View Full Version : Perceptor's Command
Oponn
07-17-2007, 03:12 AM
<p>Well, I finally got 8/8 in Perceptor's Command. It works well, but... It is supposed to be 100% chance for my pet to move up a hate position with the target. It is just me and my pet, but sometimes the mob stays on me. Is this skill just broken? Or working as intended, as in NOT 100% but just says it is? Or maybe I don't understand the wording, but I thought it would work as a rescue, guaranteed to get the mob off of you.</p><p> Anyway thanks for the help if you have any!</p>
Raidi Sovin'faile
07-17-2007, 08:09 AM
It's 100% chance if the spell lands. Otherwise, it will only happen the listed % when it lands (the spell will land but still not go off because it rolled badly). Hmm.. what skill is it based on? At work, so I can't check here... but maybe we can boost the skill that it goes off of so it will land more reliably? Or does it go off the pet's skill... in aggression or something? When it lands though, it should work very well at keeping aggro regardless of how far ahead you got. Maybe toss on your Wisdom debuff to make sure it lands better. That one is fast recast, so I tend to cast it and then toggle it off and cast again to heal my pet, so it's not always up for me too.
nhdjoseywales
07-17-2007, 09:44 AM
I have noticed this as well, wlthough some of the times it happens i believe the pet was stunned and that would account for it
WasFycksir
07-17-2007, 10:06 AM
<p>I also have PC and have found that it works in PVP and PVE pretty well. But like typical SOE the phraseology in the description is vague, confusing and somewhat contradictary.</p><p>But overall I conclude it says that it will "increase" the hate position of the pet, not guaranteed a move up in position. Though most the time I have used it, the pet moves to number one (when soloing) on the first cast of PC.</p><p>Deep into any fight though more casts will be likely needed to move the pet up.</p><p>I have only had PC a few days, so I need to experiment more, but so far I think it's a keeper.</p>
gr8scott
07-17-2007, 01:54 PM
<p>I also have this ability at 8/8 and I see a pretty healthy "resist" rate. For me, the chance the pet takes aggro seems more like 70%-80% not 100%. Since, as a necro, I often have DoTs going, I wonder if the pet does indeed get to my hate level + 1, but I immediately take aggro back via the ongoing DoTs?</p><p>I guess I need to test this a bit more...</p><p>GS</p>
quamdar
07-18-2007, 02:59 AM
i don't have this ability since i don't solo much but i would assume that it is resisting the taunt. either check logs or run a parser and check that to see for sure would be my suggestion and if it isn't a resist causing it then /bug report it.
<p>What's the recast on this hate position increase?</p><p>As a raid necro, I feel I really have no choice but to go with an Int spec. And there's no way Im not going with a STR spec. So for soloing purposes, I leveled up my tinkering so that I could use the memwipe device to wipe my target to my pet. This does work, but only once per mob in the engagement. Even then you have to have your pet named something different than yourself. I was hoping to use this as an alternative to go down the STA line, but it's so quirky. Requires a lot of TLC to be somewhat effective.</p>
gr8scott
07-19-2007, 03:47 PM
<cite>Supple wrote:</cite><blockquote><p>What's the recast on this hate position increase?</p></blockquote><p> I believe it is 10 seconds. If not, it is close to that (I can't get on right now to check).</p><p>GS</p>
Deila
07-20-2007, 01:31 AM
<p>It's a 10 second recast.</p><p>I'll have to double-check the text of Perceptor's Command now - I remember it saying that it increases Threat (for the pet) by 784, not that it bumps the pet up actual hate positions too. Wouldn't be surprised though if there was some verbage in there that might sound like it was talking about positions on mob hate lists - plenty of unclear text in skills and abilities everywhere.</p><p>As I understand it though, it's a pet taunt for 784, nothing more. The % chance talked about in the description, rising in rank, is the chance of the taunt NOT being outright resisted - at rank 8 (100%), it isn't resisted - though it may not be enough spike hate to pull aggro back from an overzealous Necromancer. I've had plenty of times where I went a bit overboard, peeled aggro, and a single use of PC wasn't enough to get aggro back on my pet (though a stun, fear/root, etc, and a second PC would normally do the trick).</p>
quamdar
07-20-2007, 03:41 AM
the description is: -Applies Perceptor's Command -grants x% chance to increase pet's hate position with it's enemy. -increases threat to target by XXX reading this it makes me wonder though are people that are having this problem with multi-mob encounters when it isn't pulling the mob back to the pet? if so the taunt might be hitting the wrong mob.
Raidi Sovin'faile
07-20-2007, 09:39 AM
<p>The problem is people are confusing percentages.</p><p>There's a chance that this spell will land at all. This means, if it's getting resisted... it DOES NOTHING. Simple as that. You press this, see a Resisted go up, then it did squat.</p><p>If it does land, then you increase taunt and have a chance to increase threat position*. This is a SECOND roll of chance to increase threat position. You can land this spell, and if you aren't at 8 ranks, you might not get the threat position increase because it can roll bad and not go off.</p><p>At 8 ranks, the only reason it won't be working is because it resisted, or targetting issues (range, wrong target, etc).</p><p>What's great is you can use this to pull onto your pet if he's refusing to go to the mob and pull it for you. Doesn't seem to matter on range much either... it just goes off, whether it's landing or not, and the mobs coming running for your tank pet instead of you (had you cast a spell on them instead).</p><p>Rather nice way to get around the "can't attack target" issues. (Which still need to be fixed, workarounds be-damned!)</p><p> <span style="font-size: xx-small">* Well, actually taunt part is after, so you increase position to 1 point of threat over the next person AND THEN taunt to get a head start.</span></p>
Davngr1
07-23-2007, 09:43 AM
the new summoner STA line sucks [Removed for Content] i dont understand if SoE wanted to nerf it or what because thats what they did. i used the sta(per-lu36) line for a while even raiding because of the 10% hate transfer and the epic stifle the final STA ability use to have. i recently used one of my respec cards and spect for 4-4-8-8 STA line dint do final ability since it's worthless against herroic mobs, and must say that silly lil taunt is a joke my pet was holding agro just as well with out the STA line and it actually made it harder because i spent time worring about smpaming some uselss taunt instead of killing, rooting, fearing or stuning the mob. this was not the case with the prior STA line set up the 10% passive hate transfer was awsome for soloing and for raid as well i thaugt.
Raidi Sovin'faile
07-24-2007, 06:39 AM
The stamina line is meant for your Tank pet. Being that your tank pet is rather poor DPS, it's a fairly good assumption this line won't be the Top choice for raiding (to put it lightly). And I really think you missed the concept of the taunt. It's not there so you have to spam it. It's not meant to be spammed. It's meant to be used when you lose aggro. It's a "threat position increase". This means the pet will AUTOMATICALLY get aggro when you use this ability. Try it out.. get 8 ranks, lifeburn a mob and do tons of damage, then use the taunt. Voila, pet has aggro. The only problem I've ever seen is that it can be resisted and I don't know how to increase the chance of landing... I don't have the Wisdom line yet for my Tank pet's skills so that may end up helping it land... that or increasing my own aggression/subjugation skills?
Davngr1
07-25-2007, 01:26 AM
Kaisoku@Mistmoore wrote: <blockquote>The stamina line is meant for your Tank pet. Being that your tank pet is rather poor DPS, it's a fairly good assumption this line won't be the Top choice for raiding (to put it lightly). And I really think you missed the concept of the taunt. It's not there so you have to spam it. It's not meant to be spammed. It's meant to be used when you lose aggro. It's a "threat position increase". This means the pet will AUTOMATICALLY get aggro when you use this ability. Try it out.. get 8 ranks, lifeburn a mob and do tons of damage, then use the taunt. Voila, pet has aggro. The only problem I've ever seen is that it can be resisted and I don't know how to increase the chance of landing... I don't have the Wisdom line yet for my Tank pet's skills so that may end up helping it land... that or increasing my own aggression/subjugation skills? </blockquote><p> i ben a playing my necro for a long time, my first toon. #1 what mob that you would like to tank with your pet has a huge aoe? (like an epic)#2 waht good is a pet that does not use combat arts?(pet has stifles, fears & taunts) #3 what kind of mitt/avoid does that your necro have that you would even want to wait till you get agro before you start using the taunt? </p><p> i had the STA line when it was passive and my pet rarely lost agro and yes i use life burn regularly, it also work well with linked mobs since my aoe/ae would send hate to my pet. i used the STA line for raiding because i could go nuts life burn at 80% on a name balls to the wall DPS and the hate transfer was enuff to keep me form having much hate problems, plus the STA line use to have a nice stiffle that worked on epics AND not to mention the aoe immunity, the immunity was my main reason for usning it i was in a cool guild and i kicking back being lazy, and dint want to keep summoning my pet(my dps was still 2k) <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />. the new STA line sucks. the stupid taunt is one more thing for an all ready complex soloer to do and the fact that it does not work most of the time makes it and even bigger loose. either way wasting all those AA for just solo isint worth it for me( i solo fine with out it).</p><p>Ps. im sure soe will fix the resist issues the taunt is having or they will say working as intended. you cant increase your pets aggression(other than def stance or dirge?) coz that would open the door to other tank stats i want parry!. </p>
Just remember 1 hate position is just that, it doesnt cancel the hate list or anything just bumps the pet up and taunts. If youre still doing damage then youll be back with agro soon after.
kaboom7
07-25-2007, 11:06 AM
i went down the sta line with the respec card for perceptor's command for a trial and it worked real good , also in pvp. Only thing i noticed was it got less resisted with the pet's defense stance ( grisly bulwark ) , prob coz of the increased aggression
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