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View Full Version : Questions you'd like answered?


Mirander_1
05-14-2007, 02:57 AM
Now that Kunark has been anounced, we'll probably see a bunch of new fansite interviews with the devs start to pop up.  So, I figured we could have a thread to just generally put out questions regarding RoK (or whatever) that we'd like to see answers to.  Maybe the fansite guys can even draw from here when they have an interview with Scott or one of the other devs <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />. Of course, if any of the devs just want to answer something right here, I don't think anyone would mind <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" />. So, to start this off, here's some questions I'd like answers to: Sarnaks: -What sort of character customization can we expect for them? -What will their unique racial trait be? -What will be the classes available in Sarnak-town? Iksar: -What sort of reception should Iksar players expect in Sebilis?  Will they be welcomed back, or will this be a New Tunaria situation? Zones: -It was mentioned that RoK zones were going to work differently, with each zone containing multiple regions.  Can we perhaps expect the devs to go back and apply this to older zone by combining some of them (i.e. South Qeynos + Starcrest + Nettleville = South Qeynos, or Antonica + Thundering Steppes = Karan)? Maps: -There was brief mention of some changes to the in-game maps when RoK was announced.  Could we get some more info on that? Guildhalls: -One of the more commonly asked for things; can we expect these in RoK, or even in a patch sometime in the future? Model Skeleton Revamp: -Any new info on this at all?  Could we perhaps even expect it finished by RoK? Well, that's what I could come up with.  Anyone else have any questions?

Galithdor
05-14-2007, 04:05 AM
Well from the concept art it looks like Sarnak have different armor modles...but then again it is concept art lol meaning the can draw it how they want <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> so ya many questions to be answered in the near future!

Vyrance
05-14-2007, 12:51 PM
How much butt has Trakanon been kicking since we've last seen him? and Is Trakanon a sky dragon once again?

OakravenDesade
05-14-2007, 01:47 PM
<cite>Mirander_1 wrote:</cite><blockquote><p>Now that Kunark has been anounced, we'll probably see a bunch of new fansite interviews with the devs start to pop up.  So, I figured we could have a thread to just generally put out questions regarding RoK (or whatever) that we'd like to see answers to.  Maybe the fansite guys can even draw from here when they have an interview with Scott or one of the other devs <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />. Of course, if any of the devs just want to answer something right here, I don't think anyone would mind <img src="/smilies/ed515dbff23a0ee3241dcc0a601c9ed6.gif" border="0" alt="SMILEY" />. So, to start this off, here's some questions I'd like answers to: <b><strike><snipage> Probably more info in the upcomeing Fanfair</strike></b> Iksar: -What sort of reception should Iksar players expect in Sebilis?  <b><I suspect since their from Freeport they will be treated as trators, but hey, thats Evil for you></b> Will they be welcomed back, or will this be a New Tunaria situation? Zones: -It was mentioned that RoK zones were going to work differently, with each zone containing multiple regions.  Can we perhaps expect the devs to go back and apply this to older zone by combining some of them (i.e. South Qeynos + Starcrest + Nettleville = South Qeynos, or Antonica + Thundering Steppes = Karan)? <b><I kind of doubt it given the files used for each of thoes districts></b> Maps: -There was brief mention of some changes to the in-game maps when RoK was announced.  Could we get some more info on that? <b><Already explained that the new maps are not actualy part of the expansion but a seperate item that will probably not be finished when the Expanion goes live> </b> Guildhalls: -One of the more commonly asked for things; can we expect these in RoK, or even in a patch sometime in the future? <b><General rule of thumb, if its not actualy mentioned in a press release, Dont expect it, but do keep bugging them untill they do something!></b> Model Skeleton Revamp: -Any new info on this at all?  Could we perhaps even expect it finished by RoK? <b><See my previous post></b> Well, that's what I could come up with.  Anyone else have any questions? </p></blockquote>

Deadrus
05-14-2007, 05:58 PM
Ohhh I'd REALLY like to konw about the map question. When i beta tested EoF I posted on the beta forums about the map how that its not drawn to scale in the least bit. With Faydwer sitting so close to freeport if a Fae sneeded the overlords citidel would get wet. And the size of Faydwer is the same size as the island of commonland and nek forest??? That isn't even close to scale. If you look at the EQ1 map Faydwer was like half the size of the non shatterd Antonica. Thaty may not have been to perfect scale either but at least that is closer to scale then what it is on our curent eq2 map. And with Kunark being bigger then Fawydwer I am really hopeing They make posible a globe ingame map with things drawn to scale. And maybe a system where you can click a contentant or island and see the zone layout then be able to click the zone layout like lick the specific zone you want and then you see that zones map. I think that would be very cool. I'd very much like to see the maps revamped.

initoci
05-14-2007, 06:19 PM
That Concept art is not Trak....I think its a Veeshan's Peak dragon named Nexona.

Mirander_1
05-14-2007, 08:28 PM
<cite>OakravenDesade wrote:</cite><blockquote> <blockquote><p> Maps: -There was brief mention of some changes to the in-game maps when RoK was announced.  Could we get some more info on that? <b><Already explained that the new maps are not actualy part of the expansion but a seperate item that will probably not be finished when the Expanion goes live> </b> Guildhalls: -One of the more commonly asked for things; can we expect these in RoK, or even in a patch sometime in the future? <b><General rule of thumb, if its not actualy mentioned in a press release, Dont expect it, but do keep bugging them untill they do something!></b> Model Skeleton Revamp: -Any new info on this at all?  Could we perhaps even expect it finished by RoK? <b><See my previous post></b> </p></blockquote> </blockquote>True, but they don't necessarily need to be part of the expansion, they could be part of the patch that coincides with RoK, or in any patch in the next six months or so until RoK, and any new info on any of them would certainly be nice, especially the last one <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.

OakravenDesade
05-14-2007, 10:19 PM
<cite>Mirander_1 wrote:</cite><blockquote>OakravenDesade wrote: <blockquote><blockquote><p>Guildhalls: -One of the more commonly asked for things; can we expect these in RoK, or even in a patch sometime in the future? <b><General rule of thumb, if its not actualy mentioned in a press release, Dont expect it, but do keep bugging them untill they do something!></b> Model Skeleton Revamp: -Any new info on this at all?  Could we perhaps even expect it finished by RoK? <b><See my previous post></b> </p></blockquote> </blockquote>True, but they don't necessarily need to be part of the expansion, they could be part of the patch that coincides with RoK, or in any patch in the next six months or so until RoK, and any new info on any of them would certainly be nice, especially the last one <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. </blockquote>well for one, putting Guildhouses in existing zones is dificult (for example where in Kelethin for example would you put more houses/buildings without things either getting cluttered or confuseing? (granted they can put in a couple of new platforms and a lift.) will probably take time.

shadowscale
05-14-2007, 11:21 PM
my questions would relate to this post <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=361292" target="_blank" rel="nofollow">http://forums.station.sony.com/eq2/...topic_id=361292</a> im worryed about the lore ending up stupid from an iksars point of veiw.

Mirander_1
05-19-2007, 03:04 AM
Bringing this back up because of another question I thought of <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />: Deities -Aside from the three new gods, are there any new features being added to the deity system that everyone can use?  Deity-specific spells, AAs (probably not), items, quests, that kinda stuff.

LordPazuzu
05-19-2007, 01:28 PM
[email protected] wrote: <blockquote>That Concept art is not Trak....I think its a Veeshan's Peak dragon named Nexona.</blockquote>If I remember correctly Nexona used the Naggy/Vox body model with the Trak head model.  The concept art looks like the Trak body model minus the festering rot.