View Full Version : Peel
Tyrion
11-10-2007, 05:45 AM
<p>Monks have recieved the best RoK Fighter marquee spell in the Archteype, and quite possibly the best out of any class:</p><p><b>Peel</b></p><p>Peel distracts an enemy that doesn't already hate you the most, and forces you to become their target. Peel slowly increases hate with that enemy, and ends early if you accumulate too much hate:</p><p><i>Target: Enemy</i></p><p><i>Power: 67 to cast, 13 every 9.0 seconds.</i></p><p><i>Casting: 0.22 seconds</i></p><p><i>Re-cast 26.8 seconds. IF TYPO: 1 minute, 30 seconds.</i></p><p><i>Duration: 1 minute, 30 seconds. IF TYPO: 30 seconds.</i></p><p><i>Range: Up to 50.00 Meters.</i></p><p><i>Resistability: 21% harder.</i></p><p><i>Level 80</i></p><p><i>Mastery: Aggression.</i></p><p><i>-</i><b>Prevents Target from changing targets</b></p><p><b>-Increases Threat to target by 1230 instantly and every 9.0 seconds thereafter</b></p><p><b>-Forces target to change their selected target to caster instantly and every 9.0 seconds</b></p><p><b>-Must be not at the top of the hate list of your current target</b></p><p><b>-Applies Wane on termination:</b></p><p><b> -Decrease threat to target by 1107-1353</b></p><p><b> -Forces target to clear their selected target</b></p><p>Basically, lets utilize a raid a context:</p><p>The raid engages. The MT grabs the mob. Bad spike damage at the start and he dies. You click Peel. Since you're not at the top of the hate list, you mob instantly targets you. Guys, ignore the threat component apart from the spell terminating if you're at the top of the hate list; it's irrelevant in its current state due to the fact that any class can generate more than 1300 average hate in a total of 9 seconds. So if you stand there and don't do anything, you'll always be on the bottom of the hate list, ensuring you get the full duration out of the spell. The most important part is that the mob is forced to target you. It sounds like it's forced to you only every 9 seconds, but trust me, it <b>NEVER CHANGES</b> throughout the entirety of the spell's duration. So basically for the spell's duration, you have utter and complete aggro on the mob. All you have to do is stand there, hit off whatever defensive buffs you guys have, and simply stay alive. That's how good this spell is. And YES, <b>you can move freely</b> while this spell is active too.</p><p>Last time I tested it, Reinforcement and Rescue and basically anything you could possibly do would not take aggro. The only thing me and my guild monk did not test was Amnesia, Phase, or any other items/spells that don't utilize hate positions in their text, but rather unique descriptions that imply complete loss of aggro. Even then, I'm quite sure all spells in the game would not remove aggro from a Peeling Monk. <b>Last time I checked also, I think the Re-cast and Duration were typos and should have been switched with one another.</b> </p><p>I have no problem with this spell in its form as long as that <i>typo</i> is fixed; if it isn't, well, <b>it's kind of obvious that you could cast the spell again before it expired, thus nullifying the concept of tanking and aggro control entirely</b>. Once again, we tested this a week ago, so it might have been changed or fixed since then. Regardless, it's fantastic and finally the tool Monks need to get back into raids for good and do an excellent job with OTing. I already have the Monk in my guild in raid pretty often, and he OTs things like a champ (Rumbler, Thirneg, ect.), but this is the icing on the cake as to why I, as a raid leader would want a Monk in my raid everytime. If you look at other fighter's marquee spells, several of them deal with aggro control. This will be a re-occuring theme in RoK, and raid will NEED Monks with Peel to win some encounters, I have no doubt in my mind.</p><p>Just trust me when I say this ability pwns everything else in the game.</p><p>Discuss.</p>
x0rtrun
11-10-2007, 03:08 PM
I'm not a big fan of the Wane component. Why do they insist on putting such harsh termination penalties on our stuff?
So it's kinda like the Bruiser Drag, (without the teleporting aspect), but lasts for 30 seconds rather than 4?Nice! I'm jealous <img src="/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" />
Antas22
11-10-2007, 04:49 PM
Would be a great answer to our AE agro problems in groups, if not for the Wane part. Someone takes agro on adds, just pop it, switch back and finish off the rest, then go back to the mob. But with Wane...I suppose good for snap agro on a single mob (which would likely be down in less than 30 secs), but that's really not something a Monk should have issues with anyway. Overall, decent raid utility I suppose for snap agro to get MT rezed and rebuffed, but Wane gives it <i>extremely</i> limited use in a group context.Sure, we need the raid utility more, but is there any reason we can't have an ability that's good for both? We certainly have enough "*Does not affect Epic targets" attached to our other skills that I'd say it was due.Unless, of course, the 1m30s duration 30s recast is correct, which seems unlikely. Even assuming that recast starts after the ability terminates, that's a pretty hefty skill. So, overpowered or pointless penalty at end that makes it's use very limited. Those seem to be the options.
Zarvax
11-10-2007, 05:39 PM
<p>... no no, its not a typo, it lasts 1 minute and 30 seconds... and has a 30 second recast. The recast timer does not start though, until the skill runs out... so you can't constantly cast it over and over again... you will loose aggro for 30 seconds before you can get it again... assuming you are doing nothing and just staying very low on the hate list the whole time the skill is up.</p><p> but I do agree, this skill ROCKS... SoE has given monks what we needed, a role... we are now the single best single-target "snap-aggro" class... we cannot hold it a full fight, but this makes us great offtanks and emergency tanks for aggro wiping mobs or if the MT dies.</p>
EQ2Luv
11-10-2007, 08:32 PM
Great spell, but unfortunately I'm sure they're going to nerf it.
Antas22
11-10-2007, 08:59 PM
<cite>Hamoto@Antonia Bayle wrote:</cite><blockquote><p>... no no, its not a typo, it lasts 1 minute and 30 seconds... and has a 30 second recast. The recast timer does not start though, until the skill runs out... so you can't constantly cast it over and over again... you will loose aggro for 30 seconds before you can get it again... assuming you are doing nothing and just staying very low on the hate list the whole time the skill is up.</p><p> but I do agree, this skill ROCKS... SoE has given monks what we needed, a role... we are now the single best single-target "snap-aggro" class... we cannot hold it a full fight, but this makes us great offtanks and emergency tanks for aggro wiping mobs or if the MT dies.</p></blockquote>Well, that's good news. But I'll withhold excitement until I see it go live. And even then...too often have we (as monks) poked our heads up in elated surprise only to have them smacked with a nerf bat.
mr23sgte
11-10-2007, 10:49 PM
<p>Nerfed already in Beta-- 3 min recast now = useless</p><p> Its almost like Deja-Vue like when our Devastation fist being useful for 1% epic damage then nerfed before it ever made it to live. Its almost like they enjoy bending Monks over ...................</p>
x0rtrun
11-11-2007, 01:35 AM
Is the duration the same? If anything I would have thought that would have been nerfed. I wouldn't mind if they just split the difference, 1 min recast with 1 min duration.
ke'la
11-11-2007, 01:36 AM
<cite>Hereo@Unrest wrote:</cite><blockquote><p>Nerfed already in Beta-- 3 min recast now = useless</p><p> Its almost like Deja-Vue like when our Devastation fist being useful for 1% epic damage then nerfed before it ever made it to live. Its almost like they enjoy bending Monks over ...................</p></blockquote>I guess that makes Rescue usless too, as it also has a long recast, Its an emergancy spell for a Specific siduation(like Lay on Hands, etc.) its basicly a Keep your DPS from death card you can play while off-tanking. Its not suposed to be your primary or even a tersiary source of Agro contro... besides in a group siduation if you can't kill a MoB in about 30sec something is wrong with the group.
mr23sgte
11-11-2007, 01:54 AM
<cite>ke'la wrote:</cite><blockquote><cite>Hereo@Unrest wrote:</cite><blockquote><p>Nerfed already in Beta-- 3 min recast now = useless</p><p> Its almost like Deja-Vue like when our Devastation fist being useful for 1% epic damage then nerfed before it ever made it to live. Its almost like they enjoy bending Monks over ...................</p></blockquote>I guess that makes Rescue usless too, as it also has a long recast, Its an emergancy spell for a Specific siduation(like Lay on Hands, etc.) its basicly a Keep your DPS from death card you can play while off-tanking. Its not suposed to be your primary or even a tersiary source of Agro contro... besides in a group siduation if you can't kill a MoB in about 30sec something is wrong with the group.</blockquote><p>I don't agree with your analogy, my opinion is from a raiding Monk's perspective not "grouping". If you read the Beta boards you will find constructive ideas I posted and actually two ideas were implemented, I think this change to "PEEL" is a step backwards.</p><p>This was to be our "level 80" class defining ability -- NOT another version of "RESCUE" and why is our spell on a 3 minute timer when the other fighters level 80 spells are not a 3 min recast seems unfair IMO. </p><p>The duration is 1min 30 I think, but the recast TIMER doesnt even start until the duration is over.</p>
x0rtrun
11-11-2007, 02:20 AM
You know, after seeing what other classes have for their lvl 80 spell ours seems kinda lame. I mean, unless RoK addresses our raid tanking issues, what's the point of snatching aggro from an epic mob that is just going to one shot us anyway? Even as it is now, when the MT dies, I'm either the next on the hate list, or I can easily grab it. The result is the same though, I hold aggro for a few seconds and then I die. And if this is supposed to be for group tanking, the duration and recast times are way out of whack. a taunt on a 3 min recast is a taunt that's not likely to be there when you really need it, and a duration of 1:30 is way longer than most group encounters even last. I guess I'm more confused than anything right now. What I do know though, is that a self-rez would be all kinds of uber, so that when I go splat from the epic mob, i can pop right back up and try again for a few more seconds. Suddenly I'm twice as effective as a raid tank! <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Kantaro
11-11-2007, 08:33 PM
<cite>x0rtrunks wrote:</cite><blockquote>You know, after seeing what other classes have for their lvl 80 spell ours seems kinda lame. I mean, unless RoK addresses our raid tanking issues, what's the point of snatching aggro from an epic mob that is just going to one shot us anyway? Even as it is now, when the MT dies, I'm either the next on the hate list, or I can easily grab it. The result is the same though, I hold aggro for a few seconds and then I die. </blockquote>As long as you throw up Tsunami, def stance if you can, and the healers are targetting through the mob, you shouldn't have a problem with dying instantly. Anyways, Im really thrilled about this spell. Its effectiveness is pretty obvious in group settings but durings raids im usually the MA/offtank/whathaveyou, and this spell would make me so much more effective. Totally juicy. Now I have a bone to pick with our ROK set gear but thats another story entirely.
AsureaSkie
11-12-2007, 05:35 AM
To be blunt, 3m recast that doesn't start until the buff expires...1 time every 5 min basically. The Dragon Stance line is more useful for aggro than Peel. It's proven quite the lame duck ability in the experimenting I've done. Useless while solo, nearly so in a group (plate always ends up tanking...), and no comments on raid usefulness due to not experimenting with that aspect. It essentially serves no real purpose other than a second Rescue, and if a monk is tanking with Dragon Stance and using their taunts properly, they should never even have to use that much. Unless the elite raiders have a use for it, it's a wasted spellbook slot, and if they do...well, good, maybe some more monks will get into raids, but it'd be nice to have something that is useful to me as a casual player.
mr23sgte
11-12-2007, 11:44 AM
<p>The recast needs to start from the moment you cast it -- to say 1 min of downtime --- 3 min is RIDICULOUS and makes it unviable for any Off-tanking use. </p><p>(SEE Bruiser DRAG AA ability for IDEAS, CUT N' PASTE WOULD WORK)</p>
Junaru
11-12-2007, 01:09 PM
Not sure how many of you have used Peel or how often but I can say in my experience with it this skill is bar none the best skill a Monk has. Sorry but if your not MT and the MT dies I have often seen the mobs bounce around a lot before it gets locked down on a tank again. This Peel it's not an issue anymore. I raided the Throne room in Karnors the other night and when the tank died I was able to snap and keep aggro the whole fight, this was with Amends on me. Amends didn't stop Peel but it helped it. The simple truth is as a Monk if you want the mobs attention you have it. End of story, bar none and no one in the raid can do a <b>single</b> thing to pull the mob off you. Sorry but no class in the game has that kind of ability. I do agree that the recast timer needs to start when you cast the skill not when it ends. But other then that I am completely happy with the skill.
x0rtrun
11-12-2007, 02:07 PM
I'll just have to wait and see.I guess I'm just a little disappointed that a skill like this just further cements our position as off tanks in raids rather than addressing our weaknesses as main tanks.
Junaru
11-12-2007, 03:14 PM
<cite>x0rtrunks wrote:</cite><blockquote>I'll just have to wait and see.I guess I'm just a little disappointed that a skill like this just further cements our position as off tanks in raids rather than addressing our weaknesses as main tanks. </blockquote>Well I wouldn't completely say that. As long as we can figure out a way to stay alive (something I think we all think SOE needs to look at) this skill could let a wizzy/necro heavy raid mana/life burn with ZERO fear of gaining aggro. With Amends on the Monk and Mongoose stance there is no way you will ever be on the top of the hate list and would free up DPS classes to go hog wild on the mob. On top of that if we do die the Pally should have a strong foot hold on the mob due to our hate transferring to him/her.Also this now gives up the option of using our stun stance since the idea is to remain as low on the hate list as we can.Really is it very useful once you try it out.While raiding the Throne room in Karnors the last guy doesn't hit very hard but the idea is to keep him in the center of the room so he smashes the lock on the grate in the floor. With Peel I was able to lock this guy down for a good portion of the fight. Total fight time was 13mins so I used this ability 3 times that fight alone.And odd thing about it to was he somehow roots himself or something in place so I was able to hit Peel and stay clear on the other side of the zone which everyone else smashed him to bits. I don't know if this way a bug or even why it happen but it was very handy.
mr23sgte
11-12-2007, 03:43 PM
I agree with your post, but I think the RECAST needs to start from the time the spell is activated not end of the spell then recast.
Junaru
11-12-2007, 04:20 PM
<cite>Hereo@Unrest wrote:</cite><blockquote>I agree with your post, but I think the RECAST needs to start from the time the spell is activated not end of the spell then recast.</blockquote>There is no question about that. 3min recast time is bad enough but not you have to wait till it ends before that timer starts is just dumb.
x0rtrun
11-12-2007, 11:07 PM
Another fear I have is that if it really does end up being useful it's just going to get a swift smack of the nerf bat and that'll be that. It's just the law of eq2 development. Any buff given will be met soon after with an equal or greater amount of nerf.
Antas22
11-13-2007, 01:03 AM
<cite>Junaru wrote:</cite><blockquote><cite>x0rtrunks wrote:</cite>Well I wouldn't completely say that. As long as we can figure out a way to stay alive (something I think we all think SOE needs to look at)</blockquote>On that note, I'd like to direct people <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=391914" rel="nofollow" target="_blank">here</a>Any posts of support or suggested changes would be appreciated. I know it's a long shot, but what the hey, maybe, just maybe, someone will listen.
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