View Full Version : Add lifetap effect.

08-28-2007, 06:06 AM
Just curious, on the AA that "add life tap effect" to various abilities, how changes for each additional point into the AA? I would assume more life per nuke/tick...but I'm just curious. Thanks.

08-28-2007, 08:50 AM
<p>I think its only our coil-line that get a lifetap added. And yes .. its more life for every point.</p>

08-28-2007, 01:06 PM
For the 'Coil' line and the 'Harmtouch' line, both AAs add a lifetap effect that increases with more AAs spent. For the Coil line, the healed amount starts out pretty small (like 16 pts at Adept3 / lvl 70) but at 5 AAs it's respectable enough to make or break a good solo fight. Sort of the same with Harmtouch - the heal is bigger, but for a 15-min recast it should be!  <img src="/eq2/images/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY<img mce_tsrc=" />The rest of the Reaver-line AAs either boost effectiveness (for the 'Grave Blessing' reactive tap line) or shorten recast timers, so they all essentially boost your life-tapping ability. I personally ran up the Hate AA tree first, but the Reaver line is where the rest of my points will likely go.

08-28-2007, 09:52 PM
heal effect added to the coil line, the death touch line and there is  an Achievement point that increase the amount of our short duration damage shieldish effect heals.