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DirtyJawa84
07-11-2007, 02:33 PM
I am just now starting a Shadowknight on a PvP server, and I'm debating between making an armorer and an alchemist.  I am primarily focusing on solo PvE and PvP.  I am leaning towards alchemist for spells since SKs really rely on these.  Does anyone have a suggestion?

DirtyJawa84
07-11-2007, 04:11 PM
servers went down right after my post.  bump <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

ailen
07-11-2007, 06:45 PM
<p>alchemist all the way.  </p><p>you can make your own ad3s... which is kinda nice... but most importantly you can make potions / poisons later that can and will sell for a lot.  consumables is where it's at with tradeskilling... people only buy one set of armor, if they need to buy it at all, but they'll always need potions and poisons.</p><p>armorers / weaponsmiths / carpenters are the worst tradeskilling classes in the game.  With having the smallest recipe books (meaning less extra xp for making items pristine) they have almost NO consumables..  carpenters get to make patch kits for raiding later on, but that's it.</p>

Controlor
07-11-2007, 06:59 PM
I would say carpenters are better than armor / wep smiths becuase of the furnature they make and people buy multi ones. I might even lump in tailor in that "worst tradeskill types". Altho armorer has gotten better..... Originally it was by far and wide the worst to take (and yet i still took it *groan*)

chily
07-12-2007, 06:42 AM
<p>why not armorer and alchi?</p><p>the alchi doesn't has to be high in adventure class anyway.</p><p>when you hasvest stones alchi will love the loam's. the only thing you would had to share are roots. and if 1 is out of vit grind the other one lol.</p>

DirtyJawa84
07-12-2007, 09:13 AM
<p>Oh, I'm a newb.  I didn't even know two trade skills were possible.  I thought the secondary had to be tinkering or transmuting.  Is it possible to take more than two Trade skills?  This game is so in-depth compared to other MMORPGs, I love it! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Just verifying:  So I can take Alchemist AND Armorer to level 70?</p><p> Thanks for all the help</p>

Antryg Mistrose
07-12-2007, 10:05 AM
No, you'd need to level 2 different characters, one as an alchemist the other as an armourer. You have at least 4 character slots though - forget how many it is now (and depends on the type of subscription) so no great hardship. Your characters if of the same alignment share the bottom row of bank slots, so as one of the other posters suggests, only one needs to be be an adventurer/harvester (although on a pvp server having the lowbie do harvesting has some advantages) If the characters are of different alignment (e.g. freeport vs qeynos) then on a normal server you can still mail to each other.  On a pvp server, better make them the same alignment.

DirtyJawa84
07-12-2007, 10:34 AM
<p>Oh okay.  That's an excellent idea, but I don't think I want to take out the extra time for it.  I think I will go Alchemist, and I will hold off on the Armorer for another character, such as a berserker if I ever make one.</p><p>Thank you!</p>

Nocifer Deathblade
07-12-2007, 03:33 PM
[email protected] wrote: <blockquote><p>alchemist all the way.  </p><p>you can make your own ad3s... which is kinda nice... but most importantly you can make potions / poisons later that can and will sell for a lot.  consumables is where it's at with tradeskilling... people only buy one set of armor, if they need to buy it at all, but they'll always need potions and poisons.</p><p>armorers / weaponsmiths / carpenters are the worst tradeskilling classes in the game.  With having the smallest recipe books (meaning less extra xp for making items pristine) they have almost NO consumables..  carpenters get to make patch kits for raiding later on, but that's it.</p></blockquote><p> Hehe, Keep spinning how awful armorer is so GMs can improve armorers more. As an armorer for me, it's a lurcitive tradeskill. I earned close to 1,500 plat profit off my armor business that I ran for 1.5 years as a well-known Freeportian armorer. I'm very glad that many people thought armorer is one of worst skill because it enables the mind-set of GMs and players not to take up armorer for  TS to clog up the market and makes GMs to try to improve armorers more so it would benefit me even more..  I sold average maybe 5 T7 rare armor pieces daily.. It sure adds up over time.. The sign of market saturation never ever came up. I sold same flow of armor 1.5  yeras ago compared to now. I see no difference at all simply because of endless supply of alts. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> With ROK coming up, it'll be awesome cuz of so many T7 alts and mains are waiting to gobble up all T8 rare armors..</p><p>Transmute and armorer is a nice combo skill indeed. I am 350 transmuter as well and sold LOT of armorer adornments so far.. I also can transmute my own attuned rare armors when I get upgraded armor as well to get something back. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>LOTS of new armorers tried to undercut me but I never bothered to look at those people and just stick to my price alone that I felt that seems the best balance between supply and demand. Those new armorers tend to get out of business by trying to undercut alot while I don't deplete my armor supplies much. I regulate the supply of armors/rare raws by regulating my own price. Those undercutters only hurt themselves not me.. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I know it's ironic but it works beautifully. I love to see those undercutters to drive their own business out of business by their own doing while I am minding my own business.  Also, my reputation as armorer is pretty strong on my server so those people tend to go buy mine over anyone else as preferred armorer.. It works well.</p><p>Sometimes, when I saw rare raws price soared too much thanks to undercutters and those undercutter armor pieces on sale for the price much lower than the soared rare raw price. I simply bought their armor and re-sell them at reasonable price above rare raws price. It's cheaper for me to do that than buying inflated rare raw and make one.. When they saw that their armors got sold for cheap and tried to buy new rare raws only to see that they are losing money instead of gaining so they gave up and quit or something like that.. Btw, I bought maybe 98% of all rare raws off broker. I hardly harvest btw.. I kept profit margin steady and intact. The armor price changes directly depends on the rare raws price off broker. It's how it works well.. If people try to sell rare raws high priced, the armor price will go up as well to maintain the profit margin and I still maintain the sales flow intact without hurting..</p>