PDA

View Full Version : PvP Newbie Guide by Kust (In Depth)


Kust
12-04-2007, 03:11 AM
<p>So you just dinged level 10, and it is finally time for you to start your meteoric rise to fame as the baddest, meanest, most feared player in all of Norrath. You shun the safety of the city walls and hunger for your first victim. There, you’re in luck, an even con, and presumably your first victory, is standing just a few steps away. You approach the fight with the confidence of an immortal Greek God and begin your assault. </p> <p>Your first attack lands, but doesn’t do much. Your second attack gets resisted outright. Your third attack lands, but again, doesn’t do much. <i>Uh Oh</i>, you think to yourself, <i>this is not going well</i>… </p> <p>Then your unsuspecting target decides to lash out. A second later a menu comes up asking where you would like to respawn, and you’re scrolling through your combat log wondering, <i>What the hell just happened?</i></p> <p>Don’t worry, you’re not alone, this happened to all of us. </p> <p>The following is a guide that I have put together for beginners to PvP; The idea behind the guide is to give the reader an idea of what it takes to become competitive in the PvP worlds as quickly as possible. There are already a few good guides like this one, but I felt that more elaboration and clarification was in order so here it is. I am aware that the guide is quite long, but I have tried to make it easy to find whatever your looking for with bold headings and section dividers. If you are completely new to PvP, I think it is worthwhile to read through the guide from start to finish (the guide continues in the next post.)</p> <p>For better or worse, to be successful in PvP a player has to take into account quite a few things. Some things are intuitive, like getting better gear, but others are not so easily understandable, like level locking in order to become more powerful. In my experience, an understanding of the following things will help a new player become competitive at PvP: gear, AA points, and race/class selection.</p><hr /><hr /><h1><b><span style="font-size: x-large;"><u><span>Gear – Equipment, Spells, and Abilities</span></u></span></b></h1> <p>Acquiring good gear is essential if you hope to become competitive in PvP. Most players on PvP servers walk around with at least full compliments of MC (Mastercrafted) armor and Adept III spells/abilities. Some even go beyond that and get legendary and fabled gear. Having good gear is an obvious step to becoming a more competitive PvPer; it determines how much health/power you have, how high your resists are, how much mitigation you will have, and so much more. </p> <p>Here is how gear breaks down; it is divided into tiers, and usually in order from least powerful to most powerful they are: Common, Handcrafted, Treasured, Mastercrafted, Legendary, Fabled,<span>  </span>and Mythical. Generally, PvPers only deal in Mastercrafted and up. (As an aside, the Treasured gear from Runes of Kunark (RoK) was about equal to the current Fabled gear at the time this was written) </p><p>So you can have an idea of how the different types of gear match up, here are some example earrings from tier 2. </p> <h1><span style="font-size: x-small;">Handcrafted (Player Created)</span></h1> <p><span style="color: #33ff00;"><span style="color: #ffffff;">Pristine Fashioned Electrum Hoop</span></span></p><p><i><span style="color: #33ff00;">+2 str |+2 sta</span></i></p> <p><i>Level 10</i></p> <h1><span style="font-size: x-small;">Mastercrafted (Player Created)</span></h1> <p>Pristine Fashioned Silver Hoop</p> <p><span style="color: #33ff00;"><i>+6 str | +6 sta</i></span></p> <p><i><span style="color: #33ff00;">+5 health | +5 power</span></i></p> <p><i>Level 12</i></p> <p><i> </i></p> <p><b>Fabled (Quested or Mob Dropped)</b></p> <p>Spider Claw Hoop</p> <p><span style="color: #33ff00;"><i>+4 sta | +4 wis | +4 int</i></span></p> <p><i><span style="color: #33ff00;">+19 health | +17 power</span></i></p> <p><i>level 10</i></p> <p><b>Runes of Kunark (Quested or Mob Dropped)</b></p> <p>Wanderer’s Earring of Storms</p> <p><span style="color: #33ff00;"><i>+8 str | +6 agi</i></span></p> <p><i><span style="color: #33ff00;">+25 health | +20 power</span></i></p> <p><i>Level 16</i></p> <p>These four items illustrate pretty well the differences between the different types of gear out there. You may notice that the levels are not all equal, but for all intents and purposes, these earrings are all within the tier 2 (levels 10 – 19) range.</p> <p><span style="font-size: small;"><b>Harvesting</b></span>: You will notice a lot of players bent over the various rocks, animal dens, and roots of Norrath on PvP servers, and here’s why. These natural features, known as harvesting nodes, yield the raw materials needed to create crafted items.<span>  </span>Harvestable nodes are tiered just like the zones are, so a harvest found in a tier 2 zone can be used to make tier 2 items. However, most players are not interested in the common harvests, instead they are looking for the rare harvests. For those who have never found a rare harvest, they are discernable by an accompanying musical tone when you find one (the same tone as when you discover a new area) and their icon has sparkly dots over the picture. There are only a handful of rare item types for each tier, and each one can be used to make various Mastercrafted items. For example, a Sisal Root, which is a rare item harvested from tier 2 root nodes, can be used by tailor crafters to create MC cloth armor or MC hex dolls and jeweler crafters to create MC scarves. Finding rare harvests can be a frustrating endeavor, it is completely random, but I usually feel like I’m wasting my time if I don’t see a rare harvest after completely harvesting twenty or so nodes. Another thing that you will come across while harvesting in tier 2 is Glowing Materials. These can come from any node type and they are used to imbue items with magical properties. For example, a robe could be imbued with one of these Glowing Materials to make it so that every time the wearer takes a hit, there is a small chance they will be healed for a certain amount.</p> <p>What to do with your rare harvests is a matter of opinion. If you chose to take up a crafting career, then it is advisable to use your rare harvests for your own MC recipes, otherwise, you can usually sell the rare harvests for a decent amount on the broker.</p> <p><span style="font-size: small;"><b>Crafting</b></span>: Crafting is one way of acquiring gear. Handcrafted and Mastercrafted items are created by players through crafting. The difference between Handcrafted and MC items has nothing to do with the skill of the player making the item, as the name might indicate. It has to do with what type of ingredients were used in the recipe. MC items are created by using rare harvested items and Handcrafted items only require common harvested items. Spells and Combat Arts (CA’s) are created in much the same way that traditionally crafted items, such as armor and weapons, are. The only major difference between crafted spells and CA’s is that instead of being referred to as handcrafted and MC, they are usually called Apprentice IV (app4) and Adept III’s. These names refer to the power grade of whatever the ability it is, PvPers usually only use Adept III’s (player created using rare harvests), Master I’s (rare drops from NPC’s), and Master II’s (automatically granted abilities at every x4 level) </p><p>To illustrate the differences between these types of spells and abilites, I will examine Plasma Burst, a level 12 wizard direct damage spell. </p> <p><span style="font-size: x-small;"><b>Plasma Burst (Apprentice IV) (Player Made – Handcrafted)</b></span></p> <h2><span style="font-size: x-small;">Power 27</span></h2> <h2><span style="font-size: x-small;">Resistibility 25% harder</span></h2> <h2><span style="font-size: x-small;">Inflicts 85 – 158 heat damage on target</span></h2> <span style="font-size: x-small;"><i></i></span> <p><span style="font-size: x-small;"><b>Plasma Burst (Adept III) (Player Made – Mastercrafted)</b></span></p> <h2><span style="font-size: x-small;">Power 27</span></h2> <h2><span style="font-size: x-small;">Resistibility 29% harder</span></h2> <h2><span style="font-size: x-small;">Inflicts 108 – 201 heat damage on target</span></h2> <p><span style="font-size: x-small;"> </span></p> <p><span style="font-size: x-small;"><b>Plasma Burst (Master I) (Quested or Mob Dropped)</b></span></p> <h2><span style="font-size: x-small;">Power 27</span></h2> <h2><span style="font-size: x-small;">Resistibility 33% harder</span></h2> <h2><span style="font-size: x-small;">Inflicts 124 – 230 heat damage on target</span></h2> <p>As you can see having upgraded spells or abilities can make quite a difference in how effectively you can fight. Note that the power remains the same throughout all the examples, even as the damage and resistibility improves.</p> <p>Choosing which crafting trade to take up is also important. It is usually best to chose a trade that your particular character can benefit from. For example, a Paladin might become an armorer to create their own plate gear, while a wizard might become a scholar to create their own spells. Choose your craft wisely based on what will benefit your class the most and maybe even earn you a little money on the side. </p> <p>Here is a more in depth harvesting guide <a rel="nofollow" href="http://eq2.stratics.com/content/guides/harvguide.php" target="_blank">http://eq2.stratics.com/content/gui...s/harvguide.php</a></p> <p>Harvesting and crafting can only get you so far though, as I said earlier, PvPers generally use AT LEAST MC gear. There is better gear even than MC, but it takes either adventuring or good old fashioned platinum to get it.</p> <hr />

Kust
12-04-2007, 03:12 AM
<h1><b><u><span style="font-size: x-large;">AA Points and Level Locking</span></u></b></h1> <p>If you spend any time on a PvP server, you are bound to hear a lot of talk about AA. “How should I spend my AA as an illusionist?” “I am level 15 and I am looking to quest for some AA, where should I go” are some questions you might see, or even have yourself. Although it seems nobody really knows exactly what AA stands for (popular theories include Alternate Advancement or Achievement Award), they are still an important part to building a well developed PvP character.</p> <p>You gain access to AA’s after level 10. You can hit the ‘L’ key to bring up your AA menu. Each class has different AA’s to chose from, and they range from enhancement of particular abilities, to gaining completely new ones. AA points can be gained in many ways, the most popular of which is questing. Any quest that is level 10 or above AND that is green or higher to you will give you achievement xp, which you can monitor by right clicking the xp bar at the bottom of your screen and choosing “Show Achievement XP.” It should be noted, however, that repeatable quests do not give AA once they have already been completed. </p> <p>At low tiers gaining some quick AA is not hard to do; there are a few hotspots where many people do questing circuits for some fast AA. I usually go to the following zones to get my AA: the Caves, Greater Faydark, Darklight Woods, and Antonica. </p> <p>I guess now would be a good time to explain how to travel between the low tier zones of Norrath. </p> <p><span style="font-size: small;"><b>Getting From Qeynos to Kelethin: </b></span>If you start in Qeynos and you need to get to Kelethin or Greater Feydark (Gfay), you can do it in about 5 minutes, and this is how you do it. Go to the Qeynos Harbor docks and find the magical carpet (there are usually several players standing near it.) Click the carpet and it will zone you to the Sinking Sands. You will appear on a large blue platform; head inland until you see another magic carpet under some tents. RIGHT CLICK that magic carpet and chose “Return to Butcherblock Mountains.” You will appear at some docks in Butcherblock Mountains (BBM); attack something more powerful than you so that you can die and chose to respawn across the zone. When you die, respawn near Greater Faydark. You will appear at a small tent under a gryphon tower with a path near it; turn left onto the path and follow it to the Gfay. Now you have reached Gfay and Kelethin is a city that is made up of platforms high up in the trees. </p> <p><b><span style="font-size: small;">Getting from Greater Faydark to Qeynos:</span> </b>If you start in Greater Faydark (Gfay), and need to get to Qeynos, you can do it in about 5 minutes, and this is how you do it. On the western side of the Gfay, you can find the zone to Butcherblock Mountains (BBM). After you enter BBM, attack something more powerful than you so that you can die and chose to respawn across the zone. When you die, chose to respawn at the Butcherblock Docks. At the Butcherblock docks, you need to find a magical carpet. It is tucked out of the way in the corner. You can find it easily by making it so that the water is on your right hand side, and then walking past the two docks that jut into the bay; the magical carpet will be right in front of you then. Click on the carpet and it will zone you to the Sinking Sands. You will appear on a large blue platform; head inland until you see another magic carpet under some tents. RIGHT CLICK that magic carpet and chose “Return to Qeynos Harbor.” Now you have reached Qeynos Harbor.<b> </b></p> <p><b><span style="font-size: small;">The Caves:</span> </b>The Caves are a great place to start questing for AA; it is a small zone, accessible from the Qeynos bell, with a lot happening in it. I usually begin questing for AA here because it is fast, easy, and there are few Freeporters to interfere with you as you start developing your character. There are several quests waiting for you right as you zone in, get<span>  </span>going on all of them. The quests here are pretty straight forward, and you can usually finish up in a night’s worth of work. In the end you’ll be a few AA the richer. </p> <p><span style="font-size: small;"><b>Greater Faydark (Gfay): </b></span>Greater Faydark is probably my favorite zone; it is a sprawling forest with huge trees, a varied terrain, and an abundance of activity, but aside from its undeniable beauty and allure, it is also a great place to get AA. There are several quests that can be done in Gfay, and happily most of them come from the same 2 places. The first place to find quests is within the treetop city of Kelethin; there are four guilds there that give special guild-quests called city writs. Each guild gives several writs for each tier, and it is a good idea to do the writs in sets of 4 (meaning get 4 quests while you’re in the city, then complete the quests and return for 4 new writs) The next source of quests for Gfay is a small encampment just south of the giant wizard spires; the wizard spires are in the middle of the southern half of the zone and can be seen on the map as a feature in the shape of a large X. I recommend getting the writs from the guilds and the quests from the encampment at the same time because many of the quest goals overlap (for example, killing a certain type of mob may help you complete two quests at once) Questing in Gfay may take a couple of nights, but it is easy because most of the quest-mobs are in fixed locations, so there is not a lot of searching or waiting.</p><p><span style="font-size: small;"><b>Darklight Woods (DLW):</b></span> Darklight Woods is a free, downloadable bonus zone that can be reached by traveling to the Commonlands vie the teleportation spire, and then heading directly north to a cave entrance. The quests that are found here come from a cluster of tents just west of the center of the zone and a large oak tree that is in the northwest corner of the zone (both spots can easily be found on the map) Like Gfay, the quests here are pretty straight forward, the problem lies in the fact the this zone is typically crawling with PvP opponents, and the cluster of tents where most of the quests begin happens to be the Freeport respawn point. Because of the nature of this zone, with all its PvP, estimating how long it would take to complete the quests would be impossible, but in spite of the challenges, I still recommend questing here.  </p> <p><span style="font-size: small;"><b>Antonica (Ant):</b></span> Ah Antonica. Antonica offers a great number of quests. The only drawback to Antonica is it’s sheer size and finding the quest mobs. Questing in Antonica takes a very long time, and I usually quest here last because it helps to already have a healthy amount of AA before you begin roaming around there. The level 10 – 15 quests can be found at the cabin, which is in Antonica-West, just north of Archer’s Woods. The level 16 and up quests can be found at Windstalker Village, which is in Antonica-East by the lake where the aqueduct system ends. In addition to these quest sources, there are also Far Seas Trade Requisition (FSTR) quests, which drop randomly off of mobs. These quests are done like any other quests, and can be turned in to a lady in the lighthouse when completed. I recommend holding off on turning in your FSTR’s until you are confident that you have found them all, otherwise you will pick up the same ones over and over again and possibly get confused over which ones you have already completed; there are probably around 15 in all, but I don’t remember the exact number. Be prepared to spend a lot of time searching for quest-mobs in Antonica. The one major upside to questing there is that the harvestable nodes are abundant and very easy to spot in the wide open plains, so this is a good opportunity to find some rare harvests. </p> <p>All of the zones listed here have more quests sources than the ones mentioned here, but I outlined only the ones that are conveniently packed together in the interest of gaining AA as quickly as possible. Once you have completed the quests in all of these areas you should have close to 20 or so AA, and at tier 2, that is about average. If you want to go above and beyond, however, you could quest in the evil zones and zones that are off the beaten path, but discussing that would be beyond the scope of this guide. </p> <p>Here are two links that will greatly help you with your questing: </p> <p><a rel="nofollow" href="http://www.eq2interface.com/downloads/info3509-EQ2MAP-AutoUpdatingVersionOfficial.html" target="_blank">http://www.eq2interface.com/downloa...onOfficial.html</a> - This is a downloadable utility that updates your in-game map system with points that show where almost everything is located (If this link changes, as sometimes things on the internet do, try searching for EQ2 Map Updater in Google) </p> <p><a rel="nofollow" href="http://eq2.allakhazam.com/db/zonelist.html" target="_blank">http://eq2.allakhazam.com/db/zonelist.html</a> - This is Allakhazam’s EQ2 zone list. This site is great for quest information because it lists the quests from each zone and they can be organized by level. </p> <p><span style="font-size: small;"><b>Level Locking:</b></span><b> </b>Level locking is probably one of the hardest things for the PvP beginner to understand. For those who don’t know, level locking is accomplished by disabling combat experience, thereby making it so that your character only gains levels experience through questing. Technically while you are level locked, you can still gain adventure levels, but it will take much longer. Almost all PvPers opt to disable their combat experience in order to become more powerful. It is such a hard concept to grasp because it seems completely counter-intuitive; how could keeping a character locked at a low level possibly make them more powerful? The answer has to do with maximizing AA. By making it so that your character does not gain xp from killing mobs, you have the ability to complete a lot more quests for any given level range than you would normally. </p> <p>Imagine you are out adventuring for AA, and your quest-journal is filled with quests that range in difficulty level from green (easy) to red (hard). As you begin to kill mob after mob for your various quests, you happily find that you have gained an adventure level. Not thinking much about it, you continue your questing, and suddenly you ding again. Now you decide to look at your quest journal again, but to your dismay you find that a good portion of quests that were once green are now gray. Those gray quests give no AA (unless you mentor down to someone, but most players like to avoid that), and each gray quest in your log equals a missed opportunity for more AA. That essentially is why most PvPers level lock.</p> <p>There is another group of level lockers who chose to remain at low level long after they have maximized their AA. These players chose to compete exclusively in low tier PvP, which almost always has a healthy population, and they invest large amounts of time and platinum to develop their characters for that specific tier. Unless you are one of these players yourself, it is best to just avoid them, as their investments have made them extremely powerful.</p>

Kust
12-04-2007, 03:13 AM
<h1><u><b><span style="font-size: x-large;">Race and Class Selection</span></b></u></h1> <p><b><span style="font-size: small;">Race Selection - Erudite, Erudite, Erudite:</span> </b>In my opinion race selection for PvP is very easy. If you can look past the baldness, and those unsightly glyphs, Erudites have a huge racial advantage in PvP: Aura Sense. Aura Sense is an Erudite only vision enhancement that allows the user to see what class archetype other players are. The way it works is that characters with magical abilities are outlined by a thin, but clearly visible, glow. A green glow means that the character is a healer type, a blue glow signifies caster types, and no glow means they are fighter types. Knowing which characters are capable of what, especially where most PvPers hide their class type by being Anonymous, is a huge boon in any PvP situation.</p> <p>And if you cannot stomach the base statistics of an Erudite, just know that even at low tier, gear makes it so that race based stats only make up a negligible portion of a character’s over-all stats. In my opinion Aura Vision more than makes up for any small lack in statistics that an Erudite might have. </p><p>The Player Bombodale has noted that small races, such as the Ratonga and Fea, offer an advantage in PvP because their size makes them harder to target. This can be quite helpful, especially when there are several targets in the area, and your opponent is forced to use the mouse to select targets instead of using targeting buttons. </p><cite></cite><p><a rel="nofollow" href="http://www.eqsummoners.com/eq2/creation-conjuror.html" target="_blank">http://www.eqsummoners.com/eq2/crea...n-conjuror.html</a> - This is a Summoner site that happens to have a well laid out table comparing the different races of EQ2.<span> </span></p> <p><b><span style="font-size: small;">Class Selection:</span> </b>Class selection and class balance is one of the most contentious and fiercely debated subjects in all of Norrath, especially in PvP. Some players believe that the classes are for the most part balanced and that anyone can succeed with any class as long as the take the time to learn and develop their character. Others believe that there are inherent class imbalances and that while some classes are extremely powerful, others are virtually useless. With so many factors affecting a character’s PvP potency, a fair comparison of classes is almost impossible, but I personally believe that there definitely are class imbalances. In my opinion, there are certain classes that, no matter how much gear they have and how many AA, will always be at a disadvantage, and likewise, there are classes that the opposite is true for. </p> <p>A class by class comparison is beyond the scope of this guide, but there are a few things to consider when choosing your class with PvP in mind. </p> <p><span style="font-size: small;"><b>Healing: </b></span>Having the ability to heal is probably one of the biggest advantages contributing to PvP survivability. </p> <p><b><span style="font-size: small;">Armor Type and Mitigation:</span> </b>The difference between a cloth wearer and a plate wearer cannot be overstated. Being able to survive the first surprise volley of melee damage that many classes are capable of will enable you to turn an unexpected ambush to your favor. To see exactly how mitigation works, open your persona window and mouseover the Mitigation number; it should say something like, “You will absorb X% of the damage from a level Y opponent.” </p> <p><span style="font-size: small;"><b>Stuns and Stifles: </b></span>Stuns and stifles are devastating in PvP; having the ability to completely derail somebody’s plan of attack is not only enjoyable, but very beneficial to survival in PvP. Most people know what stuns are; they freeze your opponent for a short duration making it so they cannot move, cast, attack, or do anything for that matter. Stifles are similar to stuns. When someone is stifled, they cannot cast any spells or perform any combat arts; however, they can still move and auto-attack. </p> <p><b><span style="font-size: small;">B</span><span style="font-size: small;">urst Damage:</span> </b>Many classes succeed in PvP simply because they can put so much damage on their opponents in such a short time, that their opponent does not even get a chance to fight back. </p> <p><b><span style="font-size: small;">Tracking:</span> </b>Tracking in PvP is quite helpful for obvious reasons. Being able to find your enemies instead of them finding you has many advantages. </p> <p><b><span style="font-size: small;">Roots and Snares:</span> </b>Roots and snares are also important in PvP. Aside from the obvious defensive applications for these types of abilities, they are also quite useful offensively. You will find that many PvPers will attempt to turn tail and flee when it becomes obvious that they are losing a fight; in those moments there are few things more satisfying than having a root or snare, so that you can see the fight to its rightful conclusion. </p> <p>Well, that’s about all that I can think of for this guide. I hope many of you find it helpful in your quest to becoming a serious PvP contender. Please feel free to respond to this post or look me up on Nagafen. My toon names usually begin with Kust.</p>

Kust
12-04-2007, 03:13 AM
post (currently formatting to improve look of guide)

Kust
12-04-2007, 03:50 AM
post

Kust
12-04-2007, 03:51 AM
post (sorry for added posts, but formatting may require me to have these post spots so i can continue and add to guide)

Kust
12-04-2007, 01:36 PM
Thanks for stickying

Liunatic
12-04-2007, 06:44 PM
Nice work. I'm sure some will definatly appreciate it, while others will just troll as usual.

Bombodale
12-07-2007, 02:43 AM
Great advice. The only other hint i would add is that some players (including myself) have the opinion that playing a smaller race such as fae or gnome or ratonga makes it harder for the opponent to target you.

Mwahaha
12-07-2007, 12:39 PM
<cite>Bombodale wrote:</cite><blockquote>Great advice. The only other hint i would add is that some players (including myself) have the opinion that playing a smaller race such as fae or gnome or ratonga makes it harder for the opponent to target you.</blockquote><p>/agree</p><p>Plus with the fae/arasai wisp form they are basically invisible.</p>

Kust
12-07-2007, 12:48 PM
<cite>Bombodale wrote:</cite><blockquote>Some players (including myself) have the opinion that playing a smaller race such as fae or gnome or ratonga makes it harder for the opponent to target you.</blockquote>That is good advice, I will update the guide with this information.

Bauer
12-09-2007, 09:37 AM
Wow Kust! Great Stuff! I look forward to seeing the rest =) And I believe it stands for ''Achievement Attribute" <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />" /> I might emphasise how much EQ2Maps helps a new player a little more - it can be a lifesaver.

Arbreth
03-27-2008, 11:32 AM
Please continue with this guide!Yes, I am a PVE player, but for reasons of my own I have started to gather information on PVP and how it works here, besides, before I even try to become the newest piece of gank bait I prefer to be as informed as possible.  (Not that I would ever leave my folk on AB, but a friend and I have very opposing views on PVP and one of us needs to learn a lesson - can you guess which one hates it? *grins*)I think I understand the need to lock combat XP (cannot really call it level locking anymore, hmm?), and I fully get the harvesting part, but crafting for me is awful...Wondering how to get AA if you disable combat XP at level 8, fill your journal, complete, then turn in before level 10?  Or just do not turn in until you hit 10 for those points?  Which begs the question how do you get to level 10 with combat XP off and not turning in quests?  (head spins - never locked XP before as my main leveled so slow it was a guild joke for years!)I think I have gleaned the crumb that under level 10 a toon is not PVP-able?Cons, gear, spells, spending AA - got it!Exile?  What is the advantage to that?Writs, tokens, fame - huh?What other differences are there between PVE & PVP?The bank is your friend...  Ok, one I can gather is even though coin does not weigh anything anymore the rest of that stuff does, but I caught a whiff of body looting?  What can be taken?The broker is wonderful for storage...  Especially as you travel between friendly places, use this all the time in 'carebear' land to truck stuff about, hope it is not to different in the hard lands.I would rather ask some stupid questions and get knocked for being a n00b on the forums, than get in game and be totally clueless.

skidmark
03-27-2008, 01:06 PM
<cite>Arbreth wrote:</cite><blockquote>Please continue with this guide!Yes, I am a PVE player, but for reasons of my own I have started to gather information on PVP and how it works here, besides, before I even try to become the newest piece of gank bait I prefer to be as informed as possible.  (Not that I would ever leave my folk on AB, but a friend and I have very opposing views on PVP and one of us needs to learn a lesson - can you guess which one hates it? *grins*)I think I understand the need to lock combat XP (cannot really call it level locking anymore, hmm?), and I fully get the harvesting part, but crafting for me is awful...Wondering how to get AA if you disable combat XP at level 8, fill your journal, complete, then turn in before level 10?  Or just do not turn in until you hit 10 for those points?  Which begs the question how do you get to level 10 with combat XP off and not turning in quests?  (head spins - never locked XP before as my main leveled so slow it was a guild joke for years!) <span style="color: #ff0000;">Go to Timorous Deep. Turn off xp, do the quests till you get up the the Griffon quest, then go complete a bunch of quests then when you hit 10 (turn it back on for 1 or 2 kills) turn all of them in.</span>I think I have gleaned the crumb that under level 10 a toon is not PVP-able?<span style="color: #ff0000;"> In some zones you will be (i.e. KoS)</span>Cons, gear, spells, spending AA - got it!Exile?  What is the advantage to that? <span style="color: #ff0000;">You can fight anyone, but mostly people do it in the late tiers for Raiding purposes.</span>Writs, tokens, fame - huh? <span style="color: #ff0000;">Fame is on a ladder system, search the FAQs there are some write-ups on it.</span>What other differences are there between PVE & PVP? <span style="color: #ff0000;">PVE servers leave me feeling like there is no loss from death, and therefore no risk involved, in essence boring. From a combat standpoint, the two are vastly different. You are fighting someone with a brain, and someone that wasn't just put there for you to kill (for the most part). They use tactics, they will attempt to trap you by luring you in with a juicy looking green con solo PvP kill only to find him running towards a full group of orange con gankers. </span>The bank is your friend...  Ok, one I can gather is even though coin does not weigh anything anymore the rest of that stuff does, but I caught a whiff of body looting?  What can be taken? <span style="color: #ff0000;">Coin, Treasured items.</span>The broker is wonderful for storage...  Especially as you travel between friendly places, use this all the time in 'carebear' land to truck stuff about, hope it is not to different in the hard lands.I would rather ask some stupid questions and get knocked for being a n00b on the forums, than get in game and be totally clueless.</blockquote>

Arbreth
04-03-2008, 01:17 PM
Thank you Xikks, but as this is the freshest guide out there, and we all know how SOE likes to change stuff...Most of what is out there was written/last updated in July 2007, the most helpful of those for me was Killque's as it mentioned things I had not seen elsewhere.  I am sure there are other nuggets out there, but I fell asleep trudging through one post that kept wandering...PVP Rules?  In zones and cities - was wondering about this as I have rolled a Defiler in the Neriak area and see the message about the rules moving in and out of the city.  Could this be explained a bit more?Do not razz me about the TD 'uber' gear - at this point I wanted my little team to have a fairly large and safe baby pool to wade in while we learn and get together - TD can be reached later.  One thing about Neriak and the folk here, it is not easy to get in, and there are regular patrols.We hope to stay close in level, so while mentoring is not high on my own needs list, it would be nice to know why that Paladin in yellow is strutting about with those 20's?  (on a side note - I did come across baiting the other day & I warned the person who fell for it that I thought it was a trap... oh well!)Bells?  in PVE you can bell into one of the towns, but not the named part of the city itself if you are of opposing views - this is true with the new bells as well.  From what I read in Killque's post other than pestering folk, there is no need to bother trying for the bells to get in?  (Not that I have a reason to go into Qeynos, other than discovery & that not for many more levels!)I personally am not worried about the PVP titles, but was a bit dismayed to hear that they show permanently (though I am thankful that someone with no kills at all is not labeled something like 'fresh meat' or 'looooooserrrr'<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />What I plan on doing is linking this thread and Killque's, as the two most helpful I have found so far, for my folk to read.  So any information that is currently relevant is most welcome!

tooloose
10-27-2008, 03:13 AM
<p><cite>[email protected] wrote:</cite></p><blockquote><cite>Bombodale wrote:</cite><blockquote>Great advice. The only other hint i would add is that some players (including myself) have the opinion that playing a smaller race such as fae or gnome or ratonga makes it harder for the opponent to target you.</blockquote><p>/agree</p><p>Plus with the fae/arasai wisp form they are basically invisible.</p></blockquote><p>Use your options and targetting keys. I set mine to R and T, makes it so u don't have to mouse around to find pvp targets in combat. I also spam the R key while moving in case someone is in seelie form. Yes u lose a function for chatting easily, but I don't care. I am here to pvp not chat, just use backspace instead for the chat thing.</p><p>R= Next PvP Target</p><p>T= Prev PvP Target</p>