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View Full Version : Healer SoD Weapon


Uilamin
06-21-2007, 03:49 PM
Looking at the image below the healer SoD weapon really needs to be changed. <img src="http://img508.imageshack.us/img508/5210/soulfiresgs0.jpg" border="0"> Why does it need change?  Because of a healer the weapon is complete garbage. First off the +75 healing, yes it is nice, hopefully it doesn't get counted towards the current +healing cap.  However, the healing bonus from this weapon is still less than the godking weapon. Next the proc, even more useless.  Giving an offensive spell proc as a healer reward, all I have to say is [Removed for Content]? I know lots of healers do dps, but that is mainly of trash mobs.  On harder mobs if they dps it usually comes from auto-attack as it can be done without interrupting heals.  So if the proc was at least off any type of attack it would already be a lot better, though still useless. So what could be potentially better? Well a minor heal proc chance off beneficial spells, or a chance of the next beneficial spell to be cast quicker, or instead of the self-heal a self-power heal was added instead.  What could also be done is for the heal to heal the target's target instead of the caster.

Oakum
06-21-2007, 04:21 PM
<p>Hmm, not sure which I would pick even. Where is the melee priest version for wardens. The ony weapon that proc's off of melee is the gladius that wardens can use and it has no Wisdom at all. Guess the lack of support for warden melee continues. </p>

lilmohi
06-21-2007, 04:24 PM
The Godking quest was much much more difficult (tier appropriate).  This reward is perfectly in line with the difficulty of the quests.  Also being on test, i'm sure a lot of the procs will change.

lilmohi
06-21-2007, 04:29 PM
<cite>Oakum wrote:</cite><blockquote><p>Hmm, not sure which I would pick even. Where is the melee priest version for wardens. The ony weapon that proc's off of melee is the gladius that wardens can use and it has no Wisdom at all. Guess the lack of support for warden melee continues. </p></blockquote> If as a warden you are concerned with melee damage, then having at least one item with strong melee stats would actually be a bonus.  Especially with diminishing returns. 

Uilamin
06-21-2007, 04:30 PM
Yes GK was more difficult, but it is easier now AND it is better. As for melee healers, yes we don't get a weapon for such but I never really expect/want one.  The reward should be a healer item, but an offensive one.

Oakum
06-21-2007, 04:48 PM
<cite>Uilamin wrote:</cite><blockquote>Yes GK was more difficult, but it is easier now AND it is better. As for melee healers, yes we don't get a weapon for such but I never really expect/want one.  The reward should be a healer item, but an offensive one. </blockquote>Why not expect one. If the reward is a sword, you would think that it would be have the stats/effects to do damage for either melee or spell dps. Any healing bonus is a plus in some ways IMO. Basic stat should match class possibilities though as in str/wis and a melee proc for melee spec classes and int/wis .  Now if it was a symbol or shield, then I could see it being a healer/defense item with lack of dps potentional or combination of dps/defense/healing.

Vorlak
06-21-2007, 05:11 PM
<p>My wife is a templar said she dosnt see any benifit only time shes really nuking is when shes bored on trash.</p><p>They should make another quest for the proc/effect you want to add to the weapon.</p>

Radigazt
06-22-2007, 12:28 AM
<p>Honestly I'm a nuking PvP Fury and I'm disappointed too.  I want to have a sword, but all the swords (Sabre and Gladius) are Strength items.  The proc is fine by me on all of them really, but the stats and benefits that I want are only on the two-handed staff (gotta use a shield for PvP).  So, once again, either I sacrifice efficiency and waste 32 points on the only attribute in the game I don't need--Strength--and have the look I want (sword), or go completely cookie-cutter with the Hammer simply because it's the only one-hander that has the right stats.  Ugh ... not really what I call choice.  For that type of reward they ought to let you choose which type of weapon you want, without a penalty.  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

iceriven2
06-22-2007, 01:07 AM
Most of those items are trash compared to what you can get alrdy.  Ton of non-raid KOS stuff that is better never mind what ppl can get in EOF.

XeroXs84
06-22-2007, 04:59 AM
Its a shame that theres only a 2handed version for mages too.... (+ its crap, the 2h staff from unrest is way better)

Aker
06-22-2007, 05:36 AM
That weapon have nice spread dmg and delay to be used as melee ( I'm aiming for my inq=battle cleric) and lot of healers do use melee this days solo and in groups. But without str and with proc for only spells it is useless. I don't know for other priests but if they switch sta for str and make proc active on CA's as spells I'm shure lot of clerics would be interested.

Chanah
06-22-2007, 05:57 AM
Vexus@Nagafen wrote: <blockquote><p>Honestly I'm a nuking PvP Fury and I'm disappointed too.  I want to have a sword, but all the swords (Sabre and Gladius) are Strength items.  The proc is fine by me on all of them really, but the stats and benefits that I want are only on the two-handed staff (gotta use a shield for PvP).  So, once again, either I sacrifice efficiency and waste 32 points on the only attribute in the game I don't need--Strength--and have the look I want (sword), or go completely cookie-cutter with the Hammer simply because it's the only one-hander that has the right stats.  Ugh ... not really what I call choice.  For that type of reward they ought to let you choose which type of weapon you want, without a penalty.  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p></blockquote> Haha thats so funny about it, us battleclerics would love to see str on the weapons but we get to choose from 2 weapons without str while you druids get em with :

Solar_Fla
06-22-2007, 06:46 AM
What I am curious of is the Risk vs Reward for obtaining the fabled version. The Throne of New Tunaria is supposed to be a zone designed to test even the most hardcore of guilds. So why is the item you get for all your trouble not even worthwhile enough to put in Labs? If you have to raid for the fabled version and do it in the hardest zone to come out since EH, well why does it suck so much? I REALLY REALLY hope that this weapon is not the finished product cause whoever thought any priest would use it over something they can get in a far easier raid zone is barkin mad. Ya know, there is a simple way to cure this problem. Make the damage and delay worthwhile, and put a proc on it that isn't based on spells. We all aren't furies, thanks for thinking of them I am sure they appreciate it but for gods sake stop designing priest weapons with only "on a successful spell attack" there is a ton of crap out there for that as it is. There are very few crushing weapons we can use that don't have that on it already. The Vraksakin Claw Club even has "on a successful spell attack" when it is OBVIOUSLY meant for healers but a bruiser with the weapon gets no benefit whatsoever out of that weapon. Now your gonna give us another crappy 1 hander thats ONLY benefit to a priest is the +75 healing. Hell people wouldn't even want it for the damage rating cause the weapons stats sux, and that healing bonus is mediocre to other more worthwhile items. When are items gonna come out that actually benefit the classes they were designed for? Honestly, if your gonna design AA's that push alot of priests toward a MELEE spec please keep in mind that you might want to design some weapons for priests that follow that route! Over half the priest classes have a melee spec ability that is far superior to spell damage. If your trying to push priests back to that way of thinking, don't give us melee specs in the first place! I swear the left hand has no idea what the right hand is doing. Get together and brainstorm on how this endline quest for EoF benefits the classes who are gonna want to use it. If your having trouble designing something we would all like to wield, why not ask the priest community what things they desire from the game due to the most balanced and popular specs. Also keep in mind that in order to get these weapons you have to be a RAID ZONE, so try to keep the weapon on par with said zone or zones. Its a horrible insult to all the priests what these weapons are. You might get maybe 2% of the priest population who LIKES these weapons, but that 2%, chances are they won't be able to beat TNT (throne of new tunaria) anytime soon and just like the stats that are on it cause they are still using stuff they got in labs. RISK VS REWARD! if we are gonna go to the trouble of questing this thing and wasting countless hours to obtain it, then we want the weapon to be worthwhile! As it currently stands, ya might as well just give us a charm slot item that gives +75 healing, cause that would be more beneficial to a hammer we would never want to equip for any reason other than to stand around in Qeynos Harbor or East Freeport to look cool. p.s. Art Department did a superb job designing the weapons and very satisfied with the look. Now lets make the stats reflect the look. A huge [Removed for Content] hammer like that should have a far better damage delay and stats.

ytuy
06-22-2007, 07:04 AM
<p>I am a hardcore raiding templar, and I think the healer 1her is a big upgrade for current weapons... If we had a decent healing shield from this new expantion, i'd use it over all current one-handers. Something that could make it better, would be STR... or a power proc, but as is, it is fine.</p>

onimarox
06-22-2007, 07:26 AM
<cite>Uilamin wrote:</cite><blockquote>Yes GK was more difficult, but it is easier now AND it is better. As for melee healers, yes we don't get a weapon for such but I never really expect/want one.  The reward should be a healer item, but an offensive one. </blockquote><p> If you still think that the godking weapon is better then current weapons out there or even the reward for this quest line then you are wrong. While yes it has a decent proc that is all the weapon offers. the flowing though can be made up through augments placed on weapons // the healing proc well that is why there is + heal adornments. the godking weapon offers no hp // little mana // no other stats aside from ( wis for healers ) sorry dont know the stats for other classes. finally its a legendary reward from T6!! how much damage can u really expect to do with a weapon that isnt even going to hit a mob that is 15 to 17 levels above it? </p><p> In no way should this weapon for any class replace weapons from contested like the godking weapon for healers did. hell from what i am reading this weapon shouldnt even replace weapons that drop on the 3rd floor of EH they can complment  them or be compairable but it shouldnt replace them. </p>

QuaiCon
06-22-2007, 08:23 AM
the base stats are ok, +75 healing is nice, but it would be nice to have a melee and a caster version (melee one that procs on attack and str instead of int). there are a lot melee healers out here with the achievement lines like battlecleric line.

Kizee
06-22-2007, 09:17 AM
Arombolosh@Runnyeye wrote: <blockquote>the base stats are ok, +75 healing is nice, but it would be nice to have a melee and a caster version (melee one that procs on attack and str instead of int). there are a lot melee healers out here with the achievement lines like battlecleric line. </blockquote> Or they could have the healers a weapon that has a HEALER proc. We are not melee/caster dps even tho some people think we are. <img src="/smilies/2786c5c8e1a8be796fb2f726cca5a0fe.gif" border="0" alt="SMILEY" /> 

Uilamin
06-22-2007, 12:56 PM
Well if they had to give us a damage proc on a weapon... if they made the weapon an upgrade to Vraskin's club I really wouldn't mind... =)

Somatic
06-22-2007, 01:11 PM
What is funny is to get that fabled version you have to do the hardest raid zone in the game (EOF). By the time you can do that raid zone you should already have Mayong Hammer. Which is more DPS.  Like 150 less mana, +75 to heals / trigger amounts = not much. So basically by the time you can get the fabled version you already have a better 1hnder for DPS. By the time you get to the end of this raid zone I'm going to just assume (which could be wrong) you have killed MMIS Mayong at least 30 times, which means you should have a Mayong hammer unless your really unlucky or your guild has a ton of Fighters.

Ba
06-22-2007, 02:19 PM
<p><span style="font-size: small"><span style="color: #33ccff"><b>DEVS: Please change the +25 STA on the Soulfire hammer (and the Lucanic predecessor) to +STR.</b></span></span></p><p><span style="font-size: small">The way it stands right now a lot of healers & fighters wouldn't use it. My Cleric would if the STA value was STR. Please give us something worthwhile to use as an actual weapon rather than a glorified symbol.</span></p><p><span style="font-size: small">The way it stands right now my Druid is going to use the sword instead of the hammer because of the +STR.</span></p><p><span style="font-size: small">I am sure a lot of people agree with me on this one.</span></p>

Hukklebuk
06-22-2007, 03:12 PM
hmm I see they put in a nice Shammy spear........  /pinches self .... nope that was a dream.

Anastasie
06-22-2007, 03:39 PM
I agree the <b><span style="color: #ff0099">hammer should have STR</span></b> - there are so few things for a healer that have Str. I have the entire Fury set and it has 10 Str on the whole set. Also, a heals caster proc is usless for healers, <span style="color: #ff0099"><b>please change proc to heals target</b></span>. Those two changes would make this a much more useful weapon. They got the proc right on the dark countenance and the staff of undending growth, please fix it on this one. I actually don't mind it procing off hostile spells - this includes debuffs as well as dots, and nukes. This could be great for shamans since they have great debuffs. It also gives me more of a reason to cast my crappy fury debuffs. To be fair though, there are those who do prefer to melee and it would be more useful to everyone if it proced off of ANY successful attack. The majority of weapons seem to proc off of melee only which gets really frustrating and the ones that do proc off of hostile spells are often geared towards casters. There are very few weapons out there that proc off both melee and spell damage. They really should make more weapons with that versatility.