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View Full Version : Resist rate is a big high dont you think ?


Metis
05-29-2007, 12:35 PM
<p>Ok just came back to the game after like a year off.  So decided to start a new character in the new evil town.  I choosed to play a fury, so everything is going fine but since level 8, i'm now 10 i noticed a HUGE increase in resist.  At level 10, i'm fighting a mob same level as me and i swear ALL my spells are getting resisted 50% of the times.  It's certainly not due to the fact that my skill are low, all my magic skills are maxed for my level.   I fight that level 10 mob and try to cast my DOT and it get resisted not 1, not 2, not 3, but 6 times in a row !   Now give me a break, it's a level 10 mob and i'm level 10.   I know peoples will say, get adept skills, but the point of this post is not about upgrading skills, it's about the resist rate.  I can live with a resist, hell it can happen from time to time, it can happen a few times in a row, but don't you think, it's a bit OVERKILL to have it so high ?   This is supposed to be a game, a game is supposed to be fun to play, getting resisted 50% of the time certainly is not fun. </p>

Jal
05-29-2007, 12:37 PM
Upgraded spells = lower resist rate. My 21 fae is running on all app1 and 2 spells and gets resisted a fair bit but its not so bad he cant play.  If i upgraded him it'd be alot easier though.

Kellin
05-29-2007, 12:40 PM
<p>Are your spells still at apprentice 1, or have you upgraded them?</p><p>Spell quality does affect resists; it's one of the reasons to upgrade.</p><p>At any rate, it does get better.  Upgrade your spells, look for gear that gives bonuses to your spell skills (ordination, evocation, etc.).  Also note that some kinds of mobs have higher resists to certain types of spells - ice mobs resist ice spells more, for example.</p>

Kizee
05-29-2007, 12:51 PM
[email protected] wrote: <blockquote>Upgraded spells = lower resist rate. My 21 fae is running on all app1 and 2 spells and gets resisted a fair bit but its not so bad he cant play.  If i upgraded him it'd be alot easier though. </blockquote><p> I wouldn't say that.</p><p>I am fully mastered and sometimes it takes upwards of 5 casts to get some of my debuffs to stick. </p><p>Resist rates seem pretty [Removed for Content] high lately.</p>

ZG77_Schnell
05-29-2007, 12:51 PM
From what I notice does not matter if u have ap 1 or master 2, they still get resisted way too much.  I was fighting a mob 1 lvl above me, my master 2 was resisted 7 times. 

steelblueangel
05-29-2007, 12:52 PM
<p>You need to read my post in the combat area on resist and interrupt. I got flamed so bad I had to call the fire department. LOL Go to the combat and read what others have to say on this subject, they actually enjoy this game mechanic, for some it is a an appealing game feature. Go figure lol. </p><p>I agree it greatly increases at level 10 and never decreases. I have several 70 toons and it is a problem with those as well. I have focus and disruption items which does help some. However, the healing classes are among the worst with the resist and interrupts. </p>

Kaberu
05-29-2007, 01:16 PM
Considering that most of the best solo classes are casters (Wizards, Coercers, Necromancers for example), I don't think there is really an issue. Also consider what you are fighting. Some mobs have higher resists in certain areas than others. Sometimes it's obvious, sometimes it's not. When a wizard complains that he can't get his cold spells to land very often and he forgets to mention that he's been trying to solo in, say, permafrost... well, there's a problem alright, just not with the game.

Metis
05-29-2007, 01:17 PM
All right thanks guys, look like i'll go back play something else.  I don't play to get frustrated, i play to have fun.

Karlen
05-29-2007, 01:19 PM
Try to increase your casting skills through whatever means are possible -- gear with +skill stats, AAs, grouping with someone with group +skill abilities, etc.

Darian
05-29-2007, 01:57 PM
I started a dark elf Fury with neriak and had adept 3 and a master 2 spell and got resisted every other casting of both spells, something is wrong.

azekah
05-29-2007, 02:21 PM
<cite>Metisha wrote:</cite><blockquote>All right thanks guys, look like i'll go back play something else.  I don't play to get frustrated, i play to have fun.</blockquote>ROFL!!!! Can I have ur stuff?

Sanati
05-29-2007, 02:28 PM
I stopped playing my new defiler because of this. I mean, I would have fights where I'd blow my entire power pool on a mob and only land 1 spell. I did not notice less resists with master 2 infection either.

CHIMPNOODLE.
05-29-2007, 02:31 PM
<p>While I haven't played my lower level toons too recently, I do play 2 level 70s and a 57 every day pretty much.....I don't get many resists on any of them (Sk, Inquis and Dirge). </p><p>Once in a blue moon I get one. The 2 level 70s are quite upgraded though.....the level 57 less so...and he gets a few more resists than the others, fighting mobs of appropriate level. From my experiences, I'd say the upgrades are the key...and resists are a not a problem afterwards.</p>

Ba
05-29-2007, 03:09 PM
<p>Resists tend to most noticeable when your low-level (low quality spells, low spell skills, no AA, lots of stuff is higher level than you) or you like to fight mobs that are yellow/orange con (this applies to a lot of raids).</p><p>Resist rate is mostly determined by the following three factors:-</p><p>1. Your level compared to the target (BIGGEST FACTOR) You get big bonuses to resist rate if you're higher level than the target. Big penalties if you're lower level. These bonuses/penalties increase dramatically the larger the gap between the two levels -- Note: No bonuses or penalties are applied if your even-level with the target.</p><p>In general you should tend to experience a high resist rate on yellow-orange targets (1+ levels above), an average amount on white-con (even level. Approx: 15-20% resists) and high-blue (1-2 levels difference. Approx: 10% resists). Greens (5-10 levels below) you should very rarely get resists (maybe 1-5% at most).</p><p> 2. Spellcasting skills (eg. Disruption, Subjegation, Ordination, Focus, etc) Got to keep these capped. You'll suffer fairly significant penalties to your resist rate the further you are from the current cap for your level. Conversely you will gain fairly significant bonuses to resist rate if can increase these skills ABOVE the skill cap for your level (some AA's for certain classes allow for this, as does some gear and buffs).</p><p> 3. Spell quality (eg. Apprentice 1, Adept 3, Master 1, etc) Apprentice 1 (initial quality) has a penalty to resistability, Apprentice 4 (player made) has a tiny bonus. The bonus to resistability will continue to rise as you increase the spell quality. Master 1 and Master 2 offer extremely good bonuses -- which is one of the reasons they are so sought after, especially by raiders. In general you should baseline your spells at Adept 1 or Adept 3 quality and then try to aquire masters in your most critical spells to keep your resist rates down.</p><p> My L70 Fury has mostly Master 1-2 spells with some Adept 3. Has maxed out spell skills and even has some small skill bonuses on some gear I wear. Has 8/8 in the Stormvision AA (which grants a HUGE bonus to Focus and Disruption). My root spell has additional bonuses to resistability via AA. If I stick to white-con and below I very rarely encounter any real resist issues when casting root/snare and damage spells. My debuffs (especially the hex dolls) get resisted a tad more often -- but only usually on white-con.</p><p>I haven't noticed any real changes in resist rates lately.</p>

Rahatmattata
05-29-2007, 03:45 PM
<p>I play a fully mastered 37 warlock and get resisted all the time on white+ mobs. All skills are capped. It doesn't matter where I'm fighting or what I'm fighting, I still get resisted a lot. Master1 aoe poison/disease debuff is the first spell I cast.</p><p>You guys can go ahead and say what you want about upgrading spells, getting +subjegation +disruption gear blah blah blah. It's falling on deaf ears because I have a very well equipped warlock and I can see for myself firsthand how the resists are.</p>

Quda
05-29-2007, 04:17 PM
<p>I second this.  I have noticed that resists are getting a little out of hand.  And yes, this is recent.  My necro getting resisted 5 times with a Master 2 spell, and my skills are maxed.</p><p>And the train of thought about getting +skill gear, Required to play, is a little overkill.</p><p>Lets see, you have to have the <b>best gear</b>, the <b>best skills</b>, and the <b>best spells</b> to be considered <i><b>average</b></i>?  I feel sorry for the new guys.</p><p>Also this is recent, not last patch, but about the patch before that, 34.  Probably a ninja nerf again.</p>

Rahatmattata
05-29-2007, 04:32 PM
<cite>Quda wrote:</cite><blockquote><p>And the train of thought about getting +skill gear, Required to play, is a little overkill.</p></blockquote><p> Especially since there is virtually no items in lower tiers that have this, and there is also no way to search the broker for items with +disruption etc.</p><p>Bring back fizzles and nerf mob resists if this is how it's going to be. I'd much rather have 3 fizzles in a row than 3 resists.</p>

woolf2k
05-29-2007, 05:23 PM
<cite>Rahatmattata wrote:</cite><blockquote><p>I play a fully mastered 37 warlock and get resisted all the time on white+ mobs. All skills are capped. It doesn't matter where I'm fighting or what I'm fighting, I still get resisted a lot. Master1 aoe poison/disease debuff is the first spell I cast.</p><p>You guys can go ahead and say what you want about upgrading spells, getting +subjegation +disruption gear blah blah blah. It's falling on deaf ears because I have a very well equipped warlock and I can see for myself firsthand how the resists are.</p></blockquote> that's why you need a Paladin with BattleLeadership with you... <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ...take that paladin haters! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> seriously though, I've seen it too but it never appears to be constant... it's my believe that's it's the RNG .. but what can ya expect ...that's what probability is all about...else it wouldn't be "random"

tracheaspider
05-29-2007, 06:52 PM
<p>It is high and there are so many factors involved that you can't narrow it down to just one for all situations.  Certain mob types cheat, too.  They have something called Innate Magic Immunity which you can see on their hotbars if you possess them:<img src="http://home.comcast.net/~madiarin/vamphotbar.jpg" border="0"></p><p>Wisps and vampires are two of the mob types that use this and it does make them harder to hit, as anyone who's started a Neriak toon can attest to.  Most, if not all, of these mob types have it.</p><p>Wisps.  The first one is from Bonemire, the second is from Darklight Woods. <img src="http://home.comcast.net/~madiarin/wisp1.jpg" border="0"><img src="http://home.comcast.net/~madiarin/wisp2.jpg" border="0"></p><p>Vampires. First is from outside Castle Mistmoore, second is from Darklight.</p><p><img src="http://home.comcast.net/~madiarin/vamp2.jpg" border="0"><img src="http://home.comcast.net/~madiarin/vamp1.jpg" border="0"></p><p>(The display for the Level Immunity value seems to be broken, atm.)</p><p>The most critical factor when fighting even or higher con mobs, with or without master spells, seems to be casting skills.  To get around resists, you need to boost these by <i>at least</i> 10%.  (This won't stop resists, but will start to lessen them noticeably.)  For a coercer who has key spells using subjugation, ordination <i>and</i> disruption, this really sucks to accomplish.  (Dragging a warlock or troub or crusader along isn't always feasible.)</p><p>If we're meant to overcome mob resists with skills buffing, we <i>need more ways to buff our skills high enough to matter</i>.  If I can raise my damage mitigation vs. a certain damage type to a reasonable level with two or three pieces of gear, I feel I should be able to do the same for my cast skills.  Even +4 or 5 per piece at level 70 won't cut it when I need plus +35 total <i>per skill</i> to <i>start </i>to see a difference.</p><p>And with the limited spell and gear options available to new toons, the way resists scale up should also be examined.  Getting resisted eight times in a row even after upgrading and making sure your skills are at their max is discouraging, to say the least.</p><p>What I suspect is that, now that adept 3 and master spells are the standard, they needed to come up with a way to de-trivialize mobs.  So the resistability percentage of spells have less effect than outright skills buffing.  I don't have any proof for this, but it makes sense and seems to pan out.  Adept 3s or M1s will, in general, still be harder to resist, but upgrading them does less than it did previously.</p>

Karlen
05-29-2007, 07:01 PM
>>>Especially since there is virtually no items in lower tiers that have this,<<< If there is a lack of +skill items at the lower levels, then maybe that is part of the problem that people are having. >>>If we're meant to overcome mob resists with skills buffing, we <i>need more ways to buff our skills high enough to matter</i>.  If I can raise my damage mitigation vs. a certain damage type to a reasonable level with two or three pieces of gear, I feel I should be able to do the same for my cast skills.  Even +4 or 5 per piece at level 70 won't cut it when I need plus +35 total <i>per skill</i> to <i>start </i>to see a difference.<<< If you were to group with my Paladin, you would get about +35 (can't remember the exact number) to subjugation, ministration, disruption, slashing, piercing, crushing.  With my offensive stance, I get about +75-80 on my combat skills.  I expect there must be other classes that also get skill boost abilities?

Birn
05-29-2007, 07:04 PM
You need to be way over the cap for your level to lower the resist rate. Problem is that before level 30 there is virtually no gear that will raise any skill and that level 30 gear raise it to little to have a noticeable inpact on the resist rate. I think they need to introduce "stances" or something to casters aswell, I can buff my slashing etc etc to insane amounts on my swashy while I can't raise anything like that on my mystic for example. So, hang in there and do /feedback (lots of it hehe) on the issue.

tracheaspider
05-29-2007, 07:51 PM
[email protected] wrote: <blockquote>If you were to group with my Paladin, you would get about +35 ....  I expect there must be other classes that also get skill boost abilities? </blockquote><p>Troubador and warlock can group buff cast skills, illusionist can too for 30 secs every 1.5 mins.  Dirges can group buff melee/ranged and wardens can single buff it.  That's all I can think of off the top of my head.  </p>

Yngwiem
05-29-2007, 08:45 PM
<p>I noticed this too. My wife and I were playing yesterday, and using our level 14 Master spells, and they were getting resisted a lot. And these were on various creatures of varying levels. I don't know which zone or zones the OP was referring to, but ours was in Darklight and Neriak.</p>

gradyma
05-29-2007, 09:01 PM
It also has to do with your skill set. IE...Focus 10/120. I used "Focus" just as an example. Also take note that I've tried pretty much every class and the Fury by FAR gets resisted the most when starting out. Dont think it has anything to do with anything inparticular other than Fury spells getting resisted alot......By the way you may also want to take note that a Fury is a healer and although you can spec for massive damage dont change the fact that your still a healer trying to do damage. MAy have something to do with the high resist rate with furies starting out.

Metis
05-30-2007, 04:21 PM
<p>Ok seems it has nothing to do with the spell quality.  From what i can i see here, apprenctice to master spells, resist rate seems to be about the same.   My other question is, when was this changed ?  I remember when i created my account back last year, i was playing a wizard and had no real problems with the resist rate.   Now i just tried playing him again today and what a joke it was.  My master 2 spells against 2 arrows down green mobs getting resisted like crazy !!!</p><p> Seriously what's the point of that ?  I just came back to the game to see what was going on, see the new starting area, the new races but what i find is this ?  Sorry but i'm not going to keep playing the game in this conditions.   Resist rate right now is ridiculously high.</p>

liveja
05-30-2007, 04:36 PM
<p>I don't think it's all that big of a deal. Yea, it's irritating when a green mob resists a M2 spell, but, whatever.</p><p>If the resist rate were any lower, I think this game would have the challenge sucked right out of it.</p>

thedu
05-30-2007, 04:37 PM
With the EoF expansion they changed the resists methodology. 1) Spell version DOES make a difference. 2) Skill level DOES make a difference. You NEED both of the above to improve your ability to prevent mobs from resisting.  That being said there were changes earlier this year to remedy mob resistance because they were actually resisting much more then now.