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View Full Version : Zoning is bugged and is abusable


Kru
05-31-2007, 06:12 PM
Player A attacks player B.  Player B immediately uses the portal to go from Barren Sky to Tenebrous Tangle.  Both players leave combat at this point, as it should be.  But, when Player B finishes zoning to the other side, a phantom attack or two goes off on him (it's always the last combat art or two you used on him before he zoned).  If you look at your combat log, it will say "YOUR Restrain hits Unknown for 524 crushing damage." "YOUR Devitalize hits Unknown for 636 piercing damage."  So if I hit him with deceitful blow and malicious assault before he zones, he'll be hit again with deceitful blow and malicious assault when he's finished zoning.  The end result, is player A gets put back into combat.  This allows player B to then zone back over, and while his immunity timer is ticking down, he can attack you while you're stuck in combat due to a bug, and unable to zone. If you're the one being attacked and zoning away, this bug is easily reproduceable, and easily abuseable.  Fix these "phantom" attacks and the problem goes away.  Until then, people will continue to just stay out of combat, zone out, zone back in, and kill their original attacker from within the safety of 30 second immunity.

CresentBlade
05-31-2007, 10:37 PM
<cite>Kruhl wrote:</cite><blockquote>Player A attacks player B.  Player B immediately uses the spire to go from Barren Sky to Tenebrous Tangle.  Both players leave combat at this point, as it should be.  But, when Player B finishes zoning to the other side, a phantom attack or two goes off on him (it's always the last combat art or two you used on him before he zoned).  If you look at your combat log, it will say "YOUR Restrain hits Unknown for 524 crushing damage." "YOUR Devitalize hits Unknown for 636 piercing damage."  So if I hit him with deceitful blow and malicious assault before he zones, he'll be hit again with deceitful blow and malicious assault when he's finished zoning.  The end result, is player A gets put back into combat.  This allows player B to then zone back over, and while his immunity timer is ticking down, he can attack you while you're stuck in combat due to a bug, and unable to zone. If you're the one being attacked and zoning away, this bug is easily reproduceable, and easily abuseable.  Fix these "phantom" attacks and the problem goes away.  Until then, people will continue to just stay out of combat, zone out, zone back in, and kill their original attacker from within the safety of 30 second immunity. </blockquote> These have always been around, I dont see it posing that much of a problem. I have been getting ghost hit since the game was released.<img src="/smilies/47941865eb7bbc2a777305b46cc059a2.gif" border="0" alt="SMILEY" />

Badaxe Ba
05-31-2007, 10:41 PM
This is totally dependent on player B miraculously being able to land at just the right time to get a spire token and have the spire function while player A still has hate.  i cannot see this as a common occurrence at all, so hardly abusable

PsycoSWG
06-01-2007, 12:08 AM
<p>Happens to me daily and seems to be a brig-only problem.</p><p>Anytime I attack someone, they zone, and then zone back out, I get put back into combat. Whether I am in proximity of it or across the zone, I get the same effect. And it sucks.</p>

Image_Vain
06-01-2007, 12:27 AM
ZOMGZ!!!!BBQOROFLLLAMOPWNZERS, Liek tottallyz nerf Harm touchiesz.... Oh wait, yeah that sucks, man, GG.

Kru
06-01-2007, 02:13 AM
[email protected] wrote: <blockquote>This is totally dependent on player B miraculously being able to land at just the right time to get a spire token and have the spire function while player A still has hate.  i cannot see this as a common occurrence at all, so hardly abusable</blockquote> Not a common occurrence?  This happens to me 3 or 4 times a day.  That's pretty common if you ask me.  It's a bug and it needs to be fixed, end of story. Also, I think you're confusing spires with portals.  I'm not talking about the spires that take 5 minutes to go off.  I'm talking about the portals you can just click on, to zone from Barren Sky to TT for example.

Badaxe Ba
06-01-2007, 04:03 AM
<p> I misunderstood, and was thinking of the spires.  This happens with dots as well, as a matter of fact.  Solution for dots is to cancel, a CA that can hit thru a portal is definitely a problem.</p>

Leorange
06-01-2007, 07:17 AM
[email protected] wrote: <blockquote><p>seems to be a brig-only problem.</p></blockquote><p> I.m.o. Swash too. My swashy could tell by the incombat music if a fleeing opponent came back after zoning into FG, even before they rendered.</p><p><i>"Wait guys, he's coming back!".</i> Happened long time ago.</p><p><span style="font-size: xx-small">..ever wondered when Image_pain will actually <i>add </i>to discussions?</span></p>

Geynos
06-02-2007, 04:39 AM
<p>This happens to my dirge too. However, it actually happened to my benefit. I was attacking a monk, he zones. I zone after him and immediately "phantom attack" him (an attack that i don't do, it just happens... even while he's still immune). I'm now stuck in combat.</p><p> Luckily, he decides to heal himself, which puts him in combat (from immunity). I procede to kill him.</p><p> I was fortunate, but this bug still needs to be fixed ASAP. Phantom attacks like this should not happen.</p>

McDade
06-03-2007, 03:00 PM
<cite>Kruhl wrote:</cite><blockquote>Player A attacks player B.  Player B immediately uses the portal to go from Barren Sky to Tenebrous Tangle.  Both players leave combat at this point, as it should be.  But, when Player B finishes zoning to the other side, a phantom attack or two goes off on him (it's always the last combat art or two you used on him before he zoned).  If you look at your combat log, it will say "YOUR Restrain hits Unknown for 524 crushing damage." "YOUR Devitalize hits Unknown for 636 piercing damage."  So if I hit him with deceitful blow and malicious assault before he zones, he'll be hit again with deceitful blow and malicious assault when he's finished zoning.  The end result, is player A gets put back into combat.  This allows player B to then zone back over, and while his immunity timer is ticking down, he can attack you while you're stuck in combat due to a bug, and unable to zone. If you're the one being attacked and zoning away, this bug is easily reproduceable, and easily abuseable.  Fix these "phantom" attacks and the problem goes away.  Until then, people will continue to just stay out of combat, zone out, zone back in, and kill their original attacker from within the safety of 30 second immunity. </blockquote><p> <b><span style="font-size: small">So Player A attacks Player B but he doesnt really want to fight him?  Is that why Player A is upset?  Seems as if Player B decides to come back and fight, Player A should be happy he got what he wanted in the first place?  Maybe I am missing something but I don't see this as gamebreaking?</span></b></p><p><b><span style="font-size: small">BTW the same thing happens on clouds.  If player A attacks Player B and Player B deicdes to take a cloud, sometimes Player A's attacks hit player B when his cloud lands on the next island.  This is probably why some people stay in combat longer waiting to give chase than others and the time varies from time to time and such.</span></b></p><p><b><span style="font-size: small">Back to the problem at hand though....If Player A would attack Player B in the middle of Loping Plains away from any zone line, then Player A would be in combat and Player B would not unless he would attack or heal.</span></b></p><p><b><span style="font-size: small">Seems to me like if you attack someone, it might put you into combat?</span></b></p><p><b><span style="font-size: small">O BTW I have been Player A and Player B in this scenario and the only time I ever felt as if I got the short end of the stick was when I was Player B ......you see I flew into vultak to find RAID A camping the cloud platform .....got knocked around real quick and too far to fly anywhere else so I run to the portal and zone......come out on the other side with just a sliver of red life left in me but immune.....in my infinite wisdom, I HEALED MYSELF ....put me into combat and dead to the members of the raid who followed me through the zone.....I was a lil upset at first but then I decided that from now on I DONT heal after I zone away from a raid, or fly away from a raid on a cloud....anyway still not gamebreaking, you learn to adapt....actually I thought this was working as intended? Silly me.</span></b></p><p><b><span style="font-size: small">Morris</span></b></p>

Killblade
06-04-2007, 04:34 PM
<p>Cancel your debuffs before you zone after them, and this wont happen... yea.. it sucks to right click and remove but eh.. it seems to work for me.</p>

Spag
06-04-2007, 04:42 PM
<cite>McDade wrote:</cite><blockquote><b><span style="font-size: small">actually I thought this was working as intended? Silly me.</span></b> <p><b><span style="font-size: small">Morris</span></b></p></blockquote> Yeah [Removed for Content], its a real benefit to player A when player B zones back in, 5 minutes later causing player A to go into combat on the other side of the zone, no where near where the attack occured and no where near player B.

Spag
06-04-2007, 04:44 PM
[email protected] wrote: <blockquote><p>Cancel your debuffs before you zone after them, and this wont happen... yea.. it sucks to right click and remove but eh.. it seems to work for me.</p></blockquote> For the most part this works, but it has happened to me a few times without any debuffs or dots ticking on them.  If someone zones away I generally cancel them off, but it can still cause you to go back into combat when they zone back in even if you dont have any up.

Killblade
06-04-2007, 05:19 PM
<p>Eh.. I don't know that it has ever happened to me without some kind of debuff or whatever up. I really think this is a problem of not cancelling debuffs... </p><p>In the original post... Kruhl mentioned the combat log saying ""YOUR Restrain hits Unknown for 524 crushing damage." "YOUR Devitalize hits Unknown for 636 piercing damage.""</p><p>Both of those CA's have timed components... (root, debuff) and so they hit again after zoning...   </p><p>Really is pretty bogus though. Ugh right clicking.</p>

gfx
06-04-2007, 07:30 PM
Take off the buffs you have on Player B from your maintained window, kruhl.. I think that works.

Kru
06-05-2007, 05:06 AM
<cite>McDade wrote:</cite><blockquote><cite>Kruhl wrote:</cite><blockquote>Player A attacks player B.  Player B immediately uses the portal to go from Barren Sky to Tenebrous Tangle.  Both players leave combat at this point, as it should be.  But, when Player B finishes zoning to the other side, a phantom attack or two goes off on him (it's always the last combat art or two you used on him before he zoned).  If you look at your combat log, it will say "YOUR Restrain hits Unknown for 524 crushing damage." "YOUR Devitalize hits Unknown for 636 piercing damage."  So if I hit him with deceitful blow and malicious assault before he zones, he'll be hit again with deceitful blow and malicious assault when he's finished zoning.  The end result, is player A gets put back into combat.  This allows player B to then zone back over, and while his immunity timer is ticking down, he can attack you while you're stuck in combat due to a bug, and unable to zone. If you're the one being attacked and zoning away, this bug is easily reproduceable, and easily abuseable.  Fix these "phantom" attacks and the problem goes away.  Until then, people will continue to just stay out of combat, zone out, zone back in, and kill their original attacker from within the safety of 30 second immunity. </blockquote><p> <b><span style="font-size: small">So Player A attacks Player B but he doesnt really want to fight him?  Is that why Player A is upset?  Seems as if Player B decides to come back and fight, Player A should be happy he got what he wanted in the first place?  Maybe I am missing something but I don't see this as gamebreaking?</span></b></p><p><b><span style="font-size: small">BTW the same thing happens on clouds.  If player A attacks Player B and Player B deicdes to take a cloud, sometimes Player A's attacks hit player B when his cloud lands on the next island.  This is probably why some people stay in combat longer waiting to give chase than others and the time varies from time to time and such.</span></b></p><p><b><span style="font-size: small">Back to the problem at hand though....If Player A would attack Player B in the middle of Loping Plains away from any zone line, then Player A would be in combat and Player B would not unless he would attack or heal.</span></b></p><p><b><span style="font-size: small">Seems to me like if you attack someone, it might put you into combat?</span></b></p><p><b><span style="font-size: small">O BTW I have been Player A and Player B in this scenario and the only time I ever felt as if I got the short end of the stick was when I was Player B ......you see I flew into vultak to find RAID A camping the cloud platform .....got knocked around real quick and too far to fly anywhere else so I run to the portal and zone......come out on the other side with just a sliver of red life left in me but immune.....in my infinite wisdom, I HEALED MYSELF ....put me into combat and dead to the members of the raid who followed me through the zone.....I was a lil upset at first but then I decided that from now on I DONT heal after I zone away from a raid, or fly away from a raid on a cloud....anyway still not gamebreaking, you learn to adapt....actually I thought this was working as intended? Silly me.</span></b></p><p><b><span style="font-size: small">Morris</span></b></p></blockquote> I think you missed the fact that when Player B zones back in, he's in IMMUNITY.  That's what makes it game breaking.  Player A is stuck in combat, Player B is in immunity and can set up a fusion, decapitate, or whatever other skill they want to use and get it off immediately, without being able to stop them.  If Player B zoned back and he wasn't in IMMUNITY, this wouldn't be too much of an issue.  In addition, you totally ignored the fact that a bug exists that re-uses the attacks you just used on the person, even when these skills are on cooldown.  This is a blatant bug, so for you saying this is "working as intended..." is pretty laughable. Please fix!