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View Full Version : Where are the update notes?


Nere
06-28-2007, 11:16 AM
<p>I'd like to read them while the update is happening .. for a change.</p><p>I don't know why it always seems to take so long to get your act together .. this was a planned update wasn't it?</p>

Looker1010
06-28-2007, 11:29 AM
The GU36 preview at EQII Players will give you an excellent overview of what's coming and they have been available for reading for weeks.

Legiax
06-28-2007, 11:30 AM
<p>No... we want actual update notes.</p><p>Where are the update notes????? =(</p>

Looker1010
06-28-2007, 11:42 AM
Narl@Nagafen wrote: <blockquote><p>No... we want actual update notes.</p><p>Where are the update notes????? =(</p></blockquote>I understand that but they never release them early. Reading the preview is the best shot at any early information and that's why I suggested it.

Nere
06-28-2007, 11:44 AM
<p>They should hire some sort of "Community Manager" or something.</p><p>Someone who actually gets paid to communicate update information to the customers and is responsible for getting the notes up on time.</p><p> Edit.. How the hell is "early"? The update is happening now. When are we supposed to read the notes? When the servers are up and we want to play?</p>

EQ2Playa432
06-28-2007, 11:47 AM
<cite>Looker1010 wrote:</cite><blockquote>Narl@Nagafen wrote: <blockquote><p>No... we want actual update notes.</p><p>Where are the update notes????? =(</p></blockquote>I understand that but they never release them early. Reading the preview is the best shot at any early information and that's why I suggested it. </blockquote>They never post the actual notes until servers are almost up, but you can get an idea by looking at the following updates that will compromise this patch: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=366605" target="_blank" rel="nofollow"> Test Update Notes: Tuesday, June 12th 2007</a> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=367487" target="_blank" rel="nofollow"> Test Update Notes: Monday, June 18th, 2007</a> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=367839" target="_blank" rel="nofollow"> Test Update Notes: Wednesday, June 20, 2007</a> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=367947" target="_blank" rel="nofollow"> Test Update Notes, Thursday, June 21, 2007</a> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=368423" target="_blank" rel="nofollow"> Test Update Notes, Saturday June 23, 2007</a> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=368601" target="_blank" rel="nofollow"> Test Update Notes: Tuesday, June 26th, 2007</a>

LadyMist
06-28-2007, 11:47 AM
<span style="color: #ffff00">Among some of the changes being brought through out the land of Norrath today we are pleased to announce... Section 8 housing! Use your guild status to go get a great discounted deal in Neriak or Kelethin! Provisioners will also be passing out t3 Government cheese. Big Brother Lucan will have camera's at every craft door to make sure his sweatshop laborers get to their duty faster. Introducing automatic handycap doors! Now even the challenged crafters can work too! New wallmart style dressing rooms is what Queen Antonia Bayle is putting out on the table. She feels we have the right to see if we are going to be putting on a fashion accident or not. Go Queen! All rulers feel those pesky mages out tanking a tank is a big oo boo. They are adjusting the overpowered aa line along with some other classes. Bot's around Norrath will be forming a angry mob , join it today! </span>

Cusashorn
06-28-2007, 11:57 AM
Just have patience. The Patch Notes themselves arn't as important to put up as the actual patch itself. Can't just post them without making sure they're in.

Nere
06-28-2007, 12:01 PM
<p>Kidding right? Is this being run by one guy out of his basement?</p><p>Pretty sure they have seperate ppl to get the patch live and installed on the servers .. and some OTHER person who is supposed to get the information (notes) out to the commuinity. If you're telling me they haven't posted notes because they don't know what's going live yet then .. wow.</p>

bensilvi
06-28-2007, 12:11 PM
Why dont you calm down. The community people are just getting to the office this time of day. Yes what was supposed to be pushed to live can be and does change at the last moment. Go read a freaking book and chill.

Jal
06-28-2007, 12:13 PM
Patch notes -> <a href="http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_live.html" target="_blank" rel="nofollow">http://patch.everquest2.com:7010/pa...dates_live.html</a>

Nuhus
06-28-2007, 12:13 PM
<p>Game Update #36<i> June / 28 / 2007</i> </p><p>HIGHLIGHTS</p><p>* The final chapters of the Swords of Destiny quest line have been released. See Sir Trodonis in Butcherblock for further information. </p><p>* Not happy with your tradeskill profession? Consult a tradeskill career counselor in Neriak, Kelethin, Qeynos Ironforge Exchange, Freeport Coalition of Tradesfolke or Haven about the possibility of starting over! </p><p>* Coin is now weightless and automatically changes up to the best denominations. No more destroying copper! </p><p>* Ctrl-click an item link or icon to preview equipment, mounts, furniture, and more in the Dressing Room! </p><p>* Due to the large number of achievement changes, we will be granting a ‘Class Achievement Respec Card' which will allow 5 class achievement tree respecs. Please use /claim on each character which you desire to have the card. This item is available to be claimed once per character </p><p>GAMEPLAY</p><p>* Spells or items with 100% proc rates will no longer trigger on both attacks when using double attack. </p><p>* City merchants have noticed the lack of customer demand for "worked" and "shaped" quality in-home crafting stations, and will no longer be keeping these in stock. </p><p>* Characters should no longer get stuck if root or stun wears off while they are charmed or feared. </p><p>* Resisted procs and damage shields will no longer play the resist sound. </p><p>* Dispelling a maintained spell will no longer remove it from everyone in your group. </p><p>ITEMS</p><p>* The color tints for the Al'Kabor, Najena, and Wu legendary armor helms were adjusted to match the rest of the set. </p><p>* The Resplendant Robe of Battle, Battlerager Hat, Tranquil Stone of Power, Fragment of the Chime, and Thorn Wrapped Bindings should no longer prevent each other from proccing. </p><p>* Power heal-over-time effects on items should no longer prevent instant power heal effects from functioning. </p><p>* The snare effect from the Star Darkened Longbow has been replaced with something a bit more appropriate for raiders. </p><p>* Vine-Wrapped Boots now proc correctly off of hostile spell casts. </p><p>* Redemption of Failure will now resurrect a single group.  The description on the effect has been updated to reflect the change. </p><p>* There are now alternate ways to obtain Heartwood Spikes and Tunarian Wolfsbane!  Be sure to keep an eye out for them. </p><p>HOUSING</p><p>* Guilds members level 30 and above can now purchase housing in Neriak and Kelethin for a reduced coin cost using status. </p><p>PETS</p><p>* Primary player pets should now stay in the pet window when you have a controllable charmed pet. </p><p>MACROS</p><p>* Spell macros that specify a target will now correctly cast on that target if the spell is queued. </p><p>ZONES</p><p>Antonica</p><p>* Citizens of Neriak and Freeport will now evac close to the Thundering Steppes on PvE servers</p><p>Commonlands</p><p>* Commonlands should be more playable to people poking their heads out of Freeport and Darklight. </p><p>Darklight Woods</p><p>* The Sablevein stonewalkers in Darklight Wood should no longer become stuck in walls. </p><p>Greater Faydark</p><p>* A rare "?" collectable in Greater Faydark that was previously incorrectly reporting that characters were out of range can now be harvested. </p><p>Kelethin</p><p>* Queen Amree was shocked to find that some less than honorable Norrathians have been performing tasks for Kelethin.  She has since decreed that the House of Falling Stars, the Order of Arcane, the Protectors of Growth, and Sylvan Hunters will no longer seek assistance from those of an evil alignment. </p><p>Neriak</p><p>* The Teir'Dal customers in Neriak Down Under are now much, much, less vocal! </p><p>Nektulos</p><p>* Characters should be less likely to accidentally zone when running along the ledge above the Darklight Wood zoneline in Nektulos. </p><p>Sinking Sands</p><p>* Roots are now slightly more common than dens and shrubs in the Sinking Sands. There are also slightly more roots, shrubs, and dens to be found in some areas. </p><p>The Serpent's Lair</p><p>* Creatures should now respawn correctly in "The Serpent's Lair" instance of the Freeport Sewers </p><p>Willowwood</p><p>* Innkeeper Yeoni in Willowwood has stepped out from her desk to prevent trapping people leaving their inn rooms. </p><p>QUESTS</p><p>* The quest ‘A Necessary Step' now properly awards adventure experience instead of tradeskill experience. </p><p>* The Malkonis head quest, Mayong amulet quest, and Wuoshi heart quests are now repeatable. </p><p>* The Windrush Dagger quest from Wailing Caves can now be examined and completed in any zone. </p><p>* The quest "Remembrances - Tel'riia'mil'an'ane'ie" in Obelisk of Lost Souls will now ask for any evil eye instead of "paroxysmal oberserver". </p><p>* The quest "More Adventures of Jorbo and Mappy" in Rivervale will now ask for any corrupted halfling or shadowed halflings instead of specific halfllings. </p><p>* The quest "Even More Adventures of Jorbo and Mappy" in Rivervale will now ask for any corrupted halfling instead of corrupted tailors. In addition any blight rat can now be killed for updates to the section that asked for blight rats. </p><p>* Neriak writ givers are now more willing to offer work to citizens of Freeport. </p><p>MENTORING</p><p>* Food and drink will now scale appropriately while mentoring. </p><p>TRADESKILLS</p><p>* An intrepid band of single-minded interior decorators has returned from an exploration of Stormhold and vicinity, bringing more furnishing ideas to the cities of Norrath. </p><p>* The sage adornment Scintillating Balanced Fastening will no longer occasionally bring up tailoring events during the crafting process </p><p>* Wholesalers have once again renewed their stock of cream cheese, sugar and cocoa, allowing provisioners to practice their baking and confectionary recipes. </p><p>* Continued efforts by confectionary-savvy cooks, has led to the discovery that you can dip many fruits in chocolate! Not to be outdone, bakers have started to make a variety of flavored cheesecakes! You may find that your favorite fruit has been used to make one of these delightful treats. </p><p>* The recipe scroll with the recipe that results in the Formed Wurmslayer no longer shares the same name as the recipe for the Re-bladed Wurmslayer </p><p>* Tradeskillers rejoice! You should no longer get that evil "Would not take effect" message. Lower level reaction arts can now overwrite higher level ones! </p><p>* You should no longer get a commission work error message while trying to buy from a vendor with a recipe selected. </p><p>* It should now be easier to tell which carpenter-made lights actually give off light by examining the items. </p><p>* Alchemists have learned to make level 62 Freedom of Action potions more effective. These will no longer snare the caster, and will now cure root and fear. </p><p>* It should now be easier to visually identify harvested loam from different level ranges. The common and rare loam within a level range now share the same icon, but it is a different color from loam in all other ranges. </p><p>* Imbued items that were just made will no longer display incorrect information when examined. </p><p>* Doors will now open as you approach them in the Qeynos Tradeskill instances. </p><p>* A program of extensive horticultural public education has ensured that extract of dark hatred can no longer be mistaken for tuber strands when crafting. </p><p>AMMUNITION</p><p>* The effectiveness of various kinds of ammo, including crafted, loot, summoned, and store bought has been adjusted to better balance with respect to cost, difficulty to acquire, and damage effectiveness. Previously, very high Accuracy bonuses made it near impossible to miss with auto attacks when using these arrows. Most Handcrafted ammo types received additional bonuses. </p><p>* Tenderwood Arrows bonus to Accuracy bonus reduced from 75% to 20%. </p><p>* Ammo summoned from Fabled weapons Accuracy reduced from 25% to 15%. </p><p>Powerful arrows that were reduced</p><p>* Tenderwood Arrows bonus to accuracy, damage, and range reduced. </p><p>Overall adjustments to Arrows</p><p>* Summoned: Accuracy -5%, Range -5m, Damage Rank 5 </p><p>* Store bought: Accuracy +0%, Range -5m, Damage Rank 4 </p><p>* Round: Accuracy +30%, Range +5m, Damage Rank 3 </p><p>* Bodkin: Accuracy +10%, Range +0m, Damage Rank 2 </p><p>* Broad: Accuracy -10%, Range -5m, Damage Rank 1 </p><p>Throwing Weapons now have differentiations to Accuracy, Range, and Damage</p><p>* Stars: Accuracy +20%, Range +5m, Damage Rank 4 </p><p>* Dagger: Accuracy +10%, Range +0m, Damage Rank 3 </p><p>* Axe: Accuracy +0%, Range +0m, Damage Rank 2 </p><p>* Hammer: Accuracy -10%, Range -5m, Damage Rank 1 </p><p>ACHIEVEMENTS</p><p>* The Class Tree of Achievements received a full review of their bonuses. Many of the less popular achievements had their benefits increased to better compete with the more popular achievements of each class. </p><p>* Removed most weapon requirements from the second set of achievements of all Class achievement trees, with the exception to shield and ranged weapon requirements. They all share the same reuse time as well. Many of these abilities were slightly improved. </p><p>* Achievements that required casting a spell on a pet every time it zoned are now permanent buffs on the pet. </p><p>* Movement speed increase bonuses now consistently apply to both in and out of combat. </p><p>* Fixed an issue causing Assassin, Ranger, Brigand and Swashbuckler poison debuff enhancements to not work correctly. </p>

Nuhus
06-28-2007, 12:14 PM
<p>* Achievement spells/combat arts in the second row of Class achievements that are passive or temporary buffs have been placed on their own reuse timers different than those that deal damage. </p><p>* Due to the large number of achievement changes, we will be granting a ‘Class Achievement Respec Card' which will allow 5 class achievement tree respecs on the KoS class tree (not EoF). Please use /claim on each character which you desire to have the card. This item is available to be claimed once per character </p><p>Bard </p><p>* Strength 3 - Bladeturn: Increase avoidance skill bonuses from 2% to 2.5% per rank. </p><p>* Agility 3 - Wayfarer's Watch: Also grants a chance at avoiding non-direct area effect spells by 1% per rank. </p><p>* Agility 4 - Poison Concoction: Increased total tick count from 5 to 7, increased damage per tick. </p><p>* Agility 5 - Vanishing Act: The next attack made against any ally in stealth will be avoided. </p><p>* Agility 5 - Vanishing Act - Fixed stealth to function while in-combat </p><p>* Stamina 3 - Skald's Defense: Also increases doubleattack by 16% at rank 1, and +4% for every rank thereafter. </p><p>* Stamina 4 - Fortissimo: Grants your group melee and ranged doubleattack at 1.25% per rank, without any shield requirement. </p><p>* Stamina 5 - Shield Focus: Renamed to Lend Shielding: Allows you to block the next attack that would strike an ally. </p><p>* Wisdom 2 - Harmonizing Shot: Renamed to Messenger's Letter: It now increases hate towards the enemy's current target. </p><p>* Wisdom 4 - Allegro: Increased casting speed bonus from 0.9% to 1% per rank. </p><p>* Intelligence 3 - Minstrel's Aria: Increase skill bonus from 7% to 8% per rank. </p><p>* Intelligence 4 - Minstrel's Melody: Increased Haste/DPS bonus from 5% to 7% per rank. </p><p>* Intelligence 5 - Coin Toss: Renamed to Heroic Storytelling: Increases the effectiveness of all heroic opportunites in the group by 50%. </p><p>Brawler</p><p>* Starter - Favorable Wind: Affects all non-mount movement speed. </p><p>* Strength 5 - Chi: Improved casting speed bonus from 75 to 100%, Recovery speed bonus from 33.3% to 100%, Removed all penalties when Chi expires. </p><p>* Agility 3 - Ambidexterity: Increased reuse speed bonus from 1 to 1.5% per rank. </p><p>* Agility 5 - Altruism: Improved reuse speed from 15 minutes to 5 minutes, increases hate positions towards entire encounter twice. Increased health of targeted ally by 10% instead of 5%. </p><p>* Stamina 5 - Mantis Leap: Removed power cost. It can also teleport to a target ally or enemy. Reuse speed increased from 60s to 45s. </p><p>* Wisdom 3 - Bamboo Twirl: Doubled proc rate to 2% per rank, but slightly reduced damage. </p><p>* Wisdom 5 - Crane Flock: Increased reuse speed from 5 minutes to 3 minutes. </p><p>Crusader</p><p>* Strength 5 - Avenging Invigoration: Also improves recovery speed by 10%. </p><p>* Agility 2 - Joust: Increased range to 15, teleports you to your target to attack. </p><p>* Agility 3 - Trample: Increased area autoattack base chance to 5% per rank. </p><p>* Agility 4 - Higher Ground: Increased base defense skill bonus. </p><p>* Agility 5 - Lance: Also removed weapon requirement. Increased damage over time effect from horseback. Lance cannot be riposted. Reuse time speeded from 60s to 45s. </p><p>* Stamina 5 - Divine Aura: Stoneskin effect now takes into consideration mitigation before determining final damage. Improved reuse speed from 15 minutes to 10 minutes. </p><p>* Wisdom 4 - Aura of Leadership: Also increases the maximum amount of regeneration possible by the group by an additional 2% per rank. </p><p>* Wisdom 5 - Fearless Morale: No longer affects casting/reuse times, but all other bonuses are improved by 2%. </p><p>* Intelligence 2 - Legionnaire's Smite: Reuse speed slowed to 30s like other achievement attacks to account for the removal of the symbol requirement. </p><p>* Intelligence 4 - Legionnaire's Mercy: Also increases spell resistance. Reduced healing critical chance to 6% per rank. </p><p>* Intelligence 5 - Reflect: Also removed symbol requirement. </p><p>* Joust and Lance: Removed horseback text from appearing in chat window. </p><p>Cleric</p><p>* Strength 3 - Bolt of Power: Also procs on spells. Interrupt chance is reduced to adjust for the change. </p><p>* Strength 4 - Unwavering Resolve: Instead of increasing disruption skill, it increases maximum health by 1% per rank. It still increases Focus. </p><p>* Strength 5 - Steadfast: While remaining still, grants interrupt immunity, with a chance at stifle immunity. </p><p>* Agility 2 - Wondrous Buckling: Cannot be interrupted. </p><p>* Agility 3 - Battle Fervor: Grants doubleattack of 4% per rank instead of DPS increase. Also increases shield effectiveness by 4% per rank. </p><p>* Agility 5 - Holy Shield: Improved reuse speed from 5 minutes to 1m and it now toggles, and casting speed from 2s to 1s. Removed power cost. </p><p>* Stamina 5 - Divine Aura: Stoneskin effect now takes into consideration mitigation before determining damage. Improved reuse speed from 15 minutes to 10 minutes. </p><p>* Wisdom 4 - Divine Soothing: Renamed "Exorcise" and increases all casting skills instead of hate reduction. </p><p>* Wisdom 5 - Protection from Undead: Stoneskin effect now takes into consideration mitigation before determining damage. Improved reuse speed from 10 minutes to 5 minutes. </p><p>* Intelligence 2 - Divine Castigation: Reduced damage. </p><p>Conjurer</p><p>* Enhance: Vehement Stone: Instead of increasing stoneskin triggers, it now improves reuse speed by 20s per rank. </p><p>Druid</p><p>* Starter - Shapeshift: The nature of the shapeshift is no longer determined by weapon; Instead multiple abilities are added for each illusion type. </p><p>* Strength 4 - Natural Boon: Increased trigger percentage from 2% to 4% per rank. Reduced group heal effect by 30%. </p><p>* Strength 5 - Primordial Strike: Increased damage, and it cannot be parried, riposted, deflected, or blocked. </p><p>* Agility 4 - Wild Regeneration: Additionally increases the initial tick of each regeneration by 3%. </p><p>* Agility 5 - Tortoise Shell: Stifles/Roots Druid instead of stuns, and doubles shield effectiveness. Also increases health regeneration of nearby allies. Removed power cost. </p><p>* Stamina 3 - Serene Knowledge: Increased triggered percentage from 1% to 2% per rank. Added interrupt immunity. </p><p>* Stamina 5 - Serenity: Removed power cost. Added interrupt immunity. </p><p>* Wisdom 4 - Hierophant Obfuscation: Instead of hate reduction, it reduces the chance that any hostile spell lands on the Hierophant by 1.5% per rank. </p><p>* Wisdom 5 - Rebirth: After death, the buff can be cancelled before the auto-resurrection occurs if desired. </p><p>* Intelligence 2 - Thunderspike: Prose description no longer mentions hammer. </p><p>* Intelligence 4 - Stormvision: Also increases ordination skill. </p><p>* Intelligence 5 - Infusion: Slightly increased damage. </p><p>Enchanter</p><p>* Strength 3 - Spellblade's Reflexes: Increased piercing skill bonus, increased Riposte percentage to 1% per rank. </p><p>* Strength 4 - Quickening: Added melee attack speed bonus of 5% per rank, but does not apply to 2-handed weapons. </p><p>* Agility 2 - Chronosiphoning: Removed freehand requirement. The amount of casting speed returned is reduced to a 1:2 ratio from what is debuffed. </p><p>* Agility 3 - Chronomotion: Increased recovery speed bonus from 4% to 6% per rank. </p><p>* Agility 5 - Perpetuality: Fixed ability so that only one triggering effect is on the enchanter at any time. The color of the perpetuality icon becomes "warmer" the higher the casting speed bonus granted from the proc. </p><p>* Stamina 2 - Touch of Empathy: Increased range from 5 to 30m. </p><p>* Stamina 3 - Empathic Aura: Increased healing critical to 2% per rank. </p><p>* Stamina 4 - Empathic Soothing: Increased hate reduction to 1% per rank. </p><p>* Stamina 5 - Sever Empathy: Renamed Sever Hate: Now it wipes a few hate positions of hatred that target ally's enemy has towards them. Can be used on raid allies. </p><p>* Wisdom 2 - Daydream: Now it reduces hate radius and the chance that the encounter will respond to help. </p><p>* Wisdom 4 - Dreamweaver's Trance: Also improves reuse speed of your mesmerization spell by 0.2 seconds per rank. </p><p>* Wisdom 5 - Hypnosis: Reduced power cost and casting time. It can affect a weaker epic non-named target for up to 6 seconds. </p><p>Illusionist</p><p>* Split Personality: Fixed achievement to function properly. </p><p>Monk</p><p>* Enhance: Dragonbreath: Fixed to improve reuse speed by 5 seconds per rank instead of 4. </p><p>* Enhance: Swooping Dragon: Fixed so that damage overtime component also increases in damage. </p><p>Paladin</p><p>* Enhance: Prayer of Healing - Fixed display on casting time bonus. </p><p>* Enhance: Pious Aid - Fixed display on casting time bonus. </p><p>Predator</p><p>* Stamina 3 - Conditioning: Increased HP increase from 1% to 1.5% per rank. </p><p>* Stamina 4 - Surrounding Attacks: Increased area autoattack chance from 2 to 3.5% per rank. </p><p>* Stamina 5 - Impenetrable: Also grants temporary non-direct area effect immunity. Increased duration to 12 seconds. </p><p>* Wisdom 4 - Obfuscation: Also increases damage of the following combat art by 1% per rank. </p><p>* Wisdom 5 - Smoke Bomb: Affected enemies are unable to target for 4 seconds. </p><p>Rogue</p><p>* Starter - Pick Pocket: Also grants a chance to automatically Pick Pocket when using certain rear-only or stealth combat arts. </p><p>* Stamina 3 - Conditioning: Also increases shield effectiveness. </p><p>* Stamina 5 - Formation: Slightly reduced mitigation bonus. </p><p>* Wisdom 2 - Lunge Reversal: Refreshes every 30 seconds instead of every 20 seconds. </p><p>* Wisdom 3 - Freehand Reversal: Increased initial doubleattack bonus from 20 to 24%. </p><p>* Wisdom 4 - Unencumbrance: Reduced doubleattack bonus to 5.5% per rank. </p><p>* Wisdom 5 - Coule: Slightly reduced skill gain. </p><p>* Intelligence 2 - Boot Dagger: Increased damage. </p><p>* Intelligence 3 - Thieve's Prowess: Increased trigger percentage from 3% to 4% per rank. </p><p>* Intelligence 4 - Obscurative Smoke: Hate reduction improved to 1.5% per rank. Also improves hate reduction amount of Evade by 5% per rank. </p><p>* Intelligence 5 - Feign: Improved reuse speed from 3 minutes to 1 minute. </p><p>Shaman</p><p>* With the exception of the Strength line, all other pet dependencies have been removed. </p><p>* Strength 3 - Aura of Haste: Is now a permanent buff applied to pet. </p><p>* Strength 4 - Aura of Warding: Is now a permanent buff applied to pet. Triggered ward effect is removed soon after combat ends. </p><p>* Strength 5 - Spiritual Foresight: Is now a permanent buff applied to pet. Reduced triggered percentage to 15% from 20%. </p><p>* Stamina 2 - Crippling Bash: Renamed Dazing Bash: Dazes an enemy for 5 seconds. Increased damage of attack. </p><p>* Stamina 3 - Infective Bites: Renamed Block Harm: Increases block chance at 1% per rank and doubleattack at 2% per rank. </p><p>* Stamina 4 - Herbal Expertise: Improves casting speed, recovery speed, and power cost each by 10% per rank. </p><p>* Stamina 5 - Coagulate: Increased bleed health pool amount. It now affects the entire group. </p><p>* Stamina 5 - Dazing Bash: Now plays a shield bash animation. </p><p>* Wisdom 2 - Ritual: No longer requires symbol equipped, but reduced bonus to begin at 18% at rank 1. </p><p>* Wisdom 3 - Ritualistic Aggression: Renamed Ritual of Magic: Increases ordination, subjugation, disruption casting skills. </p><p>* Wisdom 4 - Ritual of Absolution: Renamed Ritual of Mind: Improves reuse speed at 1% per rank. </p><p>* Wisdom 5 - Ritual of Alacrity: Improved reuse speed from 3 minutes to 1.5 minutes. Increased range from 10 to 25m. </p><p>* Intelligence 2 - Rabies: Is not a single target DoT spell, that triggers a more powerful DoT when the first one expires. </p><p>* Intelligence 3 - Virulence: It now increases spell critical damage. </p><p>* Intelligence 4 - Immunities: Grants nearby allies a chance to outright prevent the hostile effects of a spell. </p><p>* Intelligence 5 - Scourge: No longer requires the sacrifice of the pet. It now directly targets a single enemy. </p><p> in-combat run speed bonus reduced to 5%.</p>

Nuhus
06-28-2007, 12:15 PM
Sorcerer * Starter - Summon Familiar: The type of familiar is no longer determined by weapon; Instead it is determined by casting a different ability. * Stamina 2 - Static Shield: Removed first rank parry bonus, but no longer requires a symbol. * Stamina 3 - Battlemage Armor: Increased physical mitigation bonus. * Stamina 4 - Battlemage's Fervor: Also increases Subjugation and Ordination skill. * Stamina 5 - Manashield: Improved damage to mana consumed ratio from 1:1 to 2:1. * Stamina 5 - Manashield: Health to Mana ratio is now 1.5:1 * Wisdom 2 - Freehand Sorcery: No longer requires no weapon equipped, but reduced bonus to begin at 10% at rank 1. However now it stacks with Brainstorm and other spell damage increase achievements. * Wisdom 3 - Ward of Sages: No longer requires no weapon equipped. Only protects against non-physical damage. * Wisdom 4 - Brainstorm: No longer requires no weapon equipped, but reduced bonus to 0.5% per rank. However now it stacks with Freehand Sorcery and other spell damage increase achievements. * Wisdom 5 - Sagacity: Effect stacks with other achievements that reduce power cost. * Intelligence 2 - Confounding Staff: Renamed Confounding: Also added ranged distance of 35 meters to attack using your weapon. * Intelligence 4 - Kinetic Avoidance: Hate percent reduction improved from 1.25% to 2%. * Intelligence 5 - Concussive Blast: Spell is now an area effect that instantly drops hate position instead of adding a hate reduction proc. Summoner * Starter - Pet Possession: Increased reuse speed from 3 minutes to 1 minute. * Strength 5 - Implode: Temporary buff also improves recovery speed, and altogether its bonuses also apply to pet buffs on pet for up to 12 seconds. No longer works on charmed Control Undeath pet. * Agility 2 - Distracting Strike: Renamed Shadowstep: Teleports scout pet to target and launches an attack. * Agility 3 - Cabalist's Cover: Is now a permanent buff applied to pet. Increased effectiveness per rank. * Agility 4 - Minion's Zeal: Increases Doubleattack 2.5% per rank instead of Critical hit. Is now a permanent buff applied to scout pet. * Agility 5 - Shadowstep: Renamed Reanimate: Instantly summons scout pet if it recently died. It cannot be interrupted and can be cast while casting another spell. * Stamina 3 - Perceptor's Bodyguard: Renamed Perceptor's Command: Increases hate of your target towards your pet. * Stamina 4 - Perceptor's Command: Renamed Perceptor's Bodyguard: Increases maximum health of Fighter pet by approximately 2.5% per rank. Is now a permanent buff applied to pet. * Stamina 5 - Unflinching Servant: Added Root, Fear, Mesmerize, and Daze immunity. * Wisdom 3 - Minion's Barrier: Is now a permanent buff applied to pet. * Wisdom 4 - Minion's Uproar: Is now a permanent buff applied to pet. * Wisdom 5 - Animist Bond: Improved damage to mana consumed ratio from 2:1 to 3:1. * Intelligence 2 - Magic Leash: Removed power cost. Increased detaunt amount. * Intelligence 3 - Minion's Warding: Is now a permanent buff applied to pet. * Intelligence 4 - Arcane Minion: Is now a permanent buff applied to pet. * Intelligence 5 - Empower Servant: Is now a permanent buff applied to pet. Troubador * Breathtaking Bellow: Fixed triggered bonus to affect encounter only. Warrior * Strength 5 - Executioner's Fury: Also increases Taunting by 15%. * Agility 3 - Dragoon's Cyclone: Increased area autoattack chance from 3% to 5% per rank. * Agility 5 - Dragoon's Reflexes: Improved reuse speed from 10 minutes to 3 minutes, and also grants temporary non-direct area effect avoidance. * Stamina 3 - Gladiator's Finesse: First rank begins with a 25% bonus, then increases by 5% with each following rank. * Stamina 4 - Gladiator's Revenge: Removed block bonus: Increases Riposte Chance by 1% per rank instead. * Stamina 5 - Perseverance: Renamed to Arena Endurance: Increased health gain ratio from 15% to 20% of all power consumed. * Wisdom 5 - Stance Mastery: Also removes penalties associated with Hunker abilities and its upgrades. * Intelligence 2 - Acceleration Strike: Is now a melee attack that triggers additional 25% Haste/Casting/Recovery speed after 3 additional combat arts. * Intelligence 5 - Relentless Assault: Increased reuse speed bonus to 12%. SPELLS * All Apprentice I-IV spells are now only resisted as often as an Adept I version of the spell. * Coercer and Illusionist Root spells can now target epic targets. Warden * The description for the Warden spell Tranquility should now include the healing portion of the spell. UI * You can now ctrl-click a link to a house item or an icon of a house item to preview it in the Dressing Room! * Alt will now move an item into trade or mail if either of these windows are open. * Coin will now automatically roll up to the higher coin type. For example, if you have 100 copper, it will automatically become 1 silver in your inventory. * You may click the coin icons in the trade and commission windows to set exact change. Dragging coin icons will also still work. * The /destroy_coin command and the Destroy menu option on your inventory coin have been removed now that coin is weightless * Harvests used for imbuing should no longer trigger the message and sound used for true rare harvests. * You will now automatically hail a merchant when using their default merchant action. * Added a "Product Class" field to the recipe tooltips which displays which classes the item is useable by from the tooltip.

Nuhus
06-28-2007, 12:15 PM
PVP General * For information and discussion about the GU36 changes to PVP drop by this thread on the EQ2Players forums: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=365950" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=365950</a> * Damage was reduced at the higher levels based on class. Rogues, predators, sorcerers and summoners had the greatest reduction. Druids, enchanters and brawlers fall in the middle while the others had lower amounts of damage reduction. Hopefully this will make fights a bit longer at the high end. * All in combat run speeds will now disable except for the bard achievement which grants in combat run speed to selos. * The message for entering into combat should display properly now when you heal yourself. * An issue has been resolved that was keeping good aligned players from attacking exiles in Kelethin. * Achievement points spent will now be limited to 1.5 times your level. If you are currently above this point then you will get a forced free respec. You will still keep your points and be able to gain additional points however you can not spend over the limit until you gain additional levels. * Carnage flagged players should now gain immunity when zoning outside of cities. * It should now be easier to land spells on higher levels players in pvp. * Experience Debt has been removed from pvp servers. * Enchanter Stamina 5 now has a pvp effect to clear the attacker's target. * Mystic lake now has an unlimited level range. * Added PvP versions to Summoner achievements Magic Leash and Perceptors Command * Added PvP version to Rogue achievement Swear. * Added a recast timer to cures on healers in PVP. * Scaled healing down at the high ends similar to the damage scaling in PVP. * Lowered the heal percentage on vision of madness while the berserker is berserk and in pvp combat. * Lowered the heal amount of Warden spores while in pvp. * Adjusted the damage output on the healing classes. The following changes have been made to a number of abilities when used in PvP combat only. PvE use of these abilities, even on PvP servers, remains unchanged. Assassin PvP Combat Effects * Reduced the duration of the root effect for the Freezing Strike line * Reduced the damage of Assassinate and Decapitate. Brigand PvP Combat Effects * Double up should only work on spells cast in the last second instead of last 2 seconds. * Lowered the debuff amount on Devitalize and Dispatch * Reduced the stun duration on the Low Blow line. Bruiser PvP Combat Effects * The Drag achievement will no longer teleport your target to you. * Bruiser Drag now has a shorter duration when used on a player Coercer PvP Combat Effects * Lowered the damage done by Cataclysmic mind and its associated spells. Fury PvP Combat Effects * Reduced the duration of the root line Monk PvP Combat Effects * The Evade achievement should now cause your target to lose its target like scout evade skills do. Ranger PvP Combat Effects * The Hunter's Instinct line will now buff out of combat speed rather than in combat speed. * Hook Arrow will no longer summon your target to you. * Reduced the root duration of the lunge line * Reduced the snare duration on the leg shot line. Necromancer PvP Combat Effects * Lowered the duration of control effects on the fighter pet. Shadowknight PvP Combat Effects * Reduced the damage to the harm touch line. Swashbuckler PvP Combat Effects * Lowered the damage on Inspired Daring * Lowered the damage to En Garde and it will also now use mitigation and can be dodged, blocked, parried and deflected in pvp. Warden PvP Combat Effects * Reduced the duration of the root and its snare. Wizard PvP Combat Effects * Reduced the damage of Ice comet * Reduced the damage of Fusion Item PvP Combat Effects * Reduced the damage and heal on the Signet of Light From Darkness. * Lowered the Malicious Assault bonus on the Brigand PvP Armor Set BP. * The effect on the Belt of Gateways has been changed from 100% riposte to 100% parry. * The Blistering Signet should now have a chance to proc Blazing Inferno on successful heat based spell attacks. * Defiler, Fury, Inquisitor, Mystic, Templar and Warden PvP armor sets have had their

Nuhus
06-28-2007, 12:16 PM
Asarla@Splitpaw wrote: <blockquote>Patch notes -> <a href="http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_live.html" target="_blank" rel="nofollow">http://patch.everquest2.com:7010/pa...dates_live.html</a> </blockquote> Hmm... That would have been easier. >.>

Moongloom
06-28-2007, 12:27 PM
I guess I should have been reporting those ?'s that are beyond reach when your standing beside them in Nek Forest.

LadyMist
06-28-2007, 12:27 PM
<span style="color: #ffff00">I like my version bettah</span> <img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" />

Grimwell
06-28-2007, 12:41 PM
Thanks for pulling the notes from the updater and posting them Nolus. ;P Just to provide a little insight into the process, Update Notes basically go like this: <ul><li>As things go to the Test server, Kirstie makes sure I'm aware of it so I can do the Test Update Notes.</li><li>In the days before a live game update, I compile those notes, eliminate anything that went to Test but came back, or isn't going to Live, and then share them with  the team to make sure there aren't any things we have failed to add, or I've failed to remove.</li><li>That compiled list, gets edited multiple times based on a lot of feedback.</li><li>Then a finalized form is sent out and the Operations team puts it up on the EQII patcher when they have the servers update. That's at about 4am my time I think. I'm definitely sleeping when it happens. ;P</li><li>When I get to work (9:45 am PST - 6:45 pm PST) I take the notes that were sent out, format them in HTML so they will look a little nicer, and then post them on the EQII Players website, and the forums. (So yes, I'm posting from home).</li></ul>I also chat a lot in IM with people like Kirstie from the moment I wake up, just to make sure there are no major fires. Incidentially, we have a 'fire' today. In the first iteration of the notes posted on the launcher, it was noted that you can /claim an item that will give you five free KoS AA resets. Something went wrong and that item isn't there for you (yet). So I have to be able to get the word out on that for the people who have already read that note and are wondering what's wrong, and then make sure it's removed from all the notes until it gets hotfixed into the game (which if fortune favors us, will happen before we have our weekend). That's why the notes are 'never there' in the places you are looking when the servers go down for the update. <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> I'm going to have some French Toast with my kids, and then drive into the office. I promise that I'll then format and post those notes, unless my desk is on fire or something drastic like that is happening. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Iceband
06-28-2007, 12:44 PM
<cite>Grimwell wrote:</cite><blockquote>Thanks for pulling the notes from the updater and posting them Nolus. ;P Just to provide a little insight into the process, Update Notes basically go like this: <ul><li>As things go to the Test server, Kirstie makes sure I'm aware of it so I can do the Test Update Notes.</li><li>In the days before a live game update, I compile those notes, eliminate anything that went to Test but came back, or isn't going to Live, and then share them with  the team to make sure there aren't any things we have failed to add, or I've failed to remove.</li><li>That compiled list, gets edited multiple times based on a lot of feedback.</li><li>Then a finalized form is sent out and the Operations team puts it up on the EQII patcher when they have the servers update. That's at about 4am my time I think. I'm definitely sleeping when it happens. ;P</li><li>When I get to work (9:45 am PST - 6:45 pm PST) I take the notes that were sent out, format them in HTML so they will look a little nicer, and then post them on the EQII Players website, and the forums. (So yes, I'm posting from home).</li></ul>I also chat a lot in IM with people like Kirstie from the moment I wake up, just to make sure there are no major fires. Incidentially, we have a 'fire' today. In the first iteration of the notes posted on the launcher, it was noted that you can /claim an item that will give you five free KoS AA resets. Something went wrong and that item isn't there for you (yet). So I have to be able to get the word out on that for the people who have already read that note and are wondering what's wrong, and then make sure it's removed from all the notes until it gets hotfixed into the game (which if fortune favors us, will happen before we have our weekend). That's why the notes are 'never there' in the places you are looking when the servers go down for the update. <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> I'm going to have some French Toast with my kids, and then drive into the office. I promise that I'll then format and post those notes, unless my desk is on fire or something drastic like that is happening. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote>*lights Grimwell's desk afire* You asked for it!

Butterhe
06-28-2007, 12:47 PM
<p>NM</p>

Zarevil
06-28-2007, 12:52 PM
<cite>Grimwell wrote:</cite><blockquote>I'm going to have some French Toast with my kids, and then drive into the office. </blockquote>Take your time and have an extra slice <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Zar

zerosumga
06-28-2007, 01:04 PM
Ha, no they would just hire another Absor, not a good idea...

uberscott314
06-28-2007, 01:17 PM
<p>no mention of new raid zone and no aa reset</p><p> Chirstmas in July</p><p><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

Tstorm
06-28-2007, 01:17 PM
<cite>Grimwell wrote:</cite><blockquote>Just to provide a little insight into the process, Update Notes basically go like this: </blockquote>Not that it will help for the <i>next</i> update as people tend to forget easily, but I appreciate the insight into what goes on behind the scenes.  As players, we are often oblivious to the perfectly reasonable reasons for why things happen the way they do but without knowing, it is easy to jump to a variety of conclusions. I'm not sure if this is FAQ-worthy as it is a pretty specific set of things SOE does behind the scenes to get the update notes posted, but maybe if tweaked a bit it would be helpful.  Pretty much every day there is any update (major or hotfix) there are "where are the notes?" and "what was changed?" types of questions appearing on the forums.  Many times if posters would just be a little more patient they'd get what they want, but I'm sure SOE would agree that having players excited about the game is a good thing! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

ratman22
06-28-2007, 01:19 PM
<cite>Grimwell wrote:</cite><blockquote>Thanks for pulling the notes from the updater and posting them Nolus. ;P Just to provide a little insight into the process, Update Notes basically go like this: <ul><li>As things go to the Test server, Kirstie makes sure I'm aware of it so I can do the Test Update Notes.</li><li>In the days before a live game update, I compile those notes, eliminate anything that went to Test but came back, or isn't going to Live, and then share them with  the team to make sure there aren't any things we have failed to add, or I've failed to remove.</li><li>That compiled list, gets edited multiple times based on a lot of feedback.</li><li>Then a finalized form is sent out and the Operations team puts it up on the EQII patcher when they have the servers update. That's at about 4am my time I think. I'm definitely sleeping when it happens. ;P</li><li>When I get to work (9:45 am PST - 6:45 pm PST) I take the notes that were sent out, format them in HTML so they will look a little nicer, and then post them on the EQII Players website, and the forums. (So yes, I'm posting from home).</li></ul>I also chat a lot in IM with people like Kirstie from the moment I wake up, just to make sure there are no major fires. Incidentially, we have a 'fire' today. In the first iteration of the notes posted on the launcher, it was noted that you can /claim an item that will give you five free KoS AA resets. Something went wrong and that item isn't there for you (yet). So I have to be able to get the word out on that for the people who have already read that note and are wondering what's wrong, and then make sure it's removed from all the notes until it gets hotfixed into the game (which if fortune favors us, will happen before we have our weekend). That's why the notes are 'never there' in the places you are looking when the servers go down for the update. <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> I'm going to have some French Toast with my kids, and then drive into the office. I promise that I'll then format and post those notes, unless my desk is on fire or something drastic like that is happening. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote><p>I can't imagine that this couldn't be automated or someone who is already at the office couldn't do this...this is really a pathetic answer! I'm not saying you should get up at 4 AM to post the notes, but hey, aren't you guys a software company? Someone there should be able to spend an hour or so to automate this so that when an update is live, we can actually see what went in.</p>

Raveller
06-28-2007, 01:28 PM
<p>HOUSING * Guilds members level 30 and above can now purchase housing in Neriak and Kelethin for a reduced coin cost using status. Because the housing in Neriak and Kelethin wasn't cheap enough already?</p>

Kirstie
06-28-2007, 03:03 PM
Whammo@Unrest wrote: <blockquote> Someone there should be able to spend an hour or so to automate this so that when an update is live, we can actually see what went in.</blockquote><p> When the servers come down we have an automated system that posts the update notes to this link:</p><p>           <a href="http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_live.html" target="_blank" rel="nofollow">http://patch.everquest2.com:7010/pa...dates_live.html</a></p><p>You can access the link directly through a web browser or use the launchpad to view it by hitting the "Update Notes" button.  </p><p>Hope that helps.</p><p> - K</p>

Maryk
06-28-2007, 03:06 PM
  <p>Major dittos.  Thanks Grim.  </p><p>We used to do live upgrades for a defense operation that was active 24 X 7 X 365.  We had a development environment, test environment, exercise environment, and an operational environment...they all had to jive...no mistakes allowed....etc.  So I'm maybe a little more appreciative of the kind of stuff you guys go through.   </p>

Mabes
06-28-2007, 03:36 PM
Appreciate the feedback Grim and Kirstie, however I have one concern; the update notes make no mention of the new raid zone, New Tunarian Throneroom, even though the post from a couple days ago on eq2players said it would be included in this update.  Is the omission of NTT on the update notes an oversight, that should be in the update notes, or was this zone delayed and not added to live servers yet?

KnightOfTheWo
06-28-2007, 03:39 PM
This is a GAME everyone. The only people whose workday this really impacts are the employees at SOE. Unless you are playing 24/7 you can probably wait just a few extra little hours for the notes to be posted. <img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" /> At least, that's my opinion. No flaming intended. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

ratman22
06-28-2007, 03:47 PM
<cite>Kirstie wrote:</cite><blockquote>Whammo@Unrest wrote: <blockquote> Someone there should be able to spend an hour or so to automate this so that when an update is live, we can actually see what went in.</blockquote><p> When the servers come down we have an automated system that posts the update notes to this link:</p><p>           <a href="http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_live.html" target="_blank" rel="nofollow">http://patch.everquest2.com:7010/pa...dates_live.html</a></p><p>You can access the link directly through a web browser or use the launchpad to view it by hitting the "Update Notes" button.  </p><p>Hope that helps.</p><p> - K</p></blockquote><p>Hi Kirstie,</p><p>that does help a lot. The only place I knew to look for update notes was in these forums. I didn't realize there was another place like you mention. That solves my issue.</p><p>Thanks!</p>

Grimwell
06-28-2007, 03:48 PM
Update notes are formatted and live on EQ2Players. Next stop is the Update Notes forum as well... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The Throne of New Tunaria (Thex) was pulled from the update due to some bugs discovered at the last minute. People are crushing the bugs (and validating, etc.) right now and as soon as we can have it in the game, we will. (NOT A PROMISE) Hopefully before the weekend so y'all can  get to raiding! (NOT A PROMISE) <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" />

Mantell
06-28-2007, 03:50 PM
<cite>Grimwell wrote:</cite><blockquote> The Throne of New Tunaria (Thex) was pulled from the update due to some bugs discovered at the last minute. People are crushing the bugs (and validating, etc.) right now and as soon as we can have it in the game, we will. (NOT A PROMISE) Hopefully before the weekend so y'all can  get to raiding! (NOT A PROMISE) <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /> </blockquote><p> I would rather have a working raid zone next week than a bugged one this week. Thanks for taking the time to do it right.</p>

Mabes
06-28-2007, 03:58 PM
<cite>Grimwell wrote:</cite><blockquote>Update notes are formatted and live on EQ2Players. Next stop is the Update Notes forum as well... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The Throne of New Tunaria (Thex) was pulled from the update due to some bugs discovered at the last minute. People are crushing the bugs (and validating, etc.) right now and as soon as we can have it in the game, we will. (NOT A PROMISE) Hopefully before the weekend so y'all can  get to raiding! (NOT A PROMISE) <img src="/smilies/908627bbe5e9f6a080977db8c365caff.gif" border="0" alt="SMILEY" /> </blockquote>Ah k, thanks for responding, this is certainly disappointing, but yeah I would rather have it delayed than have a buggy release.

Kegofbud
06-28-2007, 04:28 PM
<p>/sigh</p><p>I can't believe I actually thought it would be ready.</p>

Nere
06-28-2007, 04:53 PM
<cite>Kirstie wrote:</cite><blockquote>Whammo@Unrest wrote: <blockquote> Someone there should be able to spend an hour or so to automate this so that when an update is live, we can actually see what went in.</blockquote><p>When the servers come down we have an automated system that posts the update notes to this link:</p><p>           <a href="http://patch.everquest2.com:7010/patch/eq2/motd/en/updates_live.html" target="_blank" rel="nofollow">http://patch.everquest2.com:7010/pa...dates_live.html</a></p><p>You can access the link directly through a web browser or use the launchpad to view it by hitting the "Update Notes" button.  </p><p>Hope that helps.</p><p> - K</p></blockquote><p>I had that link. I checked that link.</p><p>Unfortunately, it is posting the notes for the update when the servers go up .. not when the servers go down. That link was showing the notes from June 7, until the servers went up again today. Why doesn't someone go look at that page and see when it was updated?</p><p>I understand it's a game. It's also something I pay for and I think it's someone's job to get things done right over there. I would like to be able to read the update notes for major game updates while the servers are down for extended periods updating. Personally, I don't care who does it. Far be it for me to come between Grimwell and his french toast.</p>

thebunny
06-28-2007, 05:52 PM
<cite>Nere wrote:</cite><blockquote><p>I understand it's a game. It's also something I pay for and I think it's someone's job to get things done right over there. I would like to be able to read the update notes for major game updates while the servers are down for extended periods updating. Personally, I don't care who does it. Far be it for me to come between Grimwell and his french toast.</p></blockquote><p> Wow, talk about skewed priorities.  Honestly, if you can't wait an hour or two for update notes, then you have some serious issues...</p><p>I would like a million dollars.  We can't always get what we want.  Best bet is just to be happy with what you have and go with it - life is much happier that way.</p>

Grimwell
06-28-2007, 06:30 PM
To be fair to those who are critical of the timing on things, this is only my 6th update and I too would like to refine the process more and more so I can share them sooner. It's only been a recent thing that Kirstie didn't essentially hand them to me complete - she's got a ton on her plate and I'm happy to lend some help there! Now that it's more on my watch to have them up and ready, I can do more and more to make them ready sooner as opposed to later. Does this mean they will eventually be posted at the same instant that the servers are brought down? Nope. It just means I'll be doing everything I can to have em up for you guys sooner and sooner. Step one: Master the task so it's well done (I think they are looking better and  better btw). Step two: Refine my processes to make them more and more efficient. Step three: Claim victory and drink a cup o' suds.

Pogball
06-28-2007, 07:27 PM
Sorry to be critical but I can only see that you didnt have the update notes ready because you were pulling bugged content from the update at the last moment as shown by the pull of the raid zone. Testing ftw.

Gnomie
06-28-2007, 08:05 PM
This sucks I was looking forward to a new raid <img src="/smilies/499fd50bc713bfcdf2ab5a23c00c2d62.gif" border="0" alt="SMILEY" />.  Hype it up, get us excited, then BAM we are disappointed. Like taking candy from a baby! Anyways, get it out asap! lots are waiting for this new raid zone giot

Grimwell
06-28-2007, 08:23 PM
<cite>Pogball wrote:</cite><blockquote>Sorry to be critical but I can only see that you didnt have the update notes ready because you were pulling bugged content from the update at the last moment as shown by the pull of the raid zone. Testing ftw.</blockquote> Meh. The update notes were ready and included the info on the raid zone being included. That had to be pulled when I came in this morning. Update notes != content. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Splitting hairs, but also chock full of truthiness. <img src="/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" />

Morganna
06-29-2007, 02:38 PM
Any update for us on the status of the Throne Room? Will this make it in before the weekend?

Twoboxer2
06-29-2007, 02:59 PM
<cite>Grimwell wrote:</cite><blockquote>To be fair to those who are critical of the timing on things, this is only my 6th update and I too would like to refine the process more and more so I can share them sooner. It's only been a recent thing that Kirstie didn't essentially hand them to me complete - she's got a ton on her plate and I'm happy to lend some help there! Now that it's more on my watch to have them up and ready, I can do more and more to make them ready sooner as opposed to later. Does this mean they will eventually be posted at the same instant that the servers are brought down? Nope. It just means I'll be doing everything I can to have em up for you guys sooner and sooner. Step one: Master the task so it's well done (I think they are looking better and  better btw). Step two: Refine my processes to make them more and more efficient. Step three: Claim victory and drink a cup o' suds. </blockquote><p> Somewhere under the surface - some deeper down than others - we really do have sympathy for people who are doing their jobs under less than ideal circumstances. So we really do appreciate your obvious concern, <b><i><u>your dialog here</u></i></b>, and your efforts.</p><p>But . . . (be honest, you knew that was coming lol) . . .</p><p>There really isn't any excuse for an update system that cannot publish <b><i><u>what</u></i></b> is changing at the <b><i><u>exact time</u></i></b> it changes. The <b><i>update notes are part of the patch</i></b>, not an afterthought. The only explanation is that the system needs better controls.</p><p>None of us really cares (or would even REALIZE) if an update went live Tuesday . . . or Wednesday . . . or NEXT Tuesday for that matter. Agreed upon and signed-off update notes are the final control on the process. Wait for them.</p><p>And stop the gold-seller spam.</p>

Supernova17
06-29-2007, 03:02 PM
<cite>Nere wrote:</cite><blockquote> <p>Unfortunately, it is posting the notes for the update when the servers go up .. not when the servers go down. That link was showing the notes from June 7, until the servers went up again today. Why doesn't someone go look at that page and see when it was updated?</p><p>I understand it's a game. It's also something I pay for and I think it's someone's job to get things done right over there. I would like to be able to read the update notes for major game updates while the servers are down for extended periods updating. Personally, I don't care who does it. Far be it for me to come between Grimwell and his french toast.</p></blockquote> My god man, read the Test notes from time to time, they give you the information well in advance. Then, if you're curious about a specific issue, look through the In Testing Feedback section or visit that particular forum area (classes / spells / etc) to see if there's a discussion about it and up to date info provided by players testing content.

liveja
06-29-2007, 03:13 PM
<cite>KnightOfTheWord wrote:</cite><blockquote>This is a GAME everyone. The only people whose workday this really impacts are the employees at SOE. Unless you are playing 24/7 you can probably wait just a few extra little hours for the notes to be posted. <img src="/smilies/49869fe8223507d7223db3451e5321aa.gif" border="0" alt="SMILEY" /> </blockquote><p>QFE.</p>