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View Full Version : Will RoK expansion have more aa included?


Sunlei
06-06-2007, 09:12 AM
<p> The lvl will be raised to 80, have the developers said more ach. points will be added? new skills or a third ach tree? did a search and besides the 10 more lvls haven't seen any mention about aa.</p><p>curious  </p>

Nolrog
06-06-2007, 10:14 AM
<p><span style="font-size: small; font-family: Times New Roman">This is a good question for the developer chat.  You should post it there.</span></p>

redde
06-06-2007, 10:30 AM
The answer is no, there will not be a completely new AA tree. They are going to revamp some of the existing stuff, I think particularly looking at the abilities that require a certain weapon to be equipped.

Besual
06-06-2007, 11:25 AM
Or SOE could just increase the AA limit in each tree (for example by 25 to get the final ability in a 3rd branch).

Hardain
06-06-2007, 12:47 PM
I was hoping for new AA's, but that doesn't seem to happen. I like AA's, and i hope there will be some other ways to advance other than just levelling to 80.

Cusashorn
06-06-2007, 12:52 PM
Yeah they're revamping the system so that we dont have to have specific weapons equipped in order to use certain lines.

Zabjade
06-07-2007, 03:55 AM
<p>Hmmm Racial AA Tree?  expansions of current racial abilities?</p><p>Or an Alignment AA Tree Good-Neutral-Evil Lawful-Chaotic-etc.</p>

Druid03
06-07-2007, 05:01 AM
<cite>Cusashorn wrote:</cite><blockquote>Yeah they're revamping the system so that we dont have to have specific weapons equipped in order to use certain lines.</blockquote><p>so....a Warrior could get double attacks, dodge and riposte and not have to take the avoidance hit of using a buckler?</p><p>hope they think of some kind of penalties for possible game breaking AAs, if they revamp the system</p><p>or will this only work for weapons and not just required items (like the buckler thing)? </p>

Orba
06-07-2007, 06:53 AM
Most likely it will just be weapons so people are not forced to choose between their AAs and their reward from the new Epic Weapon quests.

Zarafein
06-07-2007, 09:30 AM
<cite>Cusashorn wrote:</cite><blockquote>Yeah they're revamping the system so that we dont have to have specific weapons equipped in order to use certain lines.</blockquote><p> If this :</p><p>"<b>Q: With Achievement choice being based partially on which weapon I'm wielding, does that mean I am going to have to choose a specific Achievement tree to use with my weapon?</b> A: No.  This was one issue that needed to be addressed before we could commit to working on Epics, so don't worry.  By the time you obtain your Epic you will be able to use any Achievement line that you choose, and not lose the use of any Achievement abilities. "</p><p>Is the only dev post to this topic, than it could just mean that epic weapons(and only epic weapons) are useable with any achievment respec, deleting all requirements would </p><p>1. make a realy big nerf on popular skill lines necessary(for example warrior stamina and rogue wisdom line)</p><p>2.kill a big part of the idea behind the achievement system(customization)</p><p>Only weapon type(sword or rapier for example) wouldn't be as worse but imo it would be better if this change just affect epic weapons.</p>

Junaru
06-07-2007, 11:53 AM
[email protected] wrote: <blockquote><cite>Cusashorn wrote:</cite><blockquote>Yeah they're revamping the system so that we dont have to have specific weapons equipped in order to use certain lines.</blockquote><p> If this :</p><p>"<b>Q: With Achievement choice being based partially on which weapon I'm wielding, does that mean I am going to have to choose a specific Achievement tree to use with my weapon?</b> A: No.  This was one issue that needed to be addressed before we could commit to working on Epics, so don't worry.  By the time you obtain your Epic you will be able to use any Achievement line that you choose, and not lose the use of any Achievement abilities. "</p><p>Is the only dev post to this topic, than it could just mean that epic weapons(and only epic weapons) are useable with any achievment respec, deleting all requirements would </p><p>1. make a realy big nerf on popular skill lines necessary(for example warrior stamina and rogue wisdom line)</p><p>2.kill a big part of the idea behind the achievement system(customization)</p><p>Only weapon type(sword or rapier for example) wouldn't be as worse but imo it would be better if this change just affect epic weapons.</p></blockquote>But even then you still open up a can of worms with some classes. Mainly the Brawler class. If you let a Brawler use the STR line Relentless Punch(96% double attack, 20% DPS while unarmed in both hands) and epic weapons you cause a balance issue between epic Brawlers and nonepic Brawlers. On top of that, giving a Brawler the ability to DA with weapons will put them at T1 damage. As a Monk I would love that, well for about a month till every other T1 class cries and gets me nerfed.

Skua
06-07-2007, 01:06 PM
[email protected] wrote: <blockquote><cite>Cusashorn wrote:</cite><blockquote>Yeah they're revamping the system so that we dont have to have specific weapons equipped in order to use certain lines.</blockquote><p>1. make a realy big nerf on popular skill lines necessary(for example warrior stamina and rogue wisdom line)</p><p>2.kill a big part of the idea behind the achievement system(customization)</p><p>Only weapon type(sword or rapier for example) wouldn't be as worse but imo it would be better if this change just affect epic weapons.</p></blockquote>What customization ? lol all classes take the same aa spec

Etchii
06-07-2007, 01:42 PM
<p>I'd love to see it but i doubt it.  A new AA tree (PLEASEEEEEE be racial) would more than likely be in the next expansion...  Seems like a better marketing strat to me.</p>

Finora
06-07-2007, 02:04 PM
SkuaII wrote: <blockquote>What customization ? lol all classes take the same aa spec </blockquote> Heh, no they don't.

ke'la
06-08-2007, 03:58 AM
<cite>Junaru wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>Cusashorn wrote:</cite><blockquote>Yeah they're revamping the system so that we dont have to have specific weapons equipped in order to use certain lines.</blockquote><p> If this :</p><p>"<b>Q: With Achievement choice being based partially on which weapon I'm wielding, does that mean I am going to have to choose a specific Achievement tree to use with my weapon?</b> A: No.  This was one issue that needed to be addressed before we could commit to working on Epics, so don't worry.  By the time you obtain your Epic you will be able to use any Achievement line that you choose, and not lose the use of any Achievement abilities. "</p><p>Is the only dev post to this topic, than it could just mean that epic weapons(and only epic weapons) are useable with any achievment respec, deleting all requirements would </p><p>1. make a realy big nerf on popular skill lines necessary(for example warrior stamina and rogue wisdom line)</p><p>2.kill a big part of the idea behind the achievement system(customization)</p><p>Only weapon type(sword or rapier for example) wouldn't be as worse but imo it would be better if this change just affect epic weapons.</p></blockquote>But even then you still open up a can of worms with some classes. Mainly the Brawler class. If you let a Brawler use the STR line Relentless Punch(96% double attack, 20% DPS while unarmed in both hands) and epic weapons you cause a balance issue between epic Brawlers and nonepic Brawlers. On top of that, giving a Brawler the ability to DA with weapons will put them at T1 damage. As a Monk I would love that, well for about a month till every other T1 class cries and gets me nerfed. </blockquote><p>I am thinking it will be something like this, The Rouges have a line that requires a Specific type of Sword(rapier), a second line that requires anytype of sword, the third line requires a Shield, and the forth requires no weopon in the off Hand, and the fith requires a Dagger. My guess is that they will remove the Rapier requirment, and possably the Dagger and Sword requirments, but will leave the Shield and No Off-hand requirments inplace because while the the Differance between a Sword, Dagger, and Rapier is (all stats being equivalant) purly cosmetic(espeaclly between Rapier and other swords). The Differance between having an Empty off hand or one holding a sheald makes a desided Differance. This would be true with all the AA paths of this type I think.</p><p>If it requires a Specific weopon type, that requirment is removed(for the most part, the Druid starter spell would still have to have a weopon type tied to it). If it requires NO Weopon or a Shield/Symbol (including requiring a specific type of shield) then I think those requirments would still be in effect.</p>

Zakane
06-08-2007, 06:05 PM
This make Strength line better then, but I am sure they will decrease the double attack or something.

Zarafein
06-09-2007, 01:42 AM
<p>Yes brawlers are a special case because one line requires no weapon at all.. :/  maybe epic will still be useable(and only epic) but not as effective, removing the unarmed requirment on th strength line would kill the idea of the line.</p>

AegisCrown
06-09-2007, 02:17 AM
<cite>SkuaII wrote:</cite><blockquote>What customization ? lol all classes take the same aa spec </blockquote>so for your swash are you str/wis or agi/wis? yeah we dont all spec the same on a side note, giving 25 more points in each tree is not the answer

Zabjade
06-09-2007, 02:47 AM
Dunno about that one of our epics were gloves (not fistwraps but could be used in that slot as well) the Celestrial Fists? that and the Treant fist that were worse then my Newbie Armor Gloves.

Uilamin
06-09-2007, 03:42 PM
Well if they are adding more AA or more points you will only be getting 20 more AA to spend. With the changes they are making in GU36 you are capped at 1.5 time your level for AA spent, so at lvl80 capped at 120 AA.

AdmiralWilbur
06-10-2007, 04:39 AM
I would be happy if the revamped the AA's and let us earn an extra 20 which we could use on either tree.

Mattsu
06-10-2007, 06:28 AM
<p>"Hmmm Racial AA Tree? expansions of current racial abilities? Or an Alignment AA Tree Good-Neutral-Evil Lawful-Chaotic-etc"</p><hr />it's really a good idea !! <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" />

Zabjade
06-12-2007, 03:47 AM
heh heh Yeah the Chaotic Tree for Monks would be drunken master

quamdar
06-12-2007, 05:11 AM
i know they don't plan on adding a whole other tree but i am still curious if they plan to add more AAs to the current trees.  like possibly extent them or raise the cap on points for each ability then increase the spendable points in each tree to 75 instead of 50.

Sunlei
06-14-2007, 08:01 AM
<cite>Uilamin wrote:</cite><blockquote>Well if they are adding more AA or more points you will only be getting 20 more AA to spend. With the changes they are making in GU36 you are capped at 1.5 time your level for AA spent, so at lvl80 capped at 120 AA. </blockquote><p>   Still checking around, nothing from a dev about actual aa point numbers yet. Now the 'test' aa "revamp" system notes are now up on test.  Like Uilamin wrote, caps added and lvl 80 max 20 more points.</p><p> Seems to me that when anything is "revamped" means nurf about 20-30% and then add back with new lvls or aa. Looks like soe is in the take away part of aa, soon we can add those lost things back with 10 new aa per tree?</p><p>guess it's to far from the new expansion to start cutting non-aa regular 60-70 spells,gear and abilities to make the 70-80 look better. That's usually done with the expansion release and the big changes patch is mixed in with release day./shivers...wonder what class gets 'it' this time.</p><p>I would like a way to toggle exp. towards aa or exp. (like EQ1) right now we can be 70 and exp. just goes to aa. add a toggle so this continues past 70. </p><p>For people capped at lvl of aa and gear, 'raiding' 5-7 nights a week, sure the new expansion looks great! they need more.</p><p> For me, characters not maxed out, soe needs to add some incentive to get me to buy the expansion. It's just not attractive to me to have a gimped poor gear lvl 80 without max aa. rather just stay 70 and see Kunark anytime I want in eq1.</p><p>So, soe more aa, the big nurfs or not, please add self toggle, all exp towards aa or regular exp.(like eq1) or I may not want RoK for a few years <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  </p>

Nakaru-Nitepaw
06-14-2007, 08:19 PM
Giving us 25 more AA POINTS would be a good idea. My Wizard alt... I'm having a tough time deciding what to add them all to in the wizard tree. I would like all my fire spells completed plus Mana Burn and possibly magi's shielding all the way up to 10. I may be a few points short of doing that though.

KunamitsuUK
06-15-2007, 04:51 AM
<p>Not sure would want more AA points to spend the 2 existing trees, isnt the whole point of AA trees to personalise your character so that you are different to the next toon of your level and class down the line?</p><p>If we could all max out our AA trees and achieve 80 (When RoK comes out) then there would be no variety at the top, then each player at end game of a class would practically be the same (Armour/Weapons depending)</p><p>Another AA tree woulod be good, I like the idea of racial tree. </p>

Vifarc
06-15-2007, 05:28 AM
I can't agree more.  But, hum, may I grind some 10 more AA in each tree? No? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> [email protected] wrote: <blockquote><p>Not sure would want more AA points to spend the 2 existing trees, isnt the whole point of AA trees to personalize your character so that you are different to the next toon of your level and class down the line?</p><p>If we could all max out our AA trees and achieve 80 (When RoK comes out) then there would be no variety at the top, then each player at end game of a class would practically be the same (Armour/Weapons depending)</p><p>Another AA tree would be good, I like the idea of racial tree.</p></blockquote>

Nakaru-Nitepaw
06-16-2007, 08:22 AM
I don't ask to be able to complete all of the trees. Believe me 25 more points would not do it... I just need enough to make sure i can get the things my character needs, plus a few things extra. For my wizard I wish to complete the whole fire column, and try to get the mana burn too.

Glamourpuss
06-17-2007, 01:27 AM
<p>I wouldn't want more aa points for the two existing trees, but would definitely be jazzed over the idea of a third racial tree.  It wouldn't even really need to be purely combat based, perhaps with a couple of the lines of each tree being devoted to crafts, or to other abilities (like the fae/arasai glide).</p><p>The devs could even add the constantly asked for new animations to go with it <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p>

MadLordOfMilk
06-18-2007, 06:37 AM
<cite>Sunlei wrote:</cite><blockquote><cite>Uilamin wrote:</cite><blockquote>Well if they are adding more AA or more points you will only be getting 20 more AA to spend. With the changes they are making in GU36 you are capped at 1.5 time your level for AA spent, so at lvl80 capped at 120 AA. </blockquote><p>   Still checking around, nothing from a dev about actual aa point numbers yet. Now the 'test' aa "revamp" system notes are now up on test.  Like Uilamin wrote, caps added and lvl 80 max 20 more points.</p><p> Seems to me that when anything is "revamped" means nurf about 20-30% and then add back with new lvls or aa. Looks like soe is in the take away part of aa, soon we can add those lost things back with 10 new aa per tree?</p><p>guess it's to far from the new expansion to start cutting non-aa regular 60-70 spells,gear and abilities to make the 70-80 look better. That's usually done with the expansion release and the big changes patch is mixed in with release day./shivers...wonder what class gets 'it' this time.</p><p>I would like a way to toggle exp. towards aa or exp. (like EQ1) right now we can be 70 and exp. just goes to aa. add a toggle so this continues past 70. </p><p>For people capped at lvl of aa and gear, 'raiding' 5-7 nights a week, sure the new expansion looks great! they need more.</p><p> For me, characters not maxed out, soe needs to add some incentive to get me to buy the expansion. It's just not attractive to me to have a gimped poor gear lvl 80 without max aa. rather just stay 70 and see Kunark anytime I want in eq1.</p><p>So, soe more aa, the big nurfs or not, please add self toggle, all exp towards aa or regular exp.(like eq1) or I may not want RoK for a few years <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  </p></blockquote>Uhh... the 1.5x level cap is only for PvP servers, isn't it? <img src="/smilies/0320a00cb4bb5629ab9fc2bc1fcc4e9e.gif" border="0" alt="SMILEY" /> In which case, it wouldn't be hard to adjust that for above 70 levels... they probably just have hard #s punched in anyway.