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View Full Version : Proposition to Devs - lets add an opton to reset char adventure class


VladisSar
10-22-2007, 01:48 PM
<p>Recently an option was added to reset your Artisan class. </p><p>Why not do the same for adventure class?</p><p> There could be many reasons for it, but here is mine: a while ago i have created number of alts just for crafting purposes and selected some adventure classes for them which I presently do not wish to play (or do not like race choice for exmaple). Snce I am out of char slots, and now hard forced to choose betwin playing an alt which class I realy don't want to play (betrayl is not an option), or deleting my valuable crafting alt in order to create a new char.</p><p>Since SOE clearly demonstrated to us that they can easily reset our artisan class while preserving our adventure class, why not allow us the opposing option as well: allow us to reset our adventure class (preferably along with race and city) , while preserving our artisan class. This would be great help for some of us, and an awsome feature to the game in general.</p><p>Thank You </p>

re1master
10-22-2007, 01:49 PM
<cite>VladisSar wrote:</cite><blockquote><p>Recently an option was added to reset your Artisan class. </p><p>Why not do the same for adventure class?</p><p> There could be many reasons for it, but here is mine: a while ago i have created number of alts just for crafting purposes and selected some adventure classes for them which I presently do not wish to play (or do not like race choice for exmaple). Snce I am out of char slots, and now hard forced to choose betwin playing an alt which class I realy don't want to play (betrayl is not an option), or deleting my valuable crafting alt in order to create a new char.</p><p>Since SOE clearly demonstrated to us that they can easily reset our artisan class while preserving our adventure class, why not allow us the opposing option as well: allow us to reset our adventure class (preferably along with race and city) , while preserving our artisan class. This would be great help for some of us, and an awsome feature to the game in general.</p><p>Thank You </p></blockquote>They've been through this, so many quests hinge on your character class, that doing something like that would be a HUGE change.

interstellarmatter
10-22-2007, 01:54 PM
<cite>[email protected] wrote:</cite><blockquote>They've been through this, so many quests hinge on your character class, that doing something like that would be a HUGE change.</blockquote>I don't think that he refering to keeping your level.  But being able to reset you adventure class and start over at level one while keeping your artisan level.

Nogger
10-22-2007, 01:58 PM
<cite>interstellarmatter wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>They've been through this, so many quests hinge on your character class, that doing something like that would be a HUGE change.</blockquote>I don't think that he refering to keeping your level.  But being able to reset you adventure class and start over at level one while keeping your artisan level.</blockquote>That would be awesome......I'm in the same boat as the OP, I have alts that craft that are high level crafters that I have no desire to playadventure-wise..

VladisSar
10-22-2007, 01:59 PM
<cite>interstellarmatter wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>They've been through this, so many quests hinge on your character class, that doing something like that would be a HUGE change.</blockquote>I don't think that he refering to keeping your level.  But being able to reset you adventure class and start over at level one while keeping your artisan level.</blockquote><p>yep thats excatly what I ment =)</p><p>I would never dream of asking for change a class whiel keeping my level- thats would be an isnane exploit =)</p><p>In short I am proposing to alow us to reset Class, Race and City to lev 1, while preserving my crafter =)</p>

re1master
10-22-2007, 02:13 PM
<cite>interstellarmatter wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>They've been through this, so many quests hinge on your character class, that doing something like that would be a HUGE change.</blockquote>I don't think that he refering to keeping your level.  But being able to reset you adventure class and start over at level one while keeping your artisan level.</blockquote>I know that, but I remember a red specifically saying that too many quests tie into your character and it would be too difficult.  What if you were already on a quest for your current archetype and then switched?  there's alot of stuff to take into consideration, and leveling would be hard since you have done all the quests, or would it reset them?  Do you keep your AAs?  Do you re-get discovery experience?  There's too many variables for adventure class, while tradeskilling is pretty straight forward.

Azmode
10-22-2007, 02:18 PM
Im sure many coercers would appreciate this option.....

liveja
10-22-2007, 02:22 PM
<cite>interstellarmatter wrote:</cite><blockquote>But being able to reset you adventure class and start over at level one while keeping your artisan level.</blockquote><p>That idea has been brought up & responded to, by the Devs, *at least* once before.</p><p>As they said, there are too many things attached to your CLASS -- your level being entirely irrelevant, for this issue -- for them to allow this change.</p><p>They could allow it with tradeskilling, because there aren't so many things -- if any at all -- that are attached to your tradeskilling class. The mere fact that they could fairly easily allow a reset of tradeskilling classes does not mean, or even imply, they can do the same thing with adventuring classes.</p>

Vodr
10-22-2007, 02:32 PM
<p>I also would like the ability to change my adventure class,  a lot of my tradeskillers were made back when you had to do the  isle and the citizenship quests so I would make them a mage to crank through the content faster so I could get to my tradeskilling.</p><p>Basically I think it should re-set all non tradeskill quests,  require you to not be wearing anything (just in case you have something for your class) and they could even set a level limit of say 20 on it where if your over 20 you actually are playing the class.</p>

VladisSar
10-22-2007, 02:46 PM
<blockquote><p>specifically saying that too many quests tie into your character and it would be too difficult.  What if you were already on a quest for your current archetype and then switched?  there's alot of stuff to take into consideration, and leveling would be hard since you have done all the quests, or would it reset them?  Do you keep your AAs?  Do you re-get discovery experience?  There's too many variables for adventure class, while tradeskilling is pretty straight forward.</p></blockquote><p>I would just say - WIPE everything. Wipe discoveries, wipe AAs, wipe quests, wipe accesses. You obviosly decided that you do not like your current char - why keep any of it? Or why you should keep any of it?</p><p>If your character somewhere in the middle of Claymore quest - well then I am sorry but if you willing to give it all up - you give it ALL up. You starting blank.</p><p>Should not be harder than reseting all the field in DB to a 0 (or Null =)</p><p> As far SOE "not posible or very hard to do". The SOE has been known in that past stating that- Feature X will NEVER be posible in game.. and 12 month later they sudenly adding it in.</p><p>I can name all sort of features added to both eq1 and eq2 that were "imposible to add due engine architecture" or "game lore" reasons</p><p>And we know for sure they have no problem reseting our CAs and faction when you betray =P</p><p>Reseting a race - is nothing more but a digit in a DB field =)</p>

Effie
10-22-2007, 03:02 PM
<p><i><span style="font-family: comic sans ms,sand;">As they said, there are too many things attached to your CLASS</span></i> </p><p>To reset character level to 10, the only requirements I can think of would be: </p><p>Wipe your spellbook.</p><p>Reset racial traits.</p><p>Wipe all in-progress quests from your quest journal.</p><p>Physically remove all gear with level and class reqs from your character.</p><p>Reset all adventuring skills to 50.</p><p>  </p><p>Completed quests would have to remain in journal to prevent exploiting non-repeatable quests.</p><p>I'd love to reset my tailor's adventure class. I have no desire to ever play an illusionist ever again.</p>

Effie
10-22-2007, 03:15 PM
<p><i><span style="font-family: comic sans ms,sand;">and leveling would be hard since you have done all the quests, <i> or would it reset them? </i></span></i></p><p><span style="font-family: comic sans ms,sand;"><span style="font-size: x-small;font-family: tahoma,arial,helvetica,sans-serif;"><span style="font-family: tahoma,arial,helvetica,sans-serif;">Leveling qithout questing is definately not hard.</span> </span> </span></p><p><i><span style="font-family: comic sans ms,sand;">Do you keep your AAs?  </span></i></p><p><span style="font-family: comic sans ms,sand;"><span style="font-size: x-small;font-family: tahoma,arial,helvetica,sans-serif;">Heck no. A level 10 with 100AAs would be ridiculously overpowered.</span> </span></p><p><i><span style="font-family: comic sans ms,sand;">Do you re-get discovery experience?  </span></i></p><p><span style="font-size: x-small;font-family: comic sans ms,sand;">No way!</span></p><p><i><span style="font-family: comic sans ms,sand;">There's too many variables for adventure class, while tradeskilling is pretty straight forward.</span></i></p><p><span style="font-size: x-small;font-family: tahoma,arial,helvetica,sans-serif;">There's only a couple dozen variables that I can think of... I can't imagine that it would take an inordinate amount of resources to implement such a feature.</span></p><p><span style="font-size: x-small;font-family: tahoma,arial,helvetica,sans-serif;">There is nothing wrong with having negatives attached to resetting your adventure class. I would actually prefer that there be some pretty serious negatives. It would make people think twice before doing it.</span></p><p><span style="font-size: x-small;font-family: tahoma,arial,helvetica,sans-serif;">ps: One other req that would have to be met is class/city alignment. For example, a Kelethin citizen could not reset to a Brig, Necro or any other evil class. They would have to complete the betrayal quest before they could do that.</span></p>

VladisSar
10-22-2007, 03:31 PM
<p><cite>Just liek Effie said- can't be THAt hard specialy if wipign everyhtgn rather than trying to adjust.</cite></p><p><cite>Except one thing:</cite></p><blockquote><span style="font-size: x-small;font-family: tahoma,arial,helvetica,sans-serif;">ps: One other req that would have to be met is class/city alignment. For example, a Kelethin citizen could not reset to a Brig, Necro or any other evil class. They would have to complete the betrayal quest before they could do that.</span></blockquote><p>actualy this option should ALSO include a Race/City reset. Once again- we wiping clean =)</p><p>If chose to alter race and class in such way that it is NOT supported by your curent aligment- you simply get ported to either Good or Evil Island of Refuge (actuly you should be ported there in either case, since Qeynos and Freeport do not have levels 1-4 content).</p><p>Here how I se it:</p><p> Select new Race >select class >select city.</p><p>If city is Qeynos or Freeport > port to Island of Refuge</p><p>If city is Neriak > port to Darklight</p><p>If city is Kelethin > port to Nursery</p><p>NOTE that betryal quest is not in anyway hampered here since we creatign a LEVEL 1 charactor, so thsi system cannto be viewed as "easy way to betray" sicne will NOT allow you to make Dark Elf n Qeynos (all legal race/city choice still apply)</p>

KBern
10-22-2007, 03:44 PM
<p>How would items gained from completed quests be handled?</p><p>What about money earned from completed quests or the money from items earned and then sold from completed quests?</p>

shadowscale
10-22-2007, 04:07 PM
there is already an option to wipe clean and start a new class, its called reroll a new character. believe a dev has even stated that.

VladisSar
10-22-2007, 04:10 PM
<cite>[email protected] wrote:</cite><blockquote><p>How would items gained from completed quests be handled?</p><p>What about money earned from completed quests or the money from items earned and then sold from completed quests?</p></blockquote><p>char inventory IMHO should be left alone. </p><p>If complited quests are not been reset - then char can keep all the items. </p><p>Cash should be kept as is - we realy not intersted where previous riches came from =)</p><p>I realy doubt that a person would play to level 45 to get quest X which gives them 5 gold in reward, then reset to lev 1, only to play to lev 45 all over again to get those 5 gold for 2nd time =)</p><p>IF reset will not remove comlited quests - you have nothing to fear for- you won't be able to do them again</p>

VladisSar
10-22-2007, 04:12 PM
<cite>shadowscale wrote:</cite><blockquote>there is already an option to wipe clean and start a new class, its called reroll a new character. believe a dev has even stated that.</blockquote>I realy like to keep my artisan while the adventurer gets "rerolled" =P

interstellarmatter
10-22-2007, 04:17 PM
<p>Wouldn't it just be easier on the devs just to give another character slot?  In a way that would be giving you a new character class starting at level one.  It would probably be less time consuming on them than developing a class reset.</p><p>I'm not pushing for more slots..just pointing out an easier solution.</p>

VladisSar
10-22-2007, 04:25 PM
<cite>interstellarmatter wrote:</cite><blockquote><p>Wouldn't it just be easier on the devs just to give another character slot?  In a way that would be giving you a new character class starting at level one.  It would probably be less time consuming on them than developing a class reset.</p><p>I'm not pushing for more slots..just pointing out an easier solution.</p></blockquote><p>I would welcme more char slots =) 5..10..25 =)</p><p>But solution I am offering is to re-utilize the chars we allready have - since even if SOE adds 1 slot.. i stil have 4 crafters siting doing nothing since their adventure classes all wrong =)</p><p>Alternativly, would be awsome if I could TRANSFER my Artisan skill/knowledge from one character to another. </p><p>This would be even better solution =)</p>

Melli
10-22-2007, 04:55 PM
I would LOVE if they would find some way to make a character class reselection possible.  I too have several tradeskill alts that I could like to play but they are set for classes I have no desire to play - and wiping the character and losing 50-70 TS levels is just too painful to contemplate.  I honestly don't care if they strip me bare of everything except my TS levels to do it.  I'll appear naked on the Isle if necessary <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />

Effie
10-22-2007, 05:00 PM
<cite>shadowscale wrote:</cite><blockquote>there is already an option to wipe clean and start a new class, its called reroll a new character. believe a dev has even stated that.</blockquote><p>And who is going to level my tailor back up to 70?</p><p>Because I'm sure as sh*t not doing that again.</p>

Dagorgil
10-22-2007, 05:52 PM
<cite>VladisSar wrote:</cite><blockquote><cite>interstellarmatter wrote:</cite><blockquote><p>Wouldn't it just be easier on the devs just to give another character slot?  In a way that would be giving you a new character class starting at level one.  It would probably be less time consuming on them than developing a class reset.</p><p>I'm not pushing for more slots..just pointing out an easier solution.</p></blockquote><p>I would welcme more char slots =) 5..10..25 =)</p><p>But solution I am offering is to re-utilize the chars we allready have - since even if SOE adds 1 slot.. i stil have 4 crafters siting doing nothing since their adventure classes all wrong =)</p><p>Alternativly, would be awsome if I could TRANSFER my Artisan skill/knowledge from one character to another. </p><p>This would be even better solution =)</p></blockquote>They've already stated that adding another character slot will probably not happen because of "legal reasons."  Something about them having to get lawyers to draw up new legal documents yadda yaddda...

ke'la
10-22-2007, 05:58 PM
<cite>[email protected] wrote:</cite><blockquote><cite>VladisSar wrote:</cite><blockquote><cite>interstellarmatter wrote:</cite><blockquote><p>Wouldn't it just be easier on the devs just to give another character slot?  In a way that would be giving you a new character class starting at level one.  It would probably be less time consuming on them than developing a class reset.</p><p>I'm not pushing for more slots..just pointing out an easier solution.</p></blockquote><p>I would welcme more char slots =) 5..10..25 =)</p><p>But solution I am offering is to re-utilize the chars we allready have - since even if SOE adds 1 slot.. i stil have 4 crafters siting doing nothing since their adventure classes all wrong =)</p><p>Alternativly, would be awsome if I could TRANSFER my Artisan skill/knowledge from one character to another. </p><p>This would be even better solution =)</p></blockquote>They've already stated that adding another character slot will probably not happen because of "legal reasons."  Something about them having to get lawyers to draw up new legal documents yadda yaddda...</blockquote><p>Accually I think its more contractual opbligation type of thing(basicly if they add a Free slot they have to add a station slot too).</p><p>As far as rerolling a caractor the devs have repeatedly stated that Virtually everything about your caractor is tiedin in some way with your caractor class, it there for would be to hard to reset it. Heck, they can't even reset completed quests in your quest journal.</p>

Skua
10-22-2007, 07:25 PM
2 more slots please D: kunark is coming >.< and 0 free slots <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> no new race for me ;;

Kordran
10-22-2007, 08:56 PM
A Station Access account would give you 12 slots. If you have 12 level 70 toons that you actively play, then... well, let me stand back and gaze upon you in amazement. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

ke'la
10-22-2007, 09:33 PM
<cite>Kordran wrote:</cite><blockquote>A Station Access account would give you 12 slots. If you have 12 level 70 toons that you actively play, then... well, let me stand back and gaze upon you in amazement. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote>Or 2 accounts gets you 14 for the same price (wich is probly why they are having issues with the Station Access department when it comes to adding more slots)

Looker1010
10-22-2007, 09:42 PM
<cite>shadowscale wrote:</cite><blockquote>there is already an option to wipe clean and start a new class, its called reroll a new character. believe a dev has even stated that.</blockquote><p>My lowest level adventurer is a 36 coercer. I hate the class. Probably don't know how to play it and am not interested in learning. She is ALSO a level 67 sage and I have no intention of dumping all the time put into tradeskilling to reroll. </p><p>The ability to go back to level 1 as a different class would be a wonderful option.</p>

erin
10-22-2007, 11:42 PM
They said for a very long time they'd never do this for tradeskilling either, and then bam, there it is.So why not?  I'm in the same boat, in fact I'm leveling up ANOTHER provi and sage because I won't play the two adventure classes tied to those two crafters.  I'd love to reset the char class.  That would be amazing.Wipe everything, leave completed quests, if you've got stuff in the bank, you keep it.  If you can't use the item anymore, it gets unequipped.  Simple.  So you've completed some quests with some cool items that your new char class can't use. Tough.  One of the penalties.You can't tell me that they haven't already overcome this, betrayal is essentially a class reset.  Sure its in the same archetype but its still a reset of sorts.  And even if it is hard, so what?  So was the TS reset probably, but eventually they did it.Why?  Probably because people have been asking for it since day 1.

KBern
10-23-2007, 09:10 AM
<cite>erin wrote:</cite><blockquote>Why?  Probably because people have been asking for it since day 1.</blockquote>Just because some people ask for it doesn't mean there is a reason to do it.

liveja
10-23-2007, 10:53 AM
<cite>erin wrote:</cite><blockquote>You can't tell me that they haven't already overcome this, betrayal is essentially a class reset.  Sure its in the same archetype but its still a reset of sorts.</blockquote><p>It's not just "in the same archetype"; that would allow you to, for example, switch from Guardian to Bruiser, which you can't do. Betrayal is switching from one sub-class of one class within one archetype, to the OTHER sub-class of that same class.</p><p>Likely, that's where the issue is: all that stuff SOE is talking about is tied to your CLASS, not your sub-class or your archetype. That allows you to switch between sub-classes, but no farther.</p><p>As for "if it's hard, so what?": I'm quite sure it's not impossible. But the fact that it's "difficult" means it takes more resources to accomplish than SOE thinks is worth the final result. So, while I would dearly love to be able to switch my Gnome Conjy to an Enchanter, I don't think it's ever going to happen, & in any event, I'd prefer to see SOE spending all those resources on adventuring content, rather than futzing around any more with classes.</p>

Sir Longsword
10-23-2007, 12:29 PM
I'd love to be able to reset my adventure class to a level 1-fresh-off-the-boat-on-the-island newb and keep my artisian level where it is.  Put me on that list.

VladisSar
10-23-2007, 12:45 PM
<p>here is an alternative technical solution to class reset.</p><p>a reset program should create a whole NEW char as specified by player, then COPY the atisan part (level and recepies) of the old charactor into new char, then swap the charactors around in DB, and delete the old version.</p><p>No need need to worry about any quests or class structures. All the data about new char will be BRAND NEW + copy of artisan information.</p><p>2nd alternative solution - allow us an option to TRANSFER artisan clas from one existing char to another</p>

Dragonhelm
10-23-2007, 12:51 PM
<p>IMO - Good idea. Leave everything else as is, there's no reason why you should lose all your money and so on for changing career. You don't in real life...</p><p>One tweak though, it'd also be great if you could multi-class: ie Ranger/Wizard or Fury/Monk.</p>

Vonotar
10-23-2007, 12:58 PM
<cite>[email protected] wrote:</cite><blockquote><cite>interstellarmatter wrote:</cite><blockquote>But being able to reset you adventure class and start over at level one while keeping your artisan level.</blockquote><p>That idea has been brought up & responded to, by the Devs, *at least* once before.</p><p>As they said, there are too many things attached to your CLASS -- your level being entirely irrelevant, for this issue -- for them to allow this change.</p><p>They could allow it with tradeskilling, because there aren't so many things -- if any at all -- that are attached to your tradeskilling class. The mere fact that they could fairly easily allow a reset of tradeskilling classes does not mean, or even imply, they can do the same thing with adventuring classes.</p></blockquote>There is a simple solution.A 'reset adventure level' would be implemented as follows:1. Login to game selecting 'Character Select'.2. Select the character you want to reset3. Click a new button 'Reset Adventure Level' located below the 'Delete Character' button.4. You will be taken to the 'select city' screen of the usual 'character creation process' you can then select a new city and click continue to select a new class from the list.5. Clicking 'Cancel' at this point will take you back to character select with no changes made, however clicking confirm...6. You character is DELETED7. An identically named character is created of the same race with the same model detail tweaks.  i.e. a brand new level 1 character of the class selected.8. lastly this new level 1 character will be edited to have all the tradeskill tweaks that the old character had.  Where the tradeskill reset would remove tradeskill levels, tradeskill books etc, this process would instead ADD those tradeskill levels and tradeskill books.The drawback of such a system is that you need to ensure any items (that are transferrable) that you want to keep are either mailed to another character or placed in the shared bank (assuming your remade toon is the same alignment).However this would truely 'reset' your adventurering while preserving tradeskill accomplishments.Ideal for those level 9 commoners, level 70 tradeskillers out there.

Vonotar
10-23-2007, 01:00 PM
<cite>VladisSar wrote:</cite><blockquote><p>here is an alternative technical solution to class reset.</p><p>a reset program should create a whole NEW char as specified by player, then COPY the atisan part (level and recepies) of the old charactor into new char, then swap the charactors around in DB, and delete the old version.</p><p>No need need to worry about any quests or class structures. All the data about new char will be BRAND NEW + copy of artisan information.</p><p>2nd alternative solution - allow us an option to TRANSFER artisan clas from one existing char to another</p></blockquote>Crap, sorry, will read entire thread next time *blush*

VladisSar
10-23-2007, 01:14 PM
<cite>[email protected] Bayle wrote:</cite><blockquote><cite>VladisSar wrote:</cite><blockquote><p>here is an alternative technical solution to class reset.</p><p>a reset program should create a whole NEW char as specified by player, then COPY the atisan part (level and recepies) of the old charactor into new char, then swap the charactors around in DB, and delete the old version.</p><p>No need need to worry about any quests or class structures. All the data about new char will be BRAND NEW + copy of artisan information.</p><p>2nd alternative solution - allow us an option to TRANSFER artisan clas from one existing char to another</p></blockquote>Crap, sorry, will read entire thread next time *blush*</blockquote>Actualy it is my pleasure to meet people who think alike =)

liveja
10-23-2007, 04:15 PM
<cite>[email protected] Bayle wrote:</cite><blockquote>Ideal for those level 9 commoners, level 70 tradeskillers out there.</blockquote><p>Yes, I suppose that system would work, & for those whose characters are actually level 9/70, it might even be an ideal situation.</p><p>I sincerely doubt, however, it would be acceptable to anyone else, meaning it would be a lot of work for SOE to do just to please a relatively small group of people, & thus wouldn't be seen as valuable enough to do.</p><p>*queue the complaints about SOE working too hard to appease the minority of raiders, or the minority of lowbies, or whatever other minority someone wants to complain about*</p>

Zyphe
10-24-2007, 10:58 AM
<cite>VladisSar wrote:</cite><blockquote><p> <span style="font-size: small;"><b>(betrayl is not an option)</b></span></p></blockquote>Yes, actually, it is.

Beldin_
10-24-2007, 11:16 AM
<cite>VladisSar wrote:</cite><blockquote><p>here is an alternative technical solution to class reset.</p><p>a reset program should create a whole NEW char as specified by player, then COPY the atisan part (level and recepies) of the old charactor into new char, then swap the charactors around in DB, and delete the old version.</p><p>No need need to worry about any quests or class structures. All the data about new char will be BRAND NEW + copy of artisan information.</p></blockquote>That was what i was also thinking. However there is a little more to think about, or do you want to loose all your inventory, bank, plat, house-items and whatever ? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Kalthaza
10-24-2007, 11:29 AM
<p>Forgive my ignorance, but wouldn't it be much simpler to just limit this to a certan level, say 70, and allow that character to write a training manual up to the tradeskill level they're at - perhaps make it into a quest, in the same way as the recall spell?</p><p>Then you could perhaps pass it on to your other alt as a use once item to give those skills back.  Perhaps impose a time penalty so you can only gain the full knowledge after a few days or suchlike?</p><p>Make sure the training manual skill is a use-once only - perhaps make the book itself the aim of the quest?</p><p>That would satisfy lore, technical issues and fairness I would say.  This is a rough idea, of course.</p>

Harvash
10-24-2007, 12:08 PM
<cite>shadowscale wrote:</cite><blockquote>there is already an option to wipe clean and start a new class, its called reroll a new character. believe a dev has even stated that.</blockquote><p>Yay, you get a cookie for the most useless response ever.  </p><p>The OP CLEARLY stated re-rolling would not help, as it was his ARTISAN class he was trying to save.  I.e.  30 Fury/67 Tailor (like me..lol), personally I really don't like the Fury at all - I have tried on several occassions to pick up and run with this - same result, just not my style.  However, if you let me goto the guy on the dock and tell em to send me back to the Colony, I would jump that ship in a heartbeat!</p><p>I am not going through the complete nightmare of re-leveling a my tailor, so there he sits churning out the stuff I need on a moments notice, but never leaving the city - what a waste.</p><p>As far as resets, I agree with a few of these points:</p><p>1. Ported to starting area</p><p>2. reset AA tree to zero - after all, you have to level again anyways - its the price you pay.</p><p>3. Clear Journal - sry if you were halfway thru Claymore..lol - but i really think this would be far more used by those lower in level that were testing the waters of a toon....i suspect there won't be alot of level 70 resets, but who knows..</p><p>Not sure how confusing that would be to program, it's essentially a blank toon sheet - with a crafter level already in place.</p><p> And finally, Yeah the Dev's always say no...but it's fun to toss this out every now and again, maybe one of them is working on it in their "Free Time" <img src="http://forums.station.sony.com/eq2/images/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Harvash
10-24-2007, 12:12 PM
<cite>[email protected] wrote:</cite><blockquote><cite>VladisSar wrote:</cite><blockquote><p> <span style="font-size: small;"><b>(betrayl is not an option)</b></span></p></blockquote>Yes, actually, it is.</blockquote><p>I just checked, because I wasn't sure...but seems the trainer will not let me make my Ranger a Beserker now, shame.</p>

VladisSar
10-24-2007, 12:33 PM
<cite>[email protected] wrote:</cite><blockquote><cite>VladisSar wrote:</cite><blockquote> <span style="font-size: small;"><b>(betrayl is not an option)</b></span> <p> Yes, actually, it is.</p></blockquote></blockquote>how is that? how exactly betrayl can turn my Coercer into Warlock?

VladisSar
10-24-2007, 12:34 PM
<cite>[email protected] wrote:</cite><blockquote><cite>VladisSar wrote:</cite><blockquote><p>here is an alternative technical solution to class reset.</p><p>a reset program should create a whole NEW char as specified by player, then COPY the atisan part (level and recepies) of the old charactor into new char, then swap the charactors around in DB, and delete the old version.</p><p>No need need to worry about any quests or class structures. All the data about new char will be BRAND NEW + copy of artisan information.</p></blockquote>That was what i was also thinking. However there is a little more to think about, or do you want to loose all your inventory, bank, plat, house-items and whatever ? <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></blockquote><p>move cash/moveable items to shared bank.</p><p>sell the rest</p><p>after all you are reseting - you don't get to keep your level 70 raid fabled =)</p>

Effie
10-24-2007, 12:53 PM
<p>Yea, but what about your notrade/attuned tradeskill gear?</p><p>Not that it would be much of a problem to replace, but it's still a hassle...</p><p>The biggest issue with that suggestion would be losing my 28k Tunare's Pages faction.</p>

liveja
10-24-2007, 12:58 PM
<cite>[email protected] wrote:</cite><blockquote><p>1. Ported to starting area</p><p>2. reset AA tree to zero - after all, you have to level again anyways - its the price you pay.</p><p>3. Clear Journal - sry if you were halfway thru Claymore..lol - but i really think this would be far more used by those lower in level that were testing the waters of a toon....i suspect there won't be alot of level 70 resets, but who knows..</p></blockquote>I would be very, very happy to reset my 54 Gnome Conjy to an Illusionist or Coercer, & would be willing to put up with these caveats. I doubt it will happen, but as you say, maybe a Dev is working on it in spare time.

Jesdyr
10-24-2007, 01:04 PM
I would love the option .. I think I would reset my guardian/carp ( 20 / 70 ) to something that does a little more DPS <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />I am sure at some point I will not want my Inq / tailor  ( 11 / 66 ) to be an Inq.One problem is the "best" way to level tradeskill is using a very low level character. With my carp I wanted to hit the TS cap before I even thought about leveling with that character. Now I am kinda stuck with a guardian.

Harvash
10-24-2007, 09:26 PM
<cite>[email protected] wrote:</cite><blockquote>One problem is the "best" way to level tradeskill is using a very low level character. With my carp I wanted to hit the TS cap before I even thought about leveling with that character. Now I am kinda stuck with a guardian.</blockquote><p>Not sure what you mean by "problem is".  If your refering to power use or some such, check the ts forums for tips on this.</p><p>Personally, I don't craft naked, I do beat all rush writs with plenty of time, I use decent drink.  The trick is to read the reaction arts and know what they do...power is not an issue at all if you get this inline, falling asleep is..at least for me..lol</p>

bks6721
10-25-2007, 01:10 AM
<cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>One problem is the "best" way to level tradeskill is using a very low level character. With my carp I wanted to hit the TS cap before I even thought about leveling with that character. Now I am kinda stuck with a guardian.</blockquote><p>Not sure what you mean by "problem is".  If your refering to power use or some such, check the ts forums for tips on this.</p><p>Personally, I don't craft naked, I do beat all rush writs with plenty of time, I use decent drink.  The trick is to read the reaction arts and know what they do...power is not an issue at all if you get this inline, falling asleep is..at least for me..lol</p></blockquote>my 45 templar, 55 provisioner crafting naked, using drinks and totems can run very low on power.my 3 Illusionist, 38 Jewler doesn't even need drink.   There is a difference.

Harvash
10-25-2007, 02:08 AM
<cite>bks6721 wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>One problem is the "best" way to level tradeskill is using a very low level character. With my carp I wanted to hit the TS cap before I even thought about leveling with that character. Now I am kinda stuck with a guardian.</blockquote><p>Not sure what you mean by "problem is".  If your refering to power use or some such, check the ts forums for tips on this.</p><p>Personally, I don't craft naked, I do beat all rush writs with plenty of time, I use decent drink.  The trick is to read the reaction arts and know what they do...power is not an issue at all if you get this inline, falling asleep is..at least for me..lol</p></blockquote>my 45 templar, 55 provisioner crafting naked, using drinks and totems can run very low on power.my 3 Illusionist, 38 Jewler doesn't even need drink.   There is a difference.</blockquote><p>Again, some research on your part may go a good bit of distance....I have a 70 provisy/67ranger  and 48armorer/66guard and a 67tailor/30fury and a 69 jeweler/70 Brig.....to me there is no difference.  I use decent drink, craft in whatever I am wearing, always pristine unless i fall asleep and I usually finish builds in the 80%+ pwr range</p><p>Not attempting to derail or discourage anyone, but this is things i have learned over 2 years of crafting...Yes, i used to OOP, yes i tried naked, yes i used power totems -- then, I asked people more skilled than myself what i was missing, the answers were surprisingly simple. The real key, and its a little more complicated than this - you don't really need to use power to complete a build quickly and efficiently.  The only exception would be the under 20 crafter.</p>

Effie
10-25-2007, 09:34 AM
<cite>[email protected] wrote:</cite><blockquote><cite><a href="mailto:[email protected]" rel="nofollow" target="_blank">[email protected]</a> wrote:</cite> <p><cite></cite>...power is not an issue at all if you get this inline, falling asleep is..at least for me..lol</p></blockquote>I'm glad I'm not the only one who's taken <i>crafing naps.</i>

Jesdyr
10-25-2007, 11:09 AM
<cite>[email protected] wrote:</cite><blockquote><cite>bks6721 wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>One problem is the "best" way to level tradeskill is using a very low level character. With my carp I wanted to hit the TS cap before I even thought about leveling with that character. Now I am kinda stuck with a guardian.</blockquote><p>Not sure what you mean by "problem is".  If your refering to power use or some such, check the ts forums for tips on this.</p><p>Personally, I don't craft naked, I do beat all rush writs with plenty of time, I use decent drink.  The trick is to read the reaction arts and know what they do...power is not an issue at all if you get this inline, falling asleep is..at least for me..lol</p></blockquote>my 45 templar, 55 provisioner crafting naked, using drinks and totems can run very low on power.my 3 Illusionist, 38 Jewler doesn't even need drink.   There is a difference.</blockquote><p>Again, some research on your part may go a good bit of distance....I have a 70 provisy/67ranger  and 48armorer/66guard and a 67tailor/30fury and a 69 jeweler/70 Brig.....to me there is no difference.  I use decent drink, craft in whatever I am wearing, always pristine unless i fall asleep and I usually finish builds in the 80%+ pwr range</p><p>Not attempting to derail or discourage anyone, but this is things i have learned over 2 years of crafting...Yes, i used to OOP, yes i tried naked, yes i used power totems -- then, I asked people more skilled than myself what i was missing, the answers were surprisingly simple. The real key, and its a little more complicated than this - you don't really need to use power to complete a build quickly and efficiently.  The only exception would be the under 20 crafter.</p></blockquote>First I want to point out that I know what I am doing .. I have a 70carp with 40k faction .. an almost 60 sage with over 32k faction .. a 66-67 tailor with over 30k faction .. and lots of other low levels crafters. I don't care about completing a rushorder with 1 or 2 min left .. I try to get them done as fast as possible (avg around 3.5 - 4min left). This means making full use of the tradeskill arts. people who say "you dont need to use power" are right .. You dont <i>need</i> to use power .. just like you don't <i>need</i> to use your highest damage abilities/spells in a fight. You also don't <i>need</i> that fabled gear .. actually you dont <i>need</i> any gear at all. my Coercer has solo'd Yellow ^^^ naked before (i was bored) so that must mean it is the way to go.

erin
10-25-2007, 11:26 AM
<cite>[email protected] wrote:</cite><blockquote><cite>bks6721 wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote>One problem is the "best" way to level tradeskill is using a very low level character. With my carp I wanted to hit the TS cap before I even thought about leveling with that character. Now I am kinda stuck with a guardian.</blockquote><p>Not sure what you mean by "problem is".  If your refering to power use or some such, check the ts forums for tips on this.</p><p>Personally, I don't craft naked, I do beat all rush writs with plenty of time, I use decent drink.  The trick is to read the reaction arts and know what they do...power is not an issue at all if you get this inline, falling asleep is..at least for me..lol</p></blockquote>my 45 templar, 55 provisioner crafting naked, using drinks and totems can run very low on power.my 3 Illusionist, 38 Jewler doesn't even need drink.   There is a difference.</blockquote><p>Again, some research on your part may go a good bit of distance....I have a 70 provisy/67ranger  and 48armorer/66guard and a 67tailor/30fury and a 69 jeweler/70 Brig.....to me there is no difference.  I use decent drink, craft in whatever I am wearing, always pristine unless i fall asleep and I usually finish builds in the 80%+ pwr range</p><p>Not attempting to derail or discourage anyone, but this is things i have learned over 2 years of crafting...Yes, i used to OOP, yes i tried naked, yes i used power totems -- then, I asked people more skilled than myself what i was missing, the answers were surprisingly simple. The real key, and its a little more complicated than this - you don't really need to use power to complete a build quickly and efficiently.  The only exception would be the under 20 crafter.</p></blockquote>Ah the age-old crafting naked argument hehe.  I agree with this poster completely.  I have all the tradeskill classes, and as I stated previously, actually restarted 2 of them (as in, started a NEW provi) because I didn' t like their adventure class.  And I don't craft naked.  I don't even use totems.  I only use the power reactively, or occasionally to speed things up, I almost never run out of power. Not saying there's anything wrong with crafting naked or using power, or using a hundred methods for power regen.  That's fine, do whatever you are comfortable with.  But don't assume that any one method is the right way.

erin
10-25-2007, 11:28 AM
<cite>[email protected] wrote:</cite><blockquote><cite></cite>people who say "you dont need to use power" are right .. You dont <i>need</i> to use power .. just like you don't <i>need</i> to use your highest damage abilities/spells in a fight. You also don't <i>need</i> that fabled gear .. actually you dont <i>need</i> any gear at all. my Coercer has solo'd Yellow ^^^ naked before (i was bored) so that must mean it is the way to go. </blockquote>And there's the problem.  You are assuming there is a RIGHT way of doing things.  There isn't.  There's many right ways.  You like your way?  Great.  More power to you (pun intended).  I find my way just as effective.  I have 11 level 70 crafters, and 3 of them are level 70 in trans or tinkering.  That doesn't mean, based on my vastly greater experience, that my way is right for you.  It just means that my way is obviously reasonably effective for me.

Effie
10-25-2007, 11:34 AM
If you're getting 100% pristines and never fail rush orders, a winner is you!

Thunderthyze
10-25-2007, 11:56 AM
I think that if people are prepared to effectively role a new character but wish to bolt on their existing crafter info then there would be be a lot of people out there in favour of such a change.

Jesdyr
10-25-2007, 12:27 PM
<cite>erin wrote:</cite><blockquote><cite></cite>And there's the problem.  You are assuming there is a RIGHT way of doing things. </blockquote>No, actually I am not. There is no right way and I know this .. I never said there was "a RIGHT" way .. In my first post I said "best" way, which kinda is true if best means fastest or most efficient. If most of the time you are only use 2/3rd of your abilities then you are not being efficient. I just wanted to point out I that I know what I am doing. I have no need to ask for "tips". I have failed exactly 2 rush orders ever and that was in my first two weeks of playing the game and at that point I was still getting a feel for the crafting system. The fact is that low adventure level has an advantage when it comes to "speed" crafting. I ran the numbers and there is a large difference (without factoring in the power regen of a class). As far as the "age old crafting naked argument" even the Tradeskill developer agrees that being naked is a large advantage. I do not think there is any argument here at all. Sure you dont <i>need</i> to craft naked, but it makes a huge different if you are going for efficiency.

Aurumn
10-25-2007, 03:41 PM
<cite>[email protected] wrote:</cite><blockquote>I think that if people are prepared to effectively role a new character but wish to bolt on their existing crafter info then there would be be a lot of people out there in favour of such a change.</blockquote><p>I agree. I rerolled my provi a while back because I was sick of her adventure class. Since all my other characters slots were filled with characters I was happy with she had to get axed. Had I been able to change her class at the time without a reroll I'd probably have a level 50 provi by now. Heck, I wouldn't mind brainwashing my templar into thinking he's another adventure class right now. I just don't want to lose his current carpentry skills so he lives to harvest another day. </p><p>I think the consequences would need to be somewhat severe though to keep us from going nuts with it. Wiping AA's, spell upgrades and the quest journal would be good. I think if the character itself remains intact, though that faction should not be affected. Also, you'd have to think of what to do with HQ's and L&L's. L&L's aren't level restricted skills so I suppose they could stay. HQ rewards don't adjust to your class so I suppose you could keep the rewards seeing as how you can't use them until you're back to the correct level and all. The problem would be the loss of AA xp and the fact that you can't repeat it to regain that xp. How would class hats be addressed?  It seems like it would be rather complicated to implement on the back end without throwing a monkey wrench in a lot of things. The simplest thing (with the least risk of bugs) is to leave it as it is. </p><p>If it IS implemented, my next fear would be that very day folks would start hollering about why they can't change their race, name and appearance without a reroll as well.  /shrug</p>

Jesdyr
10-25-2007, 04:17 PM
<cite>[email protected] wrote:</cite><blockquote><cite></cite>If it IS implemented, my next fear would be that very day folks would start hollering about why they can't change their race, name and appearance without a reroll as well.  /shrug</blockquote>You can change appearance right now .. there is an NPC barber for that. I recently wanted to change my hair and you do have all the design options for your race and gender.

VladisSar
10-25-2007, 04:26 PM
<cite>[email protected] wrote:</cite><blockquote><cite></cite><p>I think the consequences would need to be somewhat severe though to keep us from going nuts with it. Wiping AA's, spell upgrades and the quest journal would be good. I think if the character itself remains intact, though that faction should not be affected. Also, you'd have to think of what to do with HQ's and L&L's. L&L's aren't level restricted skills so I suppose they could stay. HQ rewards don't adjust to your class so I suppose you could keep the rewards seeing as how you can't use them until you're back to the correct level and all. The problem would be the loss of AA xp and the fact that you can't repeat it to regain that xp. How would class hats be addressed?  It seems like it would be rather complicated to implement on the back end without throwing a monkey wrench in a lot of things. The simplest thing (with the least risk of bugs) is to leave it as it is. </p><p>If it IS implemented, my next fear would be that very day folks would start hollering about why they can't change their race, name and appearance without a reroll as well.  /shrug</p></blockquote><p>all this are unnessesary complications.</p><p>treat char rerol as making a NEW char. You get new RACE, new Class, new City and new Name +your old TS.</p><p>All factions, quests etc all gone. Since its a all new char - you will be able to do all quests again.</p><p>Once again - you get BRAND NEW CHAR - you keep NOTHING except your TS (and maybe your bank stored items)</p><p>This would make it much easier for Devs to introduce rerol option</p>

Effie
10-25-2007, 04:41 PM
<p>I think maybe the simplest implementation might be to completely wipe all character information (including all quests, all AAs, all discovery points, etc) except crafting skills and crafting faction. Player keeps all their inventory but have to unequip all their gear and they can only restart as a class that is available to their home city.</p>

VladisSar
10-25-2007, 04:45 PM
<p>why won't you allow me to rerol my race? =)</p><p>whats the big diffirence?</p><p>wy have ANY ties to previous char?</p>

Effie
10-25-2007, 04:56 PM
<p>So you're saying that you don't mind:</p><ul><li>Cleaning out your bank and selling off all the no-trade and attuned items?</li><li>Clearing out your broker?</li><li>Transfering all your materials off to a mule.</li><li>Cleaning out your house and selling or transferring all your items?</li><li>Giving up the millions of status points you earned?</li><li>Losing all your tradeskill faction?</li></ul><p>There should be<i> some</i> inconvenience to rerolling your adventure class but those are some pretty freakin' hefty punishments.</p>

VladisSar
10-25-2007, 05:10 PM
<cite>Effie wrote:</cite><blockquote><p>So you're saying that you don't mind:</p><ul><li>Cleaning out your bank and selling off all the no-trade and attuned items?</li><li>Clearing out your broker?</li><li>Transfering all your materials off to a mule.</li><li>Cleaning out your house and selling or transferring all your items?</li><li>Giving up the millions of status points you earned?</li><li>Losing all your tradeskill faction?</li></ul><p>There should be<i> some</i> inconvenience to rerolling your adventure class but those are some pretty freakin' hefty punishments.</p></blockquote><p>Considering that this is the char you DO NOT want to play and most lkely never did- you think such char would have LOTS of posetions? or highly furnitured house? As a matter of fact I could imagine 90% of chars who get reroled this way gona be those 1-9/70s who never went outside of home village.</p><p>But event that aside - look what you get a in return:</p><p>1. NEW CLASS</p><p>2. NEW RACE</p><p>3. NEW CITY</p><p>4. NEW NAME</p><p>5. You get to KEEP your TS!!! (after all this was the main goal)</p><p>If you ask me- would I do it? My answer is: Any time =)</p>

Aurumn
10-25-2007, 05:21 PM
<p>Apparently I misunderstood the focus. I thought what was being proposed was simply letting your character change their adventuring profession without loss of their tradeskill profession. I don't personally see a need to change a character's DNA (race, appearance, home town, backstory, etc) because a templar decided that they'd rather get more action and become a swashbuckler. I can see the appeal of getting a clean slate + tradeskill option, I just disagree with it personally. </p><p>If a halfling troubador in Qeynos woke up the next morning as a troll shadowknight in Neriak, it would seem a bit... off to me. Now if she decided she was sick of all the racket and pawned her lute to become a monk, well that seems a bit more logical. Her identity would remain the same, but her profession would not. I agree that wiping everything but the tradeskill data would seem to make for easier implementation, I just didn't understand that as the original intent. Sorry if I derailed things. <img src="http://forums.station.sony.com/eq2/images/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" width="15" height="15" /></p>

Effie
10-25-2007, 05:26 PM
<p>I'm not sure where this thread go derailed into changing a character name, race, appearance and alignment....</p><p>Most of us just want a straightforward reset of adventure class with a few minor caveats.</p>

VladisSar
10-25-2007, 05:37 PM
<cite>Effie wrote:</cite><blockquote><p>I'm not sure where this thread go derailed into changing a character name, race, appearance and alignment....</p><p>Most of us just want a straightforward reset of adventure class with a few minor caveats.</p></blockquote><p>if you want to get 1 candy from SOE - you have to ask for 20 =)</p><p>If SOE wants to be REALY NICE to us- they can give us BOTH versions =)</p>

Illmarr
10-25-2007, 06:43 PM
<cite>VladisSar wrote:</cite><blockquote><cite>Effie wrote:</cite><blockquote><p>I'm not sure where this thread go derailed into changing a character name, race, appearance and alignment....</p><p>Most of us just want a straightforward reset of adventure class with a few minor caveats.</p></blockquote><p>if you want to get 1 candy from SOE - you have to ask for 20 =)</p><p>If SOE wants to be REALY NICE to us- they can give us BOTH versions =)</p></blockquote>*chuckles* Or you end up alienating them by asking for the world instead of one thing that is reasonable

DanaDark
10-25-2007, 06:49 PM
<p>I like the idea of resetting your adventure class. Granted the following...</p><p>1) Level must be changed to level 12) All currently active quests removed3) All finished quests STAY (So you cannot repeat them, thus have to do others or just grind).4) All equipt items removed and placed into inventory.5) All skills lost.6) AA's reset, but AA pts kept and can only spend a certain amount per lvl. (Although, it would be interesting to mix AAs with classes lol... just a side thought)</p><p>Iono exactly, but it'd have to be done VERY carefully.</p>

skimpy82
10-25-2007, 11:01 PM
<cite>[email protected] wrote:</cite><blockquote><cite></cite><p> meaning it would be a lot of work for SOE to do just to please a relatively small group of people, & thus wouldn't be seen as valuable enough to do.</p><p>*</p></blockquote>We're not that small of a group.

skimpy82
10-25-2007, 11:04 PM
I'd like to have the chance to rerdo my advent class on a few chars that were made in 2004. I had no plans to do anything with them but craft, which i did. I now have lots of plat in to those crafting skills, and the advent skills are still at 1. The game has deviated so far from it's original design, but some things did not change with it. THis is one reason why a complete wipe of a toons advent side of the game should be allowed, and let folks become a new advent class and not waste/lose their time/money put in to crafting.

Chickenlady
10-26-2007, 11:55 AM
<cite>VladisSar wrote:</cite><blockquote><cite>Effie wrote:</cite><blockquote><p>So you're saying that you don't mind:</p><ul><li>Cleaning out your bank and selling off all the no-trade and attuned items?</li><li>Clearing out your broker?</li><li>Transfering all your materials off to a mule.</li><li>Cleaning out your house and selling or transferring all your items?</li><li>Giving up the millions of status points you earned?</li><li>Losing all your tradeskill faction?</li></ul><p>There should be<i> some</i> inconvenience to rerolling your adventure class but those are some pretty freakin' hefty punishments.</p></blockquote><p>Considering that this is the char you DO NOT want to play and most lkely never did- you think such char would have LOTS of posetions? or highly furnitured house? As a matter of fact I could imagine 90% of chars who get reroled this way gona be those 1-9/70s who never went outside of home village.</p><p>But event that aside - look what you get a in return:</p><p>1. NEW CLASS</p><p>2. NEW RACE</p><p>3. NEW CITY</p><p>4. NEW NAME</p><p>5. You get to KEEP your TS!!! (after all this was the main goal)</p><p>If you ask me- would I do it? My answer is: Any time =)</p></blockquote><p>Not the name!  If you are keeping the TS level/class you should also have to keep the same name - part of your TS is the reputation you have built up as a crafter - the name is essential for that!</p><p>I also personally think that you should have to keep the same race/faction as well.....  just for continuity</p>But yes I would not hesitate to respec some of the classes of a couple of my TS alts...... (infact I did dump one Assassin/Woodworker just a few months ago - I decided because I didn't want a second Assassin I would rather sacrifice the 45-odd levels of TS skills I had and re-rolled her as a Bruiser....  still haven't managed to get the Woodwoker part up to the original level yet, but am happy because I have a second Toon that I actually want to play!I would be perfectly happy loosing all quests, all character traits, all faction etc...... just to be able to play something different with my 65 Provi who's class I HATE, or my 69 Carpenter who is the same class as my main (no one needs to play more than 1 Assassin!)

Condar Tarsonia
10-27-2007, 01:01 AM
<cite>zKaltern wrote:</cite><blockquote><p>Forgive my ignorance, but wouldn't it be much simpler to just limit this to a certan level, say 70, and allow that character to write a training manual up to the tradeskill level they're at - perhaps make it into a quest, in the same way as the recall spell?</p><p>Then you could perhaps pass it on to your other alt as a use once item to give those skills back.  Perhaps impose a time penalty so you can only gain the full knowledge after a few days or suchlike?</p><p>Make sure the training manual skill is a use-once only - perhaps make the book itself the aim of the quest?</p><p>That would satisfy lore, technical issues and fairness I would say.  This is a rough idea, of course.</p></blockquote>I am 100% for the idea of allowing us to change our adventure class, and reading through the thread, this seemed to be a pretty good solution (although some tweaks would need to be made - I can easily see the plat farmers/money makers/whatever skilling up tradeskillers only to sell the book for a large profit for those not bored enough to level a 70 crafter).In general, while I agree there are a 'lot of variables' tied to our adventure class, I for one would be happy to give up all of my AA, completed quests count, and so on and so forth.  Any in-game items I have shouldn't need to be cleared out - from an RP standpoint, it's as if my character decided 'wizardy' wasn't for him, so he decided to take up the more dashing life of a swashbuckler.  He has no skills in his chosen weapons (note: yes, all non-crafting/harvesting related skills should be reset, even if they are 'the same' like focus for two casting classes, or weapon skills like piercing), but it's not as if his past accomplishments should be forgotten!  Plus what harm would there be in keeping attuned or otherwise no-trade gear?  If it's class specific and my new class can't use it - vendor trash.  If it's something I could potentially use 69 levels from now (say something that's "All Fighters" or whatnot) - so what?  I already went through the paces of acquiring it the first time.  I really can't see the gear issue hurting much - I don't know many people that save (or have the room to save) all their gear from levels 1-70, so it wouldn't really effect the economy much, as I'd still need new stuff.  And if I were going to go through the trouble of deleting the toon to make a new one, I'd be smart enough to sell all his gear first or transfer the relevant items (bags/boxes primarily) so you really get the same exact effect.On another note, back at launch, didn't we start the game as a level 1 'adventurer' or 'commoner' or other such thing?  The first requirement was to hail some guy on the beach to choose to be a fighter, scout, priest, or mage.  So it seems to me the underlying code/system is still there, and could be implemented - I wont comment on how tough such a thing would be, since I know first-hand seemingly small changes can be a lot of work, and this definitely isn't a small change, but I can say it's possible.It also seems to me there is plenty of support for the idea, so hopefully it gets some attention - kudos to VladisSar, I like how you utilize your sig or else I may have never stumbled upon this <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" />Edit: I also wanted to point out - the idea is getting a little crazy.  Your race, name, and other such info should <i><b>not</b></i> be changed.  Starting city?  Maybe - or just send us to the wonderful happy place of exiledom and we can build faction with an appropriate city from there.

VladisSar
10-27-2007, 01:45 PM
<cite>Condar Tarsonia wrote:</cite><blockquote>Edit: I also wanted to point out - the idea is getting a little crazy.  Your race, name, and other such info should <i><b>not</b></i> be changed.  Starting city?  Maybe - or just send us to the wonderful happy place of exiledom and we can build faction with an appropriate city from there.</blockquote><p>that the whole idea of char REROL - you make a BRAND NEW char but get to keep what you allready hard erned- your TS skill. Thsi shoudl nto be any diffirent from making a new char at char selection screen. With exeption that you re-utilizing existing char.</p><p>Where some people no longer want to be a "stupid X class", I don't want to be a "stupid Race Y" and a "stupid Name Z" neither</p>

Willias
10-27-2007, 02:46 PM
I'm pretty sure there's a lot more to "resetting your adventure class" than we all understand.There's just no way it can be as simple as resetting trade class.

Condar Tarsonia
10-27-2007, 11:53 PM
<cite>VladisSar wrote:</cite><blockquote><cite>Condar Tarsonia wrote:</cite><blockquote>Edit: I also wanted to point out - the idea is getting a little crazy.  Your race, name, and other such info should <i><b>not</b></i> be changed.  Starting city?  Maybe - or just send us to the wonderful happy place of exiledom and we can build faction with an appropriate city from there.</blockquote><p>that the whole idea of char REROL - you make a BRAND NEW char but get to keep what you allready hard erned- your TS skill. Thsi shoudl nto be any diffirent from making a new char at char selection screen. With exeption that you re-utilizing existing char.</p><p>Where some people no longer want to be a "stupid X class", I don't want to be a "stupid Race Y" and a "stupid Name Z" neither</p></blockquote><p>I can understand where you're coming from, but what you just said is a 'reroll' - and a reroll means exactly that - a complete scrap and remake of a character.  The initial proposal, at least as I think the majority of people understood it, was to simply allow for an adventure class change, similar to the system introduced for tradeskills.  The reasoning behind the request makes sense - I'm sure many people (based on the support here), like myself, rolled a toon they leveled in a particular tradeskill but found out later they didn't really enjoy their chosen adventure class.  So as a game that advertises/advertised itself as allowing you to be solely a crafter from levels 1-70, why can't we be given the same options as our adventurer friends?</p><p>But back on to your point, changing your race, name, and all of that just seems simply out of the question.  You build a reputation with a particular name - if we start allowing people to 'reroll' their names and everything about them, it's impossible to keep track and just allows further 'griefage.'   If you're really unhappy with your race, go get an illusion eye.  If you're unhappy with your name, well, you should think a little bit more about it instead of something you and your drunken buddies came up with on a whim one night.  Consequently, I like the idea of changing your adventure class - but the rest of it is too much!</p>

VladisSar
10-28-2007, 01:28 PM
<cite>Condar Tarsonia wrote:</cite><blockquote><cite>VladisSar wrote:</cite><blockquote><cite>Condar Tarsonia wrote:</cite><blockquote>Edit: I also wanted to point out - the idea is getting a little crazy.  Your race, name, and other such info should <i><b>not</b></i> be changed.  Starting city?  Maybe - or just send us to the wonderful happy place of exiledom and we can build faction with an appropriate city from there.</blockquote><p>that the whole idea of char REROL - you make a BRAND NEW char but get to keep what you allready hard erned- your TS skill. Thsi shoudl nto be any diffirent from making a new char at char selection screen. With exeption that you re-utilizing existing char.</p><p>Where some people no longer want to be a "stupid X class", I don't want to be a "stupid Race Y" and a "stupid Name Z" neither</p></blockquote><p>I can understand where you're coming from, but what you just said is a 'reroll' - and a reroll means exactly that - a complete scrap and remake of a character.  The initial proposal, at least as I think the majority of people understood it, was to simply allow for an adventure class change, similar to the system introduced for tradeskills.  The reasoning behind the request makes sense - I'm sure many people (based on the support here), like myself, rolled a toon they leveled in a particular tradeskill but found out later they didn't really enjoy their chosen adventure class.  So as a game that advertises/advertised itself as allowing you to be solely a crafter from levels 1-70, why can't we be given the same options as our adventurer friends?</p><p>But back on to your point, changing your race, name, and all of that just seems simply out of the question.  You build a reputation with a particular name - if we start allowing people to 'reroll' their names and everything about them, it's impossible to keep track and just allows further 'griefage.'   If you're really unhappy with your race, go get an illusion eye.  If you're unhappy with your name, well, you should think a little bit more about it instead of something you and your drunken buddies came up with on a whim one night.  Consequently, I like the idea of changing your adventure class - but the rest of it is too much!</p></blockquote><p>even if so. let say i have a char with bad reputation. If i go out and make an alt - how you going to know that a person behind the alt is me? It is posible to find out,but you realy going to check out every single new person you run into? Does it worth the effort?</p><p>Tell me hows reroling a char any difirent from making a new one- in terms of reputation?</p><p>From your logic just trying to punish those POTENTIAL "bad people" while everyone else (like me) has to suffer the consicuences, of not been able to a reset my useless adv class/race and name to something that i would enjoy playing.</p><p>And while for you it is a common practice to pick char names when you get drunk on dayly bases with your buddies, all my char names are carefuly choosen to suit their race and class. Obviosly if class of char goign to change, so will race, and so must name. Otherwise there is no RP enjoyment for me playing such char.</p>

Condar Tarsonia
10-28-2007, 08:13 PM
I think it's totally different.  If I make a character, and level him up to 70/70/100 with all the uberest stuff ever, and then start acting like a complete jerk, I've ruined my reputation.  If I have the option to simply reset my name, but hold on to even half of those achievements (namely TS level in this example), it's not too big a deal - I can act however I want and just keep changing my name but not spending the time/effort if I had completely rerolled a character.I have to disagree with you on this point - I think tradeskillers should be treated equally along with adventure classes, and thus should have the option of changing their adventure class since raising a tradeskill is an accomplishment.  But you should not have the option of keeping all of your skills, and simply changing name, race, and city.  If you don't like those choices, reroll.

Iliujiom
10-29-2007, 06:02 PM
I guess my question would be, why would you level a char to 70 that you have no intention of every playing? If you don't like them by 15-20, delete them and start over. It was your choice to level your crafting XP to 70 even after you decided you never wanted to play that class again. If the dev's say it's not an easy task believe them, they programmed the game not you. Learn from your mistake and make a more informed choice the next time.

liveja
10-29-2007, 06:11 PM
<cite>VladisSar wrote:</cite><blockquote><p>Tell me hows reroling a char any difirent from making a new one- in terms of reputation?</p></blockquote><p>If you're allowed to "reroll", as you put it, you retain your tradeskilling levels while changing everything else.</p><p>If you create a new character, you don't retain the tradeskilling levels.</p><p>In terms of your reputation with other players, there's no difference at all, except that if you're a jerk, then allowing you to "reroll" allows you to escape (perhaps only briefly) from your bad reputation, WHILE retaining your tradeskill levels.</p>

Illmarr
10-29-2007, 06:21 PM
<cite>[email protected] wrote:</cite><blockquote>I guess my question would be, why would you level a char to 70 that you have no intention of every playing? If you don't like them by 15-20, delete them and start over. It was your choice to level your crafting XP to 70 even after you decided you never wanted to play that class again. If the dev's say it's not an easy task believe them, they programmed the game not you. Learn from your mistake and make a more informed choice the next time.</blockquote><p>Many people had/have an army of crafters. With the old inter-dependent tradeskill system it was just easier for some people to make crafting alts to supply things their mains required. Others like being self-sufficient and be able to make whatever they, their friends, their Guild needs. This total re-roll idea is lame in the extreme. The original idea of resetting adventure level to level 1 (Wiping out all Adventure quests, completed and in progress along the way) is something that would be nice to help people conserve character slots.</p><p>But in this thread, we're still waiting for a Dev to say it's not an easy task. None have responded here (Busy with r/l and RoK I'm sure)</p>

VladisSar
10-31-2007, 01:47 AM
<cite>Condar Tarsonia wrote:</cite><blockquote>I think it's totally different.  If I make a character, and level him up to 70/70/100 with all the uberest stuff ever, and then start acting like a complete jerk, I've ruined my reputation.  If I have the option to simply reset my name, but hold on to even half of those achievements (namely TS level in this example), it's not too big a deal - I can act however I want and just keep changing my name but not spending the time/effort if I had completely rerolled a character.I have to disagree with you on this point - I think tradeskillers should be treated equally along with adventure classes, and thus should have the option of changing their adventure class since raising a tradeskill is an accomplishment.  But you should not have the option of keeping all of your skills, and simply changing name, race, and city.  If you don't like those choices, reroll.</blockquote><p>very well, lets pretend that I agree with you on on ethical implications of name change.</p><p>But even if I am to keep my name- I am allowed to change my class why not change race? After all in eq2 races caries nearly no impact on your char (unlike class) with exeption of personal satisfaction with apperance. But for some of us its stil rather important.</p>

Wooe
10-31-2007, 04:10 AM
<p>If you were to be allowed to reset your adventure class, adventure level, race and name but keep craftin class and level... Why shouldnt that be allowed in the oposite direction? Why no rerollin craftin class, crafting level, race, name and keep adventure class and level? Cause that would be an incredibly stupid idea, bringing problems ranging from the huge possibility of bein a <beep> and not take responsibility for it to powerleveling services selling you a level 70 adventure character and all you have to do is reroll crafting class to have the name, race and looks you want. I mean, seriously?? I cant see how anyone could find that to be a good idea, and all it really is, is the same very thing but on reverse class type.</p><p>As for all the 'Oh, itd be so easie to do' talk.. Im sure soe right now is tryin to contact you for possible employment since you are fully able to make things that for other might take months of work with just a couple of tiny changes. Imagine how much more money soe will make now on EQ2 and how much more content we will get when we have such talented people working on it!</p>

Koltr
10-31-2007, 05:41 AM
A while ago I posited that we should get the option to create multi-class toons. Thus instead of wiping a toon out and reducing it to wimp status in one step, the player instead could go to the class trainer of choice and ask to train in a new profession.There are several possible scenarios to consider:<span style="color: #33cc00;">1) The toon would not be able to use the old skills until the second class matches in experience that of the old class, and afterwards the experience is evenly split between the two.</span>Example: A ranger 35 wants to try their hand at becoming a wizard. They talk to the trainer and become a Wizard 1, all ranger skill are unavailable until they reach Wizard 35, at which point they become a Ranger/Wizard 35. Each subsequent level requires twice as much experience to attain.<span style="color: #33cc00;">2) The toon would be able to use the old skills, but they would be effectively scaled down to the new class level, as if the one class was mentoring the other.</span>Example: A Ranger 35 wants to become a Wizard. When the get the Wizard secondary class, all of their Ranger 35 combat arts are scaled down to level one. They remain available, thus the new Wizard will have the ability to use a bow, and the arts associated with it, but only at the level of power associated with the lowest level of the two classes. Once the Wizard reaches level 35 then the ranger class is no longer scaled, and any further experience is split between the two classes evenly.<span style="color: #33cc00;">3) The toon would stop earning experience in the old class permanently but would retain all of the spells and combat arts attributed to it. New levels would be attained at the experience necessary to advance the old class to the next level.</span>Example: A Ranger 35 wants to become a Wizard. It isn't going to come easily though, since after seeing the trainer, he is made into a Ranger 35/Wizard 1. After amassing the experience that would have ordinarily made him a Ranger 36, the toon advances to Ranger 35/Wizard 2. Thus by the time the Ranger/Wizard reaches Ranger 35/Wizard 35 they have accumulated the same experience as a Ranger 70. They can no longer advance the Range half of their abilities thus on the next level they would become a Ranger 35/Wizard 36.The actual experience ratio doesn't even have to be an even split, instead there could be some experience *loss* due to the complexities of maintaining two or more skill sets.

Zahmekos
10-31-2007, 07:28 AM
<cite>[email protected] wrote:</cite><blockquote>I guess my question would be, why would you level a char to 70 that you have no intention of every playing? If you don't like them by 15-20, delete them and start over. It was your choice to level your crafting XP to 70 even after you decided you never wanted to play that class again. If the dev's say it's not an easy task believe them, they programmed the game not you. Learn from your mistake and make a more informed choice the next time.</blockquote>Because when you wanted to make a new crafter, you had to choose a adventure class. Unlike when creating a new adventurer where you don't have to choose a tradeskill profession.

Effie
10-31-2007, 12:06 PM
<p>VladisSar, you're the only one who seems to be pressing for a complete character wipe and transfer of TS skills. Nobody has supported your suggestions so maybe you should clue in that it's a pretty ridiculous request... much like your inane crusade to bring back subcombines.</p><ul><li>We don't want to change our name.</li><li>We don't want to change our race.</li><li>We don't want to change our city.</li><li>We don't want to lose our faction, our houses, our inventories and our identity.</li></ul><p><b><span style="font-size: large;font-family: tahoma,arial,helvetica,sans-serif;">We simply want the ability to reset our adventure class/level.</span></b></p>

Lortet
10-31-2007, 10:34 PM
<cite>Effie wrote:</cite><blockquote><p>VladisSar, you're the only one who seems to be pressing for a complete character wipe and transfer of TS skills. Nobody has supported your suggestions so maybe you should clue in that it's a pretty ridiculous request... much like your inane crusade to bring back subcombines.</p><ul><li>We don't want to change our name.</li><li>We don't want to change our race.</li><li>We don't want to change our city.</li><li>We don't want to lose our faction, our houses, our inventories and our identity.</li></ul><p><b><span style="font-size: large;font-family: tahoma,arial,helvetica,sans-serif;">We simply want the ability to reset our adventure class/level.</span></b></p></blockquote>The de-railed is "re-railed" - agree totally with this.

Josgar
10-31-2007, 10:39 PM
I wouldn't mind a system similar to FFXI's where you can level different classes on one character; however, it would be bad to allow those to be sub classed... just a simple switch could work... but it would be better if SOE only let you level 2-4 classes and not all 24 or all 12 that belong to your city.

Lortet
10-31-2007, 11:56 PM
<p>While the discussion of variations to character class resetting is interesting in itself, it runs (has already done so) the risk of masking the core element of the thread - that being the ability to reset the character class back to players choice lvl 1. That alone is complicated enough given class restrictions on starting cities etc without thoughts of multiclassing, race change etc.</p><p>Ever been to a committee meeting where some of the members want to discuss variations to an idea before the core motion is passed? They don't get far!</p><p>I fully support the idea of allowing class resetting with the only restriction being that of the home city/alignment class restrictions. All else, inventory, residence (and of course tradeskill) etc stay the same (equipped items would need to be dumped to inventory). </p>

Birna
11-01-2007, 03:17 AM
<cite>Effie wrote:</cite><blockquote><p>VladisSar, you're the only one who seems to be pressing for a complete character wipe and transfer of TS skills. Nobody has supported your suggestions so maybe you should clue in that it's a pretty ridiculous request... much like your inane crusade to bring back subcombines.</p><ul><li>We don't want to change our name.</li><li>We don't want to change our race.</li><li>We don't want to change our city.</li><li>We don't want to lose our faction, our houses, our inventories and our identity.</li></ul><p><b><span style="font-size: large;font-family: tahoma,arial,helvetica,sans-serif;">We simply want the ability to reset our adventure class/level.</span></b></p></blockquote><p>AMEN TO THAT!</p><p>I have two toons that turned out real bad but they're such good and needed crafters for my other toons that I can't bring myself to delete them. I don't even need to change their classes, (but it would've been awsome to have that option!) -I just want to be able to reset their adventure lvl to 1 and start anew</p>

Firecracker
11-01-2007, 05:12 AM
<p>You know this is interesting subject for I was just talking to a friend about this, but not so much in the way of losing your level and starting over at level 1. I was thinking more like it would be like a betrayal of sorts where we keep everything attain expect are abilties & skills that can only gained through that class. The quest's we have done will be done and not repeated. The unfinishes quest's in journal will still be there but can either be finished if class has no effect on outcome but if it does then it is up to us to delete it. I remember such quest that I had to delete because the actual quest was changed in what the rewards was.</p><p>This quest can be started with actuall betrayal and we have to learn are new class in haven. This will be the perfect start for some that have betrayed.</p><p>Penitilies for this reroll are skills lost, abilites at app I, rewards & items may not be wearable,some quest's not being able to finish, having to start over by gaining faction with a city, or even possible a set back of few levels like 5 or 10 and the cost of this new training is 10 plat or even more for this should be high so that it's not something to take lightly for in real life we decide to start over we have to pay for it weather we have to go back to school or even move and not to mention other things that make this major life decision a great task.</p><p>I am all for a reroll of class myself for have few I would like to reroll.</p><p>As for someone was suggesting I am curious is to how if we start over at level one, but we can't redo quest's nor even get exploring aa exp then how would a level 1 even get any aa at all? I feel that we should ethier get to redo quest's and get aa for exploring or how else would a lvl one gain or even get aa. Anyways I guess I am more in favor of my idea then the one that is being suggested I guess. /shrugs</p>

Effie
11-01-2007, 09:31 AM
<p><i>I am curious is to how if we start over at level one, but we can't redo quest's nor even get exploring aa exp then how would a level 1 even get any aa at all? I feel that we should ethier get to redo quest's and get aa for exploring or how else would a lvl one gain or even get aa.</i> </p><p>Well, technically, you don't get AA XP until level 10. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Unless you are level 70 and always played with combat XP disabled and with max debt, there's going to be hundreds of quests that you never finished... When I was leveling up Leni, I had combat turned XP off until level 35 and usually culled quests when they turned grey. Even doing that I had a 100 AAs by level 62.</p><p>Since I hit 70, I've gone back and done over 250 grey quests that I missed the first time around. </p><p>So gaining AA is going to be bit more difficult but definately not impossible. </p><p>I think that's a reasonable tradeoff for being able to reset character class/level.</p>

Generic123
11-01-2007, 12:03 PM
<cite>[email protected] wrote:</cite><blockquote>I guess my question would be, why would you level a char to 70 that you have no intention of every playing? If you don't like them by 15-20, delete them and start over. It was your choice to level your crafting XP to 70 even after you decided you never wanted to play that class again. If the dev's say it's not an easy task believe them, they programmed the game not you. Learn from your mistake and make a more informed choice the next time.</blockquote><p>Easier said then done.  I have a 70 alchemist that I had no idea I would never play as an adventurer until I had put far too much effort into it to delete.  Remember when EQ2  was new some simple things like getting up your harvesting skills were huge grinds that you did no want to repeat.  </p><p>I had to wake up in the middle of the night and harvest from 1:00 AM to 5:00AM for more then a week just to get my skills high enough to harvest in Antonica. By that time I already had another Wizard/Jeweler that I much preferred playing but I wasn't about to repeat that grind.  Because it took so much more work to level back then, by the time I had my harvesting skills up on my second Wizard I had a huge crating investment in my Wizard/Alchemist.  Furthermore, due to trade skill interdependence my Jeweler was dead in the water without an alchemist to support it.  </p><p>By the time that was gone my Alchemist was max level and I was stuck with a low level Wizard when I already had a high level one.  I changed to Warlock, but there isn't enough difference to make that interesting so now I have a low level character I won't play as an adventurer but won't delete because I have to much invested crafting.  Just about anything that allows me to rectify this would be fine with me.</p>

Lortet
11-02-2007, 03:01 AM
<cite>Effie wrote:</cite><blockquote><p><i>I am curious is to how if we start over at level one, but we can't redo quest's nor even get exploring aa exp then how would a level 1 even get any aa at all? I feel that we should ethier get to redo quest's and get aa for exploring or how else would a lvl one gain or even get aa.</i> </p><p>Well, technically, you don't get AA XP until level 10. <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p><p>Unless you are level 70 and always played with combat XP disabled and with max debt, there's going to be hundreds of quests that you never finished... When I was leveling up Leni, I had combat turned XP off until level 35 and usually culled quests when they turned grey. Even doing that I had a 100 AAs by level 62.</p><p>Since I hit 70, I've gone back and done over 250 grey quests that I missed the first time around. </p><p>So gaining AA is going to be bit more difficult but definately not impossible. </p></blockquote>One of the complications - yes. I would have thought a reset adventure quest journal would be part of such a reset. There are some quest rewards that might be a problem doubles up - but if they are lore type things they couldn't be claimed anyway.

Bellina
11-02-2007, 12:40 PM
<cite>shadowscale wrote:</cite><blockquote>there is already an option to wipe clean and start a new class, its called reroll a new character. believe a dev has even stated that.</blockquote>Yes. And if all your character slots are full and you can't bring yourself to delete any of them, it's time to buy another account. Problem solved. NEXT!

Effie
11-02-2007, 12:55 PM
<cite>Bellina wrote:</cite><blockquote><cite>shadowscale wrote:</cite><blockquote>there is already an option to wipe clean and start a new class, its called reroll a new character. believe a dev has even stated that.</blockquote>Yes. And if all your character slots are full and you can't bring yourself to delete any of them, it's time to buy another account. Problem solved. NEXT!</blockquote>Problem NOT solved.

netglen
11-02-2007, 02:19 PM
Did the developers already answer this question? In short it's called deleting your character and start over. Enough with these threads already.

Birna
11-03-2007, 01:34 AM
<cite>netglen wrote:</cite><blockquote>Did the developers already answer this question? In short it's called deleting your character and start over. Enough with these threads already.</blockquote><p>You're completely missing the point of this thread. Did you read what the OP said at all?</p><p>/Quote: </p><p>/snip</p><p>Since I am out of char slots, and now hard forced to choose betwin playing an alt which class I realy don't want to play (betrayl is not an option), or deleting my valuable crafting alt in order to create a new char. /unquote</p><p>The toons in question have high crafting and harvesting skills. We've put down too much time, work and gold into them to just delete them when we need their crafting skills for our other toons.   It's annoying having to fill up character slots with toons you can only can craft with because you dislike their adventure class.</p>

Lortet
11-03-2007, 02:40 AM
<p>Those who have the uninformed answer of "rerolling " the entire character clearly are missing something - that being a high lvl crafting level linked to an undesirable adventure class. I had two such characters and deleted one - and the second time through with the crafting is worse than the first - but I am loving the associated new adventure class. Still leaves me one linked to a class I will never want to take out again. </p><p>The "can of worms" was opened by allowing crafting class resetting, so it is not odd that the request would go in about it for adventure class. It's not as if someone in real life can't change jobs/professions (and if you do you start as a novice, but they don't take your belongings away). Can't quite understand the opposition - can understand not being concerned, but opposition? (maybe they go through real life like that too lol)</p>

Zagadka
11-03-2007, 06:10 PM
<cite>VladisSar wrote:</cite><blockquote><p>Recently an option was added to reset your Artisan class. </p><p>Why not do the same for adventure class?</p><p> There could be many reasons for it, but here is mine: a while ago i have created number of alts just for crafting purposes and selected some adventure classes for them which I presently do not wish to play (or do not like race choice for exmaple). Snce I am out of char slots, and now hard forced to choose betwin playing an alt which class I realy don't want to play (betrayl is not an option), or deleting my valuable crafting alt in order to create a new char.</p><p>Since SOE clearly demonstrated to us that they can easily reset our artisan class while preserving our adventure class, why not allow us the opposing option as well: allow us to reset our adventure class (preferably along with race and city) , while preserving our artisan class. This would be great help for some of us, and an awsome feature to the game in general.</p><p>Thank You </p></blockquote>They have this option. Log to the character select, select the character. There will be a button labeled "Delete". Click on it for further instructions. Proceed with restarting the character.<img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" />

Skua
11-03-2007, 06:52 PM
<cite>[email protected] wrote:</cite><blockquote><cite>VladisSar wrote:</cite><blockquote><p>Recently an option was added to reset your Artisan class. </p><p>Why not do the same for adventure class?</p><p> There could be many reasons for it, but here is mine: a while ago i have created number of alts just for crafting purposes and selected some adventure classes for them which I presently do not wish to play (or do not like race choice for exmaple). Snce I am out of char slots, and now hard forced to choose betwin playing an alt which class I realy don't want to play (betrayl is not an option), or deleting my valuable crafting alt in order to create a new char.</p><p>Since SOE clearly demonstrated to us that they can easily reset our artisan class while preserving our adventure class, why not allow us the opposing option as well: allow us to reset our adventure class (preferably along with race and city) ,<u><b><span style="color: #ff0000;"> while preserving our artisan class</span></b></u>. This would be great help for some of us, and an awsome feature to the game in general.</p><p>Thank You </p></blockquote>They have this option. Log to the character select, select the character. There will be a button labeled "Delete". Click on it for further instructions. Proceed with restarting the character.<img src="/eq2/images/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" width="15" height="15" /></blockquote>u missed the main point

Gladiia
11-03-2007, 07:02 PM
<p>I'll chime in.  While I "personally" feel that it doesn't make any sense to magically restart a whole different character class while keeping your TS level...I would still vouch for the change if it were an option.  I can see how wonderful it would be for someone to be able to try a new class while keeping a level 70 tradeskiller.  It isn't an option now, and according to devs it simply isn't possible.  For those that are wanting this change - - maybe one day the impossible will be possible.</p>

Effie
11-03-2007, 09:09 PM
<cite>[email protected] Bazaar wrote:</cite> <blockquote><p>It isn't an option now, and<b> according to devs it simply isn't possible</b>.  </p></blockquote>You got a link to back that up or are you just pulling it out of your ***?

Wingrider01
11-04-2007, 08:40 AM
<cite>Effie wrote:</cite><blockquote><cite>[email protected] Bazaar wrote:</cite> <blockquote><p>It isn't an option now, and<b> according to devs it simply isn't possible</b>.  </p></blockquote>You got a link to back that up or are you just pulling it out of your ***?</blockquote><p>Multiple times in this thread by Grimwell</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?start=165&topic_id=366561" rel="nofollow" target="_blank">http://forums.station.sony.com/eq2/...topic_id=366561</a></p><p>Grimwell wrote:</p><p>So I looked into the "Why can't we reset our adventure class back to 1?" question, because in the perspective of a dedicated tradeskiller who does not like their adv. class it's a very valid question. <b>The answer is that there is no clean way to nuke an adventure class without risking the destruction of the character record</b>. Adventure class is tied to sooooooo many different things, that it's essentially untouchable in terms of a class change. Tradeskill classes were much easier because they aren't tied to a lot of other things. So sorry guys, while it's interesting as an idea, and I can definitely see how the tradeskill population would benefit from it specifically, adventure class reset is just not on the table.</p><p>and here</p><p>Copy/Paste/Delete works fine in my little world of writing updates for the EQ2Players website, but it does not work so easily in a DB with character records. Sorry, I can see the logic of the suggestion (and something I talked to Scott about when I dug into the idea of adventure class reset with the team), and it's just not an easy/clean operation like that. </p><p>numerous ohter replys in that thread also concerning this exact discussion</p>

liveja
11-04-2007, 10:51 AM
<cite>Wingrider01 wrote:</cite><blockquote><p>Grimwell stated, as quoted by Wingrider01:</p><p><span style="font-size: medium;color: #ff0000;"><b>Adventure class is tied to sooooooo many different things, that it's essentially untouchable in terms of a class change.</b></span></p></blockquote><p>Quoting & emphasizing.</p><p>Please note, everyone, the key words "essentially untouchable". That means that while they COULD do it, it's not worth the effort they'd have to go through, considering the risks inherent in the process, & since it's as difficult as it is, they don't want to do it.</p><p>I personally would love to be able to convert my Gnome Conjy to an Enchanter, but I don't think it's ever going to be possible <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Wingrider01
11-04-2007, 07:45 PM
<cite>[email protected] wrote:</cite><blockquote><cite>Wingrider01 wrote:</cite><blockquote><p>Grimwell stated, as quoted by Wingrider01:</p><p><span style="font-size: medium;color: #ff0000;"><b>Adventure class is tied to sooooooo many different things, that it's essentially untouchable in terms of a class change.</b></span></p></blockquote><p>Quoting & emphasizing.</p><p>Please note, everyone, the key words "essentially untouchable". That means that while they COULD do it, it's not worth the effort they'd have to go through, considering the risks inherent in the process, & since it's as difficult as it is, they don't want to do it.</p><p>I personally would love to be able to convert my Gnome Conjy to an Enchanter, but I don't think it's ever going to be possible <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p></blockquote>Whcih in real life terms for the gmae mean basicly slim to none, and slim is not doing well. When and if they ever do this it should be a chargable feature, around double the cost of a character transfer. Then it would be worth it for the manual labor required, all skills set to 1, level set to 1, status set to 1, faction set to 1

Skua
11-04-2007, 10:18 PM
<cite>Wingrider01 wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Wingrider01 wrote:</cite><blockquote><p>Grimwell stated, as quoted by Wingrider01:</p><p><span style="font-size: medium;color: #ff0000;"><b>Adventure class is tied to sooooooo many different things, that it's essentially untouchable in terms of a class change.</b></span></p></blockquote><p>Quoting & emphasizing.</p><p>Please note, everyone, the key words "essentially untouchable". That means that while they COULD do it, it's not worth the effort they'd have to go through, considering the risks inherent in the process, & since it's as difficult as it is, they don't want to do it.</p><p>I personally would love to be able to convert my Gnome Conjy to an Enchanter, but I don't think it's ever going to be possible <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p></blockquote>Whcih in real life terms for the gmae mean basicly slim to none, and slim is not doing well. When and if they ever do this it should be a chargable feature, around double the cost of a character transfer. Then it would be worth it for the manual labor required, all skills set to 1, level set to 1, status set to 1, faction set to 1</blockquote>why can we betray , thats unlearn all spells and learn the new 1 , a paladin converting to sk? why cant a conji , unlear all the summoning arts and start the "illusionist arts"?  why? make sense that mages learn more magic...make senese that a guardian bored of fighting with swords...start to learn "kung fu" but start from scratch thats lvl 1.....same goes for healers...a templar that want to learn the ancient nature spells? will start from 0

ke'la
11-04-2007, 11:28 PM
<cite>SkuaII wrote:</cite><blockquote><cite>Wingrider01 wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Wingrider01 wrote:</cite><blockquote><p>Grimwell stated, as quoted by Wingrider01:</p><p><span style="font-size: medium;color: #ff0000;"><b>Adventure class is tied to sooooooo many different things, that it's essentially untouchable in terms of a class change.</b></span></p></blockquote><p>Quoting & emphasizing.</p><p>Please note, everyone, the key words "essentially untouchable". That means that while they COULD do it, it's not worth the effort they'd have to go through, considering the risks inherent in the process, & since it's as difficult as it is, they don't want to do it.</p><p>I personally would love to be able to convert my Gnome Conjy to an Enchanter, but I don't think it's ever going to be possible <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p></blockquote>Whcih in real life terms for the gmae mean basicly slim to none, and slim is not doing well. When and if they ever do this it should be a chargable feature, around double the cost of a character transfer. Then it would be worth it for the manual labor required, all skills set to 1, level set to 1, status set to 1, faction set to 1</blockquote>why can we betray , thats unlearn all spells and learn the new 1 , a paladin converting to sk? why cant a conji , unlear all the summoning arts and start the "illusionist arts"?  why? make sense that mages learn more magic...make senese that a guardian bored of fighting with swords...start to learn "kung fu" but start from scratch thats lvl 1.....same goes for healers...a templar that want to learn the ancient nature spells? will start from 0</blockquote>Because of GAME DESIGN from day one. A Paladin is a Crusader so is a Shaddowknight, they are able to switch those classes because the game was designed to force you to change your final class if you desided you wanted to be from FP instead of Quenos, thats also why for a long time after launch you HAD to start betraying befor lvl18 and you could not hit 20 until fully betrayed. Because the game allowed you from day one to switch between the "Partner" classes(and keep your lvl) they where able to expand on that and let you betray at any lvl. There is a HUGE differance between that, and reseting a toon to lvl 1 and letting them switch to a differant class. There is a REASON you pick your class BEFOR you even pick the server you are going to play on.

liveja
11-04-2007, 11:30 PM
<cite>SkuaII wrote:</cite><blockquote><p>why can we betray , thats unlearn all spells and learn the new 1 , a paladin converting to sk? </p><p><span style="color: #00cc00;"><b>Because Pally & SK are sub-classes of the same class.</b></span>why cant a conji , unlear all the summoning arts and start the "illusionist arts"? </p><p><b><span style="color: #00cc00;">Because Conjys & Illusionists are sub-classes of two different classes.</span></b></p></blockquote>That may sound hokey, but it is what it is.

Skua
11-05-2007, 12:18 AM
<cite>ke'la wrote:</cite><blockquote><cite>SkuaII wrote:</cite><blockquote><cite>Wingrider01 wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Wingrider01 wrote:</cite><blockquote><p>Grimwell stated, as quoted by Wingrider01:</p><p><span style="font-size: medium;color: #ff0000;"><b>Adventure class is tied to sooooooo many different things, that it's essentially untouchable in terms of a class change.</b></span></p></blockquote><p>Quoting & emphasizing.</p><p>Please note, everyone, the key words "essentially untouchable". That means that while they COULD do it, it's not worth the effort they'd have to go through, considering the risks inherent in the process, & since it's as difficult as it is, they don't want to do it.</p><p>I personally would love to be able to convert my Gnome Conjy to an Enchanter, but I don't think it's ever going to be possible <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p></blockquote>Whcih in real life terms for the gmae mean basicly slim to none, and slim is not doing well. When and if they ever do this it should be a chargable feature, around double the cost of a character transfer. Then it would be worth it for the manual labor required, all skills set to 1, level set to 1, status set to 1, faction set to 1</blockquote>why can we betray , thats unlearn all spells and learn the new 1 , a paladin converting to sk? why cant a conji , unlear all the summoning arts and start the "illusionist arts"?  why? make sense that mages learn more magic...make senese that a guardian bored of fighting with swords...start to learn "kung fu" but start from scratch thats lvl 1.....same goes for healers...a templar that want to learn the ancient nature spells? will start from 0</blockquote>Because of GAME DESIGN from day one. A Paladin is a Crusader so is a Shaddowknight, they are able to switch those classes because the game was designed to force you to change your final class if you desided you wanted to be from FP instead of Quenos, thats also why for a long time after launch you HAD to start betraying befor lvl18 and you could not hit 20 until fully betrayed. Because the game allowed you from day one to switch between the "Partner" classes(and keep your lvl) they where able to expand on that and let you betray at any lvl. There is a HUGE differance between that, and reseting a toon to lvl 1 and letting them switch to a differant class. There is a REASON you pick your class BEFOR you even pick the server you are going to play on.</blockquote>and all are warriors , mages , scouts , and priest and?  soe get rid of subclassing for a reason .... and now u can start the betray quest at lvl 10 ?¿? if u want to .....but seriusly who cares?  i dont mind if jhonny the berserker lvl 1 woodworker 70 change to ranger 1 ......whats the problem? will break the game? or if a lvl 70 templar/ 70 sage , wanto to start as 1wizard/70 sage? whats the problem? this crafting chars are unused...is like rolling a new character... yeah u wont need to log off , log on crafter make stuff...put on bankd , log on with new alt and get it from bank.....force new chars to skill up harvesting skills.....? force new chars to X ...i seriusly cant see the issue....and i dont need to "change" classes.... just see the point ....

Gladiia
11-05-2007, 01:20 AM
<cite>SkuaII wrote:</cite><blockquote><cite>ke'la wrote:</cite><blockquote><cite>SkuaII wrote:</cite><blockquote><cite>Wingrider01 wrote:</cite><blockquote><cite>[email protected] wrote:</cite><blockquote><cite>Wingrider01 wrote:</cite><blockquote><p>Grimwell stated, as quoted by Wingrider01:</p><p><span style="font-size: medium;color: #ff0000;"><b>Adventure class is tied to sooooooo many different things, that it's essentially untouchable in terms of a class change.</b></span></p></blockquote><p>Quoting & emphasizing.</p><p>Please note, everyone, the key words "essentially untouchable". That means that while they COULD do it, it's not worth the effort they'd have to go through, considering the risks inherent in the process, & since it's as difficult as it is, they don't want to do it.</p><p>I personally would love to be able to convert my Gnome Conjy to an Enchanter, but I don't think it's ever going to be possible <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src=" width="15" height="15" />" width="15" height="15"></p></blockquote>Whcih in real life terms for the gmae mean basicly slim to none, and slim is not doing well. When and if they ever do this it should be a chargable feature, around double the cost of a character transfer. Then it would be worth it for the manual labor required, all skills set to 1, level set to 1, status set to 1, faction set to 1</blockquote>why can we betray , thats unlearn all spells and learn the new 1 , a paladin converting to sk? why cant a conji , unlear all the summoning arts and start the "illusionist arts"?  why? make sense that mages learn more magic...make senese that a guardian bored of fighting with swords...start to learn "kung fu" but start from scratch thats lvl 1.....same goes for healers...a templar that want to learn the ancient nature spells? will start from 0</blockquote>Because of GAME DESIGN from day one. A Paladin is a Crusader so is a Shaddowknight, they are able to switch those classes because the game was designed to force you to change your final class if you desided you wanted to be from FP instead of Quenos, thats also why for a long time after launch you HAD to start betraying befor lvl18 and you could not hit 20 until fully betrayed. Because the game allowed you from day one to switch between the "Partner" classes(and keep your lvl) they where able to expand on that and let you betray at any lvl. There is a HUGE differance between that, and reseting a toon to lvl 1 and letting them switch to a differant class. There is a REASON you pick your class BEFOR you even pick the server you are going to play on.</blockquote>and all are warriors , mages , scouts , and priest and?  soe get rid of subclassing for a reason .... and now u can start the betray quest at lvl 10 ?¿? if u want to .....but seriusly who cares?  i dont mind if jhonny the berserker lvl 1 woodworker 70 change to ranger 1 ......whats the problem? will break the game? or if a lvl 70 templar/ 70 sage , wanto to start as 1wizard/70 sage? whats the problem? this crafting chars are unused...is like rolling a new character... yeah u wont need to log off , log on crafter make stuff...put on bankd , log on with new alt and get it from bank.....force new chars to skill up harvesting skills.....? force new chars to X ...i seriusly cant see the issue....and i dont need to "change" classes.... just see the point ....</blockquote><p>The problem isn't that anyone is afraid it will break or ruin the game for anyone.  The problem is that it is to difficult to implement the changes to the code to make it happen.</p>

erin
11-05-2007, 10:47 AM
<cite>[email protected] Bazaar wrote:</cite><blockquote><cite></cite><p>The problem isn't that anyone is afraid it will break or ruin the game for anyone.  The problem is that it is to difficult to implement the changes to the code to make it happen.</p></blockquote>Agreed.  But... there's been some reasonable suggestions in this thread.  Initiate the change.  Transclassing if you will <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />Wait a day or so while a new char with the same name is created, with all the tradeskill books and skills that the original had.  That seems like an easy way to do it.  Do you, the player, lose some stuff?  Sure.  Maybe all your quests get reset.  All your harvesting too (?) maybe.  Maybe this is such a nasty change that few will do it.  The only thing you get to keep is your tradeskill level and tradeskill skills.  Everything else gets redone.  That would get around the database issue, wouldn't it?However, I suspect this would require human intervention, and thus will never be added.  Or, as others suggested, only for a fee.

phoenixshard
11-05-2007, 12:58 PM
<cite>SkuaII wrote:</cite><blockquote><cite>ke'la wrote:</cite><blockquote><cite>SkuaII wrote:</cite>Because of GAME DESIGN from day one. A Paladin is a Crusader so is a Shaddowknight, they are able to switch those classes because the game was designed to force you to change your final class if you desided you wanted to be from FP instead of Quenos, thats also why for a long time after launch you HAD to start betraying befor lvl18 and you could not hit 20 until fully betrayed. Because the game allowed you from day one to switch between the "Partner" classes(and keep your lvl) they where able to expand on that and let you betray at any lvl. There is a HUGE differance between that, and reseting a toon to lvl 1 and letting them switch to a differant class. There is a REASON you pick your class BEFOR you even pick the server you are going to play on.</blockquote>and all are warriors , mages , scouts , and priest and?  soe get rid of subclassing for a reason .... and now u can start the betray quest at lvl 10 ?¿? if u want to .....but seriusly who cares?  i dont mind if jhonny the berserker lvl 1 woodworker 70 change to ranger 1 ......whats the problem? will break the game? or if a lvl 70 templar/ 70 sage , wanto to start as 1wizard/70 sage? whats the problem? this crafting chars are unused...is like rolling a new character... yeah u wont need to log off , log on crafter make stuff...put on bankd , log on with new alt and get it from bank.....force new chars to skill up harvesting skills.....? force new chars to X ...i seriusly cant see the issue....and i dont need to "change" classes.... just see the point ....</blockquote>You're still not getting his point.  Shadowknights and Paladins are not Warriors, they are subclasses of Crusaders, totally different than Warriors.  Same with Bruisers and Monks, they are not Warrior subclasses, only Guardians and Berserkers are.  Just like Druids are different from Shamans and Clerics, just like Predators are different from Scouts and Bards.  Same with Summoners, Magi, and Enchanters.  They use totally different sill sets and abilities that are hard coded into the game.What you're asking for is a total revamp of the character creation system, or in other words a totally new game.  See how well that went over with Star Wars Galaxies.  No thanks, I like it just the way it is.  Its your own fault that you created a character to tradeskill with and gave no thought to an adventure profession for the toon.  SOE shouldn't have to change their entire game just because you don't want to delete the toon.

mabarlow
11-05-2007, 01:07 PM
<p>I wish the Class was more on a point system in which the character bought points with experience or through actual use.  Either way, the more time or points spent in one class would advance that tree, but take away from an opposing tree.  I hate permanent decisions that you end up regretting later and having to start a whole new character...</p><p> e.g. If a mage decided he didn't like being a mage and wanted to train to be a fighter, the could do so, but slowly loose traits that made them a mage as they gained traits that will make them a fighter.  I don't know, I haven't put too much thought into it, but I would like to have 1 or just a few characters.  As it is now, I constantly juggle my characters depending on what I'm trying to do.  Alas, I still like the game as is so not a big loss...  maybe if they ever have an EQ3 or something...</p>

re1master
11-05-2007, 01:11 PM
Proposition to mods: shut this thread down.Reason: It's just repeating the same arguments that the devs have already came out with reasonings for in the past.A combat system revamp is a big project, and you all treat it like nothing.  Chances are if they do that, they'll break half of the classes, and then most of the remaining veterans will quit.  yay!

Morningside
11-05-2007, 02:41 PM
This thread is being locked as it is simply rehashing a topic that has already been discussed and answered by a Dev with a link to that information provided above.Please remember that you can always use the /feedback command from within the game if you have gameplay suggestions that you would like the Devs to hear. when doing so please keep in mind that not everything is feasible despite it's potential possibility. Thank you.