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View Full Version : Coming back after 3 yrs


Venger33
10-17-2007, 04:18 PM
<p>  Well...I've decided to give it a try again. Things have changed quite a bit! I have a level 50 berserker with the drayk's frost axe. WHich at the time was an awesome weapon. I see they have done away with the sub-classes so you make your guy right off the bat. When I logged into my berserker I noticed like...no one around? I don't own the expansions so that might be the problem. Are berserkers needed or should I just re-roll to get a feel for the game again? Now, on my berseker I had done alot of heritage quests. I beleive I had done 8 or so quests. Would I need to re-do these quests? Also...how long to level to 50 again so I can start on the expansions? </p><p>Scott</p>

interstellarmatter
10-17-2007, 04:23 PM
<p>Wow, 3 years.  You should be listening to that song..A whole new world..A dazeling place I never knew.</p><p>Lot's of changes.  Read over the notes.  Beserker is a good class.  Tanks are always needed in groups.  50s doesn't have a lot of grouping anymore.  It gets easier after 60+.  You'd probably have a hard time getting to 70 before the expansion unless you worked hard.</p><p>Anyway, I didn't forget about the 50 plat that owed me...so I'll be looking for you.</p>

Kordran
10-17-2007, 04:31 PM
<p>At level 50, you'll find most people either in Sinking Sands (DoF), Klak'Anon (EoF) or starting to hunt around LFay (EoF). On occasion you'll find people at your level still running through Permafrost. Expect that most of your gear which used to be very good is now, for the most part, mediocre at best. Unless you're in full T5 fabled, the crafted gear at 52 will be better than what you have. You also have no AA points, which will make things tougher for you with the new content.</p><p>Personally, I would recommend that you create a new character. Don't delete your old level 50 character, you may want to come back to him later on as a work-in-progress. But to get a feel for the game now (and the changes have been significant since you've last played) I think it's a better idea to start over from scratch. How long it would take to reach level 50 on a new character? That really depends on your playstyle and the amount of time that you devote to it. Quest as much as you can, and be sure to group for runs through the major dungeons at each tier a few times.</p>

Venger33
10-17-2007, 04:35 PM
<p>What does that mean? Group as much as possible for tier dungeons? What dungeons are those? I'm lost already LOL..</p><p>Scott</p>

Sapphirius
10-17-2007, 04:46 PM
<p>3 years? or two? The game was released in Nov of 2004. It's still Oct of 2007. You accomplished quite a feat there getting to level 50 a month before the game was released. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p><p>OK, in all seriousness, a <i>ton</i> has changed. My suggestion would be to go back to the archives and look for LU 13. That was the first really big major change to the combat system. Some highlights of what has changed since the game's release (and this is by no means all of them).</p><ul><li>Non-concentration buffs can only be cast on one person now with the exception of Enduring Breath and Spirit of the Wolf. Remember how a druid could put thorns on everybody in ehr group? Not anymore.</li><li>Some buffs were changed to buff different stats, mitigation, etc. Furies used to buff for wisdom. Now their Vim buffs for intelligence instead.</li><li>Tradeskill interdependancy was nerfed with the introduction of Thameturgy, Binding, etc. books. Then in LU 24, tradeskills were gutted out and can now be done with no subcombines.</li><li>We now have tradeskill writs, which weren't in the game at the very beginning. WooHoo! I forget which update brought those into the game.</li><li>Mobs now drop status loot that you can sell to writ merchants in exchange for status. LU 32 changed the status loot so that your guild must be below a certain level to gain any status from a certain teir of status loot. In other words, if you're a level 20 in a level 60 guild, then all you can get from status loot is personal status.</li><li>The patron system is completely gone. All this selecting 12 members who would earn your guild status? It's no longer there. It was changed so that everyone could contribute, but that number would be divided by the number of unique accounts in your guild with a minimum of 6 and maximum of 24. Then they changed that yet again so that your guild receives a flat 10% of whatever status you earn regardless of the number of unique accounts in your guild.</li><li>Guild, adventure, and tradeskill level caps were all raised. Guilds can reach 60. Adventurers and Tradeskillers can reach 70.</li><li>There are no more "tradeskill societies." They got rid of those, and now there's a newbie tradeskill zone in each village that people can craft at.</li><li>Griffons were added to Thundering Steppes and Nektulos Forest. Completing a simple quest will give youa ccess tot hem.</li><li>You no longer have to do boat ride access quests to reach certain zones before level.</li><li>Spirit shards are GONE. They went bye bye. You now revive at the revive spot and suffer some minor death penalty and experience debt.</li><li>Experience debt is no longer shared by your group.</li><li>The forge no longer one-shots people. They changed damage from tradeskill stations to a percentage of total health.</li><li>You can no longer pay extra take the bell to other zones. You can only pay the 60s to take it to TS or Nek.</li><li>Faydwer (EOF), the Plane of Sky (KOS), the Desert of Ro (DOF), Mara (reminds me of the Plane of Tranquility), the Splitpaw Den, and the D'Morte tombs were all discovered... by form of expansion packs for the first three and adventure packs for the last three.</li><li>That big catapult in Zek will now take you to Deathfist Citadel if you complete a quest for it.</li><li>Prismatic weapons have been seceded by Prizzy 2.0 in DOF, Claymore in KOS, and Swords of Destiny in EOF.</li><li>Wyrmsteel is still useless, pretty much.</li><li>All crafted armor has been reitemized and the stats changed to a more uniform and custom setting. For example, there are now three different types of leather, str/agi, sta/wis, and a lower amount sta/str/agi all together.</li><li>Frogloks were unlocked. We also got two new races: Fae & Arasai. We're getting a third new race: the Sarnak.</li><li>PvP servers were opened witht he release of KOS.</li><li>We now have Alternate Achievement points! It started out with 50 in KOS and then was increased to 100 in EOF.</li><li>The newbie ilse got a makeover.</li></ul><p>Ummm... Yeah, and that's just the icing ont he cake as far as changes go. There's a ton more. Basically, this game is like a whole new game compared to what it was at release three years ago. My suggestion to you would be to not buy the x-packs just yet. ROK will be out very soon, and it will be an all-in-one deal with all 4 x-packs and the 3 adventure packs.</p>

Sapphirius
10-17-2007, 04:50 PM
<p>Oh yeah, for your information...</p><p><a href="http://eq2.wikia.com/wiki/Solo_Instances" rel="nofollow" target="_blank">Solo Instances</a></p><p><a href="http://eq2.wikia.com/wiki/Dungeon_Timeline" rel="nofollow" target="_blank">Group Instances/Dungeons</a></p><p>You will find that <a href="http://eq2.wikia.com/wiki/Main_Page" rel="nofollow" target="_blank">EQ2I</a> will be your very close friend as you progress through Norrath. Good luck to ya!</p>

Kordran
10-17-2007, 04:53 PM
<p>With a new character, the most efficient way to level these days is often to run through all of the quest lines that you can. After level 10 (as long as you buy the expansions), you start to earn achievement experience which gives you points that you can spend to enhance your character (often called "AA" points). One of the fastest way to earn those points is completing quests, and that also is what gives you a lot of XP, as opposed to just grinding mobs.</p><p>The reason I made the point about running through the major dungeons in each tier (T2 would be Blackburrow and Wailing Caves, T3 would be Stormhold, Fallen Gate and Crushbone, T4 would be Ruins of Varsoon, Nektropos and so on) is that not only do you get a lot of XP from groups, you get a chance to kill heroic named mobs in those dungeons which (a) often drop legendary and/or fabled loot, (b) give you a lot of AA experience for killing them.</p><p>Bottom line, you don't want to <b><i>just</i></b> do solo quests or <b><i>just</i></b> group. The most well-rounded way to advance is to do a mix of both. If all you do is group, you'll level faster but you'll have fewer AA points. If all you do is run through solo quest lines, you'll have a lot more AA points, but you'll level slower. So it's a matter of finding the balance there that matches your own playstyle the best.</p>

Kordran
10-17-2007, 05:02 PM
<cite>Sapphirius wrote:</cite><blockquote>Ummm... Yeah, and that's just the icing ont he cake as far as changes go. There's a ton more. Basically, this game is like a whole new game compared to what it was at release three years ago. My suggestion to you would be to not buy the x-packs just yet. ROK will be out very soon, and it will be an all-in-one deal with all 4 x-packs and the 3 adventure packs.</blockquote><p>The only problem is that if he doesn't get the expansions now, he can't earn AA points at all. That's a huge negative to someone coming back to the game who's already at a deficit. Given that you start earning AA at such an early level now, not having the expansions really isn't an option IMO. If he was one of the folks who got the postcard inviting them back, then he may have the expansions already and just doesn't know it (he'd need to check his account info). But absent that, if he really just has the original game, then I'd say either pay for the all-in-one digital download, or simply wait until RoK is released in three weeks. But playing now without the ability to earn AA points or go to the new zones is largely a waste of one's gaming time, I think.</p>

Venger33
10-17-2007, 05:05 PM
<p>You guys rock. Thanks all the info!!</p><p>Scotty</p>

Sapphirius
10-17-2007, 05:12 PM
<cite>Kordran wrote:</cite><blockquote><cite>Sapphirius wrote:</cite><blockquote>Ummm... Yeah, and that's just the icing ont he cake as far as changes go. There's a ton more. Basically, this game is like a whole new game compared to what it was at release three years ago. My suggestion to you would be to not buy the x-packs just yet. ROK will be out very soon, and it will be an all-in-one deal with all 4 x-packs and the 3 adventure packs.</blockquote><p>The only problem is that if he doesn't get the expansions now, he can't earn AA points at all. That's a huge negative to someone coming back to the game who's already at a deficit. Given that you start earning AA at such an early level now, not having the expansions really isn't an option IMO. If he was one of the folks who got the postcard inviting them back, then he may have the expansions already and just doesn't know it (he'd need to check his account info). But absent that, if he really just has the original game, then I'd say either pay for the all-in-one digital download, or simply wait until RoK is released in three weeks. But playing now without the ability to earn AA points or go to the new zones is largely a waste of one's gaming time, I think.</p></blockquote>And with ROK right around the corner, do you honestly think waiting a few more weeks (if that long) will hurt him as far as AAs are concerned?

Kordran
10-17-2007, 05:17 PM
<cite>Sapphirius wrote:</cite> <blockquote>And with ROK right around the corner, do you honestly think waiting a few more weeks (if that long) will hurt him as far as AAs are concerned?</blockquote><p>With "right around the corner" being about three weeks, if he's a serious player (playing 20+ hours a week or so) then yes, I think it will hurt him in the long run. In those three weeks, he could be level 40-50 with somewhere between 50-70 AA points. Even if he plays somewhat less, he could easily be in his 30s with 40 or so AA points. That's nothing to sneeze at.</p>

Oosu
10-17-2007, 05:18 PM
<p>Since you have been gone for so long. I think you should seriously start over again. The game has changed quit a bit.  A refresher course would be nice.  More than likely you would taint your name by doing group and bieng that level 50 noob tanking.  ' Uh hey guys.  I am level 50.  Where is lfay?'  I have kicked people out of groups for this.  I think ebay. Or wow you just haven't paid attention in 50 levels? In either case I would not want you in the group. Not ot be mean or anything but i know these scenarios arise.  Roll another too <img src="/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />" width="15" height="15" />  And have fun in your return. </p>

Venger33
10-17-2007, 05:19 PM
<p>Will it be hard to find groups at the sub 50 level?</p><p>Scott</p>

Illmarr
10-17-2007, 05:21 PM
<cite>Venger33 wrote:</cite><blockquote><p>  Well...I've decided to give it a try again. Things have changed quite a bit! I have a level 50 berserker with the drayk's frost axe. WHich at the time was an awesome weapon. I see they have done away with the sub-classes so you make your guy right off the bat. When I logged into my berserker I noticed like...no one around? I don't own the expansions so that might be the problem. Are berserkers needed or should I just re-roll to get a feel for the game again? Now, on my berseker I had done alot of heritage quests. I beleive I had done 8 or so quests. Would I need to re-do these quests? Also...how long to level to 50 again so I can start on the expansions? </p><p>Scott</p></blockquote><p>First off, welcome back!</p><p>When I came back after 7 months off (The dark days between LU13/DoF release till KoS release) I re-rolled on a new server with some other EQ1 refugees, but I never deleted my original Guardian. You now have 7 character slots, which can be bumped up to 12 if you have Sony's Station Pass plan, so there should be no immediate need to delete your original character.</p><p>I'd suggest making a new character, Berserker if you love the class and level your way up. If it's been years, with all the changes I bet you won't have too much sense of deja vu doing stuff you did the first time through. That will get you acclimated to the changes that have happened while allowing you a comfort level of playing something you have some affinity for. Spend some time doing this to see how you like it. Your timing is unfortunate. We're 4 weeks away from a major expansion release, which will include all Expansions <u>and</u> Adventure Packs to date, so unless $40 isn't really a big deal it would make sense to wait for the release of the new RoK expansion so you get everything at once. The drawback to waiting till the Kunark release is that you are not able to earn Achievement Points until you have either the Kingdom of Sky or the Echoes of Faydwer expansions registered</p><p>When you start a new character, you do have to re-do all the Heritage Quests, but (And this assumes you will make friends/have friends and will join a Guild) I don't imagine there are many Guilds that would not like to help members finish up status rewarding quests like HQs.</p><p>How long to 50? Well, depends on how much you play and how focused you are on leveling. The friends I started with again when KoS released left after 5 months, but came back again this past April. They were a husband/wife team that were both 2-boxing. They made their new characters April 14 and were level 50 on May 29. They played about 3 hours or so a day about 5 days a week. They did all the quests they could, and hit every zone they could as they leveled. They did not "powergame", but they did have a plan on where they were going and what they planned to do when they did log in. But the Faydwer expansion (I include Neriak/Darklight Wood in Faydwer, even though they went live later) was a 1-70 expansion, so there is no need to be 50 to start playing in it. And it really is a great step forward with regard to starting quests and rewards for quests when compared to Qeynos/Freeport.</p>

Kordran
10-17-2007, 05:30 PM
It shouldn't be hard to find groups in the 1-40 range at all, there's a lot of players like yourself who are coming back for RoK. Currently, 50-60 is kind of a "dead zone", but as these new players progress forward, I expect that will change too.

Sapphirius
10-17-2007, 05:33 PM
50 to 60 has always ben kind of a dead zone, and that's not really due to player population so much as a lack of 50 to 60 content and quests.