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Ryus
06-19-2007, 01:29 AM
<span style="color: #ffffff">This is my review of the PvP experience, as seen on the Nagafen server: There are several reasons that I like the challenge of fighting against a player. The strategy behind fighting a player just takes the game to the next level. PvE is fun, but the AI can not dynamically change or manipulate combat arts/abilities like a player. All these compelling reasons made me decide to roll a toon on a PvP server. I began in the cold woods know as, Darklight Woods, tension builds as the sign that says, "PvP range 4 levels" appears in my graphical interface. The magical energy and magic emmanating from my warlock's fingers seemed like a potent source of damage to my foes. I began my life like I would on any server, I began doing quests and grinding up my levels. We can fast forward past all the boring grinding stuff, heh. My First out of many PvP encounters, began with a group of 3 orange PC, obviously they killed me. I thought to myself after being slaughtered in least than a nanosecond, "I should be more mindful of my surroundings". Keeping this in my head, saying it as a mantra, I decided to proceed on to slaughter some innocent wisps. Shortly after a well deserved wisp kill a ranger ambushes me from the rear end, seemingly appearing out of nowhere. My magic powers had been exhausted on the wisp encounter. By this time I had a sever hemorrhage, deep wounds, and shattered bones, needless to say death shortly followed. However, before this happened I decided to try to hex the good hearted ranger, with a devious plague, however my spell failed due to the magical garments of the accursed ranger . Due to the blessings of a local band of priests at an encampment I was saved. After many moons had passed, I final decide one night to set camp and hope I would be safe until I could resume my adventures at another time. However a Qeynosian aligned paladin saw to it that this would not happen. After all these events I decided suicide would be the proper path to the Gods, so I saw to it that the priests would not revive me this time. I always found it odd that no one ever wanted a challenge. Everyone who tried to kill me was always orange to me, I tried to shrug it off the first few times it happened, but it happened in every PvP encounter I fought against. The fights never lasted more than 2 or 3 seconds, which I found a little odd. I guess in short PvP severely did not meet my expectations, as far as this game is concerned. I don't mind being "ganked" as I learn the ins and outs, but it is hard to do so when people will only fight you if they have a large gap for an advantage. The final straw was the Paladin that attacked me when I was five seconds away from camping. </span> <span style="color: #ffffff">Group PvP was entertaining, however, it is difficult for me to get a group with my busy life style. It seemed to always have more of a tactical feel to it. I just wish I could of experienced it a little more than what I did. My warlock was always a welcomed assist to the group, the AEs are just awesome. I also like the adrenal rush I felt from adventuring into the wilderness, knowing that at any given moment an enemy foe could appear to wager our lives. The likewise can be said when you become the hunter, knowing that an enemy could trot by, then you jump out from a dark tree to challenge the would-be champion to a battle.</span><span style="color: #ffffff"> I feel I should recap on what I expected from PvP and what I got out of it, before we close this review:</span> <span style="color: #009900">Battles that employ strategy <span style="color: #990000">I had several people employ strategies (stealth attack,<b> </b>always attacking from the back), however, the fight never lasted long enough for me to do anything significant <span style="color: #009900">Learn from mistakes, use knowledge of past battles, to employ different tactics <span style="color: #990000">I died in less than 2 seconds, I never could use any strategy besides evasion tactics, i. e. never encountering the enemy <span style="color: #009900">People with a sense of honor, i.e. not attacking while camping, A.F.K., or some other means of distraction <span style="color: #993300">I knew when I entered the server that this might be a little bit of a stretch, but I had no idea that everyone and their dog would attack a defenseless A.F.K. person. That was like putting up a giant neon sign that said, "FREE KILL". The worst thing was when I was 5 seconds from camping I just wanted to get off and go to bed, not fight a paladin that was looking for a easy kill. <span style="color: #ffffff"> </span> </span></span></span></span><span style="color: #ffffff">PvP was disappointing due to these facts for me; I will be moving back to a PvE server. I guess PvP isn't for everyone, it sure wasn't for me <i><b>Overall rating of PvP: 35/100 </b></i>Pros: Group PvP combat can be entertaining A sense of excitement, knowing you could be attacked at any moment Cons: People employ dirty tactics to get a kill (AFK Killing) Always out leveled Soloing is made difficult to due PvP encounters Difficult to engage in a meaningful solo PvP encounter The Cons outweigh any gain that can be felt from the Pros. Overall, I fell a bad after taste from PvP, it can be fun, but it seems to be about who can get the most kills </span></span></span>

Bawang
06-19-2007, 02:38 AM
<p>I'm quite sure a lot of players who give PvP a try come to feel like you.  It's a shame, but PvP is almost guaranteed to be an unpleasant experience for the newcomer.  The reason is the hardcore players who've been at it for a while have their toons XP locked with high amounts of AA and super twinked.  A newcomer, without the funds to twink, and without the savy to lock XP and accumulate AAs just doesn't stand a chance.</p><p>But the fact is you can catch up to the twinkers and the lockers.  You just have to play the game by their rules.  When I started a new toon on a PvP server I decided I'd first make some money.  So I made a crafter who stayed below lvl 10 and just kept crafting and harvesting.  The reason for the crafting was just so I could raise my crafting level and thus be able to raise my harvesting level.  With the harvesting I made lots of money.  With the money I could twink a toon and then I XP locked and piled up the AA doing quests and dying on purpose to [Removed for Content] the XP.  It's a lot of work as you can see but the satisfaction of winning in battle is the payoff.  You're right it's not for everyone.  But it sounds to me like you didn't really give it a chance.</p><p>I play my 70 illusionist on a blue server from time to time.  But I find without the adrenaline pumping ambiance of PvP it's just not exciting enough.  It reminds me of something that people who lived through the London bombings in WWII have said about how they felt once the war ended.  They said that somehow life had lost its edge and was not as exciting as it was when the war was still going.  Go figure.</p>

Bozidar
06-19-2007, 02:42 AM
<cite>Ryushi wrote:</cite><blockquote><span style="color: #009900"><span style="color: #990000"><span style="color: #ffffff">PvP was disappointing due to these facts for me; I will be moving back to a PvE server. I guess PvP isn't for everyone, it sure wasn't for me </span></span></span></blockquote><p>Read the sig.  Absorb the sig.  Accept the sig.  Live the sig.</p><p>You failed because you judged pvp primarily on solo.  It's not a solo game.</p>

Orthureon
06-19-2007, 05:02 AM
<p>It gets MUCH better I can guarantee that. Twinking is necessary honestly, it is the norm of the PVP society. If you don't have all Ad3s/masters and atleast MC gear you are usually going to die. And at the very least keep up to or above your level in AA. There are some tricks you will need to learn aswell, but remember just as in PVE when you were a noob you learned and adapted. It is only slightly different on PVP. </p><p>Also, I had a lot of twinked out toons on PVE that I spent countless hours leveling up in both Adventure and Tradeskilling levels. All have since been deleted, because PVP is unpredictable and really never gets boring.</p><p> You WILL get killed and you WILL kill others (hopefully or you may want to head back to PVE lol). Now I pray on helpless orange cons (note the sarcasm). But really I have twinked my toons enough to be able to take orange cons from time to time. Not saying it happens all the time, but even before the changes of zoning I decided to only tactically retreat if I was completely outnumbered. One Vs One and I if start fighting back, I WILL stay even if I know I am going to perish. Besides you actually learn more this way. Sometimes it is that split second decision that changes everything even when you are one hit from death.</p>

sprogn
06-19-2007, 05:09 AM
<p>Ignore the people who say a mage can't solo.  It's usually because they don't have the skill to do so themselves.</p><p>Stick with it, plough through quests as hard as you can, accept you will die a lot - it makes levelling easier.</p><p>Get to around L25, plop all your AA's to manashield, grab a stack of Vision Totem of the Butterfly's and you will be playing a different game.</p><p>After the next update things are going to be VERY much more in your favour.</p><p>You sound like a decent player who goes through the usual garbage that happens in L10-20.  But stick with it mate, you'll be glad you did.</p>

rvbarton
06-19-2007, 05:39 AM
have a bit more faith in PVP.  All players do not act in a "less than honorable" fashion.  You are correct though...  dirty tactics are prevalent.  Just keep pushing forward, mindless of the number of times you die.  And you will die alot!  It's that first kill that hooks you, and the second/third that drive it home.  Once you have those,  you can never play on a blue server again.  It's just boring after that! Find a good guild, and make friends inside that guild.  enjoy the game together! PVP is exciting, and frustrating at the same time.  Just dont' give up.

XustinuS
06-19-2007, 05:59 AM
well the thngs u said nearly all true.... First of all enjoy the death as well as kills if not just delete char or lose your mind

Simera
06-19-2007, 07:24 AM
<p>You are making two very big newbie mistakes. You are hunting on the beaten path and you dislike grouping up. </p><p>The expansion was meant for pve servers,..you have to realize..as a pvper..that just because a zone is presented to you as a newbie doesn't mean its where you should hunt on a PVP server. Assume that if you are in the common area you are an easy snack, and you are LETTING yourself be that by being there.  Doing the outdoors newbie quests is a SURE way to get yourself killed. Don't Be where the enemy expects you to BE. That's not even just pvp, that's a basic rule of war too.  </p><p>Most of pvp is a numbers game. If you have even one more person with you, you have an advantage. If you have a group, multiply that by six. Every single person you add to your group increases your survivability twofold. Unless you are the perfect class with the perfect gear..you cannot expect to get far on your own. Going out solo is not only not advisable in pvp, it is essentially an invitation for anyone at all to kill you <b><u>very fast</u></b>.  Accept invitations, give invitations. Learn to work with people and learn to work with them well, because that is where pvp strength lies. </p>

jam3
06-19-2007, 07:34 AM
i read half this.. then i realized you were probably level 11 and i laughed

Greeen-_-Ranger
06-19-2007, 08:39 AM
[email protected] wrote: <blockquote>i read half this.. then i realized you were probably level 11 and i laughed </blockquote> ROFL....ditto.  Second reaction was to wonder what his name was to see if I have killed him, but it appears he is a freeporter.

Bauer
06-19-2007, 11:41 AM
This person is clearly not 11.. he's maturely expressing his opinions on PVP as a newbie. You two are the ones who look closer to that age, being completely honest. What the OP is, however, is a bit of a quitter. Since the inception of pvp there has been gankage. Many of us (I for one), were ganked for all we were worth; [Removed for Content] sideways before knowing what was happening, and cursing at the [Removed for Content] freep/q.. but we picked ourselves up, grimaced, leveled up and gained power to stick it right back to the opposition. We all understand your despair, but you're a clothie in T2 with no gear or spells, solo hunting in a much hunted zone. Instead of giving up, why don't you try to stick with something? Warlocks can be supreme in PVP, and no they do not need a group all the time. If solo's your flavor, it's possible; but don't expect your KVD to be as good. Something to think about.

Bozidar
06-19-2007, 11:44 AM
[email protected] wrote: <blockquote>This person is clearly not 11.. he's maturely expressing his opinions on PVP as a newbie. You two are the ones who look closer to that age, being completely honest. What the OP is, however, is a bit of a quitter. Since the inception of pvp there has been gankage. Many of us (I for one), were ganked for all we were worth; [I cannot control my vocabulary] sideways before knowing what was happening, and cursing at the [I cannot control my vocabulary] freep/q.. but we picked ourselves up, grimaced, leveled up and gained power to stick it right back to the opposition. We all understand your despair, but you're a clothie in T2 with no gear or spells, solo hunting in a much hunted zone. Instead of giving up, why don't you try to stick with something? Warlocks can be supreme in PVP, and no they do not need a group all the time. If solo's your flavor, it's possible; but don't expect your KVD to be as good. Something to think about. </blockquote><p>They said LEVEL 11, not age 11.</p><p>Read a little more carefully before throwing out accusations.</p><p>This guy IS a big quitter though, that I agree with. </p>

Bawang
06-19-2007, 01:20 PM
<p>At whatever level he quit, his opinion should be taken seriously because we need people like him to come to PvP and stay.  If they go back to their blue servers and spread the word that EQ2 PvP is a horrible experience that will spell the death of the PvP servers.  I came to Nagafen from Venekor hoping that it'd be easier to find groups but already I find it's getting just as bad as Venekor.  PvP servers are losing players and it gets less and less fun as you spend longer periods LFG.</p>

Harbringer Doom
06-19-2007, 01:34 PM
<cite>Bawang wrote:</cite><blockquote><p>At whatever level he quit, his opinion should be taken seriously because we need people like him to come to PvP and stay.  If they go back to their blue servers and spread the word that EQ2 PvP is a horrible experience that will spell the death of the PvP servers.  I came to Nagafen from Venekor hoping that it'd be easier to find groups but already I find it's getting just as bad as Venekor.  PvP servers are losing players and it gets less and less fun as you spend longer periods LFG.</p></blockquote> What about all the people who love PvP and stay?  What about all the people who love PvP and tell their PvE guilds they're not coming back, because they love PvP too much?  What about all the people who convince their guildmates to move over from PvP? All I ever hear about is WON'T ANYONE THINK OF THE PLAYERS WHO HATE PVP?!    I see hundreds of people who love PvP every day I'm on.  Some of my guildmates get close to 100 kills a day.    When we are on as a group, pvping, or questing, xping, we're seeing PvP all the time. We kill.  We get killed.  Sure, we kill solo greens.  Sorry.  You're solo in the middle of the Steppe, what the heck did you expect?  Don't worry, right after we kill you, and you call out, we get rolled by a group of oranges.  We won't run, bring them on. If you come to a PvP server and don't realize you're going to get repeatedly rolled until you find your sea legs, I'm sorry, but that's what PvP is about.  There are PLENTY of guilds looking for new recruits.  If you're serious about PvP find some new friends, find a guild, let them help you.  Gear up, adept up, and learn. <Sanctuary> recently picked up a new clothie, who, to my knowledge was getting rolled day in and day out.  Now, he runs with our PvP group, he has a title (if that's any reflection of anything), he gets kill counts, he's having fun, and we're upgrading his gear.  We've also had two players come back from Vanguard because they got sick of playing a broken game.  They rolled some new toons, and the guild is working to get them geared up as well. If you're as down on PvP as the OP, I think its symptomatic of the player, and not the PvP system.  YES, the system has its down sides and its bugs, and its infuriating "exploits" but lighten the heck up and adapt.  I'm sorry if you want to be a loner, or solo on a clothie.  But if you're making a sweeping determination of the state of PvP based on one toon, one class, and you're ability to exist solo in the world, I have no respect for that opinion.

Bloodfa
06-19-2007, 01:50 PM
<p>I 'think' that PvP's been kind of quiet the last couple of weeks with people logging onto the test server.  That being said, there seems to be no shortage of 70's waiting to roll me in Tenebrous Tangle as I work on writs.<img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" /></p><p>We do need new players to come to PvP.  Any establishment needs the occasional infusion of new clientele to keep afloat and keep things interesting.  Ever walk into a bar and it's the exact same crowd as the last time?  And the time before that?  And the time before that?  Stale, boring, and not worth going back again.  Fresh meat keeps it interesting. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  I've gotten a few people I would have bet cash against ever playing PvP into it, and they love it.  The extra thrill, the adrenaline, the rush, the bloodlust, whatever you want to call it, makes the game so much more interesting.  The problem with new guys is ... they're new guys.  They historically don't tend to fare well in a battlefield until they've gotten some tutelage from seasoned vets and actual experience.  Same applies here.  Knowing somebody and having someone help them out through some of the low level times helps.  Not everybody likes grouping, not everybody works well in a group, and not everybody has a schedule that makes for convenient grouping.  Solo players will die more.  Orange players will go after greenies.  Greys will zerg your [I cannot control my vocabulary] negating any superior levels or gear, as they can stun-root-nuke-decap-teabag you while you <i>have</i> to wait for them to make the first shot.  It happens.  Telling somebody that you went through it and that's just the way the game works may just be a placebo, but it still can help.  Solo playstyle may work for some, but without a guild or some associates, I'd wager a lot of people would be frustrated enough to quit.  The game can be played solo, even the PvP aspect, but alone, unguilded ... ?  I'd say that would be a fatal combo.</p><p>edit*  See what happens when you have lunch and don't hit Submit?  Somebody else beats you to the punch and ya look like a Johnny-come-lately. <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p>

Captain Apple Darkberry
06-19-2007, 01:53 PM
<p><span style="color: #ff3300">My initial experience with PvP was much the same as yours...</span></p><p><span style="color: #ff3300">I rolled  Wizzy, leveled up to 10, then went out to the Commonlands to further my experience.  Thats back when it was a 8 level zone and it was a madhouse.</span></p><p><span style="color: #ff3300">There was always a huge battle at the Freeport Griffon Tower...   ...lightning was flashing, people were dieing, it was great.</span></p><p><span style="color: #ff3300">I tossed a few blasts from afar, knowing my feeble little level 10 Wizzy couldn't do much.  Then I skirted around the battle and headed to the Wailing Caves with my wifey to get a little experience.</span></p><p><span style="color: #ff3300">We were in there maybe all of 2 minutes when a group of oranges came steamrollering through there and squished us.  We had no chance.  We revived and went back.  Squished again.</span></p><p><span style="color: #ff3300">The whole time we were laughing our [Removed for Content] off.  It didn't chase us away, it solidified my opinion of PvP.  I loved it.</span></p><p><span style="color: #ff3300">No longer could I just ~stay out of aggro range~ of the Orange con ~mob~.  Because for PvP, aggro range is determined by if you can be seen.  =P</span></p><p><span style="color: #ff3300">I had to expect death at any given moment by unbeatable odds.</span></p><p><span style="color: #ff3300">If every fight had been ~fair~, I wouldn't have loved it near as much.</span></p><p><span style="color: #ff3300">But I will say this...   ...times have changed.  I started on PvP late, a month or so after launch.  But even then it was a different game.</span></p><p><span style="color: #ff3300">People fought just to fight...   ...epic battles raged for control of a Griffon Tower.  And they were regular people, not twinks with a bijillion plat and AA's poured onto them to make up for a players lack of guts.  </span></p><p><span style="color: #ff3300">They were crowds of people killing each other because it was fun.  People would laugh about death.  Then something changed...</span></p><p><span style="color: #ff3300">Maybe it was titles that did it.  Maybe it was people hitting 70, raiding, and then realizing that they could ~end game~ twink a level locked toon easier than their 70, and then they could be the biggest fish in a tiny pond.  Maybe it was the change in level ranges being more restrictive.</span></p><p><span style="color: #ff3300">But what ever it was the change is tangible.  People now run.  They evac to immunity.  They build level 14 super twinks on Mistrunners.  The huge battles faded.  Now you have ~gank groups~ that hurl blame at each other if someone loses a smidgen of infamy.  </span><span style="color: #ff3300">All of a sudden, people started caring too much about whether they die in a pixelated world.  </span></p><p><span style="color: #ff3300">SOE gave us a marvelous game.  A game where you can play a hero or a villan; where you can stand against countless foes, other people just like you,  and fight to the end, screaming defiance, because when you die, you can always click [Revive].</span></p><p><span style="color: #ff3300">But instead, people run around on super twinks killing greens, and running from blues because they might take an infamy hit...</span></p><p><span style="color: #ff3300">So yeah...   ...I can see how you became disillusioned with the PvP you encountered.  But its not all like that.  There are still epic battles to be fought.  Not everyone is an orange con Ranger who runs if you get him into the yellow.  Not everyone you see in T2 will be a level 14 fully mastered dirge on a Mistrunner.</span></p><p><span style="color: #ff3300">Its hard to not get jaded by what you see out there.  But if you play the game to make it fun for you, and fun for the people you encounter, then you will like it a lot more...</span></p>

shagr1414
06-19-2007, 02:47 PM
<cite>Bozidar wrote:</cite><blockquote><cite>Ryushi wrote:</cite><blockquote><span style="color: #009900"><span style="color: #990000"><span style="color: #ffffff">PvP was disappointing due to these facts for me; I will be moving back to a PvE server. I guess PvP isn't for everyone, it sure wasn't for me </span></span></span></blockquote><p>Read the sig.  Absorb the sig.  Accept the sig.  Live the sig.</p><p>You failed because you judged pvp primarily on solo.  It's not a solo game.</p></blockquote> Boz, dude go copy and paste the EULA section where it is stated this. You constantly preach to us about grouping.  Yet Sony advertises a solo  firendly game.  so who do we beleive?  The person with no life that can post 100 posts a day with no educated knowlegde on 99.8% of his posts, OR the actual people who we pay every month who advertise a solo friendly game?

shagr1414
06-19-2007, 02:48 PM
<cite>sprognak wrote:</cite><blockquote><p>Ignore the people who say a mage can't solo.  It's usually because they don't have the skill to do so themselves.</p><p>Stick with it, plough through quests as hard as you can, accept you will die a lot - it makes levelling easier.</p><p>Get to around L25, plop all your AA's to manashield, grab a stack of Vision Totem of the Butterfly's and you will be playing a different game.</p><p>After the next update things are going to be VERY much more in your favour.</p><p>You sound like a decent player who goes through the usual garbage that happens in L10-20.  But stick with it mate, you'll be glad you did.</p></blockquote>sounds like a greeat idea, yet all mages don't get manashield and are simply cannon fodder.

shagr1414
06-19-2007, 02:52 PM
[email protected] wrote: <blockquote><cite>Bawang wrote:</cite><blockquote><p>At whatever level he quit, his opinion should be taken seriously because we need people like him to come to PvP and stay.  If they go back to their blue servers and spread the word that EQ2 PvP is a horrible experience that will spell the death of the PvP servers.  I came to Nagafen from Venekor hoping that it'd be easier to find groups but already I find it's getting just as bad as Venekor.  PvP servers are losing players and it gets less and less fun as you spend longer periods LFG.</p></blockquote> What about all the people who love PvP and stay?  What about all the people who love PvP and tell their PvE guilds they're not coming back, because they love PvP too much?  What about all the people who convince their guildmates to move over from PvP? All I ever hear about is WON'T ANYONE THINK OF THE PLAYERS WHO HATE PVP?!    I see hundreds of people who love PvP every day I'm on.  Some of my guildmates get close to 100 kills a day.    When we are on as a group, pvping, or questing, xping, we're seeing PvP all the time. We kill.  We get killed.  Sure, we kill solo greens.  Sorry.  You're solo in the middle of the Steppe, what the heck did you expect?  Don't worry, right after we kill you, and you call out, we get rolled by a group of oranges.  We won't run, bring them on. If you come to a PvP server and don't realize you're going to get repeatedly rolled until you find your sea legs, I'm sorry, but that's what PvP is about.  There are PLENTY of guilds looking for new recruits.  If you're serious about PvP find some new friends, find a guild, let them help you.  Gear up, adept up, and learn. <Sanctuary> recently picked up a new clothie, who, to my knowledge was getting rolled day in and day out.  Now, he runs with our PvP group, he has a title (if that's any reflection of anything), he gets kill counts, he's having fun, and we're upgrading his gear.  We've also had two players come back from Vanguard because they got sick of playing a broken game.  They rolled some new toons, and the guild is working to get them geared up as well. If you're as down on PvP as the OP, I think its symptomatic of the player, and not the PvP system.  YES, the system has its down sides and its bugs, and its infuriating "exploits" but lighten the heck up and adapt.  I'm sorry if you want to be a loner, or solo on a clothie.  But if you're making a sweeping determination of the state of PvP based on one toon, one class, and you're ability to exist solo in the world, I have no respect for that opinion. </blockquote> omg 100kills a day?  I'm a necro and even in group i see maybe 1-2 a day, where the hell u hunting?  or are u lvl lovked and roaming CL/ant all day?

Bozidar
06-19-2007, 03:03 PM
<cite>shagr1414 wrote:</cite><blockquote><b></b> Boz, dude go copy and paste the EULA section where it is stated this. You constantly preach to us about grouping.  Yet Sony advertises a solo  firendly game.  so who do we beleive?  The person with no life that can post 100 posts a day with no educated knowlegde on 99.8% of his posts, OR the actual people who we pay every month who advertise a solo friendly game?</blockquote><p> Sony preaches a solo friendly pve game.  They don't control the pvp game beyond setting the rules.  There is no player AI that they have control over that let's them stop chasing you after 30 meters and doesn't allow them to call in help.</p><p>This is pvp.  You can solo if you dare, i certainly have.  But just accept the game you're playing when you decide to solo.  Your K-D is going to suffer, your fame will suffer, and if dying in any way bothers you, your enjoyment will suffer.</p><p>Some folks feel that grouping curtails their enjoyment.  So be it.  I just hope that dying doesn't bother them so much.</p>

Harbringer Doom
06-19-2007, 03:16 PM
<cite>shagr1414 wrote:</cite><blockquote> omg 100kills a day?  I'm a necro and even in group i see maybe 1-2 a day, where the hell u hunting?  or are u lvl lovked and roaming CL/ant all day?</blockquote> These are level locked toons, in the 28 - 32 range.  They are hunting through Antonica, Stormhold, Thundering Steppes, RoV, Enchanted Lands, Zek, Nek, and Commonlands looking for anyone green to red to attack and responding to calls out for help and/or reports of freeps in channel.  While doing HQs, and generally goofing around. (That was a full day of kills though, doesn't happen every day)

Simera
06-19-2007, 03:20 PM
[email protected] wrote: <blockquote><p> Any establishment needs the occasional infusion of new clientele to keep afloat and keep things interesting.  Ever walk into a bar and it's the exact same crowd as the last time?  And the time before that?  And the time before that?  Stale, boring, and not worth going back again.  Fresh meat keeps it interesting.</p></blockquote><p>Yeah but these newbies are asking the bar to serve water instead of liquor and to play elevator music instead of that loud thrashy stuff. THEY might come and stay in the bar if it's changed to their liking, but you would lose all the people who like...bars.</p>

Bloodfa
06-19-2007, 04:15 PM
[email protected] wrote: <blockquote>[email protected] wrote: <blockquote><p> Any establishment needs the occasional infusion of new clientele to keep afloat and keep things interesting.  Ever walk into a bar and it's the exact same crowd as the last time?  And the time before that?  And the time before that?  Stale, boring, and not worth going back again.  Fresh meat keeps it interesting.</p></blockquote><p>Yeah but these newbies are asking the bar to serve water instead of liquor and to play elevator music instead of that loud thrashy stuff. THEY might come and stay in the bar if it's changed to their liking, but you would lose all the people who like...bars.</p></blockquote>Heheh, ok, I'll give you that to a certain degree.  But what about those that want to hang around, listen to the same tunes, drink the same beer, maybe get a couple rounds of pool in, but the bartender refuses to serve them and the locals greet them with "we don't like strangers in these here parts"?  I've been in just about every kind of bar you can imagine over the years (well, ok, there's a few in The Village that even in my youth I wouldn't venture into).  I can get along with pretty much anybody.  And I've been to a couple that literally stopped the music when me and my friends walked in.  Man, that's an uncomfortable feeling ...

Ryus
06-19-2007, 07:49 PM
[email protected] wrote: <blockquote>[email protected] wrote: Yeah but these newbies are asking the bar to serve water instead of liquor and to play elevator music instead of that loud thrashy stuff. THEY might come and stay in the bar if it's changed to their liking, but you would lose all the people who like...bars.</blockquote>I'm going to assume that was a shot at me. I never asked PvP to change to cater to me, or to change any of the rules. I was simply stating my opinion of what I expected out of PvP and what I got. Please quote where I said, "Sony needs to serve new players and cater to their every whim". I don't know where you even got that idea from. As to the people who said I'm a quitter; I just gave my honest opinion of what I thought of PvP.  Yah, I had a pretty horrible experience starting out, but I decided to give it one more shot. We will see where it goes from here, but for now I stick by my initial review. "i read half this.. then i realized you were probably level 11 and i laughed" "ROFL....ditto.  Second reaction was to wonder what his name was to see if I have killed him, but it appears he is a freeporter." You two have to be the alacrity of PvP. *sigh*

sprogn
06-20-2007, 06:42 AM
<cite>shagr1414 wrote:</cite><blockquote><cite>sprognak wrote:</cite><blockquote><p>Ignore the people who say a mage can't solo.  It's usually because they don't have the skill to do so themselves.</p><p>Stick with it, plough through quests as hard as you can, accept you will die a lot - it makes levelling easier.</p><p>Get to around L25, plop all your AA's to manashield, grab a stack of Vision Totem of the Butterfly's and you will be playing a different game.</p><p>After the next update things are going to be VERY much more in your favour.</p><p>You sound like a decent player who goes through the usual garbage that happens in L10-20.  But stick with it mate, you'll be glad you did.</p></blockquote>sounds like a greeat idea, yet all mages don't get manashield and are simply cannon fodder. </blockquote><p>BS.  Manashield is very powerful agreed, but I play a Conj currently at Destroyer rank with almost a 4:1 KVD ratio. </p>