View Full Version : Warlock Guide <> Please help =)
knightcycle6am
06-09-2007, 10:32 PM
<p>So the wizards have something like this and it is a great tool for the forums. Warlocks should have something like it too. Warlocks please help out. Post useful links, I'll add them to the list and we'll have a nice cheat sheet really soon =)</p><p><u><b><span style="font-size: medium">Table of Contents:</span></b></u></p><p><1> Helpful Links for Warlocks <2> Needed Guides and Tables <3> Spell Lines and Descriptions <4> End Game Spells and Priority to Upgrade to Adept III or Master I (Also, Master II recommendations)</p><p><u><b><span style="font-size: medium"><1> Helpful Links for Warlocks:</span></b></u> </p><p><b>General Warlock Links: </b>EQ2BM overview: <a href="http://www.eq2bm.com/Warlock.htm" target="_blank" rel="nofollow">http://www.eq2bm.com/Warlock.htm</a> Tentonhammer.com Warlock Guide: <a href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&file=index&func=display&ceid=104&meid=137" target="_blank" rel="nofollow">http://eq2.tentonhammer.com/index.p...04&meid=137</a> EQ2 Ref.com Warlock AA tree: <a href="http://www.eq2ref.com/aa/index.php?class=Warlock" target="_blank" rel="nofollow">http://www.eq2ref.com/aa/index.php?class=Warlock</a> EQ2 Ref.com Sorcerer AA tree: <a href="http://www.eq2ref.com/aa/index.php?class=Sorcerer" target="_blank" rel="nofollow">http://www.eq2ref.com/aa/index.php?class=Sorcerer</a> EQ2BM Spell Efficiency guide (awesome) <a href="http://www.eq2bm.com/guides/Warlock%20Spells.htm" target="_blank" rel="nofollow">http://www.eq2bm.com/guides/Warlock%20Spells.htm</a> <a href="http://home.comcast.net/~eq2gamedata/warlock.html" target="_blank" rel="nofollow"> </a><b> Warlock Spell Listings:</b> Allakahazam Warlock Spell Listing: <a href="http://eq2.allakhazam.com/db/guides.html?guide=823" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/guides.html?guide=823</a> Allakahazam Warlock Master II choices listing: <a href="http://eq2.allakhazam.com/db/guides.html?guide=961#mage" target="_blank" rel="nofollow">http://eq2.allakhazam.com/db/guides...?guide=961#mage</a> Warlock 1-70 Spell listing with M2 choices: **different format and some different details <a href="http://home.comcast.net/~eq2gamedata/warlock.html" target="_blank" rel="nofollow">http://home.comcast.net/~eq2gamedata/warlock.html</a> <b>General EQ2 Links: </b>EQ2 Database: ((Download that let's you view spells and items)) <a href="http://www.eq2idb.com/index.php" target="_blank" rel="nofollow">http://www.eq2idb.com/index.php</a> Allakahazam EQ2 Homepage: <a href="http://eq2.allakhazam.com/" target="_blank" rel="nofollow">http://eq2.allakhazam.com/</a> <b> Other Links: </b>Ultimate End-Game Gear (most of its proc gear) <a href="http://www.eq2flames.com/showthread.php?t=5945" target="_blank" rel="nofollow">http://www.eq2flames.com/showthread.php?t=5945</a> <b><u><span style="font-size: medium"><2> Needed Guides and Tables:</span></u></b> This section is a listing of needed guides, tables and tools that we should build as a community and can be added to this post at a later date. Please contribute by building or finding one of these resources on the net. --Chart: Common AA setups... --Assistance with priorities on the 'end game' upgrade chart below... --Article on the differences between Wizard and Warlock. Also, discuss where each of their strengths lie. --Article: Warlocks and choosing your Deity <<and using deity powers>> --Article: which casting order does the most dmg for which situation <<I'm working on a contribution to the 'Casting Order' thread and will paste it here as well>> --Pics/links of the legendary/fabled warlock sets --Must do quests for 65+ level warlocks <<sol ro cloak, hat, claymore, etc for good gear>> --How ACT parser views warlock damage.... are there any errors and fixes to those errors? --What should you be parsing? Estimates, comparisons to other classes <<gear dependent I know>> -- </p><p>About me: Limoncello was a Fae wizzy on Crushbone until level 67. Then I decided to change over to Neriak and become a warlock. I just completed the betrayal <b>directly</b> from Kelethin to Neriak like 30 minutes ago. I played another warlock until 30 and decided that I would just switch my main over and buy spells. So here I am, not sure which spells to upgrade and what not. I've decided to build this page to help people new level 70 warlocks learn and enjoy the class.</p>
knightcycle6am
06-09-2007, 10:32 PM
<p><b><u><span style="font-size: medium"><3> Spell Lines and Descriptions</span> </u></b>This table displays spell descriptions and the upgrades you are given as you level. Note: All Master II choices are in <i>italics</i> and <span style="color: #00ccff">blue</span>. T7 Master II choices are in <i>italics,</i> <b>bold</b> and <span style="color: #00ccff">blue</span>. <b><u>AoE Spells - (area of effect)</u></b></p><p>Deals instant disease damage to the target and surrounding encounter members. <i>Negative Absolution (20)</i> >> <span style="color: #0033cc"><i><span style="color: #00ccff">Null Absolution (34)</span></i> </span>>> Nil Absolution (48) >> <i><b><span style="color: #00ccff">Void Absolution (62)</span></b></i></p><p>Deals instant poison damage to target enemy and surrounding encounter members, and leaving them stunned for a short duration. Epic targets have increased resistance to the stun duration. Gas Cloud (8) >> Putrid Cloud (22) >> Grievous Blast (36) >> <i><span style="color: #00ccff">Dark Nebula (50) </span>>> </i>Nebula (64)</p><p>Interrupts and deals great amounts of poison damage over time to all enemies surrounding the warlock. Poison Cloud (2) >> <i><span style="color: #00ccff">Suffocate (14)</span></i> >> Suffocating Cloud (28) >> <span style="color: #00ccff"><i>Abysmal Fury (44)</i> </span>>> Boundless Fury (58) >> Chaostorm (70)</p><p>Knocks all enemies in a large area around the warlock into the air. Anyone affected is stunned, and receives a large amount of damage when they land. This spell consumes a nil crystal. Rift (65)</p><p>Creatres a powerful negative energy field around the warlock that continually radiates. Anyone affected by the radiation will be dealt additional poison damage every time they are the target of a hostile poison based spell. This spell has a recurrent power cost. Netherous Realm (58)</p><p><b><u>DD Spells - (direct damage) </u></b></p><p>Deals instant poison damage to the targeted enemy. Corrosive Strike (1) >> Corrosive Blast (6) >> <span style="color: #00ccff"><i>Corrosive Bolt (12)</i> </span>>> Noxious Blast (20) >> Noxious Bolt (29) >> <i><span style="color: #00ccff">Soul Flay (43)</span></i> >> Soul Blister (57)</p><p>Deals instant poison damage to an enemy. Erupt (3) >> Emanate (10) >> Shadowy Emanations (17) >> <span style="color: #00ccff"><i>Dark Emanations (31)</i> </span>>> Torment of Shadows (45) >> Scourge of Shadows (59)</p><p>Deals instant poison damage to an enemy and returns a portion of this damage as power replenishment to the warlock. <i><span style="color: #00ccff">Dark Distortion (23)</span></i> >> Nil Distortion (37) >> Null Distortion (51) >> Void Distortion (65)</p><p>Stuns the warlock's target briefly and deals instant cold damage. Freeze (16) >> Flashfreeze (30) >> Deter (44) >> Thwart (58)</p><p>Deals instant cold and heat damage and greatly slows movement speed for a short time. (scribed spell) Iceflame (35)</p><p><b><u>DoT Spells - (damage over time) </u></b></p><p>Deals disease damage over time to the target <i>Suffocation (10)</i> >> <i><span style="color: #00ccff">Suffocating Breath (24)</span></i> >> Dark Pyre (38) >> Shadowed Pyre (52) >> War Pyre (66)</p><p>Deals massive poison damage over time to as many as 5 enemies and stunning them for a short duration. Devastation (50) >> Apocalypse (70)</p><p>Does poison damage over time to the target, and also has a chance to summon up to three dark broodlings to attack the target every time the target receives noxious damage. Be warned, dark broodlings are extremely unstable entities and will attack everything nearby while they're present. Dark Infestation (52)</p><p><b><u>Buffs - Single Target and Self</u></b></p><p>An augmentation which grants an ally the chance at dealing poison damage to all encounter members surrounding the enemy that struck the ally in combat. Poisonous Veil (20) >> Poisonous Mask (35) >> Nihilism (50) >> <i><b><span style="color: #00ccff">Nihilistics (64)</span></b></i></p><p>Augmentation which grants an ally the chance to cause additional over-time Poison damage upon a successful attack on an enemy. Venomous Grasp (11) >> Venomous Runes (25) >> Toxic Grasp (39) >>Virulent Grasp (53) >> Malignant Grasp (67)</p><p>For a short time, the warlock is granted a chance at additional poison damage in an area where an enemy was struck by a poison spell cast by the warlock. This consumes a small amount of power every time it triggers, and requires a nil crystal as a component. <i><span style="color: #00ccff">Abhorrent Gift (32)</span></i> >> Wicked Gift (46) >> Corrupt Gift (60)</p><p>An augmentation spell that benefits the caster by increasing avoidance, maximum health, and decreasing the chance of interruption. Magi's Shielding (4)</p><p><b><u>Buffs - Group</u></b></p><p>An augmentation cast on the warlock's ally that grants a chance to drain an attacker's power over time when the ally is hit in melee combat, adding the drained power to the ally. This spell does not require any concentration, but can only be maintained on a single ally. Boon of the Dark (18) >> Boon of the Shadowed (33) >> Vulian Gift (47) >> Boon of the Damned (61)</p><p>A group augmentation that increases the effectiveness of all casting techniques of the warlock's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the chance of spell fizzle. Spellbinding Pact (12) >> Dark Pact (26) >> <i><span style="color: #00ccff">Seal of Dark Rumination (40)</span></i> >> <span style="color: #00ccff"><i>Seal of Ebon Thought (54)</i> </span>>> Seal of Dismal Logic (68)</p><p>An augmentation that increases the power pool and noxious resistance for the warlock's group. The noxious resist protects more against poison than disease. Boon of the Shadows (7) >> <i><span style="color: #00ccff">Boon of the Void (21)</span></i> >> Bolster Energy (35) >> Aspect of Darkness (49) >> Aspect of Night (63)</p><p><b><u>Power Drain Target Enemy to Power over Time Group </u></b></p><p>Drains power from an enemy and surrounding encounter members, and converts a portion of this damage into power over time replenishment for the party. This spell requires a nil crystal component. Dark Siphoning (24) >> Dark Pillaging (38) >> <span style="color: #00ccff"><i>Shadowed Pillaging (52)</i> </span>>> Phantom Pillaging (66)</p><p><b><u>Debuff</u></b></p><p>An impairment that causes the target additional poison damage when it is damaged by a spell. This impairment is removed after it has been triggered 3 times. Aura of Darkness (35) >> Aura of Emptiness (49) >> <i><b><span style="color: #00ccff">Aura of Nihility (63)</span></b></i></p><p>Impariment that reduces the target's maximum heal and power pools. If the target is slain while under this curse, a Nil Crystal is granted to the Warlock. Curse of Darkness (25) >> Curse of Emptiness (39) >> Curse of Desolation (53) >> Curse of Isolation (67)</p><p>Reduces target encounter's poison and disease resist. Stop Breath (1) >> <span style="color: #00ccff"><i>Shorten Breath (13)</i> </span>>> Tumultuous Mailstrom (69)</p><p>Impairment which reduces an enemy's strength and intelligence. If the enemy is slain while under this curse, a Nil Crystal is sometimes granted to the Warlock. Curse of Null (28) >> Curse of Nil (42) >> Curse of Nothingness (56) >> Curse of Void (70)</p><p>Reduces target's poison resist, disease resist, and attack speed. This effect is contagious, and has a chance to spread to other enemies of the encounter when they take spell damage. Steal Breath (27) >> Chaotic Maelstrom (41) >> Anarchic Maelstrom (55)</p><p><b><u>Dispel</u></b></p><p>Cures magic, mental and divine impairments on target ally. Cure Arcane (6)</p><p>Dispels beneficial magic spells from the mage's target. Dispel Magic (9)</p><p><b><u>Hate Reduction </u></b></p><p>Places a concussive augmentation on the sorcerer's next offensive spell that reduces the target's hate towards the sorcerer. Concussive (15)</p><p>Augmentation which reduces an enemy's Hate towards the Warlock. Also replenishes instantly a portion of the damage done to the Warlocks upon a successful enemy attack. Nullmail (40)</p><p><b><u>Health to Power Conversion </u></b></p><p>Replenishes power over time for a short duration to target ally, at the cost of slowly draining the warlock's health. <i><span style="color: #00ccff">Strength of Void (33)</span></i> >> Endow Energy (47) >> Bestow Energy (61)</p><p>Converts some of the warlock's health into power. Tap Void (13) >> Invite Void (27) >> <i><span style="color: #00ccff">Grisly Contract (41)</span></i> >> Ghastly Contract (55) >> Terrible Deeds (69)</p><p><b><u>Interrupt/Pacify</u></b></p><p>Instantly interrupts and pacifies the warlock's target for a brief duration with a small amount of magic damage. This spell has no cast time and a very small power cost. Interference (10) >> Nullification (24) >> Vulian Interference (38) >> Vulian Intrusion (52) >> Vulian Nullification (66)</p><p><b><u>Pet Attack </u></b></p><p>Summons a powerful minion for the wmailarlock to attack an enemy. Requires a Nil Crystal to cast. <i><span style="color: #00ccff">Netheros (48)</span></i> >> <i><b><span style="color: #00ccff">Netherlord (62)</span></b></i></p><p><b><u>Root Spells </u></b></p><p>Roots the target and surrounding encounter members. Every hostile spell or damage received by the target has a chance at breaking the effect. The chances of this spell breaking is half that of normal root effects. Upgrades to this spell reduce the target's resistance to the full duration of the effect. Bony Grasp (40) >> Skeletal Grasp (54) >> Spectral Grasp (68)</p><p>Roots the warlock's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's has a chance of running away in fear with a movement penalty for a short duration. Upgrades to this spell reduce the target's resistance to the full duration of the root effect. Bind (5) >> Fearful Bind (19) >> Paralyzing Fear (33) >> Cower (47) >> Cowering Bind (61)</p><p><b><u>Special </u></b></p><p>A group augmentation that grants sonicvision and allows the warlock's allies to see invisible enemies. Shadowsight (23)</p><p>An augmentation that allows a mage's ally to see invisible enemies. See Invisibility (9)</p><p>An augmentation that grants the mage the ability to see through the eyes of target ally. This augmentation breaks if the mage enters combat. Bind Sight (5)</p><p>Teleports nearby targets, up to six, to a random location nearby and stuns them briefly. Also decreases movement speed drastically on the affected targets. Null Caress (55)</p><p>Summons shadows around a single ally, granting them invisibility while reducing their movement speed. You can only maintain this spell on a single ally. This spell cannot be interrupted or fizzled. Summon Shadows (15)</p><p><span style="font-size: medium"><u><b><4> End Game Spells and Priority to Upgrade to Adept III or Master I </b><b>(Also, Master II recommendations)</b></u></span></p><p>This table lists the ‘end game' spells from highest adventure level to lowest adventure level. The priority denotes the urgency and usefulness of the spell.</p><p><b><u>Priority Key </u></b>1 Upgrade immediately, vastly improves your usefullness to the raid. Will make people /shout YAY for warlocks and AOEs!!! 2 Upgrade once priority ones are completed, helps a lot when raiding. 3 Upgrade once you have some extra plat, helps when raiding. 4 Upgrade if you happen to get a master drop of this spell, assists sometimes when raiding. 5 Upgrade so you can say: "I have ALL master spells!!" Not used often enough to be a priority. N No upgrade available. MII Recommended master II upgrade for a raiding warlock.</p><p><b><u>Pri. Spell (Level)</u> </b>1 Apocalypse (70) 1 Chaostorm (70) 4 Curse of Void (70) 3 Terrible Deeds (69) ? Tumultuous Mailstrom (69) ? Seal of Dismal Logic (68) 3 Spectral Grasp (68) 4 Curse of Isolation (67) 3 Malignant Grasp (67) 3 Phantom Pillaging (66) 1 Vulian Nullification (66) 1 War Pyre (66) 2 Rift (65) 1 Void Distortion (65) 2 Nebula (64) 2 Nihilistics (64) 3 Aspect of Night (63) MII Aura of Nihility (63) 2 Netherlord (62) 1 Void Absolution (62) 4 Bestow Energy (61) 3 Boon of the Damned (61) 5 Cowering Bind (61) 1 Corrupt Gift (60) 2 Scourge of Shadows (59) 4 Netherous Realm (58) 1 Thwart (58) 5 Soul Blister (57) 3 Anarchic Maelstrom (55) ? Null Caress (55) 1 Dark Infestation (52) **you are not likely to find a master I of this spell N Nullmail (40) 5 Iceflame (35) N Shadowsight (23) N Concussive (15) N Summon Shadows (15) N Dispel Magic (9) N See Invisibility (9) N Cure Arcane (6) N Bind Sight (5) N Magi's Shielding (4)</p><p>Note: Below is a table of rares needed to upgrade each teir of spells to Adept III. T7 Acrylia Cluster T6 Vanadium Cluster T5 Rhodium Cluster T4 Ruthenium Cluster T3 Palladium Cluster T2 Silver Cluster T1 Copper Cluster </p><p>Note: As I stated above, I just became a warlock and I have no idea which ones people should upgrade. I will modify the priorities as I become familiar with the class or as professional warlocks help me with posts. Please post your thoughts.</p>
knightcycle6am
06-09-2007, 10:33 PM
<p>Reserved for future use.</p>
knightcycle6am
06-09-2007, 10:33 PM
Reserved for future use.
knightcycle6am
06-09-2007, 10:34 PM
Reserved for future use.
knightcycle6am
06-09-2007, 10:34 PM
<p>Reserved for future use.</p>
<p>A great start, thank you, thank you! <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></p><p>How do we get mods to sticky a post?</p>
Agaxiq
06-11-2007, 03:34 AM
Here are the links I use that I didnt see mentioned: EQ2BM guide: <a href="http://www.eq2bm.com/Warlock.htm" target="_blank" rel="nofollow">http://www.eq2bm.com/Warlock.htm </a> EQ2BM Spell Efficiency guide (awesome) <a href="http://www.eq2bm.com/guides/Warlock%20Spells.htm" target="_blank" rel="nofollow">http://www.eq2bm.com/guides/Warlock%20Spells.htm</a> Warlock 1-70 Spell listing with M2 choices: <a href="http://home.comcast.net/~eq2gamedata/warlock.html" target="_blank" rel="nofollow">http://home.comcast.net/~eq2gamedat...rlock.html </a> Ultimate End-Game Gear (most of its proc gear) <a href="http://www.eq2flames.com/showthread.php?t=5945" target="_blank" rel="nofollow">http://www.eq2flames.com/showthread.php?t=5945 </a> agressiv
Mastire
06-11-2007, 10:07 AM
<p>For your recomended master 2 choice I would recomned Aura of Nihility (63) its a single target damage spell. That is one of teh best "damage:power" and "Damage:time cast" spells a warlock has. Where as Void Absolution increses the damage of AE. More AE = more chance for agro = dead warlock. And besidse we have enough AE damage. </p>
knightcycle6am
06-13-2007, 07:46 PM
<cite>Mastire wrote:</cite><blockquote><p>For your recomended master 2 choice I would recomned Aura of Nihility (63) its a single target damage spell. That is one of teh best "damage:power" and "Damage:time cast" spells a warlock has. Where as Void Absolution increses the damage of AE. More AE = more chance for agro = dead warlock. And besidse we have enough AE damage. </p></blockquote> Noted and changed. I've talked with some other people and they seem to think the same thing. Good feedback, keep it coming =)
knightcycle6am
06-13-2007, 07:57 PM
Agaxiq@Unrest wrote: <blockquote>Here are the links I use that I didnt see mentioned: EQ2BM guide: <a href="http://www.eq2bm.com/Warlock.htm" target="_blank" rel="nofollow">http://www.eq2bm.com/Warlock.htm </a> EQ2BM Spell Efficiency guide (awesome) <a href="http://www.eq2bm.com/guides/Warlock%20Spells.htm" target="_blank" rel="nofollow">http://www.eq2bm.com/guides/Warlock%20Spells.htm</a> Warlock 1-70 Spell listing with M2 choices: <a href="http://home.comcast.net/~eq2gamedata/warlock.html" target="_blank" rel="nofollow">http://home.comcast.net/~eq2gamedat...rlock.html </a> Ultimate End-Game Gear (most of its proc gear) <a href="http://www.eq2flames.com/showthread.php?t=5945" target="_blank" rel="nofollow">http://www.eq2flames.com/showthread.php?t=5945 </a> agressiv </blockquote> Noted and added. I really liked the Spell Efficiency guide, that answered some questions I had =)
miliskel
06-15-2007, 02:21 PM
well i like the idea of this and looked at one by illusive thoughts on wizard forums and that was very very good lol i would like to see some good casting orders coz i cant do over 1.2k on singles and 3k on 4 mobs and sometimes more on more than 4 whereas some people are parsing 2k on singles and 8 k on encounters! so looknig forward to a guide on casting orders hehehe
Melseb
06-15-2007, 04:22 PM
The cool thing about warlocks is you can go absolute nutso on singles and rarely ever (like when tank goes LD) pull aggro. Precasting is important. So right before pull make sure you got Corrupt Gift and Netherous Realm going. I also used to precast Rift, but you may wanna rethink that with the recent aggro nerf. 1st and most important thing to remember is to NEVER NOT BE CASTING. After that it simply becomes a system of spell priority. For example, if all your refresh timers are gone, which spell will will do the most dps (not dmg, dps). So if you havent precasted rift on the pull, make sure you cast it only when focused casting is up. On singles: Infestation> Apocalypse> Aura of nihility> Netheros (if mob doesnt aoe) Distortion> War Pyre> (always have pyre ticking. it should do about 12-14% of your single target dmg) Soul Blister> Chaostorm With dots, (especially scourge and netheros, also war pyre) having the refresh timer up is not enough to push it back into the rotation. It has to be very close to being done ticking or done altogether. So it kinda feels like casting aura, then a couple dots, then rotating aura of nihility -> distortion -> war pyre a couple times then /rinse /repeat. If you follow this priority and are always always always casting, AND are AGI specced on your sorc AA's you should be getting close to 1800dps reliably. With excellent gear, buffs, and practice you can get 2000 dps consistently. You should be doing WAY more dmg on aoe encounters. Its hard to say exactly what your dps should range from because that totally depends on how long the fight is and how much the average HP per mob is in the encounter. Obviously the number of mobs also factors in significantly, but getting 3-4k is pretty decent for most aoe raid encounters. On Aoe Encounters: *Precast corrupt gift and netherous realm* -3 or more mobs- Apocalypse> Infestation> Absolution> Nebula> Chaostorm> -2 Mobs- Apocalypse> Infestation> Absolution> Chastorm> Distortion> Aura of Nihility> The key to parsing well on aoe encounters is knowing how spell priority changes as the number of mobs decreases.
miliskel
06-17-2007, 04:44 AM
so is this with average spec of agi wis hastenings explosives? got explosives , hastenings ,str and int 4448 for the hate gain decrease respecing kos in 5 days tho( prolly gonna have to go back to that in next gu tho =/)
knightcycle6am
06-21-2007, 02:31 AM
<cite>Melseb wrote:</cite><blockquote>The cool thing about warlocks is you can go absolute nutso on singles and rarely ever (like when tank goes LD) pull aggro. Precasting is important. So right before pull make sure you got Corrupt Gift and Netherous Realm going. I also used to precast Rift, but you may wanna rethink that with the recent aggro nerf. 1st and most important thing to remember is to NEVER NOT BE CASTING. After that it simply becomes a system of spell priority. For example, if all your refresh timers are gone, which spell will will do the most dps (not dmg, dps). So if you havent precasted rift on the pull, make sure you cast it only when focused casting is up. On singles: Infestation> Apocalypse> Aura of nihility> Netheros (if mob doesnt aoe) Distortion> War Pyre> (always have pyre ticking. it should do about 12-14% of your single target dmg) Soul Blister> Chaostorm With dots, (especially scourge and netheros, also war pyre) having the refresh timer up is not enough to push it back into the rotation. It has to be very close to being done ticking or done altogether. So it kinda feels like casting aura, then a couple dots, then rotating aura of nihility -> distortion -> war pyre a couple times then /rinse /repeat. If you follow this priority and are always always always casting, AND are AGI specced on your sorc AA's you should be getting close to 1800dps reliably. With excellent gear, buffs, and practice you can get 2000 dps consistently. You should be doing WAY more dmg on aoe encounters. Its hard to say exactly what your dps should range from because that totally depends on how long the fight is and how much the average HP per mob is in the encounter. Obviously the number of mobs also factors in significantly, but getting 3-4k is pretty decent for most aoe raid encounters. On Aoe Encounters: *Precast corrupt gift and netherous realm* -3 or more mobs- Apocalypse> Infestation> Absolution> Nebula> Chaostorm> -2 Mobs- Apocalypse> Infestation> Absolution> Chastorm> Distortion> Aura of Nihility> The key to parsing well on aoe encounters is knowing how spell priority changes as the number of mobs decreases. </blockquote><p> Thanks for replying with this. I'm going to do my own study on the dps and casting orders but this will help me get going in the right direction..... looks like you have your stuff together and I might only prove exactly what you said but it will be fun for me as I like math and making complex excel files =))</p><p> I just went on a raid tonight with my guild (we had about 8 slots to fill with pickups though). We visited <b>Lyceum of Abhorrence</b> and made it to the last two bosses. We took four shots at the boss that starts with a V and failed. The raid broke up due to people having to go to work early on Thursday morning. All good, it is a good experience even if you don't complete the zone and our guild just started raiding so we still have a few things to work out. Now I don't know all the deagro and dps buffs that other classes can give warlocks, but I was in the MT group and had a Guard taking agro from me. If I casted agressively I would steal agro with a 1100 dps (which was at the top of the parse, I know this is low). Next raid I will try out the casting orders you listed above but I think I was doing something similar all the eight times I died =) Also we had a troub in the group for a while and that seemed to help.</p><p> I have master crafted and legendary gear (also foot relic and Sol Ro cloak), 4x +14 int 2x +70 power 1x 100+ power adornments, all adept IIIs (with deagro master), AGI/WIS AA (50 in tree) and Focused Casting with some explosive (41 in tree). This was like my fourth raid and I am always scared of pulling agro. After the raid I respec'd to AGI/INT and Focused Casting with the 15% deagro buff and 5 points into each of the two encounter deagro spells. Maybe I went a little over the top with deagro but hey I can always respec later. My solo int stands at about 590.</p><p>Hopefully when I raid on Saturday I can dps a lot highier and not be the only who dies during the entire encounter more than a few times. Thanks for the advice and any pointers would be great.</p>
Ruut Li
06-21-2007, 05:19 AM
<p>eeks you shouldnt be in MT group <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Hopefully you will be put in a caster friendly group. A troubadour in a caster group is a "must", helps you a lot. I understand it can be hard to voice your opinion on raid set-up if your not a raid coordinator. Hopefully your raid-team will learn fast <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>
Aranieq
06-21-2007, 10:14 AM
<cite>Melseb wrote:</cite><blockquote>The cool thing about warlocks is you can go absolute nutso on singles and rarely ever (like when tank goes LD) pull aggro. Precasting is important. So right before pull make sure you got Corrupt Gift and Netherous Realm going. I also used to precast Rift, but you may wanna rethink that with the recent aggro nerf. 1st and most important thing to remember is to NEVER NOT BE CASTING. After that it simply becomes a system of spell priority. For example, if all your refresh timers are gone, which spell will will do the most dps (not dmg, dps). So if you havent precasted rift on the pull, make sure you cast it only when focused casting is up. On singles: Infestation> Apocalypse> Aura of nihility> Netheros (if mob doesnt aoe) Distortion> War Pyre> (always have pyre ticking. it should do about 12-14% of your single target dmg) Soul Blister> Chaostorm With dots, (especially scourge and netheros, also war pyre) having the refresh timer up is not enough to push it back into the rotation. It has to be very close to being done ticking or done altogether. So it kinda feels like casting aura, then a couple dots, then rotating aura of nihility -> distortion -> war pyre a couple times then /rinse /repeat. If you follow this priority and are always always always casting, AND are AGI specced on your sorc AA's you should be getting close to 1800dps reliably. With excellent gear, buffs, and practice you can get 2000 dps consistently. You should be doing WAY more dmg on aoe encounters. Its hard to say exactly what your dps should range from because that totally depends on how long the fight is and how much the average HP per mob is in the encounter. Obviously the number of mobs also factors in significantly, but getting 3-4k is pretty decent for most aoe raid encounters. On Aoe Encounters: *Precast corrupt gift and netherous realm* -3 or more mobs- Apocalypse> Infestation> Absolution> Nebula> Chaostorm> -2 Mobs- Apocalypse> Infestation> Absolution> Chastorm> Distortion> Aura of Nihility> The key to parsing well on aoe encounters is knowing how spell priority changes as the number of mobs decreases. </blockquote>this is great advice.. I have a slightly modified spell chain personally... <b> On singles:</b> Infestation Aura of nihility Apocalypse War Pyre (always have pyre ticking. it should do about 12-14% of your single target dmg) Netheros (if mob doesn't aoe) Scourge of Shadows Distortion Chaostorm Twart Soul Blister <b> On Aoe Encounters:</b> *Precast corrupt gift and netherous realm* --- <span style="color: #ffff00">i never precast netherous you loose damage efficiency from missing the first tic or 2, and you have a danger of early aggro.</span> -3 or more mobs- Aura of nihility War Pyre Netherlord on the off mob if longer than 60s fight Infestation Scourge of Shadows Netherous Realm----------------- Apocalypse ---- depending tank aggro set-up concussive and vulian Absolution> ----------------longer fights I hit FC right about here Rift Chaostorm Nebula -2 Mobs- War Pyre Infestation Netherous Realm---------------- Apocalypse Absolution Chastorm Aura of nihility War Pyre Scourge Chaostorm Distortion the reason I have so many reds early in my ae cycles is for aggro. I run with either 48% moderate or 40%. I'm FC and Explosive Spec'd We use Assassin not swahsy for aggro buddy so swashy people would be able to go green much earlier IMO. I push 1.8k-2.8k dps on 1-3 mobs average, when I don't kill myself. Chaostorm is often under-valued for it's dps to casting efficiency. Not only is it higher up than a lot of the reds for even single target damage its an interrupt. Even Absolution is higher up than soul blister and twart for single target damage efficiency, but because of it's cast time I still throw in thwart and blister to keep in time with the refreshes of the other better efficiency spells like chaos, war pyre and aura of Nihility. apocalypse hits in the neighborhood of 1.8k per tik If I hit it on an AE pull sooner than I've gone through 4 reds, I can't cast another green spell for at least another 4 red spells. I;ve been experiementing and working to get back the dps loss of of early rift but havn't found it yet without dying too often for my dps desires =p. Netherlord, Aura of Nihility and War Pyre (for those that have blackheart robe) are the top red efficiencies. Broodlings, Netherous Realm and Apocalypse are our most efficient Green/Blue spells.
miliskel
06-21-2007, 12:29 PM
installed a parse and when the raid leader gets back i am testing both those casting orders lol
Aranieq
06-22-2007, 11:20 AM
hehe, don't forget I'm restricted by Assassin/Guardian aggro... people with the swashy would have the liberty of going green/blue little sooner... Our assassin is 3+k-1.9k dps 1-3 mobs He's basically the inverse of me in dps but he does work hard to make good ae aggro for me... I love that little rat-punk.. don't tell em I said that though he's already got a big head.
Formerly Bbert
06-28-2007, 01:41 PM
One of the posters above mentioned casting Netherlord on the off-mob if more then a 60s fight. What happens to the agro Netherlord generates when it dies, does it transfer to me, or is it just wiped off hate list?
Phineus
06-30-2007, 08:41 PM
<p> In my old guild I could be sitting on 90% combined worth of aggro transfers and hate buffs and steal aggro before I hit apoc. Even with a full 10 second count before going in. I have it a little better now, I can spike 5k early and not tank the mobs most of the time. Rift not causing aggro was a big boost to my dps as I would drop it on the pull if it was an encounter. Now that its nerfed Ive had to change up my spell order. </p><p> The sad fact is even with a pally, trouby, guard with dirge and swash hate buffs and transfers. I can still pull aggro at will. How many classes can say that? A swashy that can push 3k+ helps a lot with this setup. I got tired of the aggro, and subsequent repair costs, and more or less retired poor phin phin from raiding and switched to a utility class. Illus do some decent dps. I generally beat the other casters on zw but none are putting out phin phin dps(probably due to aggro constraints). </p>
Formerly Bbert
07-06-2007, 11:55 AM
Just wanted to say thanks for all the posters on this thread. It has helped me immensely in learning how to get the most out of my warlock
miliskel
07-06-2007, 12:23 PM
might wanna talk about aas btw , which are good choices for raiders like agility, wis and int for people with aggro problems( like me :twisted<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />, and then the bad ones for raiders like str which is too unpredictable..havent figured out best setup for eof aa's but definitely explosives and aftershocks.
Agaxiq
07-06-2007, 12:37 PM
Chaostorm Line - I find myself only using this in *completely* safe circumstances. With 5 AA points in it I was pulling the room because the radius was so huge. Does anyone else agree with me on this? In some zones you simply can't use it (most areas of DT) because you're always very close to getting some sort of agro. agressiv
Eriol
07-30-2007, 01:59 PM
Can somebody please explain to me why this isn't stickied? This is a good guide. Edit: mods really do act fast sometimes when you ask them reasonable things. 6 minutes from request to action.
miliskel
07-30-2007, 02:06 PM
7k dps in lyceum! aas int wis speced 8 mob encounter precast nethorous realm and corrupt gift, focused casting apoc chasotorm rift absolution concussive blast chaostorm and just using encounter every time there up and rounding chaostorm in too , raid dps was 25k
Agaxiq
07-30-2007, 06:30 PM
My tips: * Remember which mobs AOE frequently. Avoid bothering with netherlord and dark infestation if they are just going to bite it. * If you have a brigand, I'd wait until he announces his Dispatch before you fire off a apocalypse. For me, I can usually get off Dark Infestation, Aura of Nihility, and Maelstrom and he'll announce it like clockwork right as I'm about to use Catalyst. * Go to Feerott to farm nil crystals once every week or two. Lots of 4+ groups there that are easy to kill. Also, you can go to PoF into T'Narev and slaughter the groups of grey monks. Thats like 16 monks in a group including the instructor. TS is also a decent choice with all the gnolls in the pits by Ant entrance and the various craters. * Always have +INT Food, +INT Drink and at the minimum, a +66 INT potion, assuming you aren't at cap. Those potions last 30 min or so. if you are are cap, there are +4 spell crit potions which last only 10 minutes, but if you are at INT cap, you probably have plat to burn <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> * When your Troubador activates his Precision of the Maestro (PoM), spam as many quick-cast spells if you can - even if it overrides itself. Use Ice Flame, etc, anything. Don't waste this proc as its a VERY large amount of dps. If he doesn't announce it, you can always tell when its up because it has a unique sound and you'll see a graphic "exploding" out from them (think of the death star explosion in the re-vamped Star Wars) agressiv
miliskel
07-31-2007, 05:29 AM
dont go to feerot ask ur guild if any level 30 - 40's want pling in re muahahah...tanking everything with encounter nil crystal pull and apoc and if adds rift and they all ldie..ive got over 1000 nil crystals fro mthat and a lot more 40+ in my guild
Karatta
08-11-2007, 03:10 PM
Agaxax@Unrest wrote: <blockquote>Chaostorm Line - I find myself only using this in *completely* safe circumstances. With 5 AA points in it I was pulling the room because the radius was so huge. Does anyone else agree with me on this? In some zones you simply can't use it (most areas of DT) because you're always very close to getting some sort of agro. agressiv</blockquote><p> I would be very interested to know what kind of effect the non PBAOE spells in this line, have with added "range". "Gas Cloud" and "Nul Absolution" lines only attack mobs in the same encounter right? So what does the added bonus to range change with the AA's that apply to them? <img src="/smilies/136dd33cba83140c7ce38db096d05aed.gif" border="0" alt="SMILEY" /> I admit that the tool tips are a bit confusing, and I have yet to apply points in those AA's to see what they do. If the added range enhancement changes they way they act, I.E. produces a small radius of PBAOE around each effected target, I would be very interested in this due to PvP oppurtunities. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> Thanks, Karatta</p>
miliskel
08-11-2007, 05:40 PM
imagine a circle around yourself, a part of that u can hit the mobs in but if one mob in the encounter is out of the part u cant, increasing its radius increases the amound of distance u can hit them with, if that actually helps u figure out what it means.
Karatta
08-11-2007, 08:36 PM
<cite>miliskel wrote:</cite><blockquote>imagine a circle around yourself, a part of that u can hit the mobs in but if one mob in the encounter is out of the part u cant, increasing its radius increases the amound of distance u can hit them with, if that actually helps u figure out what it means. </blockquote><p> Ah ok, so it increases the range at which your current target and his surrounding encounter members are effected by the AoEDD spell. From what you said, I surmize that it does not add anything PBAoE to the spell, and it does not increase the range at which you can cast, but it increases the maximum effected target distance from the point of origin. Thanks! Very helpful <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>__ On a side note, isnt the "Negative Absolution" spell also a Master II choice at 24? I see on the first page that it is not set as one.</p>
miliskel
08-12-2007, 06:46 AM
hmm..i just noticed how wrong i was lol, i meant a circle around the enemy lol <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />
Karatta
08-12-2007, 11:09 PM
<cite>miliskel wrote:</cite><blockquote>hmm..i just noticed how wrong i was lol, i meant a circle around the enemy lol <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> </blockquote><p> Yeah, that is waht I assumed you ment <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> __ Reguarding common builds to the OP:</p><p> One common AA build that I hear from a lot of warlocks, is the stamina line to get the final skill for "Battlemage", and to go full explosive to get the end skill, and then to put the rest into "Magi Shield Ward", for PvP based fighting, or solo AOE based Warlocks. Comes out to: 4.4.4.4.2 - Stamina 3.3.3.3.1 - Explosive Line Comes to 31 points, and then the rest of the 19 to be placed into your prospecitve specialization areas. I am guessing that since a lot of the points in that tree scale so well with level, that it is a very solid build. The end of the stamina line skill is also very very useful in conjunction with the magi shield ward, for "tanking" purposes. This is a very common build that I have heard of from over 25 warlocks over the last year or so, and many PvE 70s and PvP 70s swear by it. This is one of the only builds that I see in the PvP forums that has the highest kill/death ratio for player versus player combat stats. </p>
<p>I want to personally thank each of you who have provided valuable information. I'm a huge slacker and not completely sure how I got Taex to 70 Warlock. I was truly surprised to hear about specing down the agility line. I've re-speced and will try that very soon. I have two questions: 1) approximately how many AAs are you putting on the soercer side and then assuming the rest are on the warlock side, how are you splitting them to be consistent? 2) Knowing that I will probably never get fabled out (heck, even one or two pieces would be nice) would you recommend legendary or player crafted? (this is also assuming that I have a lot of pp but I don't).</p><p> Thanks again for your time and info.</p>
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