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View Full Version : Aeralik wrote: HT and Decap back in!


Elfin Hoi Man
06-19-2007, 03:22 PM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well.  I'm still going to leave fusion toned down although not as much as it is currently.  </blockquote><p>In case anyone missed it.</p><p>I thought you were nerfing big hits and everyone was happy about this? [I cannot control my vocabulary] imho. Wrong decision. Please, they need toning down. HT is insanely overpowered, decap is the same but at least you can get away with it on a wing and prayer.</p><p>Seriously dumbfounded.</p>

Elfin Hoi Man
06-19-2007, 03:26 PM
<p>...so [Removed for Content] off I have to post twice, you've shafted wizards again. The class that was [Removed for Content] for most of KoS because of broken resists, then finally got some loving when resists were tweaked. </p><p>Now there big hit, which has an interruptable cast time and is frontal cone aoe is nerfed whilst the insta cast scout abilities aren't. Wut the [Removed for Content] ?</p>

The_Real_Ohno
06-19-2007, 03:29 PM
Is this a joke?  I dont see where he posted that.

Bozidar
06-19-2007, 03:30 PM
did you read about the change to mana shield and you're still crying about wizards?

Wytie
06-19-2007, 03:32 PM
Well he did say global I think it just means they just didnt double nerf it like they had planed. Global IMO means everything so its still getting nerfed maybe just not double nerfed.  IDK still only effects upper Tiers and not the lower ones where it was a bit to strong  dono.

Captain Apple Darkberry
06-19-2007, 03:35 PM
[email protected] wrote: <blockquote>Is this a joke?  I dont see where he posted that.</blockquote><p><span style="color: #ff3300">On this thread...  <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=367508" target="_blank" rel="nofollow"><strike>EDITED</strike></a><strike> FOR BEING WRONG</strike></span></p><p><span style="color: #ff3300">Never mind, Dequi got the right one.  <points down the thread></span></p>

Elfin Hoi Man
06-19-2007, 03:36 PM
[email protected] wrote: <blockquote>Is this a joke?  I dont see where he posted that.</blockquote><p> No joke... <a href="http://forums.station.sony.com/eq2/posts/list.m?start=30&topic_id=366940" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=366940</a></p>

The_Real_Ohno
06-19-2007, 03:44 PM
Umm how does leavin those big hitters even make sense when they were nerfin everyones dmg?  Huh? <img src="/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" />

Elfin Hoi Man
06-19-2007, 03:49 PM
[email protected] wrote: <blockquote>Umm how does leavin those big hitters even make sense when they were nerfin everyones dmg?  Huh? <img src="/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" /></blockquote><p> I have no [Removed for Content] clue. One minute its the... "We're making changes to PVP which will allow fights to last longer by toning down the paticular big hits of some classes"...</p><p>Of which a by product would be, encouring some more soloing...</p><p>...to "...nah we'll leave in 2 one-shot abilities but nerf mages cuz no one plays them but bots lolz".</p>

Wytie
06-19-2007, 05:14 PM
<p>Question of the Day....</p><p>What does GLOBAL mean look it up folks....</p>

EQ2Playa432
06-19-2007, 05:24 PM
[email protected] wrote: <blockquote>Umm how does leavin those big hitters even make sense when they were nerfin everyones dmg?  Huh? <img src="/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" /></blockquote>I have no clue. Here was my post: <cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well.  I'm still going to leave fusion toned down although not as much as it is currently.  </blockquote>I don't understand why you are doing that? Aren't you trying to make classes more 'balanced' and make fights last longer and require more skill? If you keep those high hitters in that doesn't change anything from now, besides the global damage reductions. It makes those high hitters even more powerful actually!

shalom
06-19-2007, 05:31 PM
<cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well.  I'm still going to leave fusion toned down although not as much as it is currently.  I play a SK and my little brother plays an Assasin.  I know you don't like being 1-shotted, but it will mean you can engage in more pvp fights, which should 'feel' like fights lasting longer pvp.</blockquote>ahhhh....so that's the deal....

EQ2Playa432
06-19-2007, 05:39 PM
<cite>shalom wrote:</cite><blockquote><cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well.  I'm still going to leave fusion toned down although not as much as it is currently.  <span style="color: #990000">I play a SK and my little brother plays an Assasin.  I know you don't like being 1-shotted, but it will mean you can engage in more pvp fights, which should 'feel' like fights lasting longer pvp.</span></blockquote>ahhhh....so that's the deal....</blockquote><img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" /> LOL

Cyst
06-19-2007, 06:33 PM
Please don't tell me they're giving the Assassin back his big damage and not the Ranger.

The_Real_Ohno
06-19-2007, 06:41 PM
<cite>Wytie wrote:</cite><blockquote><p>Question of the Day....</p><p>What does GLOBAL mean look it up folks....</p></blockquote> So why would he say "since the other"? The other meanin all the other dmg cas/spells besides the 1 shots?  Aeralik needs to explain a little better what he meant by that.

eversilence1
06-19-2007, 06:59 PM
<p>someone posted that on test fusion done 1900 damage to another 70</p><p>serious soe u are going to [Removed for Content] the wizards up like this u will lose alot of pple </p><p>as it stands on vox the populations that low do uthink u can withstand another mass exit of players?</p><p>well u will do what is best for freeporters u have shown this many times and shown it again here </p><p>u stuff the wizards good classes over again i will be writeing a verry nasty letter and telling yas where to go</p><p>u lot have farked the wizards over so much and the good alined side and ur about to do it again</p><p>sick of soes one sided bs</p>

Magius789
06-19-2007, 08:05 PM
So HT and Decap are back to normal but sniper shot, which was the crappiest of those anyway is still getting another nerf.  Talk about rangers really getting the shaft in this update, no sniper shot is even more worthless than what it was!  <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" />

AnAnimatedcorpse
06-19-2007, 08:10 PM
I hope that you all are trying this out on the test server before whining about it.

Ahlana
06-19-2007, 08:12 PM
[email protected] wrote: <blockquote><p>someone posted that on test fusion done 1900 damage to another 70</p><p>serious soe u are going to [Removed for Content] the wizards up like this u will lose alot of pple </p><p>as it stands on vox the populations that low do uthink u can withstand another mass exit of players?</p><p>well u will do <b>what is best for freeporters</b> u have shown this many times and shown it again here </p><p>u stuff the wizards good classes over again i will be writeing a verry nasty letter and telling yas where to go</p><p>u lot have farked the wizards over so much and the good alined side and ur about to do it again</p><p>sick of soes one sided bs</p></blockquote>Don't both sides have Wizards... it is a nuetral class I believe so it would effect both sides... just a fyi

Elephanton
06-19-2007, 08:17 PM
<cite>Magius789 wrote:</cite><blockquote>So HT and Decap are back to normal but sniper shot, which was the crappiest of those anyway is still getting another nerf.  Talk about rangers really getting the shaft in this update, no sniper shot is even more worthless than what it was!  <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></blockquote>Aeraklik said "HT, Decap <b>etc.</b>" so hopefully this includes all big hits.

tass
06-19-2007, 08:28 PM
well I was testing a wiz on there. Now from what I saw manasheild was the only thing saving my [Removed for Content] lol. The other mages were screwed. I looked at ice nova (all of these spells are master 1 btw) It his for its highest at 4.5k Of course no spell ever hits for its max lol so it hit for around 3k.  Fusion stayed around the 2k with it surprisingly hitting for a little over 3k when I got a critical hit with it. I found soloing as a wiz somewhat bearable but as usualy there were so many dam resists. And I maxed out the spells in aa's for lesser chances of being resisted as well as max speed, otherwise half of those babies wouldn't have made it off lol. However with a decap that mana would go down pretty dam fast lol

Netzoko
06-20-2007, 12:09 AM
<cite>Magius789 wrote:</cite><blockquote>So HT and Decap are back to normal but sniper shot, which was the crappiest of those anyway is still getting another nerf.  Talk about rangers really getting the shaft in this update, no sniper shot is even more worthless than what it was!  <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></blockquote>Scouts have no room to complain. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Try playing an enchanter, they have yet to get ANY love and still remain useless in PvP. We're a "crowd control" class, yet all we can really contribute to pvp is mediocre damage. Last time I checked, rangers can use two damage attacks in a row. Our abilities show up "immune" after one. At least your class defining purpose can be fulfilled. Though, I do think its ridiculous that Assassins and SKs avoided the much needed nerf, but Rangers didn't. No class should get an instant win button like SKs do.

Mildavyn
06-20-2007, 12:49 AM
<cite>Netzoko wrote:</cite><blockquote><cite>Magius789 wrote:</cite><blockquote>So HT and Decap are back to normal but sniper shot, which was the crappiest of those anyway is still getting another nerf.  Talk about rangers really getting the shaft in this update, no sniper shot is even more worthless than what it was!  <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></blockquote>Scouts have no room to complain. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Try playing an enchanter, they have yet to get ANY love and still remain useless in PvP. We're a "crowd control" class, yet all we can really contribute to pvp is mediocre damage. Last time I checked, rangers can use two damage attacks in a row. Our abilities show up "immune" after one. At least your class defining purpose can be fulfilled. Though, I do think its ridiculous that Assassins and SKs avoided the much needed nerf, but Rangers didn't. No class should get an instant win button like SKs do. </blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=367369" target="_blank" rel="nofollow">Clicky</a></p><p>Watch it and L2P. Coercers are FAR from [Removed for Content] in PvP. And after GU36 resists are basically going the way of the dinosaur.</p><p>EDIT TO ADD: From Mildayvin, lvl 70 TEST-PvP Wizard. (545 INT)</p><p>(1182311520)[Wed Jun 20 13:52:00 2007] YOUR Fusion hits Celline for 1677 cold damage. (1182074986)[Sun Jun 17 20:09:46 2007] Bouleau's Fusion hits Monja for 2405 cold damage. (1182012525)[Sun Jun 17 02:48:45 2007] YOUR Fusion critically hits Gokolxxx's unswerving hammer for 3568 cold damage. (1182012525)[Sun Jun 17 02:48:45 2007] YOUR Fusion critically hits Sexihealar for 2335 cold damage. (1182012310)[Sun Jun 17 02:45:10 2007] YOUR Fusion hits Eyhilsx for 1460 cold damage.</p><p>I almost always cast Rending Icicles before Fusion, all of the above were cast with Rending Icicles(M1) already on the target. </p>

Cocytus
06-20-2007, 01:24 AM
<p>Harmtouch? Oneshot? Hahaha. You people make me laugh.</p><p>Maybe if it's a level 24 harmtouching a recently dinged 20 or something... or a 20 harmtouching a 16.</p>

Cyst
06-20-2007, 01:43 AM
<cite>Cocytus wrote:</cite><blockquote><p>Harmtouch? Oneshot? Hahaha. You people make me laugh.</p><p>Maybe if it's a level 24 harmtouching a recently dinged 20 or something... or a 20 harmtouching a 16.</p></blockquote><p> BS.. Gifme has hit me a level 58 critically for over 4k damage.</p><p>Do you know how many classes have less than 6k hit points, and even 4k?</p>

Magius789
06-20-2007, 02:01 AM
<cite>Cocytus wrote:</cite><blockquote><p>Harmtouch? Oneshot? Hahaha. You people make me laugh.</p><p>Maybe if it's a level 24 harmtouching a recently dinged 20 or something... or a 20 harmtouching a 16.</p></blockquote> HT one shots TONS of classes, just watch any SK pvp video and you'll see.  Do some research before you post for pete's sake!

Magius789
06-20-2007, 02:05 AM
<cite>Netzoko wrote:</cite><blockquote><cite>Magius789 wrote:</cite><blockquote>So HT and Decap are back to normal but sniper shot, which was the crappiest of those anyway is still getting another nerf.  Talk about rangers really getting the shaft in this update, no sniper shot is even more worthless than what it was!  <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></blockquote>Scouts have no room to complain. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Try playing an enchanter, they have yet to get ANY love and still remain useless in PvP. We're a "crowd control" class, yet all we can really contribute to pvp is mediocre damage. Last time I checked, rangers can use two damage attacks in a row. Our abilities show up "immune" after one. At least your class defining purpose can be fulfilled. Though, I do think its ridiculous that Assassins and SKs avoided the much needed nerf, but Rangers didn't. No class should get an instant win button like SKs do. </blockquote> Man Necro's and Conj's need some love.  I've never had trouble with them and I'm only an average ranger.  However a well played illusionist or coercer have really messed my day up.  That dang cataclysmic mind coercers get is nasty as hell.  Basically you kill yourself by the power you use.   Its nasty, but I agree they do need some love!

Image_Vain
06-20-2007, 03:20 AM
<blockquote> <span style="color: #cc0000"> Man Necro's and Conj's need some love.  </span>I've never had trouble with them and I'm only an average ranger.  However a well played illusionist or coercer have really messed my day up.  That dang cataclysmic mind coercers get is nasty as hell.  Basically you kill yourself by the power you use.   Its nasty, but I agree they do need some love!</blockquote> Your fighting the wrong necromancers!, necromancers can own in Solo pvp and group, just depends on who you fight.

Cocytus
06-20-2007, 06:48 AM
<p>I've been hit by harmtouch. That's all the research I need. It's not the shadowknight's fault if you have gimpy gear and low HP and low disease resists.</p><p>Assuming your disease resist isn't stupidly low, harmtouch would hit for what? 2-3k hp? That's not a oneshot. And don't talk to me about 4k crits. 4k for a CRIT on harmtouch is also low damage imo, low damage for a "high damage" skill, that is.</p><p>Major damage? Yes. Oneshot? Please.</p><p>To address more relevant topics though, what's the recast on Sniper Shot? I honestly have no clue. But I'm pretty sure the reason Harmtouch/Decap were put back in was <b><u>only because they are both on 15 minute recasts</u></b>, whereas fusion/ice nova are on much shorter recasts. I have no idea what the sniper shot recast is. I'm assuming it's not as long as 15 mins, but if it is, IMO it should be tossed back to the way it was (scaled with the global damage decrease of course) just like HT/Decap.</p>

Legiax
06-20-2007, 07:00 AM
<p>When did you last have a 1v1 that lasted over 45 seconds? Thats the recast on Ice Nova.</p><p>If we get nerfed, then Fury nukes should be nerfed, as they will be out DPS'ing us tbh lol. </p>

Siphar
06-20-2007, 07:14 AM
[email protected] wrote: <blockquote><cite>Netzoko wrote:</cite><blockquote><cite>Magius789 wrote:</cite><blockquote>So HT and Decap are back to normal but sniper shot, which was the crappiest of those anyway is still getting another nerf.  Talk about rangers really getting the shaft in this update, no sniper shot is even more worthless than what it was!  <img src="/smilies/e78feac27fa924c4d0ad6cf5819f3554.gif" border="0" alt="SMILEY" /></blockquote>Scouts have no room to complain. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> Try playing an enchanter, they have yet to get ANY love and still remain useless in PvP. We're a "crowd control" class, yet all we can really contribute to pvp is mediocre damage. Last time I checked, rangers can use two damage attacks in a row. Our abilities show up "immune" after one. At least your class defining purpose can be fulfilled. Though, I do think its ridiculous that Assassins and SKs avoided the much needed nerf, but Rangers didn't. No class should get an instant win button like SKs do. </blockquote><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=367369" target="_blank" rel="nofollow">Clicky</a></p><p>Watch it and L2P. Coercers are FAR from [Removed for Content] in PvP. And after GU36 resists are basically going the way of the dinosaur.</p><p>EDIT TO ADD: From Mildayvin, lvl 70 TEST-PvP Wizard. (545 INT)</p><p>(1182311520)[Wed Jun 20 13:52:00 2007] YOUR Fusion hits Celline for 1677 cold damage. (1182074986)[Sun Jun 17 20:09:46 2007] Bouleau's Fusion hits Monja for 2405 cold damage. (1182012525)[Sun Jun 17 02:48:45 2007] YOUR Fusion critically hits Gokolxxx's unswerving hammer for 3568 cold damage. (1182012525)[Sun Jun 17 02:48:45 2007] YOUR Fusion critically hits Sexihealar for 2335 cold damage. (1182012310)[Sun Jun 17 02:45:10 2007] YOUR Fusion hits Eyhilsx for 1460 cold damage.</p><p>I almost always cast Rending Icicles before Fusion, all of the above were cast with Rending Icicles(M1) already on the target. </p></blockquote><p>NOt sure why you are trying to say coercers are balanced?</p><p>I spoke to Exur personally myself, who agreed with: -</p><p>Balrok wrote: </p><blockquote><cite>Siphar wrote:</cite><blockquote><p><b>Problem number 3:</b> Bards can charm better than the master of the mind (coercer) - Fact. Even though the charm spell by coercer is a long cast time ~5 secs, it will not work in PvP? why? </p><p><b>Problem Number 5:</b> The earring wich procs a +9800 resist vs mental. Haven't enchanters got enough problems?</p><p><b>Problem number 6:</b> Spell resists</p><p><b>Problem number 7:</b> Power drains are a joke. They hit for 52 every 6 secs (lvl 59- adp3) and no i'm not joking. For someone who has around 6k power, how long is the fight supposed to last for my drains to be effective. The illusionist get DD based power drain for the same amount over the whole dot, that's right, again you read correctly, the same amount instantly that the coercer has to wait ~24 seconds for. insane.</p></blockquote><p>These are the ones I agree with, but live with.</p><p>Didn't see this thread when I posted a vid last night.</p><p><a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=367369" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=367369</a></p><p>Enjoy</p><p>Exur - 70 Coercer</p><p>Venekor</p></blockquote><p>I can't agree or take your coercer points serious -</p>

Siphar
06-20-2007, 07:21 AM
<p>My alt is a mostly pvp geared fabled 70 assassin with M1 decap and all other M1 spells.</p><p>Have you ever played an assassin? they are very much similar to rangers except they deal their damage in melee range, and once the backstabs are down, they are litterally sitting ducks... with no survivability.. and no god-mode enguard etc (thank god this is being nerf'd).</p><p>Sure the PvP belt helps, but every city aligned PvP scout gets that...</p><p>At least the ranger has the range advantage (assuming they start at range or are able to stun and back off) to spint off (esp. using AA) or float to the chain in BS at WW cloud pad /roll-eye.</p><p>With regard to <b>Ohnoez</b>, everyone realises you are a ranger, but every thread i have read by you is <b><u>very</u></b> biased toward making rangers more powerful and/or keeping them overpowered and unbalanced , so how can anyone, espcially the developers take "<i>any"</i> of your comments serious. You openly oppose any change that makes the rangers more balanced and/or other classes stronger to keep them in balance.</p><p>I recommend you go play a coercer for a month of two to make you a little more humble.</p>

Siphar
06-20-2007, 07:30 AM
<cite>Cocytus wrote:</cite><blockquote><p>I've been hit by harmtouch. That's all the research I need. It's not the shadowknight's fault if you have gimpy gear and low HP and low disease resists.</p><p>Assuming your disease resist isn't stupidly low, harmtouch would hit for what? 2-3k hp? That's not a oneshot. And don't talk to me about 4k crits. 4k for a CRIT on harmtouch is also low damage imo, low damage for a "high damage" skill, that is.</p><p>Major damage? Yes. Oneshot? Please.</p><p>To address more relevant topics though, what's the recast on Sniper Shot? I honestly have no clue. But I'm pretty sure the reason Harmtouch/Decap were put back in was <b><u>only because they are both on 15 minute recasts</u></b>, whereas fusion/ice nova are on much shorter recasts. I have no idea what the sniper shot recast is. I'm assuming it's not as long as 15 mins, but if it is, IMO it should be tossed back to the way it was (scaled with the global damage decrease of course) just like HT/Decap.</p></blockquote><p>It's not just the sniper shot though, if teh ranger has time to cast sniper, they also have time to use several extra CA stright after including triple volley, storm arrow and some other snaring/debuffing CA's on top. </p><p>For an assassin, "concealment" can be used to chain the backstabs (puts you back into stealth after every SUCCESSFUL hit) however, the momentum "can" be broken by being interupted, stuned, knockbacked, missing a backstab or simply hit for any damage at the right time.</p><p>I played a Ranger to 60 before exiling to Assassin, i'm no expert but I do know at range, ganking someone is very easy when you chain several CA including sniper. Sniper is 15 min basic recast btw, i forget but assume AA can be used to make it 10 min recast like the Decap. </p>

Legiax
06-20-2007, 07:34 AM
<p>Whilst Ohnoez is quite good... hes been seen sitting in fame way too much for his own benefit, and never fights with any risk.</p><p>Now your taking away the chance he has of 1-2 shotting someone.... ofc he wont be happy. I am however not taking away from the fact he is a good ranger, just a little cowardly at times.</p>

Eybietie
06-20-2007, 08:30 AM
[email protected] wrote: <blockquote><p>Whilst Ohnoez is quite good... hes been seen sitting in fame way too much for his own benefit, and never fights with any risk.</p><p>Now your taking away the chance he has of 1-2 shotting someone.... ofc he wont be happy. I am however not taking away from the fact he is a good ranger, just a little cowardly at times.</p></blockquote> like i said - change the title system.

Siphar
06-20-2007, 09:07 AM
<p>After i recently exiled again on my characters, to no title. </p><p>There is less reason to flee a battle, and as i personally do not care about my KvD, I just enjoy PvP for what is it with no fuss. </p><p>I do not understand people that say without a title, then ppl will focus on KvD which is meaninless and merely a reflection on how much you group, solo, which class you play and how lucky you are.</p><p>/shrug</p>

Grimfort
06-20-2007, 09:13 AM
<p>I have never PTed in one shot at level 70, ever. A 64 or 66 and the like who has been debuffed, but never another 70.</p><p>I was with another SK (both 70) last night and took on a fury and swashy (I believe). We have fought before and they are good, better then us, Ill admit to. Went for the fury and the other SK hit a PT on the fury for near 2.5k (M2) and then promptly died. I lasted a bit longer vs the 2, and PTed myself, this time for 3k (again M2) which did take out the the fury. I still died to the swashy <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. So please, none of this 1 shot crap unless you have no resists, and there is very few 70s without. </p><p>PS. I didnt mind the damage being reduced on PT, its hardly ever up when your PvP hunting. I mainly use it to smack down those that try to run half way through a fight after getting a whooping.</p>

Ozgood
06-20-2007, 10:58 AM
<p>I have said it before and I will say it again, HT is on a 15 minute timer!  Once every 15 minutes!  Not a spell or combat art that we can one or two shot someone once every 1 to 5 minutes!</p><p>Lets review:</p><p>A battle INQ, Templar, Mystic, Defiler can do more damage via auto attack than we can (double attack, haste, heal proc ftw)</p><p>We never complained.</p><p>About any caster class, without crits, can do more damage via casting than we can.</p><p>We never complained.</p><p>Our CA's are no where near as nasty as most.</p><p>We never complained.</p><p>All of our damage, for the most part, is a blend of o.k. melee and o.k. spells which are mostly DOTS and can be cured.</p><p>Translation:</p><p>In PvP, good or not, 95% of the SK community cannot BURST you down.  In a long fight, they have a good chance.  Against nukers, runners (sorry, rangers) healers and whatnot, it has been openly admitted that a SK CAN"T beat them.  Want me to link all of the threads?!</p><p>So once every fifteen minutes a SK has a good CHANCE to beat you and you cry about it, cause you can't try to two shot, and if fail, run away?</p><p>Give me a [I cannot control my vocabulary] break!</p><p>On assassins, they have to sneak up on you, without you seeing them (on a PvP server with all the totems and whatnot) get into position and strike.  Even then they can miss and if they do, they are in trouble, plain and simple.</p><p>On rangers, they get a distance that only they can reach you from. So far away in fact, that no one can see them, draw back and have a GOOD chance to kill ANYONE within 2-3 shots.  In other words, they have to find you, then they have to run to you, then they have to survive, then they have to see through stealth, then they have to try to root you assuming that you haven't already sprinted away and Mach 1.</p><p>HT nullifies you, plain and simple.</p><p>If anything, Wizzies and Warlocks should have been complaining all along that rangers and superior in damage, get aways, utility, soloability and groupability.  Or give them a unbreakable 40 M root that lasts for 10 seconds, recastable every 15 minutes for you rangers.  Case closed,  people wouldn't talk about HT anymore.</p><p>I supported a decrease in damage, decrease it to 35%, but make it castable every 3 minutes and I will gladly take that.</p>

Norrsken
06-20-2007, 11:07 AM
[email protected] wrote: <blockquote><p>I have said it before and I will say it again, HT is on a 15 minute timer!  Once every 15 minutes!  Not a spell or combat art that we can one or two shot someone once every 1 to 5 minutes!</p><p>Lets review:</p><p>A battle INQ, Templar, Mystic, Defiler can do more damage via auto attack than we can (double attack, haste, heal proc ftw)</p><p>We never complained.</p><p>About any caster class, without crits, can do more damage via casting than we can.</p><p>We never complained.</p><p>Our CA's are no where near as nasty as most.</p><p>We never complained.</p><p>All of our damage, for the most part, is a blend of o.k. melee and o.k. spells which are mostly DOTS and can be cured.</p><p>Translation:</p><p>In PvP, good or not, 95% of the SK community cannot BURST you down.  In a long fight, they have a good chance.  Against nukers, runners (sorry, rangers) healers and whatnot, it has been openly admitted that a SK CAN"T beat them.  Want me to link all of the threads?!</p><p>So once every fifteen minutes a SK has a good CHANCE to beat you and you cry about it, cause you can't try to two shot, and if fail, run away?</p><p>Give me a [I cannot control my vocabulary] break!</p><p>On assassins, they have to sneak up on you, without you seeing them (on a PvP server with all the totems and whatnot) get into position and strike.  Even then they can miss and if they do, they are in trouble, plain and simple.</p><p>On rangers, they get a distance that only they can reach you from. So far away in fact, that no one can see them, draw back and have a GOOD chance to kill ANYONE within 2-3 shots.  In other words, they have to find you, then they have to run to you, then they have to survive, then they have to see through stealth, then they have to try to root you assuming that you haven't already sprinted away and Mach 1.</p><p>HT nullifies you, plain and simple.</p><p>If anything, Wizzies and Warlocks should have been complaining all along that rangers and superior in damage, get aways, utility, soloability and groupability.  Or give them a unbreakable 40 M root that lasts for 10 seconds, recastable every 15 minutes for you rangers.  Case closed,  people wouldn't talk about HT anymore.</p><p>I supported a decrease in damage, decrease it to 35%, but make it castable every 3 minutes and I will gladly take that.</p></blockquote>Seconded.

Legiax
06-20-2007, 12:06 PM
[email protected] wrote: <blockquote>[email protected] wrote: <blockquote><p>I have said it before and I will say it again, HT is on a 15 minute timer!  Once every 15 minutes!  Not a spell or combat art that we can one or two shot someone once every 1 to 5 minutes!</p><p>Lets review:</p><p>A battle INQ, Templar, Mystic, Defiler can do more damage via auto attack than we can (double attack, haste, heal proc ftw)</p><p>We never complained.</p><p>About any caster class, without crits, can do more damage via casting than we can.</p><p>We never complained.</p><p>Our CA's are no where near as nasty as most.</p><p>We never complained.</p><p>All of our damage, for the most part, is a blend of o.k. melee and o.k. spells which are mostly DOTS and can be cured.</p><p>Translation:</p><p>In PvP, good or not, 95% of the SK community cannot BURST you down.  In a long fight, they have a good chance.  Against nukers, runners (sorry, rangers) healers and whatnot, it has been openly admitted that a SK CAN"T beat them.  Want me to link all of the threads?!</p><p>So once every fifteen minutes a SK has a good CHANCE to beat you and you cry about it, cause you can't try to two shot, and if fail, run away?</p><p>Give me a [I cannot control my vocabulary] break!</p><p>On assassins, they have to sneak up on you, without you seeing them (on a PvP server with all the totems and whatnot) get into position and strike.  Even then they can miss and if they do, they are in trouble, plain and simple.</p><p>On rangers, they get a distance that only they can reach you from. So far away in fact, that no one can see them, draw back and have a GOOD chance to kill ANYONE within 2-3 shots.  In other words, they have to find you, then they have to run to you, then they have to survive, then they have to see through stealth, then they have to try to root you assuming that you haven't already sprinted away and Mach 1.</p><p>HT nullifies you, plain and simple.</p><p>If anything, Wizzies and Warlocks should have been complaining all along that rangers and superior in damage, get aways, utility, soloability and groupability.  Or give them a unbreakable 40 M root that lasts for 10 seconds, recastable every 15 minutes for you rangers.  Case closed,  people wouldn't talk about HT anymore.</p><p>I supported a decrease in damage, decrease it to 35%, but make it castable every 3 minutes and I will gladly take that.</p></blockquote>Seconded. </blockquote><p> /Thirdified!</p><p>On that note, you two need to go post on the thread I started stopping them from gimping Wizzy's Ice Comet / Nova... go show some support before they make Wizzy nothing but cannon fodder =(</p>

The_Real_Ohno
06-20-2007, 12:50 PM
Siphar wrote: <blockquote><p>With regard to Ohnoez, everyone realises you are a ranger, but every thread i have read by you is <u>very</u> biased toward making rangers more powerful and/or keeping them overpowered and unbalanced , so how can anyone, espcially the developers take "any" of your comments serious. You openly oppose any change that makes the rangers more balanced and/or other classes stronger to keep them in balance.</p><p>I recommend you go play a coercer for a month of two to make you a little more humble.</p></blockquote><p>U couldnt be more wrong, but ok.  I know my class very well, we are burst dmg, and thats it.  We have nothin else.  Do u understand this? I am even for the Ranger dmg Nerfs if u have even been payin attenion to any of my posts like u say u have... What im agaisnt is the nerf to our Roots/Snares, this is uncalled for since as a Ranger we need Ranged to do any DPS. </p><p>I guess ppl can see my sig that says Ranger on Naggy eh? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p><p>Also I do play a Conj lvl 63 k thx.  So dont cry to me about Casters. </p><p>[email protected] wrote: </p><blockquote><p>Whilst Ohnoez is quite good... hes been seen sitting in fame way too much for his own benefit, and never fights with any risk.</p><p>Now your taking away the chance he has of 1-2 shotting someone.... ofc he wont be happy. I am however not taking away from the fact he is a good ranger, just a little cowardly at times.</p></blockquote><p>To much fame, lol!  I do fight when im outnumbered, just like LP lastnight, grp of 4 70s that were clueless to me being there, they died.  Being Overseer I dont see much fame at all runnin around, maybe 3-4 ppl that I could get fame from.  I dont care to die when its not fame involved, I dont see a risk there, so I fight alot of the times 1v1 1v2 1v3 1v4 1v5 or even 1v6.  When it comes to 5 or 6 other players, Ill usualy attack after they attack a mob <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  The only times Ill be a "coward" as u say is when Im totally screwed, outnumbered with fame involved and even sometimes if it isnt.  Just because u see me there doesnt give u the right to kill me, catch me if u can!  If thats being a coward, then sure I am one.  Guess your pretty much callin the pvp community cowards, and im sure you have done the same aswell. </p><p>Thanks for the one compliment though. <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p><p>[email protected] wrote: </p><blockquote>[email protected] wrote: <blockquote><p>Whilst Ohnoez is quite good... hes been seen sitting in fame way too much for his own benefit, and never fights with any risk.</p><p>Now your taking away the chance he has of 1-2 shotting someone.... ofc he wont be happy. I am however not taking away from the fact he is a good ranger, just a little cowardly at times.</p></blockquote> like i said - change the title system.</blockquote>Says the lvl locked gank grp nub.  I cant handle titles so lets all get rid of them!!! LOL!

The_Real_Ohno
06-20-2007, 12:52 PM
And Sniper Shot is on a 15 min recast timer to the person that asked, just like Assassins, with AAs it can be dropped down to 10 mins recast.

Legiax
06-20-2007, 12:54 PM
<p>Fair enough Ohnoez, but I was guilded with you in Exile as Enrage, so I know you better than you think =p</p><p>All im saying mate, which you admit, is you wont 1v1 if theres fame involved and a good chance you will probably die, which .... since your honest enough to admit it, is actually no issue. </p><p>And nps for the compliment, you know how to play your class, I wont detract that from you at all. </p>

The_Real_Ohno
06-20-2007, 12:56 PM
Oh Enrage eh! Well do u not remember that time in SS when me and u started to fight Darvos (fame) and like 4-5 others and they even had a healer?  I died and lost fame, I didnt /locket even though I had one on me.  Guess u forgot eh.

Legiax
06-20-2007, 12:59 PM
Yea, but didnt I end up killing 3 of them for us? anyway... off topic, yea you died, and yes I forgot, but tbh... thinking about it, I wouldnt 1v1 in Barren Sky or any KoS zone, if fame was involved either, ganking sux.

The_Real_Ohno
06-20-2007, 01:01 PM
<p>[email protected] wrote: </p><blockquote>Yea, but didnt I end up killing 3 of them for us? anyway... off topic, yea you died, and yes I forgot, but tbh... thinking about it, I wouldnt 1v1 in Barren Sky or any KoS zone, if fame was involved either, ganking sux.</blockquote><p>Ya u did, to bad Darvos ran like a chump after gettin his fame.  Im glad that guy is done with eq2.</p>

Magius789
06-20-2007, 02:27 PM
I thought they disabled the in combat PvP locket you can buy?

The_Real_Ohno
06-20-2007, 02:45 PM
This was a few months back, when Enrage was a Q

Wytie
06-20-2007, 09:09 PM
Here ya go i told all yall you couldn't read j/k but really hes said it just like i explained it <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=367812" target="_blank" rel="nofollow">LINK to DEV RESPONCE</a>

Ekelefer
06-20-2007, 10:50 PM
[email protected] wrote: <blockquote><cite>Aeralik wrote:</cite><blockquote>I'm giving back the damage to harm touch, assassinate, etc since the other global damage reductions seem to be working well.  I'm still going to leave fusion toned down although not as much as it is currently.  </blockquote><p>In case anyone missed it.</p><p>I thought you were nerfing big hits and everyone was happy about this? [I cannot control my vocabulary] imho. Wrong decision. Please, they need toning down. HT is insanely overpowered, decap is the same but at least you can get away with it on a wing and prayer.</p><p>Seriously dumbfounded.</p></blockquote><p>Holy crap, how many posts are you gonna make to whine about HT? I swear, everytime I see you post you mention HT.</p><p>You engage a SK, you run the risk of being bombed out by HT. You can simply walk away, no SK is gonna be able to run up and gank a player that has no interest in fighting them. (this is true in t7 at least) </p><p>I don't wanna hear that same old argument "well I shouldn't have to walk away from anyone", because in all honesty you don't have to, but just because you MUST excersise your right to engage anyone doesn't mean a class should suffer so you're freedom of choice can go without consequence. You take the risk when you decide to fight a class that offers such a risk. </p><p>When I rolled a SK, I knew I wouldn't be able to run up to someone and spam all my CAs in 10seconds. I knew people would smash my casting and turn a 2second spell into a 5second casting time. I knew my hp pool would be the smallest of all the other tank classes, and that I'd not only have to learn how to effectively use spells from range but also become accomplished on the inside (when a swash comes bearing down on you, you better have a game plan). </p><p>BUT, I ACCEPTED all these drawbacks because imo the strengths of the class outweighed them and suited the playstyle I was seeking. This is the same reason you chose to play a class without HT. Do I come ranting to these boards when Stoneskin absorbs HT? Do I cry because I get ganked by groups that I would otherwise avoid if I had track? NO, and it is simply because I accepted my downfalls in order to enjoy what is good about the class.  </p><p>HT and LOH are in the game for 1 reason. SKs/Paladins are the only classes that are true hybrids. The nature of the class is like mixing oil with water, the [Removed for Content] doesn't wanna stay together, and anyone with any amount of experience and nerve (meaning they don't unrevel in the middle of a fight) can put up more than enough resistance to down a SK. HT and LOH are there to make up for the fact that 70% of our DPS comes in the form of spell dmg, and when you are designed to TANK and therefore receieve no control effects to help you effectively cast, well you recieve such a perk. </p><p>I'm done ranting. </p><p>Bischmulitlum the Ghoul</p><p>Level 70 Shadowknight of Nagafen</p>

Radigazt
06-21-2007, 12:10 AM
Very poor decision IMHO.  Harm Touch and Decapitate absolutely need to be nerfed.  The only big hitters I could even imagine not being nerfed hugely would have been the mage attacks as they have horrid mitigation, AA's for any protection in PvP, and all their big hitters have long casting timers.  Giving Plate and Chain wearing classes HUGE hitters on half-second or less casting timers is just a very very very bad decision.  I'm quite disappointed to hear about this change.  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />