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Rayle
05-17-2007, 06:29 PM
<p>bring back highpass... you've got Kith,Highpass,Highkeep... maybe part of East Karana (gorge of king xorbb? sp?) maybe not as a full blown expansion, but would make a great adventure pack....could even say that the pickclaw gobo's tunnels deeper beneath highkeep and now they have their own zone down there?</p><p>after highpass, bring back odus, Erudin and Paineel could be HUGE new player cities, you've got Toxx forest, Stonebrunt mountains, the hole could be HUGE as well, a network of zones ranging from lvl 40-80? you've got the warrens, eruds crossing, kerra ridge, so many possibilities, odus was a rather small continent in eqlive but they could bring it back, even making Erudin, toxx forest, kerra ridge and eruds crossing on continent, and paineel, the hole, the warrens, and stonebrunt the other...</p>

Cusashorn
05-17-2007, 06:32 PM
<p>Highkeep is the headquarters for the Far Seas Trading Company. It's doubtful that they'd let adventurers just waltz right into thier own home unless they had a DARN good reason.</p>

Mirander_1
05-17-2007, 06:37 PM
I could see Highpass fitting well into one of two different expansion settings: First would be an expansion adding the remaining peices of Antonica.  On top of Highpass, we're also missing the following places: Kithicor, Forbidden Forest (Unkempt Woods), Moors of Ykesha (Innothule Swamp), and Highbourne (part of the Rathe Mountains region). Second, there's a story somewhere around here that Highpass is the headquarters of the Far Seas Trading Co.  With that in mind, I could see it as the hub of an ocean-based expansion, with player-controled boats, and all that. I personally favor the ocean one for including Highpass.

Josgar
05-17-2007, 06:40 PM
High Pass baby High Pass! High Pass baby High Pass! <a href="http://www.kithicor.org/media/songs/highpass.mp3" target="_blank" rel="nofollow">http://www.kithicor.org/media/songs/highpass.mp3</a> I don't know why, but you should use Jethal's highpass song to represent your want for high pass

Cusashorn
05-17-2007, 06:53 PM
<cite>Mirander_1 wrote:</cite><blockquote>I could see Highpass fitting well into one of two different expansion settings: First would be an expansion adding the remaining peices of Antonica.  On top of Highpass, we're also missing the following places: Kithicor, Forbidden Forest (Unkempt Woods), Moors of Ykesha (Innothule Swamp), and Highbourne (part of the Rathe Mountains region). Second, there's a story somewhere around here that Highpass is the headquarters of the Far Seas Trading Co.  With that in mind, I could see it as the hub of an ocean-based expansion, with player-controled boats, and all that. I personally favor the ocean one for including Highpass. </blockquote> Dont forget the Straits of the Twelve, which *IS* the Rathe Mountains.

LordPazuzu
05-17-2007, 09:48 PM
Isn't Highkeep on an inaccessible part of the Isle of Refuge?

troodon
05-17-2007, 09:59 PM
That would make sense to combine Odus with the remaining parts of the Shattered Lands.  It would actually give them enough land area to make an expansion out of.

Cusashorn
05-17-2007, 10:17 PM
Why does everyone keep thinking that Odus should be an adventure pack or part of a larger expansion pack? Seriously?

troodon
05-17-2007, 10:19 PM
<cite>Cusashorn wrote:</cite><blockquote>Why does everyone keep thinking that Odus should be an adventure pack or part of a larger expansion pack? Seriously?</blockquote><p>You think they can fit the same amount of content seen in Faydwer and Kunark into Odus? </p>

Cusashorn
05-17-2007, 10:24 PM
<cite>troodon wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote>Why does everyone keep thinking that Odus should be an adventure pack or part of a larger expansion pack? Seriously?</blockquote><p>You think they can fit the same amount of content seen in Faydwer and Kunark into Odus? </p></blockquote><p> Erudin</p><p>Toxxulia Forest</p><p>Paineel</p><p>The Hole</p><p>The Warrens</p><p>Stonebrundt Mountains</p><p>Temple of Quellithule</p><p>The Vasty Deep</p><p>The Barren Coast</p><p>Kerra Isle</p><p>The Grand Plateau</p><p>Numerous instances and new zones they can create.</p><p>From my standpoint, I'm looking at an expansion larger than both Desert of Flames and Kingdom of Sky.</p><p>It *IS* a Continent, remember? And a continent only slightly smaller than Faydwer in size. Only *SLIGHTLY* smaller.</p>

troodon
05-17-2007, 10:38 PM
<cite>Cusashorn wrote:</cite><blockquote>Erudin <p>Toxxulia Forest</p><p>Paineel</p><p>The Hole</p><p>The Warrens</p><p>Stonebrundt Mountains</p><p>Temple of Quellithule</p><p>The Vasty Deep</p><p>The Barren Coast</p><p>Kerra Isle</p><p>The Grand Plateau</p><p>Numerous instances and new zones they can create.</p><p>From my standpoint, I'm looking at an expansion larger than both Desert of Flames and Kingdom of Sky.</p><p>It *IS* a Continent, remember? And a continent only slightly smaller than Faydwer in size. Only *SLIGHTLY* smaller.</p></blockquote><p>You shouldn't use DoF and KoS as a standard for expansions; they're gone.  It's EoF that'll be the standard, and Kunark will only raise that bar higher (I think).  You won't want to make a huge expansion and then go back and make is smaller just for the sake of giving some dinky continent it's own expansion.  You have 11 zones there, one of which you've made up (Temple) and one of which would be part of a zone not a zone itself (Vasty Deep).  Then look at the trend they're making towards massive overland zones; not something you can really do with Odus.  The whole thing would be one (maybe two) overland zones.</p><p>Yes, they could do it.  They could exaggerate the land mass and cram in dungeons to make something with a good amount of content.  If you want them to do that, smash a whole expansion into a continent that is <a href="http://img.photobucket.com/albums/v605/troodon/EQ000831.jpg" target="_blank" rel="nofollow"><i>not</i></a>  "SLIGHTLY smaller" than <a href="http://img.photobucket.com/albums/v605/troodon/EQ000830.jpg" target="_blank" rel="nofollow">Faydwer</a>, and is less than half the size of <a href="http://img.photobucket.com/albums/v605/troodon/EQ000828.jpg" target="_blank" rel="nofollow">Kunark</a>, then that's your own business; I think it's a bad idea and makes zero sense, hence I oppose it.</p>

Josgar
05-17-2007, 10:51 PM
<cite>Cusashorn wrote:</cite><blockquote><cite>troodon wrote:</cite><blockquote><cite>Cusashorn wrote:</cite><blockquote>Why does everyone keep thinking that Odus should be an adventure pack or part of a larger expansion pack? Seriously?</blockquote><p>You think they can fit the same amount of content seen in Faydwer and Kunark into Odus? </p></blockquote><p> Erudin</p><p>Toxxulia Forest</p><p>Paineel</p><p>The Hole</p><p>The Warrens</p><p>Stonebrundt Mountains</p><p>Temple of Quellithule</p><p>The Vasty Deep</p><p>The Barren Coast</p><p>Kerra Isle</p><p>The Grand Plateau</p><p>Numerous instances and new zones they can create.</p><p>From my standpoint, I'm looking at an expansion larger than both Desert of Flames and Kingdom of Sky.</p><p>It *IS* a Continent, remember? And a continent only slightly smaller than Faydwer in size. Only *SLIGHTLY* smaller.</p></blockquote>Plus they could pull zones from EQ1: The buried sea... it contains some islands and some "under water" zones that could be used

Dragowulf
05-17-2007, 11:25 PM
<cite>Cusashorn wrote:</cite><blockquote>Why does everyone keep thinking that Odus should be an adventure pack or part of a larger expansion pack? Seriously?</blockquote>Making me mad too... Alright.  Odus is somewhat smaller but come on its a continent for [Removed for Content] sake! We could add the underfoot with it as well.  I see it being a 5% chance of it being a BIG free content pack

troodon
05-18-2007, 12:05 AM
<p>Dragowulf2 wrote:</p><blockquote><p>Alright.  Odus is somewhat smaller but come on its a continent for [Removed for Content] sake! </p></blockquote><p>What kind of sense does that make?  Would you devote the same amount of development effort into making an expansion for North America and Australia?  Odus is <i>tiny</i></p><blockquote><p> We could add the underfoot with it as well.  I see it being a 5% chance of it being a BIG free content pack </p></blockquote><p>That's exactly what Cusa is arguing against.</p><p>Although I agree with your last statement; they may make Odus a free content thing, because it's so small <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>

Controlor
05-18-2007, 12:28 AM
Odus should not be a free adventure pack. It should be an expansion. But it needs more than odus. It is half the size of Kunark. With odus you would most likely have multiple islands off of its main continent. Or you can as others sugest throw some of the other smaller islands that would be free content in their own right as part of the expansion as a collective. However Odus wouldnt be mostly a landmass zone. The majority of Odus would prob be underground dungeon activity. The Hole and Paineel themselves were under ground. And from what the devs had hinted at (Vhalen i think it was) that there have been strange happenings on odus. Evolving weirdly so that it would sound like a high end expansion pack. Throw in NPC's talking about going home to it working teleportations and the like. Thats not a thing for an adeventure pack Thats an expansion.

Zarafein
05-18-2007, 01:18 AM
<p>to large overland zones.. they could(theoretical) even make something like thundering steppes as big as everything in faydwer, do you really think the world should be "this" small in the lore? btw thats something i dont like about the design, for example antonica is designed with water to the north and water in the south so you may think it should be this small even in the lore although several villages are mentioned in the betrayal quest for example.. how many people would live in qeynos with 4 small corn fields to feed the city?<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'am sure they could make every zone cusahorn mentioned as big as the zones on faydwer.</p><p>And the temple of quellithule.. this isnt't made up, it is mentioned in a story a kerra tells  and  could be one of the most important places on odus in this time.</p>

Cusashorn
05-18-2007, 01:24 AM
<cite>troodon wrote:</cite><blockquote>You have 11 zones there, one of which you've made up (Temple) and one of which would be part of a zone not a zone itself (Vasty Deep). </blockquote> You mean just like how the Temple of Cazic Thule is part of the Feerrott?

troodon
05-18-2007, 02:06 AM
<cite>Cusashorn wrote:</cite><blockquote>You mean just like how the Temple of Cazic Thule is part of the Feerrott?</blockquote>No, I mean just like how there's no such thing as a lake zone in this game.  Lakes aren't dungeons, and EQ2 doesn't seem to want underwater zones.  Unless you think they'll make an EQ2-sized outdoor zone built around a giant freaking lake -- I cannot imagine a more annoying zone idea than that.

Cusashorn
05-18-2007, 02:17 AM
I was talking about the Temple of Quellithule. Hence the Temple of Cazic Thule reference.

troodon
05-18-2007, 02:34 AM
<cite>Cusashorn wrote:</cite><blockquote>I was talking about the Temple of Quellithule. Hence the Temple of Cazic Thule reference.</blockquote> I fail to see your point then.  So your hypothetical temple can be a dungeon.. I never disputed that. 

Allisia
05-18-2007, 11:06 AM
While Odus is geographically small, it's rediscovery will have a huge cultural and mystical impact on the rest of Norrath. The questions around the erudites and what happened to them, not to mention what are they up to now are just too"big" in the lore for an adventure pack. I'm not sure how they would flesh it out to the size of an expansion though.

Vyrance
05-18-2007, 11:19 AM
The Underfoot is way too large to even have one expansion to itself.  There's atleast two underground continents that we know of already, they are Subtunaria (underneath the Shattered Lands of Antonica) and Stormhold (which resides under Faydwer, also where the Serilian Horde originates).  Also, I don't remember there being any entrance into the Underfoot of Norrath on Odus (I'm sure they could add it in now though.)  The doorway at the bottom of The Hole was to the Plane of the Underfoot (Brell's domain)... and we won't be getting access to that I would wager. And Odus should be its own full fludged expansion.  The continent was small in EQ1 because it was missing 2/5 of its zones/land areas.  With all that's happened on Odus, and with the shifting of the continents, there could have easily been new areas created, much like they're doing with Kunark.

troodon
05-18-2007, 11:26 AM
<cite>Vyrance wrote:</cite><blockquote>The continent was small in EQ1 because it was missing 2/5 of its zones/land areas.  </blockquote>Nah, it was small because it had little surface area.  Check the globe I linked to

Deadrus
05-18-2007, 03:17 PM
<p>Here is an Idea about discovering the last bits of Antonica. This month we are getting Neraik a new race and a new noob 1-20 zone. So that leaves 5 months before November and the Launch of Kunark. I think it would be pretty cool for the next live up dates they rediscover lots bits of Antoncia but scaled it up every time. Next a lv 20-35 zone then a 35-50 zone and so on. That way for people starting off in Neriak they wouldnt have to do the same content they could get new content while rediscovering parts of Antonica and Would give Sarnak and other neutral races when Kunark comes out to have the choise of useing EQ2 classic or Faydwer zone or thease LU zones that would be new. I think that would be good It would flesh out the rest of Antonica and there would be no need for 20-60 zones agian and all the rest of the content could be geared to higher levels with maybe a 1-20 zone and city every other expantion or so. </p><p>As For Odus I didnt care for it much in EQ1 and dont see my self geting excited about an Odus expanton unless it has some really neat features associated with it other then the new landmass. And I would hate for it to be smaller the Faydwer i was really dissapointed with the zise of DoF. To me it seemed like DoF should abeen part of the base game but they cut it at the last second so they could rest and just release it later. KoS was better but still only had 3 outdoor zones. EoF was perfect haveing 5 huge outdoor zones. But I dont think any future expantions should have any less the 5 outdoor zones 5 should be the minimum. (Unless what they do with kunark haveing zones that encompas several eq1 zone and doing them justice works out well) </p>

Vyrance
05-18-2007, 03:42 PM
<cite>troodon wrote:</cite><blockquote><cite>Vyrance wrote:</cite><blockquote>The continent was small in EQ1 because it was missing 2/5 of its zones/land areas.  </blockquote>Nah, it was small because it had little surface area.  Check the globe I linked to</blockquote><p>i know its a smaller continent.  but im still correct that the land mass was smaller than it should have been in EQ1 because it was missing quite a bit of its regions.</p><p>as an adventure pack, they wouldnt do the continent justice. </p>

Saroc_Luclin
05-18-2007, 04:39 PM
Personally, I think Odus is more than big enough for it's own expansion. Especially if you factor in the mapped areas we've never seen (the plateau), the new zones from EQLive in some form (which are mostly from those mapped but inaccessable areas), and the lore hints we've gotten already (like the temple of Quellithule in Stonebrunt) If they really run out of areas to add, they could always handwave the rending to add more lands we've never heard of to that continent; maybe a big chunk of Luclin fell just off shore and we can examine the remains of Shar Vahl (which would be an extra nice touch since that's roughly where Shar Vahl came from originally. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ) Honestly, I'm thinking after RoK we will see Odus as the next continent. It will give people a big chunk of old world nostalgia, but it has a LOT of room for new content as well. Plus the Erudins of Odus have been up to stuff since before KoS came out, and it's high time we started looking their way.

MysidiaDrakkenbane
05-18-2007, 05:12 PM
<p>There's no reason why they couldn't release parts of Odus in upcoming Adventure Packs. Let's face it, not all of Norrath survived the Shattering. Poor Halas is trapped under water. It would only make sense if part of Odus was completely destroyed. </p><p>And if they do plan on releasing Luclin as an upcoming expansion, I would suspect The Hole being a release right before that for lore content.</p>

Mirander_1
05-18-2007, 05:27 PM
<cite>MysidiaDrakkenbane wrote:</cite><blockquote><p>There's no reason why they couldn't release parts of Odus in upcoming Adventure Packs. Let's face it, not all of Norrath survived the Shattering. <b>Poor Halas is trapped under water</b>. It would only make sense if part of Odus was completely destroyed. </p><p>And if they do plan on releasing Luclin as an upcoming expansion, I would suspect The Hole being a release right before that for lore content.</p></blockquote>Actually, I recall one of the devs saying that those ruins in Everfrost aren't Halas.  They're some random village, or something similar.

Deadrus
05-18-2007, 05:55 PM
<p>Along with my idea above about the next 5 live updates after Neriak should release teir after teir of content for people in the new starting citys to adventre in starting from 20-70. With theas new lands some old citys homes could be reclaimed. Such as Rivervale, Felwith, And Kaladim. People are saying there needs to be something to offset the old citys being reclaimed this Idea could very well do that. The hardest thing I see is just the quests in the reagons would need to be moved. (thease are just big wishes that probably wont happen but i think it would at least be neat to see the 20-70 tierd zones come out for the new citys and at the same time rediscoverng the rest of antonica)</p><p>To go along more with the subject of the post...</p><p>And as for what comes after Kunark I'm hoping Velious would be next and it would be compleately devoted to high end content. Maybe raisinge the cap to 90. Following the model of the previous 3 expantions 2 level cap raises expantions followed by one to extend the content for thoes tiers. Odus might be good After Velious and maybe opening up Erudin as a Second Neutral city along [Removed for Content] new reagons for 60-90. Then maybe figure out how to bring back Luclin and raise the cap agian to 100. I konw I konw a ton of people are complaining about the cap going to 80. But Devs stated long ago EQ2 is build around a system that could account for 200 levels. I dont get why people keep complaing about rasing the level cap. Sure its alot of work to get new gear and master spells. But if you are playing an RPG leveling is eventualy Enevitable. If you dont wana level play a game where your caracter stays static. If you like EQ2 and like RPGs roll with the punches level up like It is intended and enjoy the new content that that brings forth. </p>

Cusashorn
05-18-2007, 05:58 PM
<cite>Mirander_1 wrote:</cite><blockquote><cite>MysidiaDrakkenbane wrote:</cite><blockquote><p>There's no reason why they couldn't release parts of Odus in upcoming Adventure Packs. Let's face it, not all of Norrath survived the Shattering. <b>Poor Halas is trapped under water</b>. It would only make sense if part of Odus was completely destroyed. </p><p>And if they do plan on releasing Luclin as an upcoming expansion, I would suspect The Hole being a release right before that for lore content.</p></blockquote>Actually, I recall one of the devs saying that those ruins in Everfrost aren't Halas.  They're some random village, or something similar. </blockquote>Indeed. They said that Halas isn't even NEAR Everfrost anymore.

LordPazuzu
05-18-2007, 06:00 PM
<p>Odus could be a decent expansion-</p><p>Entry zone: Outdoor Zone: Erud's Crossing </p><p>4 additional large outdoor zones: Toxullia Forest, Stonebrunt Mtns, Kerra Ridge Island, The Plateu</p><p>Dungeons: The Hole, The Warrens, Ruins of Erudin, Paineel, Temple of Quellithule</p><p>Instances: Erudin Palace, Paineel sub-dungeon, Temple of Quellithule sub-boss instance, requisite shadowed man Obelisk</p><p>Raid Zones: Bastion of the Underfoot(bottom of the Hole), Quellithuilian themed demi-plane, A nasty panar rift zone caused by Al'Kabor's tower getting wasted in the Shattering, </p>

Cusashorn
05-18-2007, 06:21 PM
<cite>LordPazuzu wrote:</cite><blockquote><p>Odus could be a decent expansion-</p><p>Entry zone: Outdoor Zone: Erud's Crossing </p><p>4 additional large outdoor zones: Toxullia Forest, Stonebrunt Mtns, Kerra Ridge Island, The Plateu</p><p>Dungeons: The Hole, The Warrens, Ruins of Erudin, Paineel, Temple of Quellithule</p><p>Instances: Erudin Palace, Paineel sub-dungeon, Temple of Quellithule sub-boss instance, <strike>requisite shadowed man Obelisk</strike></p><p>Raid Zones: Bastion of the Underfoot(bottom of the Hole), Quellithuilian themed demi-plane, A nasty panar rift zone caused by Al'Kabor's tower getting wasted in the Shattering, </p></blockquote><p>Crossed out everything that would make the expansion better without.</p><p>Also, was Al'Kabor's tower even on Odus? That guy had research centers all over the world. </p>

Acuba
05-19-2007, 12:13 AM
OK, I'm inclined to agree here. Odus does warant a full expantion. It may be the smallest of the five continents, but it is still a continent. I've seen a great list of zone up here, but we're forgeting a couple of areas still that were maped and never made it to EQ live. In much the same way as they added the Loping Plains to Faydwer, they could also add The Barren Cost and/or the Gulf of Urun. Barren Coast is self explanitory. Gulf of Urun though could easily be a island hoping zone, reminiscant to that of Ocen of Tears from EQ 1. Also, regarding over all landmass. From my view (and I have a couple full maps right here) Odus is rouphly: 3/4 the size of Faydwer, 2/3 the size of Velious, and 1/2 the size of Kunark. So yes, it would be a bit smallr, but it would still warrent a full expantion. It's simply too big to be done in an adventure pack.

Dragowulf
05-19-2007, 01:37 AM
<cite>Cusashorn wrote:</cite><blockquote><cite>LordPazuzu wrote:</cite><blockquote><p>Odus could be a decent expansion-</p><p>Entry zone: Outdoor Zone: Erud's Crossing </p><p>4 additional large outdoor zones: Toxullia Forest, Stonebrunt Mtns, Kerra Ridge Island, The Plateu</p><p>Dungeons: The Hole, The Warrens, Ruins of Erudin, Paineel, Temple of Quellithule</p><p>Instances: Erudin Palace, Paineel sub-dungeon, Temple of Quellithule sub-boss instance, <strike>requisite shadowed man Obelisk</strike></p><p>Raid Zones: Bastion of the Underfoot(bottom of the Hole), Quellithuilian themed demi-plane, A nasty panar rift zone caused by Al'Kabor's tower getting wasted in the Shattering, </p></blockquote><p>Crossed out everything that would make the expansion better without.</p><p>Also, was Al'Kabor's tower even on Odus? That guy had research centers all over the world. </p></blockquote> Also, remember there could be new zones as well added to Odus because of The Shattering.  Kind of like RoV and pretty much all of DoF.  Many things could of happend and changed some of the things that used to be there or created entirely new things.

Jesus1stKing
05-20-2007, 03:44 AM
<cite>Cusashorn wrote:</cite><blockquote><cite>Mirander_1 wrote:</cite><blockquote>I could see Highpass fitting well into one of two different expansion settings: First would be an expansion adding the remaining peices of Antonica.  On top of Highpass, we're also missing the following places: Kithicor, Forbidden Forest (Unkempt Woods), Moors of Ykesha (Innothule Swamp), and Highbourne (part of the Rathe Mountains region). Second, there's a story somewhere around here that Highpass is the headquarters of the Far Seas Trading Co.  With that in mind, I could see it as the hub of an ocean-based expansion, with player-controled boats, and all that. I personally favor the ocean one for including Highpass. </blockquote> Dont forget the Straits of the Twelve, which *IS* the Rathe Mountains.</blockquote><p> I just listened to this for the very 1st time and have to say, EQ2 ought to get some midi's like this, I get so tired of the junk the use now for background niose.</p><p>This song ROCKS !!!</p><p>T/y for the linky ;}</p>

Zyphe
05-20-2007, 05:04 AM
<cite>Cusashorn wrote:</cite><blockquote>Dont forget the Straits of the Twelve, which *IS* the Rathe Mountains.</blockquote> You deserve a cookie!

Zabjade
05-21-2007, 04:07 PM
<cite>Cusashorn wrote:</cite><blockquote><cite>LordPazuzu wrote:</cite><blockquote><p>Odus could be a decent expansion-</p><p>Entry zone: Outdoor Zone: Erud's Crossing </p><p>4 additional large outdoor zones: Toxullia Forest, Stonebrunt Mtns, Kerra Ridge Island, The Plateu</p><p>Dungeons: The Hole, The Warrens, Ruins of Erudin, Paineel, Temple of Quellithule</p><p>Instances: Erudin Palace, Paineel sub-dungeon, Temple of Quellithule sub-boss instance, <strike>requisite shadowed man Obelisk</strike></p><p>Raid Zones: Bastion of the Underfoot(bottom of the Hole), Quellithuilian themed demi-plane, A nasty panar rift zone caused by Al'Kabor's tower getting wasted in the Shattering, </p></blockquote><p>Crossed out everything that would make the expansion better without.</p><p>Also, was Al'Kabor's tower even on Odus? That guy had research centers all over the world. </p></blockquote><p>I also remember he had a secret one squirreled away in The Hole. but that was only in one of the two comics I've seen. (I liked the one about the Dark Elf Warrior better)</p><p>Don't forget that even more then Antonica <b>I think</b> Odus took most of the impact from the detonation of Luclin. So there are more likely to be BIG crators there then elsewhere and with more effects of said crators.  along coastline there might be huge circular bays several crator lakes where bits of Luclin bounced. possibly even a big chunk of Luclin/returned Odus, hovering over the Hole. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> </p>

Halo of G4
05-21-2007, 06:10 PM
Wasn't Odus closer to Qeynos then Freeport was to Faydwer? I find it funny that Odus isn't worldly discovered yet. What's blocking the way for Qeynos and Freeport to set foot in Odus?

Cusashorn
05-21-2007, 07:19 PM
Probably impassable stormy waters. The same reason why Faydwer had been cut off from us this whole time.

Saroc_Luclin
05-22-2007, 04:37 PM
[email protected] DLere wrote: <blockquote>OK, I'm inclined to agree here. Odus does warant a full expantion. It may be the smallest of the five continents, but it is still a continent. I've seen a great list of zone up here, but we're forgeting a couple of areas still that were maped and never made it to EQ live. In much the same way as they added the Loping Plains to Faydwer, they could also add The Barren Cost and/or the Gulf of Urun. Barren Coast is self explanitory. Gulf of Urun though could easily be a island hoping zone, reminiscant to that of Ocen of Tears from EQ 1. Also, regarding over all landmass. From my view (and I have a couple full maps right here) Odus is rouphly: 3/4 the size of Faydwer, 2/3 the size of Velious, and 1/2 the size of Kunark. So yes, it would be a bit smallr, but it would still warrent a full expantion. It's simply too big to be done in an adventure pack. </blockquote> Actually, in EQLive, "The Barren Coast" and "The Buried Sea" are both in game now. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> And EQLive's getting the Loping Plains this November (you guys beat us to it in EQII. <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ) And to other posts; the standard explanation for why lands haven't been reached have generally been "Seas too stormy/unstable to make it". Keep in mind that on the other side of Odus was the Abysmal Sea, which was an impassable stormy sea even before the Shattering. It isn't hard to believe that the storms from that sea strengthened and engulfed Odus, leaving risky teleportation the only way on/off the continent. (There are a few Erudin who are risking the magical ports to do some stuff in the rest of the world, as seen in KoS, but most are staying home it seems)

Apocroph
05-22-2007, 06:26 PM
<cite>MysidiaDrakkenbane wrote:</cite><blockquote><p>There's no reason why they couldn't release parts of Odus in upcoming Adventure Packs. Let's face it, not all of Norrath survived the Shattering. Poor Halas is trapped under water. It would only make sense if part of Odus was completely destroyed. </p><p>And if they do plan on releasing Luclin as an upcoming expansion, I would suspect The Hole being a release right before that for lore content.</p></blockquote>I would expect to see sections of Luclin zones in Kunark, honestly.  When you stop to consider that what "sunk" Kunark was large pieces of the moon (which have been found in smaller pieces all over the rest of the world), it makes plenty of sense to expect to find parts of Luclin on Kunark. That said, I just hope they didn't decide to drop Vex Thal on Veeshan's Peak to make a dragon/Akhevan timeshare endgame raid zone.  I do hope they've considered the possibility of some of those things managing to survive, and include them. They've got a great opportunity to fill in a lot of story holes with Kunark.  Lots of room for very complex, intertwined storylines.

initoci
05-22-2007, 06:28 PM
Paludal Caverns was my favorite place in Luclin

Zabjade
05-23-2007, 03:29 AM
<p>Actually Halas is "Off Screen" from Everfrost  Halas has always been West of the Mirigul's and not east, nor next door to Permafrost. </p><p>The Drowned Halasians are likey those who where in that area Farming Giants when the sinking hit. </p><p>Halas Migh exist as a Small Island off the coast of Everfrost inhabited or not is unknown. Probably at the moment iced in. </p><p>If they bring Halas back in the game they should have it as a Giant Construction Project like the Spires and Griffon Towers.</p><p>Hmmm Qeynosians Rebuild Halas, and the Overlord Offers the Desperate Rivervale assets to drive the monsters back and rebuild?</p>

Halo of G4
05-23-2007, 05:34 PM
Indeed. The Everfrost in Eq2 is like only about 20% of the total Everfrost. Most of the land is under water, and the most of the Ice has melted.

ke'la
05-24-2007, 05:07 AM
<cite>Deadrus wrote:</cite><blockquote><p>Along with my idea above about the next 5 live updates after Neriak should release teir after teir of content for people in the new starting citys to adventre in starting from 20-70. With theas new lands some old citys homes could be reclaimed. Such as Rivervale, Felwith, And Kaladim. People are saying there needs to be something to offset the old citys being reclaimed this Idea could very well do that. The hardest thing I see is just the quests in the reagons would need to be moved. (thease are just big wishes that probably wont happen but i think it would at least be neat to see the 20-70 tierd zones come out for the new citys and at the same time rediscoverng the rest of antonica)</p><p>To go along more with the subject of the post...</p><p>And as for what comes after Kunark I'm hoping Velious would be next and it would be compleately devoted to high end content. Maybe raisinge the cap to 90. Following the model of the previous 3 expantions 2 level cap raises expantions followed by one to extend the content for thoes tiers. Odus might be good After Velious and maybe opening up Erudin as a Second Neutral city along [Removed for Content] new reagons for 60-90. Then maybe figure out how to bring back Luclin and raise the cap agian to 100. I konw I konw a ton of people are complaining about the cap going to 80. But Devs stated long ago EQ2 is build around a system that could account for 200 levels. I dont get why people keep complaing about rasing the level cap. Sure its alot of work to get new gear and master spells. But if you are playing an RPG leveling is eventualy Enevitable. If you dont wana level play a game where your caracter stays static. If you like EQ2 and like RPGs roll with the punches level up like It is intended and enjoy the new content that that brings forth. </p></blockquote><p>The Devs have clearly stated that the LvL cap goes up when the lore suports it. It didn't go up with EoF because we where rediscovering a distant but relitivly peaceful land. With Kunark we are dealing with the rising power of the Iksar Empire, as it is Rising in Power, in other words a land that is more powerful. It neccitats a lvl cap raise. If the next expaintion is infact a place like Odus(wich I beleave if the lore serves me right, got hit Head on by Shards of Lucan) then I would expect a lvl cap increase with it, as again it will be dealing with a new and more powerful threat. However, if it is something differant, say a Seafairing Expaintion with Play controled boats and the like, then I would not expect the Lvl to go up because the DANGER would not have gone up, I also would not include KoS or DoF in any kind of Pattern Identifying in reguards to SoE as they have Scraped the Plans those two expaintions where built under.</p><p>As to the mythical "Built to lvl200" that people STILL bring up, yes LONG LONG ago in ALFA Testing they said the engine was built for 200 lvls, but then came Beta, and LU13, and if the Issues and rebalancing they had to do after the lvl cap Raise in DoF as well as with KoS it must tell you that the engine is no longer built for lvl200. </p><p>I am not saying that Expaintion 5 won't raise the cap, what I am saying is it will all depend on WHAT that expaintion will be... If we are going to More dangerous lands then the lvl cap will be raised. If we are exploring a new land, that encurages our growth in new ways then the lvl cap won't be raised but we will be given some new thing to "grind out" such as Seafaring Skills.</p>

Snowdonia
05-24-2007, 07:22 AM
Highpass I'd love to see as it held a special place for me in EQ1 - all those rooms and mobs of vague purpose in the Keep. Highpass Hold was a dividing line between Qeynos and Freeport in EQ1 (Serpent's Spine) and so you'd have to ask, where does it fit in now, considering Qeynos and FP are on different islands/continents? Where would it be if it were re-introduced? Would it be on its own island? Who knows... As for Odus - me and many other EQ1 players/vets found the place completely and utterly underwhelming. Let's face it - prior to Paineel nd the Warrens going live, most Erudites took the first boat they could to Qeynos and re-bound there. Paineel, the Hole, Stonebrunt, the Warrens, etc, gave it new life, admittedly, but it still remained a place on the fringe of the well-trodden Norrath lands. Even with all the lore and back-story, the devs would have to dig out something special to make Odus a truly compelling place. I'm just wondering if they may consider Odus to be excess to requirements as of right now. Still, the elves, dwarves and gnomes  have gotten their home towns back as of late (Kelethin, Neriak, sort-of Ak'Anon, sort-of Kaladim and sort-of Felwithe) so maybe the Erudites (and the Kerra) would want their homelands back. Fair enough, I suppose. But can really compelling material be made for Odus? SoE sort of sat on Odus a bit in EQ1 and added bits to it seemingly as an afterthought.

Gnollkicker
06-04-2007, 06:16 PM
<p>Odus could warrant its own expansion pack. There's nothing saying that the Shattering was the only force working on the landscape of Norrath. There could have been great volcanic upheavals that brought land upward as well. Odus probably wouldn't resemble its old self all that much. Furthermore, including land formed by pieces of Luclin would be a nice touch. I wouldn't put all the original zones in because the lore would demand that some of them be destroyed.</p><p>Secondly, Odus is a good opportunity to provide for a few gameplay additions that could seriously enchance the game, thus making the value of an Odus expansion higher despite less surface area. One such addition would be underwater areas. This could also provide them with an aquatic new race such as the Kedge or such. Another addition that might fit with the lore could be limited land control situations, probably in special zones. Odus is one of the few continents where both good and evil forces seem equally dominant, at least in EQLive it was that way with Erud and Paineel. The battle between the "proper" Erud Erudites and the "heretic" Paineel Erudites would be an excellent land control scenario, sort of a DAoC type of artifact capture thing.</p><p>So I think there are a lot of possibilities for either larger landmasses on Odus or sigificant gameplay additions that could warrant it being a full expansion. Otherwise I think it would be best made an island or two in a free update.</p>

ke'la
06-05-2007, 07:00 PM
<cite>Gnollkicker wrote:</cite><blockquote><p>Odus could warrant its own expansion pack. There's nothing saying that the Shattering was the only force working on the landscape of Norrath. There could have been great volcanic upheavals that brought land upward as well. Odus probably wouldn't resemble its old self all that much. Furthermore, including land formed by pieces of Luclin would be a nice touch. I wouldn't put all the original zones in because the lore would demand that some of them be destroyed.</p><p>Secondly, Odus is a good opportunity to provide for a few gameplay additions that could seriously enchance the game, thus making the value of an Odus expansion higher despite less surface area. One such addition would be underwater areas. This could also provide them with an aquatic new race such as the Kedge or such. Another addition that might fit with the lore could be limited land control situations, probably in special zones. Odus is one of the few continents where both good and evil forces seem equally dominant, at least in EQLive it was that way with Erud and Paineel. The battle between the "proper" Erud Erudites and the "heretic" Paineel Erudites would be an excellent land control scenario, sort of a DAoC type of artifact capture thing.</p><p>So I think there are a lot of possibilities for either larger landmasses on Odus or sigificant gameplay additions that could warrant it being a full expansion. Otherwise I think it would be best made an island or two in a free update.</p></blockquote><p>The Shatterubg wasn't the only force. After the Shattering, we had the Rending(wich is what caused Antonica to sink). The Rending was a Bunch of Norathquakes as such it's very likly that in some areas, land masses did apear, just as they do when we have massive Earth movements in RL. I also seem to remember that most of Lucan smashed into Odus, wich when componded with the misterious lore surounding the change in the Eruite's looks, means some strange and very interesting things will be going on in Odus.</p><p>BTW, Kunark is more or less on the same side of Norath as Faydwar as such it accullay more then likly did not get hit hard, if at all from the Shattering. Though then Rending would have effected it to one degree or another. </p>

Cusashorn
06-05-2007, 07:03 PM
ke'la wrote: <blockquote><p>The Shatterubg wasn't the only force. After the Shattering, we had the Rending(wich is what caused Antonica to sink). The Rending was a Bunch of Norathquakes as such it's very likly that in some areas, land masses did apear, just as they do when we have massive Earth movements in RL. I also seem to remember that most of Lucan smashed into Odus, wich when componded with the misterious lore surounding the change in the Eruite's looks, means some strange and very interesting things will be going on in Odus.</p><p>BTW, Kunark is more or less on the same side of Norath as Faydwar as such it accullay more then likly did not get hit hard, if at all from the Shattering. Though then Rending would have effected it to one degree or another. </p></blockquote> Otherway around. Rending first, then Shattering. The Erudites have been as they are now for hundreds of years. Luclin blew up only 15 years ago.

troodon
06-05-2007, 07:21 PM
They could add the island chain to the west of Odus in the Odus expansion.  That would make it a wee bit larger.   Edit to add: of course, if my theory is correct, that would mean adding Taelosia... maybe that wouldn't be such a good idea.  I'm not looking forward to Discord lore

ke'la
06-05-2007, 07:44 PM
<cite>Cusashorn wrote:</cite><blockquote>ke'la wrote: <blockquote><p>The Shatterubg wasn't the only force. After the Shattering, we had the Rending(wich is what caused Antonica to sink). The Rending was a Bunch of Norathquakes as such it's very likly that in some areas, land masses did apear, just as they do when we have massive Earth movements in RL. I also seem to remember that most of Lucan smashed into Odus, wich when componded with the misterious lore surounding the change in the Eruite's looks, means some strange and very interesting things will be going on in Odus.</p><p>BTW, Kunark is more or less on the same side of Norath as Faydwar as such it accullay more then likly did not get hit hard, if at all from the Shattering. Though then Rending would have effected it to one degree or another. </p></blockquote> Otherway around. Rending first, then Shattering. The Erudites have been as they are now for hundreds of years. Luclin blew up only 15 years ago.</blockquote><p>Your right I forgot Rending then Shattering. I also did not say that the way that the Eruidites looked had anything to do with the Shattering(if it did it wouldn't be a big lore secret). What I was saying was that 2 major things happened on Odus, wich would make it a VERY interesting place to visit. Besides being hit by a piece of Lucian would not eleminate possable addtions to Odus caused by the Rending.</p><p>So we have a massive magical event on Odus that happend around 2-300 years ago causing the Eruiodites to change the way they look(the after effects may still be resinating there). Also if I remember the Lore right the lions share of the shards of Lucan landed on and around Odus. So the residual magical Radiation from the radical changes to the Eruiodites, coupled with the "interesting" things that always happen around Shards of Lucan, could make for some interesting lore around Odus. </p>

DataOutlaw
06-06-2007, 06:22 PM
<p>I like this idea:</p><p>Mirander_1 wrote: </p><blockquote> Second, there's a story somewhere around here that Highpass is the headquarters of the Far Seas Trading Co.  With that in mind, I could see it as the hub of an ocean-based expansion, with player-controled boats, and all that. I personally favor the ocean one for including Highpass. </blockquote><p> Another thing to consider is that now in EQ1 Highpass is kind of the "gateway" into the land of the Drakkin. Since we are now getting our own dragon based race (the Sarnak) I would prefer that all that was blown away during the rending and shattering leaving Highpass and a lot of its surrounding mountianous terrain as an island in the middle of a vast Ocean. </p><p>That does of course make it the perfect home base for the Far Seas Trading company. Even more so it makes it the perfect setting fior an expansion / adventure pack that introduces player owned and controlled boats from which most of the adventuring on the adventure pack would happen as the only way to get anywhere other then Far Seas home port would be by boat to the islands in the adventure pack. </p><p>Oh yeah and what a boon for carpenters to be able to craft some of the boats and all new accoutrements for decorating your boat. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>

Seraki
06-07-2007, 12:06 AM
<p>Odus IMO was too big to be an adventure pack.   Too many potential areas of development that would be ripe for an expansion.  </p><p>Remember there were druid rings and a wizard portal in the large area of the forest of Toxxulia.  </p><p>Erudin (in ruins perhaps), Paineel, and the dungeon zone below it known as the hole.   </p><p>Also there is some mysterious history concerning the events that led up to the alteration of the Erudite race that begs to be revealed in a quest series.  </p><p>The primitave Kerrans, ancestors of our modern feline comrads also come from there on Kerra Isle.   </p><p>The Stonebrunt Mountians with the more shamanistic kerrans, the Kejekans living high in the mountians.   The warrens would also make a great dungeon.   Also the island of Erud's Crossing.</p><p>A great adv pack off of Odus could be the legend of yekesha area with the trollish pirates.   Harrr!</p>

Cusashorn
06-07-2007, 12:43 AM
<cite>DataOutlaw wrote:</cite><blockquote><p>I like this idea:</p><p>Mirander_1 wrote: </p><blockquote> Second, there's a story somewhere around here that Highpass is the headquarters of the Far Seas Trading Co.  With that in mind, I could see it as the hub of an ocean-based expansion, with player-controled boats, and all that. I personally favor the ocean one for including Highpass. </blockquote><p> Another thing to consider is that now in EQ1 Highpass is kind of the "gateway" into the land of the Drakkin. Since we are now getting our own dragon based race (the Sarnak) I would prefer that all that was blown away during the rending and shattering leaving Highpass and a lot of its surrounding mountianous terrain as an island in the middle of a vast Ocean. </p><p>That does of course make it the perfect home base for the Far Seas Trading company. Even more so it makes it the perfect setting fior an expansion / adventure pack that introduces player owned and controlled boats from which most of the adventuring on the adventure pack would happen as the only way to get anywhere other then Far Seas home port would be by boat to the islands in the adventure pack. </p><p>Oh yeah and what a boon for carpenters to be able to craft some of the boats and all new accoutrements for decorating your boat. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p></blockquote> The Drakkin dont exist in EQ2's timeline anyways. They were created because of a series of events that happened long after the time split.