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View Full Version : No Zoning in PvP


Alycs
05-21-2007, 02:32 PM
Well, barring any changes before it goes live, the new No Zoning while you've got hate is a blast!  You bounce off the zone line.  Dead serious, you are thrown back several meters.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> This was tested last night on PvP test by a 21 mystic and a 23 inquisitor.  The mystic initiated combat when the inq was ready...then they BOTH tried running for the zone line.  It is with great pleasure to say that we both bounced back.  We let combat drop and waited.  The Inq managed to zone before the Mystic did.  She came back, silly mystic forgot to tell pet to NOT attack something that attacks her...and the pet put the mystic into combat when the inq attacked her.  SO...we let combat stop again...fixed the pet.  IF you do nothing to put you into combat...you can still zone. Thus...no pets or proccing pants...those put you into combat and you bounce. Though, the bouncing is just plain fun! Oh, and the Mystic and the Inq went their own separate ways without the Inq killing the Mystic. It's nice being able to talk with the "enemy" even in just /ooc.

azekah
05-21-2007, 03:19 PM
that is freagin sweet...can't wait til it goes live!!!   oh...and is /ooc a test server thing?

Ackron
05-21-2007, 03:24 PM
I CAN BARELY WAIT!

kreepr
05-21-2007, 03:29 PM
<cite>azekah wrote:</cite><blockquote>that is freagin sweet...can't wait til it goes live!!!   oh...and is /ooc a test server thing? </blockquote> <span style="color: #ff0000">Yes it is and it's only on test because we have to be able to talk to each other to set up testing</span>

Image_Vain
05-21-2007, 03:31 PM
lol what now zone huggers [Removed for Content]

Bloodfa
05-21-2007, 03:31 PM
<p>Woo-hoo!  My K/D ratio is about to skyrocket!  Unfortunately, it's the "D" part that's going to climb. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>Should make combat more interesting.  How does the griff ride work in that scenario?</p>

Norrsken
05-21-2007, 03:31 PM
<cite>Image_Vain wrote:</cite><blockquote>lol what now zone huggers [Removed for Content] </blockquote>They simply wont engage and zone when you punt them.

kreepr
05-21-2007, 03:35 PM
[email protected] wrote: <blockquote><cite>Image_Vain wrote:</cite><blockquote>lol what now zone huggers [Removed for Content] </blockquote>They simply wont engage and zone when you punt them. </blockquote> <span style="color: #ff0000">Yeah then all there friends on the other side of the door zone in and have there way with you. </span>

Norrsken
05-21-2007, 03:41 PM
<cite>kreepr13 wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>Image_Vain wrote:</cite><blockquote>lol what now zone huggers [Removed for Content] </blockquote>They simply wont engage and zone when you punt them. </blockquote> <span style="color: #ff0000">Yeah then all there friends on the other side of the door zone in and have there way with you. </span></blockquote>While they are immune? Now thats an odd thing. How do you attack people in immunity?

azekah
05-21-2007, 03:42 PM
[email protected] wrote: <blockquote><cite>Image_Vain wrote:</cite><blockquote>lol what now zone huggers [Removed for Content] </blockquote>They simply wont engage and zone when you punt them. </blockquote>This isn't necessarily the issue...the pain is when you got someone down to 1 hp in a good fight and they zone out at the last second... Now they can't run just because they think they might lose...they have to stick around and find out for sure <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />

Norrsken
05-21-2007, 03:43 PM
<cite>azekah wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>Image_Vain wrote:</cite><blockquote>lol what now zone huggers [Removed for Content] </blockquote>They simply wont engage and zone when you punt them. </blockquote>This isn't necessarily the issue...the pain is when you got someone down to 1 hp in a good fight and they zone out at the last second... Now they can't run just because they think they might lose...they have to stick around and find out for sure <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> </blockquote>True, but it wont stop zoneline champs from doing their thing. Just your avarage runner.

Alycs
05-22-2007, 02:14 AM
/ooc is a test server thing for us to be able to talk about what bugs/etc that we all are having.  It also helps us set up specifics..such as the test of the zoning myself and one volunteer did. I'm not sure about the griff....to the best of my knowledge if you're in a pvp fight you can't ride one.  Meaning, if you attack someone, you can't get on the griff. If need be, I can probably get that tested in the next couple of days. There's a serious dearth of Q's over there.  Lot's of folks want to try out the new Arasai and look at Neriak. More later folks...unless some of you want to come play?(okay...a LOT of you?)

luwegeeeee
05-22-2007, 02:32 AM
What happens if you cliff dive and fall where u would normally zone to a respawn point?

Image_Vain
05-22-2007, 08:02 AM
<cite>luwegeeeeeee wrote:</cite><blockquote>What happens if you cliff dive and fall where u would normally zone to a respawn point? </blockquote> Die from falling damage?

Bozidar
05-22-2007, 10:15 AM
<p>the new trick will be to bait people into pvp <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>You wait till they engage when they think they can win.. and pounce!</p><p>This has been going on for ages.. it's just a new way of doing it now, at zone lines.</p>

Bozidar
05-22-2007, 10:15 AM
<cite>luwegeeeeeee wrote:</cite><blockquote>What happens if you cliff dive and fall where u would normally zone to a respawn point? </blockquote>very good question... but i think you die when you fall, so you die?

kreepr
05-22-2007, 10:34 AM
[email protected] wrote: <blockquote><cite>kreepr13 wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>Image_Vain wrote:</cite><blockquote>lol what now zone huggers [Removed for Content] </blockquote>They simply wont engage and zone when you punt them. </blockquote> <span style="color: #ff0000">Yeah then all there friends on the other side of the door zone in and have there way with you. </span></blockquote>While they are immune? Now thats an odd thing. How do you attack people in immunity? </blockquote><p><span style="color: #ff0000">LOL thats funny cause</span></p><p><span style="color: #ff0000">1. you can hit a mob right there as soon as you zone and you drop immunity.</span></p><p><span style="color: #ff0000">2. As soon as a group member is in combat you can attack and drop immunity.</span></p><p><span style="color: #ff0000">I will let you use you imagination to figure out the senarios.</span> </p>

Norrsken
05-22-2007, 11:17 AM
<cite>kreepr13 wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>kreepr13 wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>Image_Vain wrote:</cite><blockquote>lol what now zone huggers [Removed for Content] </blockquote>They simply wont engage and zone when you punt them. </blockquote> <span style="color: #ff0000">Yeah then all there friends on the other side of the door zone in and have there way with you. </span></blockquote>While they are immune? Now thats an odd thing. How do you attack people in immunity? </blockquote><p><span style="color: #ff0000">LOL thats funny cause</span></p><p><span style="color: #ff0000">1. you can hit a mob right there as soon as you zone and you drop immunity.</span></p><p><span style="color: #ff0000">2. As soon as a group member is in combat you can attack and drop immunity.</span></p><p><span style="color: #ff0000">I will let you use you imagination to figure out the senarios.</span> </p></blockquote>You missed my point. Habit of yours. THEY will be immune. I dont give a rats [Removed for Content] about your immunity.

Bozidar
05-22-2007, 11:21 AM
[email protected] wrote: <blockquote>You missed my point. Habit of yours. THEY will be immune. I dont give a rats [Removed for Content] about your immunity. </blockquote>Correct.  This will just mean folks will engage less when they're zone huggers.

Norrsken
05-22-2007, 11:21 AM
<cite>Bozidar wrote:</cite><blockquote>[email protected] wrote: <blockquote>You missed my point. Habit of yours. THEY will be immune. I dont give a rats [Removed for Content] about your immunity. </blockquote>Correct.  This will just mean folks will engage less when they're zone huggers. </blockquote>Yup. Which was my point all along. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Chia_Pet
05-22-2007, 11:51 AM
actually, this is kinda lame. so now i chase some dude, not only does my run speed drop to normal, but hes allowed to leave and im not cause im in combat? oh joy. they should be goin the OTHER way, zoning dont do crap, no invincibility. you cant just get away by zoning. oh well.

Bozidar
05-22-2007, 11:54 AM
<cite>Chia_Pet wrote:</cite><blockquote>actually, this is kinda lame. so now i chase some dude, not only does my run speed drop to normal, but hes allowed to leave and im not cause im in combat? oh joy. they should be goin the OTHER way, zoning dont do crap, no invincibility. you cant just get away by zoning. oh well. </blockquote><p>the point of this is that you aren't FORCED to combat just because someone hits you with something.  If you don't want to stay and fight, you can get away.</p><p>the in-combat, out-of-combat stuff is meant for PvE and will never change, but i think pvp might be better w/o the different states -- or with at <i>different</i> different state </p>

kreepr
05-22-2007, 12:00 PM
[email protected] wrote: <blockquote><cite>Bozidar wrote:</cite><blockquote>[email protected] wrote: <blockquote>You missed my point. Habit of yours. THEY will be immune. I dont give a rats [Removed for Content] about your immunity. </blockquote>Correct.  This will just mean folks will engage less when they're zone huggers. </blockquote>Yup. Which was my point all along. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote><p><span style="color: #ff0000">OK then you should not have quoted me cause you missed my point.</span></p><p><span style="color: #ff0000">I do agree with you that less people will attack others now they will just run. I can see PVP going the bait and ambush route now. </span></p>

KannaWhoopass
05-22-2007, 12:03 PM
<p>I can only hope that it is a double edged sword....</p><p>And that if a member of your group in is PvP combat the whole group cant zone.</p><p>Which would prevent .. </p><p>one member baiting near zone lines ... like a fury .. or a class with  high run speed.</p><p>lock group in combat .. so friends can zone across and gank while the group is zone locked .</p><p>If this was the case </p><p>1 groups would stay together</p><p>2 zone lines would be something to move away from not hug.</p><p>3 the obvious gank tanctic wold be removed.</p><p>4 group members wouls stay and fight with a member in combat .. where are they gonna go <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</p><p>No zoning i think will be a good thing in most cases ... but im sure there will be some unforseen problems. </p><p>Lets take it to the lowest Nagafen denominator... </p><p>I am a slimeball player .. so i have 2 friends or 2 accounts 1 is near a zone line .. the other is hidden nearby. </p><p>one i use to engage a player in combat he is my farm bot.. he dies.. they other player in hiding is in combat but cant be seen and holds the attacking play in combat .... while my main shows up to pick off the player who is zone locked.</p><p>or any variation of the above ... which can ..and will .. happen..</p><p>TBH i would have allowed zoning .. and treated the zone in combat as an infamy hit. </p><p>You could prevent a player from gaining status from killing you ..... </p><p>but you cant keep from loosing it yourself. </p><p>As frustrating as it was running away was also a skill.. and a style of play..</p><p>it is dangerous to limit playstyle .. now classes who choose in combat run speed .. will own you </p><p>and as it is those same classes are the ones owning you anyhow... so 60% in combat run speed for some scout classes ... and a healer class i can think of ... will still let them run away from you ..when they wish .... run long enough to drop combat then zone in fron of you anyhow... however you will NEVER get away from them if you made the mistake of entering combat without knowing for sure what they were.... </p><p>for example ..... could you EVER get away from a fury?</p><p>could you ever catch a fury who wanted to get away from you ?</p><p>Just food for thought </p>

Bozidar
05-22-2007, 12:07 PM
<p>2 problems with your theories:</p><p>1) A player who doesn't attack won't be in combat.  Groups won't be held accountable for the actions of 1... so your groups won't be locked in zone.</p><p>2) A player who engages your grouped "farm bot" will drop out of combat when he kills it.  The other guy being near by won't mean a thing unless he's hit some kind of encounter thing that's caused hate on that player.</p><p>You need a player who can take a beating to draw people into combat while your ambush is out of track range... once they start in, BAM! give em the ole irish Bum's Rush.. and it's D-Day for your prey.</p>

kreepr
05-22-2007, 12:08 PM
<cite>Chia_Pet wrote:</cite><blockquote>actually, this is kinda lame. so now i chase some dude, not only does my run speed drop to normal, but hes allowed to leave and im not cause im in combat? oh joy. they should be goin the OTHER way, zoning dont do crap, no invincibility. you cant just get away by zoning. oh well. </blockquote><p> <span style="color: #ff0000">No this is VERY LAME.</span></p><p><span style="color: #ff0000">Now you are stuck in combat and they are not as long as they dont attack back, period. thats not a good thing.</span></p><p><span style="color: #ff0000">I really dont know what people where thinking when they said this is a good thing. there will be less people attacking cause they will be worried about that ganksquade hiding around the corner or a short zone away. Now I am talking about all teirs ok, it will be quicker fights in the lower tiers but when you have a higher tier more HP and longer fights they will have plenty of time to get to your [Removed for Content] a zone away.</span></p>

Bozidar
05-22-2007, 12:11 PM
<p>without a doubt rangers, assassins and furies make out like KINGS with this change.  Just sprint away until the hate drops off.. </p>

kreepr
05-22-2007, 12:16 PM
<cite>Bozidar wrote:</cite><blockquote><p>2 problems with your theories:</p><p>1) A player who doesn't attack won't be in combat.  Groups won't be held accountable for the actions of 1... so your groups won't be locked in zone.</p><p>2) A player who engages your grouped "farm bot" will drop out of combat when he kills it.  The other guy being near by won't mean a thing unless he's hit some kind of encounter thing that's caused hate on that player.</p><p>You need a player who can take a beating to draw people into combat while your ambush is out of track range... once they start in, BAM! give em the ole irish Bum's Rush.. and it's D-Day for your prey.</p></blockquote><span style="color: #ff0000">Boz thats if it works that way it has not been test any where near enough to go live. I have tried to test it a few times but cant find anyony to test with and when I did find someone they didnt get it so testing was rough. I will be on tonight if anyone would like to test some of this out.</span>

KannaWhoopass
05-22-2007, 12:16 PM
All the player in hiding needs .. is a ward ... or shield .. on the character being attacked

Norrsken
05-22-2007, 12:21 PM
<cite>kreepr13 wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>Bozidar wrote:</cite><blockquote>[email protected] wrote: <blockquote>You missed my point. Habit of yours. THEY will be immune. I dont give a rats [Removed for Content] about your immunity. </blockquote>Correct.  This will just mean folks will engage less when they're zone huggers. </blockquote>Yup. Which was my point all along. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote><p><span style="color: #ff0000">OK then you should not have quoted me cause you missed my point.</span></p><p><span style="color: #ff0000">I do agree with you that less people will attack others now they will just run. I can see PVP going the bait and ambush route now. </span></p></blockquote>Great, we're even then. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

KannaWhoopass
05-22-2007, 12:23 PM
<p>Ohh im fine with the stay out of track range tactic. </p><p> Its the hide on the other side of a zone line ... or teleporter .. that i find lame..</p><p>If a member of a pary is in combat i think the whole party should be zone locked... </p><p>to avoid what is a lame kill tactic...</p><p>I swear the zone in combat and loose infamy would have been a better solution ..</p><p>I know there would have been issues with following a runner thru a zone line ..and you loosing infamy also </p><p>if one member of his group was still in zone who is the runner .... but then again ... who cares just dont follow him </p><p>he ran .. he lost infamy ... he deprived you of a token or a title increase .. </p><p>I would still be ok with that ..   But that is just me</p>

kreepr
05-22-2007, 12:30 PM
[email protected] wrote: <blockquote><cite>kreepr13 wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>Bozidar wrote:</cite><blockquote>[email protected] wrote: <blockquote>You missed my point. Habit of yours. THEY will be immune. I dont give a rats [Removed for Content] about your immunity. </blockquote>Correct.  This will just mean folks will engage less when they're zone huggers. </blockquote>Yup. Which was my point all along. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote><p><span style="color: #ff0000">OK then you should not have quoted me cause you missed my point.</span></p><p><span style="color: #ff0000">I do agree with you that less people will attack others now they will just run. I can see PVP going the bait and ambush route now. </span></p></blockquote>Great, we're even then. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </blockquote><img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /> 

rvbarton
05-22-2007, 12:54 PM
<p>I have a question regarding this...  </p><p> I play a healer (Mystic to be exact...).  If I'm attacked, and I dont' attack back, but I ward myself, or I heal myself, does this put me into combat?</p>

Bozidar
05-22-2007, 12:57 PM
<cite>rvbarton wrote:</cite><blockquote><p>I have a question regarding this...  </p><p> I play a healer (Mystic to be exact...).  If I'm attacked, and I dont' attack back, but I ward myself, or I heal myself, does this put me into combat?</p></blockquote><p>absolutely!</p><p>(Thanks soe! <--- sincerity) </p>

CresentBlade
05-22-2007, 12:59 PM
Open chat on regular pvp servers and put in the no zoning lets go<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />

Captain Apple Darkberry
05-22-2007, 02:25 PM
<cite>CresentBlade wrote:</cite><blockquote>Open chat on regular pvp servers and put in the no zoning lets go<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></blockquote><span style="color: #ff3300">/agree</span>

Killque
05-22-2007, 04:30 PM
<p>I have a feeling I will be disabling /ooc chat.</p><p> Nothing better than massive amouts of flaming l337 speak by twelve year olds. I think lvl 10-19 is bad enough already /sigh</p><p>Seriously, if you have a zone with 30+ people of each faction in it /ooc is going to be a nightmare.</p>

Bozidar
05-22-2007, 04:33 PM
<cite>Killque wrote:</cite><blockquote><p>I have a feeling I will be disabling /ooc chat.</p><p> Nothing better than massive amouts of flaming l337 speak by twelve year olds. I think lvl 10-19 is bad enough already /sigh</p><p>Seriously, if you have a zone with 30+ people of each faction in it /ooc is going to be a nightmare.</p></blockquote><p> Dont worry:</p><p>1) They're not really going to do it, folks are just drooling at the opportunity to /flame someone after they wipe em, or /flame someone after they got their own face pushed in.</p><p>2) The chances of finding 30+ people on both sides in one zone on Vox... Hmm.. i don't think you have <i>too</i> much to worry about, but i'm sure it happens sometimes. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />  And yes, 10-19 is the worst troll channel in the game <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

kreepr
05-22-2007, 04:55 PM
<p><span style="color: #ff0000">It's not going to happen. They opened /ooc for test so we can set up fights and it will stay on test.</span></p><p><span style="color: #ff0000">Come on Boz next you will be saying Vox is a blue server. You know you love Vox.... </span></p>

Bozidar
05-22-2007, 04:56 PM
<cite>kreepr13 wrote:</cite><blockquote><p><span style="color: #ff0000">Come on Boz next you will be saying <span style="color: #0000ff">Vox </span>is a blue server. You know you love <span style="color: #0000ff">Vox</span>.... </span></p></blockquote> *gasp* I'd never! I <3 <span style="color: #0000ff">Vox</span>

CresentBlade
05-22-2007, 08:41 PM
<cite>kreepr13 wrote:</cite><blockquote><p><span style="color: #ff0000">It's not going to happen. They opened /ooc for test so we can set up fights and it will stay on test.</span><span style="color: #6600ff"> I know for a fact they are going to put this in regular game. I cant tell you where I heard it from because the person is very shy and I cant show you proof because its very hush hush and it might put said persons life in danger.<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></span></p><p><span style="color: #6600ff">You can trust me, would a ogre lie<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span></p><p><span style="color: #ff0000">Come on Boz next you will be saying Vox is a blue server. You know you love Vox.... </span></p></blockquote>

silentpsycho
05-22-2007, 10:23 PM
<cite>kreepr13 wrote:</cite><blockquote><cite>Chia_Pet wrote:</cite><blockquote>actually, this is kinda lame. so now i chase some dude, not only does my run speed drop to normal, but hes allowed to leave and im not cause im in combat? oh joy. they should be goin the OTHER way, zoning dont do crap, no invincibility. you cant just get away by zoning. oh well. </blockquote><p> <span style="color: #ff0000">No this is VERY LAME.</span></p><p><span style="color: #ff0000">Now you are stuck in combat and they are not as long as they dont attack back, period. thats not a good thing.</span></p><p><span style="color: #ff0000">I really dont know what people where thinking when they said this is a good thing. there will be less people attacking cause they will be worried about that ganksquade hiding around the corner or a short zone away. Now I am talking about all teirs ok, it will be quicker fights in the lower tiers but when you have a higher tier more HP and longer fights they will have plenty of time to get to your [Removed for Content] a zone away.</span></p></blockquote>It is a good thing because it forces people who camp zone lines to take the death they deserve when they lose instead of just zone hopping to exploit the broken immunity mechanic.  All in all, probably the easiest way for SOE to fix the broken immunity "feature".

holypaladin28
05-23-2007, 12:25 AM
<p>or maybe if the other person doesnt attack back it will allow you to zone i think both players need to have hate on them and then its not zoning that would be better </p>

Badaxe Ba
05-23-2007, 01:49 AM
<p>As far as I know, when a group member gets into combat, unless you are out of range, this puts your group into combat. I could be wrong on this.</p><p>I do think that this no-zoning hasn't been completely thought out, nor has it been fully tested, due to a lack of people on test.</p><p>Scenario that comes to mind.</p><p>group one-3 members vs group two-3 members. (any numbers could apply here)  Group 3-3 members(either side) comes in, making the odds of battle change.  The outnumbered group has no choice but to accept the very probable defeat in this case.  </p><p>I believe that the no-zoning will inhibit pvp.  A dishonourable retreat with a no-zoning countdown (current status) at least offers an opportunity for survival.  </p><p>Granted, its nice to be attacked by someone who underestimates whether they can win the fight, and it isn't always as satisfying when they are able to escape.  However, as has been pointed out previously, if your target chooses to run without accepting combat, YOU will be stuck at the zone line, and susceptible to a rezone ambush, not to mention anyone else who comes along that DOES have the ability to defeat you.</p>

Bozidar
05-23-2007, 04:07 AM
[email protected] wrote: <blockquote><p>As far as I know, when a group member gets into combat, unless you are out of range, this puts your group into combat. I could be wrong on this.</p></blockquote>You are.

kreepr
05-23-2007, 10:26 AM
<cite>silentpsycho wrote:</cite><blockquote><cite>kreepr13 wrote:</cite><blockquote><cite>Chia_Pet wrote:</cite><blockquote>actually, this is kinda lame. so now i chase some dude, not only does my run speed drop to normal, but hes allowed to leave and im not cause im in combat? oh joy. they should be goin the OTHER way, zoning dont do crap, no invincibility. you cant just get away by zoning. oh well. </blockquote><p> <span style="color: #ff0000">No this is VERY LAME.</span></p><p><span style="color: #ff0000">Now you are stuck in combat and they are not as long as they dont attack back, period. thats not a good thing.</span></p><p><span style="color: #ff0000">I really dont know what people where thinking when they said this is a good thing. there will be less people attacking cause they will be worried about that ganksquade hiding around the corner or a short zone away. Now I am talking about all teirs ok, it will be quicker fights in the lower tiers but when you have a higher tier more HP and longer fights they will have plenty of time to get to your [Removed for Content] a zone away.</span></p></blockquote>It is a good thing because it forces people who camp zone lines to take the death they deserve when they lose instead of just zone hopping to exploit the broken immunity mechanic.  All in all, probably the easiest way for SOE to fix the broken immunity "feature". </blockquote><span style="color: #ff0000">LOL OK but what you seem to be missing is that now those people that did that will have a group waiting on the other side of the door to gank your [I cannot control my vocabulary]. Or they just wont attack. I would like to know why immunity was broken?? It seamed to be working as intended for me you zone you have a 30 sec. immunity, you die you rez with an immunity, it was always there. Seamed to me to be working as intended. I think you are confusing broken with I DONT LIKE THAT. Just cause you don't like some thing does not mean its broken. If so then Rangers are broke Nerf them, swashis are broke Nerf them, Pallys to there broke Nerf them should I keep going??? </span> <span style="color: #ff0000">Harry you hit it on the head.</span>

kreepr
05-23-2007, 10:34 AM
<cite>CresentBlade wrote:</cite><blockquote><cite>kreepr13 wrote:</cite><blockquote><p><span style="color: #ff0000">It's not going to happen. They opened /ooc for test so we can set up fights and it will stay on test.</span><span style="color: #6600ff"> I know for a fact they are going to put this in regular game. I cant tell you where I heard it from because the person is very shy and I cant show you proof because its very hush hush and it might put said persons life in danger.<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /></span></p><p><span style="color: #6600ff">You can trust me, would a ogre lie<img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span></p><p><span style="color: #ff0000">Come on Boz next you will be saying Vox is a blue server. You know you love Vox.... </span></p></blockquote> </blockquote> <span style="color: #ff0000">OK I will belive that when I see it in the update notes.</span>

CKash
05-23-2007, 11:52 AM
<p>kreepr13 wrote: <span style="color: #ff0000">LOL OK but what you seem to be missing is that now those people that did that will have a group waiting on the other side of the door to gank your [I cannot control my vocabulary]. Or they just wont attack. <span style="color: #0000cc">I would like to know why immunity was broken?? </span>It seamed to be working as intended for me you zone you have a 30 sec. immunity, you die you rez with an immunity, it was always there. Seamed to me to be working as intended. I think you are confusing broken with I DONT LIKE THAT. Just cause you don't like some thing does not mean its broken. If so then Rangers are broke Nerf them, swashis are broke Nerf them, Pallys to there broke Nerf them should I keep going??? </span> <span style="color: #ff0000">Harry you hit it on the head.</span> </p><p>Ok, the way immunity was broken was simple. when you dishonorably fled to either nek or ts docks u still got immunity. note i said dishonorably flee. if the no zone rule when dishonorably flee applied for nek/ts docks then problem would be solved imo. </p><p>This no zoning appears at first glance as a good thing but as has been said theres HUGE potential for this to be used in a bad bad way. hopefully the problems that WILL arise will also be quickly resolved.</p>

Fearborn
05-23-2007, 12:01 PM
<p>Well I have a guy on the test also, it was tough for me to really give this the testing it deserved.</p><p>To be honest though, I am not too happy about this change.  For the following reasons:</p><p>It will decrease the overall amout of fighting (Always a bad thing).</p><p>Rather than take a chance and battle it out a little, with the option to zone, people are just gonna zone and not risk death.  This is gonna result in a lot of zone hopping, probably even more than we currently see.  This seems to have increased the zone hopping issue, which was the root problem.</p><p>Additonally, it is going to favor the exploiting gankers who will, as mentioned, use baiting tactics to force someone into combat, then attack them with overwhelming numbers, with no option to escape.</p><p>Also on the downside, it will favor the group gank, and reduce options for solo play.  Solo players now face even bigger risks engaging, with high possibilities that the fight they started will turn into a whole different fight, with odds against them.</p><p>It will also favor specific classes above others.  People have mentioned Fury, Ranger, Assassin who can use their in-combat run speed incredibly in their favor.</p><p>What will be net result: More kills and fighting for those already lucky enough to get a good group, less fighting, more zoning and more deaths for solo players.</p><p>We are going to see a lot of new issues and complaints as a result of this change.  I know that the apparent fixing of one issue will always open up new problems, but i feel that this needed more thought.</p><p>*Edit - Bigger issues that need fixing - Invite exploit needs some serious addressing.  This will become an even bigger problem with no zoning.  Is this on the fix list?</p><p>Seemingly solo players becoming heroic, potentially with much higher lvl players combined with no zoning, do not sit together well.</p>

kreepr
05-23-2007, 12:22 PM
<cite>CKash wrote:</cite><blockquote><p>kreepr13 wrote: <span style="color: #ff0000">LOL OK but what you seem to be missing is that now those people that did that will have a group waiting on the other side of the door to gank your [I cannot control my vocabulary]. Or they just wont attack. <span style="color: #0000cc">I would like to know why immunity was broken?? </span>It seamed to be working as intended for me you zone you have a 30 sec. immunity, you die you rez with an immunity, it was always there. Seamed to me to be working as intended. I think you are confusing broken with I DONT LIKE THAT. Just cause you don't like some thing does not mean its broken. If so then Rangers are broke Nerf them, swashis are broke Nerf them, Pallys to there broke Nerf them should I keep going??? </span> <span style="color: #ff0000">Harry you hit it on the head.</span> </p><p>Ok, the way immunity was broken was simple. when you dishonorably fled to either nek or ts docks u still got immunity. note i said dishonorably flee. if the no zone rule when dishonorably flee applied for nek/ts docks then problem would be solved imo. </p><p>This no zoning appears at first glance as a good thing but as has been said theres HUGE potential for this to be used in a bad bad way. hopefully the problems that WILL arise will also be quickly resolved.</p></blockquote><p><span style="color: #ff0000">I personally have never had a problem hitting someone that dishonorably fled when they show on the other side. I zone threw with them we both show immunity timer but I could still hit them. That's not broken to me. I even killed a Q doing his little dance cause he thought he was funny and safe. Now if there was a bug the bug should have been addressed not cry that its broke and change the system for the worse.</span></p><p><span style="color: #ff0000">Thank you Fearborn very well put and I agree 100%</span> </p>

tass
05-23-2007, 01:34 PM
woo finally. Glad to see this change came through at last since I quit for a month. Read through some posts here and there and basically came to this conclusion. Ya people will be ganked with no option of escape, yes they will maybe zone hop out once u attack them, But at least every little [Removed for Content] in this game that engages will have to stay for the prison beat down instead of zone zone zone zone. Now people don't even have to worry about immunity and such because you cant escape in the first place. Im gonna savor each and every kill now and gleefully body hump a [Removed for Content] who trys to escape out the zone door.

kreepr
05-23-2007, 03:58 PM
<cite>tass wrote:</cite><blockquote>woo finally. Glad to see this change came through at last since I quit for a month. Read through some posts here and there and basically came to this conclusion. Ya people will be ganked with no option of escape, yes they will maybe zone hop out once u attack them, But at least every little [I cannot control my vocabulary] in this game that engages will have to stay for the prison beat down instead of zone zone zone zone. Now people don't even have to worry about immunity and such because you cant escape in the first place. Im gonna savor each and every kill now and gleefully body hump a [Removed for Content] who trys to escape out the zone door. </blockquote><p><span style="color: #ff0000">Yeah thats if they attack you. Wont be much of that going on now, everyones ganna stand around stairing at each other waitting for the other person to attack..............</span></p>

Geynos
05-23-2007, 04:13 PM
<p>I'm very happy about this.</p><p>Grp vs Grp combat can now happen by a zoneline without anyone that is just about to die zoning.</p>

Lark42
05-23-2007, 04:30 PM
I'm interested in seeing how this affects healers in PvP Combat. Let's say a healer is busy killing a mob. She has her regens/wards/reactives up as she kills it. Someone then comes up and hits her. Since she has heals on, this locks her straight into combat. She not allowed to leave now because of the heals. Would this new mechanic prevent her from zoning, even though she never intended to engage in PvP? Also, does this use the same mechanic as griffon mounts/clouds, where one class can deaggro/FD so no one has them directly targetted then just jump on the griff? If it works as the same mechanic, then they may be able to zone.

tass
05-23-2007, 04:37 PM
trust me, I can live with some noob staring at me then running like a chicken little [Removed for Content] to save that pathetic title or just fear of death from being [Removed for Content] slapped around the zone. Yes indeed the fools that do attack will die where they run.

kreepr
05-23-2007, 04:59 PM
<cite>Lark42 wrote:</cite><blockquote>I'm interested in seeing how this affects healers in PvP Combat. Let's say a healer is busy killing a mob. She has her regens/wards/reactives up as she kills it. Someone then comes up and hits her. Since she has heals on, this locks her straight into combat. She not allowed to leave now because of the heals. Would this new mechanic prevent her from zoning, even though she never intended to engage in PvP? Also, does this use the same mechanic as griffon mounts/clouds, where one class can deaggro/FD so no one has them directly targetted then just jump on the griff? If it works as the same mechanic, then they may be able to zone. </blockquote><p> <span style="color: #ff0000">Yes you will be locked into combat and you wont be able to zone. Tass you missed my point unless you can one shot them they still get away, befor they would take a chance and hit someone if things go bad try and evade. Now they wont hit unless its a sure fast kill period count on there being less pvp to go aound now and more stairing at each other. And I bet if they do attck you can count your self dead cause the ones that ran befor will probale be baiting you into a good old jail house railling.</span></p>

dnice74
05-23-2007, 05:09 PM
<cite>Fearborn wrote:</cite><blockquote><p>Well I have a guy on the test also, it was tough for me to really give this the testing it deserved.</p><p>To be honest though, I am not too happy about this change.  For the following reasons:</p><p><span style="color: #00cc00">I am ecstatic and applaud the devs for listening to us. </span></p><p>It will decrease the overall amout of fighting (Always a bad thing). Rather than take a chance and battle it out a little, with the option to zone, people are just gonna zone and not risk death.  This is gonna result in a lot of zone hopping, probably even more than we currently see.  This seems to have increased the zone hopping issue, which was the root problem.</p><p><span style="color: #00cc00">This doesn't add up. So that player who was going to attack is no longer going to because now he can't run away afterwards? At least now if he does attack, he can't run away if he's near a zoneline. Awesome. </span></p><p>Additonally, it is going to favor the exploiting gankers who will, as mentioned, use baiting tactics to force someone into combat, then attack them with overwhelming numbers, with no option to escape.</p><p><span style="color: #00cc00">I'm sorry, but the idea - not you, I'm not looking for a flame war here - is foolish. You can use "baiting tactics" anywhere. And if someone has 5 friends waiting around a corner, guess what - you're screwed. That's the way it is, and the way it should be. </span></p><p>Also on the downside, it will favor the group gank, and reduce options for solo play.  Solo players now face even bigger risks engaging, with high possibilities that the fight they started will turn into a whole different fight, with odds against them.</p><p><span style="color: #00cc00">Exact same thing, different wording. This is not correct. </span></p><p>It will also favor specific classes above others.  People have mentioned Fury, Ranger, Assassin who can use their in-combat run speed incredibly in their favor.</p><p><span style="color: #00cc00">Yes, and you and Bozidar are wrong. They can use it in their favor anyway - so now they are just going to run around in circles intil they drop out of combat and zone? Like they couldn't do that before??</span></p><p>What will be net result: More kills and fighting for those already lucky enough to get a good group, less fighting, more zoning and more deaths for solo players.</p><p><span style="color: #00cc00">Let me sum up why this is a good thing, ESPECIALLY for solo players - they can still run, the gankers will not be able to chase them (just like the cloud platforms). If an exploit is putting them into combat, then <u>fix the exploit. </u></span></p><p>We are going to see a lot of new issues and complaints as a result of this change.  I know that the apparent fixing of one issue will always open up new problems, but i feel that this needed more thought.</p><span style="color: #00cc00">I feel you are way off base, but respect your right to your opinion. </span></blockquote>

Wytie
05-23-2007, 05:41 PM
[email protected] wrote: <blockquote><cite>Fearborn wrote:</cite><blockquote><p>Well I have a guy on the test also, it was tough for me to really give this the testing it deserved.</p><p>To be honest though, I am not too happy about this change.  For the following reasons:</p><p><span style="color: #00cc00">I am ecstatic and applaud the devs for listening to us. </span></p><p>It will decrease the overall amout of fighting (Always a bad thing). Rather than take a chance and battle it out a little, with the option to zone, people are just gonna zone and not risk death.  This is gonna result in a lot of zone hopping, probably even more than we currently see.  This seems to have increased the zone hopping issue, which was the root problem.</p><p><span style="color: #00cc00">This doesn't add up. So that player who was going to attack is no longer going to because now he can't run away afterwards? At least now if he does attack, he can't run away if he's near a zoneline. Awesome. </span></p><p>Additonally, it is going to favor the exploiting gankers who will, as mentioned, use baiting tactics to force someone into combat, then attack them with overwhelming numbers, with no option to escape.</p><p><span style="color: #00cc00">I'm sorry, but the idea - not you, I'm not looking for a flame war here - is foolish. You can use "baiting tactics" anywhere. And if someone has 5 friends waiting around a corner, guess what - you're screwed. That's the way it is, and the way it should be. </span></p><p>Also on the downside, it will favor the group gank, and reduce options for solo play.  Solo players now face even bigger risks engaging, with high possibilities that the fight they started will turn into a whole different fight, with odds against them.</p><p><span style="color: #00cc00">Exact same thing, different wording. This is not correct. </span></p><p>It will also favor specific classes above others.  People have mentioned Fury, Ranger, Assassin who can use their in-combat run speed incredibly in their favor.</p><p><span style="color: #00cc00">Yes, and you and Bozidar are wrong. They can use it in their favor anyway - so now they are just going to run around in circles intil they drop out of combat and zone? Like they couldn't do that before??</span></p><p>What will be net result: More kills and fighting for those already lucky enough to get a good group, less fighting, more zoning and more deaths for solo players.</p><p><span style="color: #00cc00">Let me sum up why this is a good thing, ESPECIALLY for solo players - they can still run, the gankers will not be able to chase them (just like the cloud platforms). If an exploit is putting them into combat, then <u>fix the exploit. </u></span></p><p>We are going to see a lot of new issues and complaints as a result of this change.  I know that the apparent fixing of one issue will always open up new problems, but i feel that this needed more thought.</p><span style="color: #00cc00">I feel you are way off base, but respect your right to your opinion. </span></blockquote> </blockquote><p>i believe i read something from the Dev's saying that if you engage and your target zones, you may zone after since they droped your hate by zoning I think he said the same for griffs and clouds. I may be off base here but im almost sure thats how it was worded. IMO thats how it should be to <u>help</u> prevent zone line ganking. The key word is help Player B could just let player a beat on him till his group zones in and then gank him but atleast he was exposed to player A for a little while, best thing to do as it always has been is to <u>not</u> fight at zone lines or you risk just that......</p>

dnice74
05-23-2007, 05:46 PM
<cite>Wytie wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>Fearborn wrote:</cite><blockquote><p>Well I have a guy on the test also, it was tough for me to really give this the testing it deserved.</p><p>To be honest though, I am not too happy about this change.  For the following reasons:</p><p><span style="color: #00cc00">I am ecstatic and applaud the devs for listening to us. </span></p><p>It will decrease the overall amout of fighting (Always a bad thing). Rather than take a chance and battle it out a little, with the option to zone, people are just gonna zone and not risk death.  This is gonna result in a lot of zone hopping, probably even more than we currently see.  This seems to have increased the zone hopping issue, which was the root problem.</p><p><span style="color: #00cc00">This doesn't add up. So that player who was going to attack is no longer going to because now he can't run away afterwards? At least now if he does attack, he can't run away if he's near a zoneline. Awesome. </span></p><p>Additonally, it is going to favor the exploiting gankers who will, as mentioned, use baiting tactics to force someone into combat, then attack them with overwhelming numbers, with no option to escape.</p><p><span style="color: #00cc00">I'm sorry, but the idea - not you, I'm not looking for a flame war here - is foolish. You can use "baiting tactics" anywhere. And if someone has 5 friends waiting around a corner, guess what - you're screwed. That's the way it is, and the way it should be. </span></p><p>Also on the downside, it will favor the group gank, and reduce options for solo play.  Solo players now face even bigger risks engaging, with high possibilities that the fight they started will turn into a whole different fight, with odds against them.</p><p><span style="color: #00cc00">Exact same thing, different wording. This is not correct. </span></p><p>It will also favor specific classes above others.  People have mentioned Fury, Ranger, Assassin who can use their in-combat run speed incredibly in their favor.</p><p><span style="color: #00cc00">Yes, and you and Bozidar are wrong. They can use it in their favor anyway - so now they are just going to run around in circles intil they drop out of combat and zone? Like they couldn't do that before??</span></p><p>What will be net result: More kills and fighting for those already lucky enough to get a good group, less fighting, more zoning and more deaths for solo players.</p><p><span style="color: #00cc00">Let me sum up why this is a good thing, ESPECIALLY for solo players - they can still run, the gankers will not be able to chase them (just like the cloud platforms). If an exploit is putting them into combat, then <u>fix the exploit. </u></span></p><p>We are going to see a lot of new issues and complaints as a result of this change.  I know that the apparent fixing of one issue will always open up new problems, but i feel that this needed more thought.</p><span style="color: #00cc00">I feel you are way off base, but respect your right to your opinion. </span></blockquote> </blockquote><p>i believe i read something from the Dev's saying that if you engage and your target zones, you may zone after since they droped your hate by zoning I think he said the same for griffs and clouds. I may be off base here but im almost sure thats how it was worded. IMO thats how it should be to <u>help</u> prevent zone line ganking. The key word is help Player B could just let player a beat on him till his group zones in and then gank him but atleast he was exposed to player A for a little while, best thing to do as it always has been is to <u>not</u> fight at zone lines or you risk just that......</p></blockquote><p><span style="color: #00cc00">I think we agree here. People can do this now anyway with the way clouds are set up - one person sticks you in combat, friends fly in to kill you. Fine, that's the risk of solo PvP. </span></p><p><span style="color: #00cc00">If your target zones and you can chase them, that's fine too. No different. What makes me happy about this are the ones that jump in, try to gank a member of a group or solo someone using their cheesy specials, find that they are screwed, and then sprint to the zone line. Not anymore!</span> </p>

Cantilena
05-23-2007, 05:53 PM
<cite>kreepr13 wrote:</cite><blockquote><cite>tass wrote:</cite><blockquote>woo finally. Glad to see this change came through at last since I quit for a month. Read through some posts here and there and basically came to this conclusion. Ya people will be ganked with no option of escape, yes they will maybe zone hop out once u attack them, But at least every little [I cannot control my vocabulary] in this game that engages will have to stay for the prison beat down instead of zone zone zone zone. Now people don't even have to worry about immunity and such because you cant escape in the first place. Im gonna savor each and every kill now and gleefully body hump a [Removed for Content] who trys to escape out the zone door. </blockquote><p><span style="color: #ff0000">Yeah thats if they attack you. Wont be much of that going on now, everyones ganna stand around stairing at each other waitting for the other person to attack..............</span></p></blockquote>Ptthttt.  Of course, they may be nothing but cowards left in the game, since people like me who hated chasing sissies all night instead of fighting have already quit.  If the zone hugging cowards all leave the game, and the non-cowards are all playing Vangaurd or LOTRO and don't come back, there might not be anyone left!

kreepr
05-23-2007, 06:05 PM
[email protected] wrote: <blockquote><cite>kreepr13 wrote:</cite><blockquote><cite>tass wrote:</cite><blockquote>woo finally. Glad to see this change came through at last since I quit for a month. Read through some posts here and there and basically came to this conclusion. Ya people will be ganked with no option of escape, yes they will maybe zone hop out once u attack them, But at least every little [I cannot control my vocabulary] in this game that engages will have to stay for the prison beat down instead of zone zone zone zone. Now people don't even have to worry about immunity and such because you cant escape in the first place. Im gonna savor each and every kill now and gleefully body hump a [Removed for Content] who trys to escape out the zone door. </blockquote><p><span style="color: #ff0000">Yeah thats if they attack you. Wont be much of that going on now, everyones ganna stand around stairing at each other waitting for the other person to attack..............</span></p></blockquote>Ptthttt.  Of course, they may be nothing but cowards left in the game, since people like me who hated chasing sissies all night instead of fighting have already quit.  If the zone hugging cowards all leave the game, and the non-cowards are all playing Vangaurd or LOTRO and don't come back, there might not be anyone left! </blockquote><span style="color: #ff0000">Well I am sooooo sorry  you are to much of a back woods DUBM [Removed for Content] to figure out how to catch a runner. So why don't you go back to delivering pies to your little hobbit lovers in LOTR. KK  </span>

Norrsken
05-23-2007, 06:59 PM
<cite>kreepr13 wrote:</cite><blockquote>[email protected] wrote: <blockquote><cite>kreepr13 wrote:</cite><blockquote><cite>tass wrote:</cite><blockquote>woo finally. Glad to see this change came through at last since I quit for a month. Read through some posts here and there and basically came to this conclusion. Ya people will be ganked with no option of escape, yes they will maybe zone hop out once u attack them, But at least every little [I cannot control my vocabulary] in this game that engages will have to stay for the prison beat down instead of zone zone zone zone. Now people don't even have to worry about immunity and such because you cant escape in the first place. Im gonna savor each and every kill now and gleefully body hump a [Removed for Content] who trys to escape out the zone door. </blockquote><p><span style="color: #ff0000">Yeah thats if they attack you. Wont be much of that going on now, everyones ganna stand around stairing at each other waitting for the other person to attack..............</span></p></blockquote>Ptthttt.  Of course, they may be nothing but cowards left in the game, since people like me who hated chasing sissies all night instead of fighting have already quit.  If the zone hugging cowards all leave the game, and the non-cowards are all playing Vangaurd or LOTRO and don't come back, there might not be anyone left! </blockquote><span style="color: #ff0000">Well I am sooooo sorry  you are to much of a back woods DUBM [I cannot control my vocabulary] to figure out how to catch a runner. So why don't you go back to delivering pies to your little hobbit lovers in LOTR. KK  </span> </blockquote>Feel free to tell me how a guardian is supposed to stop a runner.

Groma
05-23-2007, 07:03 PM
the irony, of someone mistyping the word DUMB, is priceless.

Wytie
05-23-2007, 07:12 PM
<cite>Gromann wrote:</cite><blockquote>the irony, of someone mistyping the word DUMB, is priceless. </blockquote><p> LOL honestly not really but thats just me <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p>

kreepr
05-23-2007, 07:26 PM
<p><span style="color: #ff0000">Not much ironey in doing it intensitionaly Gromman, but I guess the the joke was lost on you. <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></span></p><p><span style="color: #ff0000">Norrsken well the best way GAG </span></p><p><span style="color: #ff0000">OH Vangaurd and LOTRO both suck, people are already comming back to EQ2 that left for the oh so wounderfiul world of Vangaurd. As far as LOTRO HAHA if you call that PVP then I got some land to sell you. What a joke that is ruined a good pvp base for monster play yeah theres some hardcore PVP</span></p>

Norrsken
05-23-2007, 07:43 PM
<cite>kreepr13 wrote:</cite><blockquote><p><span style="color: #ff0000">Not much ironey in doing it intensitionaly Gromman, but I guess the the joke was lost on you. <img src="/smilies/e8a506dc4ad763aca51bec4ca7dc8560.gif" border="0" alt="SMILEY" /></span></p><p><span style="color: #ff0000">Norrsken well the best way GAG </span></p><p><span style="color: #ff0000">OH Vangaurd and LOTRO both suck, people are already comming back to EQ2 that left for the oh so wounderfiul world of Vangaurd. As far as LOTRO HAHA if you call that PVP then I got some land to sell you. What a joke that is ruined a good pvp base for monster play yeah theres some hardcore PVP</span></p></blockquote>Yeah, thats a great way to stop runners. whee. Now, how do I learn to stop runners as aguardian, not as a brigand, sinc ethat is what I would do if I invited a brigand to snare the crap out of them.

Bogenbroom123
05-24-2007, 07:17 PM
One of the best things SOE has done yet.  Encountered one of the many zone huggers who like to strike and run last night.  HA!  The joke was on him when he couldn't zone in and was left eating a big pile of dirt.  Now, if we could only get it so that the losers in sky zones would take fame hits every time they jumped off an isle....

Xerias II
05-24-2007, 07:19 PM
<p>Methinks the game is perfect now.  Don't touch a [Removed for Content] thing.</p>

TalisX1
05-24-2007, 07:56 PM
How to stop runners as a guard: Get to level 25. Go to fallen gate. Go to Vault. Kill bats and skellies. Kill name at end. Repeat until you get thw wand that drops in here. It is a 52%, 1 1/2 minute snare that does not break on damage. If you still can't kill them, get a group or roll a scout. Sigard, 49 Guardian of Nagafen

Cantilena
05-24-2007, 11:12 PM
<cite>TalisX1 wrote:</cite><blockquote>How to stop runners as a guard: Get to level 25. Go to fallen gate. Go to Vault. Kill bats and skellies. Kill name at end. Repeat until you get thw wand that drops in here. It is a 52%, 1 1/2 minute snare that does not break on damage. If you still can't kill them, get a group or roll a scout. Sigard, 49 Guardian of Nagafen </blockquote><p>An even better way is to group with some Mages.</p><p>Mr. Red-text misses the entire point, of course.  Before EoF, it was MUCH easier to find people actually interested in FIGHTING.  Much easier to find people who weren't worried about their precious titles or KvDs, that they actually enjoyed a good fight -- win or lose.</p><p>There's no one left now but zone-hugging cowards.</p><p>And as for LOTRO, it's not a PvP game.  I'm sure Mr. Redtext thinks it must suck (and of course I must too) because it isn't a PvP game.  (And no, I don't think the Monster Play in one zone is any substitute for real PvP.  I tried it for like half an hour, just to see what it was like, and was not impressed.) </p>