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View Full Version : Fast Soloer w/ Little Downtime - Which Class?


Var
10-10-2007, 11:52 PM
I'm looking for a quick soloing class with a minimal amount of downtime. Currently playing an SK and that's working well but also wanted to know what other peoples' thoughts were on the topic? I'm not worried about taking down huge mobs - just solo questing quick and efficiently.Thanks in advance for your thoughts.

Gorpier
10-10-2007, 11:55 PM
Monk, shadowknight, paladin, fury, warden are all great solo.  never tried a conji but i am told they are nice solo as well.

Nophie
10-11-2007, 12:04 AM
You forgot bruiser.

Xerophone
10-11-2007, 01:40 AM
Brigand & Swashy can use manapoison have invis, tracker and evac and make nice dmg, for soloing very nice, too

Uilamin
10-11-2007, 02:03 AM
Inquisitor - insane power regen + healsWhen I solo I have next to no down time and don't use food or drink.

Ragnaphore
10-11-2007, 02:29 AM
Necros have almost no downtime but need some AA to really shine in solo (Tainted Heal and some of the STA abilities)

Killerbee3000
10-11-2007, 03:58 AM
for getting quests done: fury... especially with the teleports... it makes you complete quests sooo much faster. as for actual combat... conj can fight even con solo mobs non stop.... for blasting through writs... it would be wizzy... for farming nameds? any mage in open areas with no adds, but, in zones like sos where you have see invis trash, high lvl of competition, roamers and repops... well... bruiser is you best choice.

Ama
10-11-2007, 10:44 AM
<p>SK=Solo Kings</p><p>Many people put SKs down, but we get some awesome abilities past level 50.  Death March + Death Circle + AoE DoT spell + Tap Veins = major damage.  </p><p>Brigand is a deffinately solo class thanks in part to their abilities.  They have a great AA that allows them to be part tank if they have a shield equiped.  </p><p>I would probably recommend the bruiser class more than monk class.  I've been with alot of bruiser tanks for zones and it works out quite nicely.  Monks are great, but it doesn't work out too good if they get nailed. </p>

Zeuhl
10-11-2007, 10:49 AM
I agree with Amana that Sk's are the best class to solo with. Mine is currently 52 and I solo orange and red mobs all day.

DanaDark
10-11-2007, 11:15 AM
<p>Try a conjuror... when I play mine, I literally have no down time. I can pull a new mob before my current one dies and just go like that for a LONG time... eventually I suffer SOME down time... but thats because I killed everything in the area and have to walk a few hundred feet to the next area of mobs lol.</p><p> Conjuror is terrific... but gets soooo lonely... your pets dont talk to you <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Rijacki
10-11-2007, 11:25 AM
CoercerGet a pet a few levels higher than you and you can chain pull yellow solo encounters (and even some oranges)... well... until your pet decides that you look better as lunch than the stuff you've been feeding it.But.. it is a kind of twisted fun to make a pet of one mob in the area and send it against those it would normally regard as its buddies.  It's also fun, in my abnormal opinion, to make pets of entirely odd things (like having a sand giant pet to go stomp on crocodiles in the croc caves in SS).Note: when charmed, a heroic is not a heroic any more until he breaks his charm and then he is.  Coercer is A LOT of risk, and some say the reward isn't as high because it was (with the change to heroic charming) toned down several months ago.  But it's the class for me that's able to easily and consistantly solo mobs 2-4 (sometimes more) levels above my character's level and to consistantly do yellow and even orange quests.  On my coercer, I've started to regard white quests and white mobs the way I see green quests and green mobs on my other characters.  But, admittedly, the occassional death cycles (where you can't keep a pet for love nor money) are the pits.

Embret
10-11-2007, 01:03 PM
<cite>[email protected] wrote:</cite><blockquote><p>Try a conjuror... when I play mine, I literally have no down time. I can pull a new mob before my current one dies and just go like that for a LONG time... eventually I suffer SOME down time... but thats because I killed everything in the area and have to walk a few hundred feet to the next area of mobs lol.</p><p> Conjuror is terrific... but gets soooo lonely... your pets dont talk to you <img src="/eq2/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />" width="15" height="15" /></p></blockquote><p>Roger that...especially now that I'm mostly mastered with legendary or better gear.  When I'm not running raids I am doing writs for guild status and can chain pull T7 writ mobs with my pet while harvesting all the items in the area.  I never run out of power and only have to slow down if there are other people doing the same mobs.  This has pretty much been the case for every level I've gone through, although there is a bit of a learning curve and you have to micro-manage your pets to be successful.</p><p>The other night I was in The Bonemire doing writ mobs and killed 4 root horrors and harvested all the nodes around me in the same time it took a Guardian to kill one.  He was down on power and health and I was at 100% health and about 90% power.  I do use over-clocked harvesting tools to assist, but this means I have less INT because of giving up the totems.</p><p>As a Conjurer I can get in and out of areas many players can't and if I can control the adds I can take on most any mob I wish.  I have also watched some amazing Necromancers doing much the same thing, but the good ones can pull even more mobs at once.</p><p>An SK is also a great choice, but it's a different playing style.  I run with an SK and/or a Swashy often and both can pull off some amazing feats, however, if things go south I'm the most likely to survive the encounter.  They both do much more spike damage, but I can sustain the damage for longer periods and Stone Skin is a life saver.  It all comes down to preferences and play style choices.</p>

sorinev
10-11-2007, 07:18 PM
Speaking about my Brigand here, I'd say of the classes I have, it's the fastest soloer. Fighting blue heroic mobs takes about 15-22 seconds, depending on min/max and crits. It <b>sounds</b> like a lot of time, but if you actually count it out while fighting a mob, it's actually pretty quick, especially for a heroic only 3-4 levels below you. My downtime isn't in health or power regen (although I do use food and drink for the str bonuses), but in recast timers. I use my 1 minute recast combat arts at the beginning of the fight, and since it usually takes around 20 seconds, give or take, I'm only waiting for 40 seconds or less. Again, these times may sound long, but try it out in game and you'll find that it's actually pretty fast. I actually did this for solo xp grinding from about my 30s, all the way to 70. Was fun too. This is running mastercrafted gear and mostly adept 3 with a handful of masters. I was doing this even before AAs came out, so AAs have just been a nice bonus and not a necessity (I went str/agl, taking the agl end-line).

TaleraRis
10-11-2007, 07:38 PM
I do just fine as a ranger against solo mobs in solo questlines. Rangers have very good single-target DPS and out somewhere solo questing, I have very little downtime with mobs sometimes dying on the way to me. We're high maintenance, though, and can be kind of costly.

Stabbath
10-18-2007, 08:11 AM
I was going to say swash, but read about others taken out orange and red mobs, so never mind. I've never taken out a red solo. Some oranges, but they're hard.

Stabbath
10-18-2007, 08:13 AM
<cite>The heroics you take out blue triple ups? I can't take them out with my swash<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> ^ and ^^s I can. sorinev wrote:</cite><blockquote>Speaking about my Brigand here, I'd say of the classes I have, it's the fastest soloer. Fighting blue heroic mobs takes about 15-22 seconds, depending on min/max and crits. It <b>sounds</b> like a lot of time, but if you actually count it out while fighting a mob, it's actually pretty quick, especially for a heroic only 3-4 levels below you. My downtime isn't in health or power regen (although I do use food and drink for the str bonuses), but in recast timers. I use my 1 minute recast combat arts at the beginning of the fight, and since it usually takes around 20 seconds, give or take, I'm only waiting for 40 seconds or less. Again, these times may sound long, but try it out in game and you'll find that it's actually pretty fast. I actually did this for solo xp grinding from about my 30s, all the way to 70. Was fun too. This is running mastercrafted gear and mostly adept 3 with a handful of masters. I was doing this even before AAs came out, so AAs have just been a nice bonus and not a necessity (I went str/agl, taking the agl end-line). </blockquote>

Skua
10-18-2007, 10:49 AM
woot :with my swashy middle to little downtime (waitin for recasts and sometimes power )conjuror , no downtime at least at high lvl...Ranger middle (mine is around 40 ) , but recast timers hurts...positioning .....stealthing and max range....Coercer , w/o charm sux to solo , so charming is a russian roulette....gl <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> (master1 charm)Warlock , a bit downtime and recasting .....Necro , 0 downtime is awesome post 50 (Lich) ...Mystic , meh =/ melee spec and leveling , power downtime <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />and thats all <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />