on the beach (sk type) or a 35 shadowed man by LS door and they are also SK. Basically, a coercer in Nektulos Forest charm becomes completely decorative. I couldnt believe they made ash wisps non-charm...as if it was so powerful.Please someone link me to the post where someone said "OMG DEVS PLEASE LOOK AT ASH WISP IS OVERPOWERED!!!"But I can get slaughtered in the time it takes me to jump from the griffon tower and land on the ground by any assortment of scouts...but no ash wisp...thats CRAZY TALK!Oh, and fix the guards. I can charm the level 30 ^^^ dark elf guards in DL wood but I cant charm the level 29 VV idiot at thundermist village in TS? Honestly guys. If it isnt broke dont fix it. If nobody says anything about the stupid wisp in nektulos why make in non charmable? I can understand for named quest mobs sometimes but freakin everyday caster mobs that arent even the strongest in the zone? WHY?/end rant...and yeah fix the darn resist rate its ridiculous. Even I resist too much, when I fight a wizzy he and I sound like a band all using instruments that make the noise you get when a spell is resisted. sheesh.

Necodem
12-07-2007, 12:33 AM
<cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Saintedone wrote:</cite><blockquote><p>If I could get the manna shield off I might stand a chance but by the time poison, stuns and stiffle effects drop Im outta power and might as well have not gotten it off in the first place. Just something Im wondering about but are the devs all scouts??? And Freeport??? Lets see some classes SK's, Necro's, Assassins, Brig's, <span style="font-size: large;"><b>Coursier's </b></span>all doing a special attack that Q's can only dream of (getting off topic).</p></blockquote><p>1) Rofl, that is possiby the worst I've ever seen Coercer spelt.</p><p>2) Qeynos classes are probably better for PvP:</p><p>Conj > Necro</p><p>Ranger > assassin</p><p>Swashie > brigand</p><p>illy > coercer (allegedly)</p><p>3) Sorcerers have it a ton easier than the other mages. Hell, Iv seen a wizard win in 2v1's in T8. Iv seen them stun the scouts, cast fission and 1-shot him and his friend.</p></blockquote>SK>PallyInq>Templar at soloing at leastBrig > Swash IMO Since they can debuff even plate tanks to crap anymore</blockquote><p>sk and pally = both equal</p><p>inq more dps but templar x10 better healer</p><p>brig and swash both good</p>

Tatate
12-07-2007, 12:38 AM
<p>First of all...LOL</p><p>Second of all, have you even seen the majority of the caster gear/jewelery? +spell damage up the [Removed for Content].</p>

Pumancat
12-07-2007, 01:43 AM
<p> FYI,,,,,, +spell damage don't mean squat if you can't even get the spell cast.</p><p>Nyarlath - 71 wizard</p>

Taharn
12-07-2007, 02:01 AM
As a coercer my personal dps is low enough that im already capped out with my +dmg. Yay. Gotta search for pure crit, and the ever elusive damage procs.

Kneemin
12-07-2007, 03:47 AM
So far i've witnessed that if you whine enuf it gets changed... anyway...I mostly play caster classes just b/c that is what i like to play.... heres my story on the BS we are going through.My coercer is lvl 26 (ah ha, not T8 even)I fought some mystic in SH the other day... resisted mez (no not immune, actual resist) 6 times in a row... and then i died... tried it again he resisted it 4 more times be4 i got one off at which time i was nearly dead so i ran - BS?My wizard isn't doing AS bad b/c we have more defensives and such and he has 4 points in the disruption buff in STA line along with a few pieces of gear/adorns that increase it so he can land spells mostly all the time.Now I agree that is it 100000% BS that with the new gear you can have like 45+% for any resists in T2? umm [Removed for Content]?and in T8 i've seen ppl with OVER 75% [Removed for Content] resisst in heat WHAT THE HELL IS THIS.dood had like 3k in one resist, yet this was about 40%... umm i've seen ppl in their 40s with 3k resists......he had like what? 9k in heat making him like 75% first, you shouldn't be able to span your resists over such a lvl 3k - 7k with diff gear setups, no way and if 3k can bring you 40% in T8 and is attainable like 3 tiers earlier then it needs to be [Removed for Content] in T8, 6-7k should be around 35% or so.. thats IT.FIX THE [Removed for Content] RESISTS CURVE ALREADY (or at least make a separate curve for PvP incase it would [Removed for Content] up raiding)'/rant off

Urgol
12-07-2007, 07:29 AM
oh lol, op is [I cannot control my vocabulary] about wzzies? with average gear they are just ok in pvp, and in full pvp-oriented gear they are uber in solo pvp (excluding healers). Well they would have been if not the lack of track

Kneemin
12-07-2007, 02:33 PM
To the guy above me, the entire rant is about wizards, who have the ability to do fine due to mit buffs and such its about other casters who once they are hit first pretty much loser, coercers need health to take hits to win - can't do that and necros need to live long enuf to let their pet kill.  IMO the pvp scaling of CAs is a little high.  You can fire off 3+ CAs EASILY in the time it takes a caster to fire off one spell... and you might resist it anyway.. in those couple CAs you probably just dropped said caster to 50% or so maybe less of his HP - NOT RIGHTIMO...

Kiintac
12-07-2007, 06:49 PM
those who are upset about it, are you spamming /feedback daily???

Psych
12-10-2007, 05:47 AM
No I havnt been calek but I will start.I really want to see this changed because its more like playing a token generator than a mage when I can be killed by my opponent in all of 3 seconds yet in that time AT BEST I could cast maybe 2 spells when the resist rate is 4 outta 6 on any player that is even a white con. Silence, stun, root those would all be GREAT if any of them landed.Even after repeatedly casting both of my debuffs I still get resisted. Honestly after I tear hundreds of mental mitigation off of my opponent and both my dubuffs are adept3 should I still be getting resisted at all?Does Tashiana of the coercer line really change much for us in this area or is the debuffing a waste of my time because it doesnt seem to make any more spells land succesfully.

Siphar
12-10-2007, 06:01 AM
<cite>seejester wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>There is a definete problem with avoidance. On my coercer, even with 40%+ avoidance I VERY rarely avoid anything..and when i say anything I mean that. Scouts seem to have a 100% hit rate against me (Im sure thats exaggerated, but certainly not a lot)</blockquote><span style="font-size: x-small;color: #00ff00;">LOL, sorry, I don't mean to laugh at this, but on my Bruiser (i.e. best avoidance in the game) with defensive stance and some sweet gear I'm pushing 75% avoidance... and I've seen blue scouts hit me with 20+ attacks, not one missing. IMO, avoidance is next to worthless in PvP. I very rarely avoid anything in PvP, so certainly I can buy that your avoidance at 40% does squat. Against greys, on the other hand, avoidance is king =P</span></blockquote><p>I havent even finished reading this thread and came to the conclusion that it must be a joke, the above post is a good example.</p><p>Do you (casters/bralwers) realy think that a scout will just unload everything they have in a random manner and hope for the best (as it seems you acasters do?)</p><p>Naive naive naive.... every single "good" scout will debuff the &^%$ out of you before they even start any serious damage, ESPECIALLY a brawler lol.</p><p>I know for a fact (as an assassin) my debuffs will take around 50 defence off you, ~1500 mit vs. pierce/slash, snare you, minus ~110 AGI, minus deflection etc etc and assassin's are nub at debuffing. Imagine what a dispatch does lol.</p><p>Back to casters, </p><ul><li>Almost every piece of reward gear and every drop in all the instances is cloth cloth [I cannot control my vocabulary] CLOTH! I have personally completed almost every single solo quest in ROK and have only replaced 2 of my fabled T7 items. [Removed for Content] is going on there? Yet i'm not here complaining...</li><li>You even got 4 stone-skins items to farm for insane "complete" avoidance!... <b><span style="color: #ff3366;">100% melee/spell AVOIDANCE!!!</span></b></li><li>Casters have been spoon fed with around 4 times more +spell damage gear. I have finished almost every quest in ROK now and have ~+170CA, it is trivial to get +500 spell damage with the basic trash loot from ROK quests/instances. I'm sure spell damage "returns" don't kick in at 500ish either.</li></ul><p>/Sarcasm on <b>"Yes, I see what you mean, casters really have been neglected"</b> /sarcasm off</p><p>I would also like to add that casters aren't supposed to be innately good at soloing (mainly due to things like tracking). So stop complaining lol when a scout or a group with a scout in it (ZOMG!!! someone invited a scout!!) attacks you when you didn't expect it. BTW, as casters, you are not and never were designed to <u>PvP solo</u>! That's you just being naive again. </p><p>However, casters do have solo PvP potential and "SOME" people playing casters have done a great job! and solo PvP effectievly. </p><p><b>Fact is: If you want to solo and PvP, roll a scout.</b></p><p>Too many <b><u><span style="font-size: large;">naive</span></u></b> people wanting easy-mode in this game. Lolz....</p>

Siphar
12-10-2007, 08:14 AM
<cite>Psych wrote:</cite><blockquote>No I havnt been calek but I will start.I really want to see this changed because its more like playing a token generator than a mage when I can be killed by my opponent in all of 3 seconds yet in that time AT BEST I could cast maybe 2 spells when the resist rate is 4 outta 6 on any player that is even a white con. Silence, stun, root those would all be GREAT if any of them landed.Even after repeatedly casting both of my debuffs I still get resisted. Honestly after I tear hundreds of mental mitigation off of my opponent and both my dubuffs are adept3 should I still be getting resisted at all?Does Tashiana of the coercer line really change much for us in this area or is the debuffing a waste of my time because it doesnt seem to make any more spells land succesfully.</blockquote><p>If it makes you feel any better, I would farm you for tokens whatever class you play. The only way you will stop me farming you is: -</p><ol><li>JOIN A GROUP</li><li>Play more than me (gear up/collect AA) and practise for several hundred hours how to PvP and not just PvE</li></ol>

Siphar
12-10-2007, 08:16 AM
<cite>Siphar wrote:</cite><blockquote><cite>Psych wrote:</cite><blockquote>No I havnt been calek but I will start.I really want to see this changed because its more like playing a token generator than a mage when I can be killed by my opponent in all of 3 seconds yet in that time AT BEST I could cast maybe 2 spells when the resist rate is 4 outta 6 on any player that is even a white con. Silence, stun, root those would all be GREAT if any of them landed.Even after repeatedly casting both of my debuffs I still get resisted. Honestly after I tear hundreds of mental mitigation off of my opponent and both my dubuffs are adept3 should I still be getting resisted at all?Does Tashiana of the coercer line really change much for us in this area or is the debuffing a waste of my time because it doesnt seem to make any more spells land succesfully.</blockquote><p><span style="color: #ff3366;">If it makes you feel any better, I would farm you for tokens whatever class you play. The only way you will stop me farming you is: -</span></p><ol><li><span style="color: #ff3366;">JOIN A GROUP</span></li><li><span style="color: #ff3366;">Play more than me (gear up/collect AA) and practise for several hundred hours how to PvP and not just PvE</span></li></ol></blockquote><p>I could use this generic reply to almost every post in this thread /lol</p><p>What youall have to understand is at the top end of PvP, every class has strengths and weaknesses based on your class choice. The key is to exploit your strengths and minimise your weaknesses. In almost all cases, your weaknesses are limited by grouping.</p><p>If you have to solo, you have to accept your weaknesses.</p><p>Let me elaborate, </p><ul><li>a brawler is awesome in confronted PvP (especially with lots of mobs around to FD into), however, they suck at actually finiding targets and stopping them from running.</li><li>my assassin is great at finding these brawlers but has a OMG-FFS difficult time taking one down</li></ul><p>You see the balance here yet?</p><ul><li>Mr. caster is suited to a group because he offers an array of grp buffs and some DPS</li><li>Mr. predator offers really only dps as does Mr. rogue</li><li>Mr bard sacrifices raw dps for grp buffs and utility</li><li>etc</li></ul>

Izzypop
12-10-2007, 12:21 PM
<p>The OP is right thanks to CA class boosts my guardian can now take out blue con necromances with a good deal of success.  </p><p>Wizards, Warlocks, Coercers, Furies, Wardens, Inquisitors, Defilers, Shadow Knights, Zerkers, Brigands, and Assassins still kick my [Removed for Content] though.  </p>

Dreamo
12-10-2007, 12:37 PM
<p>A lot of people who whine here are either lying or just don't understand the game mechanics. *Cough* Calek *Cough* who killed numerous of people with his one shot pet in Kunzar Jungle... Why are you even posting here? Go exploit further...</p><p>And to sorcerers who post here. This game rewards people who play a lot. If you play a lot you generally have better gear, better CAs/spells, more AAs, more other useful things. This is what MMORPGs are about. People with better gear will have advantage over you. They will resist more of your spells and they will deal more damage to you. If you believe that your mage in treasure gear should have chances against fabled geared characters your are wrong. And this is the case actually. You do not have proper gear.</p><p>A sorcerer in legendary gear and master spells >> scout in fabled gear. A sorcerer in fabled gear with proper procs/effects (i.e. wards, damage shields and stun/stiffle procs) can destroy most fabled geared scouts. And NO! Not all scouts have high resists. Moreover resists don't mean a thing in pvp.</p><p>I can give you an example. I have full pvp set and eof jewelery. My cold resists are about 6k. I use elemental reprives and cures and still I am regularly hit by even noob bot T8 wizards for more than 6k cold damage. Then all you need is to cast ball of lava to finish me and with manashield there are very high chances that you'll be able to do it.</p><p>This is not a generic problem. If you said you were a summoner or a guardian I would believe you but NO. Not if you are a sorcerer. The problem is only in you, in your spells and in your crap gear.</p>

sokil
12-10-2007, 12:56 PM
<p>Skipped most of the posts out of boredom but I did read that wiz. need to be more powerful or scounts (the one class that can kill them on a regular basis) need to be nerfed? BLha Blah Blah....</p><p>Not every class can nor should be able to solo all other classes. FACT. Get a group if you wish to kill evryone. </p><p>Simple fact is this post is so funny its not even funny anymore ( just like the other billion posts yelling that wizards need more of this and that). Let me see.. manshield, evac, spire port, ice nova, ball of lava, root, knck back, stiffle etc.. (do not play a wiz, but feel I am right on these items from being on the recieving end) YEA, you need more. How about we give you track so you can one shot more of every class and while we are at it. lets give you plate armor and a pet too (but you already have a pet, no?) perhas we can just make your silk roob give you 30K mit and how about 80% run speed and the ability to fly heck, lets to all the way and give you a double so you can double the dps. oops, did I say dps? Isn't that what wizards do? Sounds like someone wants to be a tank. </p><p>Play your class, watch your back and enjoy 2 hitting anyone not in plate. I listen to my guild wizys laugh all the time about how they can kill anyone and solo people 8 lvls higher then them. Heck, our warlock can jump in the middle of a group of 6 and come out smelling like roses. </p>

Raidyen
12-10-2007, 05:56 PM
<p>The ONLY caster class that has a ligit PvP beef is the Necro, and MAYBE the Conjurer.</p><p>I have a wizard in the 50's and moving up fast.  And i would take him anyday over my Swash, hands down.  Infact he will become my new main once he gets into the 70's for a bunch of reasons.  Mainly the wizards ability the survive in 1vs1 pvp.  My swashy can survive also, but his survival depends on 2 things.  Track, and evac.  Track is getting yet another nerf, and evac means i dont get to fight.</p><p>But by all means please keep these "casters need help in pvp" threads going.  I dont expect to gain any more benefits with my wizard, but maybe threads like this will keep it from getting nerfed every other Live update like the Ranger and swashies.</p>

DeathLizard
12-10-2007, 08:58 PM
<p>       I think alot of the stoneskin caster items are needed to give them a fighting chance. I play a necro, I am not by any means a great pvper, maybe marginal at best. But I have raided alot, and have had some pretty decent gear over the ages. I understand a scouts roll is to sneak around and suprise attack, as it should be. I have no problem with being suprised. What I do have a problem with is there burst dps. While this has gotten marginally better over time(probably about 5 months ago I got 1 shotted by a lv 58 ranger, I was lv 70 at the time, and had over 6200 hp) Now days a sniper shot hits for 3500-4000 damage, still really hurting, but its a 5 second cast afterall. The really problem comes in the casting time differential. My biggest hitter hits for 2kish on a 2 second cast. During a fight with a ranger, they have about 5 ca's that will hit me for 1500-2000 damage, all on a .5 second cast timer. So for every one spell I am able to get off, they get off 4. Against a swashbuckler or brigand its about the same thing, except melee is required (I'm still usually dead by the time i get off a root.) A couple of lucky stoneskin procs absorbing attacks, and maybe I'd be able to get lucky and actually kill a scout (heaven forbid the squisshy fights back, aren't they just supposed to be for the scouts to farm tokens off of?)</p><p>    Alot of this is my fault, I'm either to foolish or thick headed to group for my pvp, and I'm bound to get rolled (as I usually do) But I don't think it's unreasonable that soe has a shift in items towards casters, to give them at least a chance to beat a scout in one on one pvp (1 win and 5 losses would be awesome, I'm at around 1 and 25 right now i'd guess) A few stun procs, a stifle or two, and some stoneskin, might help even things out a bit. I'm not calling for any changes to be made to the game,thats for the developers to decide, I'm just asking all you "predator" classes to understand why the casters are unhappy, and maybe not just spam them with l2p or get some gear and masters.</p>

DeathLizard
12-10-2007, 08:58 PM
<p>double post <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Truck
12-10-2007, 09:23 PM
<cite>Saintedone wrote:</cite><blockquote><p> Hi all, once again SOE gets my money once again they show there hate for the caster classes.</p><p> Seriuosly they had an entire new tier and a wonderful new continent to improve the class balance issues. I love my wiz but Im finding that I am being killed in less than 3 sec's.</p><p> Situation is simple. Scout class sneeks up - reaction time 1 sec, hmm i dont have anything to defend in a second so guess I just eat that first shot. OOOps Im stunned and poisoned - hmm guess Im not gonna last to long - revive!!!</p><p> I feel there is a complete lack of intrest via EQ2 devs to do anything to help us out. I use totums to see stealth, I have a see invis buff, and still these guys can come right up behind us, O'ya and they have track, what is the chance of me getting to them.</p><p>I group as much as possable but I end up solo at least once or twice a day. Even when grouped though the CA classes in T8 are smart enough to take out the casters first, so please refer to the above gank fest sinerio.</p><p>If I could get the manna shield off I might stand a chance but by the time poison, stuns and stiffle effects drop Im outta power and might as well have not gotten it off in the first place. Just something Im wondering about but are the devs all scouts??? And Freeport??? Lets see some classes SK's, Necro's, Assassins, Brig's, Coursier's all doing a special attack that Q's can only dream of (getting off topic).</p><p>O'ya please give us some <b>REAL CA RESIST PVP GEAR</b> and please make <b>AA LINES FOR PVP</b> servers for casters. </p><p>I know the flame is coming because these forums are corrupted by the scout classes but please ask yourself something. </p><p>A- Do I enjoy token farming when Im suppose to be player vrs player. Your skill vrs mine. (I know thats gonna be hit outta the park lol.) By this I mean how fun can it possably be when you know you have an 80%+ chance of beating a caster class all the time.</p><p>B- Do you think the PVP servers should be nothing but CA based classes, no healers no casters?</p><p>C- How do you like how the game is progressing on the class balance aspect on the pvp servers?</p><p>So much for my ranting, I would love to play EQ2 on a pvp server wich is what I pay for but until they can do something on the dev side I'll keep drinking the cool-aid and handing out tokens like candy.</p><p>Be well all</p><p>Saintz/ Vox /75 Wiz</p></blockquote><p>First of all, LOL @ you.</p><p>Secondly... i fail to notice the lack of love for casters in the expansion, with 90% of questing gear with +20 OR MORE of spell damage on EVERY piece of quest reward gear I've seen.</p><p> Thirdly, your ONE second of reaction time when fighting a scout SHOULD ALWAYS BE manashield, if you can't kill a scout when you're manashielded as a wizard, go play wow and be a hunter.</p><p> Fourthly, this is coming from a berserker, so don't go ranting and raving about corrupted boards and overpowered scouts.</p><p>Fifthly, unless you're using auto attack with your wizard, you SHOULD be able to kill other classes... I've lost to good wizards plenty of times on my berserker, but i dont [Removed for Content] AND MOAN about it on the boards.</p><p>Nuff said.</p>

Kiintac
12-10-2007, 10:16 PM
<cite>[email protected] wrote:</cite><blockquote><p>A lot of people who whine here are either lying or just don't understand the game mechanics. *Cough* Calek *Cough* who killed numerous of people with his one shot pet in Kunzar Jungle... Why are you even posting here? Go exploit further...</p></blockquote>    I'm sorry Wolby that I use a pet that does the same thing to me that you or a ranger can do to me.   But I'm sorry, you're right I shouldn't be using a powerful pet, I should just let you kill me in 3-4 secs.    I guess when I see you coming I could either.....A.  Use Evac....oh wait I don't have it.B.  Absorb a few of your hits before I mezz you..... oh wait I don't have the health pool (most scouts my level have health pools over 9k) like you or wear chain.  Seeing many 80 scouts with more health (12k) than the main tank.C.  Maybe if I mezzed you, I could use Inspriation (believe that is what is called) and do big damage to you with every attack.   Oh wait don't have that either.D.  I guess I could always instantly cast all my attacks like a scout does to also quickly kill you.    Dang can't do that either.E.  Lastly, I should have just used track and saw you coming and ran away and hid.    Ack no track !!...or get a pet that gives me a fighting chance.   I have zero problem giving up an uber pet if you give up some of yours.  But I know what will happen, my pets will get nerfed and you will continue, being overpowered.I love people like you Wolby, can't stand anyone killing you with your overpowered class.   You don't have a fricken clue, you just want to keep everything the same, so you can continue with your uberness.

Snowlywhite
12-10-2007, 10:49 PM
man, it's the... 6th or 7th fantasy mmo I'm playingand they all have 1 point in common: it's always a mage class in there and boy, in all, and I SWEAR, IN ALL, the mages are the one complaining the most... Next one I'll play, I'll roll one and let the rest whine for me for even better buffs.

voxranger
12-11-2007, 10:08 AM
<cite>Saintedone wrote:</cite><blockquote><p> Hi all, once again SOE gets my money once again they show there hate for the caster classes.</p><p> Seriuosly they had an entire new tier and a wonderful new continent to improve the class balance issues. I love my wiz but Im finding that I am being killed in less than 3 sec's.</p><p> Situation is simple. Scout class sneeks up - reaction time 1 sec, hmm i dont have anything to defend in a second so guess I just eat that first shot. OOOps Im stunned and poisoned - hmm guess Im not gonna last to long - revive!!!</p><p> I feel there is a complete lack of intrest via EQ2 devs to do anything to help us out. I use totums to see stealth, I have a see invis buff, and still these guys can come right up behind us, O'ya and they have track, what is the chance of me getting to them.</p><p>I group as much as possable but I end up solo at least once or twice a day. Even when grouped though the CA classes in T8 are smart enough to take out the casters first, so please refer to the above gank fest sinerio.</p><p>If I could get the manna shield off I might stand a chance but by the time poison, stuns and stiffle effects drop Im outta power and might as well have not gotten it off in the first place. Just something Im wondering about but are the devs all scouts??? And Freeport??? Lets see some classes SK's, Necro's, Assassins, Brig's, Coursier's all doing a special attack that Q's can only dream of (getting off topic).</p><p>O'ya please give us some <b>REAL CA RESIST PVP GEAR</b> and please make <b>AA LINES FOR PVP</b> servers for casters. </p><p>I know the flame is coming because these forums are corrupted by the scout classes but please ask yourself something. </p><p>A- Do I enjoy token farming when Im suppose to be player vrs player. Your skill vrs mine. (I know thats gonna be hit outta the park lol.) By this I mean how fun can it possably be when you know you have an 80%+ chance of beating a caster class all the time.</p><p>B- Do you think the PVP servers should be nothing but CA based classes, no healers no casters?</p><p>C- How do you like how the game is progressing on the class balance aspect on the pvp servers?</p><p>So much for my ranting, I would love to play EQ2 on a pvp server wich is what I pay for but until they can do something on the dev side I'll keep drinking the cool-aid and handing out tokens like candy.</p><p>Be well all</p><p>Saintz/ Vox /75 Wiz</p></blockquote><p>This crack me up. The scout classes are not getting stronger, we have been nerfed in nearly every update and here is another caster complaining about a scouts ability use the element of surprise to damage spike before the caster can uload 15k worth of nukes.</p><p>Get wards. </p>

seejester
12-11-2007, 12:27 PM
<cite>Siphar wrote:</cite><blockquote><cite>seejester wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>There is a definete problem with avoidance. On my coercer, even with 40%+ avoidance I VERY rarely avoid anything..and when i say anything I mean that. Scouts seem to have a 100% hit rate against me (Im sure thats exaggerated, but certainly not a lot)</blockquote><span style="font-size: x-small;color: #00ff00;">LOL, sorry, I don't mean to laugh at this, but on my Bruiser (i.e. best avoidance in the game) with defensive stance and some sweet gear I'm pushing 75% avoidance... and I've seen blue scouts hit me with 20+ attacks, not one missing. IMO, avoidance is next to worthless in PvP. I very rarely avoid anything in PvP, so certainly I can buy that your avoidance at 40% does squat. Against greys, on the other hand, avoidance is king =P</span></blockquote><p>I havent even finished reading this thread and came to the conclusion that it must be a joke, the above post is a good example.</p><p>Do you (casters/bralwers) realy think that a scout will just unload everything they have in a random manner and hope for the best (as it seems you acasters do?)</p><p>Naive naive naive.... every single "good" scout will debuff the &^%$ out of you before they even start any serious damage, ESPECIALLY a brawler lol.</p><p>I know for a fact (as an assassin) my debuffs will take around 50 defence off you, ~1500 mit vs. pierce/slash, snare you, minus ~110 AGI, minus deflection etc etc and assassin's are nub at debuffing. Imagine what a dispatch does lol.</p><b>Fact is: If you want to solo and PvP, roll a scout.</b><p>Too many <b><u><span style="font-size: large;">naive</span></u></b> people wanting easy-mode in this game. Lolz....</p></blockquote><span style="font-size: small;color: #00ff00;">Aw look mom, a troll!!! They DO still trudge the forums, see?The number one reason I rolled a bruiser at server launch is I knew there'd be a lot of scouts out there... and I wanted something to hunt the hunters. For the first five tiers, Thwack ate all scouts for breakfast. Now? Was the nerf-stick swung too many times? Did AAs change things that much? I'm not sure, TBH, but it's pretty funny when a Tier1 DPS scout with track whines about naive people wanting easy-mode.And there are other alternatives to scouts to successfully solo Siphar, like wardens, for instance =PAnd a bruiser is still ok, just as long as lots of nice, nasty aggro mobs are nearby...</span>

voxranger
12-11-2007, 01:04 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Siphar wrote:</cite><blockquote><cite>seejester wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>There is a definete problem with avoidance. On my coercer, even with 40%+ avoidance I VERY rarely avoid anything..and when i say anything I mean that. Scouts seem to have a 100% hit rate against me (Im sure thats exaggerated, but certainly not a lot)</blockquote><span style="font-size: x-small;color: #00ff00;">LOL, sorry, I don't mean to laugh at this, but on my Bruiser (i.e. best avoidance in the game) with defensive stance and some sweet gear I'm pushing 75% avoidance... and I've seen blue scouts hit me with 20+ attacks, not one missing. IMO, avoidance is next to worthless in PvP. I very rarely avoid anything in PvP, so certainly I can buy that your avoidance at 40% does squat. Against greys, on the other hand, avoidance is king =P</span></blockquote><p>I havent even finished reading this thread and came to the conclusion that it must be a joke, the above post is a good example.</p><p>Do you (casters/bralwers) realy think that a scout will just unload everything they have in a random manner and hope for the best (as it seems you acasters do?)</p><p>Naive naive naive.... every single "good" scout will debuff the &^%$ out of you before they even start any serious damage, ESPECIALLY a brawler lol.</p><p>I know for a fact (as an assassin) my debuffs will take around 50 defence off you, ~1500 mit vs. pierce/slash, snare you, minus ~110 AGI, minus deflection etc etc and assassin's are nub at debuffing. Imagine what a dispatch does lol.</p><b>Fact is: If you want to solo and PvP, roll a scout.</b> <p>Too many <b><u><span style="font-size: large;">naive</span></u></b> people wanting easy-mode in this game. Lolz....</p></blockquote><span style="font-size: small;color: #00ff00;">Aw look mom, a troll!!! They DO still trudge the forums, see?The number one reason I rolled a bruiser at server launch is I knew there'd be a lot of scouts out there... and I wanted something to hunt the hunters. For the first five tiers, Thwack ate all scouts for breakfast. Now? Was the nerf-stick swung too many times? Did AAs change things that much? I'm not sure, TBH, but it's pretty funny when a Tier1 DPS scout with track whines about naive people wanting easy-mode.And there are other alternatives to scouts to successfully solo Siphar, like wardens, for instance =PAnd a bruiser is still ok, just as long as lots of nice, nasty aggro mobs are nearby...</span></blockquote><p>This post is in the pvp general forum. If you want comments only from wizzes, open a thread in that forum.</p><p>Also, I'm not complaining about the nerfs to scouts. It is what it is, and I'll make the best of it. What I am tired of is players from other classes calling for nerfs of other classes (any class) and complaining about how op opposing classes are. </p><p>Good for you for rolling a character to hunt scouts. That is how the game is supposed to work. Each class has some kind of an advantage over another either in an individual or group setting. </p><p>As a ranger, yes, we are well equiped to pvp solo or in small groups. In raid situations, our dps will take a back seat to casters and we offer no group buffs, so we may find ourselves understanably playing second fiddle in that regard. </p><p>There are pluses and minuses to very class. Enchanters and bards are tough to solo in pvp, but put then in a group and they become a huge asset. Same with wizards and other casters.</p><p>Fact is, i see more nerf calls from casters than any other class. I understand your casting times, the fact you have to remain still when casting, and the problem of interupts. I also understand your class deals the most dps of any class and manashield and wards when played right can take down anyone.</p><p>There are plenty of champion and dread casters on the servers - so, obviously there is a way to play them successfully. </p><p>Again, i'm not complaining - sure, it would be nice to get focus aim back for pvp, but thats not the case, so I'll figure out other ways to win in pvp. I'm just tired of everyone complaining other classes are op when there are classes like enchanters and bards that are really tough to pvp, and yet, I rarely see calls for nerfs from that crowd.</p><p>And yes, your bruiser class continues to be a big giant pain in my rear end <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

tequiero
12-11-2007, 01:04 PM
<p>RIPPY!!!!!!!!!!!!!!!!!!!!!!  What you talking about you are the best uber uber uber tank out there nothign can kill you and you know that Stop lieng or your  knows will grow. also what nerf to track is coming? cause  this is the first time i heard of it anyways,  I am glad that scout got a taste of there owen medicen when it comes  to the cources  pet woot i mean i want  to see the pet nerf but until then  i am glad  they do what they do, if you pick you class and lvl it  to t7 or t8   most likely it cause you liek it or i sure up so and  if you have gotten a clue how to play your class so  or what to gear up on  to pvp solo find a danm group. i can solo just fine with my mystic, FFS i think i am the only mystic that is  1 stupid enought to  solo pvp or 2. know what i am doing.</p><p> when i solo with my mystic or defiler i have  gear that i  pick and look up and made it my point to make sure i got it, With ROK that came out there is real no love for  chain/plated armor healers since there aint  Sh-t for  gera for them there but anyways i am of tracking here, i know i wont win all my figth, i go there and solo  cause  i love takign that risk and with 2100+ kills and  under 1k death i think i am doing pretty [Removed for Content] good for my self, i know that brigs can kill me but i get lucky  about 40% of the time and i am abel to kill one brig here and there or a swashy ( wisch   pretty much is 50% of the server) but lik i said i love taking my risk and even do i have 2 set of  fabel gear when i pvp i  never use it ( sorry i lie ) i use 1 piece my pants hehe. againg  learn your class  know your playing style if you, if you a mage and want to last longer  get ward gear/dps debuff ( RoK has a Ton of those for mages now) you a healer  get  d,g proc gear or ward gear, you a tank ( sorry cant help you there)  if you SK you neeed to get nerf j/k..</p><p> Also  of the topic a little more i want to say to the SK that kcik my @ $$ in KP the other day wow that was nice first time  since venekor i have lost to an SK  would love to figth you againg when i am  we at the sam elvl and i have my new speels i guess 5 levels make a huge diffrence.</p>

seejester
12-11-2007, 01:34 PM
<cite>voxranger wrote:</cite><blockquote><cite></cite>This post is in the pvp general forum. If you want comments only from wizzes, open a thread in that forum.<p>Also, I'm not complaining about the nerfs to scouts. It is what it is, and I'll make the best of it. What I am tired of is players from other classes calling for nerfs of other classes (any class) and complaining about how op opposing classes are. </p><p>Good for you for rolling a character to hunt scouts. That is how the game is supposed to work. Each class has some kind of an advantage over another either in an individual or group setting. </p><p>As a ranger, yes, we are well equiped to pvp solo or in small groups. In raid situations, our dps will take a back seat to casters and we offer no group buffs, so we may find ourselves understanably playing second fiddle in that regard. </p><p>There are pluses and minuses to very class. Enchanters and bards are tough to solo in pvp, but put then in a group and they become a huge asset. Same with wizards and other casters.</p><p>Fact is, i see more nerf calls from casters than any other class. I understand your casting times, the fact you have to remain still when casting, and the problem of interupts. I also understand your class deals the most dps of any class and manashield and wards when played right can take down anyone.</p><p>There are plenty of champion and dread casters on the servers - so, obviously there is a way to play them successfully. </p><p>Again, i'm not complaining - sure, it would be nice to get focus aim back for pvp, but thats not the case, so I'll figure out other ways to win in pvp. I'm just tired of everyone complaining other classes are op when there are classes like enchanters and bards that are really tough to pvp, and yet, I rarely see calls for nerfs from that crowd.</p><p>And yes, your bruiser class continues to be a big giant pain in my rear end <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" /></p></blockquote><span style="font-size: small;color: #000000;"><span style="color: #00ff00;">At T8 Rangers are a terror to my bruiser, well-played ones at any rate. They snare snare snare and I slug towards them as they turn me into a pin-cushion. The pain, my worthy foe, is a two-way endeavor hehe.I agree that mages fare rather well, especially at the higher tiers. Sure, some classes crunch them up, but they give as well as they get.Conjurors and summoners, on the other hand... well, come on, those guys need a little love. I think what PvP really needs is SOE to set aside the nerf bat and try to help out the weaker classes, but even then, ultimately you need to find a class that fits your PvP style and go with that.</span></span>

Catchisif
12-11-2007, 01:47 PM
Pretty much everything Deathlizard said was right on spot.Casters have had it rough and probably always will, just wizards less then other. I as a Necro have somewhat decent gear, dropped aa's into everything i could for increased casting time, resist deductions and i still have a hard time landing spells. Alot of my t8 adept3 spells are just barely better then my t7 m1's, and a few arnt even as good aka: pet buffs. If my fear or stun doesnt land i dont have a shot and considering it resists about 70% of the time, and no real snare upgrade since level 51. My fights with swashies have been going about 50/50 when not getting ganked while fighting, i cant even get within the range of a ranger before im dead. Also if you compare some of the class sets to scouts. I get ripped off. Scouts get stuns or stifle procs on some of theirs and why cant necros get something to boost pet dmg and toughness as in eq1, i mean the whole point of the summoner is to support your pet. Maby when SoE decides to look closer into mages and give us procs and effects to support our spells, we might fair a little better, +pwr/hp regen, or +20 spell dmg is just stupid for the amount of gear it shows up on and its almost useless for necros.I played a scout to t6 and got Master with him, it was just to easy to bother arguing with scouts over because they think their nerfs are major and mages just whine.

tequiero
12-11-2007, 02:03 PM
   Well i dont feel sorry for warlock or wizard to tell you the truth, crocers/conjers  i kinda do but after figthing a necro the other day i dont know  i had so many freakign pet hitting me and  inturrupting me i couldnt cast a ward to save my life, but then againg he was 8 lvl above me so that  could have made a diffrence lol.

voxranger
12-11-2007, 02:04 PM
<cite>Catchisif wrote:</cite><blockquote>Pretty much everything Deathlizard said was right on spot.Casters have had it rough and probably always will, just wizards less then other. I as a Necro have somewhat decent gear, dropped aa's into everything i could for increased casting time, resist deductions and i still have a hard time landing spells. Alot of my t8 adept3 spells are just barely better then my t7 m1's, and a few arnt even as good aka: pet buffs. If my fear or stun doesnt land i dont have a shot and considering it resists about 70% of the time, and no real snare upgrade since level 51. My fights with swashies have been going about 50/50 when not getting ganked while fighting, i cant even get within the range of a ranger before im dead. Also if you compare some of the class sets to scouts. I get ripped off. Scouts get stuns or stifle procs on some of theirs and why cant necros get something to boost pet dmg and toughness as in eq1, i mean the whole point of the summoner is to support your pet. Maby when SoE decides to look closer into mages and give us procs and effects to support our spells, we might fair a little better, +pwr/hp regen, or +20 spell dmg is just stupid for the amount of gear it shows up on and its almost useless for necros.I played a scout to t6 and got Master with him, it was just to easy to bother arguing with scouts over because they think their nerfs are major and mages just whine.</blockquote><p>I kind of agree with you on your summoner issues. In pvp, its not real hard to stay off the pet and on the caster. Maybe an enhacement that does a better job of disrupting and shifting target back to the pet. </p><p>Summoners and enchanters do need a little love. Enchanters have it the worst. Thier double immunity timers on stuns/stifles/mezes are rediculious when you consider they break with aggression, or even the fact that all one has to do is pop a pot and the enchanter's primary abilities are completely nuetralized.</p>

Kiintac
12-11-2007, 07:47 PM
<cite>voxranger wrote:</cite><blockquote><cite>Catchisif wrote:</cite><blockquote>Pretty much everything Deathlizard said was right on spot.Casters have had it rough and probably always will, just wizards less then other. I as a Necro have somewhat decent gear, dropped aa's into everything i could for increased casting time, resist deductions and i still have a hard time landing spells. Alot of my t8 adept3 spells are just barely better then my t7 m1's, and a few arnt even as good aka: pet buffs. If my fear or stun doesnt land i dont have a shot and considering it resists about 70% of the time, and no real snare upgrade since level 51. My fights with swashies have been going about 50/50 when not getting ganked while fighting, i cant even get within the range of a ranger before im dead. Also if you compare some of the class sets to scouts. I get ripped off. Scouts get stuns or stifle procs on some of theirs and why cant necros get something to boost pet dmg and toughness as in eq1, i mean the whole point of the summoner is to support your pet. Maby when SoE decides to look closer into mages and give us procs and effects to support our spells, we might fair a little better, +pwr/hp regen, or +20 spell dmg is just stupid for the amount of gear it shows up on and its almost useless for necros.I played a scout to t6 and got Master with him, it was just to easy to bother arguing with scouts over because they think their nerfs are major and mages just whine.</blockquote><p>I kind of agree with you on your summoner issues. In pvp, its not real hard to stay off the pet and on the caster. Maybe an enhacement that does a better job of disrupting and shifting target back to the pet. </p><p>Summoners and enchanters do need a little love. Enchanters have it the worst. Thier double immunity timers on stuns/stifles/mezes are rediculious when you consider they break with aggression, or even the fact that all one has to do is pop a pot and the enchanter's primary abilities are completely nuetralized.</p></blockquote>/sends a "clap clap" towards VoxrangerWell said VoxR. One thing as many people are pointing out, you can't just say "mages" in general.  Some are worse off than others.