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View Full Version : Neutrality in RoK


rksjuga
05-31-2007, 02:00 AM
Just a quick question that I haven't seen covered elsewhere... Since only neutral races will be able to start in the new city, I wonder if we will still have to choose if we are good or evil. This leads to an even better question; will you be able to pick any profession, or will you be limited to neutral ones? I'm sure these are questions that will be answered later, but it's always fun to speculate isn't it?

Radigazt
06-01-2007, 12:37 AM
<p>A similar question from a PvP server perspective is, can we finally have a neutral faction that isn't open to being ganked by people waaaaaaaay outside of their level ranges? (like level 30's being ganked by 70's ... every single chance they get).  </p><p> Honestly, I'd rather we move to an FFA server where everyone has level ranges.  Anyone can attack anyone else, even if they're from your home city.  </p><p>We will have the possibility of these 7 cities once RoK is released:  Qeynos, Kelethin, Haven, Timorous Deep, Maj Dul, Freeport, and Neriak.  </p><p>Can we finally get a server where anyone can attack anyone that's within their level range?  Please.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Celline-Layonaire
06-01-2007, 02:22 AM
Is the Haven smallest city ever made in EQ2?

AegisCrown
06-02-2007, 09:35 PM
haven a city, its more of the do everything slumm

Cusashorn
06-03-2007, 12:17 AM
Yeah it's not really appropriate to call Haven a city, especially since cities all have the possibility for EVERYONE to enter into them, and not just people specifically in exile.

Rorschact
06-03-2007, 09:06 PM
<p>Additional question..</p><p>We have good cities (Kelethin/Qeynos).  We have evil cities (Freeport/Neriak).  Each has four shared bank slots.  If RoK is going to be neutral, does that mean additional shared bank slots?</p><p>If RoK is going to sharing with either good or evil, I'd love to see either added shared bank slots to the Good/Evil banks or if Rok is going to be neutral, give them a set of 4 neutral bank slots to even out the field.</p>

Seraki
06-04-2007, 01:10 AM
<cite>rksjuga wrote:</cite><blockquote>Just a quick question that I haven't seen covered elsewhere... Since only neutral races will be able to start in the new city, I wonder if we will still have to choose if we are good or evil. This leads to an even better question; will you be able to pick any profession, or will you be limited to neutral ones? I'm sure these are questions that will be answered later, but it's always fun to speculate isn't it? </blockquote> I'm sorry I dont recall seeing any dev post what races could start in the Sarnak village.   Could you point out that post to me?

Celline-Layonaire
06-04-2007, 01:41 AM
<cite>Seraki wrote:</cite><blockquote><cite>rksjuga wrote:</cite><blockquote>Just a quick question that I haven't seen covered elsewhere... Since only neutral races will be able to start in the new city, I wonder if we will still have to choose if we are good or evil. This leads to an even better question; will you be able to pick any profession, or will you be limited to neutral ones? I'm sure these are questions that will be answered later, but it's always fun to speculate isn't it? </blockquote> I'm sorry I dont recall seeing any dev post what races could start in the Sarnak village.   Could you point out that post to me?</blockquote><p><a href="http://www.riseofkunark.com/" target="_blank" rel="nofollow">www.riseofkunark.com</a> </p><p>>Q & A section</p><p>Hope that helps <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> </p>

Cusashorn
06-04-2007, 12:22 PM
<cite>Seraki wrote:</cite><blockquote><cite>rksjuga wrote:</cite><blockquote>Just a quick question that I haven't seen covered elsewhere... Since only neutral races will be able to start in the new city, I wonder if we will still have to choose if we are good or evil. This leads to an even better question; will you be able to pick any profession, or will you be limited to neutral ones? I'm sure these are questions that will be answered later, but it's always fun to speculate isn't it? </blockquote> I'm sorry I dont recall seeing any dev post what races could start in the Sarnak village.   Could you point out that post to me?</blockquote>Neutral races only. Sarnak, Half Elf, Barbarian, Gnome, Kerra, Erudite, Human.

troodon
06-04-2007, 02:26 PM
<cite>Cusashorn wrote:</cite><blockquote>Neutral races only. Sarnak, Half Elf, Barbarian, Gnome, Kerra, Erudite, Human. </blockquote>Anyone else find it strange that all of these races can start out in some secret Sarnak exile home secluded within the Timorous Deep?

Cusashorn
06-04-2007, 02:53 PM
<cite>troodon wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote>Neutral races only. Sarnak, Half Elf, Barbarian, Gnome, Kerra, Erudite, Human. </blockquote>Anyone else find it strange that all of these races can start out in some secret Sarnak exile home secluded within the Timorous Deep? </blockquote> Yeah I find it weird too. I'm hoping we see and hear directly from them just how all these races congregated together, and how the Sarnaks grew to tolerate them.