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View Full Version : Is EQ2 more fun now?


Kulharr
10-20-2007, 11:57 PM
<p>I played and stopped soon after pvp and Kingdom of the Sky, I tried my hand on the pvp server but it was horrible unbalanced and pvp just wasn't any fun...</p><p> Crafting was tedious, a lot of things were just tedious, and by level 43 I just wasn't having much fun.  Pretty much just learning upgrades to my spells every 10 levels and doing the same thing over and over in a world that felt very artificial... What have they done to improve the fun factor if anything and has combat evolved at all to become more in depth or exciting or interesting?</p>

NANEEJE
10-21-2007, 12:14 AM
<p>Well, I played EQ1, and it was always about how fast you could get to the next level, and how big your group was.</p><p>This is soooooo different, I can't believe that I am actually trying not to level so I don't lose the quests that i have logged and have to do. I think the 20+level quests are really fun, as they have things pop out at you, and just make it really interesting. I am really enjoying the heck out of the game, but I have to say, with the aa points system in place, I am seeing a quest driven game instead of a solid group driven game, good for me... cause I enjoy doing the quests, I find that to be challenging enough, (especially Thundering Steppes, died there 6 times already, ( i wish i knew more people that were doing the same quests to help).</p><p>I think everyone is just trying to get to level 70, and get to the end game product, which i hear is a lot of fun, but I am trying to make sure I am solid when i get there, so I will be desirable in groups... what is your gameplay? How much time do you want to spend on the game in a week? ya you got tradeskills to do, and quest to get exp. but what are you really looking for out of eq2? </p><p>I hope you give it another chance, I am enjoying the people and the mobs, so good luck!</p>

Gnevil
10-21-2007, 01:21 AM
<p>Well ... this seems to come up every few days.</p><p>Game has expanded way beyond what it was even a year ago.</p><p>There are new lands to explore, EoF was so well done I can't wait o see RoK.</p><p>Tradeskils, not nearly the nightmare that they were before, but now everyone has some so the market is majorily flooded.  It's rough to make money off them, have to find that niche product and exploit it while it lasts.</p><p>Quests, way more then you could ever possibly finish.  </p><p>When you are tired of al the solo content.. move to group instances, when tired of that.  There's always raiding which can be rewarding.</p><p>I think most would say that we are anxiously awaiting RoK and all that it will bring to the game.</p><p>You just need to find what makes you interested and brings enjoyment to your playing.</p>

Wyrmypops
10-21-2007, 02:44 AM
<p>More fun? I should say so. </p><p>EoF has proved to be an excellent expansion. The zone design, mobs, quest design, all top notch. Different, quirky, and interesting. If it wasn't for those fae it'd be perfect. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>The addition of Neriak and Darklight Woods was cool too, though Neriak is so laggy I'd only visit it once myself. The extra quests in Darklight Woods are well designed, in synch with a well designed zone. If it wasn't for those silly weapons the guards are toting and the Neriak lag it'd be perfect. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>The dressing room is a wonderful addition. Seeing what an item will look like. That, coupled with the appearance tab has breathed new life into the visual aspect of the game. If only weapons had appearance slots, it'd be perfect. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>More fun, subjectively I'd heartily say so. </p>

Arcanth
10-21-2007, 02:56 AM
<p>What I like, having come back recently myself, is that the rested experience bonus makes levelling pretty easy and grinding is almost non-existent. This does mean you can easily out level quests you've picked up but I like this as well because it means I can be more choosy in what quests I do and leave some for an Alt to do in the future (rather than repeating the same quests which is boring).</p><p>The combat is pretty repetitive but what MMO's isn't? However, since grind is almost non-existent I don't find it an issue plus I think EQ2 portrays combat through it's animations (pc and npc) much better than any other MMO I can think of, it's by no means perfect, but definitely better than most (currently available).</p><p>Making money is pretty easy through harvesting rares so you can start kitting your character out with good gear pretty early on. Also, with the new appearance tab you can find a look you like and keep it regardless of what you're wearing for protection; unfortunately this tab only becomes available at level 20 (which I don't understand) and you'll want to hide mismatching items very early on.</p><p>Haven't started any tradeskills this time round as I never found it very profitable in the past. I would like to but there needs to be some pay off for the effort.</p><p>I have to add that I do not have any expansions so hence only play in the old world and I'm enjoying myself well enough. In the past I use to spend little time in any one zone, running around exploring areas before I was an appropriate level since I enjoyed that adventuring aspect. I found this got boring after a while since little combat was involved and I couldn't harvest anything beyond my level. This time round I'm tapping each zone for what it's worth and finding the nooks and crannies through questing before moving on when I reach an appropriate level. With rested experience this doesn't take too long and I'm ready to move on to the next tier when the zone starts to get old.</p>

Skua
10-21-2007, 03:08 AM
<cite>Wyrmypops wrote:</cite><blockquote><p>More fun? I should say so. </p><p>EoF has proved to be an excellent expansion. The zone design, mobs, quest design, all top notch. Different, quirky, and interesting. If it wasn't for those fae it'd be perfect. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>The addition of Neriak and Darklight Woods was cool too, though Neriak is so laggy I'd only visit it once myself. The extra quests in Darklight Woods are well designed, in synch with a well designed zone. If it wasn't for those<b> silly weapons</b> the guards are toting and the Neriak lag it'd be perfect. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>The dressing room is a wonderful addition. Seeing what an item will look like. That, coupled with the appearance tab has breathed new life into the visual aspect of the game. If only weapons had appearance slots, it'd be perfect. <img src="http://forums.station.sony.com/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" width="15" height="15" /></p><p>More fun, subjectively I'd heartily say so. </p></blockquote>I like those weapons ^^

Kulharr
10-21-2007, 05:28 PM
<p>But has combat envolved at all in anyway in that last year in terms of AI or combat itself to make it less tedious and require more skill or ways to make it more fun?  Like the combat wheel or anything?</p><p>Basicly I always felt the wheel could have been improved a lot, but combat for me was pretty much, target monster then press, 1,2,3,4,5,6 and repear steps.</p>

Armawk
10-21-2007, 05:37 PM
<p>The biggest changes to combat, for me, have been:</p><p>1: Lots and lots more social aggro betwen mobs. You have to be way more careful and thoughtful than you once did to control what you pull. There is less concentration on encounters and more on socials.</p><p>2: AA abilities.. a lot of the special abilities from AAs are modifiers to combat instead of just combat arts etc.. or thats how I find them. Using them therefore introduces more timing and sequence control.</p><p>Heroic opportunities however remain, as far as I know, unchanged.</p>

Arcanth
10-22-2007, 12:35 AM
I find combat is kind of what you make of it. If you stick to the relatively safe mobs and situations, which common sense often dictates, then combat is little more than pressing 1,2,3,4,5,6... and repeat. I'll do this with mobs I'm uncertain of, but once I have their measure then I'll often gather up a few, or take on adds, to provide some real challenge. Sometimes you die but it's much more satisfying when you survive with only a sliver left on the health bar. In these situations tactics are more important, using the right abilities at the right time against the right mobs can make all the difference.

NANEEJE
10-22-2007, 12:44 AM
i agree, i believe thats called .... training?

Norrsken
10-22-2007, 05:19 AM
<cite>Kulharrin wrote:</cite><blockquote><p>But has combat envolved at all in anyway in that last year in terms of AI or combat itself to make it less tedious and require more skill or ways to make it more fun?  Like the combat wheel or anything?</p><p>Basicly I always felt the wheel could have been improved a lot, but combat for me was pretty much, target monster then press, 1,2,3,4,5,6 and repear steps.</p></blockquote>AI is still the same as it was 3 years ago, with the exception of social aggro. If you want smart enemies, pvp is where you have to look. and oh yeah, they gave pvp a few overhauls over the last year. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Kulharr
10-22-2007, 01:56 PM
<p>I think improving enemy AI and improving the Heroic Opportunities system would go a long way into improving the fun of combat.  In terms of Heroic Opportunities, take a look at the FF11 skill chain system.  I am not saying copy that, but comparing the two the skill chain system is far more in depth, developed and a hell of a lot cooler then EQ2's Heroic Opportunities, I am sure they could thing a few innovative ways to improve it.</p><p> What forum would be best for making suggestions in as I just realized... They don't have one!  </p>