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View Full Version : What is the best make up of a pvp group?


Greeen-_-Ranger
06-17-2007, 02:25 PM
I vote Brigand, Brigand, Brigand, Brigand, Brigand, Brigand.  Or our slightly less hetero Qeynosian counter parts.

jam3
06-17-2007, 02:28 PM
IF i go out in a pvp group im normally with a zerker, warden, any other healer, swashbuckler, swashbuckler or any scout, and a paladin or another dps. normally two tanks two healers two scouts at t7 and we hardly die..

Greeen-_-Ranger
06-17-2007, 02:37 PM
Being serious now: Brigand / Swashie (both if your in exile for sure.) Shadowknight (I still maintain that the sk or zerker are best pvp tanks), Warden, Dirge, Warlock, and Templar.  Some would disagree with the choice of Templar, but my best experiences in tier 7 were with an amazing templar fom Vox from the guild Kindred.  She was awesome...Gaglak as posted in another thread SHOULD be feared, he's also a beast <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />  Oh also, people who think casters suck in pvp should really go group with Shook (I have seen him tank Famine (brigand)) or Gromann.

Greeen-_-Ranger
06-17-2007, 02:38 PM
Aeryox:   You rock man, I saw you jump a group of 6, and we thought for a second that you were going to win, I'm pretty sure you managed to take at least one down before your demise, very impressive.

DudeMan
06-17-2007, 04:06 PM
<p>That's easy.  Whatever classes are available so that your group is either:</p><p>A.  Outnumbering the enemy at least 2 to 1 (but preferrably north of 3 to 1...), or</p><p>B.  The level range of the grp is the max allowed for pvp (i.e. a group of lvl 22s beating on a couple 18s...)</p><p>/sarcasm off</p>

Overwhelmed
06-17-2007, 04:26 PM
pre-pvp changes: guardian, defiler, warden, warlock, swashbuckler, illusionist post-pvp changes: guardian, defiler, warden, warlock, warlock, illusionist those are the most balanced groups i can think of. of course full, stacked groups of 6 zerkers, 6 bruisers, 6 (any healer class), 6 warlocks, can definitely kill any average group.

tass
06-17-2007, 04:38 PM
4 brigs and 2 furies. Or if you wanted unmatched survivability with max dmg 3 brigs 2 furies, and a warden. I dont think anything could kill that healing power with the constant stuns and nukes flying.

jam3
06-17-2007, 05:36 PM
[email protected] wrote: <blockquote>Aeryox:   You rock man, I saw you jump a group of 6, and we thought for a second that you were going to win, I'm pretty sure you managed to take at least one down before your demise, very impressive.</blockquote>lol thanks..i think that group was all no titles and bad scouts and i was bored so i kept trying to kill one or two <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Wildfury77
06-17-2007, 09:47 PM
<p>Exile group</p><p>70 Zerker MT</p><p>70 Swashie + 70 Brigand (DPS + debuffs)</p><p>70 Dirge (CoB, buffs for the melee artists)</p><p>70 Warden (melee spec)</p><p>70 Mystic (melee spec)</p><p>Think this might be nice......... (p.s. I liked this setup on PvE)</p>

Piccolo
06-17-2007, 10:51 PM
<p><b><i>Zerker, Warden, Mystic, Swashy,Swashy,Dirge.</i></b></p><p><b><i>Guardian,Defiler,Warden,Warlock,Warlock,Troubador.</i></b></p>

Gagla
06-17-2007, 11:40 PM
<p>Thank you, Ratfacekilla.</p><p>Berserker, Warden, Templar(I'm biased), Brigand, Swashbuckler, Warlock</p><p>Obviously the skill of the players matter alot. I'd rather have a Ranger who knows what they're doing than a beta buffed brigand.</p><p>Or there is always the MT group setup.</p><p>Berserker, Defiler, Warden, Templar, Dirge, Coercer.(Look, sometimes it's just up to the Berserker to kill everything...)</p>

Luxun
06-17-2007, 11:55 PM
<cite>Overwhelmed wrote:</cite><blockquote>pre-pvp changes: guardian, defiler, warden, warlock, swashbuckler, illusionist post-pvp changes: guardian, defiler, warden, warlock, warlock, illusionist those are the most balanced groups i can think of. of course full, stacked groups of 6 zerkers, 6 bruisers, 6 (any healer class), 6 warlocks, can definitely kill any average group. </blockquote><p>are you kidding me ? Pre-pvp changes goesl iek this : </p><p>defiler, warden, fury, brigand, brigand, brigand. Why anything else ? </p>

Overwhelmed
06-18-2007, 12:22 AM
tank increases survivability by a lot, obviously, by keeping the other group off the key group members. defiler/warden combo can heal through just about anything imo. warlock because they are a tide-turning class in group pvp; apoc is overpowered. hitting the opposite group for 3k on 6 targets is overpowered. swash because of temps; throw them up and burn the other group's key class (e.g. warden, whatever) if they have one. illusionist because they DPS like crazy (solar shower anyone?); group stuns, group stifles, mezes, spell reflects. 3 brigs is very powerful, yes, but like i said, the groups i noted were the most balanced i could find. imo 6 crickets (pvp spec warden) beat 6 famines (pvp spec brig) any day of the week. Just my opinion, no need to get riled up. Overwhelm

Luxun
06-18-2007, 12:31 AM
<p><i>yeh but each brigand gets a taunt and one evade and each can kil lsomeone in 5-12seconds. Once the fight starts each taunts and lock someoen for 3 seconds, warden does a group heal, fury kicks theirs in, the defilers gets a ward in 3 out of the 6 enemy members die before the defiler wards even run out ....then o na 3 on 6 good luck taking any of them down with 3 brigands and 3 healers. </i></p>

Tatate
06-18-2007, 02:37 AM
Fury, Warden, Brigand, Brigand, Brigand, Brigand.

Legiax
06-18-2007, 05:51 AM
<p>Zerker, Defiler, Troub, Warden, Warlock, then either Swashy / Wizzy</p><p>[Removed for Content] Pwned.</p><p>Destruction + OW + Gibe</p><p>AoE Fear</p><p>Rift</p><p>Jesters on Warlock</p><p>Duststorm + Natures Walk</p><p>Inspiration + Hurricanne, or Fusion + AoE DoT's from Wizzy. If Wizzy takes Ice Shape, and uses Gift with the Warlock + Troub, its insanely sick.</p>

D-DevilK
06-18-2007, 06:02 AM
Inquisitor, Inquisitor, Inquisitor, Inquisitor, Inquisitor, Inquisitor. If I had a 24 man raid of all Inquisitors I would be oh-so-happy. You cannot kill that which loses no life. =D

Greeen-_-Ranger
06-18-2007, 06:21 AM
[email protected] wrote: <blockquote>Inquisitor, Inquisitor, Inquisitor, Inquisitor, Inquisitor, Inquisitor. If I had a 24 man raid of all Inquisitors I would be oh-so-happy. You cannot kill that which loses no life. =D </blockquote> I'd like to see a 6 man inquis team vs a 6 man templar templar team.

Roald
06-18-2007, 06:27 AM
<p>I'd love to include coercer for obvious reasons but in the best group is goes:</p><p>Ranger Ranger Ranger Ranger Ranger Rury.</p><p>That would own the [Removed for Content] out if 6 brigs, at least 3 of them would be dead before they got even close.</p>

Greeen-_-Ranger
06-18-2007, 06:31 AM
I'd like to see a group of Milambers and Ratfacekilla.  We would own 6 of anything.

Roald
06-18-2007, 06:36 AM
[email protected] wrote: <blockquote>I'd like to see a group of Milambers and Ratfacekilla.  We would own 6 of anything.</blockquote><p> Blackjack + ultimate coercer DPS ftw,</p><p>on a side note we have never really lost apart from when atmosphere rolled 2 grps against us <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p>If the PvP system was how it should be then: </p><p>zerker, ranger, swashie,warlock, fury, mystic.</p><p>Same for fp xcept with the evil counterparts. </p>

Skeptycal
06-18-2007, 06:57 AM
My favorite is: Guardian, Warden, Warlock, SK, Troub, Defiler Makes for nice long fights with lots of chances to laugh and joke around while you watch them try to damage you =) For a trio that kills most full groups: Guardian, Warden, Brigand I leave my necro in town for pvp usually =)

Solitude
06-18-2007, 12:30 PM
<p>Best group that will instantly destroy any group in a matter of seconds, Defiler, Warlock, Warlock, Warlock, Warlock, Troubadour.</p><p>All warlocks spec Manashield + magi shield and maxed the explosion line.  Ever see two level locked warlocks take out a full group in T2?  </p>

Norrsken
06-18-2007, 06:35 PM
[email protected] wrote: <blockquote><p>Best group that will instantly destroy any group in a matter of seconds, Defiler, Warlock, Warlock, Warlock, Warlock, Troubadour.</p><p>All warlocks spec Manashield + magi shield and maxed the explosion line.  Ever see two level locked warlocks take out a full group in T2?  </p></blockquote>Ive seen a solo warlock do that. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> Group comes running twards the warlock, who saw them first and is casting his big nuke. group makes it halfway and BOOM! group at 1/3rd health. Smack, healer dead from a single target nuke. Group starts to realize this aint a run of the mill clothie, and is slowing down their charge. Wham, second encounter nuke hits. One lucky guy runs for the hills. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Orthureon
06-18-2007, 08:10 PM
<p>ShadowKnight, Inquisitor, Fury, Defiler, Dirge, Warlock</p><p>Poison and disease resist would be 0 lol. the more someone hits us the more they die lol.</p>

Ikuri
06-18-2007, 08:20 PM
[email protected] wrote: <blockquote>Fury, Warden, Brigand, Brigand, Brigand, Brigand.</blockquote><p> we think alike lol ...though i would sub a brigand with a defielr just incase we go up against 3 swashies at once. So we are 100% sure we don't lose a single group member. </p><p>Honestly if we talk about pre pvp changes. (liek live servers now) a lot of combinations sound cool and effective together on paper, but in reality you don't need anythign else but a strong defence of different type of healers and 3 brigands to just kill. What im saying is, a brigand with their own debuffs can kill someone in 5-10 seconds, why even bother with slow cast class, why bother with resists debuffs ? why bother with anything else if brigands can kill in that short of a time with melee damage, without any help from other classes ? specially since brigands have taunts too ....so just give them a good defence line and run them wild. </p><p>Though after pvp changes ..i don''t yet have to wait and see. </p>

Orthureon
06-18-2007, 08:45 PM
<p>Ikuri with Shadowknight/Inquis lots of damage is poured out with out having to hit anyone lol. SK will do 200ish damage up to 5 times (blessing) when hit. Inquis can cast damage reactives; repentance 400-500+stun 3 times every CA, and vengence which does 250 each melee hit for up to 8 times with AA. Plus heresy which does quite a bit of damage and stuns anyone that casts a beneficial spell for up to 3 triggers. Then you have the dirge DKTM which I believe procs damage when getting hit. If the SK pops DM casts all his AoEs (dispel one, then despoil first)and everyone starts nuking soon as it is up end of story.</p><p>200x5 = 1000</p><p>400x3 = 1200</p><p>250x8 = 2000</p><p>Total = 4200 just because they hit you lol.</p><p>Plus if the inquis gets AA they can mezz one of the healers for 18s and then fear or stifle the other one.</p><p> All the while you are taking no damage because of wards.</p>

Qanil
06-18-2007, 08:47 PM
<cite>Orthureon wrote:</cite><blockquote><p>Ikuri with and Shadowknight and an Inquis SK will do 200ish damage up to 5 times (blessing) when hit Inquis can cast damage reactives that will do 400-500 3 times every CA they cast and stun, and the other one which does like 250 each melee hit for up to 8 times with AA. Plus heresy which does quite a bit of damage and stuns anyone that casts a beneficial spell for up to 3 triggers. Then you have the dirge DKTM which I believe procs damage when getting hit, plus if the SK pops DM it is over. Rift/Apocalypse rawr!</p><p>200x5 = 1000</p><p>400x3 = 1200</p><p>250x8 = 2000</p><p>Total = 4200 just because they hit you lol.</p><p>Plus if the inquis gets AA they can mezz one of the healers for 18s and then fear or stifle the other one.</p><p> All the while you are taking no damage because of wards.</p></blockquote><p>I have no idea what you just said.  It looks well thought out, but I'm scratching my head.</p><p>What did you just try to say? </p>

Orthureon
06-18-2007, 08:51 PM
<p>lol earlier I commented on best group make up and I said </p><p>ShadowKnight, Inquisitor, Fury, Defiler, Dirge, Warlock</p><p>I was just pointing out the benefits of having a well balanced group. And giving examples.</p>

Yage
06-19-2007, 09:34 AM
<p>Try this one day if you can....  </p><p>Pally, Mystic, Fury, Illy, Warlock/Wizard, Troub. </p><p> Vim the caster, give him some int potions/food/drink.  Get Illys momentary sentiment  timed with precision, THEN  bolster the caster...  so nasty!!!  Can hit close to 1500 int if done right and just watch groups fall in under 5 secs.  gotten close to this group once minus the troub and we owned everyone we came across  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p> Pallys are the best pvp tanks, well when grouped with an illy hehe!!!</p>

lost
06-19-2007, 11:38 AM
4 simple steps to making a good pvp group (my choices are only Q classes because its what I can fight with): 1.) Start with tank/scout/healer - Zerker/Swash/Warden 2.) Add complimentary healer to healer chosen in step 1 - mystic or templar 3.) Add another DPS class - swash/warlock/wizard/ranger 4.) Add a class for utility - troub/dirge/illusionist At this point, you can be a mediocre player, but the complimentary nature of the group will cause you to win more fights than you lose.

Bozidar
06-19-2007, 11:40 AM
<p>Rogue, Rogue, Rogue, Rogue, Rogue, Rogue</p><p>ftw.</p>