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View Full Version : IMPORTANT FACTORS OF Rise of Kunark !!!!!!


seemoon
05-20-2007, 06:07 AM
Ok!!!! guys here is a deal, <span style="color: #cc0000"><b><span style="font-size: small">Rise of Kunark</span></b> </span>  is coming out., but guess what. there will be new <span style="color: #cc0000"><b>PvP gear</b></span>, meaning you need to spend more time (gambling) to kill more for tokens for new level 80 pvp gear. <span style="color: #990000"><b>As far as spells</b> </span>i have to tell you all that we are screwed. because after spending all that money on masters for 50-70,  most of em will be offered as an upgrade for 70-80. meaning that you got some spells for 50-60  that were not offered again for 60-70, , In my case, i got all amsters, now i have  to spend more plats to get the same spells for 70-80 again? after 4 month again? while the game was based on max level of 70. eq1, vanguard, wow, I think sony is screwing us up and we need to complain . level 80 guilds and AAs are good, but adventure level should stay 70. give me your openions plz, I wanna see what you think about it.

Hardain
05-20-2007, 06:42 AM
I don't get it why people are saying "now i need to get all spells again", it's 6 months away + how much it takes to level. I wouldn't say it's coming that soon.

BlackPhoenix9
05-20-2007, 07:09 AM
<p>tbh i am looking forward for the level increase, i have been 70 for too long.</p>

initoci
05-20-2007, 09:50 AM
<p>EQ1 is moving to level 80 aswell in there new expansion.</p><p>EQ2 is moving to level 80 in the new expansion</p><p> Who cares what WoW, Vanguard, and the rest are doing.</p>

Greenion
05-20-2007, 12:08 PM
<p><span style="color: #00ff00"><span style="color: #339900">actually last year when i breakfasted with</span> <b><span style="color: #cc0000">Dymus</span></b>...<span style="color: #339900">he told me that eqii could possibly go up to 400 levels</span>...</span></p><p><span style="color: #00ff00"><span style="color: #339900">btw since you cross posted this in a different forum</span>, <span style="color: #339900">i'll just reiterate here what i said there</span>...<span style="color: #339900">brb</span>.</span></p><span style="color: #00ff00"><span style="color: #99cc00">edit</span>> <span style="color: #339900">personally ive seen other posting along these lines elsewhere on the internet</span>... </span><span style="color: #00ff00"><p><span style="color: #339900">its so frigging audacious ive personally come to believe it most likely a counter public relations campaign via net spam by competiting interests</span>.</p><p><span style="color: #339900">ya</span>, <span style="color: #339900">i can see how we should complain about the game we play continueing to unfold and go forward</span>...<span style="color: #339900">for our characters to have futures instead of running around in a stagnant circle</span>. <span style="color: #339900">games like this</span>, <span style="color: #339900">as you say</span>, <span style="color: #339900">are so much better when there is nothing at all left to strive for</span>...<span style="color: #339900">sheesh</span>.</p><p><span style="color: #99cc00">edit</span>> <span style="color: #339900">go back to wow poon</span>. (<span style="color: #339900">they wont be expanding that game for a long time</span>)</p><p><span style="color: #99cc00">edit</span>><span style="color: #339900"> btw vg seems to have had quite a bit of change just in the last couple days</span>...<span style="color: #339900">im betting they continue to add to it</span>...<span style="color: #339900">there is a such a vast potentiality there, its amazing</span>.</p><p><span style="color: #339900">soe is doing a fine job with their games</span>. <span style="color: #339900">all of them</span>.</p></span>

Dragowulf
05-20-2007, 02:22 PM
[email protected] wrote: <blockquote><p>EQ1 is moving to level 80 aswell in there new expansion.</p><p>EQ2 is moving to level 80 in the new expansion</p><p> Who cares what WoW, Vanguard, and the rest are doing.</p></blockquote> How many years/expansions it take for EQ1 to get to level 80? How many years/expansions it take for EQ2 to get to level 80

Controlor
05-20-2007, 04:10 PM
<ol><li>Eq2 was stated that it has the ability to go lvl what 250+ (someone said 400 but thats first i heard of that number norm its in the 200 range).</li><li>EQ2 did massive lvl jumps to get caught up to lvl 70 in EQ1</li><li>We go up by 10 lvls EQ1 goes up by 5 lvls (takes them longer to lvl that way)</li><li>we have been 70 for 2 expansions and over 1 year+, in the next expansion going to 80 isnt anything big woooo i have to upgrade but it will be upgrades for another year+</li><li>They had said they are going to put out expansions 1 a year (as opposed to 6 months in eq1), and they norm dont add a lvl increase each new expansion so could be 2 years befor we go from 80-90 (just a guess)</li><li>after about 4 months when your all mastered out again i doubt you will even care that you had to get masters. Sugestion..... IF YOUR MASTERED OUT ..... SAVE YOUR CASH. Anticipate the lvl increase and new masters and adept 3's. Start saving now by the time it rolls around you should have it.</li><li>From what i been noticing mostly raiders are complaining about the lvl increase because htey have to upgrade raid gear and upgrade all masters. If your fabled out and fully mastered SAVE cash. AND its not going to be like it was DoF to KoS like people like to predict.</li><li>Going off last part of 7. IF you look at KoS you stopped having stagnant lvls for gear and more fluid you could get diff peices of fabled at diff lvls and the best wasnt just at the end lvl. A more likely scinerio that will happen with raid gear in RoK is this. RoK becomes new top gear. (like eof now). EoF becomes still good gear even at lvl 80 (like kos now). KoS will have moderate gear that is good if your just starting to raid (Like DoF was.... you could still raid DoF at 70 and get fableds good if your just starting to raid and what not). I am sure that they know full well what a jump in 10 lvls may do and are aware about the complains anre are prob preparing for it. </li></ol>

Solaran_X
05-20-2007, 04:11 PM
<cite>Dragowulf2 wrote:</cite><blockquote>[email protected] wrote: <blockquote><p>EQ1 is moving to level 80 aswell in there new expansion.</p><p>EQ2 is moving to level 80 in the new expansion</p><p> Who cares what WoW, Vanguard, and the rest are doing.</p></blockquote> How many years/expansions it take for EQ1 to get to level 80? How many years/expansions it take for EQ2 to get to level 80 </blockquote>7 years 7 months / 12 expansions (from EverQuest [Classic] in March 1999 to  The Serpent's Spine in  September 2006) for EverQuest to go from the base level cap of 50 to the current level cap of 75. Secrets of Faydwer will raise the level cap (finally) to L80, either late this year or early next year. Which will mean EQ hit the L80 cap in roughly 9 years / 14 expansions (since my 7 / 12 figure ignored The Buried Sea since it didn't raise the level cap). 2 years /  3 expansions (from EverQuest II [Classic] in November 2004 to Echoes of Faydwer in November 2006) for EverQuest II to go from the base level cap of 50 to the current level cap of 70. Rise of Kunark will raise the level cap to L80 in November of 2007, meaning EQ2 hit the L80 cap in 3 years / 4 expansions - which is 1/3rd the time it took EQ and a bit more than 1/3rd of the expansions it took EQ. In my opinion...that is entirely too fast for EQ2 to be raising the level cap. At this rate, with little-to-no sideways progression (raid- and gorup-progression through harder zones without raising the level cap) and only a bare handful of AAs for non-level-based advancement, EQ2 will burn out a lot faster than EQ and will probably not even see a 5th Anniversary, let alone the 8th Anniversary EQ just did.

Bezado
05-20-2007, 05:27 PM
[email protected] Bayle wrote: <blockquote><cite>Dragowulf2 wrote:</cite><blockquote>[email protected] wrote: <blockquote><p>EQ1 is moving to level 80 aswell in there new expansion.</p><p>EQ2 is moving to level 80 in the new expansion</p><p> Who cares what WoW, Vanguard, and the rest are doing.</p></blockquote> How many years/expansions it take for EQ1 to get to level 80? How many years/expansions it take for EQ2 to get to level 80 </blockquote>7 years 7 months / 12 expansions (from EverQuest [Classic] in March 1999 to  The Serpent's Spine in  September 2006) for EverQuest to go from the base level cap of 50 to the current level cap of 75. Secrets of Faydwer will raise the level cap (finally) to L80, either late this year or early next year. Which will mean EQ hit the L80 cap in roughly 9 years / 14 expansions (since my 7 / 12 figure ignored The Buried Sea since it didn't raise the level cap). 2 years /  3 expansions (from EverQuest II [Classic] in November 2004 to Echoes of Faydwer in November 2006) for EverQuest II to go from the base level cap of 50 to the current level cap of 70. Rise of Kunark will raise the level cap to L80 in November of 2007, meaning EQ2 hit the L80 cap in 3 years / 4 expansions - which is 1/3rd the time it took EQ and a bit more than 1/3rd of the expansions it took EQ. In my opinion...that is entirely too fast for EQ2 to be raising the level cap. At this rate, with little-to-no sideways progression (raid- and gorup-progression through harder zones without raising the level cap) and only a bare handful of AAs for non-level-based advancement, EQ2 will burn out a lot faster than EQ and will probably not even see a 5th Anniversary, let alone the 8th Anniversary EQ just did. </blockquote> Wrong...Eq1 had to much of a overpowered scenarios. You had raids with 60+ people, content was matched for that power and if they raised levels to high on EQ1 it would mean having to fight crap in a raid of 70 people with a named having 5billion hp's.The progression in EQ1 vs EQ2 is totally different. EQ2 evolves content and progression around a core group of classes for makeup of the 24 person raids. You can get very old and lacking of content quickly in EQ2 because of this. Raising the level cap and adding progressively harder content is exactly what EQ2 is suppose to be doing for its type of progression. We have 24 people who take out current content quick and for the most part have very little to do after a few months. The itemization is so horrible in EQ2 that they need this type of thing to happen with expansions with level increases and new content. Since we have such horrible itemization and gear its no wonder we are getting levels and content so fast in expansions for EQ2 vs EQ1. In EQ1 the content and gearing of itemization provided years of progression and fun with its current system, but EQ2 must evolve like how they are doing it now for it to ever survive in the next few years.

Controlor
05-20-2007, 05:46 PM
<cite>Bezado wrote:</cite><blockquote>[email protected] Bayle wrote: <blockquote><cite>Dragowulf2 wrote:</cite><blockquote>[email protected] wrote: <blockquote><p>EQ1 is moving to level 80 aswell in there new expansion.</p><p>EQ2 is moving to level 80 in the new expansion</p><p> Who cares what WoW, Vanguard, and the rest are doing.</p></blockquote> How many years/expansions it take for EQ1 to get to level 80? How many years/expansions it take for EQ2 to get to level 80 </blockquote>7 years 7 months / 12 expansions (from EverQuest [Classic] in March 1999 to  The Serpent's Spine in  September 2006) for EverQuest to go from the base level cap of 50 to the current level cap of 75. Secrets of Faydwer will raise the level cap (finally) to L80, either late this year or early next year. Which will mean EQ hit the L80 cap in roughly 9 years / 14 expansions (since my 7 / 12 figure ignored The Buried Sea since it didn't raise the level cap). 2 years /  3 expansions (from EverQuest II [Classic] in November 2004 to Echoes of Faydwer in November 2006) for EverQuest II to go from the base level cap of 50 to the current level cap of 70. Rise of Kunark will raise the level cap to L80 in November of 2007, meaning EQ2 hit the L80 cap in 3 years / 4 expansions - which is 1/3rd the time it took EQ and a bit more than 1/3rd of the expansions it took EQ. In my opinion...that is entirely too fast for EQ2 to be raising the level cap. At this rate, with little-to-no sideways progression (raid- and gorup-progression through harder zones without raising the level cap) and only a bare handful of AAs for non-level-based advancement, EQ2 will burn out a lot faster than EQ and will probably not even see a 5th Anniversary, let alone the 8th Anniversary EQ just did. </blockquote> Wrong...Eq1 had to much of a overpowered scenarios. You had raids with 60+ people, content was matched for that power and if they raised levels to high on EQ1 it would mean having to fight crap in a raid of 70 people with a named having 5billion hp's.The progression in EQ1 vs EQ2 is totally different.<span style="color: #6699ff"> EQ2 evolves content and progression around a core group of classes for makeup of the 24 person raids.</span> You can get very old and lacking of content quickly in EQ2 because of this. Raising the level cap and adding progressively harder content is exactly what EQ2 is suppose to be doing for its type of progression. We have 24 people who take out current content quick and for the most part have very little to do after a few months. The itemization is so horrible in EQ2 that they need this type of thing to happen with expansions with level increases and new content. <span style="color: #6699ff">Since we have such horrible itemization and gear </span>its no wonder we are getting levels and content so fast in expansions for EQ2 vs EQ1. In EQ1 the content and gearing of itemization provided years of progression and fun with its current system, but EQ2 must evolve like how they are doing it now for it to ever survive in the next few years. </blockquote>* EQ2 evolves around group content not the raiding content. Raiding is a minority (and dont start spewing i am not a raider because i raid 5 days a week, done all of kos, and some of EoF. But hardcore raiders and even raiders like me are a minority so they focus on group content. * Um no. EQ1 had worse itemaization thatn EQ2. EQ2 is more linear itemization in that you can still wear gear from the T6 raids int T7 and be ok. And the gear is spread out with moderate increases in stats for each Teir. Where as in EQ1 if you didnt have current gear your were SoL and old zones gear was useless. There was a time when Bronze armor with its no stats and pure AC was king. This was replaces fast. When you got up into PoP the stat jumps from gear to gear was just so imense there was no fluidity to it. Go from 15 to like 40 in a stat vs 20 to 30. Itemization in EQ2 > EQ1.

Solaran_X
05-20-2007, 06:18 PM
<cite>Controlor wrote:</cite><blockquote> * EQ2 evolves around group content not the raiding content. Raiding is a minority (and dont start spewing i am not a raider because i raid 5 days a week, done all of kos, and some of EoF. But hardcore raiders and even raiders like me are a minority so they focus on group content. * Um no. <b>EQ1 had worse itemaization thatn EQ2</b>. EQ2 is more linear itemization in that you can still wear gear from the T6 raids int T7 and be ok. And the gear is spread out with moderate increases in stats for each Teir. Where as in EQ1 if you didnt have current gear your were SoL and old zones gear was useless. There was a time when Bronze armor with its no stats and pure AC was king. This was replaces fast. When you got up into PoP the stat jumps from gear to gear was just so imense there was no fluidity to it. Go from 15 to like 40 in a stat vs 20 to 30. Itemization in EQ2 > EQ1. </blockquote>For raiding, yes. You needed the previous raid goal's gear to raid the next goal. Which is part of why EQ lasted so long with so few level increases. It had sideways progression, which greatly increases the life expectancy of a game.  Also, as the game progressed further, content that was trivialized to the mainline raiders became doable by casual raiding alliances and open raiding groups and the gear won in those raids, years and years after the content was introduced, continues to be used regularly by non-raiders. For example, on my 67 Necromancer on the Tunare (E`Ci) server, I could go and open raid the Plane of Time and Vex Thal and even the lower Gates of Discord areas with any of the open raiding alliances. It would be a challenge for us, since we aren't largely raid geared, and the gear we acquired could still be used easily in the most current group content, and is still better than a lot of the group-acquired loot from the newest expansions. In comparison, look at EQ2's standard life expectancy of raid loot, for hardcore mainline raiders and open raiders. It's useless, by and large, after the newest expansion because of the way EQ2 progresses. With a raised level cap, the majority of group-acquired dungeon loot is on-par or exceeds the raid loot of the previous tier. So whereas in EQ I could show up to a random group sporting Vex Thal or Plane of Time gear and still function very well in my DPS role, I couldn't do the same in EQ2 with Spirits of the Lost or Epic Angler or even Poet's Palace Return gear. I'd be laughed out of the group because, despite being Fabled raid loot, it is far surpassed by current tier Legendary group loot. EQ2's itemization, by and large and without a doubt, is far, far, far inferior to EQLive's.

Lightstrider
05-20-2007, 06:54 PM
<p>There was a time not long ago when I thought it must be a cool job to be a designer for something like EQ1 or EQ2--to have the opportunity to create new worlds and adventures for people in the game to experience.  Maybe I based these thoughts on my amazement in EQ1 the first time I came out of Highpass and looked out over the Karanas with the sun in the distance, and I thought "Wow!"</p><p>However, so many postings on the forums, I now kind of wonder how cool it actually is.  Sure, you get to make new worlds blah blah blah...but you have to listent to seemingly non-stop complaining no matter what you do.  You decide to revisit an old continent and announce "Echoes of Faydwer," but get slammed on the forums because "why are you wasting time on new players/characters when we are all stranded at 70 with nothing to do?"  You put in a massive free content upgrade and a new race, and people complain the city is too close to Freeport and again we don't need low level content.  You turn around and announce "Rise of Kunark," and now people seem dissatisfied with attention being paid to the high levels.  What is a dev to do?</p><p>I complain on the forums too, notably about lack of character slots, but not about things like this.  I guess I don't understand what folks want.  It seems logical to me to expand low level opportunities on occasion, for marketing if nothing else.  It also seems logical that overtime the level cap has to increase, or things will get top-heavy.  How else can the game continue to grow?  More AA's?  I guess that's a possibility.  More high level zones?  Maybe.  Simple improvements to gameplay issues?  That's nice, but are you going to have a "gameplay improvement expansion?"  Heh heh, yah, that'll be a hot seller at Best Buy.  Honestly, how do you see the game expanding and growing in a way that allows SOE to make money (they are a business, after all) as well as satisfying the majority of players?  Anyone...anyone...Bueller?  Bueller?</p>

Solaran_X
05-20-2007, 07:26 PM
<cite>Lightstrider wrote:</cite><blockquote><p>There was a time not long ago when I thought it must be a cool job to be a designer for something like EQ1 or EQ2--to have the opportunity to create new worlds and adventures for people in the game to experience.  Maybe I based these thoughts on my amazement in EQ1 the first time I came out of Highpass and looked out over the Karanas with the sun in the distance, and I thought "Wow!"</p><p>However, so many postings on the forums, I now kind of wonder how cool it actually is.  Sure, you get to make new worlds blah blah blah...but you have to listent to seemingly non-stop complaining no matter what you do.  You decide to revisit an old continent and announce "Echoes of Faydwer," but get slammed on the forums because "why are you wasting time on new players/characters when we are all stranded at 70 with nothing to do?"  You put in a massive free content upgrade and a new race, and people complain the city is too close to Freeport and again we don't need low level content.  You turn around and announce "Rise of Kunark," and now people seem dissatisfied with attention being paid to the high levels.  What is a dev to do?</p><p>I complain on the forums too, notably about lack of character slots, but not about things like this.  I guess I don't understand what folks want.  It seems logical to me to expand low level opportunities on occasion, for marketing if nothing else.  It also seems logical that overtime the level cap has to increase, or things will get top-heavy.  How else can the game continue to grow?  More AA's?  I guess that's a possibility.  More high level zones?  Maybe.  Simple improvements to gameplay issues?  That's nice, but are you going to have a "gameplay improvement expansion?"  Heh heh, yah, that'll be a hot seller at Best Buy.  Honestly, how do you see the game expanding and growing in a way that allows SOE to make money (they are a business, after all) as well as satisfying the majority of players?  Anyone...anyone...Bueller?  Bueller?</p></blockquote>You can't make everyone happy all the time. I think a happy medium compromise would be to raise the level cap in one expansion and introduce the new tier. And then, in the next expansion, raise the AA level cap and expand on the previous tier. Like what KoS and EoF did. When Kunark brings us to L80 and T8 zones, the expansion should bring us to 150 or 200 AAs and expand on T8 zones for raiding and grouping and soloing.

doriswedelundtorsten
05-21-2007, 03:42 AM
<p>This is my official post... and maybe my last one... You saying that SOE is doing a awesome job with their games? How about SWG I played that game for over 3 years and now its dead. I just hope they don't do that with EQ because if not you will see how fast they Server population drains ! Trust me I have seen it. THe new lvl 80 and all the new Fable Gear is BULL since now after all the money People have spend on MAsters and stuff now get new skills and stuff and the old stuff is useless. Well what a bucket of cold water. I know many of the lvl 70 ( NO RAID Guilds ) are bored to the Bone but there you go its up to you if you get into RAIDs its just that getting the gear having fun and not grinding levels again for a huge amount of month until you get to 80. And then start all over. Its just a lame tactic to get people to spend their money .... I just hope it will not be a NGE (Star Wars Galaxies) which ruined the game. Like for example the PETs for Necromancer or some other Chars out there all they going to be screwed over big time. Respec most likely but at what price?  I will not go and say something too soon but it will hurt more then it will come to profit us all. </p><p>I am against the new Level Rais</p>

Kri
05-21-2007, 04:17 AM
<cite>seemoon wrote:</cite><blockquote>Ok!!!! guys here is a deal, <span style="color: #cc0000"><b><span style="font-size: small">Rise of Kunark</span></b> </span>  is coming out., but guess what. there will be new <span style="color: #cc0000"><b>PvP gear</b></span>, meaning you need to spend more time (gambling) to kill more for tokens for new level 80 pvp gear. <span style="color: #990000"><b>As far as spells</b> </span>i have to tell you all that we are screwed. because after spending all that money on masters for 50-70,  most of em will be offered as an upgrade for 70-80. meaning that you got some spells for 50-60  that were not offered again for 60-70, , In my case, i got all amsters, now i have  to spend more plats to get the same spells for 70-80 again? after 4 month again? while the game was based on max level of 70. eq1, vanguard, wow, I think sony is screwing us up and we need to complain . level 80 guilds and AAs are good, but adventure level should stay 70. give me your openions plz, I wanna see what you think about it.</blockquote><p>If you have gotten all your Masters up to level 70 I'm sure you can get them from 71-80 too, probably much faster than the majority of the population. Same goes for tokens. And if you don't want to level up and get new gear and Masters, lock your level. Problem solved!</p><p>People who complain about spending time and money on upgrades should lock their levels at 25. Then they could strut around in their best-of-the-best equipment and feel really uber forever without ever having to upgrade anything else. </p>

Besual
05-21-2007, 05:10 AM
All your spells are masters? Your are completly outfitted with fabled items? <div align="center"><span style="color: #ff6699"><span style="font-size: x-large">Congratulation!</span></span> <span style="color: #ff6699"><span style="font-size: x-large">You just finished EQ2.</span></span> <span style="color: #ff6699"><span style="font-size: x-large">You won! </span></span> <div align="left">And now you can quit. </div></div>

Celline-Layonaire
05-21-2007, 12:01 PM
<p>Bah,,,, not constructive,, as I expected. ;(</p>

cheetahinoz
05-22-2007, 02:52 AM
Sometimes we need to really ask if we want to be gamers, If you not happy don`t play simple rule of thumb. I think eq2 is one of the best games out with great content all round. It is not really SOE`s fault if some guilds don`t have enough numbers to raid and so can`t get the  gear,  soling is fun and you can still get good stuff just not the best. IMO there is still alot of content to do in EOF and KOS zones and they will be available still after nov expansion but you don`t hold people back! its all about growing with the content of the game and if there is new expansion then boy i`m in it. I doubt very much that a company like Sony is going to dump a game because a few people don`t like moving forward.  the enormous resources (backbone)  to keep eq2 and other games going is a point in its self of longevity. the other fact is that Sony is making money and thats a good sign for any company. If my fabled gear is not up to scratch I`ll replace with whatever is dropped, not going to buy it when I can have so much fun killing   wooohoooooo <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

LordPazuzu
05-22-2007, 01:33 PM
<p>OMG!!!!!  I HAVE TO UPGRADE SPELLS AGAIN!!!!    Pfft.  What on earth made you think you wouldn't ever have to upgrade spells again?  Are you really that naive or just lazy?</p><p>Who on earth told you that EQ2 was based on a max level of 70?  With the way item and encounter scaling works EQ2 could virtually have no cap.  Though I've heard rumblings about the intended goal being 100 or 200 or something like that.</p>

Nocifer Deathblade
05-22-2007, 03:43 PM
<p>I always believe that older lower level of spells' quality should offer some "bonus" to new higher level spells.</p><p>For example, if you got new defense stance lvl 80 master, it should receive max % bonus offered by ALL lower level defensive stance masters to support new one. If lower level def stances are all adept 1 then no bonus to new lvl 80.  If they are all app 1 then there would be little penalty to lvl 80 master.. Of course, ancient version of spells/cas don't count because they are unique and has no upgrades..</p><p>That way, people got all masters to their spells won't feel total wasted when they upgraded to T8 spells cuz they would receive max bonus offered thanks to their hard work to acquire those spells at lower level.  It also will promote nice market for all lower level adept 3/masters so all high players would start to buy them up to maximize their T8 spell bonuses.. </p><p>That is something I want to be implemented in the game.. </p>

Illmarr
05-22-2007, 05:39 PM
That's an interesting idea.

JohnDoe058
05-22-2007, 05:55 PM
Nocifer Deathblade wrote: <blockquote><p>I always believe that older lower level of spells' quality should offer some "bonus" to new higher level spells.</p><p>For example, if you got new defense stance lvl 80 master, it should receive max % bonus offered by ALL lower level defensive stance masters to support new one. If lower level def stances are all adept 1 then no bonus to new lvl 80.  If they are all app 1 then there would be little penalty to lvl 80 master.. Of course, ancient version of spells/cas don't count because they are unique and has no upgrades..</p><p>That way, people got all masters to their spells won't feel total wasted when they upgraded to T8 spells cuz they would receive max bonus offered thanks to their hard work to acquire those spells at lower level.  It also will promote nice market for all lower level adept 3/masters so all high players would start to buy them up to maximize their T8 spell bonuses.. </p><p>That is something I want to be implemented in the game.. </p></blockquote><p>Yeah, not bad...</p><p>What would be even easier would be to have lower-level versions non-buff spells on separate timers, and have buffs from lower teirs stack.  The concentration requirements should balance this out pretty well.  That's heresy, you say?  Well, it would work well IMO...and except for the buffs, that's how it USED TO WORK, before LU13.  </p>

Josgar
05-22-2007, 06:12 PM
What really is a level? It is a number that you have to work up to. At this number you obtain more power. Wouldn't you want more power? A MAJOR difference between EQ1 and EQ2 is leveling rate. I just leveled my new alt to 20 in one week. In EQ1 this would take a few weeks to a month. If anything, EQ2's level would be much higher if it were to be equal to the amount of effort it takes to get that level. Instead of looking at level 80 and saying "Woah this is a big number" try saying "Woah!!!! *insert how long it takes you to get to that level cap*, that is a long time! or This is too short!"

Ju
05-23-2007, 02:24 AM
Ya know, i really get the feeling some times that Blizzard are posting on the Eq2 forums to bad mouth it.No real law against it and no way to police it... i wouldent be suprised if 1 in every 3 negative topics wasblizzard propaganda.