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View Full Version : Necro pvp broken


1800Gambler
05-30-2007, 01:08 PM
<p>Why is it that you can only get your main pet to reattack a target that has FDed or stealthed to break the pets combat? Most of the necros damage come from their pets and when you reattack with the main pet all should follow it to the target. If not then every pet should come with that handy pet bar for them, swarm, undead tide, grave, and any others i might have missed. I know that would be alot of bars but that is still better then having 5 pets standing around you doing nothing because you can not make them reattack. Pets are kinda like dot spells that you can see, when you FD or stealth in combat you dont wipe away all your dots do you. They run their duration then fade unless they are dispelled and pets should be no different. I am not complaining about being able to get the pets off of you by FDing or stealth just not being able to get them to reattack unless its the main pet. I was wondering what others think of this or is there a better technique for pvping with a necro in T7. </p>

Norrsken
05-30-2007, 01:27 PM
<cite>1800Gambler wrote:</cite><blockquote><p>Why is it that you can only get your main pet to reattack a target that has FDed or stealthed to break the pets combat? Most of the necros damage come from their pets and when you reattack with the main pet all should follow it to the target. If not then every pet should come with that handy pet bar for them, swarm, undead tide, grave, and any others i might have missed. I know that would be alot of bars but that is still better then having 5 pets standing around you doing nothing because you can not make them reattack. Pets are kinda like dot spells that you can see, when you FD or stealth in combat you dont wipe away all your dots do you. They run their duration then fade unless they are dispelled and pets should be no different. I am not complaining about being able to get the pets off of you by FDing or stealth just not being able to get them to reattack unless its the main pet. I was wondering what others think of this or is there a better technique for pvping with a necro in T7. </p></blockquote>Dont use dumbfires on people that can FD or stealth? but I agree, unless dumbfires get a rather hefty pro to weigh up that con, they are pretty useless in pvp.

Eblis
05-30-2007, 04:11 PM
<p>I've been wondering this for a long time also. If a scout evades my rats, they stand there doing nothing. Are they graphically just doing nothing or are they still damaging the enemy? </p><p>If they are in fact just another DOT with graphics, than this definately needs to be fixed! Noone should be able to FD or evade a DOT if its already in place. </p><p>Either way, I'm still loving my necro.  </p><p>Would be nice to have some sort of 'blink' or 'evade' of our own though...</p><p>Xilin.</p>

Wytie
05-30-2007, 04:50 PM
<p>well your pets dont get resisted like real dots do..</p><p>your pets <u>ARE NOT</u> dots they just act like them so you cant use that for justice for classifcation. </p><p>wait till you get reflected and your pet attacks you then you will be truly [Removed for Content] this happened to me when i dueled and illus with my SK casted my tainted sac pet and beastage did lot of damage to me def not so cool.</p><p>IMO its just part of dumb pets there just not that smart to retarget, nor should they be.....</p>

travelerb8
05-30-2007, 06:43 PM
<cite>1800Gambler wrote:</cite><blockquote><p>I was wondering what others think of this or is there a better technique for pvping with a necro in T7. </p></blockquote>Yes, don't use dumbfires for pvp, especially solo.  Because of the duration of the spell and cast time, the dumbfires need to be on the other player for some time before it becomes beneficial to use them (in terms of dps).  PvP fights generally don't last that long (and never do solo).  Try sticking to lifetap and dots, and even stun/fear/root.  If you are casting dumbfires, you will likely lose.

silentpsycho
05-30-2007, 07:16 PM
[email protected] wrote: <blockquote><cite>1800Gambler wrote:</cite><blockquote><p>I was wondering what others think of this or is there a better technique for pvping with a necro in T7. </p></blockquote>Yes, don't use dumbfires for pvp, especially solo.  Because of the duration of the spell and cast time, the dumbfires need to be on the other player for some time before it becomes beneficial to use them (in terms of dps).  PvP fights generally don't last that long (and never do solo).  Try sticking to lifetap and dots, and even stun/fear/root.  If you are casting dumbfires, you will likely lose. </blockquote><p> I'd change this to "If you are only casting dumbfires, you will likely lose".  Or, if you prefer a more general rule: "if you just thoughtlessly spam abilities, you will likely lose".  Saying never use them is also pretty stupid.</p><p>Dumbfires, like all abilities, really have a time and place where they are most effective.  Putting them on a scout or fd'er, while visually entertaining, is pretty pointless.  They are really best used on healers and other mages, who happen to both hate the interrupts they provide while not really having the most effective ways of negating them.  If you think about each of your abilities this way, you will become an effective PVP'er (and this is true for the non-necro's out there too).</p>